#dupin
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aceredshirt13 · 1 year ago
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the virgin H. P. Lovecraft comparing a black guy to an animal in his gay necromancer story when being violently racist wasn’t even plot-relevant vs. the Chad Edgar Allen Poe, in his gay detective story eighty years earlier, having Dupin specifically state that the orangutan’s screeches weren’t any African or Asian language in what could otherwise have been the world’s easiest racist allegory
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postcard-from-the-past · 5 months ago
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Advertisement of the Doloricure Aninat medication
French vintage postcard, illustrated by Léon Dupin
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randomnessoffiction · 3 months ago
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idontlikemonday · 10 months ago
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Can someone write a fic about Jean Dupin ? Please ? I’m begging you
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messthisbless · 1 year ago
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lowkey obsessed with dupin in all incarnations, especially dark tales games where he's the most pathetic man alive, gets clocked in the face a lot and you have to bail him out of danger like a damsel in distress
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detournementsmineurs · 1 year ago
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"Départ pour les Îles" estampe de Pierre Dupin d'après Antoine Wateau (circa 1730) présentée à l'exposition "La Régence à Paris (1715-1723) - L'Aube des Lumières" au Musée Carnavalet, novembre 2023.
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dupin-game-dev-logs · 1 year ago
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Day 5: Character Designs (On Vacation)
As it happens, I am out of the country for the next two weeks so I have to put programming on pause for the time being. In the meantime, I am working on character profiles and general design ideas. I'm not yet decided on what sort of art style I'd like for the game. It is sci fi, yes, but there is also an air of the anachronistic.
To that end, I'm using Infinite Painter (not sponsored, just a user) on my phone in order to draw some concepts as they come to me. When I am back at my work station in two weeks work on full body turn-arounds. For now, here is a sketch of what Dupin might look like.
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That is the end of today's update.
-L
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harrison-abbott · 2 years ago
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‘The Murders in the Rue Morgue’ was the story that inspired Arthur Conan Doyle to coin the Sherlock Holmes formula.
In Poe’s story, the detective is C.Auguste Dupin, and the story is narrated by a first person narrator. The crime scenes are squeamish and unresolved and the narrator follows Dupin’s movements as he unravels the complication.
The Sherlock Holmes stories are narrated in the first person by, as we know, Dr John H Watson. 
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Dupin - Neural Cloud
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gtaradi · 2 years ago
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redgillan · 1 year ago
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roderick usher rambling about lemons for 5 minutes straight
dupin:
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thatsbelievable · 1 year ago
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teartra · 1 year ago
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When Auguste said, “Good bye, Roderick. I’m going home to my husband, my kids, their kids. I’m the richest man in the world, do you know that?”
It’s a big slap to Roderick
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cockyroaches · 1 year ago
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"hey did you at least check she was dead when you shoved sapphires into her eye sockets."
"haha, oh I guess I forgot!"
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iheartsyaosaku · 11 months ago
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emo adrienette who else cheered (theyre still getting used to being corny)
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dupin-game-dev-logs · 1 year ago
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Day 6: Game Mechanics
I have returned from vacation and have jumped back into development. The last few weeks were spent working largely on script development. I will not be posting that information at the moment in an effort to avoid spoilers while elements of the story are still being worked on.
Instead, I'd like to share a game mechanic concept that is currently in the testing phase. The visual novels I enjoy the most are ones that have some element of 'point and click' in them and, seeing as this will be largely a detective-centric game, I thought it would be the perfect opportunity to include some other game mechanics.
Here is a quick mock up of what I am tentatively calling the 'Appeal System'. (Placeholder images for the icons were created using crAIyon and the attendant was created using Art Breeder. )
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The three smaller icons on the left-hand side represent the three main rhetorical appeals: Ethos, Logos, and Pathos. To briefly review these: ethos refers to trust and credibility, logos refers to reason and logic, and pathos refers to emotion and feelings. Rather than focus on individual skills, this system will instead quantify the player's ability to persuade others using different appeals. Depending on the player's strengths and weaknesses, playthroughs can diverge. This can mean different side characters, new locations, and even different endings. While the final look of the UI is still in the works, I have decided that the UI itself won't even be visible to the player for the start of the game (for plot related reasons). The system itself, however, will be at work so the 'epilogue' chapter acts as a way of calibrating the initial build. I'm still working on brainstorming some ways of balancing the need to inform players that stats are being changed behind the scenes and the desire to maintain narrative cohesion. There is one last thing I'd like to point out with today's post: the larger icon. This refers to the fourth appeal, kairos. This appeal usually refers to timing and urgency. This option will only appear once the player has collected enough clues/evidence/etc. to allow them to move on to the next game play mechanic, which I will discuss soon.
That is the end of today's update.
-L
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