#dwarf fortress steam
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dantes-funky-inferno · 6 months ago
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yes, that's perfect, thank you
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qat-fort · 2 years ago
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The Tale Of Brainpulp, the Defender and Madman of Stinkfinger
So, I've been working on a volcano fort called Stinkfinger, and a dwarf named Sazir has been the most interesting dwarf there with 0 doubt in my mind. I don't have any images of when he originally migrated to Stinkfinger, but here's what he looks like now:
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He migrated to Stinkfinger in the year 102, where he was immediately drafted into the army, which at the time was only 3 dwarves. He excelled at this, and before he even became a Expert Macedwarf, he managed to single handedly stop a goblin attack, almost entirely by himself.
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I decided that he deserved to become leader of the militia after this. Granted, it was a very small raid (only 4 or 5 goblins), but considering that my other 2 mace dwarves didn't even contribute in the battle, I figured it was a fair promotion. He served me well as Stinkfinger grew, until a goblin raid in the year 103 had resulted in him having motor and sensory nerve damage so severe he could no longer walk, not even with a crutch. I didn't want to take him off the now royal guard because he was technically one of my most knowledgeable dwarves, so I had to settle with demoting him. He couldn't walk and had to crawl around on the ground, but he could at least pass on what he knew about the art of the mace to new recruits. Understandably, this major injury was upsetting to him.
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Despite this, he still worked and trained hard, and actually became a Grandmaster Macedwarf, which was his dream! (sort of)
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After he achieved his dream, he became sort of lost and didn't know what he wanted to do with his life. This plus the already large mental toll of his injuries, and the trauma that came with those injuries, overwhelmed him, and he started to show signs of madness by the year 107. He'd crawl around the halls, babbling nonsense. At this point I knew I had to do something, so I I checked his needs and his top need was that he wanted to make something. So I decided that I'd make a room just for him to make some rock crafts as a pass time. It seemed to of worked, somewhat, and after getting a few more Grandmaster mace dwarves, i figured it was for the best for him to retire. I ordered him to return his gear in the and to live a life of making rock figures so he could artistically work through his trauma.
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Sazir thought this was a stupid idea, and expressed this by throwing a tantrum and giving a bard a DIY LOBOTOMY WITH HIS FUCKING FIST.
Despite committing this crime in broad daylight, no civilians reported this crime to the royal guard. Why? I have no clue. If I had to guess they didn't want Sazir to come for them next for snitching. I was upset by this, but since nobody reported him, I couldn't have him convicted. I could of done some cheesing to get him unofficially jailed, but I wanted to see how this would play out. I donned the nickname of "Brainpulp" to Sazir. Now a season or so later, Brainpulp did strike again, killing the exact same way he had before. This time however, someone reported it. Just as I was about to have him arrested however:
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The largest goblin siege we've ever had came upon us. After deliberating, I decided it was fate that they had arrived when they did. Sazir could die doing the same thing that had made him so important; defending Stinkfinger. The goblins wanted to have parley, so they didn't mind waiting for Sazir to crawl around the fort to gather up his old equipment. I stationed him across from the goblin horde, alone. He would go down in a blaze of glory, gore, and goblins.
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I thought that would be the end for Sazir Brainpulp, but he did the last thing i expected.
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He ran.
He had literally nothing left to live for.
He had achieved his dreams, watched Stinkfinger grow from being a hole in the ground to the capital of our dwarven civilization, and had trained a fine royal guard. I figured the reason he had become so angry and hateful was because he was succumbing to the madness of having no real purpose anymore. I thought he knew that his stone crafts were simply a thing i told him to do as a way to distract him from that fact. I thought he was killing people because he was tricking himself into believing those dwarves were a threat to our home, much like the original siege goblins he had fought years prior to now. So I decided to give him one last final purpose and that was to sacrifice himself for the glory of our fortress.
I thought this was what he wanted.
I was wrong.
He crawled all the way back up the mountain to the entrance to Stinkfinger, and despite having clear orders to attack those goblins, he crawled deep into the fort, as far away as he could from the goblins marching upon us.
Fortunately, with our trained royal guard of macedwarves, we made quick work of this attack, despite it being the largest yet. When the last goblin had fallen, I checked to see where Sazir was, and he was sleeping in his room. Hiding from a honorable death.
He didn't want to retire and live out his days making stone crafts, and he didn't want to sacrifice himself in battle for our fort. So I'm not sure what he wanted. But whatever it was I couldn't provide it to him. The only thing I provided was a conviction. I convicted him for the murder of the dwarf he had killed earlier, and i ALSO convicted him of a artifact that someone else had stolen. There was no way we would ever catch the person who had done that particular crime, it was a cold case, so I figured that would be a substitute for the crime that is his cowardice.
So now lets fast forward to now, year 108. Brainpulp, now known as the local mad man, is still in his cell. You can usually hear him babbling if you happen to walk past near the doorway to the dungeon. At some point, in a fit of rage, he ripped all his clothes off and is now completely naked. His days are a cycle of insanity, brief gratuity when the poor carpenter Zuglar comes to gives him some water, then spiraling back into insanity.
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Aside from Zuglar the only person he even remembers anymore is Rakust, one of his old students. Even that memory is hazy though, Sazir doesn't even remember what he looks like. The only other person Sazir claims to know aside from those two dwarves is god.
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The once proud macedwarf is a hollow shell of what he once was, deteriorating after after being in confinement for so long. His prior injuries have become infected, no doubt after the poor bastard tore out his stiches.
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His voice is raspy and hoarse after screaming about repentance for days on end, and his eyes have sunken into their sockets after months of guilt.
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Despite his crimes and cowardice, I was starting to feel remorse for Sazir. Sazir as this fellow dwarves knew him had died in that cell ages ago, leaving behind something that could only be described as feral. I decided to see when his sentence was up, surely it would be soon, right? It had almost been a year, a i've never seen dwarve be jailed much longer than a year even for the harshest of crimes.
I checked his convition sheet and was stunned to see this:
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Legally, he should of been let out ages ago most likely. Nobody has done it though. I guess the dwarves of Stinkfinger have come to fear Brainpulp, and have decided that he wouldn't be safe to release. I can't say I disagree with that.
Normally this is where his story ends, however when I built my dungeon, I built it in a very special way. I built it above a pool of magma, with levers hooked up to the grates outside of the cells. If for some reason i desired, I could pull the lever to a specific cell and have the convict in that cell killed instantly in the burning magma.
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I could put him out of his misery. I'm not sure if I will yet, because theres the chance that, someday, one of my dwarves will free him, and he can leave Stinkfinger and try to find purpose for his broken life. If something important happens to Sazir, I'll be sure to let you guys know.
Thanks for reading, hope you enjoyed this little mini story from my fort. If this proves to be popular I may do more of these.
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dia-tribe · 2 years ago
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Some random stray kitten in my fort decided to join the military and my commander was sparring her
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bench0tv · 6 months ago
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GOD SAID WE ARE NOT ALLOWED TO CARVE RECTANGULAR PRISMS INTO THE GROUND SO WE GIVE GOD ONE OF THESE 🖕🖕🖕
CUBE FORTRESS RESUMES TONIGHT
Dishwashing simulator WORD RECORD SPEEDRUN after if I'm feeling good feeling nice
Will REBLOG when live!
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minewares · 2 years ago
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so, the traders despawned...?
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[ID: an empty Dwarf Fortress trading post on a grassy field next to a skeleton, a locked bolt, and a locked bag of seeds.]
i was amusing myself by clicking on the trader’s wagons, which were displayed as having ages and likes/dislikes like other entities, when all of the wagons despawned and a single tile of what seems to be all the trader’s goods, locked, appeared in their stead. at that point the traders were still there, so I decided to check on my project downstairs (a.k.a. “The Tree Zone”) as they continued to unload, something that i still assumed was happening... until i checked on them later only to find them Gone.
i mean, i guess it’s my stuff now??? there isn’t a steal option, so i’m gonna just... uh... unlock all 500 items in the stack... i guess...
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piedude · 2 years ago
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The Devil works hard, but Steam modders work harder.
And also the Devil knows when to fucking chill
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bloated-soul · 2 years ago
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Most of these slabs are because of a single giant cave spider, which killed a few civilians, got severely injured in the process, then managed to kill 8 steel clad axedwarves despite its injuries. Maybe I was just unlucky, but I ain't fucking with cave spiders again, shit's wild
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gavingwhiz · 2 years ago
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REMEMBER: even if you PLAY GAMES ON STEAM you should BUY DWARF FORTRESS from Kitfox’s itch.io store. You get a Steam key and it costs the same, but Itch gives a much better payout than Steam so there’s literally no reason to buy it directly on Steam.
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meanmelter · 2 years ago
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I really do want to like the new Dwarf Fortress version, I really genuinely dp. Anytime I see people talking about DF makes me happy. Butt I find myself fighting the controls compared to the classic version. I have been hyped for it's release for a long time now It has some nice QoL improvements but I am baffled that there is no option to revert to the classic keyboard input the old version has. I tried my best to redo the keybinds, but they have changed many things and after several hours I have given up and decided to use the mouse.
There are other changes I don't like, it is much harder to quickly place workshop orders and making a dining hall takes forever with how much clicking you have to do. Gone are the days of just quickly spamming 2 keys and BAM, there is your giant dining hall. Also, they kept the cool fucking macro system, but it doesn't work because it doesn't capture mouse input! I could probably go on for awhile on other things, announcements, military (d40 had the best sorry-not-sorry),etc
Maybe the new UI will grow on me and it's just taking time. I'll give it more time but it doesn't have the charm for me. Perhaps it's just not meant for me. It's too late to get a refund given I have 15 hours in it now. Worse-case I uninstall and hope the classic version sticks around.
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rockergiirl · 2 years ago
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I realise now it probably means laboring as in working but my first thought was was “WHY WOULD YOU DEPICT THAT?!?”
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zenosanalytic · 2 years ago
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Hey....
DWARF FORTRESS IS FINALLY OUT ON STEAM!!!!!!!!
:D :D :D
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dantes-funky-inferno · 16 days ago
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willito-mcpato · 2 years ago
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The Steam version of Dwarf Fortress is so good but I miss the original intro video
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fuckyeahdwarffortress · 10 months ago
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News from the Fortress in the constellations - our fellow dwarfs in the far skies have come to us in this time of need, and we will back them.
Starting today, I will be tagging many games with "dwarf" in their Steam store pages until this injustice against us has been rectified.
Friends - now is our time. Strike the Earth!
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bench0tv · 6 months ago
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HONEY! HONEY WAKE UP! DWARF FORTRESS IS OUTSIDE WITH A GUN! WE HAVE TO MAKE A NEW FORTRESS WITH CHALLENGING LIMITATIONS OR ITS GONNA GET OUR ASS!!!
it's long Friday gamers. We're gonna start a new fort where we limit our building space to a specify amount of tiles!!
Then after dishwashing sim speedrun!
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minewares · 2 years ago
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this is fine.
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[ID: a muddy cavern in dwarf fortress, filled with serpent people cave dwellers. end ID]
so! long story short i managed to reset my save to before cave dwellers attacked and lock the door. this has resulted in a stalemate: they apparently don’t know how to unlock the door or break it in, but none of my dwarfs have considered shooting them through the fortifications.
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[ID: another portion of the cavern with one solitary snake guy. there is a wall of fortifications and a door preventing it from getting to some stairs. end ID]
thankfully no one’s getting hurt! i had someone stationed inside the door for a while but they all kept panicking and that’s just really sad so i let them go somewhere else.
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