#drawing seishiro so difficult
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seahortensia · 1 year ago
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inspired by vol. 1 cover art
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tigreblvnc · 4 months ago
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BLUE LOCK MATCHUP — @letsliveagaintoday
Your match is...
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— Seishiro Nagi
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✦ There are people I know I would never pair with Nagi because it just wouldn’t work AT ALL.
✦ ...And then there are people for whom I don't even have to think twice.
✦ That's the case with your match: I know he's the ONE for you.
✦ In fact, I think you two are very similar! You’re both pretty relaxed, analytical, and a bit in your own world. You don’t like intrusive people who try to tell you what to do and how to do it. So even though you're both cool, you still like your space and peace.
✦ Most of the time, you don't hear much from Nagi, and it’s not because he’s shy but often because he just doesn’t care.
✦ And then there are moments when he becomes very intense because the topic or situation has caught his interest, and in those moments…he becomes a different person.
✦ Kind of like you when you suddenly raise your voice because something excites you.
✦ You both have an ON mode and an OFF mode.
✦ "I think of most people (including those I talk to a lot) as just acquaintances. There's only around 4-5 people I’d confidently say are my friends. But even with them, I struggle with genuine vulnerability." I think Nagi might have even fewer people than that (one person, actually) (and that’s Reo). Honestly, I wonder if the concept of friendship is even familiar to him.
✦ "This may seem arrogant, but I genuinely think I’m smarter than most of the people around me. My strong suit is logic and analytical thinking, while I struggle with memorizing things I don't find very interesting." This really made me think of Nagi! We see several times that he trusts himself a lot; he even tends to rest on his laurels too much and avoid making an effort. He’s very analytical, which tends to diminish his emotional availability: he struggles to understand the motivations and feelings of others. And if he misjudges someone, he knows how to change his opinion when proven wrong.
✦ Ultimately, it’s just a bit of childish ignorance, like a kid.
✦ But once he learns, he evolves. And exponentially so.
✦ "Reading: my favorites are historical fiction." The only subject Nagi liked in school was History, so I think you could catch his interest.
✦ "Receiving: words of affirmation & quality time." We’ve seen that Nagi can offer that to someone he truly cares about. Remember the moment when he pointed out Reo's improvement in technique on the field (even if it was the worst timing and context to do so, let’s be honest). His quality time is mostly about listening—it's rare to get the boy's attention, so if he’s listening and looking away from his video games, it means he's genuinely interested.
✦ It’s the first time someone has given me their attitudinal psyche type and tritype, and I’m really happy about it, hahaha.
✦ Based on these traits, you’d probably be the one motivating Nagi to get up and out of bed in the morning. Even if he finds it annoying, I think you understand how he operates. He needs a challenge, to be put in a difficult spot to push himself to improve.
✦ There’s a certain similarity between the ISTP that he is and the INTP that you are. While he's grounded in reality, the concrete world…you know how to imagine and interpret. That’s a quality he lacks, as we see when he has to think about his own goals: he doesn’t know because he’s so disconnected from his own feelings.
✦ In a way, you would have the effect of a calmer, wiser Reo on him.
✦ I’m sure he’d like to see your drawings, thinking they could look great in a manga.
✦ He probably reads a lot of them between video game sessions.
✦ I don’t know why, but I imagined you two meeting at a convention or something like that? Something Nagi would have ended up at by chance because Reo pushed him to go with him.
✦ And then he saw you.
✦ He really clicked with your personality, both when you’re calm and when you’re passionate.
✦ You’re not annoying, and he likes that.
✦ When he wins a video game, he sends you the screenshot.
✦ Because ever since Nagi met you, he’s started talking less to Choki, his cactus.
✦ Isn’t that the biggest sign of interest from this super lazy guy?
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A word about your match: I didn't doubt, Nagi is for you. You are his new buddy and you're so much cooler than Choki.
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© TIGREBLVNC 2024 | AUGUST '24 MATCHUPS EDITION.
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kenkamishiro · 4 years ago
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20210218 Jack Jeanne Creator Interview with Famitsu - Interview #1 with Ishida Sui
The Jack Jeanne staff (Ishida Sui, Towada Shin, Kosemura Akira, Seishiro) were interviewed by Famitsu, a Japanese gaming magazine for Jack Jeanne’s release. Someone was kind enough to let me read it, so I’ll be translating the 4 interviews. The interview with Ishida I’ll do a full TL, and the other three I may do more of a summary since I’ve been busy lately.
Ishida Sui
Creator / Character Designer / Script Supervisor
Mangaka. From Fukuoka Prefecture. Creator of “Tokyo Ghoul” and “Tokyo Ghoul:re.” 2021 marks his 10th anniversary in the art industry.
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Characters that were created based on the idea of “personifying plays”
Please share with us how you honestly felt when you received the commission request for this work.
That it seemed kind of questionable but interesting nonetheless. “If others can do it, I can too,” I thought.
How did fans react after Jack Jeanne was announced?
I still get letters from the readers of Tokyo Ghoul to this day, but some of them would bring up Jack Jeanne, or mention that they like a character and are interested in them even before the game’s release, so it makes me happy seeing that reception.
Please share with us your thoughts about being in charge of the character design.
It was a good learning experience because it was something I’d never done while working on my manga, trying to finalize the 6-member cast of the protagonist and the main characters, and then completely focusing on them as an elite squad. I tend to make too many characters, so...
When coming up with a character, how do you develop their image?
Previously, I decided it based on the character’s name and face. But with Jack Jeanne, it was a trial-and-error process. At first, I envisioned each character as a personification of a play - for example, Fumi was modelled off of “Salome”, Yonaga off of “Shintokumaru”, Shirota from one of Yamamoto Shūgorō’s works... I dropped the idea after that...and that’s how they were developed. They were created in a peculiar way this time.
Which character did you have the easiest time drawing, and on the flipside, which character did you find yourself struggling to draw?
Kai was the very first character I created, followed by Fumi. Those two I was able to draw relatively quickly. I wouldn’t really call this a struggle, but Suzu, the one with the red hair, wasn’t part of the main cast of six at first. Ootori, the blond character with the prickly personality, was actually part of the main cast at first, but since I wanted a simple-minded character, Suzu ended up being promoted.
I’m sure you consider every character your favourite, but if you had to pick only one character, who would it be?
Probably the main character Kisa. She embodies everything I think of in a shoujo manga protagonist, and I’m very fond of her. But I really do love all the characters. They each have their own appeal, so I can’t settle on just one.
Was there anything you had to constantly keep in mind when designing the characters for Jack Jeanne?
Broccoli specially requested that I give every character a strong colour palette. It’s because if I’m left to my vices, I end up using only subdued tones...I also constantly kept in my mind that I was making them look good-looking as boys.
You were also responsible for the event illustrations in the game. Could you give more details about them, and any difficulties that you faced?
For the event illustrations, I had to be aware of what scene would best match the script. Towada-san also specified where the illustrations should be inserted, but if there was a better scene before or after it, I gave priority to it instead. The hardest part...was drawing them all by myself. There ended up being more than 160 illustrations.
I heard it was you who requested Touyama Maki to design the chibi characters. Please share with us the appeal of the chibi characters drawn by Touyama-san, as well as your thoughts when you saw the chibi characters in the game.
Touyama-san’s appeal...is that their art is great! The deformed characters are perfectly balanced and outstandingly stable. I’m also a fan of their art and I like their life-proportion-size characters. It’s really cute seeing them move their tiny limbs around on the game screen.
Despite his humble abilities as an amateur lyricist, he oversaw every song with a burning passion that was second to none.
You supervised the game and the script, but what was the most memorable part of working on this game for you?
For starters, I vividly recall talking with Towada-san all the time. It was common for us to spend 10 hours a day talking to one another, several times a week.
How did production handled between the two of you for the script proceed?
I come up with the general outline. I’d talk about the overall flow and the key developments during the meetings, and Towada-san would take that and organize it, adding descriptions and colour to the details. It would have been impossible to create Jack Jeanne without her.
You wrote the lyrics to all the songs, including the opening song “Jack & Jeanne Of Quartz.” Please share with us how you came to be in charge of the lyrics.
Originally, there were several candidates, and there was even one person that I thought, “This person might be the one.” But I realized that it would take an enormous amount of time to share the understanding of my work to them, so I decided to give it a try, thinking that even an amateur would be the best for the job as long as they were passionate.
How did you come up with the lyrics?
I’m embarrassed to say this since I’m a complete amateur, but I tried my best to associate it with the feelings and information related to the subject, and whether it sounded good when sung...at any rate, I did my absolute best.
Are there any verses in the lyrics that you’d like people to pay special attention to, or any phrases that you really liked?
Avu-chan from Ziyoou-vachi (a 4-member rock band) is a friend of mine, but when I met up with her, I had her look at the lyrics, and the part she liked I also ended up liking. It’s the phrase “charcoal night grey” in the opening song. I also like the last two lines of the ending song because they represent the entirety of the game.
What was the most memorable interaction you had with the composer Kosemura-san?
He was professional in that every time, he exceed my expectations in what I wanted conveyed. We also spent about a week together (?) during the recording boot camp for the demo songs, and the time I spent sitting next to him and listening to the same songs was surreal. I couldn’t believe the person sitting next to me wrote the songs that I listened to as a student.
I want readers to like Kisa. A cover illustration filled with strong emotions.
On October 9, 2020 on Twitter, you tweeted, “Makin’ games is hard.” What was it you found difficult?
I was given a lot of decision-making authority as a producer, but since I’m a company outsider, I had a hard time making decisions without seeing the actual situation or making choices in areas where I had no insight. It was a tweet vexed from my inability to understand due to lack of experience. I wish I had more power...
What do you want people to pay attention to when they play the demo version?
I’d like people to pay attention to the fact that the art and script were created by very few people (almost two people), much like an indie game. Something like, “Ishida really drew all these characters!” or “Towada-san really wrote all the script!”...there is more to come in the full version.
You drew the cover illustration for this issue of the magazine, but I’d like to hear more details regarding this.
I drew it while reflecting on how lucky I was, like, “I’m really drawing for the magazine I’ve read since I was a kid...!?” I drew both male and female forms for Kisa, in the hopes that people would come to love the main character.
Please leave a message to your fans and readers who are eagerly awaiting the release of this game.
I made it so that players of all ages and genders can enjoy the game. There is a lot more in store besides just the illustrations. I hope you will play it!
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kenkamishiro · 6 years ago
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Summary of Ishida’s Q&A about Jack Jeanne
I don’t have the time to translate the entire thing, so I wrote the gist of it…I say gist but I pretty much got everything from the interview, but just wrote it in my own words since that takes a lot less time. Only the last 2 paragraphs are exact translations. Enjoy!
The news for this opening ceremony is that Jack Jeanne is being released on the Nintendo Switch for 2020 release.
Ishida will not only be responsible for the character design, but also for world building, establishing the setting, in-game illustrations, and even taking a part in writing the lyrics to the songs. He and Towada Shin (the author of the Tokyo Ghoul light novels) will be working together on Jack Jeanne’s scenario.
Songs will be produced by Akira Kosemura, concept art done by Ronin (who has done concept art for other series like NieR:Automata, Bayonetta 2, Pokemon among many others), and in-game 3D dance choreography by Seishiro (the same choreographer who Ishida met a few months ago).
Q1: What is the concept of Jack Jeanne?
If he’s talking about the genre, he would describe it as a “shounen opera”. The concept of this work is that all the boys attending the Univers academy play both the roles of the male “Jack” and the female “Jeanne”. He was influenced by one of his personal activities, which was to make a shoujo manga.
Q2: There are differences between creating a game and creating a manga, but what do you think has been fun for you?
The first is that he’s working with people from all kinds of fields. He likes that he’s not making the game alone. When he’s creating his manga he can get his staff to help with the backgrounds and get his editors to look over the story, but when making a game he finds that it’s been fun working with people outside of his field of expertise to create the game.
Because he’s working with different people, everything feels a lot more fresh compared to producing a manga. He also likes how he can just work with other people because he wants to.
He also finds there’s a huge difference in how manga is produced for magazines with weekly deadlines, and now where he can see the big picture of the story he’s writing while also being able to focus on the details.
Q3: On the flipside, are there any difficulties you haven’t adjusted to yet?
Related to the fact that this game isn’t a weekly serialization, he’s still used to reading weekly content so he finds it frustrating that he can’t reveal the contents of the story.
Whereas manga serialization is a series of sprints repeated hundreds of times, game production is a marathon, so he finds he’s having a hard time putting use of the explosiveness of from which manga is made.
Additionally there’s a lot of checks he has to deal with, which are at the same level of importance as writing the story and drawing the illustrations, which can be difficult at times. Though it may just be a result of him being involved in so many different parts. Though it’s quite a lot, he promises to do his best.
Q4: The focus of this work, the premise of male characters playing the roles of women, and the spectacular world view leaves behind a big impression. What did you have in mind when you were creating the character designs?
The six men certainly have their own unique designs, but he considered the overall balance of their characters as the most important, putting a particular emphasis on their appearance and personality when all six characters are lined up next to each other.
Regarding individual characters, he made sure that he could show the characters who play the female Jeanne roles (Fumi and Shirota) and the characters who can play either role (Yonaga and Neji) with feminine attire and hairstyles.
He thought each of them would have a gender-neutral charm of their own.
Because of that, he specifically incorporated a manly charm for the characters who specialize in playing the male role of Jack, Kai and Suzu. Also, Kai was the very first character that he designed for Jack Jeanne, and he thinks his design played a role in determining the direction of the game.
On the contrary, the main character Kisa looks feminine at first glance, but he aimed to dress her in a way that would make her look like a bishounen.
Q5: This will be a work in which you have an extremely strong influence over, as you are working on the illustrations, scenario, world building, etc., but are there any specific points that you’re particular about?
He was careful to make sure the characters didn’t die…for example, in a manga he has the option of developing characters, whether friend or foe, through death, but since the characters in Jack Jeanne aren’t dying or killing each other off, he had to consider how to make the drama in the story interesting.
He’s had hundreds of meetings with Towada Shin who’s also involved in the scenario writing, and because he thought a lot about the drama within the story, he’s very particular about that part. And because the story within the story is happening in the screenplay one by one, it’s important to create such a backbone.
Also, he hasn’t started drawing yet but he’ll be drawing over 100 still illustrations by himself.
Q6: Lastly, please share with us your excitement for Jack Jeanne.
If I was like I used to be, I don’t think I would’ve gone this far even if a position for the game was offered to me. It’s a work that I’ve become deeply involved in, so for those who are interested please check it out. I’m working on a lot of things, and I think I can make the deadline for the stills. Thank you and I hope you look forward to it.
From Ishida Sui-sensei, to the people who are looking forward to Jack Jeanne
I poured all my love into creating the Jack Jeanne characters. There are a lot of cuties, so please give it a play. I’m extremely looking forward to seeing which character everyone is interested in.
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