#design explorations are fun :3
Explore tagged Tumblr posts
077891st · 7 months ago
Text
Tumblr media
More Fantasy SMP! Genuinely kinda obsessed w Cleo's gorgon skin glad i have an excuse to draw it woo
956 notes · View notes
daeyumi · 1 year ago
Text
Tumblr media
au Impa 👁️💧
563 notes · View notes
juney-blues · 6 months ago
Text
i think gamers dismissed the notion of keeping score in non-arcadey titles too easily i think. some games are a lot funner if you try to play them with score in mind
113 notes · View notes
gummi-ships · 11 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Kingdom Hearts 3 - Monstropolis
169 notes · View notes
lizzybeeee · 3 months ago
Note
I didn't like every map in Inquisition, but the elven ruins were some of the best parts of it. Sometimes I think about how Suledin Keep was laid out where you're running through this kind of mazelike environment and then you can glance up at one point and there's this GIANT dread wolf statue watching you from the mountains. that was neat. Arlathan has giant statues too but imo they aren't framed in a very fantastic way where you can get startled like that. and where are the elven prayer puzzles. why can we not show our obeisance to the Evanuris with logic and whimsy :<
I loved Suledin Keep as well!
Especially since, by that point, you've fought your way through red templar camps and the giant behemoths to get to the *heart* of the operation at Suldein. There are red templars, rifts, the people/quarry operation, and then you get to the Keep and, like you said, there's that cool moment where you look up and the Dread Wolf is just LOOMING over you (like Solas in the story!).
Something that really appealed to me with this world was the tangible sense of the past, the consequences of decisions made ages ago, looming over you - the Blights, the Ancient Elves, the Dwarven Empire, Tevinter...the world never let you forget it.
And that's the whole game of DAI - wherever you go there's always traces of the people that came before you, unable to swept away by time or conquerors...and sometimes those people claw their way back to the present like Corypheous or Solas. In Ferelden you find traces of the Avaar and Chasind, In Orlais you find the remnants of the Elves, the Western Approach is dotted with Old Tevinter outposts and the Wardens, and the Hissing Wastes/Storm Coast with the dwarven ruins on the surface! I loved discovering every inch of those maps (large as they were lmao) and it added so much to the world. It made the world feel large! It added to the idea that this world had so much mystery to it - so much lost history.
And Arlathan?
It's a maze, not in a good way, but because parts are cut off only to be opened 'when allowed', and not like in Inquisition where there was a rock-slide or you needed a bridge etc... You're boxed in with glowing doors that tell you 'not now come back later' or water that instantly drowns you, and it's hard to not be taken out of the experience when the game is so very upfront with you that you are not supposed to explore until we say you can.
This game doesn't reward exploration, it has fast travel spots all over the place that seem to discourage it once you find an area. Camps in Inquisition were spread out over large maps but sparingly used in comparison - it still made certain that you explored the world to find new things on your journey from a to b. The quests train you to fast travel, to get to where you need to go - kill, talk, repeat. The game teaches you to look out for crap to break and so my eyes are rooted firmly on the ground because of it. The game can look gorgeous at times, but it doesn't feel like it wants me to look at it too hard, like it will break the illusion of this game lmao.
It's a personal opinion, of course, but my experience with this game was that it made the world smaller, less interesting, and devoid of that mystery and reverence that made this series so compelling. Like you said, there are some cool visuals like those giant statues in Arlathan, but everything else in the map is so condensed and twisting on each other that it's hard to notice them naturally while playing the game.
'Why can we not show our obeisance to the Evanuris with logic and whimsy'
That would be so cool! I can get Andruil's alter having a hunting test - like with the Vir Tanadhal (the way of three trees), which is a hunting philosophy the Dalish have relating to Andruil who is the Goddess of the Hunt. That makes sense - you show deference to her by hunting according to her way.
...but for all of them?
It's a game design choice, I get that -> make it simple, keep it the same...it goes with the repetitive combat and exploration loop of this game. But they really lost out on showing us how the Evanuris differ to each other - how each of them had their own little 'aspect' they had dominion over in accordance to their lore. Why not have a little puzzle for June, God of the Craft? A riddle for Dirthamen, God of Secrets? Have some sort of brazier lighting puzzle for Sylaise, the Hearthkeeper, who gave the elven people fire?
From what we learn in DAI with the veilfire and temple of Mythal we know that they were massively egotistical assholes for the most part, some way more than most. They had their own temples, their own valaslin, their own mythology/legends...giving them all the same prayer puzzle is pretty dull when you consider how different they all are and the efforts they went to to distinguish them. Not that you'd really know in this game - for a game about the 'Elven Gods' there's very little discussion about the rest of them.
But, yeah, to sum it all up: Elven ruins in Inquisition were gorgeous, encouraged you to explore and interact with the lore with veilfire runes, and gave you some gorgeous set pieces like with the giant Dread Wolf statue in Suledin. Inquisition may not have been everyones cup of tea, totally get that, but for me it really captured the wonder of Thedas - the depth of its history...datv unfortunately did not.
46 notes · View notes
ibblescribbles · 27 days ago
Note
Do you think you will ever check out Raincode? It's made by the same people who made DR but with a more focus on mystery. (It has the same vibes and stuff, I feel like you would like it a lot) another thing, the writing is so banger
Yes, I've already played Raincode!! Really enjoyed it, especially for the DR-like vibe and I actually made charms of the main cast:
Tumblr media
I have sketches of Yomi and Yakou that I've been meaning to add to this set for ages but haven't been able to bring myself to refine them ;v; Makes me happy when people recognize the Raincode merch at cons tho! I'm really excited for Kodaka's new game too, I haven't played the demo yet!
#i think raincode just didnt have the same grip as DR for me#while i enjoyed it a lot and the general plot kept me hooked i think there were plot points that i wish had been explored more#and the ending was a bit predictable to me which doesnt necessarily make it bad but it set it up to be very shocking and then it was kinda#like yeah... saw that coming ages ago#i think there was a lot i wanted from the premise of the game that it just didnt provide which tbf happens quite often in DR too#but i think the biggest thing is that the characters in raincode feel a bit one dimensional and dont really get devloped as much as id like#now i played before the DLC content was released and have yet to play the DLC so ik that the charas get more fleshed out in that but the#game felt a little bit incomplete to me without that#i think dr appeals to me so well bc the main plot of the game allows for extremely strong archetypes of characters so even when theyre bein#comically over the top or die off early there's still a lot of room for personal headcanons and theories#but raincode misses the mark on that just a tiny bit#perhaps its also just that the cast is so small too#i like the dr murder mysteries bc whether im attached to the victim or murderer or hate their guts im personally invested in the trials#with raincode i didnt like that most of the mysteries felt so impersonal and the NPCs more often than not were generic#it def removed a layer of investment for me#ALL THAT TO SAY. I DONT DISLIKE RAINCODE#like i said i really enjoyed it and i think chapter 3?? Or whichever chapter they infiltrate the school in was my favorite specifically bc#it actually does kinda hit the mark with having NPC's with proper designs and also i really like desuhiko and his ability despite him being#the “pervert” archetype#all of this is mostly reflection on why it doesnt have as much of a vice grip as danganronpa has on me even after all these years#but as a game it was really fun to play and i did enjoy the overall storyline#i think yomi mightve been my next kokichi if his writing didnt flop so hard towards end game#he was so my type of character and then he just kinda. ended up doing nothing.#also i think makoto is ugly. no offense. send tweet#askibble#OH ONE MORE THING i really enjoyed the initial chapter and how the game opens up but im really mad that they didnt call back to the prologu#detectives at all#like i really thought maybe they'd at least haunt the narrative but nooppee#i really like that one girl pucci. or wahtegver her name was#ive been wanting to replay it recently tbh
35 notes · View notes
ink-ghoul · 2 years ago
Text
Tumblr media
I got silly
Design: @marblegroves
Link to download the guy
443 notes · View notes
funkyfoggyfroggy · 1 year ago
Text
Tumblr media
Cooking up Clay’s tail design
115 notes · View notes
bunboygirl · 1 year ago
Text
Tumblr media
A butch/femme bride and groom portrait <33
31 notes · View notes
ironmanstan · 24 days ago
Text
my fav thing at work is when i tell someone to do somethin and then they nod and theyre like yeahhh maybe thatll help, and then they dont do it at all and the prof comes by and says the same thing i did
#i do not mean when u dont know how to do something or ur gonna do it but get to it later#specific subset of ppl where its like#comes to class. hears lecture. sees assignment. does like the exact opposite of whats assigned bc its their process or style#i get the like oouugh art school is going to beat creativity out of u fear#but like it is not a huge ask to ask u to paint the still life IN FRONT OF YOU instead of taking a photo and painting the photo#or to say maybe it is worth trying to paint without pencil sketching for an hour because acrylic is opaque#and u can paint over the mistakes#i am victim to this i do this all the time in class m not better than this#me using too little paint and too much water for literal months#im just like really slow in this though or something it is hard for me to understand things working#my prof being like ‘rohan… last year i was really worried about you… but you finally are understanding color!’#😭#i have too many ideas and take too long to learn or process anything#u see it a lot in my figure drawings too 💀 i try to incorporate a new concept#and i have like a full class of really shit figures before it starts to come together#im happy with my painting tho … the concept is coming along exactly as i planned#its maybe not as nicely rendered or well done as it could be. but it reflects the inspirations i had and im happy about that#i feel like i am learning how to incorporate myself better in my work. not just in subject matter but in handling media#painting with comic panel inspired canvas pieces. heavily designed composition. large negative space. using context to explore depth#very fun. very awesome. 3 years ago i never wouldve even thought to do this or been able to execute it#very happy. yes#the gamer speaks uwu
3 notes · View notes
telafel · 9 months ago
Text
i like how Overwatch isn't even trying with integrating new characters into the paper thin "lore" they had established just like "eh fuck it, kawaii space girl from mars"
5 notes · View notes
pikachu-deluxe · 6 months ago
Text
been thinking recently about how i play games (in general but also a bit on the competitive side on some)
turns out i don't particularly care about winning, i just want to have fun, but obviously i do like winning i just try to do win by doing very stupid stuff
it's way more fun for everyone involved when you do things against the meta or common sense and end up winning anyways bc it's so weird that it takes others by surprise
#i like doing dumb things that only work bc they're dumb#so everyone just falls for it#hehe yes run into my very telegraphed move boy#also why i enjoy low tiers more so than top tiers in most cases#bc they're often not super explored so people aren't used to playing against them#so they have no idea what to expect from someone that takes weird ass characters seriously#maybe i should get back into mk8dx#and use a stupid combo like max speed or something#bc you can win with that if you know how to go about bagging#can't frontrun tho#i'll think about it#i just kinda quit that game bc it's just. so dumb it's such a bad game. sort of in a way#it's good it's just oddly designed. it's at least pretty well balanced all things considered#but i hate it bc of how you have to play the game if you wanna compete at higher level#same with smash ult kinda. i hate Hate how high level ult is played. it's so fucking slow and defensive bullshit#but there's some fun to be had in it if you do dumb stuff as i said#or if you have a character like ness that presses a bunch of buttons so you're always doing something#i like pressing a bunch of buttons :3#it's so much better than just standing there waiting for the other guy to do something like sonic waiting to spin dash or#steve mining with a wall between you#or g&w doing stupid things in general this bitch has too much air movility#also fuck mario (sometimes) he's such a fast character you can't do anything unless you have fast options or are patient enough to wait for#an opening. but fuck that i don't wanna wait around#i wanna run straight at you and hit you#before anyone says to play melee or pm. no#sorry it's a bad game too just in different ways. not bad bad but yknow#meteor cancel. shields that reflect projectiles. like 15 characters you can use if you're good enough otherwise you have like 5 you can use#out of the 26 in the game (not counting wireframes or giga bowser)#tho melee definitely has some better mechanics like wavedashing and run speed carrying over from jumps (not really a mechanic tho#since it can be changed on each character individually)
2 notes · View notes
total-drama-brainrot · 1 year ago
Text
just want to clarify that everything i write is entirely fictional and i do not embody, share or condone the actions and mindsets of the characters i write for.
i'll do my best to keep things tagged appropriately. despite exploring 'dark' topics, i don't want to make anyone genuinely uncomfortable with myself or my writing, so please heed the tags.
12 notes · View notes
sysig · 3 months ago
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Idiot hours 💖 (Patreon)
#Doodles#Original#I've been tentatively calling this concept ''I Really Want To Bang This Hot Spider Lady But-?!''#In totally loving homage to those terrible lightnovel titles lol#You Might possibly remember the spider lady from a while-while-while ago#September of '22?? That's not a real date don't lie to me#She's even under my spider tag :0 Huh#Spider#You can go look at her! And Pepper! And Baby... She's there a bit of a ways back#And she's back! And so is Minki!#Though that one with the both of them is almost as old as Ms. Drider's original doodle! Been holding onto that one for a whiiiiile#Mostly because I hadn't designed the Main Guy™! Well.....Guy-for-now hehe#I'm not particularly precious about spoilers on this one because a) it's an idea that I'd just like to see Out There because I like it!#And also it's specifically in the execution moreso than the events themselves that I'm interested in writing#As you can probably tell by the totally-a-joke-definitely-not-keeping-it title (lol) there's a somewhat adult leaning to this idea lol#Which is especially fun to me to do with Driders! :D#Quite a lot of the inciting ideas were surrounding Drider!Scriabin but weren't quite a fit for his personality#He's wonderfully awful <3 But to explore the ideas I wanted there'd have to be a specific chain of events that he just wouldn't do#I didn't want to bend him around the ideas so! New characters to be as in-or-out of character according to what I want to have happen! Lol#It's interesting to have an openly misogynistic Straight™ main character - I can't recall a time I've intentionally had a character like him#Doesn't stay that way for long but what a place to start lol#He's that fun flavour of ''But I love women! How can I possibly be a misogynist??'' lol he'll learn#Ms. LadySpider enjoys playing with her food which is probably his only in anyway haha#They both need names I'm always terrible with names hmmm#He'll probably get another dumb name that will settle into a real one - I don't think ''Dorkus McDingus'' is going to stick lol#I'm really not sure what to call her tho... I'd like her to be a sleek kind of spider - I'll have to look at tarantulas again! Oh nooo ♪
2 notes · View notes
kaymarie-bell · 7 months ago
Text
my favorite on-going bit over twt rn is: Genshin reveals a new character from Natlan -> a twstie quotes the post with a picture of Idia side by side the character with the caption "how can you be whiter than Idia Shroud." (the Genshin character is indeed somehow whiter than Idia Shroud)
2 notes · View notes
t-u-i-t-c · 8 months ago
Text
so i really like geats :)
6 notes · View notes