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#depending on the results i might make another poll
buckymorelikefuckme · 5 months
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awkward-potato-504 · 8 months
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tohwitchesduels · 5 months
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GO WITCHES DUELS!
Lore: It's been a minute since the Collector visited Boiling Isles (a few months after defeating Belos), however now they're back and willing to play a new game with the Demon Realm. After some talk with King, they both decided to host a tournament known as WITCHES DUELS (that's the name you have chosen). The 16 most powerful teen witches in Boiling Isles will participate (willingly) in a tournament to decide who is the most powerful teen witch in the Boiling Isles!
Information about the tournament: The tournament will feature 16 characters of my choosing competing with one another based on their strength and skill. This by no means is a popularity contest, so I don't care if you know or like the characters featured in battles, as ultimately the battle shall decide who would win a witches duel. The tournament rather than a simple bracket will also feature side battles that would decide the position in the rankings, so get ready as there will be a lot of duels.
The first round is composed of 8 1v1 witches duels between characters that were paired randomly (except for one case but I will explain it later once I introduce the bracket). After this, the winning eight will catch a break so all the losers can face each other in a grand battle royale against one another to decide their positions in the tournament (occasionally if some people tie they will also get their own battle). Once the battles of losers are over we shall advance to the second round which shall decide who gets to semi-finals. The elite 4 themselves will catch a break as I will feature a minor bracket featuring the losers of the second round. The winner of this bracket might have a chance to battle the elite 4 once the semi-finals are sealed, in which there will be 5 battles: 2 official semi-final battles; 2 winner vs losers battles; the battle between the losers of the semi-finals. Then a champion of the second round bracket can yet challenge the elite 4, which can change their placement in the ranking and finally, there will be the last battle between the champions of the semi-finals.
The Format will naturally be polls, however, under each poll, there will be an explanation of what participants can and can't do during the duel: what spells they know and can use depending on the battle format; whether or not they can utilise specific tools like palismen for example; what is their mindset going into the battle. Now keep in mind those are not Death Matches, so no need for calculations on how much raw power the characters have and only a brief summary of what they can and can't do, and the battles are decided in imaginary scenarios by either stadium out or losing consciousness (under the Collector's supervision no one shall die).
There will be no "See results" options as I don't want them to mess up the voting so you will have to make some tough choices, but that's why I feature explanations so you can have a better idea of how strong featured characters are, even if you don't know them or their capabilities. I also would appreciate it if you could provide your own propaganda and agendas regarding what characters are capable of.
If there is a situation in which participants tie, they will either be featured in a battle royale in which the person with the least votes shall be out, or they get their match-ups switched if there are more ties (though only even numbers of battles). There are no repetition if matches unless there were issues with voting or the post. However all battles are final and characters won't meet twice unless it's a battle royale.
Who will not participate in the tournament:
All adult characters are off-limits for this tournament as they shall have their own league. This is strictly a teen championship. I decided to do such separation as adult characters just outclass the teen characters, meaning hardly it would be a fair match for young rising stars.
Only characters with importance and established capabilities shall participate so no background characters that have only 5 seconds of screen time
Vee shall not participate in the tournament. Vee is in this awkward position where she either gets so stomped she shouldn't have considered participating in the first place or is just too OP to give anyone else a chance. As a Basilisk Vee only possesses two abilities: magic absorption and shape-shifting. Because of the nature of magic absorption which can render the opponent powerless if used correctly, Vee simply has an unfair advantage towards most of the competitors. However, Vee herself possesses next to no experience when it comes to battling. Vee doesn't utilise her shape-shifting powers creatively and only limits herself to taking forms of other people which is effectively useless as she does not gain their powers (and even if she did it's either unfair since she will transform into someone who naturally counters her opponent; it would be near impossible to see which form could she actually take at this point, and technically speaking it would be another character battling and not Vee herself) but such deception is effectively useless in 1v1 duels. Vee's absorption powers are also pretty slow and can be easily interrupted as Helos demonstrated (and are not as final as the Greater's Basilisk) and as I said, Vee has no experience in battles so she can't really fight with her personality, nor doesn't know any spells to use to help her.
Masha shall not participate as they have yet to discover magic. So Veesha is only cheering on others
The Collector shall not participate since he's OP, so he rather organizes the entire tournament and arranges the game specifically so no one could get hurt while the kids go all out.
King shall not participate as much as Vee, he's either too strong or too weak to participate. King is not yet fully realized Titan so he does not possess the prowess that Titans possess, only being capable of basic light spells (weaker than average ones), squeak of rage, and barrier (which while strong, can also be easily countered). King instead becomes the announcer and the host of the tournament, along with the Collector.
Hooty shall not participate as he is both too strong and too memorable to give it a fair fight (as Hooty isn't OP, but he might as well end up as such due to the voting). He also becomes the host and announcer of the tournament, but rather the adult league.
Adult league: The characters of the past like previous Grimwalkers, Caleb and Evelyn, etc. shall not participate since we literally don't know how strong and capable they actually are.
Adult league: Camila shall not participate as she barely has any battling experience. She's the best mom and she is willing to throw hands, but she simply lacks experience with magic and her battling style can be easily countered. There's also memeable potential of her swiping everyone with La Chancla, which is hilarious, but not realistic. It would be satisfying to see her try to hit Odalia with a sandal, but Odalia can unleash the phantom that would steal such a sandal and then straight-up knockout Camila if we're being serious and no fun regarding this (but in our hearts Camila is the true winner we all know that)
Adult league: Dell Clawthorne shall not participate as he never used any magic within the show and now he's disabled.
Teen League: As the name suggests, only teenagers will participate, toddlers will not
Adult league: Only a few established Covenheads will participate since the others don't have fully-realised potential
Adult league: Titan Trappers shall not appear as they barely have any champion showcasing the true extent of their magical skill.
Adult league: Jacob Hopkins shall not appear as he lost to Camila who herself can't participate for not having enough skill (I did consider Camila to participate but I ultimately decided that she won't)
Invitations - to those who showed interest in the tournament or TOH in general, but no pressure or need for you to participate in the voting. Just wanted to invite you and ensure there will be some audience to the tournament. Oh, and I also don't mind if you use more than one account to vote as long as those are established blogs and not some spam blogs (like try to not rigg the game too much):
@lilcactusboi @wren-writes-things @the-god-of-chaos-himself @violet-prism-creatively @watery-melon-baller
@thescarletdaffodil @akmonasyrk @lapluieellepleut @damianwaynelives @crushpunchh
@impact801 @evermorecatra @rosetyler42 @memory-overload @cwolfnerakagnome
@branmuffins22 @zyrafowe-sny @metalinjector95 @michaela-artist @goingtohellwithyou
@iheartleopards @thatwierdquietkidthatdraws @sophiesophsofia @tbonner2 @amity297
@itslilacmoon @lucascii @fabseg-reader
Anyone can vote in this tournament of course, but I'm not sure if everyone will see it so I hope at least you can spread the popularity of the tournament or decide on your own who wins and who loses
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zombeebunnie · 3 months
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Trembling Essence:💙Progress update!💙
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Hello hello and welcome new followers, here's how the game is coming along! This update is a bit late and might be kind of short. :[]
Firstly, thank you to everyone that participated in the poll before it ended. The overall results and responses gave me a better direction for the start of the game! It's good knowing that majority of you found out how to proceed and didn't have too much trouble with it. :,] If you still want to give your opinion on the start of the game feel free to comment!
Update progress:
It's time to talk about the scenes for the endings:
Last week I mentioned the two endings you could get that are from the [Extended Demo]. Now that they both have their own separate choice I went through and did some final touch ups. Even though they're almost finished I may come back and tweak them.
Timers:
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I had plans to actually add timed choices in the [Extended Demo] but I didn't have the time( :P ) to add them in. I'm still working on how I want the design to look and where to place it so this is just a test example of what's to come. These won't be used often but they'll be in places where I feel the situation requires urgency. >:[]
The cave:
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After:
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Most of changes for this ending ranged from dialog adjustments to small immersive effects being added to fit the scene better. There's another variant ending mixed in there as well, you get the same outcome but it depends on what you do before then. I also dialed the exploration for this part back to it's original. Given the players(Y/N) state at the start, this section would've made the path too long for my liking and wouldn't fit the original symbolism I was going for.
The bridge:
Before:
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After:
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I had a lot of fun with this one since it's another favorite of mine! This one required a lot of tweaking since this area is only accessible to the player(Y/N) through two* different places.
The way to this area is not the same from the [Extended Demo] anymore and was expanded out from the courtesy of my play tester's suggestions. Most of the dialog changed and I'm still in the process of adding immersive effects here. I loved the way the original looked and decided to just revamp what I already drew. I even moved the bridge upwards to actually show the lead up to it versus being blocked by the dialog box. This one won't have a variant(?) ending but will play out differently compared to the [Extended Demo]. This is still a big work in progress and I didn't get a chance to fully finish this yet. :[]
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I didn't adjust the progress bar only because not too much has been updated for right now and I'm still working on The bridge section. :[]
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If you like what I create, please consider supporting what I do on kofi! All donations and tips help tremendously while I work on the game. A very huge thank you to those that have optionally bought the [Extended Demo] and the March 2023 demo on itch.io too, it really means a lot. :,]
Q&A / Ask box is open:
If you have any questions about Trembling Essence/Noah feel free to ask here or on itch.io please. This makes it easier for me to see and answer accordingly! I would really like to hear from you guys!
I won't be able to do too much for the next few days but thank you guys for the encouraging support and patience, I really appreciate it! :,]
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felassan · 1 year
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Last week Mark Darrah did a Q&A video on his YouTube channel Mark Darrah on Games, called "15K Subs - Q&A". In case it's useful to anyone e.g. for accessibility reasons, here are some notes. The full video can be watched here [<- source link].
(Some of the questions answered were leftover from his previous Q&A video in this series from some time ago, during which time he had left BioWare and had not yet started his consultant work with BioWare.)
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Dragon Age: Dreadwolf, the DA:D development era at BioWare & related topics
"I'm still consulting with BioWare."
Q. Were there any plans to make Dragon Age games in other genres, like an MMO? A. "Not really. What actually happened was during Joplin development, as we were being squeezed and people were being stolen onto other projects like Mass Effect: Andromeda and Anthem, I actually put a Twitter poll up at one point, just sort've gauging the interest. There was never any people against it, it was really nothing more than that, just to see what the appetite was for something like that. But no development was ever done." Q. Are you looking forward to playing Dragon Age: Dreadwolf? A. "I mean, I'm not really completely on the outside anymore. I'm working with BioWare as a consultant. So when this question was originally asked I was on the outside. Yeah, I mean, that was a pretty interesting thing to look forward to, I know a lot more now than I did then. So my answer I guess is not really relevant anymore, but at the time, yeah, I would say so."
Q. At this point would it be better for the Dragon Age IP to be sold off and taken by another studio such as Larian? A. "I don't think, first of all that's never gonna happen. EA doesn't really sell off IPs. I think that it's in a good place, it's got support from EA and it's moving towards its end." [meaning Dragon Age: Dreadwolf is nearing the end of its development cycle and moving towards ship]
Q. What happened internally at BioWare, [someone whose name was redacted by Mark for the video] started becoming more and more bigoted, and why does he have a beef with Mark? A. "So I'm not gonna talk about who this was, but I'll just answer the question. The reason why there's a specific beef with me is because I was the one tasked with responding to some of the drama that was spinning up, once it crossed the line where EA felt something needed to be done. I did a video about why it's sometimes the right answer to be quiet and not to respond to something, in this particular case EA decided that things had gotten sufficiently out of hand and something needed to be done. I was the one who had the very legally-approved language and was the one that was, as a result, responding to that."
Q. [a question regarding Dragon Age extended universe/secondary material, like the comics and novels] A. "At BioWare, there is a business development group who is responsible for looking for this kind of thing. Usually, well I guess always, there is a requirement of feedback, some sort of feedback loop. Depending on the exact property that might be everything from 'you will do exactly what we say and you're just work for hire' up to 'you have a lot of creative control and BioWare maintains some degree of veto power'. Typically, with BioWare, they're looking for deals where the cost is being carried by the people making the product, as opposed to by BioWare. This is not the case with all companies. The advantage of the studio paying for it is that you make more money, but you carry more risk, so BioWare goes with the more conservative way, where they're not spending as much, or anything usually, but they give away more profit on the back end."
Q. How has it been working on Dragon Age again? Did you miss it? A. "I don't know that I missed it when I wasn't working on it. It was interesting to be on the outside. It's very strange being back in the, on the inside again, because my role is very different. I'm not the Executive Producer, I don't have that direct managerial role, I don't have direct, I don't really have any hard power whatsoever on the project anymore, so that's definitely different."
Q. What's the best piece of advice you would give the Dragon Age/Dragon Age: Dreadwolf team if asked? A. "I guess this question, which was from before, isn't as relevant, I've given them all that advice at this point."
"Dragon Age: Dreadwolf will be only on next gen consoles and PC, as far as I'm aware." [i.e., PS5 not PS4, Xbox Series X not XBone etc].
Q. Is this [referring to Dragon Age: Dreadwolf] a new beginning for Dragon Age? A. "Dragon Age is a weird franchise. It has had to reinvent itself every single time because of internal corporate pressures. This, like Dragon Age: Inquisition, like Dragon Age II, will be different from the games that came before it. I think that's fine. It's kind of become part of the DNA of the franchise at this point."
Q. What made you want to reach out to BioWare to consult on Dragon Age: Dreadwolf? A. "So I feel like that's been somewhat over-reported. So I have been doing consulting work since, in 2022, was when I started doing it. I was reaching out to different people. I knew where BioWare was when I first reached out to them. At the time they said 'no', and then I was like 'alright, fine' and I started working with some other people, and then things changed at BioWare and then they came and reached out to me when their situation was a bit different. So, I guess the short answer is money. The long answer was, I mean I have contacts there, I knew I could help them out, and I'm certainly interested in Dragon Age being the best game that it can be."
Q. How long is alpha to beta to release in general terms? A. "Almost unanswerable. It is incredibly dependent upon - the time from alpha to beta, well first of all there's lots of different definitions of these different phases, but the time from alpha to beta is the time of getting the content finished, and then from beta to release is more about getting your bugs fixed. Some games have thousands of bugs, some games have tens of thousands or hundreds of thousands of bugs, so these times can be highly dependent upon the game and the genre. If you're making something that's a competitive game that really needs a lot of tuning, then you want a lot of time in that beta period, ideally to get the game in front of people who're gonna play it, to really dial those knobs in as best you can."
Q. Why does Frostbite struggle with animation? A. "I actually feel like it's actually doing fine with animation. I think it's a content problem, not an engine problem, when it comes to animation in Frostbite. I think what you're seeing is what is being built. Now, that being said, Frostbite now uses ANT, which is the animation system built for sports, so it is different."
"I did watch Dragon Age: Absolution. I actually really liked Absolution. I'm not sure how enjoyable it would be for a non-Dragon Age person, because I'm not a non-Dragon Age person, but as a Dragon Age person I really liked it, I thought it was well-made, I thought it did something interesting with the IP."
Q. Have you added any new gameplay mechanics that you can talk about? [unclear if question was regarding DA:D or the DA games in general] A. "Not anything that I really remember, exactly, because, you know, it's a collaborative, for a AAA game it's a collaborative exercise, at least the way that I ran the project, so I wouldn't consider that anything that was in the games that I led was introduced by me, they would have been introduced by the team, or pushed for, or advocated for by people other than me, for the most part."
"In one of my videos, I said that Dragon Age: Origins went through lots of shifts in development. Yeah, Dragon Age: Origins was multiplayer two different times before it actually ended up shipping. Also, it was originally being built on the Neverwinter Engine, it shifted engines in the middle, so it had some big shifts. The difference being that, you know, back in the early 2000s, there wasn't as much scrutiny on development, there wasn't as wide of a pipeline for rumors as there is now."
Q. Is there going to be any new external/secondary media about Dragon Age? A. "I actually don't know the answer to that, that's not a room that I am in anymore, so that would be a question to ask BioWare."
Q. Where was this filmed? [The next DRAGON AGE: Behind the scenes at BioWare] How does it hold up comparing to what was announced at The Game Awards? A. "I think this is the video, the Dragon Age video that was filmed at a park in Edmonton. I think it was Whitemud Park, if it's the video I am thinking of. How does it hold up? I mean, it doesn't show as much, it's showing a little bit of content, it holds up fine."
Q. How difficult or realistic is it to have previous protagonists in a sequel game? Like Hawke in Dragon Age: Inquisition or letters from the Warden?  A. "It can, for Dragon Age, or any game that has a, or any game that has character creation, it is extra work, because you have kinda two choices. You either have to move to sort've default marketing protagonist. Well I guess you have three choices. Default marketing protagonist, or you have to put character creation right in the middle of the game flow, to allow people to create their character, or you have to have some way to move your protagonist appearance from game to game to game. Which, it would be the ideal solution, but that requires that your character creation remains relatively constantly from game to game. Which typically isn't actually the case."
Q. Why did EA cut BioWare's budget? A. "I assume that's to do with the layoffs. I do not have an answer to that question, but I put it in here anyway, so, there you go."
Q. Have you acquired new knowledge you can use for yourself consulting at BioWare? A. "It's actually been really useful, for me, so as a story-shaper, someone who develops my storytelling through the interaction with people, it's been useful for a lot of my concepts and philosophy, to bounce it off of people, and to be able to come back to things that I've thought about and even written about, even made videos about, and re-examine some of that. So absolutely, working with people has, for my kind of storytelling, has been helpful for me understanding the things I already believe."
Q. Any idea what the Dragon Age: Dreadwolf Collector's Edition will entail, or how do you decide what goes in them? A. "I have no idea, I guess they'll announce it probably when they put pre-orders up. When you're doing a Collector's Edition, when you're doing a Digital Deluxe, any of those things, it's all about perceived value. So it's all about, how much more do we want to charge for this thing? How do we get that much stuff in the box so that it's worth it? Not worth it for everyone, because otherwise, that would just be the game, but worth it for some degree of people. Typically, for physical Collector's Editions, that comes with a bunch of little things and one big thing. Dragon Age: Inquisition went a different way and it gets its value through a ton of little things like a map, little things you put on the map, and a lockpicking set, and a whole bunch of little things, but it's all about getting over that threshold of this being worth it to some percentage of your audience."
Q. Do you have hope that Dragon Age: Dreadwolf will be good? A. "Absolutely, that's why I'm working with them."
Q. Do you think it's possible for EA to recover in the eyes of BioWare fans? A. "I'm not sure that it's possible for any multi-billion dollar publicly traded company to ever have a really great public perception. I think it's something that they should care about, but I think they would be better served by focusing on strengthening the perception of the individual studios. Let EA be the evil corporate overlord and then make the perception of the studios that they own as strong as possible. That would be the way that I would go."
Q. If you could go back and change Dragon Age lore, what would you change? A. "There was some stuff in the early Dragon Age: Origins [days] which was very much trying to address some of the tropey, problematic bits of magic from D&D, so teleportation, things that. I think we went a little too hard there, and I think leaving that door a little bit more open would be better. The other thing that I think that Dragon Age has been dealing with, but is sort've a problem is, the source of magic. So in typical vanilla D&D magic kind've comes from a million different places, so it kinda doesn't matter. In some other settings, magic comes from a single place, it comes from the astral plane or it comes from this crystal that people dig up and grind up and use to do magic. In Dragon Age you kind've have it coming from a couple of different places, but too few to be everywhere, and therefore it doesn't matter, but too many for it to be one. So you end up with this weird thing of like, are undead caused by the Blight, is lyrium a source of magic? Like, there's just a few too many. And so Dragon Age has been kind've collapsing that probability space down. If I had a time machine, I'd probably just collapse that probability space down in the first place, not necessarily put it in the games, but at least know where that space collapsed." Q. Aren't the only sources of magic Blight, blood or Fade? A. "It isn't, because you've got Blight, blood, Fade - well, okay, yes - lyrium is [Titan] blood now because that was Dragon Age collapsing the probability space. That's what I mean by Dragon Age is collapsing the probability space. It didn't used to be. I don't know if that was always the plan for lyrium or not. I don't think so, I think that was - yeah, no, I think there are Titans, Titans have always been in the plan, but I don't know that lyrium was always - I could be wrong, I could be misremembering."
Q. Are games taking longer to come out now, or is it just Dragon Age and Mass Effect that this has happened to? Why? A. "No, games are taking longer. The short answer actually has a lot to do with graphical fidelity, it's just the assets take longer to make. There are more things, like you didn't have as many steps in creating a piece of art in 1998 as you do now, you didn't have even the concept of materials or shaders or any of these things, so now you have all of these additional steps along the way. It will be interesting to see if, as, some of these techniques, you know, PBM and photogrammetry and these other things become more commonplace, if some of those costs come down. It hasn't happened yet, it actually just kept going up and up and up, you just changed the work that's being done, but that might be the end-state, where maybe costs actually start to go down again. I haven't seen it yet though."
Q. Can you tell us more about Sandal or do we have to wait until Dragon Age: Dreadwolf? A. "No, Sandal is a character whose future will be decided by BioWare." Q. Can I assume that Sandal will be in Dragon Age: Dreadwolf? A. "I wouldn't make that assumption."
Q. What did you miss most about working in AAA and how does it feel being back in a different position? A. "Like I said before, it's weird, because I am, my desk, the desk, if I go into the office the desk I actually sit at is the same desk I had before, but my position is very different. I'm not doing salaries, I'm not doing people management, I'm not doing reviews, but also I don't have final say on anything, I have no hard power in my position, it's just a consulting position, so it's pretty different. I don't know that I miss anything in particular about AAA, I mean there's a power in the giant team that you just don't see in the indie space, but there's an agility that you just don't see in AAA in the indie space, so I think there's pros and cons for both sides."
Q. Any thoughts on the idea that Mass Effect and Dragon Age have become too similar? A. "I would, so I did a very sarcastic presentation back in, probably 2017. They've always been really similar. They are BioWare games with a party, they've always been incredibly similar, so I don't think it's a problem, I think that they have their own distinct characters, they stand apart from each other. In the same way that I wouldn't say that Fallout and Elder Scrolls are too similar, but they sure are both Bethesda games, so I don't think there's a problem there at all."
Q. ​Do you have an opinion to share on why there's been no marketing yet for Dreadwolf? A. "I assume that means 'why hasn't there been marketing yet for Dragon Age: Dreadwolf. I mean, there has, but nothing recently. The policy for much of AAA has become very much shorter, louder marketing campaigns. I think that there is a lot of power in that. I think that can be a very powerful way to go. Dragon Age obviously carries the fact that we did an announcement trailer back in 2018, but I think that's what's happening."
Q. Do you think it's possible for BioWare to split from EA? A. "No. EA doesn't let things go, so no. Could everyone leave and start their own studio? Sure, but BioWare will remain part of EA as far as I can tell. That's not how EA thinks."
Q. Should Dragon Age have more or fewer jump-scares in it? A. "I mean it doesn't have that many jump-scares, so... more!"
Q. Why did you decide to rejoin BioWare? A. "Like I said, I was consulting. I reached out to them, to look at the possibility of helping them out with some things. They said no, then some time went by and then they contacted me and said 'oh, actually yes', so, short answer is because it was what I was doing at the time. Longer answer is, I mean, definitely I am interested in Dragon Age being the best game it's capable of being."
Q. Do you feel BioWare could have done more to nurture the fanbase between releases, other than comics and novels? A. "Yeah, I do actually wish that there was an ecosystem to make little games, so, you know, you make the little, you make Final Fantasy Tactics, you make Dragon Age Tactics. You make mobile title - I mean there was the mobile game, the Dragon Age mobile game [Heroes of Dragon Age], that did really well, but yeah, I think there is an opportunity there. That is not the way that development works really at EA. It would've had to have been done by a different part of EA, and, so, yep. [shrug]"
Q. What do you feel about the comments that BioWare is becoming less writer-oriented? A. "I don't know that that is true. Definitely it went through a period of trying to focus more on different kinds of gameplay, like Anthem is definitely a game driven by its gameplay as opposed to by its story. I guess we'll see with Bowie what the actual truth is going to be, but I don't think that's what's happening."
Q. Is the next Mass Effect still in development? A. "Yep."
Q. Will Dragon Age go open-world again? A. "I don't know, I mean I guess that's always a possibility."
"I'm not going to comment on any things that have changed in BioWare's staffing, because, one, I found out at the same time as everybody else did, so I have no information, and two, I'm working with them, so I'm not going to give my opinion on that, so." "I'm not gonna comment on any layoff stuff."
Q. Would it be possible to give us the option to turn off the 'screen shake' effects after a critical or melee hit in Dragon Age games? A. "Yeah, I mean you do see that as an accessibility option in a lot of games now, so, hopefully."
Q. ​Mass Effect and Dragon Age have thousands of years in each of their respective lore/worlds, do you think there's a space for smaller and/or externally produced experiences that explore it more? A. "I do think there is an opportunity for that, I mean that's kind've where the comics and Dragon Age: Absolution and things like that have lived. You do have to figure out to control the IP somehow. Now you could go, like with KOTOR, where you just throw something back into the past far enough. Like go wayyy back and talk about 'where the Qunari came from' or something, but, I do think there's an opportunity there with some thinking. Now, will that happen? I don't expect so because that would require dev resources that don't really exist, or going to an external studio, which I don't think EA is gonna be particularly interested in doing."
"Yeah, I know. [the title] 'Dreadwolf' did ruin the whole vowel thing. Like, I'm also mad about that."
Q. Has there ever been discussion about adding more 'drama' to BioWare romances? I loved the conflict with Liara in Mass Effect 2 if you had romanced another character. A. "I'm sure that's a conversation that's happened somewhere. Often the characters are, each character is written by a different writer, so when they interact that can become a little bit more complicated, but yeah, there's certainly interesting things to be potentially done there."
Q. How involved are you as a Creative Lead on marketing titles? Do you have input into the creation of trailers? A. "Yes, usually there's some degree of input in trailers, but at EA they're usually done by a central group, so it's influence more than necessarily even veto. Probably the Executive Producer has veto power if necessary, but not direct creative control, they're done by a different group."
"I won't be working on [his game, High Tea on the High Seas] until my contract with BioWare is over, I expect."
"I love the modding community. We don't really support them very much, but I think there's a lot of power there for sure."
Q. Do you think BioWare should make non-linear games like Baldur's Gate 3 or stick with what they have always done before? A. "I think that there is, BioWare used to do more 'campfires in the dark', so more, like, 'I know you got here, but I don't know how', and I think that we should return to that more, at least for the side content. I think that the follower content is where BioWare's strength remains and will remain, and I think that deserves to be done in whatever way fits the storytelling that we're trying to do."
Q. Do you think the Dragon Age series should have more musical numbers in the game? A. "Yes I do."
Q. Is there any animosity between BioWare teams? A. "There has been, in the past. I don't think there is now, but there has been in the past, for sure."
Q. Do you regret allowing the player to kill certain characters? How much does that complicate future titles? A. "It makes future titles really complicated. In Dragon Age: Inquisition trying to find a Warden was like, basically they all could be dead, that's why you end up with mustache, Stroud, because literally everyone else could be dead. I don't regret it though, I think it's good to do that kind of thing when you can, it adds extra impact. You just have to live with the consequences of it."
Q. ​Is there room when AAA games are being developed for smaller projects to get made in the same studio? A. "It depends on the studio. Within BioWare, basically no, because the big AAA things just suck all the life out of it, but I've seen it work at some places where they have protection to keep the little things working and alive. So it's possible, but I don't think it could work at BioWare because I think they would just end up getting starved out by the bigger titles."
Q. ​Do you think BioWare is going to innovate, or are they trying to make something standard? A. "I mean all games contain innovation, so I'm not sure what your question is there, so yes."
Q. Was there any general reaction that BioWare had to Cyberpunk: Edgerunners?  A. "Nothing that I'm aware of. I'm sure that people watched it and had thoughts, but nothing that I've heard."
Q. Do you believe marketing campaigns that are started too early, with features that don't make it into the final product are deceptive and counter-productive because they create false expectations? A. "So I do believe in shorter, louder marketing campaigns in general. There are cases where ya gotta go out and ya gotta start building expectations for your title, but when you're out there for a long time, and you're showing gameplay, you're going to show things that end up getting cut. And I don't think, so, are they counterproductive? No, I don't think they are, because most people don't remember, they just remember they were excited, the thing they saw two years ago. They don't remember that it showed something that ended up getting cut. Do they cause a little bit of internet drama? Sure. But I don't think that they're counterproductive. I think in the cases where you have to do them, where you're repairing a relationship or you need to build up a new IP or whatever, they can be useful. Are you gonna get yourself into trouble? For sure, but, still worth doing."
"Shorter marketing campaigns are super effective, but there are cases where you need a longer conversation with your potential fans."
Q. Do you see Dragon Age as a franchises headed towards a linear end, or more of a world for stories that expand in different directions? A. "I don't know that we'll ever see Dragon Age kind've branch into a bunch of different things. So, like, will there be a main title that continues to basically be the line of canon, that's, probably, yes. That's probably what will happen. It is a franchise that is much more about its world than Mass Effect, and much less about its characters, so I get your point, but I don't think we'll ever see, like, several different parallel storylines going at once."
Q. Without a remake or remaster [of previous Dragon Age games] what would you pitch to onboard people in the Dragon Age franchise? A. "I mean hopefully Dragon Age: Dreadwolf is a perfectly reasonable on-boarding point. The games are designed to be able to be consumed starting with any of them, so hopefully that remains the case."
Q. Why did you not teach anyone at BioWare the true art of Twitter teasing and trolling before you left, because your skills was legendary, and it has not been the same since? A. "So I think, I only got to be on Twitter the way I was on Twitter because I was the Executive Producer, because I was basically the one who decided what information was public. Which is why you haven't seen me do that again."
Q. Does BioWare face any recruitment problems due to its primary location in Canada? A. "Primarily in Canada isn't a huge problem, primarily in Edmonton definitely is. We still live in this weird world of hybrid development so people are getting hired from all over the place right now, but yeah, Edmonton was always a problem for recruiting."
Q. When are you planning to talk about Anthem? [in YouTube videos] A. "Yeah, so we're like two years late on this. It is going to be after I finish working with BioWare at this point, to be perfectly honest. It's gonna be a while, but we'll get there, we will definitely talk about it."
Q. There was talk about a "five game plan" for Dragon Age at some point. Was that ever a thing? If so, is it still a thing? A. "There have been lots of plans, so, sure."
Q. Will you continue your career in development after Dragon Age: Dreadwolf, or was it just a one-time return? A. "Yeah, I'm working with another studio right now as well, this is not my only contract, for sure."
Q. Will you be involved with the next Mass Effect as a consultant? A. "That's not my decision to make."
Q. What is the main thing you would change about how management works in AAA studios? A. "I think that question is unanswerable because management at AAA studios is different everywhere. BioWare uses a matrix structure, so they have departments, but they also have individual leaders. I would like to see more project-driven, like, I've talked about [his] 'hourglass' [concept] in a video before, where driven more through the product, but that being said, I'm not sure long-term how that would be for the people, so I guess, short answer is depends on the studio."
"Dragon Age has had the misfortune of always being seen as being inaccessible to the average gamer, so there's been a lot of corporate pressure for it to become more mainstream. And so it's been kinda questing for a fantasy RPG that is very accessible. Hence why, and then, you know, hence that's Dragon Age II, and then you know Dragon Age II's reception pushed Dragon Age: Inquisition to change some more. Dragon Age has never really been allowed to be constant. And I think it would actually be very good for the franchise to be allowed to be constant for a while, get some 'true sequels' [true sequels here refers to a specific thing Mark has previously discussed on his channel] under the belt. So, yes, true sequels are awesome, I wish that there were more of them and I wish that Dragon Age was one of them."
Q. Are Dragon Age and Mass Effect regarded as big IPs by EA? A. "Sometimes. Sometimes yes, sometimes no. There was a time when EA had the, I think it was called like, 'The Big 12', Mass Effect was on that list, Dragon Age was not, so, sometimes."
Q. Do you feel EA has historically had unrealistic profit expectations for the Dragon Age series? A. "I can't really get into the way that EA does its financials. I think that there are, sometimes, EA wishes everything was FIFA and obviously that's unrealistic."
Q. Will the critical success of Baldur's Gate 3 influence Dragon Age: Dreadwolf and other future projects? A. "It's a bit late to influence Dragon Age: Dreadwolf. Will it affect other future projects? I suspect so. I think it's gonna have a big impact on the RPG space, in some ways, for sure."
Q. Oh, is 'Bowie' the actual codename? Neat! A. "Yeah, Bowie is the actual codename. Did I just leak that? Well it is."
"The hardest part of a project for most people, myself included, is when you can't see the start anymore, and you can't yet see the finish, so with games with really long [development] cycles they can have a lot of trouble in the middle because you don't have the excitement of the beginning anymore and you can't see that it's finishing. So that can be hard. I think that is honestly one of the reasons why I think completion urgency has been on my mind so much, because this has always been kind of the case with BioWare with games, where you do a middle march in the dark, and so hopefully we find some solutions to that."
Q. When are you planning to talk about Anthem? A. "Yeah, so we're like two years late on this. It is going to be after I finish working with BioWare at this point, to be perfectly honest. It's gonna be a while, but we'll get there, we will definitely talk about it."
Q. ​Is it more accurate to think of the development cycle of Dragon Age: Dreadwolf as one game, or several? A. "Kind've something in-between. Definitely there have been moments where the game has pivoted to a large degree that it effectively has started over, but it hasn't always actually started over, and maybe that would've been better, so it's a little bit of both."
Q. BioWare office tour when? A. "I don't think that I can do that, but maybe BioWare will, you should ask them."
Q. Do you think the 'Frostbite is bad' narrative has been blown out of proportion? A. "Yes I do. I mean, yes it is not a perfect engine, no engine is. It definitely doesn't have the support levels that Unreal has, but it is a capable engine if you treat it with respect. The problem is, is that I think a lot of developers have not treated it with respect."
Q. Has BioWare ever thought about character DLC, for example the story DLC in Dragon Age: Inquisition was wonderful but much of what people enjoyed about the story DLC like Trespasser was reuniting with the companions. A. "Yeah, there actually, a bunch of stuff got discussed in earlier incarnations of Joplin and Morrison about doing, like, date packs, or very, very focused bits of DLC. I don't think that's still in the plan, but that was the plan at one point."
Q. What would you say to fans of Dragon Age that are worried about Dreadwolf right now? A. "I'd say keep paying attention, and hopefully BioWare give you confidence."
Q. ​Do Dragon Age: Dreadwolf leaks hurt any team morale? A. "It can, depends on the leak, it can, for sure."
[source and full video link]
Other notes from the video are collected under the cut due to length:
Q. What's something from Baldur's Gate 3 that may not be obvious to players that you've seen and said 'wow, Larian really figured something out that I wish we, BioWare, had been able to do'? A. "The big thing that Larian is doing that is missing from most other modern games is they are, Failbetter Games calls it 'campfires in the dark', which is, a lot of their plot scripting is based upon reacting to where you are in the moment as opposed to the path you use to get there. What that means is you can do almost anything, because the game doesn't really care how you did it. If you're Matt Mercer and you pile up a bunch of boxes and then teleport into a keep, and bypass the entire plot of getting in there, once you're in the keep, the keep is like, 'okay, you're here, I don't know how you did it, but whatever, we'll just go from here'. And, two things. One, it makes for incredibly robust scripting. The game is able to not fall apart as you do things that it wasn't expecting, because to some degree it's not really expecting things as much. Two, it's just letting you do much more as a result. Now you are giving up a certain degree of reactivity for that, but it's a very powerful tool that I think has been largely set aside by most other developers."
"I think there's definitely some interesting avenues to be taken with your party members having relationships with each other and interacting with each other. It gives them more life. It makes them more believable, that they're not just there waiting for you to come and talk to them and otherwise they're completely static. I think having them interact with each other definitely helps make them more believable."
"One of the, I would say, biggest mistakes of Dragon Age II is the fact that you always have to fight both final antagonists, regardless of which path you decided to do, and that's a decision coming from 'we don't want to waste our content. We want people to see this stuff we spent all this time on'. So some of it is about just being willing to commit to the concept of, there is content that people won't see. It helps, at least it helps me a little bit to remember that most people aren't gonna even finish your game, so arguably the end is a branch that most people won't see." "Honestly, to a large degree, let the creatives guide the way. If they're excited about writing it, if they're excited about scripting it, let them do it. Maybe you do a much simpler version [of the hypothetical cutscene being discussed, re: branching content and zots/resources], but you can still do it."
"I've never played a game of the Dragon Age TTRPG. How much was the Dragon Age team involved in the creation of the rules? Not at all. That was created entirely by Green Ronin. That was their system entirely and I think they've used it for other things since then. I like that it exists. I like that there is a, something that signals that Dragon Age is an RPG. Now I think I would be pushing to make a 5th edition supplement for Dragon Age, rather than a standalone RPG, but at the time, it was the right call, I'd say."
Q. As a producer, how have you mitigated decision fatigue for you or your team throughout closing a project? A. "So one of the reasons why I actually advocate so strongly for triage is that triage is a forum through which you can answer a lot of questions, especially at the end of a project, the closing parts of a project. You're not going to avoid making decisions. Finaling a project is making thousands of decisions in rapid succession, but you can take a little bit of the burden off individual team members by helping them with that decision-making, or when necessary making decisions yourself. Triage also lets you get a group of people together. Making decisions as a group, if you've worked together for a while, can be faster, can be less draining as well."
"I really believe in some degree of developing out loud. I don't know how practical Larian's style of, 'go into Early Access for three years and develop it with the community' is, for most studios, especially the publicly traded ones, but I do think some form of discourse with the community is incredibly valuable. Are we gonna see it? I hope so, but I do think that a lot of studios have developed a very secretive, private kind of stance. For good reason. It's a lot of work to keep this discourse running, to keep it from turning toxic, to keep the conversation going. I think it's worth it, but there's work there, for sure." [I think BioWare are a publicly traded company]
"I could be wrong, but I feel like we're starting to see DLC in singleplayer games be a thing of the past. It seems like it's fading away. I think we may not see very much [of this] three years from now. Will it then circle back around, come back around? I suspect it will, but that's what I'm noticing."
[on the game industry in general] "We've had a lot of layoffs this year, so definitely there's been volatility this year, but we have, as the industry has grown up, it has become more risk-averse, at least in the AAA space, it's become more expensive, things have taken longer, but you do see less, sort've pulsing - you see less AAA games shipping and then the entire studio being shut down. It does still happen, but I do think you are seeing less of it. I think it's partly just, becoming more and more a business."
"I do not think Mass Effect 3 will ever be open-sourced."
"If I was given a large budget and asked to create a 'Dragon Age Legendary Edition', I think if I was given that task, the big thing would be, I think for Dragon Age: Origins, you have only two choices. Once you start going in there, you gotta go so deep, that I would go remaster, and just pretty it up, and let all its warts be its warts. Maybe take another crack at the console controls, and like getting tactical camera on the consoles, if I could, but largely just prettying it up. Dragon Age II, I'd be really tempted to see if you could make Orsino an optional fight, otherwise, probably it's fine. Dragon Age: Inquisition, Hinterlands, actively pushing you out of the Hinterlands much more quickly, not cutting anything from it, but definitely making it more clear that there is a critical path, because the pacing is kind've off there. Reducing the amount of Influence you need to unlock things so you can get through it a little more quickly."
"Dragon Age: Origins was originally planned as one game with no sequels. That was the original plan, which is why the end of Dragon Age: Origins has weird branching epilogue structure, is because it was never intended to be a game with sequels. You're always going to, that's a lesson for the world, always assume that you're going to potentially have sequels. So, it's not that you should leave a bunch of threads, but don't make sequels incredibly difficult to have."
"Dragon Age: Inquisition basically only had eight spells because of console convenience, yeah, basically, it's designed around its console controls for sure."
Q. Was there ever a significance to the Amell [blood]line? Like the Warden and Champion being related? A. "I don't know the answer to that question. I mean, there are often things that are planned and then executed, but also things where convenient plot hooks are picked up and taken in different ways. So sometimes things are planned years in advance and sometimes they just look that way."
"As far as I can remember, Leliana's lyrium ghost was just a quantum thing. It's just because we wanted Leliana in Dragon Age: Inquisition and Leliana could be dead. I mean it kinda makes sense, because the only place that Leliana could die in Dragon Age: Origins was at the Urn, so, sure, the Urn did it."
Q. If Dragon Age: Origins ever gets a remake, would a lot more of the problematic elements be removed? A. "So that's, ultimately what it comes down to, I think if you did a Dragon Age: Origins remaster, you wouldn't, you would just put a fresh coat of paint on it and that would be what you would do. But if you start to do a remake, I think it becomes necessary to start to open up some of those conversations, and that could be a lot, which is honestly one of the things that probably is causing hesitation on doing a remaster, or a remake in that case."
Q. If a fan writes an incredibly good idea on a forum or social media, is BioWare banned from implementing their idea? A. "It depends. If it's just like, 'I put an idea out on a Twitter post', no, you're basically releasing that idea to the public by that kind of post, but we don't, but BioWare doesn't, so I guess no, I guess, short answer no, because in that case it's like, well you just gave that to everybody. If it's a bit of fan literature, nobody's reading it, it's just going in the garbage, so no, so in that case nobody knows what's in that piece of literature, so, no."
"Will Dragon Age: II and Dragon Age: Origins ever come to PS5? I don't know. I mean that would basically require a remaster of some sort."
Q. If you had free reign what's the coolest, most ridiculous thing you would put into a physical Collector's Edition of the game? A. "So, I did, on Anthem, I did push for this, and I wish we'd done it, I did push for doing, because we had the studio that made the physical versions of the Javelin suits for that one EA Play. I did push for a $55,000 Collector's Edition, where you got one of those suits. Obviously we didn't do that."
Q. Would you say it’s harder to import decisions in a series like Dragon Age or Mass Effect? I bet it’s harder when each game has a different protagonist. A. "Actually, so, Dragon Age is a little bit more self-healing because when you are playing a Mass Effect, so Mass Effect 1, 2, 3, a lot of what you care about is the interpersonal stuff. When you're moving from Dragon Age: Origins to Dragon Age II, you don't really care about any of that interpersonal stuff, because it's a different character. I mean, you care, but it doesn't, the game doesn't need to reflect it. So Mass Effect has to deal with a lot more minutiae than Dragon Age does. Dragon Age just needs to deal with the big stuff."
Q. Would the Eclipse Engine have been better for Dragon Age: Inquisition even if it had meant the scope of the game would have to be smaller? A. "No, the Eclipse Engine was about ready to die of old age."
Q. ​Do you remember what the major aesthetic influences on Anthem were? A. "So, this is what I remember. Cigarette butts and coffee cups, so like, the abyss. No wheels. I actually think Anthem has a pretty strong identity. It looks like something."
Q. Who's decision was it to start using Frostbite? A. "I mean, the short answer is, it was the only politically-viable answer for Dragon Age: Inquisition, so, so I guess EA."
Q. Did you feel there was a large culture change when Greg Zeschuk and Ray Muzyka left BioWare? A. "Not really, like a lot of it was basically already happening, as part, as EA basically started to impose its culture on, and also just the culture infiltrated over time. I would say that the cultural shift at BioWare happened slowly, not all at once when they left."
Q. I was really hoping for that Dragon Age tactical game. Any chance of seeing something like that in the future? A. "Probably not, I mean, it was a tweet, there wasn't anything behind that."
Q. ​If only there was a Mass Effect toolset. A. "Yeah, so I don't think you're gonna get, so a toolset with a game that is using Unreal like Mass Effect, that's much less likely, because you're gonna have to get a deal with Epic to do that. They might go for it, but yeah, that would be harder."
Q. I recently found out that The Last Court was made by an outside studio, and BioWare has brought in outside writers to work on Dragon Age before. Is that a common occurrence? A. "Yeah, it happens, for sure."
"Dragon Age II is pushing the Eclipse engine to the limit, it's basically the upper limits."
Q. Was there ever any discussion on showing Hawke and their companions visibly age over Dragon Age II? A. "There was, there was absolutely, that conversation did happen. We didn't really have any way to do it easily, but it was talked about."
Q. Dragon Age seems to have a much larger female fanbase than most gaming franchises, is this something EA has been cognizant of/interested in? A. "Cognizant of, yes, interested in, yes as well, though The Sims is actually even better. Understanding what to do about? No."
Q. What were your lessons learned from Mass Effect: Andromeda and why it went that bad? A. "I don't actually think it went that bad. It had a rough launch, so it kind've escaped a little early. That's probably its biggest problem. If it had released in the state that it was at within a month, it would've been a lot better received. Now it did also launch up against Zelda and Horizon, so, the number one lesson there is - when Dragon Age: Inquisition shipped and the Inquisition team was talking to the other team, one of the biggest things we said was 'don't use Inquisition as your baseline, it should be your worst-case', and a lot of the planning on Mass Effect: Andromeda was done using Dragon Age: Inquisition as the best case, so, what happened, basically its end got squeezed out of existence."
Q. What do you think about a Mass Effect: Andromeda remake? A. "Seems early, but maybe, some day. I mean it's kind've healed its perception to a large degree, kind've like Dragon Age II but for different reasons, it's not seen as as bad as it was seen at launch, so, I think there's a market there."
Q. Have there ever been discussions within BioWare of visual novels as a possible format for their franchises? A. "Yeah, it's come up, it's even been pitched. Hard for EA to do little things."
[source and full video link]
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qqueenofhades · 8 months
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I was shocked to know that the mom of one of my brother’s friend is terrified she might be lesbian, all because she hangs out mainly with boys, they’re 10-11!!!! (my brother and I have a +10years age gap). She’s told another mom, my mom and their teacher, of how scared she is that her daughter might be gay, she’s taking her to therapy (let’s hope it’s an ethic non-biased professional), but this has been going for like a year and she just won’t drop it, she just adds more things why she’s worried, that she likes soccer and basketball, video games… and she says things like “she’s my only daughter, I don’t want her to be butch”.
Tbh I think the girl needs more love and attention, she’s much more open with the other mom and my mom, she hugs them and has talked with them about grades and stuff, before she tells her mother because she’s afraid of her reaction.
The other mom, my mom and I were shocked that a youngish mother would still think like that!! Both my mom and the other mom are in their 50s and I’m in my mid 20s, I think the mom is closer to my age than to their age. I can’t believe there’s still people that won’t accept their children for how they are, and she doesn’t even know if her daughter is truly gay, she’s just assuming because of the things she likes 💔
There is this pervasive idea (related to the "theory of progress" in history, which is equally false) that the younger generations are always more progressive, more tolerant, more open-minded, and generally "better" than the older ones. Which can sometimes be true, but not at all in every case, and not nearly as much as common wisdom would hold. That's why we're getting worrying polls about Gen Z boys and men being more likely to view feminism as "toxic" than baby boomers, that ever-increasing percentages of young people either don't know about the Holocaust or doubt that it happened, and other troubling statistics that show the result of years of propaganda, social media disinformation, fake news, big-time misogynist manfluencers like Andrew Tate, leftist antisemitism, and all the rest. So.... yeah. It makes for grim reading.
This is why, as noted, the idea of history and human belief only moving in one direction (from "less progressive" to "more progressive") is flatly false, as we've seen over the last decade in particular. Human beliefs are malleable, can (and often do) go backward as well as forward, are dependent on social context, and will by no means get better just because chronology has gone forward. So yes, a young mom could absolutely have deeply stereotyped and harmful gender/LGBTQ+ views, especially thanks to the social media culture that glorifies "tradwifing" and "cottagecore" and all these other concepts that represent patriarchal gender roles with a dash of Instagram Aesthetic and "free thinking" (which somehow always ends up as "don't trust modern medicine and don't vaccinate your children!") That stuff is absolutely RIFE, and plenty of supposedly more-liberal younger moms and women are eating it up. Obviously, worrying that your daughter "might be butch and/or non-girly" because she likes sports and video games is dangerous nonsense for any number of reasons, but it shows how this been almost as effective (if not more so) than plain blunt misogyny at encouraging women to embrace regressive mindsets and decide that no actually, feminism is bad. Welp.
Anyway, I feel bad for the kid. I hope your mom and the other mom, and any other actually supportive female mother figures, are able to give her positive affirmation, regardless of what her identity is or ends up being, because it sounds like her mom is going to do a number on her. Hoo boy.
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r-a-nima · 28 days
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It’s Saturday post time and I’ve got an extra big package!
I’ve decided to upload some quick sketches that I did back to back over the past three days of this little idea in my head: three mock game/comic posters about what my version of Sonic the Hedgehog would be like. Alongside an interpretation of Shadow and Silver cause of course, you gotta have all three.
You may also notice three unfamiliar faces in there. Those are my fan characters. I won’t spoil much about who they are except that they are siblings despite them being three different species (there is an explanation for it don’t worry) and that they come from another world, similar to Blaze.
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You may notice the last one of Silver and the bunny girl is rougher and more blurry. That’s cause I had an initial idea with it, changed my mind and tried my best to get rid of the old lines. Unfortunately my camera just couldn’t get a clearer picture of it no matter what I tried.
I’m not too sure if I wanna upload more stuff about my fan characters. I do have some art of them of their mostly finalized designs and I kinda wanna show them off.
So I’m gonna do something new: put up a poll.
I may also open up asks, only depending on the poll and how I feel.
I wonder how this will go.
Okay. I’ll leave this up for a week, and I might end up rebloging this daily while the poll is going just to make sure no one is left in the dark about it.
See yall later next week!
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pomrania · 1 month
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These options are based on my estimation of when the next Smaugust day will be; if that's inaccurate, then I might make another poll, or possibly go with the second-place result, depending.
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bunningchaos · 9 months
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Bunning's here, to present to you.. more character reference sheets!
One of which is decided from a poll, the other two, are ideas that I've had for awhile and only recently got to working on them!
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Kindly don't repost, trace or claim these characters + drawing as yours. Thank you.
Mirza, Sprinkle and Rainbow, belongs to me (BunningChaos)
Lust belongs to NSFWShamecave, on uh- where?
Fresh belongs to LoverOfPiggies (aka CrayonQueen) on Tumblr
I will be working on drawings for these three, one of which, will be a introduction comic for Sprinkle and Rainbow!
..Might take awhile though.
More information about these three, will be under the cut!
Sprinkle + Rainbow
•They both reside in a Modern AU, no they didn't come from that particular universe. Rainbow was the one whom found the universe and took Sprinkle along with him since he's the only one out of the both, that can hop universes.
•They do show up at Safe Haven and visit every so often. Though never staying for longer than two days before leaving
✕•✕
Sprinkle (Lust Variant - He/Him)
•He stands around the height of 160cm (5.2ft).
•His vision isn't exactly the best, hence why he's required to wear glasses
(Yes the glasses do have lenses in it, I just didn't colour it in for this reference sheet)
•He lacks magic due to him refusing to engage in.. physical activities like everyone within his AU's Timeline. One where monsters shares magic with each other through physical touch and other stuff, though the former gives less magic than the latter. So he have been barely living off the bare minimum of magic he can get from simple handshakes or stuff similar to that
As of right now, he mainly rely heavily on Rainbow to sustain himself with magic. Of course, with the taller skeleton's consent.
•He did use to have a set of clothing that is less-covered, but after living with Rainbow for a period of time and figuring out that the other prefers him to dress more comfortably. His outfit style changed overtime.
...More like he wears simple and cozy sweaters since it makes the other happier. Plus it's comfortable.
•The piercing on his tongue is easily removable, if he really wanted to. Since he can just desummon his tongue at any point of time. However, out of habit, he keeps it manifested daily. Mainly to taunt Rainbow childishly.
•He's rather soft-spoken, and will rarely flirt just to mess around. This is mainly towards those that he knows.
•✕•
Rainbow (Fresh Variant - He/Him)
•He's literally the tallest, 250cm (8.2ft). Why is he even so tall? Noone knows. He just towers over everyone, quite literally.
•He's rather mischievous, taking advantage of people's fears and playing pranks on them. Be it harmless or slightly excessive, depending on what he feels like doing at that point of time.
Of course, he's not a jerk. He is pretty nice if one tries to get to know him better. Assuming they can get over his prankster attitude and the absurd way he speaks
•Finding out others' preferences and opinions on stuff, is his forte. Especially when it comes to Sprinkle. He absolutely enjoy teasing and making fun of the smaller skeleton, having found plenty of things that can be used to tease him.
•He still likes flashy and colourful clothing, though he's taken a liking to the formal style that Sprinkle have a bias towards. Of course, this is another one of his way of teasing and making fun of the other. But the clothes are pretty comfortable anyways, so he have zero complaints.
•Don't touch his visor/glasses. The result won't be pretty.
•Threatening or hurting Sprinkle infront of him, will always have a horrible consequence. Don't do it. It's not worth it.
Ya won't enjoy what happens brah.
•✕•
Mirza (Sans AU - He/They)
Fezā (Feather) + Miryoku (Charm) = Mirza
•He stays in Safe Haven with the others, unlike Sprinkle and Rainbow.
•He's the height of 120cm (3.9ft), though he's capable of shifting to a shorter height if he ever wished to. Albeit can't make himself taller. Sadly enough.
•The 'winged ears' that he have on the sides of his skull, is manifested with his magic. Which, cannot be hidden nor removed. He tried, he just can't get rid of them.
Though he did learn that he can change the 'ears' to any other types that he'd please. So.. if one ask nicely enough, he might comply and change it to whatever they request.
•He's incapable of flying, don't bother asking him to try. The pair of wings he have is too small and can't support his weight even if he's light as hell and easy to carry.
•No, he cannot wear pants. Unless there's specially made ones where the wings on his waist (connected to his pelvis bone) can fit through a hole or some sort. So he just opt for wearing dresses and skirts.
•He's selectively mute, preferring not to talk at all verbally. Why? He's a siren. No, not the mermaid type of sirens, it's those bird-like ones. As for what he can do magic/ability wise.. why not ask him? If he's willing to explain or show, he will.
•He absolutely adores physical affection, so if one gives him the chance to. He will literally hug them, or hold onto their hand while staying with them. Oh and, smooches on the cheeks and forehead will be common too, if he finds out that the person is comfortable with those.
Although he do know boundaries and will stop if told to do so, or if he notices that the other person is uncomfortable.
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digitalmidnight · 7 months
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Hey y'all
So I'm almost on spring break! Finals puts me in the mood to write for some reason. Long story short, my total Ao3 word count is 91,884. I therefore want to write 8,116 words to get to that sweet sweet even 100k.
Below are story ideas. One for Loonatics Unleashed, rest for Tom and Jerry. There's also a poll and I will write whatever wins. Poll ends around 2am, March 14th, PST
Loonatics Unleashed:
Solution [name pending]
"After another failed demonstration, Tech and Rev return to their home 3.5 minutes before the meteor falls, and their lives are changed forever." An expansion off this post. A different remimaging of Tech and Rev's relationship right before they get their powers. Based technically on the AU I had in my head, but I will write it with their canon powers and such. Rev will have his speed prior to powers, though. Oh, and some light angst as they figure out their powers, including Tech's :)
Tom and Jerry:
Rewrite/Remake: Don't fall in Love
"Jerry makes bet with Tom, the first one to fall in love loses." The rewrite will contain the same plot, but with updated writing, grammar and jokes. Don't fall in love has a mere 788 words. The updated version will be more expanded with lots more imagery.
Back again (Human AU + Ship):
"After many years of hyping it up, Tom finally takes Jerry to a multi-day event in his hometown. However, he begins to get cold feet as he remembers how unwelcoming it can be." A fic that takes place over 3 days involving almost comical amounts of miscommunication that takes place in a rural farm town.
[Warning! Potential to go over word limit. If it does, I'll post second place, get the pic, then post this]
Boxes (Human AU + Ship):
"Mentally, Tom puts everyone into boxes (stereotypes). Everyone is supposed to stay in their little box and be predictable. Tom can not put Jerry into a box, and Jerry seems to be dragging Tom out of his." Tom centric. Tom trying to overcome his own mental stereotypes while also coming to the realization he might have a crush.
Instincts (Canon + Implied)
Jerry hurt his legs and they are lost together in the woods. Tom has to get them out while also fighting his prey drive/hunger that gets worse the longer they are out there.
Last Night (Canon)
Tom irreparably breaks his owner's prized heirloom. Knowing he'll be punished no matter what he does, he decides to have one last night of fun. Tom centric and mostly about the feeling of dread that comes with making a mistake and fearing the consequences.
Amnesiacat (Canon + Friends)
5+1. 5 times one of them tries to remember, and 1 time they do. One of them (still picking who. Leaning towards Jerry) gets amnesia cartoon style. The amnesiac believes their relationship mimics the first cartoon, while their relationship has evolved to what it is in the later cartoons.
[Least developed idea mentally]
Winner of poll will be the fic written. The losers may or may not be written someday depending on hyperfixation/ideas being put into other fics.
For the Tom and Jerry fics: Human = they will be human. Canon = they will be cat and mouse. Ship = 100% romantic interest. Implied = it's possible. Friends = written as friends.
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stergeon · 5 months
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HOW TO PLAY
Last updated 5/3/2024
What is this?
This is a collaborative story about Hubert von Vestra from Fire Emblem: Three Houses. The goal of the game is to help Hubert have a perfectly normal day without too much excitement or fanfare.
The story progresses based on the results of the poll at the end of each chapter. The gameplay is intended to emulate old text-based adventure games (and, yes, Homestuck).
Mostly, this is an excuse for me to draw silly stuff and make stupid websites.
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What do I do?
Be Hubert.
Vote for the action you want Hubert to take.
????
Profit
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OK but seriously how do you play this?
I'll draw a panel and write a post. The end of the post will contain a poll or other question to decide where the story goes next.
You can help direct the story by:
Voting in the poll
Providing a custom response in the post tags or replies
Asking for clarification or details via ask or by replying to the post, ex. in the replies on this post
In each post, words that appear in BOLD CAPITAL LETTERS have definitions in Hubert's JOURNAL. The first time a defined word appears in a post, it will link to the part in the journal where the definition appears. Any subsequent time the word appears in the post, it will only be BOLDED AND CAPITALIZED.
The post may also contain links to minigames I've made (ex. the coffee game) or to other pages on my website that are related to the game (ex. Hubert's inventory, aka his pocket). I don't intend to link to any other websites, but if I do end up linking to another site in the post, I'll give a heads up.
Depending on the choices made in the story, Hubert's mental state may be affected. You will want to keep that in mind when voting. Remember: YOU are Hubert. And you want to have a perfectly normal day.
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How does voting work?
Options for Hubert to take will be listed in a poll at the end of each post. The poll duration will be one day. When the time has elapsed, Hubert will take the highest-voted action. I'll write/draw how it plays out, then post a new poll to choose the next action.
Polls will have a minimum of four options representing potential actions for Hubert to take. Three or more will be preset options, and the last will be an "Other/Write-In" option for a custom response.
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How does the Other/Write-In/Something Else option work?
If you vote for Other in the poll, please provide the action you want Hubert to take by leaving a reply on the post or in the tags.
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If the Other/Write-In/Something Else option wins, how will a response be selected?
I don't know yet! We'll find out together. Either I'll take the most common response, I'll pick one at random, or I'll just choose the one I think is funniest.
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How will the story play out?
I have an outline for the story. To the best of my ability, I'm going to try and keep it on track, but I'm leaving most of it to the winds of chance. If things start to really get off-track, I may eliminate the write-in option and just give three preset choices, but here's hoping it doesn't come to that.
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When does the game update?
The game will update after the current poll has expired and whenever I get around to drawing and writing the response. I'm making an attempt to turn things around in 24-48 hours after the poll ends, but who knows how long I'll keep that up.
Note that many of the pages for game mechanics, such as the JOURNAL and Mind Wasteland, are updated almost as often as new posts are made, depending on how the story plays out. You might want to keep an eye on those.
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Something is broken/not working on one of the webpages.
UH-OH! That's not good!
If you run into any problems with the site(s), please refresh the page and, if it's still not working, check back in 5-10 minutes. I'm coding this like a lazy person (read: rawdogging it without version control—yeehaw!) so it's entirely possible that if something is busted, it's because I'm actively tinkering with the site.
If it stays busted for more than 5-10 minutes, or if you run into responsiveness or accessibility issues, please shoot me a DM or an ask and I'll try to get it fixed shortly. Your help is appreciated!
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I have a question about the current poll options/a game mechanic.
Send me your question via a reply on the post or an ask and I'll get you an answer :0)
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STORY DETAILS
What knowledge do I need going into this game?
The game is set just over two years after the end of Fire Emblem: Three House’s Crimson Flower route. Consider that route utterly spoiled.
There may be references to events that have happened in my post-war fanfic series, In the Days After. However, you don't need to have read the series to know what's going on in the game. Hubert will also keep notes on anything that is relevant in his journal and you can reference the information there.
(FYI: the journal, minigames, and related tools are not hosted on tumblr and are instead on my own website for formatting/organization purposes. I'll give a heads up if linking to any pages not on this blog or my own website.)
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Does this include DLC or FEW: Three Hopes content?
Sorry, I’m a fake fan. I haven’t played Three Hopes or the FE3H DLC and have a child’s knowledge of what happens in either of those games. I’m sticking with my area of expertise.
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What ships appear in this game?
It's my story and I'm gonna make it gay. As of, uhhh, right now, these are the confirmed ships:
Hubert / Ferdinand
Edelgard / F!Byleth
Dorothea / Petra
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RESOURCES
Links
Beginning of the story
All posts up to this point
Tools and mechanics
The tools listed below are updated almost every time a new post is made, depending on how the story progresses.
Hubert's Journal
To-Do List
Mind Wasteland
Pocket
Games
Games probably won't get updated again unless I get a sudden burst of inspiration or if there's a bug. If there's a bug, please let me know via ask or emailing me at [email protected].
Dress-up
Make a cup of coffee
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skratchytheclown · 6 months
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How ya doin', OP?
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Hey! I've been doing pretty good. I know I haven't been active recently on here, so these are the reasons why:
1 (the biggest reason): This week is just a pain in the neck when it comes to work. I have multiple big projects due this week. I already finished most of it, but I still have one more project I need to get done. I'm also celebrating Easter and practicing for an upcoming interview, so I still won't be very active until (let's just say) Monday afternoon. I may still post something during the weekend, but nothing big.
2: I just felt less motivated to draw this week. I was feeling concerned about how this blog was being perceived (hence the polls), and I was just in a general "don't feel like it" attitude for a bit. Some of the motivation has come back after taking a short break.
Once I have more free time, I will check the poll results, and start working on story stuff depending on the results. I am also planning on having Wendy interact with the "Broodals" more (which are all available for asks, by the way. Yeah I am super subtle). I need to do stuff with Iggy, Lemmy, and Morton as well. (If you'd like to see more of the side characters, such as Carmen, you can ask about them. They won't be able to answer the questions, but it will let me know that people are curious about them, which might me to making them available for asks someday).
On another hand, I have almost collected all of the voice HCs for the characters on this blog. I am only missing two. After I am done gathering voice clips, I may make a video showcasing them (as requested by someone a long time ago). woohoo.
Aaanyway, I appreciate you checking in on me!
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science-slapfight · 1 year
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ROUND 1 POLL 13
28. Lady (She/Her) @forkdork
Lady is a cold-hearted scientist who would do anything in the name of science even if she has to commit horrible actions. After all, in the end, this is for the better of the world even if she has the break a few hundred eggs to get the results she wants. Who else would sacrifice the things she has to get to this point? Who would go to such extremes to the point of the only thing you have left is your work and your name? Well. Lady would even from a young age this was the case her whole life pretty much leading her to the point she is now. Her twin sister didn’t even get in the way of her goals. Being one of the first to figure out how to use science to manipulate magic due to this headset of hers
This pretty much led Lady to be ‘respected’ or feared more then anything in her workplace with the actions she has committed. Lady being responsible for hundreds of documents, subjects, and scientific discoveries to be made. While also being responsible for hundreds of families to be torn apart.. Lives to be lost… people being driven insane due to her experiments… Obviously, this has bitten Lady in the ass many MANY times. With subjects escaping and attacking her when they get the chance, but of course, they never go far and just end back in Lady’s grasp.
Relevant Links: here! it has uh alot of violence! and blood! i dont normally write alot but i do draw a bunch https://toyhou.se/12615920.lady-/gallery
5. Misa (She/Her) @dragonwithafez
Misa is one of my OCs based on the manga Tokyo Ghoul. She is a ghoul and a totally-legit doctor operating a small private clinic where she researches ghoul biology. While she poses as a legitimate doctor, she has been known to be rather rough with her patients/subjects, and for her human subjects, there's always the distinct possibility she might just straight-up eat you if you piss her off.
Personality-wise, she's rather harsh, and she prefers to avoid pleasantries. If you go in for an appointment, don't expect a great experience. She doesn't charge money for her services if you're a ghoul, instead asking that you let her do a little bit of poking and prodding to further her research. Depending on how much she did for you, that could mean anything from a simple blood donation to a little bit of exploratory surgery.
Her most famous work is her PhD dissertation on ghoul regenerative capabilities, where she described the interactions between normal human healing processes and ghoul regenerative mechanisms. Since then, she's continued investigating ways to effectively heal ghouls who cannot regenerate any further, such as ghoul-to-ghoul blood transfusions, artificial tissue cultures using ghoul tissues, and more, all with the help of her human assistant whose position at a reputable biotech company helps make Misa seem more legit. Just don't ask Misa where she found her "samples".
You should vote for her because if you don't, she'll eat you :)
She hates cupcakes. She'd prefer a nice, juicy heart for dessert - human, of course.
Relevant Links: Another drawing, also by me: https://justice-falls.tumblr.com/post/707653742446673920/justice
(Image credits: @forkdork and @dragonwithafez, respectively)
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thelazyhermits · 1 year
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Yes, that's right, folks. I've made another poll since I apparently like making them too much 😂
I just got to thinking about the second tsum event which I intend to write a fic about once it reaches the ENG server, and I wanted to get some input from my readers.
Unlike the other polls, you can select multiple options when you vote on this poll because I want to see how popular each of the options are. I can't promise that I'll make use of all the options that get a lot of votes, but I will heavily consider the results of this poll when I eventually make the fic.
Edit: Another idea I had was Azul’s tsum being smitten with Yuu and it’s always trying to spend time with her while Azul does his best to foil all its attempts so it’s possible for his tsum to be smitten but another tsum is Yuu’s constant companion. I might go that route depending on the total vote count for each option.
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outof--theshadows · 1 year
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Had an idea, so I turn to the masses.
Some things! I'm not sure if I'll keep her getting hit by a car. That plot point is important to the story, but it could hypothetically be replaced by something else. I might, might not. Depending on the results, I might do another poll. I might keep her as a med cat if I give her WCS. She spends much of her kithood in the medicine den to help correct the issues it causes her, and a lot of her apprenticeship as well. In addition, I'm writing in a mandatory three moon period for all apprentices to study medicine. This would allow her to gain actual interest in medicine and healing prior to the car accident and make that shift less sudden.
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idiotic-b-gilson · 1 year
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Do you remember when I made a poll? Well I do! And I want to talk about it finally (it's gonna be a long one)
On Sunday, April 23, 2023 I asked tumblr a question: when, in their opinion, was Asriel Dreemurr going to make his first appearance in Toby Fox's Deltarune (other than any potential flashbacks, which Chapter 2 showed us can happen). I've always personally felt that his potential appearance is one of the most important things that the game is building up to (plus he's my favorite Undertale character), so I wanted to gauge the UTDR community's opinion on when (or if) they thought it was going to happen
After leaving the poll open for a week and advertising it on Discord and DeviantArt (for free, if I wanted to throw money at it I would've just blazed it) I got 85 votes + my own 86th (and I also got two new mutuals from it. Shoutout to @eggylad and @ranpulsar, follow them too). The options I presented were:
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
A potential epilogue chapter after Chapter 7
I think Asriel is dead in Deltarune
I think he's alive, but he won't make a live appearance in the game
(show results)
(There is an obvious weakness in the poll, in that it doesn't have an "Other" option. For some reason I was genuinely convinced back then that I'd covered every possible option, but looking back I was probably wrong, as, for example, whether or not he arrives might depend on what ending we get. Feel free to suggest other alternatives)
From day 2 of the poll I wanted to write an analysis of the results, and try and figure out what people who voted for each option thought. I didn't ask anyone about why they voted the way that they did, not even my mutuals, so obviously that's another weakness. But it's also an excuse for me to theorize on Deltarune, and if I'm wrong as to why you voted the way that you did, feel free to correct me
I'm gonna ignore the (show results) option in my analysis, which I hope everyone will understand. I also hope the 7 people who chose it won't mind either. Aside from that, the results break down as follows:
Chapter 3: 4 votes
Chapter 4: 12 votes
Chapter 5: 8 votes (9 if you count my vote)
Chapter 6: 6 votes
Chapter 7: 32 votes
Epilogue: 4 votes
Dead: 4 votes
Alive no show: 8 votes
As we can see, the vast majority of people agree with the broad assumption that Goatbro will appear in-game at some point, though they disagree when
Most seem to think that he'll only first show up in Chapter 7 - and I can see why, for a long time I subscribed to that idea too. After all, Toriel says in Chapter 1 that he's coming home "next week." As long as the game sticks to having each chapter be a consecutive day, Chapter 7 would be just about right time for Asriel's return (same logic extends to the epilogue option, but we don't even know if there will be one, plus the way I phrased the question further helped 7's case, more on that later). Simple. However, I have since come to disagree with this whole theory
Chapters 3-5 being released together as a singular, paid package (hence my name for it: The Paid Package) indicates to me that they will constitute a "Deltarune proper" of sorts, and Chapters 6 and 7 will be the epilogue to provide final closure for the game. More specifically, I believe that The Paid Package will give us An Ending to keep us engaged in the 2-3 year wait, providing some closure to some things, but also building anticipation for the True Ending. A better way to phrase it would be a comparison to Undertale where, when you do a True Pacifist run, you first get a Neutral Ending (The Paid Package), and then play through extra content to unlock the path's true ending (Chapters 6&7)
This of course largely depends on what role Toby wants Asriel to play in Deltarune once he shows up, but I think there is so much about him that could be explored, about his personality, how he might've changed in college, about his relationship with Dess, and so on. I think Toby would want to introduce him sooner rather than later, so he has the time to do all this, and the final two chapters will probably be about stopping The Roaring, so they might have a more urgent feel to them, focusing less on character exploration and more on solving the big crisis. Not that there won't be any character exploration there, just that it'll not be a priority. And for that reason Toby might want to insert Asriel before Chapter 7, so that we get to know him better before he (probably) has to help us stop The Roaring
Which brings me to the Chapter 4 and 5 options, both of which (I think) rely on logic similar to what I described above to conclude that Asriel will feature for the first time in Deltrarune in the Paid Package Ending, although with slight differences enabled by my exact phrasing of the question, and I quote:
Dialogue spoken by him without his body or face being shown count
This is because when I made the poll I imagined that Asriel would make a brief appearance at the Chapter 5's ending cliffhanger, setting him up as a participant of Chapter 6's Dark World adventure, and I wanted for that to make it clear that that would count as Asriel being introduced in Chapter 5. And to me personally it seems that the Chapter 4 voters thought in much a similar way, but a chapter earlier. In other words, they thought that the Dark World adventure with Asriel will be in Chapter 5 rather than 6. And I'm just, incredibly furious that I didn't see that line of reasoning when setting up the poll (or rather, was furious when I wrote this post's original draft back in early May). I only included Chapters 3 and 4 in the poll for completeness' sake, and me not seeing that under my logic Chapter 4 makes just as much, if not more sense than Chapter 5 was a major source of anger for me about the poll. And I think in hindsight, the instant-gratification-seeking part of me would make me vote for Asriel appearing a chapter earlier than I originally voted for
As for Chapter 6, I imagine that the 6 people that voted for it worked under a similar cliffhanger assumption that I described above, and that Chapter 7 would see Asriel in the Dark World for the first time, but if I'm wrong feel free to correct me
The epilogue option, as I said, seems to rely on similar logic as to what I described about voting for Chapter 7, buy 1. not knowing if it'll even exist, and 2. the whole cliffhanger assumption probably led most people considering it to vote for Chapter 7 instead in the end
The Chapter 3 votes got me completely stumped though. Since there were only 4 of them, the only explaination I've got is "trolls and misclicks" but that's probably unfair. Still, I don't see any other logic, so I would appreciate feedback on this
And that brings me to the last two options: Asriel is dead, and Asriel is alive but won't show up. The latter got 8 votes, which indicates to me that it's a relatively serious idea, if less so than him showing up after all. But I can see a kind of logic that would lead to such conclusion, sort of. Kris' arc in Deltarune is probably in no small part about letting go, accepting change (which may incidentally tie into Undertale's message?), and Asriel failing to show up, be it because he's dead, or because other circumstances prevented him, might help with reinforcing that change? Although on the other hand, it would mean that Toby failed to deliver proper payoff to something he set up all the way back in Chapter 1, and has been feeding into with Chapter 2, fueling the intrigue of what happened to Asriel. If he doesn't show up due to a contrivance, I don't think it would make for a very satisfying conclusion to the story, unless handled very carefully. There's also the option that while we don't see Asriel come back to Hometown, it's heavily indicated that is happens off-screen just after the game's end. But I think that would be the worst of both worlds, and Toby wouldn't do this to us
As for Asriel being dead... my first reflex is to say that Toby wouldn't lie to us in such a majorly plot-relevant way. He said Asriel's coming back, and we've got no reason to think he's lying about this. Any potential clues that might say otherwise may well point to there being something more about Asriel, but surely the intent is not to contradict what was said earlier in clear text. Except, there's a good chance that Toby did lie to us in a majorly plot-relevant way. Not about Asriel, we have no way of knowing that, but about choice. After setting up in Chapter 1 that our choices don't matter, in Chapter 2 he did a complete 180 and gave us the Weird Route, with a radically different course and ending to the Normal one. And even if Snowgrave's description as "Fatal" turns out to have been hyperbolic and Berdly's fine actually (which I don't believe, but it is possible), there's still a ton of other, minor choices that still have a lasting impact on the world, such as what NPCs we can bring over to the Castle Town. So, do our choices in Deltarune matter or not? And if Toby did lie to us there, could he lie to us again? I personally think that there is a non-zero chance that, if Deltarune will have two (or more) endings, the one resulting from doing all the Weird Routes might see us, the player force Kris to kill Asriel (or force Kris to force a teammate to do it) But it is way to early to tell, and for now, as long as consensus among the Lighteners appears to be that Asriel is coming back, I'm trusting them
It bears mentioning that I never actually interacted much with the "Asriel is dead" theory, so I don't know all the evidence for it, so this is more of a gut instinct what I just said
But besides. Asriel is waaaaaaaay more interesting alive than dead. So much more potential to tell stories with him in the Deltarune universe. Would Toby really let all that potential go to waste? No. It's his big passion project, the game that he always wanted to make, and the best video game of the 2020s (yes, I'm calling it now. No video game that's better than Deltarune will come out this decade). Asriel is alive because it makes for a better story
So, what do you think? What was the actual reason you voted one way or the other? Do my theories make sense to you? Please engage with me i beg you
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