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#despite the tone and length of this post i ultimately dont care and this will be my first and last post abt it
machinedramon · 2 years
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with me getting suggestions on trending Netflix content (I don't have Netflix but i Cannot Escape the Algorithm) and seeing another washed up old """comedian""" getting a soapbox funded for him to yell at clouds on (Netflix special) it really makes me realize just how much more energy that particular crowd (aging male comedians that were popular in the 90s but aren't anymore) is putting in than anyone else.
they insist we're all easily offended snowflakes but we're not the ones spending a year writing a shitty standup special to rage and whine about how no one finds our bigotry and harassment funny anymore
selective outrage? nah ur malding bro. only you. we're all just confused as to why you're still throwing a tantrum a year later.
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kingofthewilderwest · 6 years
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it kinda bugs me how they cant make httyd3 longer just so they can emphasize the story in a deeper meaning, like your post abt it being disproportionate. httyd3 had a LOT more plot than httyd2 and we can already see how it has to cramp so much and why that makes D2's pace felt pretty fast. the structure of the story is actually well planned.. perfect, to be exact! but the execution like putting pauses, necessary humor, longer dialogue, is whats needed to make it um, understandable? im not sure..
this isnt meant to judge the movie as bad though! but its a question ive been asking why they cant do it longer, for that sake. is it the budget? was Dean really certain the script is okay? or is it meant to be like this so people can interpret the movie their way? (oof that one is confusing).. i dont know, i want to ask about your thoughts on that >
From this.
It’s an interesting conversation for sure! I believe that THW doesn’t have to be longer to be extremely successful in the ideas it needs to convey! The core ideas being:
Toothless cannot be a wild dragon and strong alpha leader with humans. Other dragons probably deserve the respect of needing wild dragon needs, too.
Humans like Grimmel are extremely dangerous to dragons and will continue to arise, so dragons need to go to an area separate from humans to live in optimal peace.
Hiccup and Toothless’ powerful friendship will separate (insofar as physical location) due to the first two points
I know you’re not the only person I’ve talked to who wanted a longer time because you feel like certain elements were cramped, needed more breathing room, or that dangerous plot points didn’t get enough sense of weight. More time would presumably give that flow and sense of scale and danger. Now, it’s true that more time would give us more content to develop these things. That said, I believe solutions aren’t always “add more.” Creating good art isn’t about adding new things; it’s about knowing when to take away or alter, and how to make every second of your creation count optimally.
I remember when I was doing my music composition degree, my instructors hammered into me what would make a good final piece: the editing process of deleting measures - even measures that were really good! - because they didn’t fit what the final product needed. It’s painful to delete, but ultimately, it’s freeing; instead of making a music piece more cluttered to put all possible good ideas in, I can make it less cluttered, more manageable, more beautiful, more meaningful, and more effective to audiences. A better overall piece isn’t putting in every good idea I have; it’s leaving the piece with the beautiful ideas it needs.
I suggest The Hidden World doesn’t need added materials so much as it needs refining what’s already there.
Budget, production green lighting, and carefulness to the script all seem to have been done. HTTYD 3 was given a longer production time than originally planned. They pushed back the date exactly so they could make their best product. Interviews with people like DeBlois and Spielberg (who read several definitions of the script) talk about how much the script was transformed and bettered through its drafts. They did enough tweaking and care to rework the script. As for budget, the movie was 129 million USD, which sure was the cheapest of the HTTYD trilogy to create, but it’s about on par with what DreamWorks has spent on other movies like Home and Trolls - it’s not like there was skimping - and it’s all about making your money count, which I think this glorious, top notch animation quality film effectively did. So from what I’ve heard, I think production ran fine and we can’t question THW there.
I think most of THW’s problems can be solved simply by tweaking how scenes go down, taking a few small elements out, and adding a few small elements in. It doesn’t need time changes; it needs internal modifications to what’s already there. What I propose wouldn’t change much of the movie’s length - though maybe I we could add 5-8 minutes for things like a longer climax.
1. To Feel Less “Cluttered” or “Rushed”
The movie didn’t feel rushed to me or too cluttered, but it’s cluttered. You’re right. In addition to creating less clutter, my suggested tweaks will clear up time THW can spend elsewhere, streamline THW into fewer palatable essential ideas, and give a slight tone makeover that will add more sense of danger and conflict that THW needs.
Fewer humor side gags with minor characters (and less time spent on them). The gang’s antics are fun additions, yes, but that doesn’t mean they’re central to what the plot needs. Spending too much time with them adds clutter and takes away from plot-central, tone-central material. There’s a huge gaggle of gags in THW, more than any movie needs in a less-than-two-hour-long run time. Do we need all these to give THW its comic relief? Don’t get me wrong - I loved the humor - but time needs to be prioritized, and the movie will be improved once “less is more.”
Less time with Tuffnut’s pep talks. This goes with my first point. This comedic gag was lengthy in particular. It’s in part because it connects to the idea of Hiccstrid marrying, which THW does make more central in its themes. However, I also propose:
Spend less time (or delete) the will-they won’t-they marry Hiccstrid plot. THW intends to parallel Hiccup and Toothless maturing into adulthood, including their romantic connections. However, a will-they won’t-they marry subplot in Hiccstrid isn’t needed to create that parallel. Not to mention: it can be uncomfortable to have this undertone of romance as “required” adulthood maturation, and the fact that Hiccstrid are so close and intimate makes it feel “off” that they’re so uncomfortable talking about marriage. Spend less time here, simply make fans aware they’re going to marry in the future but not today, and return to the main relationships THW needs to pay attention to: that of Hicctooth and Nightlight. 
2. To Make Grimmel a Greater Sense of Threat
One of the central points is that Grimmel is extremely dangerous and represents one of many humans that’ll continue to be a threat to dragons. While Grimmel can be overcome, Hiccup will need to interact with Grimmel in such a way he can understand that dragons and humans cannot coexist in today’s civilization without continuing to risk danger, and that it’s best for everyone to live happily in two separate civilizations. It’s not being defeated by the enemy’s oppression, but taking a brilliant countermeasure to give humans and dragons both a better existence.
Making Grimmel feel like a greater sense of threat, and helping audience members understand what Grimmel represents overarchingly of humanity’s current antagonistic state, will help us and Hiccup process why a separation is best. This can be done by:
Show Grimmel’s impact on human society. All we’d have to do is change what his base looks like: it could be located in an area taken over from another human civilization, showing his army’s power and place in this world over humans.
Greater weight placed on Berk’s exodus. The Hooligans lost their home, but it’s played too lightly. It’s not written optimally as an emotionally impacting or destabilizing moment, which decreases the sense of threat Grimmel has. Instead of having the Hooligans excited to find New Berk, show them grieving. They can butt against Hiccup’s ideas of finding the Hidden World, but instead in a way where they’re frustrated at his naive solution and hurt at what they left behind. This isn’t adding time to THW; this is tweaking phraseology and presenting an event differently.
Change how Berk is abandoned. To make the attack feel more dire, threatening, either: 1. Have the Hooligans more reluctant and grumpy to leave in the town meeting, and not play the leaving scene so lightly, or 2. Have Grimmel chase them out of Berk so they have to flee then and there. This might even reduce time! 
Show Grimmel’s power over dragons. We could have a few-second-long flashback of him standing over a field of dead Night Fury bodies, or have his place cloaked in dragon skins or skulls. 
Show Grimmel’s power as a warlord. Grimmel acts in almost a solo fashion, despite cooperating with warlords and having an army. It doesn’t give us a good sense of scale. Show his interactions better with the whole of his forces to make him feel more dangerous, and for humanity as a whole to feel more like a threat against dragons. For example, in the scenes where he’s trying to trap the dragon riders, show him commanding more people.
Show Grimmel’s impact on the dragon (and/or human worlds) through landscape. What if, as the Hairy Hooligans try to find a new place to stay, they fly over several islands that have been destroyed by Grimmel’s forces? Either human civilizations, or homes once havens to dragons, with characters making comment they “hope” people got away. And what if, when Grimmel takes their dragons near the end of THW, it’s again through more violence and a raid and fire and destruction? 
Conversations more clearly talk about Grimmel’s dangers over dragons and humans, and how he’s one of many people that’ll arise. This idea is embedded in THW dialogue, but not clearly enough to fully grasp its weight, especially not in the sense we see characters grasp this. Have Hiccup and Astrid and Valka or something talk about how widely destructive Grimmel is, how even once he’s gone another man like him will take his place, and that while they may continue to fight and win for human and dragonkind, it’s ultimately not the right move to make for everyone to live safest and alive. A conversation laying this out makes a world of difference in our understanding of what dangers are going down and why we need to come to the solution THW concludes with. Again, this isn’t adding time; it’s changing phraseology. 
Add a few minutes to the climax. Make the final fight with Grimmel obviously the final fight, the threat bigger, the action more intense.
Perhaps show that Berk’s done good work changing the world by their choices. Even though Berk ultimately decides to let the dragons go, they are meant to be the voice of peace that changes their world. The good guys can’t resign to letting themselves live under the thumb of bad guys’ choices. Show that they’ve made a difference - Grimmel and his armies are gone and the world is regrowing (no more torched landscape, if we add that element in) - but that it’s still going to help their world by letting dragons go, too… for this generation, at least.
3. To Make Hiccup and Toothless’ Parting Jive Better
Hiccup and Toothless separate out of need - they can’t live in the same place for the better of both their kinds. However, since the movie spends so much time on Toothless chasing after the Light Fury, we don’t get that full sense of need. I propose:
Open THW with a clear Hicctooth sappy bonding moment. We need things like “Forbidden Friendship” and “Where No One Goes” to feel the power of Hicctooth’s love. Give us that starting sense in THW of how close they are before adding in the complications. It can even be done by tweaking how the opening fight scene goes down.
Show dragons profiting by living with humans, but it also being Complicated with their wild side. We need to acknowledge that the relationship between humans and dragons has done the dragons good, too! Otherwise it might feel incongruous with the rest of the franchise.
Show dragons being unfit in the urban area through their own restlessness. The movie tries to show this with Moosie Boi being too big for Berk, and Berk being so crowded with dragons Gobber finds the soup unsanitary. But if we see Stormfly restless and want to leave for the Hidden World, too, wouldn’t this say something more about where dragons are pulled to and belong?
Less time spent on Toothless investigating the Night Fury. You can’t cut this down too much or we’ll feel like rushing, but since THW focuses so much on just Toothless and the Light Fury’s connection rather than an overarching problem for dragons, it’s hard to feel the full-scale issues of the problem. Making it just him and her feels more like a hook up love story than “dragons and humans are incompatible for their needs.”
Change Toothless’ body language. Show more emotional division in Toothless about his conflicting options. Show him hesitant to leave Hiccup and the two interact over that. Show him lonely away from his kind when with Hooligans. Show him feeling that loneliness met - that deep emotional need of being with his own species - when he’d thought was lost to him (rather than focusing on it being a romantic hookup interest). This doesn’t take more time; it tweaks what was already given on screen.
Change Toothless’ emotions with the Light Fury to feel more like loneliness being met than horny boi practicing kissing with a rock. This does a better job of showing that Toothless has a deep need that needs to be met as a wild animal and as a social draconic species.
Change conversations Hiccup has with humans about Toothless’ struggle. Maybe have Hiccup processing less with people and more by himself or with Toothless. Don’t write the conversations with people be about “Toothless has a girlfriend” and “of course he left.” Discuss instead how Night Furies are social creatures and Toothless hasn’t been with his kind in six years - that’s a huge hole in his heart being filled. Validate the deep connection Hiccup and Toothless have, while simultaneously acknowledging the struggle of this moment now. The movie shows that the Light Fury can never be domesticated, so I think that’s fine, but maybe one line from Astrid saying, “I don’t think she’ll come to live with us,” would be enough to help other audience members pick that up too.
More time spent on all dragons being in danger, and Toothless as an alpha unable to protect them with Hairy Hooligans. The story doesn’t show Toothless being much of an alpha - intentional - until he reaches the Hidden World and it clicks. But I suggest it’d be more effective to pull this out more than having an issue with Moose Boi taking up too much space in Berk, and Berk being so crowded Gobber has a dragon in his soup.
Put more of a deal on Toothless being an alpha. You can say that Toothless didn’t understand or use his role as alpha when with humans, but I think showing more sense of conflict, and of an alpha needing to be wild to protect his own, would be useful. Make this an issue for all dragons. The alpha status being used as a blackmail device against Toothless to keep the Light Fury alive could be replaced with us seeing the full species of dragonkind being unable to be protected by an alpha apart from his own people. More needs to be done than dragons bowing to him in one scene to understand what the alpha does for his society.
Show Toothless with more Light Furies. The Light Fury being his singular focus is great. But what about, in the Hidden World, Hiccup and Astrid watch Toothless interacting with a whole group of Night Furies, and he’s clearly in a situation that was Made For Him?
THW already has great content in there - Toothless and the Light Fury interacting, Hiccup crying when he realizes Toothless is fit in the Hidden World, Hiccup freaking out and Astrid comforting him when he feels a low, and Hiccup and Toothless parting ways touchingly at the end.
With these proposed tweaks, we get Toothless and Hiccup’s relationship being addressed deeply from the angle of both friends. We understand what both Toothless and Hiccup emotionally feel, and palatably sense how both love the other. We get a sense that Toothless is attracted to the Light Fury and might want to mate, but that she’s also calling him into a wild life and reminding him that he’s been alone, separated from his kind. We get a sense that it’s not just Toothless, but all dragons who might be called back to the Hidden World. We get a sense that it’s not just Toothless, but his whole role as alpha affecting the entirety of dragonkind.
And once we add in a greater sense of Grimmel being dangerous, and that more humans like him will continue to rise up, we can understand why Berk would release all their dragons. It’s not that dragons hate living with humans - THW can make that clear - and it’s not that dragons haven’t been profited by living with humans. But in the current call, the current situation, it’s best to go to the Hidden World.
I’m mostly tweaking how scenes go down, changing lines and reactions rather than adding material. Feel free to propose a longer movie! For me, THW already has enough space to share its message. Maybe it needed to be a few minutes longer, but I suppose my own sense is that they had enough time to budget in this material, make a smooth-flowing movie with all the material they needed to present, and come away with an astounding storyline.
Like you, this isn’t meant to judge the movie as bad! It isn’t bad! It’s downright wonderful in many aspects. I’m so happy I’ve seen it and can scream over it! Simply, if I were in charge of tweaking the script, these are the first alterations I’d make, and I think it would make THW even better.
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mobianstrip · 6 years
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sonic forces me to analyze the game
this is by no means a full, in depth review of sonic forces. however, since im working on a Forces au i think its only fitting to talk about my personal gripes with the game. just to be clear, i dont hate sonic forces by any means! there are some really neat concepts about it that i enjoy, which ill include my thoughts on as well! though with that said, theres a lot about it that could have been dealt with better. this post is gonna be a bit long and messy, sorry!
now i cant speak for what the gameplay controls itself are like since i havent actually played it with my own hands, so my primary focus will be the story and general format of the game. everything under the cut!
ill start by saying that in hindsight, i think the general premise of the game is actually really neat (had the war framing of the plot not been so overly glorified and bland. more on that below). eggman taking over most of the world is very reminiscent to the initial circumstance of mobius in the early archie sonic publication. it seems especially reflective of the comic in the fact that sonic forces takes place on a planet setting more akin to that of Mobius than that of Sonic’s World/Earth, the difference being the lack of human beings aside from Eggman. while this does somewhat bother me for the fact that it paints an inconsistency with the setting, im also all for the planet being strictly Mobians + Eggman again tbh. the concept of sonic being on earth populated by humans, complete with a mock version of the united states, never really settled well with me. it always felt like just a means to make sonic more relatable, which is true, but not done because it made anything more interesting. a problem that then arises is that the origins of shadow and silver/blaze would be radically different or at least would need some retcon alterations to make sense...but thats a topic for another day
overall, looking past the inconsistency with the setting and its implications, i enjoy how the premise of the game feels like going back to the basics. but even the premise still has its problems...which is never a good sign, and this point practically sealed forces’s fate of inconsistency: the theme of war and how it frames the story is so, so poorly written
starting with whats presented at the beginning of the game, sonic is captured by eggman as a prisoner. if the writing had just left it at that, fine. however, the exposition goes on to say that sonic has been there for six months being tortured...and that tails has completely lost it. again id be fine with this - the theme of war is a darker one so these two events would make sense in this circumstance. however, that tension is just totally lost in a matter of a few episodes. you rescue sonic who is just as cheery and jokey as ever, somehow able to fight a boss despite being supposedly locked away and tortured for six months
of course i understand that its not like they could give sonic ptsd and make him look tortured and weak and so on - but why even mention the torture thing at all? the same problem is apparent with the first cutscene with tails. tails is hardly given enough time to seem like he has "lost it". i will say though that tails WAS given a bit more of an emotional response to work with than sonic overall. particularly when tails is about to be attacked by chaos, and he ducks his head in fear and calls for sonic to help him even though sonic isnt there - i actually enjoyed this small segment bc it does reflect some of what was said about how he reacted to sonics capture (aside from also being across the planet...for seemingly no reason except bc he "lost it" and to get him away from the main group so that classic sonic can appear)
frankly speaking from these two points alone, the games tone just feels kind of confused. its obvious the writers wanted some parts of the darker theme of war...and its also obvious that going all out wasnt gonna be an option bc of the nature of sonic as a character and franchise being about more lighthearted, easier to relate to stories about sonics heroism. which im fine with that being the case; sonic is a hero and more importantly a mascot that profits off of kids being able to relate and look up to. my issue is simply that the premise of this game makes consistent writing kind of doomed from the start if the writers are trying to appeal to both the kids AND older fans. they cant go to the lengths necessary to adequately build the narrative. cant go too dark, cant go too lighthearted, and not finding a balance between to two gives you a confused and bland story 
on that note,  i personally find the theme of war to be...uncomfortably glorified and unchecked (adding to the tone confusion and blandness). sonic forces is named so because...yknow. armed forces. armies. the whole point of the game is that theres a war going on and youre on the good guy side. i mean its not as if youre fighting against other living creatures, just infinite and eggmans robots, but still. i think what put me off the most is the first comic with the soldier cat. after they save the day, the last lines are "I'll do better. I'll be better. I'll become a real soldier and a real hero." now slap that as the tagline to a united states army corps commercial and suddenly its really...sour tasting
war is just one of those subjects that i think needs to be handled with a bit more care. i mean think about it: the primary gimmick of forces is that you get to make your own character, to be the sonic version of yourself in this world. the plot of the game is that theres a war, and your character joins the resistance to defeat eggman. this game is pretty blatantly glorifying the idea that joining in on a war can make you a REAL soldier, a REAL hero. to some kids, that might sound pretty cool. but theres no nuance to it whatsoever, nothing thought provoking on the subject. no one steps back to be like ‘its good to do good things but wars are tough and not fun, and being a hero isnt everything’. none-a that
now do i think a sonic game could get it into a childs head that they should join the army for real? no, not necessarily. i think its possible, but i think that would also be due to a larger issue of military glorification present in modern culture in general (especially in america). mostly i just find the implications at play with glorifying the theme of war in conjunction to the avatar gimmick to be in poor taste and also entirely avoidable because...
i dont think the war and army framing even had to be a thing. not only is it just so sloppily done in general, with that fact that the supposed soldier forces on the Resistance side are literally never seen on screen except for some dialogue boxes in one episode and the rest of the time only being mentioned through other characters, but i seriously think never saying the words “war” or “army” and not including literal soldiers would have worked just as well and even been the better route. they could have just been like yeah heres eggman taking over the world, heres the resistance fighters that have come together to stop him, they are opposing forces and you play as your avatar to stop eggman - and just leave it at that. it wouldve made the glorification of war less obvious and the handling of the topics at hand appear less confused, appealing to a more lighthearted tone rather than weighing it down with frankly out of place hints to a darker subject of war
finally i wanna talk about the story as it relates to how its told through the game. the plot itself is fairly standard - eggman starts war, captures sonic, takes over planet. you rescue sonic, and together you fight eggman and infinite and ultimately defeat them. thats all good and well even if its cheesy sometimes. the REAL problem is how its executed. a lot of the exposition is given not through cutscenes, but through spoken dialogue with text box subtitles over the episode select screen. and it just feels so...stiff. it doesnt feel like world building, it just feels like being forcefed information with no substance behind it
i get that fully rendered cutscenes throughout can be expensive and time consuming, but shoot id take in-game rendered cut scenes at least. (like in sa, sa2, shadow 2005...) anything that could have provided the world building with a bit more ground to stand on would have been great. sure, there are levels to traverse which look cool...but they dont provide any sense of scale, they dont tell us what the area is like, and more importantly, you never see the other characters who are supposedly on the battlefield "alongside" you in a couple episodes. the storyline from the exposition along sounds like it could be an epic journey - but the way its told with the given game mechanics (i.e.: stage-based gameplay with no open worlds to explore) leaves a lot to be desired
i feel like the stuff explained in the comics should have just been cutscenes or exposition or something to pad out the game a bit. the comics are so short anyways so why just put it in the game? maybe not the first comic about the rando soldier saving the day or w/e...but the comic with silver and knuckles fighting chaos? the comic about infinites origins? all of that could have easily been included. at LEAST the comic with shadow was part of the DLC...but even thats just so gimmicky. they provide important background to the main plot of this game so i really dont understand why it was sidelined to comics and not just included from the beginning
the tension that the exposition already fails to build up is brought down even worse when coupled with the confusing timing of the stage complete screens, where you get your completion rank and see what new character creation items you unlocked. listen, i know immediate gratification for completing the level is important and all...but i swear, having these screens between the end of a boss fight and the cutscene showing what happens to them after being defeated seriously impairs the flow of the game. maybe having it there allows for the cutscene to load up in the background to improve efficiency, but personally id prefer seeing a loading screen as the break between a boss fight and the following cutscene after it and THEN the stage complete screen to finish the sequence off. the boss fight end cutscenes arent that long anyways for the most part, so its just nonsensical to have the stage complete screen interrupt the action when theres only a two minute scene left to it
i cant stand how streamlined forces is to the point of the main plot. what happened to games that actually take the time to explain stuff, show us extra bits to the story and how they connect? and even when forces' does explain SOME stuff, its through audio/text only dialogue. nothing visually interesting, just...dialogue. and then its off to the next level. forces' feels very bare bones honestly. the story is supposed to feel big and epic but it just wasnt given enough to bring that feeling into fruition. this is probably the only thing that saves forces’ from the war glorification issue because the game simply fails so miserably at telling a compelling story due to poor writing and poor formatting that the war stuff gets lost in the mix - and thats just sad
all of this brings me to my conclusion. fuck i wish sonic forces was a better written and executed game, because i do think it could have been so cool. i really like infinite as a villain, in both his design and personality. yeah hes kind of a whiny, edgy bitch - but he had potential. and its really gonna suck if this game killed off all that potential in one fell swoop
(then again, thats why we have fan content and aus :3)
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