#disciple of the lich
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Group A Round 1
[image ID: the first image is of Kim Bok-Sil, a young woman with light, reddish brown hair. the second image is of Zolophilia, a girl with pink and green hair. end ID]
Kim Bok-Sil
wawawawa she’s so cute and sweet and I love her so bad.
Zolophilia
she is a little girl and also the god of terror. homunculus who was made to be evil n shit and now some priest dude unsealed her except the protag kicks her ass so she's just a little girl now. it's like, yeah she is 1000+ years old but she is a child and the story actually treats her as one! protag decides to adopt her because he can't just put her in an orphanage without risking that Philia blows it up lmao. She gets to keep most of her terror god powers and be silly with it <3 my insanely strong daughter who is made out of magic sand. she is so cute. give her your candy now.
#obscurecharactershowdown#group a round 1#obscure poll#kim bok sil#how to end an unrequited love#zolophilia#disciple of the lich
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While traveling through new lands, Adol and Kanata meet at a harvest festival. The two hit it off immediatly and swap stories about their various adventures, one party excited, the other filled with second-hand anxiety. It all goes well, until they meet a strange woman in a wolf costume challenging them to apple bobbing.
Who will win? Two adventurers or a dragon in wolf's clothing?
#Feli's Blorbo Brawl#ys series#adol christin#disciple of the lich#fe13#TIEBREAKER.... 2!!!!#another tie another grima
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⛧♱⛧
#old web#2000s#red#skeleton#gore#girl#old games#game#disciples#disciples 2#undead horde#undead#ghost#lich
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Before next week’s Fionna and Cake episode, we can really only guess as to why exactly the Lich explicitly didn’t kill Simon and company, but I wanted to compile all the ideas I’ve already seen!
Spoilers, obviously!
•The most common idea I’ve seen is that, due to the Lich’s connection to Golb, Golbetty is actively intervening to protect Simon. As if telling the Lich ‘No, bad disciple, don’t turn my failwife into ash’.
But that doesn’t quite track.
Golbetty hasn’t really made any visible moves to protect Simon (save for possibly preventing him from putting on the crown) at all up to this point, and even if the Lich not killing him was Betty’s doing, she’s still just leaving Simin alive but otherwise stranded in a dead world in which he will die of starvation.
Additionally, any protection from Golbetty would absolutely not have extended to Fionna and Cake!
•I’ve also seen a lot of people assume the Lich let them live and was playing possum like he did in the Time Room in order to gain access to multiversal travel: sure his own world is out of life, but there’s always more to snuff out in other universes!
But I don’t think there’s any plan here. The Lich makes it very clear that he isn’t initially aware that this is a Simon from another universe, he just thinks his world’s Ice King has come back from the dead.
Even then! Assuming he very quickly did the math and came to the conclusion that there could only be living beings in this world if they came from elsewhere and that waiting would let him hitch a ride out of this world with them and into a new one, he simply does not do that. The portal in the back of Simon’s head is wide open and the Lich does not spring into action and seize the opportunity.
•Similarly flawed is the idea that the Lich cannot harm them due to being in a similar ‘purposeless’ state as when he was stuck in the Time Room.
This one has the least going for it. Jerry is very much able to kill, and Simon Fionna and Cake are all very much able to die.
•This leads into the final possibility that would be really interesting if it were the case. The idea that the Lich just… decided not to do the one thing he’s been known to do, which is murder really good.
Sure, he seems to sputter and fade, but that’s only after seemingly very deliberately releasing the gang from his hold. But why?
Aside from being Golb’s last scholar, the Lich identifies himself twice as the ‘ceaseless wheel’. The imagery that puts to mind is both that of a grinding wheel, constantly grinding away at the life of the world, but also the imagery of moving forward. Progressing. ‘Ceaselessly�� moving towards his goal no matter what.
The Lich himself even goes as far as to say that something has changed. ‘In days of old’ he would have killed them… but then he can’t even finish one of his iconic monologues, even to explain what’s changed. It’s the biggest ‘Eh, why even bother?’ the Lich could give.
He’s eradicated the thing he’s defined himself as. The wheel has ground to a halt, it can’t get itself turning again.
In other words. Simon got it in one: the Lich is (very uniquely) depressed.
#fionna and cake#Fionna and cake spoilers#Fionna#Cake#Simon#Lich#The Lich#Golbetty#Golb#Adventure Time#Jerry#inb4 next week shows he really WAS playing possum or stopped by Betty or something lmao#rendering all of those moot#still tho! it is in my nature to preemptively ponder!
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Hi~ 😄
Can I request a Xenk x chaotic good Fem reader, where Xenk meets Reader by accident and she’s a sassy lady, who keeps getting her life interrupted by one ridiculous event after another..
like girl just want’s to be normal and raise her adopted child in peace, BUT NO~ ancient spirits & gods keep giving her gifts and blessing… mostly in spite that she ignores them, and amusement at her frustration about the whole thing.
The small sassy ball of chaos, to Xenk’s Tall calm problem solver~
Tired of all this shit (Xenk x fem reader)
Xena was a Saint in every form of the word. Loving every creature of the earth with any good in them. She however are different.
"I don't see the reason to let them have the helm Xenk. They wouldn't use the treasure for anything good."
Edgin smiles in his stupid cocky way.
"Is this your dear lady love?"
She scowl at him as Xenk kissed her check.
"Want will you do with Forge's treasure then huh? Share it with orphans like the Saint you are Edgin?"
"Like you know anything leech."
"Do not speak of my lover that way Edgin it is not only rude it is not clever. She has much more of a hold on stronger beings than you and your friends. When we first met she was fighting off Azuth."
The group fell into shocked silence before Simon spoke.
"The god Azuth?! How did you survive?!"
"Funny that I fell into one of his disciples wedding brigades and that apparently draws you a lot of negative attention."
"That's how we met in that same field."
Xenk kisses her cheek.
"Yeah he tried to save me and almost got killed which happened later again with the children of the night."
Simon dropped the book he was holding.
"And the time with the red Wizards reborn as a lich. That one really sucked."
"You fought a lich and lived!!!?!"
"Totally on accident too."
The group all stood in frozen amazement as she pick up the book Simon had dropped.
"I take back everything I said she can lead us anywhere."
Xenk smiled again.
"A wise choice my friend. A wise choice."
#xenk x reader#xenk yendar x reader#xenk the paladin#xenk yendar#dnd movie#dnd honor among thieves#dnd#dungeons and dungeons#dungeons and dragons honor among thieves
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Predicting Prehistory Entries
Charging Styracosaurus by @saltdust-crusader
Pesc, Primal Schoo by @wildcardgamez
Biotic Glaciation by @lich-of-the-golgari
Bone Spear by @bowtochris
Terami, Firestarter by @misterstingyjack
Ripclaw Raptor by @bergdg
Aerial Kick by @jerdle
Altonian Storyteller by @phyrexiandreadthot
Rapid Carrion by @the-gboi
Horned Guardian by @nordicfatcheese
Glyphbreaker Altisaur by @sombramainexe
Darting Meganeurid by @nine-effing-hells
Torchlight Meganeurid by @corporalotherbear
Jenka, Scarwitch Disciple by @salamileg
Cave Art by @i-am-the-one-who-wololoes
Underfoot Trapper by @an-anarchist-shapeshifter
Stonehewn Spear by @tanknspank
Evolutionary Explosion by @dabudder
Reduce to Prey by @helloijustreadyourpost
Fang Moonseeker by @horsecrash
Megalania Overlord by @cthulhusaurusrex
Marble Trilithon by @hypexion
Necrosaur's Rampage by @curiooftheheart
Gravefeaster by @just--a--penguin
Spiral Ammonite by @yourrightfulking
Saurid Ambusher by @reaperfromtheabyss
Corvid Weaponsmith by @maypletreeway
#mtg#magic the gathering#custom magic card#inventors' fair#entries#muraganda contest#predicting prehistory contest
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Music Monday + "Your OC as cannibalism"
Tagged by @inafieldofdaisies
Tagging @socially-awkward-skeleton @adelaidedrubman @shallow-gravy @direwombat @strangefable @strafethesesinners @josephslittledeputy @josephseedismyfather @bitchofedensgate @carlosoliveiraa @g0dspeeed @vasiktomis @voidika @onehornedbeast @nightbloodbix @afarcryfrommymain @corvosattano @deputyash @deputy-morgan-malone @cassietrn @chazz-anova @softtidesworld @derelictheretic @ladyoriza @minilev @wrathfulrook @neverthesameneveranother @henbased @thewanderer-000 @fourlittleseedlings @vampireninjabunnies-blog @skoll-sun-eater and @dephellseed
Music for a story in The UnTitledverse, while the quizzes will be for three characters from the other series. You can find the quiz here. Song and results below the cut.
This song, although generally a FNAF song, somehow managed to fit Calvin's story in The Dark Awakening, a planned sequel of A Blast In The Past, where he discovers the truth behind his state of purgatory, who's behind it, and how to escape it.
youtube
"In a loop inside the screen Your own prison in a dream Try to run and try to scream Even death can't save you, we
Replay your nightmare Replay, play, play your nightmare Replay your nightmare Replay, play, play your nightmare
Get in a cage While we rattle it While we rattle it Our eternal revenge We know what you did We know what you did It's Me, It's me, it's me We're all here just for you Get in a cage While we rattle it While we rattle it FOREVER
Torture, torture, don't you know How your seeds of evil grow?
Replay your nightmare 'Cause tables turn Replay your nightmare And it's your time to hurt."
On to the quiz results! For antagonists no less!
Paul Yellowjack (Far Cry The Silver Chronicles, Old Dusk the New Dawn Arc)
Paul just got called out. While his... diet in Old Dusk is more literal, this result does reveal a bit about himself. Paul's (familial) love for Silva is strong and without a doubt true, however, its this co-dependence which leads his love to become obsessive, as if he is the only one that understands her. While he knows her more than most, he hasn't known how much she's changed from the young woman he watched grow up on the Archipelagos. He longs for their connection, even when he himself admits that he does not deserve it, its the only thing that keeps him relatively sane. The "believed in magic" part comes to cruelly bite him in the ass when he is (reincarnated? resurrected? restored with horrifying abilities? IDK) and now as a swarm of wasps must seek out bodies/corpses in order to feed/puppeteer around and interact with people.
Frederick Rosemary (Life, Despair & Monsters)
I'd feel bad for him if I didn't know just how disgusting of a character he is. Frederick is all for going for the "fine" and forbidden/taboo things in life. His emptiness leads him to going the deep end of making people (especially children's) lives as miserable as possible. This man is wanted by the feds and would be on a watch list if it was common knowledge he was alive and some kind of cyborg. The fact Malvolio of all people sees him as a friend and close companion should tip off how screwed up this man is.
Aggravor the Accursed (A Radioactive Calamity of Love, Bombs & Gore, a Fallout fanfic series)
Aggravor is a nearly 3,000 year old human-turned-Lich that worked alongside a powerful inhuman warlock (from another dimension) named Arcane Urias, becoming one of the first official disciples of the Occult, a cult Urias founded to worship the Mad God of Carnage, Discord. Aggravor is being tutored under Urias' wing to learn more about older magic, beyond the basics and newest spells. Aggravor wants to become something more than what he originally was. He wants to be remembered as the most powerful spellcaster and curse-user who either succeeded or was second best to the likes of Urias and the Court King. Aggravor even manages to defeat or even fatally take out powerful casters like the Pumpkin King (an old-world supernatural being from medieval times) and Ore Brantley (one of Urias rebellious children). He was however outclassed and lost an eye in a fight with Ress Bishop (Urias remaining rebellious child). A thousand years later, he does achieve his life-long goal, for however short it is.
#music monday#oc quiz#the untitledverse#wip: the dark awakening#oc: calvin dearing#far cry the silver chronicles#far cry new dawn#wip: old dusk#oc: paul yellowjack#life despair & monsters#oc: frederick rosemary#a radioactive calamity of love bombs & gore#fallout#oc: aggravor the accursed
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Manga the Week of 12/13/23
SEAN: It’s a bit early, but this is Yen Press week, because of the holidays. That said, they’re at the end this time around. Two print books from Airship: Disciple of the Lich: Or How I Was Cursed by the Gods and Dropped Into the Abyss! 6 and Free Life Fantasy Online: Immortal Princess 5. And for early digital we see The Haunted Bookstore – Gateway to a Parallel Universe 7 (the final volume) and…
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Character bio of the Afro Asian Native Fae Elvish, Giant Kin, and Goblinoid Spellcaster, Gunslinger, & Swordfighter Part 3:
Hero:
Disciple of the Obscure (They have spent their time worshiping a deity who's not very well known. They act as an intermediary between the realm of their deity and the mortal world. They perform sacred rites and offer sacrifices in order to please their deity. They are helping a demigod ascend into a goddess. They are worshiping them in private. Their deity wants them to do heroic, virtuous, & lawful acts in their name. Though the demigoddess is true good alignment, not a neutral good alignment like her disciple who swore an oath of vengeance and oath of devotion to her. She speaks directly to them sometimes. Other times it's through messengers such as angels).
Folk Hero. Legendary Lineage. Divine Seeker. Auspicious Birth. Divine Disciple. Fated. Fallen Hero. Dark Hero. Wronged Hero. Local Hero. Celebrity. Divine Champion. Herald of the Gods. Defyer of Fate. Wielder of the Old One (Titan Slayer a sentient Sword forged by giant kin, blessed by primordial beings, & heated and cooled by elemental dragons).
Warrior of a Lost Age. From the Past. Elysium Knight. Ancient King/Queen. Eternal One. Sealed One. Ancient One (Blessed and given purpose by a benevolent being. Gained immortality for better or worse). Time Frozen (Frozen by a deity of time to protect them from calamity). Revenant. Lost Civilization (Person from legendary world filled with magic and technology where citizens used artifacts and relics many consider impossible).
Isekai. Otherworlder. Returned. Primogenitor (They were the first. They started a bloodline with a famous and rich history. An entire bloodline was born from their blood and an illustrious future was born from their actions. It has been many generations. They have lost track. They are recognized by their current family. They were a famous alchemist and renowned wizard who sired children. They, as an innovative inventor, engineer, & scientist, were the creator of some great process or invention that is renowned by many in the past and now is a commonplace sight. They were sealed away in a deep sleep only to have recently awoken. In the modern ages they are living alongside their progeny somehow despite being written out of history ages ago. The means of how they are currently here is sinister). Reborn Soul.
Monstrous Presence. Survivor of the Cataclysm. An S rank calamity. An S rank dungeon. Millions of F rank to S rank adventurers were displaced to an S rank dungeon that was a giant supercontinent. With many environments of islands, jungles, forests, swamps, grasslands, deserts, mountains, arctic tundras, & volcanic mountains. The adventurers were displaced randomly throughout these environments. Terrains home to A to S rank beasts, creatures, & monsters. Environments home to B to S rank humanoid enemies. They were displaced there in the dungeon for a century. Time exists differently in the cataclysm. A century there was a decade in the real world. Of the millions displaced as the decade ended only several hundred thousand C rank to S rank adventurers survived.
Beast, Monster, Creature Tamer:
Dungeon Master of S ranked Monster Dungeon filled with slimes all the way to dragons for an S ranked Adventurers Guild for Training of B Class to S ranked guild members.
Minions:
Slime folk minions with boss summons of humanoid slimes. Undead minions: skeleton soldiers, zombies, ghouls, mummies. Special undead summons: death knights, mummy lords, dullahan. Undead boss summon: a lich. Goblinoid minions: imps, goblins, & boss summons hobgoblins. Special summons, orc, high orc, troll, & high troll. Giant kin summons: ogre, oni, kijin, goliath, giants, & boss summon titans. Avian summons: tengu, kenku, owlin, and boss summons: Aarakocra. Werecreature minions and boss summon pureblood alpha werewolves. Serpent folk summons: gorgon, lamia, naga, yuan ti abominations, yuan ti half bloods, & boss summon yuan ti pureblood. Vampire summons and boss summon vampire lord. Dragon kin summons: kobolds, dragon newt, drake, wyvern, dragon born, half dragons, & boss summons dragons.
Magic User Level:
Circle 10 Magic User specializing in tier 0 to tier 10 magic. 10 magical cores or stars.
Magic Skills:
Skilled in the schools of magic, magical subjects, & magical skills of. Especially absorption, alchemy, amulets, animancy, animation, animism, apparition, arithmancy, artificing, astrology, augmentation, banishment, bestowal, cartomancy, charms, clairvoyance, conjuration, conversion, creation, crystals, curses, dark arts, demonology, disintegration, divination, elements, enchantment, entropy, evocation, familiar bonding, feng shui, geomancy, grimoires, healing, herbology, hexes, hoodoo, hypnosis, illusions, incantations, inscriptions, invocations, mediums, mysticism, necrology, negation, necromancy, nonverbal spellcasting, numerology,
occultism, onmyodo, potions, precognition, psionics, psychometry, reanimation, rituals, runes, runology, scrying, sealing, sensing, shamanism, shapeshifting, sorcery, sourcing, summoning, spellcasting, spiritual projection, talismans, talismongering, tarot cards, technomancy, teleportation, transfiguration, transmogrification, transmutation, voodoo, wandless spellcasting, warding and wards, white arts, witchcraft, & wuxing.
Skilled in the types of magic. Especially aether magic, astral magic, aura magic, barrier magic, battle magic, blessing magic, blood magic, combat magic, conceptual magic, cosmic magic, creation magic, dark magic, dark arts magic, death magic, demonic magic, destiny magic, destruction magic, defensive magic, dimension magic, divine magic, dragon magic, dream magic, druid magic,
eldritch magic, elemental magic, emotional magic, energy magic, environmental magic, evolutionary magic, explosion magic, faith magic, fairy magic, forensic magic, forge magic, holy magic, home magic, hope magic, ink magic, life magic, light magic, love magic, luck magic, lunar magic, medical magic, memory magic, mirror magic, motion magic, momentum magic, music magic, mythic magic, nature magic, nether magic, neutral magic, object magic, order magic,
paper magic, peace magic, planetary magic, plasma magic, poison magic, portal magic, possession magic, psionic magic, psychic magic, purification magic, quantum magic, raw magic, reality magic, reinforcement magic, ritual magic, rural magic, sacrificial magic, sealing magic, sentient magic, shadow magic, sigil magic, solar magic, solid magic, sound magic, space magic, space time magic, spirit magic, stellar magic, strength magic, symbol magic, time magic, techno magic, teleportation magic, transcendent magic, twilight magic, underground magic, urban magic, vector magic, void magic, war magic, warp magic, wild magic, & white arts magic.
Magic User Rank:
Imperial alchemist, master enchanter, journeyman animist, arch mage, grand magician, greater necromancer, lesser psionic, imperial arcanist, great channeler, supreme witch, greater summoner, master conjurer, grand sorcerer, great warlock, apprentice healer, lesser seer, great elementalist, greater illusionist, novice invoker, arch magus, supreme mystic, master transmuter, neophyte diviner, imperial mentalist, & master wizard.
Titles: Strongest S Rank Adventurer. Undefeatable Arcane Swordsman. Most Skilled Spellcaster. Deadeye Esoteric Sharpshooter.
Magic Circles:
A magic circle is a circle of space marked out by practitioners of some branches of magic. They generally believe it will contain energy and form a sacred space. They believe it will also provide them a form of magical protection. Special powers that rely on the power of traced shapes and diagrams to function.
Almost always a circular design. Comes with additional shapes of varying complexity inside the circle. Sometimes only required for a special ceremony. Sometimes necessary for anything and everything remotely magical. It is a form of hermetic magic.
Geometric magic usually sets itself up as a type of functional magic. It is frequently paired with ritual magic. Its instant runes when the magic seems to spawn the shapes rather than the other way around. Instant runes are generally involved anyway as the activation of the shape may cause writing to appear. Magic using wands, mage sticks, scepters, & broomsticks summon magic circles that are geometric magic.
More complicated geometric magic designs are required for more complicated forms of magic. They are called arrays. The more detailed the array and the more stable the magic. The bigger the magic circle the more powerful the magic effect is. There are different geometric shapes depending on the class of magic the caster is using. There are several known variations. Some correspond to the major schools of magic and some to magical specialization. Combining geometric shapes leads to more complex forms of magic. The most powerful of spells use sacred geometry. His/her/their magic circles radiate or shine cardinal, sapphire, obsidian, opal, amethyst, emerald, gold, or silver.
Status: Alive
Died several times as a S rank adventurer.
They were revived and resurrected several times.
Died when a monster stampede of a thunder of hundred chromatic evil dragons attacked the kingdom. Burned by a fire dragon and electrocuted by a lightning dragon. The dragons came when they were attracted by an ancient draconic relic hidden in the kingdom.
Was resurrected by a head clergy of a church in a large city. After members of their party performed a task for the priest to prove their fallen comrade's worth to them. Also had the paladin and cleric of the party take up oaths of the god the head priest and saintess served.
Died when a devil lord killed them for revenge when he/she/they killed devil lords and ladies for vengeance. The devils turned a city into a human sacrifice and turned the citizens into imps, lesser demons, and arch demons. The demons used this to turn themselves into greater demons, demon nobles, & demon royalty.
The guild adventuring party ventured into the underworld to take back the soul of their dead party member themselves.
Died when fighting alongside a metallic dragon against a lich king and their zombie dragon. Lich King amassed an army of two million undead using the dead of a kingdom in a resurrection spell to attack the capital city. The undead army of mummies, vampires, ghosts, skeleton soldiers, banshees, ghasts, jiangshi, wraiths, revenants, zombies, & ghouls was commanded by undead commanders of death knights, pureblood vampire lords, necromancers, undead fighters, undead spellcasters, & mummy lords.
Divine intervention resurrection. He/she/they were resurrected by a different goddess than the one they served. The deity asks that the party promise to perform a favor in exchange for their friend's life. She asked that they become an avatar for her when they were revived to do deeds in her name as her champion.
Was petrified by a fire basilisk. Was un petrified.
He/she/they when he/she/they died were chosen to become a god/goddess/deity as a human with fae elvish, giant kin, and goblinoid ancestry. He/she/they were chosen to become the fae elvish god goddess of magic, the giant kin god goddess of technology, and goblinoid god goddess of smithing including (god smithing weapons meant to kill gods and devils).
Occupation:
Retired:
Military Navy Fleet Admiral
Magical Marine Corp General
Magical Air Force General
Magical Space Navy Captain
Sky Pirate General
Sea Pirate Fleet Admiral
Thief’s Guild Grandmaster
Assassins Guild Grandmaster
Slayer. (Gov. Sanctioned Association of Slayers. Witch Hunter. Mage Hunter. Demon Hunter. Monster Hunter. Slayer of the Undead. Dragon Slayer.)
Elven Royal Advisor
Icon
Active:
High King/High Queen
Paramount Chieftain/Warchief
High End Bar Owner
Five Star Restaurant Owner
Seelie Court Lord/Lady
Merchant Guild Grandmaster
Merchant Navy Fleet Admiral
Knight Order High Elder
God Smith
Paladin Order Elder
Magical School Superintendent/Chancellor
Pathfinder. Wayfinder. Horizon Walker. Outrider. Master Inquisitor. Trailblazer.
Wand Carver.
Magical Amulet and Talisman Carver.
Magical Witch’s Broomstick Carver.
Magical University Dean
High Elder of a Circle of Magi
High Priestess of a Witch Coven
Magic Tower Grandmaster
Mercenary Company Commander
Lord Commander of the City Guard
Lord Commander of the City Watch
Guild Grandmaster (Adventurer’s Guild leader).
Place of Residence: When in magical human federation land he/she/they live at the Norwood Manor on the Norwood Estate. While in Indigenous magical human land he/she/they live in a dome shaped oblong, rounded, undulatory, & sinuous home. It has peaks and spires. It is rib vaulted. It has catenary arches. It is made out of gemstones and magical metals. It is filled with magiteck for accessibility.
Citizenship: Tirione Kingdom, Human Federation of Magical Human Kingdoms and Indigenous Magical Human Nations, Alliance or Coalition, Federation of Aehinara, Continent of Aehinara, Contingent Landmass of Eisio, Giant Planet of Kaishi
Affiliation:
Human Federation of Magical Human Kingdoms and Indigenous Magical Human Nations.
Alliance or Coalition. Confederacy of Indigenous Goblinoid and Giantkin Nations.
Federation of Aehinara
Sword and Shield Knight Order
Paragon Paladin Order
Vanguard Guild Order and Adventuring Guild
Cerberus Mercenary Company
Magic Council
Arcane Order
Education:
High School graduate.
High School Diploma.
He/she/they were part of the magical go, magical shogi, & magical chess club.
U-13 (or under 13), U-15 (or under 15) Magical Dueling first place champion, second place runner up, & third place finalist who took part in magical duels with a rapier, short sword and shield, & long sword.
U-18 or under 18, U-21 or under 21, & 21 and over Magical Dueling first place champion, second place runner up, third place finalist who took part in magical duels with dual wielding short swords, one handed long sword and shield, and two handed great sword.
U-13 or under 13, U-15 or under 15 Magical Archery first place champion, second place runner up, & third place finalist who took part in magical archery with a magical traditional bow and arrow, a magical crossbow, & a magical modern compound bow.
U-18 (or under 18), U-21 (or under 21), & 21 and over Magical Sharpshooting first place champion, second place runner up, third place finalist who took part in magical gunslinging using a magical flintlock pistol, magical revolver revolver, magical semi automatic pistol, magical flintlock rifle, magical ten shot lever action repeating rifle, & magical carbine.
U-13 (or under 13) and U-15 (or under 15) Magical Spellcasting first place champion, second place runner up, & third place finalist who took part in magical duels with a wand, magical baton, & grimoire.
U-18 (or under 18), U-21 (or under 21), & 21 and over Magical Spellcasting first place champion, second place runner up, third place finalist who took part in magical duels with a mage stick, broomstick, & scepter.
He/she/they/they took drama and theater where they met the Night Elf Bard.
He/she/they were the treasurer, vice president, & later student body president.
He/she/they took honors classes and AP classes. He/she/they in high school were on the principal’s honor roll and was valedictorian.
College graduate.
Associates Degree in Arithmancy
Masters Degree in Language.
Dual Major in Goblinoid and Giantkin
Minor in Common and Elvish
Master’s Degree in Military History.
History Major in Elvish History
With emphasis in Dark Elven History
Minor in Draenei History
PHD in Magical Philosophy.
Doctorate in Demonology and Necrology.
He/she/they taught as a professor at the magical four year university.
This is the magical four year university that they were alumni of where they were an English major that received their associate’s degree in Common (English).
They graduated cum laude as someone who graduated in the top twenty percent of their class.
They were a Common (English) major that received their bachelor’s degree of the arts with a dual major in Goblin, Troll, Giantish, and Orcish.
Club member of the Divination, Numerology, Astrology, & Astronomy Club
He/she/they were club president of the Indigenous magical students association. He/she/they were vice president of the magical human students association.
At the magical four year university they were the star-player of the magical sports team.
He/she/they taught magical philosophy as a magical philosopher at a magical Ivy League School.
This is the magical Ivy League School that they were alumni of where they were a Philosophy and Ethics major that received their doctorate degree in magical philosophy.
He/she/they graduated magna cum laude as someone who graduated in the top ten percent of their class.
He/she/they were part of the men’s and women’s magical basketball, baseball, softball, ice hockey, field hockey, soccer, volleyball, track and field, & rugby magical collegiate sports teams.
He/she/they were part of the magical fencing club sport team as Lysander. This is where they met the High Elf Cleric and Paladin.
He/she/they were part of the magical kendo, sai, kobudo, spear, kalaripayattu, stick fighting, bo staff, silat, & nunchucks melee martial art club sport team.
He/she/they were part of the magical mixed martial arts (imagine karate, capoeira, krav maga, savate, muay thai, jiu jitsu, kickboxing, hapkido, judo, aikido, taekwondo, etc.) club sport team.
He/she/they were part of the magical monk class martial arts (imagine bak mei, wushu, changquan, hung gar, xingyiquan, shuai jiao, wing chun, san da, choy li fut, shaolin kung fu, & wuzuquan) martial arts club sport team.
He/she/they were part of the archery crossbow, traditional composite bow, & modern compound bow kyudo club sport team as Luciana. This is where they met the Wood Elf Druid and Ranger.
As an equestrian that was part of the equestrian sports club they were a rider of magical mounts of alicorns, unicorns, & pegasi.
He/she/they were an instructor at a magical military academy as a gun witch, battle wizard, & war mage.
He/she/they at the magical military academy fought other fighters in tourneys with magical two handed greatswords, spears, two handed warhammers, & two handed battle axes.
At the magical military academy they were the star player of the magical mount riding team as a rider of a drake and wyvern.
He/she/they were part of the magical military martial arts competitive sports clubs at the magical military academy.
He/she/they graduated from the military academy as a second lieutenant.
He/she/they graduated summa cum laude as someone who graduated top one percent of their class.
He/she/they graduated from the military academy with a master's degree in History with a major in Elvish military history with an emphasis on Dark Elf history.
He/she/they graduated from the military academy with a minor in geography.
He/she/they as a grand magister who is a multi class magician graduated from a magical academy with certificates in metaplanes studies, astral studies, conceptual magic, quantum magic, magic theory, and theoretical magic.
Researcher and archiver at the magical library at the magical Ivy League university.
Studied college classes in Alchemy, Animal Care, Apparition, Arcane archaeology, Artificing, Arcane Architecture, Arcane Calligraphy, Astral Studies, Attunement, Botany, Centering, Charm Creation, Cleansing, Comparative Anatomy, Comparative Magical Studies, Counter Spellcasting, Curse Casting, Divination, Extra-dimensional Spaces, Fae Relations, Feng Shui, Forensic Magic, Geomancy, Historiography of Magic, Illusionology, Interdimensional law Interspecies Relations, Invisible Writings Studies, Ley Line Studies, Life Gardening, Magical Creature Morphology, Magic Infusion, Magical law, Metaphysics, Metaplanar Studies, Monster Recognition, Mystical Gemology, Mythical Forging Techniques, Necrotic Civil Rights Studies, Occult Studies, Planar Geography, Potions, Political Sorcery, Practical Conjuration, Psychometry, Recent Runes, Somatics, Shamanistic Studies, Spellcasting Styles, Spell Composition, Talismongering, Theoretical Magic, Transmutive Chemistry, War Wizardry, Ward Creation
Base of Operations:
Castle inside a fortress as the High Elder of a Guardian Guild, a Knight Order and Paladin Order. Small buildings populate the grounds as dwellings for workers of the fortress. There are structures outside the bastion that offer a safe home to all those in need. A handful of waterfalls flow into various small rivers and provide the precious farm fields of farmers outside the castle with needed water. Lush fields of crops surround the castle walls and provide the inhabitants with food all year round. Various large houses are scattered outside the castle gates. Surprisingly the rich and middle class are comfortable with living outside the gates as well.
The walls of the bastion have openings for artillery, archers, & anti-siege weaponry. Trees grow close to the castle gates and provide it with valuable wood for all sorts of purposes. Stylish grand windows are scattered here and there around the walls of the castle in seemingly perfect symmetrical patterns. Fifteen thin square towers are a decoration aspect of this elegant castle. The castle is defended by towering four colossal round outposts made out of granite that form a protective barrier all around the castle. The outposts of this citadel are surrounded by eight guard posts made of obsidian. The guard posts have been built on various tactical spots for an ideal defense. The guard posts of this castle are each surrounded by fifteen guard towers. The guard towers dominate the skyline of these guard posts and are connected by tall thick walls made of basalt and stone. The fortress itself is defended by ten forts.
Huge statues of heroes of the past decorate the castle inside. They are memories of glories of the past. The castle is built into a mountain surrounded by a forest. The forest was defended by magical creatures. The guard posts, guard towers, forts, & outposts that protect the castle are built into plains, hills, valleys, and fields. Huge dragon bones litter the forests and small wyvern and drake carcasses litter the fields and hills outside the castle. This castle has clearly been around for at least a thousand years. But it doesn't seem like it will collapse any time soon.
This castle has clearly stood the test of time. This castle has been improved and improved over the ages. Some parts of the castle are clearly newer than others. The inhabitants are determined to keep their castle as modern as possible. This castle shows signs of expansion as some parts are clearly built more recently than others. The inhabitants are already working on another part and hope to keep expanding.
The fortress has a huge gate with a vast gate with huge metal doors connected to a draw bridge built over a moat filled with aquatic magical animals that protects the bastion. These strong defenses give a safe place to rest in this forest stronghold. It's the only easy way in for any other side would be futile. Six strong square towers form a protective barrier all around the fortress. They are connected by towering, thin walls made of obsidian. Wide windows are scattered here and there across the fortress walls in an asymmetric pattern along with symmetric holes for archers, anti-siege weapons, and artillery. A sizable gate with giant metal doors, a regular bridge and various artillery equipment guards the last stronghold along this shoreline that the fortress is built into.
But it's not the only way in when you know the fortress’s secret passages. Remnants of broken siege engines litter the area outside the fortress. Bodies, broken swords and shields, & dead mounts litter the fields outside. As a painful reminder of a past war. This fortress is relatively new but so far it stood its ground with ease and it'll likely do so for ages to come.
Vanguard Guild Hall as the Guild Grandmaster of Vanguard an S rank Adventuring Guild and Guild Order. The Vanguard Guild had an emblem of swords and rifles in front of a sigil of a shield. This guild is designed expressly for those who battle monsters, hunt treasure in dungeons, and go on quests. The guild’s members were trained at a university founded by the guild. This guild will be dynamic. They are always looking for new opportunities. It may be willing to back more risky ventures in return for a share of the profits. It may even sponsor adventuring parties.
The guild hall of the guild included a reception desk, a meeting room, training room, meeting room for guild leaders and VIP like royalty and other important people, treasury, market, dorms for apprentices and trainees, trading hall with traders, trophy room, war room, an arena, a library, workbenches, a brothel, barracks, chemistry lab for alchemists, offices for guild staff, magical lab for scientists, workshop, amphitheater, common room, forge for blacksmiths and artificers, furnace, conference room for guild staff, emporium with merchants, auction room, a quest board, a bank, a notice board, hospital, pub for associates who aren’t members of the guild, mount stable, aviary, game room, archive room, mess hall, rooms with private wardrobes, storage room, warehouse, a tavern bar, kitchen, an armory, shrine for warlocks, chapel for clerics, & a dungeon for temporary prisoners.
The guild had a grand hall. In the grand hall of the guild was a charter which is essentially a list of rules or values outlining the guild’s purpose and mission. The guild had a code of ethics. This addressed the overall behavior of a member, business practices, & product quality. In the reception hall of the guild was a list of requirements for admission and initiation.
The guild’s standing and reputation in the community was excellent. The guild hall was a place where the guild showed off its accumulated power and wealth. The guild building had lodging and work areas for guild members and adventurers. It had a grand hall with ornate architecture and high ceilings. It was an obvious way for a powerful organization to quietly brag to all those who witnessed it. Tapestries hung on the walls in the color of the guild. The guild hall was three stories tall. The skylights at the top let light filter in the guild grand hall giving dramatic ambiance at any time of day. The guild had an underground room for secret meetings.
The guild is led by a single president and overseen by a group of board members. An adventurers guild is an excellent spot for members to relax, share tales of their exploits, pick up rumors of missions within the city, hear gossip of loot in dungeons, and meet with prospective employers. Many people looking to hire adventurers come to an adventurers guild first. People can easily acquire adventuring hirelings or cohorts through the guild or hire freelance mercenaries through a mercenary company. The guild keeps track of its members' abilities. They often direct potential employers to the guild member or adventurer party that best fits their needs.
Members must keep the guild apprised of their abilities and notify the guild when they are undertaking an adventure or quest. They are not required to accept any job offers the guild might point their way, but constant refusal of employment might eventually upset the guild grandmasters. Finally, members must be willing, if asked, to embark on a quest to rescue missing guild members. Finally, all members are expected to pay the guild 10% of the value of any treasure or goods they find on their adventures. In addition to the regular monthly dues. A guild is an organization formed to protect the interests and pursuits of people involved in the same general trade or activity. Within that broad definition a guild can appear in countless different forms. Such as large or small, weak or powerful, & public or secretive. Joining a guild is a simple enough prospect.
One simply approaches it and petitions for membership. There you can find other information about the guild, such as its general membership requirements, operating procedures, and so on. A more covert association, such as a thieves or assassins guild, might require more investigation. Some secret societies are so well hidden that the party must seek out clues through investigation and adventuring. It is also possible that if someone has obtained fame that the relevant guild might approach them directly themselves through a representative. This is a relatively rare occurrence. Some guilds have additional requirements such as passing initiation rites or being a certain rank. Most guilds gain the bulk of their income through entry fees and membership dues. Most guilds provide a standard set of benefits available to all members. While they might vary slightly in specifics. They are generally the same from one guild to the next.
A guild subsidizes the cost of goods, supplies, and services related to its chosen field. Thereby reducing the price to a member by 10 to 15%. A guild can provide monetary loans to members who have fallen on hard times. Should they fail to meet the deadline. Then they are suspended or on probation at the very least or at the most expelled from the guild. The most obvious drawback to guild membership is the monthly dues. While most adventurers should have little problem earning this much money, a slow month can cause problems. A member in good standing might be given one month's leeway, but if they fail to pay their dues including back-dues by then they are suspended and put on probation. A member in bad standing after failing to pay back dues several times is expelled. Additionally, many guilds have enemies or rivals among the other guilds of the city.
Guild members have certain responsibilities which they must perform in order to maintain their standing. In some cases these are fairly minor. Such as keeping the guild apprised of certain topics. In others, this responsibility might involve donating a percentage of earnings as membership dues. Other times it is seeking guild permission to undertake certain actions. An individual who fails to pay their dues or perform their duties for more than two consecutive months is expelled from the guild. Similarly, a member who compromises the guild in some manner is also expelled. Expulsion results in the immediate loss of all benefits gained from the guild.
Guilds have a lot of power and influence. Guild membership can be an attractive prospect. Though most small guilds appeal only to characters who stand to gain from belonging, rather than the adventuring party as a whole. Small and weak guilds often do little more than provide members with a place to belong and perhaps a bit of financial support).
Influential and powerful guilds control entire economic markets and might even guide the course of their local government. The municipal government cannot afford to alienate the guild giving it substantial leverage to make demands. A guild that becomes this powerful often fixes prices, drafts legislation favorable to it, or dominates markets otherwise unrelated to its pursuits.
They played an integral part in magical society. They play a big part in the economies of the cities, counties, & countries that they inhabit. Guilds can provide so much more than a healthy economy and a prosperous working class. Guilds have had an enormous impact on the economy of the territory it covered. These are the organizations that can offer experience and resources. They can be a benevolent ally, a training ground, or a client. A guild is a corporation, a union, & a cartel. This guild has a bureaucratic setup. The best way to hide a glyph of protection is by sheer scale. This is done through facets of a planned city such as walls, streets, lights, sewers, & buildings.
This glyph of protection goes through the entire country. This glyph of protection protects the town, city, & kingdom that the Guild Order is inside of. The symbol passes unnoticed to all but only to a select few of powerful magic users who are grand magisters. It is later forgotten completely by the general public. It is discovered in blueprints and through birds eye view of airships, planes, or flying mounts. It is geometric magic that is hidden in plain sight that is a protection spell for the location. Built alongside the glyph of protection is a giant magic circle that channels energy for the magic users of the guild and adventuring guild.
Hidden away beyond the mountains in a kingdom in the clouds held up by magic is his/her/their own personal magic tower as a grand magister of the circle of magi, magical society, and the magic council. A Circle of Magi consists primarily of spellcasters, but occasionally boasts non-casting members such as alchemists. Magicians, wizards, sorcerers, witches, necromancers, & warlocks make up most of the members. These magical councils offer comfortable and well-stocked libraries for research, and laboratories for experimentation. Perhaps more important is that they offer an environment where casters can exchange ideas and theories. Or simply a place where they can interact with those who actually understand them.
The Circle of Magi is a magocracy and faction. A magocracy is a form of government where only those with ability in magic could wield power and influence. The magocracy of the Circle of Magi is a bureaucratic organization that touches nearly every corner of the Federation of Aehinara of the Alliance and the Legion. It is essentially a government in a government. Its citizens are the billions of users of magic in the Federation.
Arcane councils are also valuable as political leverage in cities where governments or common folk love magic as magical humans, homo magi, & Indigenous magical humans make up a magical society. The circle of magi is a faction of an esoteric society of arcane spellcasters governed by a magical council. The magical council easily rivals the rulers. The Circle of Magi is the main ruling body of the entire magical world of Homo Magi, magical humans, & Indigenous magical humans. The Circle of Magi is the primary governing body of many of the kingdoms, empires, & nations of the Federation of Aehinara.
The Circle of Magi magical council acts as a leading government. The magical council is governed by a magical parliament and magical congress of a house of representatives and senate. The magical parliament consists of a house of commons of a council of elders and a house of lords of a council of high elders. This magical government is led by an executive branch of a Grand Magister.
These 11 high elders are elites that specialize within the schools of magic. Such as abjuration, alteration, conjuration, divination, enchantment, evocation, illusion, necromancy, transfiguration, and transmutation. The 11 high elders are indifferent to the thoughts and concerns of non magicals. The magical council's laws are made to suit the powerful and magical. They enforce a powerful monopoly on key aspects of magical society. The nobility of Aehinara often have magical or sorcerous bloodlines. Many of the past and present 11 of the magical council high elders have come from the bickering magical noble families.
Many elders who are council members are looking for ways to increase their power, influence, control, & supremacy over the 11 high elder members of the Magical Council. The 11 high elders gained their positions of the magical council through various means. Some through the lineage of well known magical ancestors. Some through being an apprentice of an old master. Others were valedictorians of magical academies. Others were heroes in wars as magical users.
The magical council became an arm of the rulers’ of the magical human kingdoms and leaders of the Indigenous magical human nations power base as a separate branch of the military. They provide intelligence, security, and act as a branch of the military as magical soldiers. The Circle of Magi is a governing body of the magical community. They are responsible for regulating and enforcing laws for the magical community. They are responsible for keeping the magical community safe from the non magical community.
On the ground it has several bastions that protect it from invasion. The forts themselves are protected by outposts, guard posts, & guard towers. The magical tower has an unique design and layout tailored to his/her/their personality. It has an observatory for astronomy. It has a saloon and tavern to socialize. The magical tower has an alchemist laboratory where alchemists can brew potions, concoctions, potions, & elixirs. It has a workshop for artificers. The magic tower comes with a personal study for wizards. It has a witch cauldron for a witch coven to brew and concoct elixirs, potions, antidotes, brews, & concoctions. It has a large collection of magical lore.
It has a bestiary full of mounted monster heads, especially a fire basilisk (with its eyes removed), a manticore, a cerberus, a chimera, & a hydra. It has an archive of magical artifacts. It has a large library of scrolls, manuscripts, parchments, tomes, & books. It has an arena for duels between magic users. It has a stable for mounts such as griffins, hippogriffs, hippocampi (sea unicorns), alicorns, unicorns, pegasi, wyverns, & drakes. It has an arena for duels between fighters.
It has a training arena for apprentices. It has an astronomy tower with an observatory. It has apartments and homes for workers. It has a herbology garden with dozens of pots to grow small, medium, to even large magical plants. It has a maze with stone, rock, & metal golem guards. It has secret passages. It has a workshop for carving wands and talismans/amulets.
It has a vivarium for caring for magical beasts, animals, & creatures such as shadow cats, evolved slimes, cerberus puppy, alicorn colt, micro griffon, kitsune nine tailed foxes, flying snakes, astral lynx, cub, guard drakes, shadow ravens, ghost pets, pseudo dragons, phoenixes, wyverns, displacer beast cub, thunderbirds, & hellhounds.
It has a trophy room with the awards, deeds, & accolades they won as a swordfighter, gunslinger, & spellcaster and awards, certificates, & degrees they received at magical: elementary school, junior high, high school, community college, four year college, and military academy.
It has a garden protected by a wood elemental, stone elemental, & nature elementals. It has a tailor famous for weaving clothes with dragon hide leather and giant spider silk. It has a crafting lab to craft, repair, customize, and upgrade equipment. It has an armory with weapons, armor, & shields.
It has a treasure room with loot that he/she/they found from inside dungeons as an adventurer and quests as a guild member. It has a factory to create automatons. It has a viewing room magic mirror to scry on others. It has a room with a table with a crystal ball and tarot cards for cartomancy and divination for fortune telling. It has a summoning and banishing room for his/her/their patron as a warlock.
It is even bigger on the inside because of spatial magic. It is interconnected with other spires that connect to other magical towers. The magic tower is hidden away by illusions. The only way to reach it is by a portal network system. When an intruder attempts to access the portal when they aren’t supposed to it seals access from the portal network off. The magical tower is built on a magical leyline.
It is built with a defense matrix. The magic tower is full of traps that deal with intruders. The magic tower has a room with magically bound guard monsters. The magic tower is defended against magic users with anti magic fields. The magical tower itself is protected by wards and charms and attacks intruders with hexes and curses.
High King/High Queen of the Alliance and Coalition and leader of the Federation of Ahinara. The Alliance or Coalition represents everything good, lawful, tolerant, and progressive in the world. Self-proclaimed or otherwise. This is both an alliance between species and a coalition between nations. The ideals of the alliance are freedom, prosperity, and the security of its people. The alliance was organized by the heroic and righteous High King of the magical humans and Indigenous magical humans and the wise Dark Elven Empress of the Elven Empire. Who gets to define who’s good, lawful, and civilized in the world is an entirely different matter as history written by the victors and truth is defined by the powerful.
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I am going to create a 160 charecter homestuck tournament poll. here are the participants. if you have any objections to any of the participants, or if you know of any participants that arent currenly here, please do let me know!
John Egbert
Rose Lalonde
Dave Strider
Jade Harley
Jane Crocker
Roxy Lalonde
Dirk Strider
Jake English
Karkat Vantas
Aradia Megido
Tavros Nitram
Sollux Captor
Nepeta Leijon
Kanaya Maryam
Terezi Pyrope
Vriska Serket
Equius Zahhak
Gamzee Makara
Eridan Ampora
Feferi Peixes
Kankri Vantas
Damara Megido
Rufioh Nitram
Mituna Captor
Meulin Leijon
Porrim Maryam
Latula Pyrope
Aranea Serket
Horuss Zahhak
Kurloz Makara
Cronus Ampora
Meenah Peixes
The Signless/Sufferer
The Handmaid
The Summoner
The Ψiioniic
The Disciple
The Dolorosa
Neophyte Redglare
Marquise Spinneret Mindfang
E%ecutor Darkleer/Expatri
Grand Highblood/Unknown Subjugglater
Orphaner Dualscar
Her Imperial Condescension/The Condesce
Dad
Nanna
Mom
Bro
Grandpa
Bequerel
Crabdad
Ram Lusus
Tinkerbull
Bicyclops
Pounce de Leon
Dragon Lusus
Spidermom
Aurthour
Goat Lusus/Goatdad
Seahorse Lusus (skyhorse)
Gl'bgolyb (Horrorterror)
Caliborn
Calliope
Jack Noir
Hegemonic Brute
Draconian Dignitary
Courtyard Droll
Typheus
Cetus
Hephaestus
Echidna
Hemera
Nix
Yaldaboth
Abraxas
Wayward Vagabond/Warweary Villein/The Mayor
Peregrine Mendicant/Parcel Mistress
Authority Regulator/Aimless Renegade
White Queen/Windswept Questant
White King/Writ Keeper
Black Queen
Black King
Ms Paint
Spades Slick
Clubs Deuce
Diamonds Droog
Hearts Boxcars
Lord English
Doc Scratch
Itchy
Doze
Trace
Clover
Fin
Die
Crowbar
Snowman
Stitch
Sawbuck
Matchsticks
Eggs
Biscuits
Quarters
cans
Hussie
AR
Jake's Brain Dirk
Nannasprite
Davesprite
Jadesprite
Jaspersprite
Tavrisprite
ARquiusprite
Erisolsprite
Fefetasprite
Crabdadsprite
Aradiasprite
Tinkerbullsprite
Bicyclopsprite
(Nepeta's Sprite)
(Kanaya's Sprite)
(Terezi's Sprite)
(Vriska's Sprite)
(Equius's Sprite)
(Gamzee's Sprite)
(Eridan's Sprite)
(Feferi's Sprite)
Casey/Viceroy Bubbles Von Salamancer
Poppop (John Alpha)
Bro (Dave Alpha)
Mom (Rose Alpha)
Nanna (Jade Alpha)
Lil Cal
Imp
Ogre
Basilisk
Lich
Giclops
Guy Fieri
Crocodile Consorts
Iguana Consorts
Salamander Consorts
Turtle Consorts
Lil Hal
Squarewave
Sawtooth
Jaspers/Frigglish
Vodka Mutini
Colonel Sassacre
Mierfa Durgas
Nektan Whelan
Nic Cage
fedoraFreak
Oglogoth (Horrorterror)
Nrub'yiglith (Horrorterror)
serenity
G Cat
His Honorable Tyranny
Troll Will Smith/Thresh Prince of Bel-Air
Troll Adam Sandler
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“Lord Zenith…what is that?”
The lich angled its skeletal face towards its human follower. It spoke in an ethereal voice, forceful enough to rattle its jaw.
“…My phylactery,” the undead grumbled dismissively.
“No, I mean…” The acolyte shook his head. “Is…is that a doll?”
The lich defensively pulled the patchwork doll close to its chest, then turned away from its follower with an annoyed huff. “As long as it keeps me immortal, it doesn’t really matter what I choose, does it?”
The servant scratched the back of his neck. “Er, no. Of course not, Lord Zenith. But…won’t that little thing get destroyed pretty easily?”
Zenith had no eyes, but the sinister purple glow emanating from its eye sockets grew brighter, giving the impression of eyes going wide. The servant flinched, quickly getting the impression he had asked the wrong question.
“This doll is my most prized possession! It has lasted two hundred and twenty-nine years, and has declared no intention of stopping that count anytime soon!”
The cultist blinked. “Uh, two hundred, you say? Wait, and…declared? Or, well…hasn’t declared?”
“Oh, right!” The lich gingerly set the doll on the ground. “Go on, show my devoted disciple what you can do! Well, don’t be shy!”
“Uh, Lord Zenith, I don’t think- AH!”
The doll suddenly sprung to life, and leapt to its feet. It pulled one of the many needles from its body, wielding it like a sword as it chased the man around the chamber. Meanwhile Zenith laughed at the scene unfolding before it.
“See? My precious doll is in no danger whatsoever. It can defend itself!”
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Group A Round 2
[image ID: the first image is of Zolophilia, a girl with pink and green hair, twisted into cone shapes at the sides of her head. she's wearing a pink, black, and white frilled dress. around her neck is plump scarf, brace, or collar, colored green and white, with black thorn designs on the white sections. the first image is of Kate. her body is shadowed and fully black, but her dress is red with white trim. she has long hair, with 2 sections pinned up by red roses and white ribbons. end ID]
Zolophilia
she is a little girl and also the god of terror. homunculus who was made to be evil n shit and now some priest dude unsealed her except the protag kicks her ass so she's just a little girl now. it's like, yeah she is 1000+ years old but she is a child and the story actually treats her as one! protag decides to adopt her because he can't just put her in an orphanage without risking that Philia blows it up lmao. She gets to keep most of her terror god powers and be silly with it <3 my insanely strong daughter who is made out of magic sand. she is so cute. give her your candy now. [additional propaganda 1]
Kate
Oh I don’t even know. Every time I think I understand what’s going on in this series, I don’t. But I know she’s cool and that’s all that matters. [additional propaganda 1] [additional propaganda 2]
#obscurecharactershowdown#group a round 2#obscure poll#zolophilia#disciple of the lich#kate shadow#shadow's house
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Adol Christin (Ys series): Adol is a guy obsessed with adventure and an uncanny knack for being in the right place at the wrong time. The Ys series follows his chronicles throughout the various lands of Fantasy Europe, as Adol fights gods, makes friends, and attempts to satisfy his endless wanderlust.
Why I like this dude: Insane little bumper car of a man. Don't let his silent protagonist tendencies fool you; this man is insane. Just a pure adrenaline junkie. Also vehemently aro. To me. He could never get a girlfriend (or a boyfriend, if Ys9 is anything to go by), because Adventure Comes First. His bff dogi has just learned to accept this. The way he just Lights Up at any hint of excitement in Ys9 is just adorable, man. Ignore how often I've reblogged art of him in a maid outfit.
Kanata Kanbara (Disciple of the Lich: Or How I Was Cursed by the Gods and Dropped Into the Abyss): Kanata has been chosen by the gods to be isekai'd. When he implies he'd rather continue on Earth with his cat, though, the gods retaliate by dropping him into Cocytus, the deepest and most dangerous dungeon of all, in order to turn his demise into a quick horror flick. He survives only through the help of the Lich Lunaere, who has no ulterior motives in training him beyond belief and just wants him to be prepared for how much more dangerous the outside world is than the abyss. yeah.
Why I like this dude: LNs can have a problem where they "run out of premise." When Kanata escapes the abyss halfway through volume 1, i was afraid. i was then incredibly delighted when it turns out Lunaere's training broke his damn brain. He's constantly afraid of something dangerous popping up because Lunaere trained him in the Demon Hell Dimension, and through sheer happenstance (i.e: the gods trying to kill him for his impudence), his fear keeps getting validated. He aquires both a student who he immediatly inflicts his new Lunaere-isms on (she is a normal person and terrified to leave), as well as a god-like homonculus daughter he has to be responsible for. It's fucking great. A polite young man who has undoubtedly broken under his circumstances but soldiers on anyway.
#Feli's Blorbo Brawl#ys series#disciple of the lich#CRIMSON KING ADOL CUZ I'M BIASED HELL YEAH#crimson king ily so much#aprilis decided adol should be goth and she was so true for that#who's excited for ys10 hell yeah
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Just watched adventure time together again,,, many, many heart wrenching things in that, but also finding out that Polly Lou Livingston (tree trunks’ va) passed away in 2021 hurt a lot :(.
The whole episode was incredibly done, and I love how it felt like a love letter to the whole show in kind of replicating the sense of warmth, morbidity and ridiculousness that the series had. It felt a bit like a ‘true’ ending to the whole show, but also shows how dynamic adventure time is, in that there isn’t a set ending, and life just keeps on existing forever.
Speaking of Life herself, she’s my favourite character I think. Ever since the cassette tape short I’ve wanted to learn more about her and her lore, and her being a potter was something that really gelled with me, I love the concept of her individually moulding lives. Her rage at realising what had happened also felt so cathartic, I loved it.
I would really recommend watching it if you haven’t! (If you don’t have HBO max, don’t worry, you can dm me if you want to watch it)
I’m also interested in the whole of the ‘cosmic’ layout of the adventure time universe, since it seems like the Dead Worlds only apply to Ooo, and the Lich is from a beyond the beginning of time and can trump any of the deities from Ooo . (Hence the speech from gold stars- “before there was time, before there was anything, there was nothing. And before there was nothing, there were monsters”). Orgalorg is also part of that assembly of pre-time deities or ‘monsters’ as the Lich said.
However, there seems to be a level higher than them, and a period older than that, as the Lich is the self accredited ‘last scholar of Golb’. I find it interesting that the Lich can trump Death, Death can trump humans, but the Lich was the disciple of Golb, who was eventually trumped by a human (Betty!). Anyway I love, love, love the cyclical nature of all of adventure time, it’s so fun.
Sorry if this is a bit incoherent, I love adventure time, and this episode reminded me a lot of that love.
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'Lady Narisse is our revered mother of necromancy. It is with her first disciples- the grace-spurned Bishops of Heresh- that she shared the greatest secret of the archangels: the power of resurrection. Her wings unfurled and each one split in twain. Her sunlit feathers wilted and fell away and from the decay lunged eight bony appendages. Each of the eight bishops were impaled by a skeletal lance. The fading whispers of dying witnesses to this profane ritual describe the scene of the bishops held aloft like flies in a web. "Be born anew, my disciples, as stewards of perfect order." The words of the Spider-Goddess could be heard all over the city, from the Serene Cathedral. As the statue to Elrath collapsed, so did the dead bishops return to unlife as the very first Lich-Lords: the Dread Cardinals. They overthrew the Kingdom of Heresh, and in its place the Lichdom of Narisse was born. Whole cities reaped for souls and lives rededicated to Her Grace-- where once an indulgent Elrathi society stood, a new world of purpose rose overnight.' -- Artissax, Lich-Lord of Nar-Seleth
#fantasy#worldbuilding#dnd#d&d#monologue#Artissax#Lichdom of Narisse#Narisse#Dread Cardinals#Elrath#reference#Kingdom of Heresh
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Some others to consider:
Deranged Hermit: One of the go-to creatures in the old Recurring Nightmare decks and the reason why this seemingly innocuous card by today's standards was viewed as important enough to be put on the Reserve List.
Archbound Ravager: Affinity in Mirrodin was so absolutely broken that they had to ban every artifact land, Ravager, Disciple of the Vault, and so much more to try and salvage it. If you are going for only fully sentient characters, you could go for Disciple of the Vault instead, but Ravager was so iconic that it would be sad to not include it.
Bloodbraid Elf: She was so dominant in her Standard era that Jace the Mindsculptor couldn't even compete until later when more tools were added which made the infamous Caw Blade deck eclipse her.
Restoration Angel: There were a couple of different creatures that dominated Innistrad over its time in standard, other notable ones were Liliana of the Veil, Snapcaster Mage, and Geist of St Taft, but arguably Restoration Angel became one of the faces of the format when M13 released Thragtusk and midrange flicker strategies became a staple of the format.
Deathrite Shaman: While he was not a dominant force in Standard, Deathrite terrorized every eternal format he was allowed in until he had to be removed from both Legacy and Modern and had a good tenure in Vintage for a while.
Monastery Mentor: Had a presence in Standard, but ultimately was a massive threat in eternal formats, leading to this 3 cost 2/2 having to be limited in Vintage.
Saheeli Rai: Due to some "oversight" on WotC's end Saheeli went infinite with Felidar Guardian to make the "Copycat" deck that was incredibly hard to interact with in Standard, and though the cat was banned, Saheeli was the big card of the deck
Emrakul the Promised End: Not the card that broke the deck, but in combination with Aetherworks Marvel energy decks were the other unfair combo deck that made Kaladesh need so many bannings. Even without the Marvel, delirium decks featuring Emrakul were still very dominant, she single-handedly could swing a game, and eventually she had to be banned as well.
Teferi Hero of Dominaria: Control decks featuring big Teferi were so dominant and powerful that many games were decided by who could resolve Teferi and the "win con" of the deck was making Teferi Tuck himself with his minus to not lose to drawing out, and letting your opponent just draw their entire deck while the emblem made it impossioble for them to play.
Nissa Who Shakes the World: So many WAR planeswalkers were absolutely game warping, but Nissa was arguably one of the most dominant in Standard, maybe even more so than 3feri.
Agent of Treachery: Another game warping big drop who got cheated into play with Winota or Fires of Invention with enough lands and many games just ended up revolving around this card stealing the other's boards.
There are a lot of other very infamous decks, but they weren't very creature/planeswalker focused, but you could definitely make an argument for the lich-thing featured on Necropotence and Jhoira as featured on Tinker as some of the most game defining cards in the history of the game. There are also many others I probably missed.
CONCEPT: dating sim with the cards that have broken or menaced their respective formats
Eligible bachelors including but by no means limited to:
(Thrasios and Tymna are also included, but polyamory is mandatory with them, you have to be their third)
#mtg#there were so many times the game “broke” because of certain cards that it's hard to remember them all.
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