#draconian witch
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astra-ravana · 2 months ago
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Types Of Witchcraft
Note: These are general/basic explanations of different classes of magick/witchcraft. Practitioners can fall into multiple or none of these categories. Ultimately, only an individual can choose their labels.
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Green: Utilizing greenery/plants/herbs/flowers in herbal/nature magick, such as creating blends of different plants or primarily using herbs in spellwork. May keep a garden and take great pride in their workings/connection to the earth and nature.
Hedge/Shamanic: A type of magick that's more oriented towards spirit work, Otherworld and astral travel, dream work, spiritual power and healing. May work with psychedelic/psychotropic/toxic plants and fungi as spiritual tools (ie: flying ointments/teas made from amanita muscaria or datura)
Sea: A type of magick derived from materials/abstract ideas involving the ocean world. Sea magick is worked using various items from as well as one's own connection to the sea and its creatures.
Storm: Magick that is worked by combining one's own energy with the energy of the weather, most commonly storms. Storm witches may have practices such as collecting storm water or snow, "whistling up" or manipulating winds, or performing rituals during severe weather.
Hearth/Kitchen: Magick performed through kitchen craft and/or mundane tasks/crafts around the home or for loved ones. Typically worked daily through food, herbal mixtures, crafting, decorating, and hobbies. May also work with the Fae/elements/nature.
Tea: Those who drink tea, make their own tea mixtures, or enjoy blending herbal remedies and often use reading tea leaves as their form of divination.
Urban: For those who live in or prefer an urban setting/lifestyle. Magick that is worked in densely populated areas and big cities, without some of the seemingly "traditional" aspects of witchcraft.
Tech: Magick that is skillfully worked through technology. A tech witch might cast spells/do divinatory readings on the internet, use magick based apps/programs, or keep a digital grimoire/library.
Elemental: Magick that is worked by honoring/acknowledging all 4/5 elements (Fire, Air, Water, Earth, and/or Spirit). Elementalists may dedicate part of their alter to each element and call upon them during rituals/spells. Conversely, they may choose to focus on only one element changing the designation to either fire, air, water or earth witchcraft.
Fae/Faerie: The magick of those who work and commune with the Fae. Faerie witches may do rituals/spells around the Fae, ask favors of them, have regular communication sessions, and leave them offerings. The Fae are very unpredictable and strong but, with time and respect, they share their magick with special individuals.
Infernal: A system of spirit work/magick that revolves around Infernal spirits/entities, such as demons, djinn, or other spirits of a chaotic alignment. This practice requires a surprising amount of shadow work and dismantling of oppressive religious systems. They may summon demons, perform rituals/spells with them, make deals, or take them up as magickal familiars.
Necromancy: The practice of seeking the assistance of, summoning, communication, and diving through the dead. Practitioners may frequent cemetaries/burial grounds/haunted locations and perform magick and spiritual/divinatory readings there. Often employ the use of pendulums, dowsing rods, talking boards, black mirrors, grave dirt, and bones.
Draconian: Draconian magick is a practice that involves engaging with dragons as powerful forces and allies in spiritual practice. It can include rituals, symbolism, and techniques to connect with dragons, and may be used for empowerment, healing, and spiritual growth.
Chaos: A type of magick utilizing new, non-traditional, and unorthodox methods. It is a highly individualistic practice that draws from many magickal disciplines (eclecticism).
Blood/Sanguine: A very potent class of magick that includes the use of one's own blood or that of another in powerful rituals/spells.
Sigil/Art: The use of sigils, symbols, glyphs, runes, or artwork infused with will and intention. This practice is vast, versatile, and diverse with each practioner producing truly unique results.
Lunar: Lunar magick is the practice of performing rituals during the different phases of the Moon to bring about physical or psychological change. They may honor/worship the Moon, do moonlight rituals, or make moon waters. Conversely, one could work with the Sun in much the same fashion.
Cosmic/Celestial: Magick that incorporates the stars and planets. Astrology is a dominant force in their lives and witchcraft and they consider the placement of celestial bodies before doing a working.
Crystal: Incorporation of crystals/stones in one's magickal practice. May make crystal grids, include them in their spells, use them in energy work, meditation, or for Reiki healing.
Glamour: Glamour magick is an enchantment type that adjusts or changes your outward appearance, or people's perception of your outward appearance and can include the enchanting of jewelry, clothing, and even makeup for magickal purposes.
Shadow: Magick with a focus on the elements of darkness and shadow. May practice umbrakinesis (shadow manipulation), magickal subterfuge and illusion, and feel at peace, and even practice, in pitch black darkness
Are there any you feel I should have included? Please let me know! I'd love to expand this list. :)
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thrashkink-coven · 10 months ago
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More adventures with Father Lucifer and Lord Leviathan.
Okay let me just say first and foremost, wow. These spirits are potent. Lord Leviathan is so responsive and conversational it’s amazing. I see him now in every wisp of smoke, in every drop of water, in every serpent and flame. He’s everywhere, never stagnant, constantly moving, destroying and creating. I love him.
Yesterday I expressed to him that I really wanted to wear something devotional for him, something I can look at that will always remind me of his lessons. Not 5 damn seconds later he showed me this beautiful snake skin arm band. I immediately felt his energy.
He was very very active in my dreams last night. Popping up with Prince Cerberus to teach me the principles of darkness. I slept so well and I feel so vibrant today. There is much to be learned in the void.
Thank you infinitely Lord Leviathan, and thank you Prince Cerberus. I am excited to learn so much more alongside you. Ave Lord Lucifer and thank you so much for inviting these magnificent spirits into my life. 🔱
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thediablerist · 8 months ago
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https://pin.it/1DxSKvErs.
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kitsuna-mi · 11 months ago
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The Horned Princess of Dragons, made using GIMP
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greythefae · 2 years ago
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Finally got my actual altar going again. I’ve been out of practice for far too long. Time to get my witchy game back and manifest some realities!
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grxmory · 1 year ago
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dragon-witch-moon · 1 year ago
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Entry number two: Divination pt 1
Dragon Oracle Cards by Diana Cooper
The Starseed Oracle by Rebecca Campbell
Celestial Tarot Cards by Unknown
This art peice is inspired by the three cards I pulled today.
I am using "you" in the context of myself, and whom this may apply to aswell.
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|Source Dragon|
Attunes you to the Infinite
🐲♤♤♤♤♤♤♤♤♤♤���♤♤♤♤♤♤♤♤♤♤♤����
Be still. In the silence, magic can
happen. Be in the moment.
Page 110 from oracle book
Guidance:
"A source dragon has come to you now because it is time for you to enjoy a period of stillness with awareness. Breathe deeply and listen to the silence. ..."
Take time for yourself, give yourself space to breathe and listen to your intuition, relax.
"... Something very sacred is coming into your life. This could be anything from the fruition of a long-held dream to becoming a true master. ..."
This is very similar to the reading my BiBo, big brother (he/they) , gave me. I was asking for a message from Ki/Kishar, two cards fell out before he could shuffle them, they said that had never happened to him before. Those cards being Death and The Wheel of Fortune, right-side up. The jist of that reading was pretty much, "Good things are on their way, you're about to end a negative cycle." He had the feeling that she was mostly saying, "I'm here." Quite interesting that this card is playing into that message!
"... Breath is the key to being in the moment and this is where the greatest magic happens. ..."
Again, breathe. Focus on the now.
"... Ask the source dragon to accompany you on every step of your journey and always remember that the present moment creates your future."
Ki is here for your journey, and she wants you to just chill, listen to her, and let her guide you through this.
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🜂
Big picture thinking
Pleiades energy. Visionary. Inspired ideas.
🌌♡♡♡♡♡♡♡♡♡𓂀♡♡♡♡♡♡♡♡♡🌌
Page 38 from oracle book
P.s. I don't believe in starseed ideals, but I was called to get this deck by my Dragon Guide.
"The Pleiades are our cosmic cousins. They are here to remind us that it is never too late to learn new things and change the future. ... take a breath, shake off what you have been taught about the world, and hold a new vision for humanity. ..."
Education can greatly impact the future. Let go of what you have been taught and learn things that can be of use, use those ideals to bring in greatness.
"... You're likely a natural big-picture thinker here to generate ideas for the future. ...new age and... new world... woven by [dreamers] like you. ...enough courage to to question [the past] and envision new possibilities for the planet.
The world needs more artists, dreamers, inventors, and visionary thinkers. Perhaps you had an idea recently that you have been called to usher in. If so [this is your sign]. ..." <paragraph
You have the power to create change for yourself, or your environment. (With limitations of course). Put your ideas to use. Starting a Community Garden? Do it. Helping kind elder or disabled neighbors? Do it. Protesting for change in your neighborhood or town? DO IT. Even if it is the smallest act of kindness, you are creating a better future.
"... The Pleiadeans support us in this important stage in Earths development. They want us to know that the decisions we make today will affect the well-being of our planet and speices. They're calling on you to be a leader of the future. To hold a clear vision of what's possible. To trust that vision and follow it through with daily action. To dream a world into being. For it takes great courage to pave a new path- to trust a vision before it's a reality."
Again, doing what you can to make a better world. Though, you don't have to be a leader, just do what you can to make a change, kindness even to those you don't find so kind can make a difference.
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Seven of [Pentacles]
Page 250 of Tarot 101 Mastering the Art of Reading the Cards by Kim Huggens
⚧𖤐𖤐𖤐𖤐𖤐𖤐𖤐𖤐𖤐🌿𖤐𖤐𖤐𖤐𖤐𖤐𖤐𖤐𖤐⚧
"...Some projects take time, patience, and a gentle touch, just as growing plants does. When the seeds have been planted, the plants must be watered regularly, tended, weeded, sometimes trimmed, protected from slugs, and finally- after many months, they are fully grown. ..."
Growing, healing, and change take time & healing. Without taking care of yourself the way you would a plant, you can't have the change you expect.
"...The Seven of [Pentacles] reminds us that the effort we put into the present may not have results for many months or years to come, and that we should approach any situation with patience and care."
Don't get angry when you don't see immediate change. But you will see it with time, thank yourself for helping yourself, appreciate all that you are accomplishing.
|《《《《《《《《《《《《《《《◆》》》》》》》》》》》》》》》|
🔮{1}Kishar is mostly saying she wants you to just go with the flow. Breath is key here, keep calm and focus on the now. Stay kind, artistic, and keep dreaming. Everything will fall into place soon, it will just take time.🔮
End of Entry two
[]= replacement words
{1}= refer to entry one
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within-your-eyes-if · 1 year ago
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Within Your Eyes Intro Post
DEMO [Last Updated June 22nd, 2024]
You are a Warden, a monster hunter who has come to the Kingdom of Auris which has become the forefront runner in it’s acceptance of magic and supernatural alike within the West Highlands. But when strange happenstances occur, you are called upon not just because of skill, but also because of your condition. A condition you’ve lied about for last 12 years.
Unearth the secrets that magic holds as a new form is discovered.
Befriend or romance those who attempt to worm through the cracks of the mask you wear. Or will you fight to keep them at arms length?
Regardless of where your journey takes you, your feathered friend will be at your side. As he always has been.
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This story will be 18+ for the following reasons:
Explicit and erotic intimate scenes
Death, including of a child
Violence, blood and gore
Thoughts of suicide
Mentions of suicide
Self harm
Explicit language
Mental trauma
Horror elements
Feelings of being watched
NOTE: Your character will be pretending to have a disability (blindness), not because of a disorder but out of self preservation.
This list may be updated.
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You are running away from your past. As you take a this new job, you're forced to confront it. What vices do you use to cope? Will you learn to rely on others or will your raven be your only source of comfort? Will you feel guilty for your lies? Yours will be a journey of self-forgiveness, or maybe you'll only fall deeper into despair.
Play as a man, woman, or non-binary. Gay, straight, or bi.
Plenty of customization options from physical appearance to clothes.
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Φ Admos de Le Wren ─ Male | Draconian | Second-Born
Admos, the Dragon Lord of Auris, ascended to the throne following a devastating conflict with his father, bypassing his older brother's claim. This decision deepened the rift among his siblings. As he enters his fifth year as sovereign, Admos grapples with guilt and uncertainty about his role in the family's discord. Will you help him find clarity or fuel his doubts?
Φ Lyth/Lyari de Le Wren ─ Gender Selectable | Draconian | Tenth-Born
Ly took on the role of Viceroy/Vicereine in Auris and became their brother Admos's Right Hand, playing a vital part in the kingdom's recovery after a conflict with their father. However, an incident they triggered over a year and a half ago almost led to another war, casting doubt on their suitability for their position and their aid to their brother. Will you help Ly grapple with their past actions and uncertainties about their role as Viceroy/Vicereine, or will their internal conflicts remain unresolved?
Φ Leese/Lea van Laere ─ Gender Selectable | Human | Vampire
Born into nobility, Lee's life as the child of prominent figures in Lenia took an unexpected turn when they were turned into a vampire. Forced to leave their home, Lee now wrestles with their new identity, desperately seeking meaning in their existence and if it's worth maintaining.
Is Lee a monster consumed by instinct, or can you help them reclaim their humanity?
Φ Xiang Xiaowen/Xiaodan ─ Gender Selectable | Human
Xiao, an ambassador dispatched to Auris to aid the Dragon Lord in Council matters, fought hard to secure their role. Serving as an unofficial advisor, they frequently share insights to assist Admos. Yet their unwavering dedication to obtaining this position hints at a deeper motivation. Perhaps they will reveal it to you.
Φ Gabriel Duarte ─ Gender Selectable | Human
Assigned to you as an assistant of sorts, the recently knighted guard is searching for their place within the Order. Perhaps their new mission will set them on a path for glory, or sink them beneath the turmoils it takes to obtain.
Φ Hestia ─ She/They | Elf? | Witch
Even the most kind have their secrets.
Φ ???
Poly Routes: Lyth/Lyari and Gabriel | Leese/Lea and Gabriel | Xiaowen/Xiaodan and Hestia
Love Triangle: Admos and ???
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FAQ
Romance Information Post
Ko-Fi
Tumblr Asks are disabled for the time being.
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WYE will always be free with chapters released once they are finished.
This is a planned trilogy.
Thank you for reading and for your support! ♥
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tyrantisterror · 5 months ago
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Your recent train of posts about you-know-who’s book series got me thinking. You once said “The Owl House works as a sort of rebuttal to Harry Potter in a lot of ways”, care to elaborate on that statement? Especially in regards to how The Owl House’s worldbuilding and themes clash with Harry Potter’s?
Oh man... I don't want my blog to be consumed by Harry Potter Hot Takes. I'd prefer to vent most of those feelings through my wizard books instead, it's more productive that way.
So, ok, short version: The Owl House is about a teenager from the mundane world discovering there's a magical world hidden away, goes there to learn magic, and in the process uncovers a plot by an abominable fascist to commit genocide. In very simplistic terms, that is more or less the same plot as Harry Potter.
But the devil's in the details, isn't it? Luz doesn't have any grand inheritance to claim, no prophecy to fulfill, nothing that makes her the most special specialest special person of all time. There's even a whole episode early on where a villain tries to lure her to her doom by claiming she's the chosen one, and the lesson is that NO ONE is "chosen" for greatness - greatness is something you make yourself, not something that's thrust upon you. She is not inherently gifted as a witch - in fact, she struggles harder because she doesn't have a a special bladder true witches are born with, and has to learn an ancient and forgotten method of spellcasting basically from scratch to cast spells at all. She is, emphatically and at times definitely deliberately, the opposite of what Harry Potter is.
So is her academic experience. There's a magic school in this setting, and (at first) it wants nothing to do with Luz because she's human, not a witch, and thus is believed to be incapable of casting spells. So Luz's primary mode of education on magic comes from a private mentor, Eda, who is also a wanted criminal and social outcast because of her disdain for the draconian rules of their society. Eda is an unconventional but magnificent mentor, one who is as willing to try new things and learn new methods as Luz herself, and who helps Luz discover ways to make possible what everyone else claims is impossible. Eventually Luz does convince the magic school to take her in, but in the process she changes how it runs, challenging a lot of its preconceived notions and forcing them to do better.
Which is vital, because the biggest problem facing the society of this magical world is narrow-minded reliance on outdated social categorization. Like HP, people are sorted into categories (covens here instead of houses), which they are then forced to stick to and never dabble in the others. It is explicitly compared to both the concept of tracking in real world education (i.e. forcing kids into a career path early and ONLY giving them education relevant to that one career) and the house system of HP:
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And it's wrong. It's both presented as needlessly limiting, terrible for encouraging advancement and growth of both the students and society as a whole, and an immoral system that's only kept alive by the "Well, this is how we've always done it" inertia that keeps so many awful traditions in education alive. And I really do mean it's immoral, because it's the brain child and secretly crucial evil tool of a genocidal fascist.
I kind of cringe at writing those two words since I feel people have been WAY too quick to accuse cartoon villains from children's shows of fascism and genocide - like, Chairface Chippendale writing his name on the moon with a laser would probably kill a shitload of people in real life, but that doesn't mean he's an analogue to Hitler. But Belos, like fellow Disney villain Frollo, is clearly intended to be exactly that: a genocidal fascist. In a world full of magic-fueled absurdist black comedy beats, Emperor Belos stands out as a consistently serious threat, tonally dissonant with his surroundings in a way that makes him chillingly effective as a villain. And like real world powerful bigots, his power primarily comes from the fact that the systems of society favor his mindset over those of outsides like Luz and Eda - all the systems of oppression our heroes chafe against were either created by or worsened by him, with the express purpose of using them to kill everyone and everything in the magical world.
Luz could not be more thematically opposed to her enemy, and the story is incredibly consistent in showing how defeating Belos alone isn't enough, but that the systems that empowered him have to be disproven and dismantled. His enablers must be destroyed or humbled, the prejudices he encouraged must be torn down and fought at every turn, and innovation and progress must be embraced for the good of all. There's so much stuff you could analyze about the themes in that show regarding oppression and the othering of people who are different, and it's all so, SO much more consistent than the discussion of the same themes you'll find in Harry Potter.
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intplayboy · 8 months ago
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WITCH'S REFUGE - ROYAL SOLDIERS! BTS OT7 X FEM WITCH! READER [ PROLOGUE ]
if you wish to be part of the tag list, complete the form.
summary: in an era where the royal family denounces all magic, as one of the few remaining witches, you hide your powers. though you try to lead a normal life, only the seven accepting men make you feel truly understood. yet, what destiny awaits when you must reveal your true identity?
genre: supernatural/magic au | medieval-modern fusion fantasy au | F2L (more like idiots to lovers, honestly) | moderate? angst | action | romance | fluff | hint of crack
pairing: royal soldiers bts ot7 x female witch reader (high royal commander!kim namjoon, high royal soldier!kim seokjin, high royal soldier!min yoongi, royal assassin!jung hoseok, royal assassin!park jimin, elite warrior!kim taehyung, elite warrior!jeon jungkook)
warnings: mentions of violence, blood, death, slight mentions of SA, disgusting misogyny, witchcraft, slight gore, and swearing.
permanent tag list: @taolucha, @exfolitae, @namjoonswaifu, @rinkud, @queenlouie18, @btsgangleader @m0v3m3ntsblog, @nicholedobre-blog, @bjoriis, @princess-sunshyn, @han-aaaaa, @ejspencer14, @skyys-universe, @thvslvt, @dustyinkpages, @savagemickey03, @aynbookworm, @loveforred, @jwonz, @ghostlyworld, @wagtte, @louisaqueen, @meepsters-world, @carolina-thiell, @svnbangtansworld, @deepestfacedevil
(the tags that are strikethrough could not be tagged)
drabble masterpost | masterlist | character boards | prologue | part 1 | part 2 [finale] | alternate ending
word count: 8,942
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*note: the fictional language that will be spoken a lot throughout this story is called "Astrithian". it's mainly used among witches to converse without being understood to outsiders and to vocalize their magic. there will also be a lot of terminology used, which will be explained*
********
15 enchantas ago... (Derived from "Enchant" and "Era," Enchanta marks a single year. It reflects the enchantment and wonder that pervade the world, making each year unique.)
In the midst of the forest that bordered your humble abode, a thrilling spectacle unfolded. Giggles erupted from your seven-year-old self as you dash through the trees, your small feet carrying you swiftly across the woodland floor. Behind you, seven older companions pursued with a mixture of determination and amusement, transforming the surroundings into an endless playground.
Ten-year-old Jimin, one of your companions, couldn't help but grumble in his pursuit. "How is she so tiny, yet moves with such speed?"
A mischievous giggle escaped nine-year-old Jungkook. "Perhaps it's because you're too tiny yourself."
Jimin narrow his eyes at Jungkook. "Your humor lacks refinement."
"I beg to differ. It sounded rather amusing to me," thirteen-year-old Jin chimed in, joining the teasing banter.
"Fine. I wager two draconian ingots that none of you can catch her," Jimin challenged, ego slightly bruised.
(draconian ingots, crafted from rare golden mystical alloys associated with legendary dragons, symbolized wealth and power, reflecting the dragons' historical influence on the world.)
"Two draconian ingots?! Game on!" Jungkook shouts with enthusiasm. "Prepare to be caught, Y/N!"
The onlookers, including Jimin and the rest, watched in astonishment as little Jungkook accelerated on his nimble feet. "Wait—hey!"
"I don't know if you're generous or foolish for making such a bet with Jungkook," eleven-year-old Namjoon remarked, shaking his head with a chuckle.
A groan escapes Jimin as he laments his decision. "Don't remind me..."
Undeterred by the unforeseen turn of events, Taehyung seizes the opportunity, surging ahead in the pursuit of both victory and draconian ingots. "I'm with Jungkook! I want those draconian ingots! Here I come, Y/N!"
The forest echoes with the playful banter and the rustle of leaves as the pursuit continues, transforming a simple chase into a spirited competition fueled by the allure of mythical riches.
Twelve-year-old Yoongi, however, couldn't hide his weariness. "Must we turn a playful chase into a pursuit of bets and riches? I'm growing tired."
"What do you mean? It's always fun! I'm having a blast!" cheered Hoseok.
Jin, always the peacemaker, interjects with playful sarcasm. "You're perpetually tired, Yoongi. Don't use that excuse now."
"But do we really need to take it this far…" Yoongi grumbles.
"Hey, Y/N initially wanted to share something exciting with us. It somehow evolved into a spirited chase," observed Namjoon, thinking of you as a little rascal.
After a short span of a brisk run, you and your seven friends find yourselves at the unexpected marvel you had eagerly anticipated. Pausing to catch your breath, you turn around swiftly, ready to unveil the surprise to your companions.
As they gather around, you theatrically gesture towards it. "Behold! Is it not wondrous?!!"
As their eyes take in the scene before them, their expressions transform into sheer astonishment. "A concealed waterfall?!"
Grinning broadly at their reactions, you declare, "It is not merely a waterfall, my lords."
Confused gazes meet yours, urging you to elaborate. Your excitement bubbles over as you squeal, "It is a magical waterfall!"
"Mother and father informed me that by tossing in a single lunaris shilling, one's deepest desire can be granted," you share with delight. "And should you swim in its waters, every injury and ailment will be miraculously healed!"
(lunaris shillings are silver coins that embody the magic and mystery associated with the moon. they are prized for their magical properties and are often used in mystical transactions.)
A silence lingers as they absorb the revelation, still processing the words that spill from your lips regarding the hidden waterfall discovered in collaboration with your parents.
The more they remain silent, the more a sense of gloom starts to settle within you. Doubt begins to creep in, wondering if they share your enthusiasm or if they question the authenticity of your claims. Yet, you know it to be true – you've witnessed the magical properties of the water firsthand. Your mother's wish for an early harvest season, whispered as she tossed in a shilling, came to fruition three auroas sooner, a testament to the enchanted nature of the waterfall.
(auroa: unique term representing months, inspired by the word "aurora." it symbolizes the cycles of magic, similar to the changing colors of the northern lights.)
You recall the time your father succumbed to a severe respiratory illness, the burden fell upon you and your mother to transport his weakened body to the mystical waters. As you immersed him, a miraculous transformation unfolded before your eyes—the pallor of sickness dissipated, the shadows under his eyes vanished, and vitality surged back into his frail form.
"Well, I have a pair of lunaris shillings right now. Shall we have a go at it, then?" Hoseok approaches, reaching into his pocket to retrieve the silver coins.
The others, initially hesitant, soon follow Hoseok's lead, drawn by the allure of the magical cascade. "Yeah, let's all try it," they chorused, surrendering to the enchantment that lingered in the air.
"Besides, if witches live among us, who's to say magic is not to be real?" Hoseok grins at you, his warmth radiating in the face of uncertainty. Hoseok, with his innate sense of empathy, stood out among your companions, always ready to defend you and find positivity in every situation. He was the angel of your group, and you couldn't help but hope that this facet of his character transcended across all universes.
As you stood in line with Jimin, Jungkook, Taehyung, Hoseok, Namjoon, Seokjin, and Yoongi, the sparkling waterline glistened under the moonlight, drawing your attention to the tranquil body of water that connected to the majestic waterfall.
"What are you guys wishing for?" you ask with genuine curiosity, the anticipation of fulfilling desires shimmering in the air.
Hoseok gazes ahead pensively before releasing a soft sigh. "To become the finest royal guard in all the kingdom, and to bring honor to each of you," he declared, casting his single shilling into the waters with a determined flick of his wrist.
"You already bring us great pride, Hobi," you reassure him with a tender smile, warmth radiating from your words.
His lips curved into a grateful smile. "Thank you."
"Well, I wish to live long and healthy." Jimin says, throwing his own lunaris shillings.
Jungkook, ever the playful one, puffs up his chest with pride, drawing laughter from the group. "I wish to be the strongest in the kingdom so that I can save you anytime, my lady," he declares, a cheesy smile accompanying his theatrical gesture.
You chuckle at his charming display, reciprocating with a smile as he playfully toss his shillings into the water.
A mischievous glint dances in Taehyung's eyes as he steps forward, his wish spoken with a lighthearted jest. "My wish is to remain the most handsome boy in our kingdom!" His shilling follows suit, accompanied by a playful nudge from Jimin.
"You're already a vision, Taehyungie. Such a frivolous wish," Jimin jests, teasing his friend with a good-natured grin.
Taehyung feigns offense, his lips twisting into a mock pout. "Must one's desires be subject to scrutiny? Besides, Y/N herself claimed the water grants any desire. Who am I to resist such potential?"
Seokjin, a noble soul, spoke with a regal air, "I desire to amass wealth, second only to the royal family, to shower you all with opulence whenever the whim takes me." With a flourish, he tosses his lunaris shillings into the mystical depths.
"Ever the provider, Seokjin," Namjoon remarks with a warm smile directed at his older companion.
"Only for you guys," Seokjin replies with a twinkle in his eye.
Yoongi yawns. "Well, for me, I wish to have the best sleeps for all the years to come."
Hoseok rolls his eyes. "Ugh, come on Yoons, this is your one wish, and you're going with that?"
"Mhmm, deal with it," Yoongi concedes. "I wish for the highest standing in the royal court."
Hoseok, in mock surprise, teased, "Hmm, a throne for the sleepyhead. I wonder how that'll unfold."
Yoongi, unfazed, tosses his lunaris shillings into the water alongside the others.
"Now it's my turn... I wish to make a profound impact on our world, something that will resonate with the hearts of the people," Namjoon says, casting his lunaris shillings into the water.
A chorus of awed reactions follows, as Namjoon's words consistently embody honor and admiration from each of you.
"That's truly admirable, Joon," you express, admiration sparkling in your eyes as you smile at him.
Namjoon chuckles, encircling his arm around your shoulders, drawing you into a side hug. "And now, little one, what is your heart's desire?"
"Yeah, you're the last one, Y/N," Taehyung grins widely, the anticipation evident in the group, mirroring their eagerness to hear your wish.
You pause, caught in a moment of contemplation. A recollection surfaces in your mind, a distant echo of your mother's words cautioning you against casting a wish with a lunaris shillings. The water, a benevolent deity of desires, grants wishes to those who offer a solitary shilling, but for reasons never fully explained by your mother, you have always been denied this privilege. However, surrounded by the fervor of your companions' wishes, a yearning to make your own desire known begins to swell within you.
"I... I'm not sure. My mother always cautioned against it," you admit reluctantly.
A collective disbelief and confusion painted the faces of your friends. Namjoon's expression shifted, a slight frown forming on his features. "Why so, my lady?"
"Indeed, you've spoken of it yourself, and your mother too, that the waters grant any wish to those who offer a single lunaris shilling," Taehyung chimed in.
"That seems unjust, does it not? Why should everyone else revel in the joy of making a wish while you are barred?" Jimin pouts, hands resting on his hips.
You can only offer a helpless shrug, your own confusion matching theirs. Yet, before the moment can stretch further, Jungkook strides forward with determination. "Regardless, I believe you should still cast your wish."
"Wait, Jungkook, perhaps there exists a concealed rationale behind Y/N's mother's reluctance. Must we really question her discernment?" Seokjin, reasoned with an air of gentleness.
Jungkook, however, was not swayed. "Indeed, Seokjin, but if such were the case, why did she she impart knowledge of its enchanting powers of the waters to Y/N? It's utterly nonsensical and, dare I say, unjust."
With a firm resolve, Jungkook declared, "She merits the opportunity to express her desires, just as we have."
Seokjin, though still uncertain, mused, "Mhmm, I remain unconvinced, Jungkook. Namjoon, what say you?"
Namjoon pondered, his fingers thoughtfully scratching his chin. "You both make good points."
An expectant hush enveloped the room until Yoongi, the voice of nonchalance, broke the silence. "Well, we find ourselves here now, do we not? What's hindering you?" All eyes turned toward him, waiting for his next utterance.
"Her parents are absent, and only the eight of us bear witness to this clandestine affair. Should none of us breathe a word of tonight, her wish can remain a concealed mystery," Yoongi suggested with tone of indifference.
"So, at this juncture, what hindrance do you perceive?" he nonchalantly reiterated.
Hoseok, ever the optimist, chimed in, "He's not wrong, you know."
As Namjoon turned his gaze back to you. "Well, the decision is ultimately upon you, Y/N," he uttered, his eyes studying you intently.
You purse your lips, your mind racing with possibilities. This choice holds the power to shape your destiny, to alter the course of your life in ways both profound and unforeseen. Beside you, Yoongi's words echo faintly, a reminder of the absence that looms over you like a shadow. Your mother's influence, once a guiding force, now exists only in memory. Here, among friends who value your autonomy, you find the freedom to chart your own course.
With a determined grip, you nodded, the lunaris shilling clutched in your hand. "Very well, I shall make my wish."
The younger members of your group erupt in cheers, their excitement palpable in the air. Hoseok beams at you with infectious enthusiasm.
"And what shall be your wish, my dear lady?" He asks eagerly, his eyes alight with curiosity.
A smile graced your lips. "My wish is for all of us to remain together in happiness, perhaps for an eternity!"
Their smiles mirrored your own, appreciative of the simplicity yet profound sentiment behind your wish.
"What a splendid wish, my lady," Namjoon praised, his admiration evident. With that, you cast your lunaris shillings into the water—and in this moment, a sense of peace washes over you, filling the air with a quiet serenity, surrounded by those who cherish you, you feel truly alive.
As the moon cast its silvery glow upon the path, you and your seven companions strolled toward the cozy cottage that served as your haven. Laughter echoed in the night air as the camaraderie among you all painted a picture of joy and carefree revelry. However, the joyful ambiance quickly shifted when you glimpsed your mother anxiously waiting in the doorway, a deep furrow of concern etched upon her brow.
Oblivious to the impending unease, you hastened towards her, your heart brimming with excitement for the shared supper with your parents and friends. Yet, your mother's countenance betrayed a different sentiment.
"Y/N, where on Earth have you all been?" she exclaimed, her voice edged with worry.
Perplexity clouded your once radiant expression. "What do you mean, Mother? We were merely frolicking in the woods, as is our wont."
"Something has occurred; we must make ready to depart," she urged, grasping your shoulders with an urgency that sent shivers down your spine. Her gaze then shifted to the perplexed and apprehensive faces of your friends, who formed a line behind you.
"Is everything alright, Amahra?" Namjoon inquired with a hint of trepidation.
(Amahra is an endearing term used to address a woman who holds a nurturing and motherly role in someone's life. It is often used with great respect and affection, to acknowledge a maternal figure in the Astrithian language. The overall pronunciation would be similar to "ah-MAH-rah," with a slight rolling of the "r" if you're comfortable doing so.)
A rueful chuckle escaped her lips. "My dear Zarëln, I regret to inform you that you must return to your homes and families."
(In Astrithian, an endearing term used by elders or those in a nurturing role to affectionately address a younger person can be "Zarël," pronounced as "Zah-rehl." This term signifies a sense of protection and guidance, expressing a bond likened to that of a parent and child. To refer to more than one child, you would pluralize it as "Zarëln," pronounced as "Zah-reln.")
"It is urgent for all of us, and for all of you. My farewells must be swift, I'm afraid," she added.
"Mother, what troubles you?" you asked, a somber worry shading your features.
Kneeling down, she gently replied, "I shall explain later, my daughter." Turning to your seven friends, who remained rooted in confusion, she implored, "You all must go now!"
"Return home, my Zarëln, promptly!" she softly commanded, tears glistening in her eyes unbeknownst to you and your friends.
"We shall take our leave then," Namjoon declared, cutting through the bewildering silence. The decision was made for the group, yet the youngest, Jungkook, hesitated.
"But, Namjoon..." His gaze shifted between Namjoon, you and your mother, his reluctance evident as he grappled between concern for you and an unspoken fear lingering in the atmosphere.
"She has requested our departure twice already. Let us not compel her to utter it a third time. We leave now," Namjoon asserted, directing his gaze to Jungkook and the rest of the boys, his eyes emanating a commanding authority beyond his years.
Turning to face you and your mother, Namjoon offers a reassuring smile. "We'll see each other again, Y/N—remember," he says, his words carrying a promise that stirs something deep within you, reminiscent of the wish you made not long ago at the magical waters.
With a final nod, Namjoon led the boys away from your home. Each of them bid their farewells, waving at you with a mixture of solemnity and promise.
As the seven companions gradually disappeared from view, your mother ushered you inside the quaint cottage. She pulled you along by your wrist, and inside, you found your father in a state of hurried activity, stuffing various items into a sizable cloth pouch.
"Father... Why are you packing? What's happening? Mother won't tell me anything," you inquire, your innocence tinged with concern.
Your father halted his frenzied movements and fixed his gaze on you, his eyes holding a gentleness that momentarily softened the gravity of the situation. "I'm sorry, my little enchantress. But the times have changed now. You and your mother may be in danger, and we must flee from here to keep all of us safe."
"What...? Why, Father?" Your voice trembles with emotion, betraying the sadness that grips your heart at the news.
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"Children!" The mothers of the seven boys exclaimed, their figures silhouetted against the dim lamplight of the late evening, their faces etched with concern as they awaited their sons coming from their Quadravicar.
(Quadravicar: its name, derived from the fusion of "Quadra" for four and "Vicar," symbolizes both its capacity and its role as a symbol of prestige and status in the kingdom.)
"Mother, what's the matter? It's unusual to find you all gathered like this upon our return from Y/N's," Jin remarked, his voice tinged with curiosity and a hint of apprehension as he and his friends approached their mothers.
"Where are our fathers? Is there some sort of gathering?" Jin inquired without pausing for an answer to his initial query. The mothers exchanged furtive glances, a silent exchange laden with unspoken tension, while Jin's keen eyes caught sight of the Quandrivaeon.
(Quandrivaeon: The term combines elements of "Quadr-" for four passengers and wheels, and "Vaeon," a unique, exotic-sounding word evoking elegance and regality. The Quandrivaeon would be the epitome of luxury and sophistication, exclusively reserved for the royal family)
"The royal family in attendance?" Jin's brows furrowed in confusion. "Mother, please, enlighten us."
"We've came from a state of perplexity, as well. Y/N's mother hurried our farewells, urging an immediate return home," Jin continued to gaze intently at his mother, silently demanding an explanation.
Finally relenting with a soft, resigned sigh, his mother confessed, "I regret to inform you, but the royal family has orchestrated an emergency meeting with your fathers."
"An emergency meeting for what purpose?" Namjoon interjected, stepping forward with equal concern.
"A new Arcantia is to be established," Namjoon's mother interjected, noticing the other six mothers hesitated to respond, their glances fraught with reluctance.
(Arcantia: A fusion of "Arcane" and "Centuries," representing magical eras lasting a hundred years. Arcantia symbolizes the ever-changing weave of magic throughout the ages.)
"What do you mean by 'a new Arcantia'?" Hoseok's eyes widened in trepidation, sensing the gravity of the impending revelation.
"Yes, my dear children, a new Arcantia is set to commence—an Arcantia where all magic, and all who wield it, shall be expunged from the Kingdom of Pentaraegis," Namjoon's mother finally clarified.
"Banished? Magic, banned?" Jin's disbelief rang out, echoing the incredulity shared by his companions.
"That is correct, my son." Jin's mother nodded in solemn. But to them, the boys, it seemed so feigned.
The rest of the boys stood in shock and disbelief, grappling with the revelation. The abrupt prohibition of magic, so deeply intertwined with their kingdom, appeared surreal.
"For what reason?" Hoseok questioned, skepticism evident in his voice.
Their mothers exchanged glances, silently communicating with one another through their eyes, further intensifying the boys' frustration.
"Mother!" The simultaneous exclamation from the seven boys reverberated, causing their mothers to flinch involuntarily.
"We don't wish to alarm you, but unsettling whispers have circulated regarding a formidable group of witches. They seek to annex territories within our kingdom and forge alliances with covens and solitary witches alike. Your fathers, in alliance with the royal family, are marshaling forces to safeguard Pentaraegis and secure our collective future," explained Jin's mother, her eyes conveying a mix of sorrow and determination.
The weight of this revelation sent shockwaves through the faces of all seven boys. "But— but that's treason... Surely those witches comprehend the gravity of their actions," stuttered Jimin, his words hanging in the air like a lingering mist.
The countenances of their mothers mirrored the weight of the truth they had just disclosed. They understood the turbulent emotions surging within their sons upon learning of the imminent conflict. The witches' desire to claim Pentaraegis lands hinted at an impending war between two factions: the mundane humans and the witches.
In the midst of the heavy silence, Yoongi broke through with a voice that, despite his quiet nature, cut through the tension like a blade. "Is there more you wish to disclose?" His eyes remained fixed on the ground, an uncharacteristic intensity in his gaze.
"These rebellious witches have already seized control of several lands and are poised to claim another as we speak," Yoongi's mother revealed, her words landing like a solemn decree.
"W-where? Is it close by?" Jungkook's fear-laden voice trembled, his wide eyes glistening like twin constellations.
"No, thank the Gods. It's at the border of Auraventia," replied Yoongi's mother, a slight glimmer of relief accompanying her words.
"No..." Jungkook's voice trailed off, a tremor evident in his whisper, the horror mirrored in the collective visages of his companions.
"Why the distress, children?" Jin's mother inquired, her concern palpable.
"We've just returned there, or thereabouts," Jin interjected. "B-But Y/N! Her and her family is still there!"
Jin's concern resonated in his voice, mirrored by the anxious expressions of the rest of six young boys. The looming threat was not a mere abstraction; it was approaching the very doorstep of your home.
"We must extend our aid!" Hoseok exclaimed, a fervent determination in his eyes.
"No. You shall not!" Hoseok and Yoongi's mother asserted.
"And why should we not! They're in danger!" Jin exclaimed, his determination etched in the lines of his face.
"You'd be putting yourselves and all of us in jeopardy. Only a select few of us are privy to the full extent of the situation. Furthermore, we have already dispatched some of our men to aid them," Hoseok's mother reasoned with a firm resolve.
"Wait—That explains Y/N's mother hastening our farewells..." Namjoon mused aloud, prompting all the young men to turn their attention to him, eager for his insight.
Jimin silently nodded, affirming Namjoon's observation. "And did you catch that she urged Y/N to hasten her preparations..."
Taehyung furrowed his brow in contemplation, raising his gaze. "Hold on, were you all aware of this impending danger?"
Their collective silence was an admission, a realization that dawned upon them in this very moment. "And yet, you chose to withhold such crucial information from the outset!"
Jin and Namjoon turned back to their mothers, awaiting some form of explanation. "You are all truly incredulous."
Without a moment's hesitation, the seven determined young boys strode into the opulent cottage, boldly disrupting the pivotal meeting between their fathers and the royal family. The entry door was left agape in a brazen act, while their anxious mothers trailed closely behind.
"How long?" Namjoon demanded, the first to speak.
"Boys! How rude of you to barge in like this," scolded Namjoon's father with a stern tone, swiftly silenced by Namjoon's insistence. "How long were you all aware of this?!"
Gathered around a grand oval wooden table, the men, in collaboration with the King and Queen, surrounded a detailed map of the kingdom. Marked statues adorned specific locations, seemingly representing annexed territories claimed by rebellious witches. Other cryptic markers littered the tableau, leaving the boys uneasy about the ominous implications.
The seven boys darted their eyes between the unsettling symbols on the table and the elders, awaiting an explanation.
"Namjoon, boys, you can't simply demand answers like that," attempted Namjoon's mother to pacify them.
"No, the safety of our people is at stake, and none of you have uttered a word. My questions are justified," asserted Namjoon. Despite his youth, his intellect surpassed his peers, comprehending matters typically reserved for adults.
"You informed them?" Jin's father scrutinized the mothers, who wore guilt on their faces, confirming his suspicion.
"They are your children; their curiosity is unavoidable," the King interjected, diffusing the tension.
Jin, with a quizzical expression, stared at the King. "Answer the question: how long were you all aware of this dire situation?"
"Seokjin! Mind your tone with His Majesty," reprimanded Jin's father, but Jin, fixated on the King, ignored the warning, fearing the worst for you.
"I apologize for my son's tone, your Majesty," Jin's father pleaded.
The King, however, smiled and shook his head in understanding. "It's alright; fear is inevitable. To answer your query, young one, these rumors began circulating three auroas ago, and we only confirmed them just an auroa ago. Hence, your parents couldn't inform you earlier."
Hobi, perceiving an ominous aura from the red markers on the map, inquired, "What do the other markers signify?"
“Hoseok!” Hobi’s mother scolded.
The King's smile returned, though this time it bore a hint of feigned warmth, perhaps even a touch of sinister undertones. The boys couldn't quite grasp it, but they remained attentive to the King's response. "Oh, those represent the areas in our kingdom where we've dispatched our most esteemed military men for what we might term loyalty investigations."
"Loyalty investigations? Such a concept eludes my ears," Namjoon declared, narrowing his eyes. "And what transpires during these so-called 'loyalty investigations'?"
"Well, it's akin to a specialized inquiry led by the King's elite soldiers to ensure no one undermines the kingdom's stability. They visit households, pose questions, and guarantee the safety of our cherished realm. It's a kind of elaborate game of hide-and-seek, where they seek out those who may not fully grasp the importance of loyalty. Remember, unwavering support for the royal family is paramount. It's akin to a stern lesson; their language may be forceful, but it serves to underscore the imperative of unity," Yoongi's mother interjected, choosing her words carefully.
Namjoon, however, with his keen intellect, saw through the carefully crafted explanation. "So, you've instituted a military inquisition?"
"Namjoon—! Pardon my son's audacity, your Majesty," Namjoon's father hissed, bowing slightly to the King.
"What about those innocent in the matter?" Jimin asked with genuine concern in his tone.
"They, too, shall be implicated," Jimin's father promptly replied. "Now, all of you boys, leave this room at once, no more questions."
"Take them away," he ordered, motioning toward their mothers.
As they were unceremoniously dragged away in protest by their mothers, Hoseok's perceptive eyes caught something that seized his immediate interest – a red marker, situated on a land he intimately knew, sending shivers down his spine.
The border of Auraventia.
His eyes widened. "Wait!"
"We recognize that place! Why is Y/N's residence marked?" Hoseok questioned in a panic, breaking free from his mother's grip.
Upon hearing Hoseok's revelation, the remaining boys also swiftly broke free, their concern escalating for you, now aware that the red markers signified an inquisition for her household. The gravity of the situation deepened, understanding that you and your family residing at the border of Auraventia, was the sole target.
"What?!! Why?!!" the seven of them chorused.
"I can assure you, Your Majesty, Y/N and her family are innocent!" Jin pleaded, unwittingly shedding a watery sting, echoed by the other six boys, revealing the profound concern they held for you.
"I thought you were seeking and reprimanding witches, not targeting humans too?" Hoseok exclaimed in worry.
"Oh, you all must be mistaken—" The King began to reply, but his wife, the Queen, interrupted, glancing at him and shaking her head discreetly, directing his attention to the seven mothers with pleading faces, silently conveying, "These boys don't know the whole truth."
This prompted the King to reconsider. "Well, young ones, you'd be surprised how often humans align themselves with those not of their kind. As the ruler and protector of my kingdom, I must take all necessary safety measures. Do you all understand?"
Though the King framed his words with an air of nobility and concern, it failed to resonate with the boys. Their thoughts were consumed by you and your safety.
"If that's to be the case, then we request to witness the inquisition. To ensure a fair process for both your soldiers and Y/N and her family," Namjoon suggested.
"Absolutely not," Namjoon's father affirmed.
"Father!" Namjoon exclaimed in defiance.
"Enough, Namjoon; it needs to be done!" his father replied assertively.
Jimin, with a fervent gleam in his eyes, threw his stance into the fray. "And what of her mother and father? Are you all forgetting Y/N's parents are your dear friends just like Y/N is to us! Do you have no faith in them?" he argued, his words laced with a blend of concern and exasperation.
"Jimin, my child, this is what is necessary for all of us, don't you all understand that?" Jimin's mother interjected, her tone a mixture of sympathy and determination, attempting to calm the rising storm.
"But at the expense of our dear friends?! We will not accept this!" Jin's voice rang out, his frustration mirroring Jimin's.
"We're going. Whether you all like it or not," Namjoon declared, his gaze unwavering, his resolve like iron.
"And we've told you, you shall not!" Namjoon's father objected, his voice laced with authority, yet tinged with a hint of desperation.
In response, Namjoon lifted his chin defiantly, a silent proclamation of his unwavering resolve. He and his friends had made up their minds on how to proceed with the situation. You held a significance that transcended familial ties. You are not just a friend; you are a vital part of their lives. The circumstance puzzled them – how their parents, despite being friends with your parents, harbored an air of inequity towards them.
"Everyone, run to the Quadravicar!" Namjoon urgently commanded his six companions, swiftly pivoting and taking off with them.  The urgency in his voice spurred the group into action, a sense of rebellion fueling their movements.
"Namjoon! Boys, get back here!" The adults, voices raised in futile protest, attempted to chase after the departing group. The room erupted into a chaotic scene as the seven friends made a daring escape. The Quadravicar, their trusty steed, stood ready, its sleek form ready for the impending departure. With a swift motion, they mounted the vehicle, narrowly evading the grasp of pursuing fathers, as the Quadravicar surged forward with the speed of galloping horses, leaving the dissenting voices behind in the dust.
Merely moments ago, your family had readied themselves to abandon the safety of your cottage, fleeing the encroaching menace that had suddenly besieged your peaceful abode. It seemed as though fate had cruelly delivered a curse upon your doorstep, a curse that your family futilely tried to escape. As the door swung shut behind you, a dozen hooded women materialized, an ominous presence blocking your path.
"Ahvë, sē thōz klam, sēstrï," uttered a woman assumed to be the leader among the hooded ensemble, her voice echoing hauntingly across the somber scene. (translation: Hello, it's been so long, sister.)
"Why are you here?" your mother demanded, shielding you behind her while you clutched at her clothes, your fists tightening with anxiety.
"You are well aware of my purpose," replied the woman cryptically. "I come bearing a proposition."
"How ironic, after Lumiras of silence, now you come with a 'proposition'?" scoffed your mother, her tone laced with disdain. "I have no need of your offerings, sēstrï."
(A fusion of "Luminous" and "Era," Lumira represents ten years. It signifies periods of enlightenment and advancements in both magic and technology.)
A sly chuckle escaped the woman's lips. "Oh, but you may find it worth your while to listen."
With a deliberate motion, the woman cast aside her hood, revealing a countenance of unearthly allure—fair skin, with chiseled features, slim crimson heart-shaped lips curved in a beguiling smile, and eyes like shining emeralds. Yet beneath her beauty lurked a palpable menace, instilling fear in your heart despite her captivating facade.
"As you are aware, the royal family dispatched their most formidable military unit to apprehend you all—perhaps excluding the seemingly inconsequential human male by your side," she began, advancing purposefully toward your mother and you, each step resonating with ominous intent.
"And what do you think they'll do to you and that child of yours, given your bloodline?" she posed, her voice laden with sinister implications.
"Their declaration of a new Arcantia is nothing but an excuse to exterminate all living witches, our bloodline, simply because we've proven to be stronger and more powerful than them," the woman explained, a mocking laughter escaped her lips. "We've wounded their ego, it appears..."
Your mother narrowed her eyes, a clear defiance in her gaze. "No, it's because you're committing treason. You're seizing their land and unjustly punishing innocents who possess no magic. Your actions have invited their wrath."
Feigning weariness, the woman sighed, "You are naive and blindly loyal to those who would betray you. You've forgotten how closely you've approached an enemy patiently biding their time."
Now orbiting you and your parents, she condescendingly mused, "Normalcy is a luxury denied to us, given our bloodline. Yours is a life destined for anything but the ordinary."
"And your talk of treason is but a veil," she continued. "I seek only to reveal our true nature as witches, among the most formidable entities in existence, to those who would subjugate us. The time has come for them to bow to our supremacy."
"These lands was once ours—do you not remember?"
Indignant, your mother argued, "Yes, those lands was once ours, but history has unfolded, and we must adapt. Your actions only validate their fears, pushing them to extremes."
To this, the woman responded, "Adaptation is a luxury you cannot afford, ensconced in your delusions. Our roots run deep, and reclaiming what is rightfully ours necessitates drastic measures."
Your mother furrowed her brows in disagreement, "This is not the way. We can't stoop to their level. It's not who we are."
She furrowed her brow in frustration. "You know, you speak of treason, yet it is you who have betrayed our kind, aligning with our adversaries," she accused.
She then sighs with an air of indifference, beginning to walk away from you and your parents. "Well, it's too late now..."
Your mother's head shook in a plea. "No, it's not too late—please, Veranōthi."
(A female name in Astrithian meaning "beauty of night". The overall pronunciation would be: "Vay-rahn-aw-thee.")
At the mention of her name, Veranōthi halted, her posture stiffening. She emitted a mocking chuckle. "You remain unchanged, Sorëi," she muttered with a derisive tone.
(A female name in Astrithian meaning "heaven's light". "Sorëi" is pronounced as "saw-ray.")
With a thoughtful lift of her head, she contemplated for a brief moment. Veranōthi then pivoted back towards your family, before morphing into a narrowed gaze with a sinister gleam. "As I was saying, you've been branded as traitors..."
"And so now, you have two choices, as my proposition: align with us or face dire consequences at the hands of your 'allies'—or I could rid you or your abomination child myself," she proposed, a cruel smile curling on her lips.
"She is but a child, devoid of fault. Have you no mercy?" implored your mother.
"She defies the natural order, a product of forbidden magic." Veranōthi retorted. "You meddled with forces best to be left alone, bringing forth one who should have remained in the realm of shadows—An anomaly that challenges the very fabric of existence."
"She is my daughter, and I am a mother—a mother who would defy the heavens for her child," your mother asserted resolutely. "A sentiment you, devoid of such maternal bonds, cannot comprehend."
The tension thickened as the confrontation reached its climax, the air heavy with the weight of impending choices and irreparable consequences.
"I trust you haven't forgotten I am not one to entertain indecision. Sentiment holds no sway here. Choose wisely," Veranōthi warned, her voice tinged with impatience. "It's quite simple, you see..."
"You claim motherhood... wouldn't you desire to witness your child flourish into a powerful witch among us? Joining forces with me and our kind is the logical path forward," she urged, attempting to persuade your mother.
"And consider the vast potential we could unlock with our combined magic, alongside your child," she added with a smirk.
Your mother seemed momentarily swayed, her brows furrowing in contemplation. Sensing her hesitation, your father intervened. "Sorëi, do not heed her words. They are but lies meant to deceive."
Veranōthi's expression soured at your father's rebuttal, and with a swift gesture, her hand illuminated with magic. "Silence, mortal," she hissed, casting an enchantment that caused your father's lips to seal as if stitched together.
His eyes widened in realization, and your mother, cognizant of the sorcery at play, lifted her gaze, alarmed by the silent coercion. "Don't you dare use your magic on my husband!"
"Fëstöl." Your mother says with enchantment, gracefully waving her hand in the air illuminating her hand with her own magic, undoing the magically coercion done by her fellow witch.
(translation: unbind. "Fëstöl" is pronounced as "fay-stohl". pronounce "stohl," where "st" is pronounced as in English, and "öl" is pronounced like "aw" in "saw.")
Your mother then shifts her eyes to Veranōthi with seriousness. "You can try push your limits with your magic on the royal family and other humans Veranōthi, but I will not allow it on my family."
"There is a line you do not cross, and I am warning you."
Veranōthi begins to giggle then morphs into a laughing then a manic laugh. "You must be joking. Are you threatening me, Sorëi?"
"You—out of all people. An Ëzaraulthi?" She continues to laugh.
(Ëzaraulthi are witches who dedicate themselves to the benevolent use of magic, focusing on healing, medicine, and protection)
"I could never humor you. I guess you must forgetting that Ëzaraulthi are ones who will protect by any means neccesary, even if it means duelling with her own kind. Something we're all familiar, don't you think?"
"Do not kid yourself Sorëi, you're outnumbered." The emerald eyes hardening towards your mother.
Your mother smirks with a tilt of her head. "You're also forgetting, I'm a part of the Thallörin, as an Aroshëra."
(Thallörin is a governing body that unites the most adept witches from each coven, suggesting a group that possesses profound knowledge and influence within the mystical realms of Astrithian culture, it is pronounced as "Thahl-aw-reen."
Aroshëra term for the most expert healer within the governing body of adept witches, known for their ability to mend both physical and magical wounds, and expertise in protection magic and defense with light magic.)
Veranōthi loses her smile, into a frown. "Fine, have it your way. Your doom is now here."
Suddenly, the tranquil ambiance shattered as a rain of pure iron arrows descended upon your group. Gasps echoed through the air as the witches, including your family, recoiled at the unexpected assault. Iron, a notorious weakness for witches, posed an imminent threat, casting an unsettling shadow over the battlefield.
However, the unexpected twist wasn't limited to the iron arrows. The royal military elite wielded a peculiar device—a compact contraption emitting a high-frequency sound. The resonating waves temporarily immobilized the witches, leaving them vulnerable to the approaching soldiers.
Chaos erupted as the clash unfolded. Your father, despite being human, demonstrated remarkable combat skills, engaging in a dance of blades with the royal military elite. Magic surged through the air as your mother and the remaining witches retaliated, a symphony of spells colliding against the iron-clad attackers.
Veranōthi's commanding voice pierced through the chaos. "They're using iron! Cowards, kill these humans, sisters! Kill them all!"
Amidst the chaos, Veranōthi's eyes bore into your mother's, the weight of years of animosity palpable. "Don't you see, they're finding our weakness and trying to kill us. It's either them or us."
Your mother, undeterred, raised her hands, creating a shimmering barrier that deflected a barrage of magical attacks. "There is strength in mercy, and wisdom in finding common ground. We are all bound by the threads of magic; there must be a way to end this without plunging into the abyss."
Veranōthi scoffed, her expression hardening. "You're naive, Sorëi. Our survival depends on our ability to eradicate those who seek to subjugate us. To show mercy now is to court destruction."
As the battle raged on, you watched your mother, determined to protect both sides from unnecessary casualties, her gaze swept across the battlefield, assessing the toll of the conflict. The witches—albeit wounded, writhed in pain, fueled by desperation and the fear of annihilation, unleashed a torrent of magical prowess, while the air was thick with the acrid scent of burnt magic.
In the distance, your father continued his valiant struggle against the military elite, his combat skills proving formidable, while your mother attempted to reason with Veranōthi.
Unable to ignore the urgency of the situation, your mother's voice rose above the chaos. "Cease this madness! Our powers are formidable, but so is the cost of this unrestrained violence. We can end this conflict without further bloodshed."
Veranōthi, unyielding, countered, "Bloodshed is the language of war, Sorëi. Do not delude yourself into thinking otherwise."
"Even in war, there's room for mercy. We can find a compromise that spares both our kind and theirs."
As the two sides clashed, a surge of magical energy enveloped Veranōthi. She channeled her power, creating dark ethereal tendrils that snaked through the air, seeking to ensnare the military elite. The soldiers, caught off guard by the sudden onslaught, struggled against the mystical bonds.
Your mother seized the opportunity, her eyes ablaze with determination. "This is not the path we should tread. There is a choice beyond this carnage."
Veranōthi's response was a defiant laugh, echoing across the battlefield. "Choices are but illusions, Sorëi. We are bound by destiny, and our destiny is to triumph over those who would oppress us."
Just then, a realization dawned upon your mother. The witches, driven by a relentless desire for vengeance, were no longer open to reason. She grappled with the realization that sometimes, the pursuit of peace required confronting the harsh realities of war. The battle had escalated beyond control, and she knew that a more decisive action was necessary to prevent further devastation.
With a focused gaze, your mother directed her magic towards the magical bonds Veranōthi had woven. The dark ethereal tendrils began to unravel, releasing the military elite from their magical restraints. As the soldiers regained their freedom, Veranōthi's expression twisted into a mixture of fury and disbelief.
"You would betray your own kind for these oppressors?" Veranōthi accused, her voice laced with bitterness.
Your mother met Veranōthi's gaze unwaveringly. "I seek not betrayal but understanding. We can coexist without perpetuating this cycle of hatred and violence."
The military elite, now liberated, regrouped with renewed determination. Your father, displaying an astonishing level of prowess, fighting against them. The battleground shifted, no longer a standoff between witches and your family but a united front against the oppressive forces of the royal family.
Veranōthi, unwilling to concede defeat, unleashed a wave of destructive magic. The earth trembled beneath the onslaught, and a torrent of energy surged towards your mother and the allied forces.
With a swift motion, your mother conjured a protective barrier, shielding the group from the impending onslaught. "This ends now, Veranōthi. We can create a world where magic is not a weapon but a force for unity."
The battle raged on, the clash of magic and steel echoing through the night. The air crackled with energy as both sides pushed their limits, each moment carrying the weight of a decision that would shape the future.
As Veranōthi's eyes suddenly glowed with an ominous light, a shiver ran down your spine, and the air seemed to grow heavy with an unsettling energy. Your mother, catching sight of this eerie transformation, couldn't hide the fear that widened her eyes. "Veranōthi, what are you doing!?" she exclaimed, her voice tinged with concern.
"Since you don't want to make the tough decision, I will make it for you. Ëzal vruunithi, kethir shalnith vroha, uzin gathithi," she intones in the archaic Astrithian tongue, her voice distorting with each syllable.
(translation: "I call upon this mother energy, giving me strength")
Your mother's eyes widen in horror as Veranōthi's sinister powers surge, setting her fingertips ablaze with an otherworldly energy. The dark magic courses through her, and with an abrupt turn, her gaze locks onto you. A small figure, cowering behind wooden wagons that offer meager protection from the escalating chaos, suddenly becomes the focal point of Veranōthi's malevolent intent.
Veranōthi's arms weave intricate patterns in the air, casting spells that propel her magic toward you without warning. Time seems to slow as the ethereal bullets of energy hurtle towards your defenseless form.
Unbeknownst to both you and Veranōthi, your mother, fueled by an unyielding maternal love, charges forth in a desperate attempt to shield you from the imminent threat hurtling your way. Recognizing the potent enchantment the moment it escaped Veranōthi's lips, she comprehends the perilous nature of her chosen course.
Blocking may prove futile, and deflecting the dark magic poses its own challenges, so she makes the heart-wrenching decision to absorb the brunt of the attack. As a light magic user, such absorption could prove detrimental, but as your mother, she's willing to make that sacrifice for your survival.
As the seconds dwindled, your mother, defying the constraints of time, positioned herself just in the nick of it. She gestured swiftly, intending to deflect and absorb the magic, but miscalculations led her to absorb the full force of Veranōthi's dark energies. The impact propels her backward, slamming against the wooden wagon before landing roughly in front of you.
In your distress, you find yourself scrambling towards your mother, who lay sprawled before you, battered by the force of the dark incantation.
"Mother!" you wail, your eyes welling up with tears as you approach, desperate to render aid, though the gravity of the situation seems beyond your young capabilities. Making you torn between a desperate desire to help and the harsh reality that there may be little you can do.
Veranōthi's satisfaction lingered in the air, her dark powers momentarily appeased by the release of the potent spell. A triumphant sneer adorned her face as she surveyed the scene. Tears streamed down your cheeks as you beheld your mother's frail form, fading under the weight of her injuries.
Suddenly, a blood-curdling scream shatters the air. With a sickening twist of your neck, you behold a ghastly scene: your father, battered and bloodied, kneels before two of the royal family's elite soldiers.
One plunges his sword deep into your father's abdomen, the steel emerging slick with crimson. The other, with a cruel gleam in his eye, raises his blade for a decapitating strike. As the blade arcs downward, it meets flesh with a sickening thud, separating your father's head from his body. Blood gushes forth in a grotesque fountain, drenching the ground in a pool of crimson horror.
Your heart raced as despair gripped you, but resolve surged within. Your parents' lives hung in the balance, and you would not allow them to perish without a fight.
In a surge of unknowable power, you bellowed, "Stop!" Dark blue magical energy radiated from within you, slicing through the air like a spectral blade. The arcane force engulfed all in its path—witches and soldiers alike. Those touched by the magic found themselves ensnared by an otherworldly fire, immune to any attempt at extinguishing it, save for the one who had summoned it—none other than you.
Yet, the remaining witches, including the cunning Veranōthi, exhibited a combination of skill and luck. They swiftly conjured a magical barrier, shielding themselves from the lethal flames that devoured their comrades. The unlucky few screamed in agony as they succumbed to the relentless blaze, their demise haunting the air with the stench of burning flesh.
The gruesome spectacle dawned upon Veranōthi with a sudden realization. You, the summoner of this inferno, were the Zalvokraël of their time. A choice loomed before her: to slay you in your vulnerable state as you attempted to tend to your mother or to spare you, recognizing the potential you held—the makings of the most powerful witch. Persuading you to join their cause could prove invaluable, and after a contemplative moment, she chose the latter.
"Sisters, our task here is complete. I sense a group approaching. Let us depart immediately," she commands, and with traces of glowing magic subtly left behind, they vanish into the air.
However, you pay no heed to the burning bodies, your focus solely on your mother. "Mother..." Your voice quivers, tears finally falling from your cheeks.
Her weary but loving eyes met yours, and she managed a gentle lip-smile. "Fear not, my child. I chose this fate to ensure your survival. You must carry on from this point forward."
The air hung heavy with sorrow as you cradled your mother, her life slipping away like grains of sand through your desperate fingers. "I don't know if I can go on without you," you whispered, the weight of the impending loss settling upon your shoulders.
With a weakening hand, she touched your cheek. "You are strong, my love. The power within you, it will guide you. Embrace it, and remember, I will always be a part of you." Her voice wavered but held an underlying strength.
The battlefield lay strewn with the aftermath of the clash, the acrid scent of burning magic permeating the air. As the last embers of the magical fire dwindled, leaving behind scorched remnants, you clung to the fading warmth of your mother's presence.
In the distance, a Quadravicar approached. Your mother's breaths grew shallower, her life force slipping away. "Mother, please, don't leave me," you pleaded, desperation and grief intertwining in your voice.
She drew you closer, her breaths becoming faint whispers. "Listen closely, my child. Your path ahead is uncertain, but within you lies a power that can shape destinies. Find allies, trust in yourself, and remember, love is a force that transcends even the darkest of times."
A solemn silence enveloped the battlefield as your mother's eyes dimmed, her final words echoing in your heart. Then, a distant yet hurried echo of light footsteps resonated through the desolate air, piercing the eerie silence that hung heavy over the charred remnants of a once serene landscape.
"Y/N!" The call reached your ears, a familiar voice cutting through the haunting aftermath of destruction. You recognized it instantly.
"Y/N, where are you?" The urgent cries continued, pulling your attention away from the heart-wrenching scene that surrounded you. Your tear-blurred eyes strained to focus, but you knew those voices belonged to your dearest seven friends. Against all odds, they had returned for you.
"Y/N!" Their collective voices rose, echoing through the night as they desperately scanned the tragic tableau for your presence.
As one of them spotted you, his eyes lit up with joy. "Guys! I found her, she's right there! Y/N!"
Tears of relief mingled with the sorrow streaming down your cheeks as all seven of them sprinted toward you. "Y/N!"
They reached you, their frantic expressions shifting from worry to joy. However, as their eyes fell upon the devastation around you, their elation turned to disbelief. Your mother lay lifeless amidst the charred ruins.
Jungkook and Jimin sank to their knees beside her, shock and despair etched across their faces. They had been the closest to your mother, and the weight of grief bore down on them. "Amahra…"
"I'm sorry," you whispered. It wasn't your fault, yet guilt clung to you like a shadow, a child ensnared in the tragedy and horrors of war.
Namjoon took a deep breath, his eyes welling with tears as he approached you. "It's not your fault, Y/N."
"She tried to save me," you muttered, your lip quivering as you met Namjoon's gaze with tearful eyes. The dam finally broke, and you sobbed, collapsing into Namjoon's comforting embrace.
The rest of them, too, shared in your silent grief. Quiet sobs and sniffles intermingled with the palpable sorrow among you all. They may have considered your parents as their own, and your parents may have embraced them as their own children, but the depth of your grief was incomprehensible to them.
In the midst of the mourning, an air of somber determination settled over Namjoon's features. "We need to leave this place. It's not safe here."
The others nodded in agreement, their expressions grim. Jungkook and Jimin reluctantly tore themselves away from your mother's lifeless form, their eyes swollen with tears. The group huddled together, forming a protective circle around you.
As you clung to Namjoon, the reality of the situation began to sink in. Your home, once a sanctuary, now lay in ruins. The stars overhead bore witness to the tragedy, their distant gleam offering no solace.
Your group moves forward, navigating the desolate landscape with a heavy heart. Moonlight filtered through the sparse clouds, casting an ethereal glow on the devastated world around you.
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A/N: thank you for reading! <3333 the main reason i wrote this intro was to give some insight into the kind of character Y/N (you, the reader) will be later in the story, based on the past Y/N suffers from. it also helps to lay the groundwork for future scenes and establish the kind of friendship you have with the boys from the beginning.
drabble masterpost | masterlist | character boards | prologue | part 1 | part 2 [finale] | alternate ending
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foxwitchaine · 3 months ago
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Bright Heavens Institute - A TWST Fan Game
So, it's been a while since I last made the announcement that I was doing a TWST fan game. Has it already been over seven months? Wow, time flies. Unfortunately, due to outside circumstances, I'll be taking the Patreon page down. I'm bummed, yeah, but it's not like it wasn't a learning experience in itself. If anything, I learned I had to plan it out a little better than I did, the fan game itself included.
This does not mean the game is being canceled. Oh, no. Far from it. I'm simply taking some time to reorganize my thoughts, establish a skeleton, and figure out where to go from there. I'll be six feet below the ground before I even think about cancelling this game, and even then I'll find a way to become a ghost and finish it. I'll be nice and share the post I made for those who didn't get to see it, though.
Copied from original Patreon post, with references to Patreon removed:
Hello hello! Fox Witch Aine/Aine Hayes, here. This is a solo project I am working on aside from Miraculous Ladybug, Genshin Impact, and Honkai: Star Rail. It is an entirely nonprofit project done solely out of passion and not for monetary gain. Not like I can even get away with that, with how draconian Disney is about their IPs.
But!
It would actually be pretty nice to share and stoke excitement for this project, as it's become near and dear to my heart. It would mean so much to me if word got out that there's a Twisted Wonderland fan game with an original soundtrack, beautiful Live2D models done in the style of the main game with gorgeous original designs, and a compelling story featuring seven playable characters.
That's right. Seven playable characters. While the game's writing is still in the planning phase (I've since constructed a working plot skeleton), I have a solid idea of the overall plot progression and the personalities of all 30+ girls attending this school.
Did I say "girls" and "school" in the same sentence? I did.
In fact, this entire project is set in a fanmade school called Bright Heavens Institute, featuring all-new original characters aside from the boys and teachers at Night Raven College, Royal Sword Academy, and Noble Bell College. Just like the aforementioned school, Bright Heavens Institute is a magic school. But a school with an all-female student body. The girls are all weird and wonderful and I love them so much. 
The lore of the school goes like this (subject to change in final game):
Bright Heavens Institute was founded by the Queen of the Deep, who worked with a scholar from the surface world to fight back against a mercenary who dared to desecrate her people's way of life.  By fusing with the Abyss Crystal (I gotta come up with a better name some time), the Queen of the Deep harnessed its power to save her people from a volcanic eruption. To honor her memory, the school's founders erected a statue of her and continue her teachings to this day.
Easy enough to understand, I hope.
Just like Night Raven College, the school is separated into seven dorms:
Floraspina - the cottagecore dorm. Based on Bambi, the girls in this dorm are mostly woodland beastwomen. But be warned. They may seem delicate and lovely, but they are not to be trifled with. Every rose has its thorns, after all, and these girls are the very embodiment of that saying.
Vermewilde - the Amazon dorm. Based on Tarzan, the girls in this dorm are an even mix of humans and jungle beastwomen. It is essentially the female equivalent of Savanaclaw, with a heavy focus on sports. Their star athlete Taraji Chalo is also the captain of the school's Spelldrive team.
Sireciel - the pirate dorm. Based on Peter Pan, the girls in this dorm embody the strength, beauty, and spirit of the open sea. There are humans, mermaids, and Fae in this dorm. While the housewarden has an intense focus on propriety and manners, the confidence of these girls is second to none.
Phaluverie - the dream dorm. Based on Winnie the Pooh, the girls in this dorm are a bit spacey. But just like Floraspina, they're not to be underestimated. They have a longstanding rivalry with Octavinelle due to beating a past housewarden in an interschool academics match. The grudge is still carried to this day.
Lanekema - the nerd and geek dorm. Based on Lilo & Stitch, the girls in this dorm focus on engineering and technology. It is essentially the female equivalent of Ignihyde with a Hawaiian theme. While they do collaborate with Ignihyde a lot, there's a noticeable tension between the housewarden and her vice housewarden.
Hypnocreux - the goth dorm. Based on The Legend of Sleepy Hollow, the girls in this dorm are quite spooky. Nonetheless, under the leadership of their current housewarden, their magical prowess is nothing to sneeze at. Count on them to know the ins and outs of potionology and poisons.
Magigranda - the diva dorm. Based on the Fantasia shorts, the girls in this dorm are the cream of the crop in Bright Heavens Institute. Populated by Fae, half-Fae, and humans, they are the female equivalent of Diasomnia. It helps that their housewarden, a diurnal swan Fae, is engaged to Malleus Draconia himself. That's not to say there aren't dissenters, though...
As you all can see, I have high hopes for the outcome of this project. I'm not expecting it to blow sky-high in popularity, but it would mean a lot if word got out that there is a Twisted Wonderland fan game in the works made completely for free. I'm expecting at least a two-to-three year production time. It's already been in planning since... early 2022, at least. I know for sure I will be releasing the project entirely for free once it is done.
Yes. Free. A fan game with gorgeous graphics and music will be published for download entirely for free. The OST will be released for free on Bandcamp (where you can download the songs) and YouTube (where you can listen for free without downloading), there will be livestreams where you can hang out while I work on the project (once I finish setting everything up). And I will accept feedback and critique if people have something to add to make this even better. I look forward to seeing where this will take me once I can put more focus on it.
Thank you for staying with me for this long. Until next time.
Tagging my mutuals: @neoninky, @animemimi1141
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the-doll-house-gallery · 11 months ago
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One night I was thinking about a "Slay the Prince" AU where the Slayer is a prince and the Princess is the one to slay him instead. I did this quick doodle as an idea for the Slayer's human form.
I haven't drawn Slayer!Princess yet but it's mostly because I wouldn't know how to go about it, I'd probably make her a fluffy white cat thing instead of a bird tho, mostly because she tends to take a more cat like form as the Witch and the Beast.
It also goes into the whole "Witch (cat) and a Prince" thing like how the Slayer is supposed to be somewhat draconian in comparison to the princess. Also- Bird and cat.
If I have time I'd like to design different variations of "The Prince" based off the voices, much like how there's different variations of The Princess.
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everlastingmooncoven · 1 year ago
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Lesson #1: Introduction to Magic
Witchcraft vs. Wicca vs. Paganism:
Paganism is a religion as well as an umbrella term to describe different religions. In the past, it was seen as anyone who wasn’t a Christian. Currently, a lot of practices and religions fall under the category of Pagan. No witchcraft or certain practices are required to be Pagan. Most Pagans do believe in the circles of life and death, with a strong connection to nature.
Wicca is a religion that usually involves witchcraft but not always. It was founded in 1954 by Gerald Garner and involves documents and beliefs such as the Wiccan Rede and the Harm None laws. The Wiccan religion falls under Paganism.
Witchcraft is a practice, not a religion. It can be used inside and outside of religious practices. There are many branches of The Craft, including Green Witchcraft and Cosmic Witchcraft.
Different Paths:
Not all Alchemists are witches, but Alchemy can be paired with the Craft.
Angelic Witches work closely with Angels in their practice.
A Celtic Witch would be a witch who follows the traditions and rituals of the Celtic religion. They may work with or worship Celtic deities and read Celtic myths, legends, and history. This could also include working with the fae, but it’s not required.
In a Ceremonial Witch's practice, it’s all focused on the sacred ceremonies and rituals of witchcraft. It’s more intricate than everyday magic.
Cosmic/Celestial Witches are the astrologers. Focused on the moon, sun, star, and planet cycles, zodiac signs and birth charts are their specialty. They use the energies from the cycles of the universe to fuel their spell work. Lunar Witches and Solar Witches would fall in this category, as their focus is mostly towards the phases of the moon or the sun.
Coven Witches are a part of a coven, this would include a high priest, or priestess along with members of a coven. They bring their powers together to cast spells and do rituals together.
Crystal Witches are all about the use of crystals and gems. Creating crystal grids, understanding the power of their properties, and using that power to manifest or attract the energies that the witch is trying to bring in their craft.
When it comes to Eclectic Witches they are a hit or miss. They mix and match their own practice from other religions or branches of witchcraft. That can be a good thing and a bad thing. You can make your practice your own and not be tied down to one thing. However, if you are taking from closed practices or taking from spaces where you aren’t welcomed then that is never okay. No matter what branch you practice.
A Death Witch is someone who works with the dead, or practices necromancy. This can also include helping them cross to the other side, honoring the dead in rituals, or helping people through periods of mourning their loved ones. Death deities such as Hel (Norse Goddess of Death) or Hades (Greek King of the Underworld) may be some deities a death witch might be interested in working with.
Demonologists are people who study, work with, or worship Demons and include them into their Craft.
Divination Witches are usually your psychics. They work with tools such as tarot or oracle cards, palm readings, pendulums, runes, etc. They can show the future or receive messages from the other side or from your guides.
Draconian Witches are people who work with Dragons. It is a very intricate path that isn’t made for everyone. You may approach dragons, but when it comes time dragons may or may not choose you.
Elemental Witches use the power of the elements in their practices. Earth, Air, Fire, Water, and sometimes the fifth element known as the Spirit or Either. Through bonding with the elements, she’s able to call on them in her practice. This could also be broken down by Fire Witches, who connect mostly with Fire elements. Water Witches also could fall under Sea Witchcraft. Air Witches could include playing instruments, listening to music, or singing in their practice. And Earth Witches could be classified as a Green or Plant Witch.
Fae Witches are those who work with the Fae in their craft. This is usually paired with the Celtic pantheon, but not always.
A Folk Witch can be hereditary, but not always. They include practices that are either passed down from family members, or their community. They use their ethnicities and the origins of their ancestors in their practices. Sometimes they can be closed practices, sometimes they are just not shared with people outside of those communities.
Gray Witches practice both the left-hand path (black magic) of the right-hand path (white magic). What kind of magic they practice depends on the situation.
Green Witches are all about nature, they use herbology, healing, gardening, and plant magic in witchcraft. They prefer to be outside and in nature, especially when doing their craft. Plant Witches are in a subcategory of Green Witchcraft whose main focus is plants.
Both Hearth Witches and House/Cottage Witches overlap when it comes to how they practice. They are both focused on making their home peaceful and full of magic. This can include candle magic, kitchen witchery, house rituals, etc.
A Hedge Witch is similar to an eclectic witch. But hedge witches are more focused on herbology, elements, astral protection, auras, and nature.
A Hellenic Witch is someone who works with or worships the ancient Greek or Roman deities. They perform rites and give offerings that were presented to the deities long ago.
Hereditary Witches are people whose family practices witchcraft. Power or certain practices are passed through their family line.
Kitchen Witches incorporate magic into their food or drink. They understand the properties that certain foods or herbs have and are able to pair them together to create a delicious, magical-filled dish or drink.
Sea Witches have a strong connection to the ocean. They can incorporate water, seashells, sand, and moon phases in their practices. Any body of water will do, you don’t have to live near any ocean to do sea magic. Lakes, rivers, or any natural body of water will do. They can also work with water spirits, such as mermaids.
Sex Witches use sexual acts and sexual energy to enhance their rituals. This can be done alone or with consenting partners.
A Solitary Witch practices alone or without a coven. They can be any type of Witch.
A Traditional Witch can be a hereditary, a folk, or a ceremonial witch. Any kind of practice that follows a long-standing tradition.
Wiccan Witch follows the Wiccan Rede and the Harm None laws, within their practice. They can include almost any other branch of witchcraft as well. They worship a God and Goddess as the masculine and feminine energies, and love and respect nature.
These are just a handful of witches that are out there, I know I missed many of them. Feel free to mix and match titles or have no title at all. It’s whatever you are most comfortable with and what you have a connection to the most.
Altars:
Altars are prominent in most religions; they are concentrated, personal, and sacred spaces meant for worship, spell castings, honoring ancestors, celebrating holidays and more. They can be simple and hidden, large and extravagant or anything in between. It should be created to please you and no one else.
The arrangement of tools on the altar can vary to each person, there is a basic outline, but you’re not required to follow it. When picking out the tools and decorations make sure you don’t choose random items that might clutter your altar. No matter how big or small your space is, you don’t want a messy place to work in; so make sure everything has a meaning or purpose.
Altars can also come in any aesthetic that you enjoy; some choose a very traditional altar, while others love a modern take on things. They can also be based around an element, deity, crystal, or even your favorite color.
There are so many ways you can present your altar, but as long as you make it your own precious space then the sky's the limit!
Witchcraft Tools:
A Book of Shadows, Grimoire, or another Spell Book can be anything you wish it to be, from a simple notebook, a file on your computer, or a fancy leather-bound book. No matter what it is, always keep it nearby when you are casting; you never know when you might need to jot something down or need a reference.
A Pentagram or Pentacle can be sat in the center of an altar, or worn on a necklace. It represents the five elements and can be used for protection.
Divination Tools would also be kept on your altar or nearby if you are doing spellwork. Whether it be tarot or oracle cards, pendulums, runes, tea leaves, or a crystal ball.
Photos or Statues are great ways to honor your ancestors and loved ones who have passed on (including pets!). You can add photos, notes, and other offerings on your altar as a way to honor them and call upon them. You can also add photos and statues of your guides or deities to dedicate a space to them.
Athames are beautifully crafted knives meant for spell casting or energy channeling only. They are usually not meant for cooking or other purposes.
Wands are created for energy channeling and circle casting, they can be made out of wood, crystal, metal, or glass. You can also craft your own and add crystals, charms, or other decorations to personalize it.
Candles can be used for multiple things. It can represent the element of fire and air, can represent a space for deities or ancestors, or for simple color magic. It’s good to have multiple colors and sizes, but white is usually a good substitute. You could also use birthday candles for spells that have to melt all the way down but you don’t want to wait or leave a burning candle unattended.
For the Earth Element anything that comes from the Earth naturally such as dirt, sand, flowers, leaves, certain herbs, sticks, crystals, rocks, etc can be used to represent the Earth element and be used in many ways.
Cauldrons or other heatproof bowls would be needed for making potions, burning herbs, casting spells, or scrying.
A Chalice could represent the Moon Goddess and the element of water; a chalice can hold water, wine, or other offerings. It can also be used for fertility rituals and spells.
Feathers represent the elements of air, they can be nice offerings for certain spirits, guides, or deities or be used for waving away negative energies.
Bells can represent the air element and are known for cleansing a space of negative energies to leave a peaceful feeling environment.
Each Herb, Plant, or Flower has different properties, each being unique and special. With that being said, some ingredients can be very dangerous and harmful to handle if you are unfamiliar with them; so always proceed with caution when using unknown herbs. And make sure to keep poisonous ones away from your furry or scaly friends and curious children!
Incense not only smells lovely, but they represent the elements of air and fire. They are wonderful for cleansing and each scent has its own special property.
Waters from ocean, lake, rain, storm, tap, or even bottled water can represent the water element; each can be used in a different way in a spell. But also can be used for cleansing yourself or your tools.
Poppets are very powerful tools that can be used for causing harm to enemies, initiating protection around a household, or casting a blessing on those closest to you.
Crystals are helpful for healing, protection, peace, and many other things. They are gorgeous pieces for offerings, or to just keep on your altar or in your car.
Pouches, Boxes, and Jars are a very simple way to hold any spell that you create, usually kept with the person it was made for, buried in the ground, on your altar. It can contain anything from blessings to curses.
Book of Shadows:
1. Create your own spellbooks:
Decide if you are going to have a physical book or binder or if you want a digital book, which could be left online or if you are going to print it out. Figure out the style, do you want traditional, cute, full of stickers, dried herbs or plants included, add artwork. Make it your own. You don’t have to call your spellbook the typical names, you can name your book anything you want. If you work with Spirits, Book of the Dead. If you work with the water element, Storm Book or Way of the Waters. Or sometimes more traditional like The Book of Ways. You can be creative when naming your Grimoire if you want. You can also have more than one spellbook for different tasks or information.
2. Layouts:
The layout of your book is unique to you. Personally, I tend to group similar things together. But here are things you can add to your book.
Some type of index to keep your book organized. You could also include a glossary of common-use terms or phrases.
A book blessing, protection sigils, and/or book dedications.
Your personal correspondences such as astrology charts, what type of path you practice, coven meetings (if you’re involved in one), information about the deities or guides you work with, and favorite divination methods. You could also add your favorite crystals, colors, herbs, flowers, etc.
Basic information about magic. Tools used in your craft, how to make sigils, cleansing, protection, correspondences about crystals, herbs, incense, aromatherapy, etc.
Animal correspondences, what it means when you see certain animals. This could also include familiar work, or any animal guides you work with.
Moon, sun, and planet phases. This can also include constellations, zodiac signs, birth charts, and how to read them.
The Wheel of the Year, any holidays or sabbats that you celebrate and how to celebrate them. This could also include days of the week correspondences and time correspondences.
You can add recipes that you make for offerings or holidays or even have a spellbook be a cookbook instead if you are a kitchen witch or just love cooking.
Any rituals or spells that you perform, what it is, when you cast them, the herbs or crystals you use, what the moon or sun phase was, the phrases you said, what the results were, and if you would change anything.
Divination tools that you use, the meaning behind tarot cards or runes, etc. And you can keep a journal track of when you do any kind of divination, the questions you asked and the answers you received.
History of magic, the path you practice, the deities or guides you work with. Folklore or myths from certain areas that you are interested in.
Lists of deities or guides from the pantheon(s) or groups that you’re involved in.
Different psychic abilities and keeping track of your meditation progress, dreams, affirmations, yoga, and any other energy workings that you do.
Any mythical beings (mermaids, dragons, fae, etc) that you work with and information about them. How you work with them, favorite offerings, spellwork that they’ve helped you with, etc.
Covens:
Covens are usually made up of 13 members that come together to practice Magick or celebrate a Sabbath together. They are normally very private groups that use their energies to reach a common goal or need.
Some Witches prefer Covens rather than solitary because you are able to learn and grow from the other members that you surround yourself with. If you are open with your practices then there can be a lot of backlash from non-pagans who don’t understand or accept your beliefs; so it’s always nice to have like-minded individuals in your life who you can communicate and socialize with.
However, if you are wanting to practice in solitude then that is completely up to you and your personal path. There is nothing wrong with not joining a Coven if your heart says no.
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raven-at-the-writing-desk · 2 years ago
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Topsy Turvy Days in Diasomnia
Yes, I intentionally added the thorns in the background for… reasons :)) If you know, then you know—
SORRY FOR GETTING THIS OUT LATE I’VE BEEN TRYING TO WRITE SEBEK’S BROOMQUET FIC ON TOP OF SCREAMING ABOUT THE YEAR III ANNI STREAM 🤡 But with this, my blog event for TWST’s third anniversary comes to a close! Thank you for following me on this week-long writing prompt~
The Thorn Witch, and her Spirit of Nobility.
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Riddle Rosehearts…
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… stakes his claim in Diasomnia right from the get-go. Word quickly spreads, making Riddle out as the “fuck with me and find out” guy. For the students of Diasomnia, who take great pride in their magical prowess, to set Riddle off and be beheaded revokes the source of that pride. “Have you reflected on your actions? Only then will I remove that collar.”
Though he’s removed from his usual dorm, he takes care to still observe the rules of the Queen of Hearts! This earns Riddle no shortage of strange looks from Diasomnia, some of whom (mostly the strictest of Draconians) criticize his loyalty to Heartslabyul. He doesn’t relent though–Riddle tunes out the naysayers and stays true to his own ideals. His fellow queen, Vil, approves.
He’s a(n unwilling) bat magnet. Apparently, a cauldron (group) of them hangs out in Diasomnia—Riddle made the discovery when he was first strolling down a particularly dark hallway. Screeching had filled the air, and he was immediately swarmed by bats!! “I don’t understand why they’re so attached to me…!” Riddle protested, shooing one off of his shoulder. (E-Eh, isn’t it because he’s the closest in height to Lilia-shi? Idia wonders.)
The students of Diasomnia (and even Jack, a first year), he notices, are much more disciplined than those of Riddle’s own dorm. They stay in line and do their work, though with perhaps more arrogance than one would like. If only his own students were just as diligent!! Riddle gets a headache thinking about what Ace and Deuce must be getting up to unsupervised (and no, Azul is no role model for them!!)… but even so, he doesn’t wish for them to be carbon copies of the Diasomnia kids. Heartslabyul may be full of fools, but they’re Riddle’s fools and no one else’s!
He beelines to Diasomnia’s bookshelves every evening to stack texts up high before stumbling off with them to read until he knocks out. Riddle is on a quest to take in as much knowledge as he can, from new spells to tips and tricks to simplify the current spells in his repertoire–his ambition is apparent! Then, perhaps, he will be wise enough and strong enough to overcome the Malleus Draconia in combat.
Though Riddle’s specialty is practical magic, the level at which the Diasomnia students perform it is astonishing to him. He burns out so quickly, while they can change the color of a dress multiple times without batting an eye, and orchestrate many cleaning implements at once! It’s frustrating, but it’s from this feeling that Riddle is able to drive himself to work even harder to achieve his goals.
It’s so odd for him to see bramble bereft of any flowers. The sight is so depressing to Riddle, but he can’t put words as to why exactly. He’ll politely avert his eyes when he sees those ashen, creeping thorns, or make a passing comment about how the atmosphere feels dreadfully gloomy. It’s like being trapped in a cage, he thinks. Memories of his past prick him, but he is quick to dismiss them before they overwhelm him. Like a rose, he shall grow and rise above the thorns.
He develops a fondness for floral teas during his time at Diasomnia. Maybe it’s the absence of flowers that makes him feel nostalgic for the gardens in Heartslabyul. When he sips a cup of rosehip, he dreams of the red and white of the maze, of strawberries and porcelain, and the card suits that decorate his vision. Ah, he realizes, the warmth enveloping his chest. That was it—that was where his home, his hearth, is.
“I do feel as though I’ve gained knowledge in Diasomnia that I could not have anywhere else. However, the same can be said of Heartslabyul. There were many things I could only learn because I was in Heartslabyul. That is not to say that my dorm members did not get under my skin every now and again, but I will always be grateful for the lessons they have imparted in me. This, too, is an experience for which I am grateful for–but, if you would allow me to say… there is no place like home. Fufu. Perhaps I’m simply becoming too sentimental.”
Jack Howl…
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… keeps to himself and doesn’t trouble anyone—not unless they start trouble with him first. Most face-offs with Diasomnia students involve them staring each other down until they get scared off by Jack’s menacing face. In a weird way, that makes him the conflict resolver of the group—because people tend to run away rather than face him!!
Jack feels as though he’s witnessing a lot of things that he shouldn’t. For example, Riddle and Vil have made it their personal mission to whip underperforming students into shape… starting with their temporary dorm mate, Idia!! They confront him together, taking turns knocking at his door and then physically dragging him out when Idia inevitably pretends that no one is home. (Jack stares after them, wondering if Ruggie ever had to do the same to Leona to get him to attend class.)
When in doubt, Jack tends to defer to seniority. Like the good boy that he is, he’ll follow his upperclassman’s orders with barely a second thought!! … But trouble arises when Idia is the upperclassman that’s giving the order 😅 Jack takes his hyperbole seriously, so when Idia says something outrageous like, “C-Could you please not get within aggro range of me? Lmao, I could be at a single hit point and I’d still not want to deal with face-to-face interaction. Kk, thnx,” Jack just shrugs and lets Idia flounder when the Diasomnia mobs are assaulting the dorm leader with Malleus facts.
His poor nose just can’t stop sneezing!! It’s not that Diasomnia is filthy, but his sensitive nose can pick up on all the dust and the secrets littering the castle. From the ancient tomes to the artifacts and relics of the past that line the walls, there’s no place where he isn’t met with an enigmatic history that tickles his nose.
Jack’s used to doing everything himself, by hand. It catches him off-guard when he sees the Diasomnia students so casually use magic for everything. He shouldn’t expect anything less from a dorm that is full of all-rounders, but the last thing he expected to see was silverware flying across a table and serving up breakfast by itself! And… is that a clock and a candelabra fighting?! Who’s ever heard of living furniture…
He tries to incorporate some older techniques (recommended by Sebek) into his exercise routine. (”Our dormitory is well-equipped with everything you’ll need!!” Sebek had reassured him. “See to it that you use them well!”) Jack didn’t realize that it would involve hauling around weighted weapons!! He thought they were just fancy-looking wall decorations, not actual morning stars, axes, swords, and javelins! “Is… Is this really how they train in Diasomnia?!”
By happenstance, Jack discovers a single red rose blooming amid prickly thorns in Diasomnia’s west wing. He becomes strangely protective of it–maybe because it reminds him of the flowers that sometimes grow on the (just as prickly) cacti he raises in his dorm room. One might say he’s the beast that defends a beauty.
The night is especially beautiful over Diasomnia. When the moon is full, Jack watches it through his window, drinking in the stillness of the night, the shapes of the shadows and the thorns that run contradictory to the bright, silvery orb above them. In these moments, he sits back and contemplates where he is, and where he’d like to be.
“I’ve never noticed it before, but the sky looks different depending on where you look at it from. What does it look like where Leona-senpai and Ruggie-senpai are, I wonder… Maybe they’re so busy that they haven’t even had a chance to notice the moon. If that’s the case, then I’ll have to catch up to where they are! When I get back, I’ll show them just how strong I’ve become!”
Vil Schoenheit…
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… looks perfect laid out against the backdrop that is Diasomnia. His austere looks and overwhelming aura make him the perfect evil queen of the castle. Every picture he takes of himself inevitably involves his face being illuminated by sinister green flames or an imposing dragon glaring down at him. Fitted in his own Diasomnia uniform, he gives off stronger villain vibes than ever “… This is hardly the sort of thing I need for my image,” Vil sighs.
Indeed, Diasomnia can be quite archaic in its ways–but in coming from Pomefiore, Vil brings with him a certain sense of respect for the old. He recognizes the past as not superior nor inferior, but as a basis for which the future is forged from. To him, it’s crucial to understand and to be aware of what came before so he can build himself up from that. This philosophy is what guides him as he learns to adapt to the lack of modern amenities in Diasomnia.
Like Riddle, he is keen on doing his own thing, regardless of the comments that others make. (Since when has a queen like him let the thoughts of his subjects dictate his behavior?) That means rising bright and early to train with Jack, engaging in a thorough self-care routine, and maintaining a healthy diet and sleep schedule. Unlike Riddle though, Vil’s anger is more icy than fiery. If someone offends him, they’re met with a cold shoulder and perhaps a cool tongue lashing.
For the most part, Vil acts courteous to his other dorm members–for it is easier to attract bees with honey than with poison. His natural charisma and charm get him in the good graces of some students, who pass on their knowledge of certain potions and curses. One sleeping curse he hears of is so powerful that it could only be broken by true love’s kiss! Vil shivers, praying that such a thing would never come to be weaponized.
He continues to work on crafting his own homemade cosmetics. Vil has to change up the ingredients in them, since he no longer has access to the same things he’d have back in Pomefiore. Thanks to his new connections, he’s able to obtain rare plants from the Briar Valley to use in his lotions and liquids. Vil also experiments with repurposing the creeping bramble around Diasomnia in various forms—dehydrated to brew a tea, powdered as a setting product, pounded into a paste for a wash-off mask…
He changes up his style to feel more “at home” in his new territory, adopting more vintage clothing and accessories to suit the era which the castle comes from. At any given point, Vil will look like he has just walked out of filming for a historical drama or a period piece.
Vil had always thought that Epel would be his biggest problem child… but hey, Idia is a close second. While Riddle harps on his in-person attendance, Vil focuses on how Idia chooses to present himself in both appearance and behavior. “For Sevens’ sake, you’re the son of the distinguished Shroud family. It’s high time you started acting like it,” he chides his peer. “You’re wasting your good looks with that gloomy expression and hopeless slouch!!”
After witnessing how well-trained the students of Diasomnia are, Vil has a newfound respect for his fellow dorm leader, Malleus. It’s not like he’d ever share the compliment out loud, but for him to have a positive opinion of the man who constantly misses dorm meetings is still a step up. It seems that they do have some things in common.
“It is said that the Thorn Witch boasted great grace and decorum. If Diasomnia is a reflection of her character, then I can say with confidence that my expectations have been met. Beyond the superficial aspects–although I do find them to be in good taste–there is a noble spirit that runs throughout the dormitory. As much as it pains me to say this, not even Pomefiore would be able to replicate such elegance. Hmph, we’ll just have to polish our own unique traits such that our sparkle rivals Diasomnia’s.”
Idia Shroud…
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… couldn’t be more unenthused. Not only has he been forced out of his room and deprived of his vast collection of tech, anime, manga, and games–but now he’s trapped in the same living space with all kinds of super strong personalities! It sounds like a plot straight out of a meta harem manga where the main character wants no part in any of it, he grumbles. S-Save me from this living hell, Ortho!!
He tries to minimize his presence as much as possible, but it’s difficult to do when his flaming hair makes him easy to spot in every dark corner or amid the sconces lit with green flames. (Everyone’s so quick to hone in on him, it gives him near heart-stopping fright!!) Because of this, Idia has chosen to wear his hood up most of the time (in hopes of diminishing any light he’d be giving off). 
He’s so disappointed that he didn’t at least get lumped into a dorm with a cute cat (Idia had been praying for Grim, but even Leona would have been acceptable). But nooo, instead he gets stuck with a muscly dog man. Why’s my gacha luck so bad IRL?! Cats are obviously far superior to dogs, NO QUESTION!! (Jack wonders why Idia stares so intensely at him, but maybe it’s best he doesn’t ask…)
Diasomnia has wifi, but it’s not nearly as fast as Idia would like for it to be. He constantly complains about missing the high speed internet of Ignihyde, though he supposes it’s sufficient for gaming. Idia laments to his online gaming buddy, Crimson Muscle, who reassures him that all will be well; Gloomy Samurai will surely get over this rough patch!!
This man can’t be left alone to just be a nerd in peace!! Idia could be playing a fantasy game, watching an anime, or reading a manga, and out of nowhere a Diasomnia kid will pop up and lecture him about how actually the depiction of dragons in that game/anime/manga is inaccurate, or how it spits upon Malleus’s image to indulge in such materials. Idia often doesn’t have the energy or the confidence to fire back, so he’ll pack up his stuff and rush away. In his mind though, he’s cursing out the killjoys! (Idia gatekeeps on a regular basis, but he can’t take it when others do the same to him.)
He doesn’t get the hype around all the Draconians who stan Malleus or claim him as their oshi. Idia’s just smart enough to know when to zip his lip so as to not incite an angry mob. (What’s so great about that guy anyway? It takes more than being an OP character to get Idia’s attention!) Unfortunately for him, a Diasomnia mob mistakes Idia waving green glow sticks for an online concert as a sign that he, too, is a massive Malleus fan. This leads to Idia being introduced to other Draconians (he was too timid to correct them) and thus getting locked into a miserable cycle of being force fed boundless praise for their dorm leader and expecting Idia to echo their sentiments.
He takes solace in knowing that the biggest Draconian of them (Sebek) all isn’t around to shout in his ear about WAKASAMA this, and HUMAN that… but it’s honestly just as bad to have Riddle nagging him in one ear and Vil nagging him in the other! Idia feels like he’s playing a stealth level every time he has to exit his room—cuz once either of them catch wind of him, it’s Game Over!! It’s safest for him to just hole up forever…
Because Ortho begged him to try and make new friends, Idia attempts to try and start a D&D (or whatever the Twisted Wonderland equivalent of it is) campaign up. Something simple that allows for socializing! … The problem is, the Diasomnia students are WAY too competitive and take the game super seriously. They even have the gall to defy HIM, the DM! (“Womp, womp, womp. Your character died! Sure sucks to be you, hihihi!” “I roll to stab the DM and claim his position as god of this world!!” “LOL, you can’t do that, dude…” “… I roll to stab the DM.” “I LITERALLY JUST SAID THAT’S A NO-GO!!”) They get nowhere, so Idia has to shut it down.
“D-Did all the elements of the world come together one day and decide to dunk on me or what?! E-Every time I leave the safety and comfort of my bedroom, th-there’s some kind of world-ending event thrust in my face... I-I’ve been kidnapped by a ghost, pulled out of school to run tests on my classmates, possessed... B-But even worse than all of that is... being forced into social situations I didn’t ask for!! Seriously, not a single soul wanted that birthday interview ‘oh, if you had to pick a different dorm to join’ hypothetical to come true!! If this is some kind of cruel and unusual joke, you can pop out and point and laugh at the geek already! J-Just get it over with so I can go back to my uneventful otaku life already!!”
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38gayrats · 3 months ago
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Homestuck Oc cheat sheet
The protagonists:
Rattie Tanjay (she/her) Knight of Light (indigo blood) Land of Steam and Shrapnel, denizens are man sized beetle creatures.
Friefa Skagit (he/they) Thief of Void (violet blood) Land of Treasure and Sea, denizens are fish creatures with legs
Godyar Phorio (they/them) Seer of Time (rust blood) Land of Glass and Schedule, denizens are man sized owl creatures that speak in reverse
Edveet Fezluh (he/she/they) Sylph of Breath (Cobalt blood) Land of Jungles and Storms, denizens are walking mushrooms
Sevrum Donnai (ey/em/eir/eirs/e're) Page of Doom (bronze blood) Land of Ruins and Plague, denizens are ghost thingys
Sylenc Tilmin (she/they) Heir of Rage (purple blood) Land of Nothingness and Pressure, has no denizens (?)
Uliova // Ova (it/its) Mage of blood // Uli (She/Him) Witch of Blood (jade bloods, Uli being a rainbow drinker) They share the Land of Rivers and Gore, the denizens being a mix of weird flesh creatures piloting ancient skeletons
Zirtul Rhulen (they/it) Rogue of Mind (teal blood) Land of Mazes and Darkness, denizens are thoughtless jellyfish-like things, floating about, glowing softly
Charle Netory (they/them) Maid of Hope (Olive blood) Land of Magic and Mountains, denizens are Rabbits
Exploz Demoli (he/they) Prince of Space (Gold blood) Land of Chaos and Frogs
Thr Sunset Mob:
Spades Noir (Jack noir/spades slick)
Clubs Droll (Clubs deuce/courtyard droll)
Hearts Brute (Hearts Boxcars/hegemonic brute)
Diamonds Dignitary (Draconian dignitary/diamonds droog)
The antagonists:
Luknut Ugzite (he/him) Bard of Life (fuchsia blood) Land of Corruption and Tar
The Executioner (they/them) Prince of life {an adult troll, not unlike the condense} (fuchsia blood) is from a doomed session, has no land
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thesffcorner · 4 days ago
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Part 1: Dishonored
Dishonored is a 2012 first person stealth/action-adventure game developed by Arkane Studios and published by Bethesda Softworks. It was followed by 2 pieces of narrative DLC released the following year, the Knife of Dunwall and the Brigmore Witches, and then a sequel game, Dishonored 2 in 2016. The final piece of the franchise is Dishonored: Death of the Outsider, coming out summer 2017. It is highly unlikely that we will ever see another game in this series, so for now, DotO is the franchise' end.
Overview
Dishonored is set in the fictional Empire of the Isles, a fantasy world loosely inspired by a mix of XIX century U.K. politics and XX century U.K. fashion and technology. The Isles' ruling family are the Kaldwins, and the capital is Dunwall. 
You play as Corvo Attano, Royal Protector of Empress Jessamine Kaldwin. Corvo is a veteran, having served in the military under Jessamine's father, and is now her closest confidant and lover. 
The game starts with Corvo returning to Dunwall, following a mission he had been sent on by Jessamine. A rat plague is quickly spreading throughout the city, and Jessamine suspects foul play.
Corvo returns 2 days early and inadvertently get caught in an assassination attempt on Jessamine. He fights off the assassin Daud and his Whalers’, but fails to stop him from killing Jessamine, and kidnapping her daughter, Princess Emily. Corvo is framed for the crime and arrested. 
As you can probably tell, the story isn't the most original, even if we just focus on video games. It's a little bit Count of Monte Cristo and a little bit John Wick - Corvo has to clear his name, rescue the princess, and kill the usurpers.
Where the first game really shines is the world-building, atmosphere, gameplay, and character writing.
World-building:
Dishonored’s world is breathtaking and meticulously crafted. 
The city of Dunwall is an industrial port, built on the banks of a traffic heavy river. It’s a city of towering, metal buildings, narrow, interlocking streets, factories, assassins, gangs, and disease, with only occasional glimpses of the city’s more glorious past and beauty. The opening sequence gives us just enough of Dunwall's beauty to make us understand what the characters are fighting for. 
Left unchecked, the Weeper plague has ravaged the city; the rich throw lavish parties while the poor suffer under the draconian policies of the City Watch, and the bloodlust of the gangs. Dunwall is corrupt from the head down; Corvo is framed by the new Lord Regent and High Overseer, who torture him moments after the game presented them as allies.
The streets are mostly devoid of friendly NPCs, and the few you encounter are desperate runways, people who are already ill or have resigned to their death. Everyone in Dunwall is power hungry, mad, or desperate; the only question is how much of Corvo’s soul will be left after everything he will have to do to save Emily. 
Art Direction:
There is no doubt that Dishonored has withstood the test of time, and that's in large part owed to the game's art direction. The characters and buildings are heavily stylized, with sharp, blocky models, strong colors, and excellent lighting.
The color palette is mostly grays, blacks, and blues, but occasional splashes of vibrant greens, purples and reds provide just enough of an escape from the decay and despair of the plague, giving the game an ethereal, otherworldly atmosphere. 12 years later, and I still regularly see gif-makers and artists creating beautiful snapshots of the Outsider shrines, Campbell’s office, the Hounds Pit Pub, or the Golden Cat, and they look as beautiful as they did the first time I played it.
World and Level Design:
The game's level design has likewise held up incredibly well.
The levels fit in a cohesive whole that gives the illusion that you are exploring a real city. Dunwall feels tangible; the developers use the repetition of areas to great effect, while expanding them just enough to make the player feel like he's building a map of the city. The way the hub-area, the Hound Pits Pub just ‘clicks’ in place is the cherry on top.
Individual buildings have actual entrances, with back doors leading into yards, basements, and apartments with functional rooms like kitchens and bathrooms. Corvo can climb through windows, across balconies and pipes, over roofs and flag posts and survey the streets below. In every game of this franchise, my favorite levels are the ones where I get to sneak around the dark alleys, waving from roof to apartment window, getting a bird’s eye view of each district. The sectioned off areas form natural boundaries to the levels, and I desperately wanted to climb over them and see what the rest of Dunwall looked like.
The game is littered with tons of notes, posters, books, journals, letters and audiographs to find, all fleshing the world out. I especially love the posters on the streets, advertising canceled operas and concerts, as well as the propaganda posters urging citizens to drink elixir or obey the City Watch. Sometimes you don’t even need to read the journal pages; sometimes all you need are two corpses embracing, hiding in the sewers to feel the plague’s impact. 
Speaking of corpses, you will be seeing a lot of them; by the time you leave Coldrige, the plague has decimated most of the city, with entire districts walled off, a mandatory sundown-sunrise curfew, and an overbearing PA system that constantly reminds you of the blocked streets and districts, the curfew, or to report anyone or anything suspicious to the City Watch. 
The dead and the sick are thrown into massive piles in the sewers or the Flooded District. Very few avoid getting ill, and those who do die alone or turn into shambling corpses who retch disease and flies called Wheepers. 
I don't think the game has a more effective 'enemy' than the Weepers. They are not actually considered 'hostiles' by the game; they are just sick people for whom the disease has progressed to such a degree, they are barely human. They shamble and mindlessly charge at Corvo, they scream and puke bile, and they hit like trucks. They rarely appear alone and will easily swarm if alerted. Even the noise they make when they are close by and not aggressive is eerie, a quiet sobbing and retching. 
The Weeper plague is carried by rats, which are likewise formidable enemies. Swarms of them will attack you or any other NPC/dead body in the vicinity, and they will clean off the flesh in seconds. They can also become an ally, if you learn how to direct them to kill enemies or possess them to sneak into places. 
Dunwall is powered by whale oil, which fuels the city’s electric streetcars, streetlamps, machinery, tallboys, and various weapons like the walls of light, pylons, electric bolts, and mines.
However, thousands of years before, a different city stood where Dunwall now stands, and its people carved the Outsider’s mark in whale bones, creating bone charms. The Outsider, a figure of folktales and myths can bestow his mark on the chosen, giving them extraordinary powers. He lives in the Void, a place outside of time and reality, and people still pray to him, erecting shrines in his name, and carving and collecting bone charms.
The Outsider can see the past and the future, and he cares little for human morality. He cares about the unravelling of history, and his mark on Corvo gives him magical abilities, which can be unlocked and upgraded via runes and bone charms. To find them, the Outsider gives you a heart, which marks their location and also lets you hear the thoughts of characters around you by pointing it at them.
The Isles’ religion, the Abbey of the Everyman, hates the Outsider, and they are not wrong to call him a trickster. The people the Outsider marks can create untold destruction around them, and the Outsider simply watches, unconcerned with how his gifts are used. The poor and downtrodden pray to him, but it’s unclear how much he responds or if at all. Characters are often shown as being driven mad by the influence of his bonecharms and runes, and they are confiscated and banned by the Abbey. 
Part 2: Dishonored: Characters
Main Menu
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