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#did i ever have a tag for my vn ideas? i don't think so
mokacheer · 2 months
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hahaha thanks for the mass tag game @ruanbaijie this shall be fun!
aka: nine albums or songs I've been listening to lately x nine people I’d like to get to know better x tag game with no name
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1. why did you choose your url? - no idea, my theories are that i was obsessed with rosario + vampire so i took moka, and since moka is cheery/happy i just bam. i honestly don't know 💀
2. any sideblogs? if you have them name them and why you have them. - i used to have a ton because younger me dabbled in the RP world (lets not remember those times but remember the cool people i befriended) but right now no just this blog and the other blog i help run <3 @otomokatsuhiro (if you love old anime youll immediately follow ;) )
3. how long have you been on tumblr? - since may 2012 😵 (save me)
4. do you have a queue tag? - nah
5. why did you start your blog in the first place? - an old friend of mine told me about it and actually made this blog for me. now thinking about it idk if it was her that came up with the name, if i had a different name to begin with... no clue :s
6. why did you choose your icon/pfp? - its yuki!!! must i explain why?! (plus it matches my vibe here alot of mutuals say im super sweet or a ray of sunshine ((ily it makes me happy everytime i get that hehe)))
7. why did you choose your header? - it just matches the overall pink cute vibe :p
8. what’s your post with the most notes? - still to this day its a 29 frame gif of a phone ending call... here
9. how many mutuals do you have? - i counted at the beginning of the year and i believe i had 108? but now obviously its 108+ :D
10. how many followers do you have? - 17.2k+ x-x
11. how many people do you follow? - 544! i remember at one point i wanted to keep the number limited but thats so stupid!!
12. have you ever made a shitpost? - uhhhh probably when i was younger. i used to constantly post #personal text posts so idunno
13. how often do you use tumblr each day? - help me
14. did you have a fight/argument with another blog once? - yeah a small amount of times, most would be reposters telling me "no this is my gif i made this! i wont remove this from my blog!" with my watermark clear as day in the corner lol..
15. how do you feel about ‘you need to reblog this’ posts - meh it's your blog at the end of the day, if you want to reblog something do it, if you dont dont. it's sad to see most people just like posts but they come from different platforms and fail to realize what kind of site tumblr is. hopefully eventually they will get it tho! amen
16. do you like tag games? - yes! i love that i get tagged in them but also forget alot of the time to ever get to doing them so i apologize for being late on this one hehe
17. do you like ask games? - plsssss i love seeing that notification light up in my inbox. it fills this bloggers heart with joy.
18. which of your mutuals do you think is tumblr famous? - oh i got a few @gojosattoru (where have you been ;w; </3), @hanae-ichihara (ill always miss you <3), DEFINITELY @taohs hehehe
19. do you have a crush on a mutual? - nope, having a crush on here has never happened for me :p
20. what is the last song you listened to? - charli xcx speed drive EASYFUN remix, its sooo gud
21. what are you currently watching? - the magical girl and evil lieun. are archenemies, fairy tail 100 years quest, maybe some other misc. stuff i cant think of rn.
22. sweet/ savoury/ spicy? - all of the above, i love sweet + spicy
23. what is your current relationship status? - single times *salute emoji*
24. what is your current obsession? - SMILING FRIENDDDSSSS asjdiaoshjdajsid
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25. what are nine albums/songs you've been listening to lately? - aprils-bloom by julie areyouhome? by juno britpop by A.G. Cook right back by Frost children i like it by Frost children spring is coming with a strawberry in the mouth by Caroline Polachek magic sword by 4s4ki tome by veltpunch 365 by charli xcx
tagging: @taohs @cute-girls-from-vns-anime-manga @oneechangoddess @yuujies @scary-friend @fuwanek0 and others that wanna have fun
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manonamora-if · 2 years
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UX anon here - thank you for your response! I didn't realize the lack of resources in the community tbh. Would it be helpful if there was a master post of basic mobile UX principles to follow? Or would it be more helpful to gather a bunch of pre-existing twine templates and iterate them to be more in line with said principles? Or both?
Hi again Anon! :D
Yeah... it's kind of a common feeling. You [general you] don't know how much knowledge/resource/time/etc you need to invest until you actually make the thing you are enjoying. I've done the same when watching movies/series, believing I could write better dialogue... lol the audacity of my brain honestly...
I did make a Twine resource list some weeks back, with all I knew/could find, but I don't think there are any resource focused on mobile only. Though I do think most templates have some sort of mobile formatting/scaling in mind (even if not perfect). So this is definitely a niche to fill!
When it comes to the nitty-gritty of things, I can't really tell you which path to take (I am just one creator in the sea of many). You could send a poll to other authors, see their input.
I would advise against, though, reiterate pre-existing twine templates without the explicit consent of the creator (it might go without saying, but just in case). They might even prefer editing their templates with those advice instead of seeing their "updated" templates available out there (that's def the case for me).
But I do think the idea of a Master Post of Basic Principles with clear instructions (and images of what is good/not good!) would definitely be helpful. It leaves you open to go in more details about other principles in the future (if you want to do so, obviously you shouldn't feel pressured).
Last bit of advice, maybe check out Twine and how the different formats have built their visuals. It probably help you understand the limitations creators face when editing their UI. Theoretically, you could do anything on Twine, especially with SugarCube/Chapbook/Snowman (Harlowe is... wonky). But there are some class that have different rules depending on them being built through CSS or JavaScript.
EDIT: IF YOU POST SOMETHING LIKE THAT ON TUMBLR, TAG ME SO I CAN SHARE IT!!!
I'm also going on a bit more rambling, because I've realised I've had more feelings about the topic. PS: not directed at anyone in particular, just letting some steam out.
This is also my personal opinion, but I don't think (non-physical) IF was ever intended to be on mobile in the first place (ahem parsers/point-and-click...). When IF became a thing, there were no mobile (so that question was moot anyway). You just had a computer (maybe) that would run a program. I feels like it's been more of an evolution towards mobile use, as smaller/touch screens became the more prevalent device for entertainment (in general, not just IF). You have apps like CoG or HostedGames or those Story ones (they kind of look like VNs) that are very popular (and are incidentally fit for mobile...). And now we expect this of everyone that start with IF.***
While IF programs/format do allow for mobile support (to different degree), I do think we have to remind ourselves from time to time that IF creators still often create as a hobby, with often limited knowledge and resources. The fact that we sometimes/often uphold some IF to standard as high as actual game companies (who have headcounts and resources and knowledge to make things better) is just mind boggling to me (the number of asks/comments I get about my UI not looking professional because of a few mistakes...). Even trying to go through actual big company website is sometimes dreadful on mobile. Unileveeeeer *raise fist to the sky*...
Resources to make things more accessible (especially program/format specific) should be available to people, but we should leave some leeway to people who can't implement things or just don't want to. It might suck, but yeah... Think of it as computer exclusive projects (like you'd have with consoles :P ).
***Little side note, but we had a similar-ish discussion on the forum about Twine games during the IF Comp. It wasn't about mobile accessibility but the game being unstyled, and how many expected Twine entries to have some sort of styling and not just use the base UI, while the expectation was not as present (or not at all) for other programs. It is very interesting to go through.
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quilleth · 3 years
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Found a new dollmaker so of course I went nuts making Elisabeth, as usual lol
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and for funsies, because they included the breathe dress and i love Ever After and i can’t not put her in it if it’s right there
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i also made the mc from my pretty much all but abandoned  VN, Felicity
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