#dungeons_&_dragons
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nataliesartprofile · 1 year ago
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DnD-Kagg'nash Shattergrim Character Update
Ayy!! Finally it's finished, the updated character art for my big, dorky archaeologist with a temper, Kagg'nash! I previously played her once before in a Lost Mines of Phandelvar game that wound up petering out in the middle, but she's back again! And even nerdier than ever!! (PS: Yes I absolutely just took her same warpick from her older ref image+copy-pasted it :B)
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Kobold adopt-CLOSED
-This adopt has been sold!
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snysdup · 3 years ago
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Here are some unfinished sketches from the end of last year with a small focus on armor. I intend to finish them at some point, but more like whenever the vibe returns to finish them... :P  Featuring three versions of the same prince character that my friend drew. I drew them as they were (adding the flowers), how I drew them a few years ago, and how I redesigned them last year (with a banner).  And this was my first ever DnD character that I co-played with my sister. His name is Eros Borgia (I didn’t know what Eros meant when I named him originally tho lol.)  I think his class was paladin or something... but I can’t remember at all. 
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I think my ability to post here is starting to bloom. I’m starting to feel a bit less anxious... it feels nice. :)
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mariano-aficionado · 7 years ago
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#inktober #inktober2017 #tinta #tintubre17 #ink #Day_05 #inktober_2017 #M_Sánchez #MSG #dungeons_&_dragons #long (en Encinas Reales, Spain)
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neostryder · 5 years ago
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A class I created for my D&D 5E campaign
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knowledgewiki · 5 years ago
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tiamat 5e
Tiamat (Dungeons & Dragons) – Wikipedia https://en.wikipedia.org/wiki/Tiamat_(Dungeons_&_Dragons) Tiamat is a supremely strong and powerful 5-headed draconic goddess in the Dungeons & Dragons role-playing game. The name is taken from Tiamat, a goddess in ancient Mesopotamian mythology. She is the queen and mother of evil dragons and a member of the default pantheon of Dungeons & […] from https://knowledgewiki.org/tiamat-5e/
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nataliesartprofile · 1 year ago
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A very normal, regular rat? Nope, it's just Yara
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cosmostasia · 4 years ago
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Cosmostasia’s Story
So as I mentioned in my first post, Cosmostasia is the character that I played in a long-form Dungeons & Dragons campaign with some of my best friends in high school. Obviously we were all getting ready to graduate, go off to college, etc., so we decided that once we completed our last campaign objective, we would find a way to tie up the story. It was a kind of bitter-sweet realization, but we made a lot of amazing memories along the way!
I joined the game during my junior year in high school, probably a few weeks after the game itself was started. My then-friend (now girlfriend) was in the game and had invited me. This was my first game ever, and honestly, I’ve never had so much fun with D&D! Our DM was an expert in just about everything, ran the game smoothly, answered just about every question... He’s a great DM, but I’m sad to say that since graduation he’s had almost no time to run another game.
But that’s all reminiscence about better days, not the story!
My character - at the time, named Anastasia - was a shapeshifter wizard. Most of her studies involved mapping the cosmos, reading star charts, and understanding the movements of the celestial bodies. I’ve always loved space, so it felt right making a wizard who was also an astronomer!
As the campaign went on, my girlfriend’s character (a tiefling bard name Tarx) basically became Anastasia’s love interest. Yes, there was romantic and intimate involvement, but we never really went into that kind of detail at the table - it was more heavily implied, “fade to black” than anything. Of course, that never stopped my mind from racing and thinking about how our characters did things... Normally, Anastasia had a relatively small bust, but Tarx was pretty open with his preference. Anastasia, of course, is a shapeshifter.
You get the idea there.
Moving on though, we went on to deal with a lot of problems throughout the world, from roving bandits and raiding orc factions, to entire armies of undead being raised and controlled by an ultra-powerful lich named Victus. Victus would become a recurring villain for us since whenever we killed him, his soul just returned to his phylactery and he would reincarnate at an unknown location in the world.
Our final campaign arc involved the Queen of Sarpathion, Queen Anisterian von Draxxis. A few of our questlines had involved going and saving some of the princes and princesses of the von Draxxis royalty - apparently they had been kidnapped at different points and no one was able to find them. Or at least, no one was brave (or stupid) enough to challenge the people that did it. From bandit chiefs to full-blown warlords and archmagi, one of whom turned out to be an ancient black dragon (imagine fighting THAT at level 10!!). Well, we managed to round the three of them up and bring them home to safety.
W R O N G .
Turns out what we had actually done was deliver Queen Anisterian the three children she had borne specifically for a blood sacrifice. For context, the von Draxxis line were all tieflings - part of the only reason Tarx cared at all about them was because they were like him, and he’d been treated poorly in other kingdoms.
Apparently Queen Anisterian was waiting until just the right moment when a solar eclipse would coincide with a planetary alignment (which my character knew about btw! We had been talking about this for months in advance!). During that brief moment, the time would be right for her to sacrifice her offspring and drink their blood, turning her into a matron vampire.
What she hadn’t been counting on was that our party in had become good friends with Dimerius, Alistarge, and Valliana von Draxxis. Lots of fun adventures and hard-fought victories were won by their sides. As such, if she was going to hurt them, she’d be answering to us. She also didn’t know that this ritual (which was apparently copied from the Book of Vile Darkness) would also cause untold instability in the Weave around the ritual site. Basically, you use magic within a mile of this place, and reality has a pretty solid chance of just unraveling itself. Fun, right? We got to learn this because one of our characters was a less-than-good-and-not-in-a-neutral-way vengeance paladin, and he’d managed to catch a glimpse of the Book of Vile Darkness the last time we’d dealt with Victus. It was that moment when we realized something was up (you know, a section that explicitly states “the blood of three of the mother’s offspring” seems a little obvious). That’s when we started making our way to Castle Draxxis with some help. 
This was around the time we were going to be concluding our campaign; we were all level 16 and were very capable of taking on such a threat. We’d worked with a lot of people and by that point, we were able to convince enough allies to band together and lead an invasion on Castle Draxxis. Of course, every time we had been there since the first time, the castle always felt slightly more... Off. And Queen Anisterian herself was sickly and unwell. She’d even made the comment at one point that her reign would soon be at its end, and then the kingdom must answer to her eldest son.
As we led the invasion, her armies fought as we suspected they would, up until the gargoyles adorning the buttresses and spires of the castle began to crackle and move. They came alive and made it impossible for us to march on Castle Draxxis.
The NPC that we’d appointed the sort of de facto general (Petram, a retired general for the army of one of the human kingdoms) told us to try and find a way in ourselves, and they would keep the bulk of the Queen’s forces distracted.
We make our way over the outer wall, fight off the gargoyles that noticed us get in, and made our way to a secret passage that Valliana had shown us. The Queen apparently hadn’t posted any guards at the passage, and we were able to make our way to the throne room with only a few brief encounters with royal guards.
By the time we had gotten there, the sun had been eclipsed by the moon and we could already hear the screaming. We opened the door as she was taking the last gulps of Valliana’s blood - the brothers already lay dead at the foot of the throne.
She underwent a violent transformation, and immediately forced half of the party to kneel before her (she charmed them and gave the command to kneel). Our cleric, Volmund the dwarf, was kept busy running around the room un-charming everyone, and Tarx did his best to help with his countercharm, but... her save DC was really high and we were not rolling well.
In the end, we had all been charmed and forced to kneel before her. She had been casting spells left and right, I had been casting spells, and because of the instability, we were beginning to notice reality shift and obscure. Of course, as we’re all powerless and unable to do anything, she began channeling a spell that was pretty much either going to kill everyone in the room except her, or tear through the fabric of reality. On the bright side, we all got to roll another save before her next turn, and then we’d be able to do something!
Except that we all failed. You know how people are usually like “Ugh I don’t want another elf in my party”? Make sure at least one of you plays a damn elf.
It got to my turn (right before hers) and I made my roll. Of course, I also failed. I then asked my DM if being charmed and forced to kneel also meant that I was unable to speak. He gave me a look, thought about it, and gave a smirk. “Sure, you guys are able to speak while you’re charmed - she didn’t say “Kneel and be silent,” so I’ll allow it.”
When we last defeated Victus, the one item that we were able to loot from him was this beautifully crafted ring. Everyone in the party already had a ring of some kind, so Tarx gave it to me as a sort of promise ring. However, our DM said that as I put it on, I felt this overwhelming magical energy flow through me (being that I was the only real magic-user in the party, Anastasia was sensitive to these things). I spent some time identifying the ring and learned that it was an innert Ring of Wishes! Of course, no charges on it so it was really just a fancy ring at that point. Everyone else had already forgotten about it, but I was texting the DM under the table and asking questions about the implications of having the ring near such a huge source of power/disruption. He said that it might (on a very, very lucky percentile roll) restore one of the charges to the ring.
I whispered into the ring, and said “If you can hear me... I wish for a way to survive long enough to fix everything Queen Anisterian has done.”
The DM raised his eyebrows, and rolled a percentile.
He laughed.
Hysterically.
Once he composed himself again, he said “Your wish... Has been granted.”
Everyone else at the table was just so confused and excited and panicked all of the sudden, and then, since Queen Anisterian had completed her round of channeling uninterrupted, was able to basically cast a spell that would drain all of our life forces until fell over as dried, dusty husks.
Before casting, the DM rolled a percentile (as he had been doing any time magic was used during the fight).
He laughed again.
“You all feel this horrible sensation as your blood, your life force, your very souls, are drained from your body. The pain is absolutely agonizing, and lasts for what feels like eternity in that instant. And then, as Queen Anisterian is laughing maniacally and relishing her new power, her hand suddenly flashes with a blinding light.”
He then turns to me specifically.
DM: “When you wake up, you don’t know where you are. As far as you can see all around you are nothing but distant stars and nebulae.”
Me: “Wait... What happened to everyone?”
DM: “The entire world blinked out of existence. You, however, have been granted immortality - and immunity - by your wish. You’re out in open space, but the lack of oxygen, the temperature... It doesn’t bother you, you actually feel fine.”
Basically, our DM had intended that a roll of 10 or lower on a percentile would cause reality to collapse on itself, but only enough to affect our world to different extents. Rolling a 10, for example, meant Castle Draxxis would blink out of existence.
He rolled a 1.
When he rolled for my ring, he rolled a 100.
We all kind of sat there basking in the sheer improbability of rolling a 100 and then a 1 right after (I think it’s a 1/10,000 chance? I’m an artist who likes space, not a mathematician). Then as the realization of what had happened settled into us, I had so many questions that I barely knew where to start. “Am I near where the planet was? Was I shot away from the blinkpoint, or was I teleported somewhere?”
He told us that I had basically been knocked out cold by the sudden magical reverberation (again, magic-sensitive) and fell adrift into space. Anastasia was able to identify where some of the planets were - the moon was not caught in the blast, but there was a massive chuck taken out of the side where the blinkpoint hit it and it was just floating adrift around the sun. From that, we were able to determine how long it had been (”Can I please roll an Intelligence check to figure out how long it’s been since the planets were aligned?” “Hm... Actually no, you just know how long it’s been based on their positions.”). Figured out that I’d been out cold for a week.
Anastasia panicked at first, frantically trying to get the ring to work again - but you know, it only regained the one charge. It’s innert. She cried for her friends and for everyone on her world. She cried for hours, knowing that she could have made a better wish. Knowing that her self preservation came at the cost of literally everything.
Then, out of the corner of her eye, she noticed a glimmer. At first she thought it was a star, but realized it wasn’t one she recognized. She cast Fly on herself (can’t exactly swim through space) and made her way over, and as she approached, she found what looked to be some sort of crack in reality.
It didn’t take long for everyone to realize that this was the blinkpoint, and even looking at it made her feel like she was being electrocuted with magical energy. She decided that, being immortal, maybe touching it might do something? Who knows at this point, right? Even if it killed her or unmade her altogether, at least she wouldn’t be immortal and stuck with the guilt for the rest of eternity.
She reached out, and her hand connected with the fissure... And it pulled her in. She couldn’t see anything around her, being locked in an inescapable abyss. But that painful sensation that came from the blinkpoint had... faded. It was a dull hum in her mind now. She had the idea to cast Detect Magic, and the DM described the scene.
“You cast Detect Magic, and as you do, your eyes adjust to the scene around you, where you see all around you this intricate, perfectly woven latticework of microscopic threads. They cross in every conceivable direction, glowing in an impossibly numerous array of colors. This... is the Weave.”
By passing through the blinkpoint, I had basically transcended, and was able to perceive magic itself. And then, a voice came to me that caused every thread to resonate and vibrate.
???: “I see that you have found your way to that which lies between. A space betwixt realities.”
Anastasia: “Yes... I... Who are you? Can you help me?”
???: “I do not have a name. I am simply the Weaver of Magic.”
After a brief discussion about the implications of weaving space, time, and magic to bind everything together, the Weaver had a proposition.
Weaver: “You see, Anastasia... I also require assistance. Reality needs stability within the Weave, but I am unable to exist anywhere except within the Weave. I cannot leave this place. I could grant you the power to reverse the mistakes of the past, the power to right the wrongs of this Anisterian. But I would request that you act as the eternal guardian and curator of magic throughout the Planes.”
Anastasia: “Oh, I... I don’t know if I would know how to do that. You wield tremendous power, and even the gods find magic to be a fickle thing! Where would I even begin?”
Weaver: “Your gods find magic to be fickle because they have not embraced the Weave. You, however, may be granted this power freely.”
Anastasia: “You mean... You mean I could become a goddess?”
Weaver: “I do not fully understand these “gods,” but in your terms, yes. You would become Goddess of Reality.”
Anastasia: “That’s... more responsibility than I’ve ever known possible... But I can save my friends this way?”
Weaver: “I will allow you to undo the damage to the Weave. This will revert your reality to the moment before the threads were torn, and allow you to change the outcome of everything that had happened.”
Anastasia had to think long and hard about it. She would spend the remainder of her existence - the remainder of time - as a goddess, protecting and weaving magic throughout all of the Planes. That, of course, was nothing compared to the guilt of being the only survivor of her entire world.
She accepted the agreement, and the transformation began. Threads from the Weave wrapped themselves around her, covering her entire body until she was wrapped in pure magic. When she could see again, she was back out in space, adrift near the fissure. She looked at her hands instinctively, and noticed that her skin was glassy-smooth. Looking at her hands, her robes, her hair, she saw the same glass-like smoothness, but was able to look into herself and see the deepest parts of the cosmos within herself.
She had been transformed into the Goddess of Reality.
She looked to the fracture and began to focus. In the past, she was able to occasionally channel raw magic into different objects in order to activate them. She used the same process, but rather than the magic needing to be coaxed out of her, it erupted from her hands and shot into the fissure.
The fracture slowly crumbled into itself, and soon showed the entire world exploding in reverse. The moon lined back up with where it was, the planets unwound their orbits to realign, the planet reformed itself around her.
Within moments, she was floating just above the floor of the throne room right where she was, her hands raised at Queen Anisterian’s channeling hand. She held a hand out to Anisterian, and clenched her fist. Every thread of magic that had been woven into her unraveled and spun itself into Anastasia’s palm, and she was able to guide the threads back to the slain children of the queen. They would slowly reawaken and rise, and Queen Anisterian’s power was rendered innert.
Our party was able to stand up, and we apprehended the Queen and were able to throw her into the dungeons with no trouble. She was no longer capable of using magic in any form, so leaving her down there would pose no threats.
Alright, roll credits - that was the end of our campaign!
From then on, Anastasia changed her name to Cosmostasia, and wandered the Planes curating all of the torn threads of the Weave, ensuring that magic wasn’t being abused in a way that damaged it, etc.
Yes, Cosmostasia continued to visit her homeworld and help those in need, but given that she was a goddess and had some very pressing responsibilities, she couldn’t be there as consistently as our other heroes. Plus, when she was home, she was trying to take time off and be with her beloved Tarx!
If you made it this far, thank you for reading the entire thing!! I’ve always wanted to illustrate it and make a comic or something, but... that’s a project for another time lol. But now you have some context behind Cosmostasia!! :)
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