#dragon age development
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night-orchids · 16 days ago
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askfordoodles · 9 days ago
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Ok, discovered more Emmrich lore via some banter with Neve.
After discussing Tevinter vs. Nevarran mage/nobility politicking, she comments how it must be even more intimidating if one were from poorer means and fondly says:
'but at least you did alright for yourself...' :)
and realizing her implication, he goes 'how did you-?' :0
Follow-up banter he's like 'so how did you deduce I came from poorer means?' and she basically lists the following observations about him:
always finishes his plate, always the first to eat
covered in gold, yet saves all his candle stubs
gives away more gold to the beggars than anyone else
always looks them in the eye, no aversion, "Poor is familiar"
Emmrich adds that yes, while he hasn't been poor in a while, she's correct, he was.
(sorry for the paraphrasing, I keep forgetting to record these things)
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pinacoladamatata · 5 days ago
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*oops sketches your solas but gives him the scar™ and some earrings*
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an-established-butt-dent · 4 months ago
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"What have they done to you,
Old friend."
Trapped in the fade, Solas comes face to face with the remnant of his spirit.
The Dread Wolf was his wisdom, mirror to his pride. In the wake of the wrathful Evanuris, it too, has succumbed to their taint.
Or, where I'm making wild plot speculations surrounding Solas trapped in the fade. while turning my brainrot into art pieces and gifs. I'M PACING MY ENCLOSURE. Looking for crumbs and scrabs of Veilguard. Please Bioware I'm begging, feed me. 😭
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fangsandfeels · 20 days ago
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Playing Veilguard and making it everyone's problem
I am going to rant, and I will rant a lot, and there will be spoilers, so if you're not afraid of them and the game criticism, buckle up.
Elves and their gods
I am absolutely fucking livid about how Veilguard handles the Dalish and elves in general. The events of Trespasser made it clear that the elves started flocking over to Solas, including the elves working for the Inquisition:
After the events at the Winter Palace, elves left the Inquisition under mysterious circumstances, as did elven servants across Thedas. None could say where they went, but those who believed the Inquisitor's story about Fen'Harel wondered just how large the Dread Wolf's forces were... and what the ancient elven rebel had planned.
Solas had multiple spies working for him during Trespasser, and If I remember correctly, there was even a note, left by one of the elves - they were anticipating the great change and the return of the elven glory. Anyways, the established fact is that: elves learned that the stories about their gods were true and one of them now was going to restore the world as it used to be. At least, this is how they interpreted it (maybe, this is the version Solas didn't debunk) and so they started following him.
You might think, the Inquisitor and their allies are going to have a huge problem with breaking it to elves that their chosen leader isn't going to make things better and that their gods don't love them. Especially, if the Inquisitor is a human or anyone who isn't an elf. You'd imagine any attempts will end in failure because of course elves aren't going to listen to outsiders trying to explain their own culture and gods to them. You'd imagine that their trauma caused by centuries of oppression and discrimination will make it impossible for the Inquisitor and anyone else to make them see the truth.
You'd assume anyone who tries to find and stop Solas will be sabotaged every step of the way, feeling themselves horrible for having to clash with people desperate for a chance of a life without injustice - even if it means burning the rest of the world down.
You'd imagine that they will only change their mind if/when they see the harm done by Solas' actions and get to witness their gods true intentions by themselves - which would lead to a massive crisis of faith and schisms happening between elven tribes and groups.
You'd imagine will get all this incredible drama in the Veilguard, with elves initially resisting the group's attempts to stop Solas, then trying to pull themselves together after the revelation. You'd assume there will be zealous groups doubting Solas (because the Dreadwolf is a liar and a deceiver) and intending to use him to actually free the elven gods. You'd think this is how actually some of them get out.
But, NOPE. Not only Solas ends up working alone, with none of his followers throwing themselves at Rook and the party to buy him time, but also all elves now hate Solas because...Varric said so?
You meet a group of Veil Jumpers (elves devoted to exploring their ancient culture and history, learning more about their gods and reclaiming their heritage) and their leader instantly calls Solas an asshole. Based on WHAT?
I get it, Varric had met them before and told them that Solas was Fen'Harel...
(needless to say if you expect players to find and read other media in order to make sense of the events in the game, you are doing something wrong)
...but why were they so fucking calm about it, instantly eating up the "yep, he's bad" version? Even if the Dread Wolf is vilified in the Dalish mythology, wouldn't they be curious about what that means? Wouldn't they have gotten tempted or excited by the implication that other gods exist too? They weren't told the full story - why the fuck did they instantly accept the "Solas is an asshole" narrative? Especially when Solas comes with a promise of a world for the elves like it was meant to be?
WHY?
The Veilguard has no response for that. I guess, Dalish never cared about their history and traditions, and city elves were dandy about Alienages and oppression, so they easily believed some randos over a literal god promising a new, better world.
I don't even play Dalish, but I love their plotline and arcs - and I was bracing myself for some downright painful choices and conflicts during the next Dragon Age. But it felt like the writers couldn't be bothered with developing such a nuanced narrative, so they just waved it all down with "Nah, elves are chill now and they never really cared about their gods in the first place".
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drathe · 4 months ago
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Inquisitor Emmaera Lavellan - Three of Swords Commission for laelindria
Extra health icons with and w/o vallaslin
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bioware · 3 months ago
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We asked the game team what jobs our #DragonAge companions would have if they worked at the studio. Check out where our devs thinks their favorite heroes would fit into the BioWare family!
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corseque · 6 months ago
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me the “Veilguard” when I see the elves taking the Veil down right in front of me
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lathbora-virann · 30 days ago
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He deserves to be dappled in sunlight for a little while
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ruushes · 12 days ago
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not generally a fan of how the game implements terminology like this but this is so funny to me it’s almost worth it. shut up lucanis i need you to be listening and learning rn
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faeryfrogs · 1 year ago
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Dragon Age fans who show solidarity I'm kissing you very softly on your heads <3
I know waiting for Dreadwolf has been a huge disappointing slog and EA has been an actual nightmare with laying off Bioware staff etc, but I'm proud of the fandom for being OVERWHELMINGLY pro-labor and pro-worker.
As a creative industry worker, I'm very familiar with how exploitative these environments are. The struggle is very, very real. The world right now has many active labor movements that are about workers reasserting our rights to be treated and valued fairly for our labor. I hope the current wave of strikes is just the first wave in a worldwide sea change that allows everyone the ability to access a good quality of life.
Article: 'Laid-Off Dragon Age Testers Will Picket BioWare'
Unionized ex-Keywords devs won the right to protest, against EA's wishes
Excerpt:
"Former quality assurance testers who worked on Dragon Age: Dreadwolf are preparing to picket outside Bioware’s Edmonton offices after being laid off earlier this year. Electronic Arts tried to block the protest but the developers prevailed in a ruling by the Alberta Labour Relations Board in Canada. BioWare laid off 50 employees in August, including some longtime developers whose tenure goes back to the beginning of the Dragon Age series. It also cut its contract with Keywords Studios, which was supplying quality assurance testers on in-development sequel Dragon Age: Dreadwolf. Those same testers had unionized just a year earlier. Last month, they were laid off from Keywords as well, with the outsourcing company blaming it on the loss of the BioWare contract. Now, as first reported by Game Developer, those former Dragon Age testers say they’re planning to picket outside BioWare’s office on November 7 around noon. They are demanding that Keywords reinstate them and continuing bargaining their first contract, calling the layoffs earlier this year a “union busting tactic.” But Keywords doesn’t have any offices in Alberta so they are going to BioWare instead. EA was apparently far from happy about the decision. The publisher tried to force the laid-off developers to take their protest elsewhere, noting that, as fully remote staff, they never technically worked inside BioWare’s Edmonton office. Instead, EA tried to convince the Alberta Labour Relations Board to make them picket outside their homes. The regulators were unmoved, ultimately siding with the workers. “We view this Labor Board ruling as a huge win for not just us, but remote workers everywhere in Canada,” former Keywords tester James Russwurm told Game Developer. “Workers can now go ‘oh, I can picket my employer’s offices downtown even though I didn’t work in the office.’” The ex-testers had been contracted to work at BioWare beginning during the pandemic, first on Mass Effect Legendary Edition and later on Dragon Age: Dreadwolf. When BioWare moved to force staff back into the office, the group successfully unionized to try and keep their remote status and improve pay. The Keywords developers were laid off before they could finish bargaining their first contract. EA said at the time that it had previously renewed its contract with Keywords and not doing so in September had nothing to do with the group unionizing. But the publisher has never made clear why it cut staff on a highly anticipated game like Dreadwolf that is still deep in development following several reported internal delays. EA and BioWare did not immediately respond to a request for comment."
[source] [the referenced Game Developer article] [more on the Keywords topic]
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scurviesdisneyblog · 1 year ago
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𝙳𝚒𝚜𝚗𝚎𝚢 𝚌𝚘𝚗𝚌𝚎𝚙𝚝 𝚊𝚛𝚝Iᴛʜᴇ ᴘᴏꜱᴛ-ʀᴇᴠɪᴠᴀʟ ᴇʀᴀ (2018 - ᴘʀᴇꜱᴇɴᴛ)
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dalishious · 1 year ago
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A BioWare Guide on How to Murder a Fanbase
I have been a Dragon Age super-fan for almost fourteen years, now. I have played every game, with every DLC. I have read every novel, lore book, and every comic — yes, even the terrible ones that are better off forgotten. I have seen the anime film, the animated series, and the web mini-series. I have enjoyed all of these pieces of the franchise over and over, more times than I can count. So, make no mistake: the negativity you’re about to hear comes from a place of love for this fantasy world, developed by many creative people over the years. I would love nothing more than to see the resurrection of passion in the Dragon Age fandom again. But the unfortunate truth is, that resurrection is only needed because BioWare took the fandom out back and shot it in the first place.
In December 2018, three years after the release of Dragon Age: Inquisition’s Trespasser epilogue DLC, BioWare first announced the then-untitled next Dragon Age game with a teaser trailer. At this point, most fans were anticipating this would mean within the next couple years, we would see the game. This assumption was based on the fact that Dragon Age: Inquisition was first announced in 2012, and released in 2014, with an extra year of development added last minute.
There have been dribbles of extra content since then, adding to the franchise. This was enough to keep some fans still breathing and interested. 2020’s Dragon Age: Tevinter Nights was a lovely anthology. 2020’s Dragon Age: Blue Wraith and 2021’s Dark Fortress were wonderful comics tying up the story started in Knight Errant. And 2022’s Dragon Age: Absolution was a well-animated series with an interesting cast of characters and story. But all these still left the fandom with a major question: What was going on with the next game? It was untypical of BioWare to be so secretive, in comparison to how they handled sharing information of the past games in the franchise. The only form of updates fans still have to go on is mostly just concept art and short stories, hinting that something must be in production. But why was the wait so long?
In 2015, the first version of the next Dragon Age began with a clear vision, clear scope of practice, and a reportedly happy developer team. Most gloriously in my book, there was no multi-player… but this did not align with the Electronic Arts typical money-mad schemes. EA’s push for “games as a service” meant they wanted to monetize all their games as much as possible, and therefore, they wanted them to be a live service — as Anthem demonstrated, that meant sacrificing things that are staples of good RPGs, like narrative and character choice. So in 2017, version one of the next Dragon Age was scrapped and replaced. This new version would have, in total or to at least some degree, an online portion of play.
There is one part of Schreier’s article, “The Past and Present of Dragon Age 4,” that really sticks out to me, regarding this:
“One person close to the game told me this week that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content.”
The idea of splitting up components of a game into single-player and multi-player is a terrible idea, because it means that there would be a large bulk of content only accessible through online gaming; something many fans, like myself, are repulsed by. Even if I did enjoy it, I spent most of my life growing up with either no internet or shoddy internet incapable of playing online games. I know many rural people who are still in that position, losing more and more of their favourite gaming pastimes because they are locked out of the ability to play them. It is a disservice to hide content behind a wall like this, especially in a world that is so lore-heavy like Dragon Age. The news of multi-player in Dragon Age understandably upset many, and this is when I first noticed a large drop off in excitement over the next game.
However, in 2021, the failure of Anthem (multi-player) and success of Star Wars Jedi: Fallen Order (single-player) led the executives at EA to bend to the wishes of BioWare leadership and allow them to go back to the drawing board yet again on the next Dragon Age. This meant removing all multi-player content!
While I am very happy that there will reportedly be no multi-player in Dragon Age: Dreadwolf, I can’t help but feel bitter and a little disgusted over the ridiculous development time spent on something no one but EA wanted in the first place. If it weren’t for this foolishness, Dragon Age: Dreadwolf would be in our hands right now. Instead, it’s been in development hell for nearly nine years and counting. Nine years is a long time to expect fans to carry a torch for you through radio silence, but it’s no wonder BioWare has shared barely anything about the next game; it’s been in flux for so long, they likely haven’t had anything concrete to show.
BioWare hurt its reputation even more when the news broke that the studio very suddenly laid off 50 people who were working on Dragon Age: Dreadwolf. This is pretty damning on its own, but BioWare took it a step further. Former developer Jon Renish shared a statement revealing that the studio was only willing to offer laid-off employees two weeks of severance per year of service, and denied health benefits. The denial of health benefits in particular is a pretty wild move for a studio with a reputation for “stress casualties”. The latest news on this is that BioWare has still so far refused to negotiate better severance packages, leading to a lawsuit. The lawsuit originally had 15 former employees, but this dropped due to the fear of not being able to afford to pay their bills. So now, while EA sits on $400 million net income, the laid-off employees are struggling to buy holiday presents for their children. These horrid business practices are not to be ignored when accounting for a lack of faith in a studio. What kind of monsters reward workers who make your games special with vaguely reasoned lay-offs?
The latest news on the Dragon Age: Dreadwolf front from BioWare came early this month, December 2023, with a trailer… announcing a trailer that will come next summer… that will announce the release of the game. Supposedly. Maybe. We’ll see. But by this time, BioWare is something of a laughing stock of their own fandom. Reactions to the video released with a pretty map graphic and a few rendered locations were, from what I personally observed, mostly sardonic in nature. People have commented on the vapourware nature of the game, and like all vapourware, that leads to disintegrating trust.
Despite all this, people like Mary Kirby, (one of the veteran Dragon Age writers who was a victim of the layoffs,) said, “it’s bittersweet that Dreadwolf is my last DA game, but I still hope you all love it as much as I do,” encouraging fans to still support the game when it eventually is released. But after every misstep BioWare has taken, that’s a tough sell now. Fans are finicky, RPG fans more so than others, one could argue. We have our favourites, and many of us stick to those favourites for life over our appreciation for the artistry — but that relationship between studio and fan should go both ways. EA and BioWare has betrayed that relationship, and it will take a hell of a lot to build it back up again, now.
[This piece is also available on Medium!]
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elvhenmage · 3 months ago
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Davrin has a soft side that develops over time, he has a kindness to him that is brought out by certain companions. he develops rivalries with companions. He knows who is he and who he wants to be. He's not just a warden, he's also a monster hunter and believes in turning it into a skill set. // source
davrin mention in the q&a 🫵🏼
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gvalesdraws · 2 years ago
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handers shitpost from different folders that I found while da2 missing hours
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amourningcrow · 12 days ago
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SPOILERS (I guess?) The whole Lucanis Wings being controlled by Spite - has me thinking about the final romance scene. Do you think Spite loves Rook too? Or he was just helping out Lucanis?
Ahhh I mean we have confirmation from his writer that "Spite is fond of Rook in his own Spite-like way" and that he trusts them more than anyone else! I personally wouldn't interpret this as romantic, per se, but I think Spite recognizes that Rook is good for Lucanis and feels a little protective/possessive over them because of that?
It could obviously be that the devs just thought it would be a cool effect, but I like to believe that Spite was trying to make them feel safe, maybe? Shielded from the rest of the world. ("These people want to hurt you and take you away? How about NO?", Spite said spitefully.)
We know that spirits don't really feel the same way normal people do and I highly doubt Spite could love someone the way we mean when we say love, but the romance scene makes me think Spite's feelings are probably the closest to (some type of) love they could possibly be. You know... for a demon.
I have no idea though!! I'm just a little guy.
Add on: I still swoon over this though because. What do you mean, the DEMON likes me enough to do that?? He LIKES me?? THE DEMON???? I think that qualifies Rook as Thedas's most specialest princess (gender neutral)
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