#dota 2 arc warden
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miamipalms · 11 months ago
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few sketches
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newborn Atropos, rebellious Darkterror...
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arc warden for artist from dota 2 ask :>
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shathra for my friend <3
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more simple sketches here with my lovely faceless chthonic dudes
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forcedevil · 1 year ago
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dota queue sketches
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fobosfear · 1 year ago
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Reddit loved those sketches I don't even know why lol
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siddbb420 · 2 years ago
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[Top 5] Dota 2 Best Arc Warden Builds To Win Games (7.32d)
https://www.gamersdecide.com/articles/dota-2-best-arc-warden-builds
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mikedrawsdota · 6 years ago
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Arc Warden
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mytrainline · 2 years ago
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critrole dota2 collab when? hear me out.
theyre already going nuts with the personas anyway, so why not?
Fjord Kunkka
Beauregard Marci
JESTER ARC WARDEN
Yasha Sven (of course. Gods' strength makes her wings pop out)
CADUCEUS DAZZLE
was honestly thinking about Caleb Lina, but caleb doesnt go zoom when casting fire spells, so Caleb Invoker would be better. You could think his summoned fire spawns are spirits of his parents! 🙂🙃
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novyispainting · 3 years ago
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Fanart of Arc Warden from DotA 2. Tried to make this as a mock Artifact card art.
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thearin · 8 years ago
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neatbender · 8 years ago
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Dota 2 Arc Warden & Zeus Arcana
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stupah · 8 years ago
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thanks for putting up with all the dota, friends!
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lance-arts · 7 years ago
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Buncha heads of various DOTA 2 characters!
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iakatsukiray-blog · 5 years ago
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English Homework))
Hello. Today I will talk about my favorite pro-team in DoTA 2 - OG. OG was created as the new team of former (monkey) Business players. The team's breakthrough occurred at the Frankfurt Major in late November, 2015. They fought through the lower bracket, defeating TI5 champions and runner-ups, Evil Geniuses and CDEC Gaming. By winning the 2017 Kiev Major, OG became the first team in Dota 2 to win four Dota Major Championships. In August 2018, OG became the first team to win The International from an open qualifier. The final of the event was the subject of a 2018 episode of "True Sight", making OG the only team to be featured in the series more than once. In August 2019, OG became the first team to win more than one TI by winning TI9.
The International 2018: A Dota 2 Cinderella Story
TI8 was looming, but OG still had a tough road ahead: the brutal Bo1 gauntlet of the Open Qualifiers followed by the Regional Qualifiers. Due to the instability of the European scene in the past season, the Open Qualifiers were unusually stacked, yet OG managed to easily secure a Regional Qualifier spot through the first Open Qualifier. The team showed even more promise during throughout the Regional Qualifiers, ending the Group Stage without dropping a single game and taking the direct route to the finals in the playoff bracket. There they would meet another new team in Wind and Rain, whom they defeated 3-1 on the backs of Topson's Pugna and ana's Phantom Lancer, to become the only European Qualifier team at TI8. Placed into Group A, alongside DPC giants Team Liquid, PSG.LGD, and Mineski, OG's task at TI was looking daunting. It would not get any easier after disappointing results in the first day of the Group Stage: despite taking a game off of favorites PSG.LGD, they were later swept by Team Liquid. As a result, after two days of the group stage, OG found themselves in the lower half of Group A. But a fantastic third day in the group, going 5-1 in total, dropping only a single game to Fnatic, would prove to be enough to just secure OG a top 4 finish in their group and thus a spot in the Upper Bracket of The International 2018 Main Event. Group B winners VGJ.Storm naturally chose OG as their opponent in the first round of the Upper Bracket, as OG was still looking like an underdog. However, OG shocked their opponents, beating them in two straight games. Still, OG was considered the underdog for the next round against Evil Geniuses, where they would meet up against former teammates Fly and s4. Not unwarranted, however, as EG had been showing a fantastic performance up until this point. But it would not be enough against OG, who beat them 2-1 in an intense series for a spot in the Upper Bracket Final against heavy favorites PSG.LGD. And again, against all odds, OG would prevail and secure their spot in the Grand Final in another intense, nail-biting series against PSG.LGD: Game 3 had OG with their backs against the wall and LGD looked prime to take their Ancient. With ana's Spectre down without buyback, it would be Topson's Arc Warden that almost single-handidly defended against three LGD members and led the chase after the remaining two LGD members attempted to back off. With few heroes left, LGD was unable to stop OG's assault on their own Ancient. The Grand Finals would see a rematch with PSG.LGD, that would only be the second time a TI Grand Final would go to the full five games. OG took game one on the backs of Topson's signature Monkey King and ana's Spectre. But LGD would hit back hard, taking back-to-back games and putting OG's backs against the wall once again in Game 4: after a relatively even early and mid-game, LGD took a lead after consecutive kills on ana's Phantom Lancer and Topson's Invoker and were able to secure two lanes of Barracks. But mistakes on LGD's part and OG's fantastic teamfight execution in LGD's safelane resulted in Ame's Morphling being dead for two minutes without buyback and OG able to take their own lane of Barracks. From that moment onwards OG was firmly in the lead, but a clutch Blink-Call by Ceb would secure OG's comeback with three members of LGD dead without buybacks. LGD did not let themselves be shaken from that game, though, as they came out swinging in the final game of the Grand Finals: on the back of fy's fantastic rotations on Earthshaker, LGD was able to take a sizable lead after the early game. But once again it would be OG's superior teamfight execution, this time around Roshan's pit, allowed OG to take a commanding position and finally the game. With that OG were crowned as the champions of The International 2018. They took the long way from the Open Qualifier and were considered underdogs throughout the entire event until the final game, but ultimately they showed the necessary resilience to come out on top. It would be the first time that the West was able to take two TI championships in a row, as the familiar East-West cycle of TI champions was finally broken.
Active players roster: Anathan <<ana>> Pham (carry) Topias <<Topson>> Taavitsainen (mid) Johan <<N0tail>> Sundstein (support) Sebastien <<Ceb>> Debs (offlaner) Jesse <<JerAx>> Vainikka (support) Titouan <<Sockshka>> Merloz (coach)
I'm rooting for this team two years. My dream is get on Epicenter Major in Moscow and meet my idols there. This tournament usually is taking place at June. Unfortunately I can't get there due to exams. But I hope that in year I can visit Epicenter.
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faithpupy · 8 years ago
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Hey look it’s that hero I played like twice.
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gamechanblog · 6 years ago
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Gameplay Update 7.21d - Dota 2
AEON DISK
Recipe cost reduced from 1250 to 1100
GUARDIAN GREAVES
Recipe cost increased from 1700 to 1800
ROD OF ATOS
Cooldown increased from 16 to 18
Cast range reduced from 1150 to 1100
SOLAR CREST
Target attack speed increase/reduction changed from 70 to 80
ARC WARDEN
Agility gain increased from 2.1 to 2.4
TEMPEST DOUBLE
Tempest Double duration increased from 16/18/20 to 16/20/24
AXE
Strength gain increased from 3.2 to 3.4
BROODMOTHER
Base damage increased by 3
CENTAUR WARRUNNER
DOUBLE EDGE
Double Edge damage increased from 40/60/80/100% to 60/80/100/120%
TALENTS
Level 20 Talent increased from +50 Retaliate Damage to +70
CHEN
DIVINE FAVOR
Divine Favor duration reduced from 14 to 8/10/12/14
DRAGON KNIGHT
ELDER DRAGON FORM
Elder Dragon Form slow increased from 30 to 40
TALENTS
Level 10 Talent increased from -20% Breath Fire Damage to -25%
Level 15 Talent increased from +300 Health to +350
Level 20 Talent increased from +150 Gold/Min to +180
Level 25 Talent increased from +1.75s Dragon Tail to +2s
DROW RANGER
Agility gain increased from 2.5 to 2.8
Base agility increased by 6 (base damage unchanged)
EARTHSHAKER
Base armor increased by 2
ENCHANTRESS
Base strength increased by 1
Base intelligence increased from 17 to 19
GYROCOPTER
Base damage increased by 3
TALENTS
Level 10 Talent increased from +200 Health to +250
JUGGERNAUT
OMNISLASH
Omnislash cooldown increased from 130 to 140
LESHRAC
DIABOLIC EDICT
Diabolic Edict damage reduced from 11/22/33/44 to 8/20/32/44
LIFESTEALER
RAGE
Rage cooldown increased from 16 to 18
LINA
Agility increased from 16 + 1.5 to 23 + 1.8
MARS
Strength gain reduced from 3.6 to 3.2
SPEAR OF MARS
Spear of Mars vision AoE reduced from 500 to 300
GOD'S REBUKE
God's Rebuke manacost increased from 55/60/65/70 to 65/70/75/80
TALENTS
Level 20 Talent reduced from +1.5s Spears of Mars Stun to +1s
NAGA SIREN
MIRROR IMAGE
Mirror Image illusion incoming damage reduced from 400% to 350%
OMNIKNIGHT
Base armor increased by 1
ORACLE
FALSE PROMISE
False Promise cooldown increased from 100/65/30 to 115/80/45
False Promise manacost increased from 100 to 100/150/200
False Promise cast range rescaled from 1000 to 700/850/1000
PANGOLIER
LUCKY SHOT
Lucky Shot can no longer apply both silence and disarm at the same time
Lucky Shot chance reduced from 20% to 17%
ROLLING THUNDER
Rolling Thunder manacost increased from 100 to 100/150/200
PUCK
DREAM COIL
Dream Coil no longer latches on Spell Immune units for non-scepter version (primarily affects new leashed status effect)
TALENTS
Level 10 Talent changed from +5 Armor to +125 Cast Range
Level 10 Talent changed from +10 Intelligence to +5 All Stats
PUDGE
FLESH HEAP
Flesh Heap regeneration increased from 3/6/9/12 to 5/8/11/14
QUEEN OF PAIN
Base armor increased by 1
SAND KING
SAND STORM
Sand Storm damage increased from 20/40/60/80 to 20/45/70/95
BURROWSTRIKE
Burrowstrike cast range increased from 350/450/550/650 to 400/500/600/700
SHADOW SHAMAN
Base intelligence reduced by 2
SILENCER
GLAIVES OF WISDOM
Glaives of Wisdom damage increased from 25/40/55/70% to 25/45/65/85%
SKYWRATH MAGE
MYSTIC FLARE
Mystic Flare damage increased from 600/1000/1400 to 700/1150/1600
SNIPER
SHRAPNEL
Shrapnel replenish time reduced from 50 to 40
TAKE AIM
Take Aim active cooldown reduced from 15/12/9/6 to 9/8/7/6
SPIRIT BREAKER
CHARGE OF DARKNESS
Charge of Darkness cooldown reduced from 12 to 11
STORM SPIRIT
Intelligence increased from 22 + 3.7 to 23 + 3.9
STATIC REMNANT
Static Remnant damage increased from 120/170/220/270 to 120/175/230/285
ELECTRIC VORTEX
Electric Vortex pull distance increased from 140/180/220/260 to 180/220/260/300
TEMPLAR ASSASSIN
Agility gain increased from 2.8 to 3.2
MELD
Meld debuff duration increased from 10 to 12
URSA
Base armor reduced by 1
VENOMANCER
POISON NOVA
Poison Nova scepter damage increased from 60/85/110 to 75/100/125
VIPER
Agility gain reduced from 2.8 to 2.5
NETHERTOXIN
Nethertoxin cooldown increased from 5 to 6
WINDRANGER
Base strength increased by 1
FOCUS FIRE
Focus Fire attack speed changed from 425 to 450
ZEUS
Intelligence increased from 20 + 3.1 to 21 + 3.3
STATIC FIELD
Static Field damage increased from 4/6/8/10% to 5/7/9/11%
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siddbb420 · 2 years ago
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[Top 10] Dota 2 Arc Warden Counters (Best Heroes Against Arc Warden in Dota 2)
https://www.gamersdecide.com/articles/dota-2-arc-warden-counters-best-heroes-against-arc-warden
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tittael · 2 years ago
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Dota underlords meta
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#Dota underlords meta update#
When I checked earlier we were at 15k current players. Because they want to reach 5k, 6k (in fact, they cant reach here, 1% player can do it) Players blame every day but they still play the game. Like dota: it is so so so hard to get 5k mmr, 6k mmr.
#Dota underlords meta update#
I just want to say “they need update and make the rank game harder, even super harder” When you have many players, they will want to buy items for their hero. They can sell items to get money like Dota. There is also so much toxic RNG in this game like BTC which still has not been fixed, so that a lot of ppl just straight up quit and spent their nights preferly praying that this game dies asap. There wont be big tournaments from valve, the player numbers are not giving this besides the fact that it is just not a game fun to watch.Ī competitive game without tournaments is just lame af at this kind of times where players make millions playing esports. Originally posted by StopMakingGamesV4lv3:Game is just over. I dont understand why they dont add new hero, DAC do it every week! I post the topic because the game is boring. Just read the update and try some matchs, i can know the meta. If today's patch doesn't fixed the boredom or the long time arc warden problem, I think I am going back to Dota. RNG doesn't impact gameplay much tho as compared to previous *** meta, why bother rolling for weak unit? just save and level up to get those tier 4 and ace where you only need a couple of them that can win you the game, further with the high rates and only need ** to be power, it wasn't about RNG, but the same and predictable gameplay which make it less fun and enjoyable. Originally posted by PrinceRuthless:Every game, is now full of Arc warden Enigma Disruptor Tidehunter, rework on blacklist make it hard to get *** tier 1, further with the low rates of tier 1 and 2, hence committing to an alliance rarely win you the game, get a disruptor/enigma and you feel the difference in power!
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