#dndmonster
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Anything can be an ecosystem, it is just a matter of nutrients and consistency. So often we think that habitats are things that only exist outside our walls, where civilization hasn't fully taken hold. Some folk think we sapient species live completely separate from the natural world, that our lands are omitted from everything else. To them, there is a clear line between what is "nature" and what is "civilization" and once you cross those boundaries, the other ceases to be. But in truth, it is all connected, and our homes are a part of the system like everything else. A city may seem vastly different from any other habitat on the planet, but it is still an ecosystem nonetheless. We are but the fauna running about within, and one of the species that thrives in it. And to the shock of some, there are other creatures that do incredibly well in these man-made habitats, finding living within them just as comfortable as we do.
Sewers and dumps don't seem like much but areas of pure filth, but there is still nutrients to be found. Just because we don't eat the stuff doesn't mean it is useless. Look at the dung beetle, an insect that lives off of fecal matter. While a sewer would be a vile land for us, it would be a paradise to such a coprophage. Things in the wild feed off of waste, it is a natural thing. So when we make areas that are nothing but filth, then some species flock to it, seeing an endless buffet. The Otyugh is one such creature.
When one first sees an Otyugh (probably in illustration over real life), it may be hard to wrap your head around what it actually is. The anatomy seems all over, with arms, legs and heads starting to blur together. Some would claim they are a three-legged species with two tendril arms and a large eye stalk, which is an understandable mistake. The Otyugh is hard to decipher as it moves and feeds, and its anatomy changes depending on the situation. In truth, it is actually a large echinoderm, one that possesses six limbs. Two of these arms are sensory, while the other four are designed for feeding, manipulation and moving. All six have sensory organs for smelling and tasting the world around them, but only two have prominent eyes. These organs are much stronger on these limbs, versus the crude eyes on the others that can only tell between light and dark. All arms work together to help the creature move and feed, though hunting for food isn't exactly a challenge for an Otyugh.
As I made clear, this species is one that feeds entirely on waste, finding poop and filth quite delicious. It isn't just feces, it is anything rotting, foul and discarded that they eat. Their central mouth is a complex arrangement of grinding plates, shredding teeth and potent acid, all designed to consume absolutely everything that gets shoveled in. They are the cleanup crew of the world, like all scavengers, and will erase any detritus or corpse that has been left behind. They are practically immune to poison and disease, devouring plague ridden carcasses without worry. They are essential creatures to areas rife with rot, which is why they have found their way to humanity's sewers.
Otyugh are a species that originally relied on dragons and other megafauna to survive. Their vast amounts of waste gave the Otyugh sustenance, and thus they were commonly found near dragon lairs. Small creatures don't offer enough for such large beasts, but that changed when some species started stockpiling their filth. When the Otyugh caught wind of humans creating places specifically for waste and trash, they were quick to move in. Here was another consistent source of food, in a place that seemed tailor made to them. At first, people were repulsed, but then they realized if they didn't want the Otyugh there, then they would have to go down there and drive them out themselves. Suddenly, no one was complaining anymore.
While most folk don't bother with these creatures, times do come where people do confront them. I know in some big fancy cities, they don't like the image of a giant poop eating seastar dwelling below, so they got the bright idea of getting rid of them. In other cases, their population gets out of control and they start looking for extra sustenance in face of all this competition. Whichever the reason, trying to drive one out or fight it will quickly make you regret your life choices. Otyugh may be sewage suckers, but they can be extremely dangerous. Their tendrils are dexterous and thorny, capable of whipping them with deadly force. Their limbs are many, allowing them to attack from many angles and continue the battle should they lose one or two. The maw in the center of it all is an "everything-grinder," which can reduce an armored warrior to juice if they get too close. On top of all that is the fact that they are dripping with filth and vileness, which can lead to nasty infections or sickness should one be exposed. Sometimes slayers will succeed in killing an Otyugh, only to succumb to a horrible rotting disease weeks later from a mere scratch they had received. In most cases, fighting them is straight up not worth it. It should only be a last resort, for when the Otyugh start spilling out from their sewer homes and begin eating "fresher" things.
To go back to that earlier mistaken description, of a beast with "three legs, two arms and one eye stalk," there is a reason that was a common belief. When Otyugh are feeding, they are laying down in the ocean of filth, positioned like any seastar you would see on the coast. Mouth down, arms out, just enjoying life. When buried in this waste, you can't really see them. Their bodies are colored and designed to fit in with piles of manure and disgust around them (as if anything would want to eat them), and thus folk miss them most of the time. However, when threatened, the Otyugh will rear up to look much larger and expose its pulverizing maw. This is done by using three tendrils for support, like legs. Two feeding limbs are flailed about in a threatening manner, while a sensory tentacle is held high for it to see its attacker. Now that it has made itself obvious and known, people start paying attention. This is why that description became commonplace, as these postures were how folk even got to see them most of the time!
A funny thing to note is that humans are probably way more familiar with the Otyugh than dryads. Honestly, it was a while before I even got to see one myself! This is because dryads collect and compost their waste at home, making sewer systems rare in our towns and cities. Due to large efforts to recycle and reuse, we don't have large areas of the stuff for an Otyugh to settle in. This isn't meant to be a dig at humanity, more just a neat observation. I will say that some dryads made a business of utilizing an Otyugh to rapidly breakdown substances and objects a normal household couldn't properly handle. It is like a rapid transformation of waste into fertilizer, for those who don't want to wait. Bring your junk to these places, let the Otyugh eat it and get its fertile expulsions in return. An odd business, but it seems to be working pretty well! Of course, there are also rumors that some of these establishments earn the real coin from folks who want certain "somethings" to "disappear..."
Chlora Myron
Dryad Natural Historian
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"Otyugh"
While this entry is written by Chlora, it is one that I would say is not canon. Mainly because I know the DnD company is incredibly litigious and not fans of their stuff being used anywhere else. I mainly drew this thing up because I thought it would be fun and the entry was me exploring the "what if" scenario.
But hey! An Otyugh that is an echinoderm! Hmm. Like a big ol seastar! Hmmm! Perhaps like a starfish! HMMMMMM!
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Scanlan and Vax (Sam & Liam) being BFF's
#fanart#criticalrole#critical role fanart#voxmachina#thelegendofvoxmachina#vax'ildan#scanlan shorthalt#liam o'brien#sam riegel#dndmonster#fantasy
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The Watcher sees you! 👁️
These dice are made by the one and only
@baronofdice -
https://baronofdice.com/?ref=DenOfDice 🎯⚔️🎲
❗If you want to have your minis painted and
converted by us - look up our bio❗
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The Forgework Bull is out! You can get the paper mini and #VTT Tokens plus some extra Patreon goodies HERE!
#dnd#dndstuff#dndart#dndcharacter#dndmonster#dnd5e#Dungeons and Dragons#pathfinder#forgework#papermini#paperminiature#printandplay
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Read the full book on Wattpad, download an Epub on my website saga-of-a-new-world.com or read it on Amazon.
Hag
Thin, almost haggard humanoids with long, clawed fingers and the ability to wield hag magic, a unique combination of life and wild magic.
Anus Anima Magus. The hag is a creature of the forest. It's body is attuned to the soil and trees. It's bones contain magical organs that facilitate this attunement. Through the long claws that tip the hag's long, thin fingers, it may fashion the magic of the world around it into life spells and powerful wild magic. Hag magic is unique. Unlike mages, they form their spells by resonating with the surrounding world. Unlike druids of the land they cannot simply prepare any spell. They must learn the magic they cast and can manipulate it with enough precision to cast spells of masterful complexity. Hag magic is exceptionally versatile and perfectly tuned to rely on their innate magic.
Born by Magic. Hags are masters of undeath and life magic. They can heal, curse and will often summon undead into their service.
The magic hags wield serves an additional macabre purpose. Hags are an exclusively female species and do not conceive children sexually. Instead they must find a pre-adolescent human, elf, dwarf, giant, changeling, wildling, or half-human child and cast the Invoke spell on it. The hag then makes the hag invocation permanent on the child, causing it to develop into a hag as it reaches adulthood. Hags inherit many traits from their humanoid form, but also from their new mother.
Different hags have different preferences for targets, but most have a particular fascination with the slender figures of elves and dislike the bulky frames of dwarves and giants. Ironically, that makes it far easier to get along with giants and dwarves. In the Other World it wasn't uncommon for hags to ally with dwarves or giants against elves.
#hag#witch#haloween#annis#agatha#dndmonster#conceptsheet#roleplaying#fantasyanimal#FantasyArtwork#MythicalCreatures#DigitalSketch#DrawingInspiration#Sketchbook#EpicFantasy
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A commission I finished in 2022 of the big bad of my brother's campaign. This is Phalanaax, once a beholder it has been twisted into something... worse. This piece pushed me way out of my comfort zone; I don't usually draw monsters and especially in an environment. It was a good challenge.
#dnd#dnd5e#dungeonsanddragons#dndcharacter#dndart #fantasyart#digitalart#ttrpg#commission#CSP#dndmonster#beholder#dwarvenruins
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Oh? Someone seems to have left this beautiful dog unattended in the bazaar. Here small animal, come her… OH GODS! NOT A DOG!
#dungeonsanddragons#dnd#dnd5e#dndart#dndartwork#dndhomebrew#dndbeyond#wotc#ttrpg#ttrpgart#ttrpghomebrew#paizo#pathfinder#fantasy#illustration#dndstatblock#dndmonster#horrormovies#thething#johncarpentersthething
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🔥🦎💼 [creature design commission]
#illustration#digitalart#lizard#gecko#monsterdesign#creaturedesign#commission#commsopen#creaturecommission#firegecko#salamander#dnd#dndmonster#dndcreature#commissions
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ROLL FOR INITATIVE!! You've encountered a pumpking beholder. What will you do?
#halloween#beholder#dnd#bg3#pumkin#monster#dndmonster#digitalart#dndbeholder#fantasy#pumpking#deathclawstudios
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If you dig my art and want to be part of a great dungeons and dragons community join the epic isometric patreon and download all of our maps, minis, and icons for your next session.
#dndpodcast#roleplayinggame#tabletopgame#dndart#dndmeme#pathfinderrpg#dungeonsanddragons#dndcharacterart#dndmonster#d20#dungeonmaster#battlemaps#patreon
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Hypno shroom lures you in with their tamburin solo, then infects you with their hypno-spores
soon you're mushroompregant
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A FREE module!
Looking for a new adventure to throw at your players? Why not run our horror module for some scary good fun with friends? The Dread Lord's Talisman introduces you to 6 of Oscana's species, 5 new subclasses, and our new Coalescent class, plus monster stats, spells, and maps! Head over to our website and sign up for our email newsletter to receive this FREE module.
Written by the Master of Horror, Chris McAuley, and our very own Nell Quinn-Gibney, you won't be disappointed!
https://www.goldmountaingames.com/
Support us on Patreon for more great TTRPG content!
https://www.patreon.com/goldmountaingames
#dnd#fantasy#rpg#ttrpg#gmg#roleplay#dungeonsanddragons#creators#tabletoprpg#5e#opendnd#opengaminglicense#tumblr fyp#fyp#wotc ogl#wotc#dndmodule#dndmonster#module#5emodule
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Basalt caesilian
I hate this.
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The Dragonborn [Variant] is out too! You can get the paper mini and #VTT Tokens plus some extra Patreon goodies HERE!
#dnd#dndart#dndstuff#dnd5e#Dungeons and Dragons#papermini#paperforge#printandplay#pathfinder#dragonborn#dndcreature#dndmonster
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Read the book at www.saga-of-a-new-world.com
Harpy
Kathrin snaps open her eyes. She sees the sky as a blurred blue mess through her glasses. The metal frame is pressing against the side of her skull, but it feels dull, as though there is some sort of fabric covering her head. Behind her, the young woman can feel the cold, hard touch of the parking lot pavement against her back. She tries to move her arms and immediately realizes that her fingers feel stretched and heavy. As she lifts them to take off her glasses it's as though she's moving large fans. Her hands completely block out the sky. She fingers for her glasses and pulls them away with her thumb and index finger, both of which feel way too long.
She stifles a scream. Her body is covered in brown feathers. Her hands are large wings and her body more resembles a bird than that of a human.
— Kathrin's awakening in the New World
Harpies are humanoids with feathers, dexterous claws on their legs and wings instead of arms. Their eyes are excellent and their voices unmatched.
Harpies have humanoid bodies, with large chests and big wings instead of arms. Their body is covered in feathers that can have a variety of different colors but usually range from white to brown. Their shins and feet are naked and from them extend sharp, dexterous claws that can be used to grab prey and manipulate objects. These claws are more like hands, with several joints each and a wide range of movement. Since their shin is so long, they can reach up to their face. In addition to these claws, harpies have a long and strong thumb and a shorter index finger in the middle of their wings that is usually used to hold on to things or manipulate objects while on the ground.
The wings of harpies are relatively small when compared to their body, but are flexible. This makes long-distance sustained flight taxing since the harpy can't glide without constantly generating more lift by beating their wings. It does however allow for fast and precise maneuvering. By closing their wings halfway and beating them with high frequency, a harpy can even temporarily hover almost in place for a few seconds.
#harpy#mythological#birdpeople#avian#aarakocra#choso#kenku#dndmonster#conceptsheet#roleplaying#fantasyanimal#FantasyArtwork#MythicalCreatures#DigitalSketch#DrawingInspiration#Sketchbook#EpicFantasy
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