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Medicating the Commander
My favorite comment elicited by this scene:
“cullen is so whipped”
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Existence Value: Why All of Nature is Important Whether We Can Use it or Not
I spend a lot of time around other nature nerds. We’re a bunch of people from varying backgrounds, places, and generations who all find a deep well of inspiration within the natural world. We’re the sort of people who will happily spend all day outside enjoying seeing wildlife and their habitats without any sort of secondary goal like fishing, foraging, etc. (though some of us engage in those activities, too.) We don’t just fall in love with the places we’ve been, either, but wild locales that we’ve only ever seen in pictures, or heard of from others. We are curators of existence value.
Existence value is exactly what it sounds like–something is considered important and worthwhile simply because it is. It’s at odds with how a lot of folks here in the United States view our “natural resources.” It’s also telling that that is the term most often used to refer collectively to anything that is not a human being, something we have created, or a species we have domesticated, and I have run into many people in my lifetime for whom the only value nature has is what money can be extracted from it. Timber, minerals, water, meat (wild and domestic), mushrooms, and more–for some, these are the sole reasons nature exists, especially if they can be sold for profit. When questioning how deeply imbalanced and harmful our extractive processes have become, I’ve often been told “Well, that’s just the way it is,” as if we shall be forever frozen in the mid-20th century with no opportunity to reimagine industry, technology, or uses thereof.
Moreover, we often assign positive or negative value to a being or place based on whether it directly benefits us or not. Look at how many people want to see deer and elk numbers skyrocket so that they have more to hunt, while advocating for going back to the days when people shot every gray wolf they came across. Barry Holstun Lopez’ classic Of Wolves and Men is just one of several in-depth looks at how deeply ingrained that hatred of the “big bad wolf” is in western mindsets, simply because wolves inconveniently prey on livestock and compete with us for dwindling areas of wild land and the wild game that sustained both species’ ancestors for many millennia. “Good” species are those that give us things; “bad” species are those that refuse to be so complacent.
Even the modern conservation movement often has to appeal to people’s selfishness in order to get us to care about nature. Look at how often we have to argue that a species of rare plant is worth saving because it might have a compound in it we could use for medicine. Think about how we’ve had to explain that we need biodiverse ecosystems, healthy soil, and clean water and air because of the ecosystem services they provide us. We measure the value of trees in dollars based on how they can mitigate air pollution and anthropogenic climate change. It’s frankly depressing how many people won’t understand a problem until we put things in terms of their own self-interest and make it personal. (I see that less as an individual failing, and more our society’s failure to teach empathy and emotional skills in general, but that’s a post for another time.)
Existence value flies in the face of all of those presumptions. It says that a wild animal, or a fungus, or a landscape, is worth preserving simply because it is there, and that is good enough. It argues that the white-tailed deer and the gray wolf are equally valuable regardless of what we think of them or get from them, in part because both are keystone species that have massive positive impacts on the ecosystems they are a part of, and their loss is ecologically devastating.
But even those species whose ecological impact isn��t quite so wide-ranging are still considered to have existence value. And we don’t have to have personally interacted with a place or its natural inhabitants in order to understand their existence value, either. I may never get to visit the Maasai Mara in Kenya, but I wish to see it as protected and cared for as places I visit regularly, like Willapa National Wildlife Refuge. And there are countless other places, whose names I may never know and which may be no larger than a fraction of an acre, that are important in their own right.
I would like more people (in western societies in particular) to be considering this concept of existence value. What happens when we detangle non-human nature from the automatic value judgements we place on it according to our own biases? When we question why we hold certain values, where those values came from, and the motivations of those who handed them to us in the first place, it makes it easier to see the complicated messes beneath the simple, shiny veneer of “Well, that’s just the way it is.”
And then we get to that most dangerous of realizations: it doesn’t have to be this way. It can be different, and better, taking the best of what we’ve accomplished over the years and creating better solutions for the worst of what we’ve done. In the words of Rebecca Buck–aka Tank Girl–“We can be wonderful. We can be magnificent. We can turn this shit around.”
Let’s be clear: rethinking is just the first step. We can’t just uproot ourselves from our current, deeply entrenched technological, social, and environmental situation and instantly create a new way of doing things. Societal change takes time; it takes generations. This is how we got into that situation, and it’s how we’re going to climb out of it and hopefully into something better. Sometimes the best we can do is celebrate small, incremental victories–but that’s better than nothing at all.
Nor can we just ignore the immensely disproportionate impact that has been made on indigenous and other disadvantaged communities by our society (even in some cases where we’ve actually been trying to fix the problems we’ve created.) It does no good to accept nature’s inherent value on its own terms if we do not also extend that acceptance throughout our own society, and to our entire species as a whole.
But I think ruminating on this concept of existence value is a good first step toward breaking ourselves out first and foremost. And then we go from there.
Did you enjoy this post? Consider taking one of my online foraging and natural history classes or hiring me for a guided nature tour, checking out my other articles, or picking up a paperback or ebook I’ve written! You can even buy me a coffee here!
#nature#natural history#ecology#wildlife#animals#environment#environmentalism#conservation#existence value#deep ecology#science#scicomm#environmental philosophy#climate change
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25. Notes taken by Rook when they were young/in training plzzzz :D
ehehe thank you!! and to @the-rebel-archivist and @shivunin for the same request (: I had fun with this one, which is about poisons, because of course it is lol
Rook Codex Prompts | 25: Notes taken by Rook when they were young/in training
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Codex Entry: A Primer of Poison Reagents
A collection of hand-drawn botanical diagrams, labeled and annotated for their use in poison making. Some appear more artistic than academic. Errors and corrections have been marked in red ink.
Andraste’s Mantle
Herb, wyvern venom antidote. Slow boil chopped leaves, stems, and concentrator overnight to create an extract. Add one part for every three doses mixed. Below, in Viago’s handwriting: —Crush the leaves by hand, do not chop them.
Deathroot, Arcanist
Causes disorientation, dizziness, and hallucinations. Shave thinly and burn for aerosolized effect, or grind into paste for epidermal applications. Do not use in liquid solutions—substitute madcap essence instead. —Amend this after you revisit Ortega’s essay on different varieties of Deathroot.
Ghoul’s Beard
Alleged combustible if ingested. Combine with a stabilizing agent before use in any recipe. Do not mix with Rashvine Nettle. —We do not rely on alleged poison effects. Where did you hear this? Hastily scrawled below, in a script similar to the main report: —Lucanis swore it was true. —Refrain from trusting the Dellamorte boy with questions of poison. You are a de Riva, you should know more than him.
Mushroom, Deep
Fungi with hallucinogenic and lethal properties that grow underground near Blight and lyrium veins. Best used as an additive to dishes with strong flavor, to disguise their odd taste and scent. —This is so broad as to be useless. Redo it with acknowledgments for the variants.
Vasanthum Sap
Strong fragrance with little to no taste. Naturally toxic, but more potent if distilled. Harvest under Satina for stronger effects. —Specify the meaning of strong fragrance. Sweet? Foul? Amend with implications for use.
Added below the last entry, in Viago's handwriting:
Stop rushing through your studies. Be thorough. Do better.
#my writing#dragon age#dragon age fanfic#dragon age fanfiction#viago de riva#da4#oc: arlow de riva#rook de riva#was pondering this one and then the image of Viago with a red teacher pencil struck me so hard#and now here we are#arlow & viago#dragon age codex
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A Little Rock Pool - Extract Bodhrán M/
I let Kasparov take the lead on supporting Daro as Gander led us under a low rock shelf that curved like a mushroom head. Water spluttered as we went, getting louder within a minute or two. The cave deadened the sound of it oddly well.
We came out into a clearing in the stone, sunlight sparkling on the face of the tarn. A thin surge of glittering river water tumbled over one of the high walls enclosing the area, filling the ragged circle with a pool about eight feet from side to side.
With an inarticulate cry of delight, Daro pulled himself forwards on the huge, crumbled stones dotting the shore and ducked his head into the cascade. He laughed as water streamed down his shoulders, his white hair darkening to silver as he vigorously rubbed his fingers through it.
Gander was posed on a rock, grinning crookedly at Kasparov and I. “See?”
I nodded, abruptly too shy to speak.
Kasparov, on the other hand, didn’t look as impressed. “What’s up there?” he asked, directing a finger to the walls of the crevice, “If they come ‘round from that side we’re sitting ducks.”
“Unless they’re planning on scaling a few miles of cliffs, we’re probably pretty safe,” Gander retorted. “Besides, we’d hear them coming. Even the goats rattle across that. They kick wee stones everywhere.”
“But they won’t hear us over the waterfall.” Kasparov rubbed the bridge of his nose.
Gander seemed to take this as acquiescence, his smile getting wider.
“How deep is it?” Kasparov asked innocently.
The smile vanished. “Kasp, I’ve had a long day saving your arse… you’re tired, we’re tired… it’s not necessary.”
“Practice makes perfect,” Kasparov replied airily, taking a step towards him. “No time like the present.”
“Kasp… c’mon…”
Gander dodged the first lunge, but Kasparov got hold of his elbow, spinning him round. The other man fought him, but even I could see it wasn’t with any real seriousness.
“What’s happening?” I asked.
Still clutching his companion’s arm, Kasparov looked over at me smugly. “Since the old man over there seems fairly keen to stay here for a bit and I don’t fancy us splitting up again so soon, I say we make the most of this lovely spot Gander found for us.”
Gander locked gazes with me, resignation etched into every line of his face, lips pursed tightly. He lowered his head in defeat, curls falling over his eyes.
“Swimming lessons,” he groaned.
Who wants to see the swimming lessons?
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Complete Post of the Poisons of Thedas
Updated: June 2024
I have the time and the energy (as in I've had this info sitting in one of my various spreadsheets) so let's get into the poisons of Thedas. I've also split this apart from a much shorter version so if you want a TLDR, please see this post.
For the purpose of this list I'm including any weapon coatings as they can be multiuse. Additionally, Inquisition has "tonics" which include poisons, potions, and actual tonics; so things described as poison are listed there. As well as anything mentioned in Tevinter Nights short story "Eight Little Talons" that is connected to Viago as he is a poison master, he makes and keeps poisons and various toxins, or other caustic substances. I've also included bombs, grenades, and traps as they use the same poisonous ingredients and sometimes share similar effects.
The definition of a poison that I am using is: "A substance that causes injury, illness, or death, especially by chemical means. Or a substance that inhibits another substance or a reaction."
Known Coatings and Poisons
Brief note, there are some general mentioned poisons not listed here, such as "contact poison" which is far too general for me to feel like I could add it here. Things like this, and other notations of poisons I will list at the bottom under additional info/trivia.
Acidic coating
Adder's kiss
Aquae Lucidius
Arcane poison
Choke powder/Choking powder
Crow Poison (regular and concentrated)
Crow venom
Deathroot Extract (regular and concentrated)
Deathroot Toxin
Debilitating poison
Deepstalker spit and aqua regia mixture
Demonic poison (regular and concentrated)
Dispel coating
Elemental coating
Exotic dwarven poison
Fell poison
Flame coating
Fleshrot
Freezing coating
Hale's Dust
Havard's Grief
Knockout Powder
Maferath's Embrace
Magebane (regular and concentrated)
Marrow lock
Odorless Crow Poison
Pillow Talk
Qamek
Quiet Death
Saar-Qamek
Shock coating
Soldier's bane (regular and concentrated)
Soulrot coating
Spider venom (regular and concentrated)
Tears if the Dead
Venom (regular and concentrated)
Vitaar
Wyvern venom
Known Bombs, Grenades, and Traps
Acid Flask
Acidic Trap
Acidic Grease Trap
Antivan Fire
Choking Powder Trap (Mild)
Choking Powder Trap
Choking Powder Cloud Trap
Combustion Grenade
Confusion Grenade
Fell Grenade
Fire Bomb
Fire Trap
Freeze Bomb
Freeze Trap
Jar of Bees
Misdirection Cloud Trap
Pitch Grenade
Poisoned Caltrop Trap
Shock Bomb
Shock Trap
Sleeping Gas Trap (Mild)
Sleeping Gas Trap
Sleeping Gas Cloud Trap
Soulrot Trap
Tar Bomb
Ingredients That are Poisonous or Used to Create Bombs, Grenades, and Poisons
Adder Venom
Aqua regia
Black Lichen
Blight
Blood Lotus
Bulbs of the Frostback Mountains
Concentrator Agent
Corpse Heart Ichor
Corruptor Agent
Deathroot
Deep Mushroom varieties
Deepstalker Spit
Demonic Ichor
Distillation Agent
Dragon Venom
Felandaris
Fire Crystal
Firedust
Foxite
Frostrock
Frozen Lightning
Gaatlock
Ghoul's Beard
Glitterdust
Heatherum
Lifestone
Lyrium
Lyrium Dust
Madcap Bulb
Rashvine
Rashvine Nettle
Redmoss
Snake Venom
Spider Venom
Toxin Extract
Vasanthum tree
Varghest Blood
Wyvern Venom
Descriptions of Crafting Ingredients
The only discriptions included are those provided in game or text.
Adder Venom
A snake native to Antiva, known for its quick acting and deadly poison. It has a paralyzing component and works to shut down the heart and lungs of the victim. There is an antidote, created by Viago known as "Up and Adder".
Aqua regia
Not defined, but presumably another highly caustic alcohol made of wyvern venom like aquae lucidius or lyrium like aqua magus.
Black Lichen
Mentioned in the Official Dragon Age Cookbook: Tastes of Thedas, this is a lichen used to make bread and can be toxic if not cooked before consumed.
Blood Lotus
Awakening Description: This flower is famous for surviving in almost any climate. DAI Codex: Do not try to get out of this. We were told you were the best. That is why you were contracted. Was it not you who obtained the two hundred white blooming rose bushes for the Empress's winter ball last year? The comtesse has been infinitely patient 'til now, but she doesn't understand why it is so hard to fill the garden pool. She wants no more excuses. And no, she will not compromise with the dawn lotuses. They're white! The flowers have to match the silk canopies. It is crucial! Dark purple. Dark red. Do not try to frame this as a safety issue. The guests will be perfectly safe. Why, if they experience any hallucinations from the concentration of lotus essence in the air, I'm certain it will only make the evening more thrilling. I don't care if you have to send someone to some Fereldan peat bog to get it all. Just do it! —A note from Chamberlain Laurent to Grand Gardener Umbert Vauclain, over the decorations for Comtesse d'Arnee's summer garden party According to gossip in Val Royeaux, the chamberlain did succeed in convincing Grand Gardener Vauclain to provide four hundred and twenty lotus plants. The party was considered by most to be a roaring success, even though the evening concluded with at least twelve guests asleep on the lawn, three in the pool, and one lady losing several teeth trying to take a bite out of a marble statue of the comtesse's father, which she was convinced was made of cake.
Concentrator Agent
DAO Description: Heatherum and Foxite are both common herbs in Ferelden. When distilled to be sufficient purity, they may be used as herbal agents to concentrate the effects of many potions, salves, and poisons.
Corpse Heart Ichor
Used in concentrated demonic poison, this thick, black ichor comes from the heart of corpses that have been possessed by demons. Seperated from demonic ichor as that ingredient can come from other sources aside from a corpse heart.
Corrupter Agent
DAO Description: Said to have been made from lifestone that has been corrupted by the darkspawn taint in the Deep Roads, this powdery agent is required to create some of the most powerful poisons and traps known.
Deathroot
DAO Description: A harmless enough plant on its own, deathroot's thick leaves contain an extract that the Chasind have used to induce hallucinations for centuries. Sufficiently concentrated, it can be made into a deadly poison. DA2 / DAI Codex: Deathroot has been used in magic and potion making for centuries. It's a fragile-looking plant with a thin stalk and purple flowers, which fruits once a year developing bright red fleshy pods that cause disorientation and dizziness if ingested. There are two varieties. The more common Arcanist Deathroot was first found by Archon Hadrianus when he discovered it growing on several dead slaves. The other, Lunatic's Deathroot, is most closely associated with the story of the courtesan Melusine, who sought revenge on a powerful magister and his family. She harvested the plant, baked it into small pies for the magister's banquet, and presented them to the magister at a banquet. All the guests were seized by terrifying hallucinations after eating the pies and tore each other to pieces. —An excerpt from The Botanical Compendium, by Ines Arancia, botanist
Deep Mushroom
DAO Description: Fungi found underground in close proximity to lyrium veins. In addition to their restorative properties, they can also be made into poisons. DA2 / DAI Codex: "Deep mushroom" refers to the entire group of fungi that grows underground in caves and many parts of the dwarven Deep Roads. Collection can be a dangerous task, as the Deep Roads are often infested with darkspawn. Because of this, dwarven merchants often recruit "casteless" hirelings for the job, and pay them a meager percentage of what they earn selling the mushrooms to surfacers. The most common varieties used in the herbalist's trade are the Blightcap, Ghoul's Mushroom, and Brimstone Mushroom, almost all of which tend to carry the darkspawn's corruption. While they cannot transmit the disease, this trait often makes them quite poisonous. Deep mushrooms should only be handled by experienced herbalists and should never be consumed without first being adequately cleaned and prepared. Careless consumption has been known to cause insanity, severe abdominal cramping, and even death. —An excerpt from The Botanical Compendium, by Ines Arancia, botanist
Demonic Ichor
DAO Description: Understandably difficult to find, this ichor can sometimes be found in the hearts of corpses that have been possessed by demons and is naturally both thick and black. In the right hands in can be made into a very potent poison. Note: Can only be looted from darkspawn, usually alphas and emissaries.
Distillation Agent
DAO Description: One of the three rare bulbs found in the Frostback Mountains, when dried and powdered they become an excellent distillation agent required to evoke magical properties in crafting.
Dragon Venom
Mentioned to be an ingredient in gaatlok.
Felandaris
Used to craft poisons. DA2 / DAI Codex: The name felandaris is elven, meaning "demon weed," which is fitting for this rare plant because it grows only in places where the Veil is thin. Felandaris is easily identified. It's a twisted, wicked-looking shrub with long, thorny shoots, and no leaves: a skeletal hand, reaching out from an unmarked grave. Many swear the plant radiates a palpable aura of malevolence, so it comes as no surprise that it unnerves many a junior herbalist. —An excerpt from The Botanical Compendium by Ines Arancia, botanist
Fire Crystal
DAO Description: These shards of lifestone are infused with magic, either naturally or by one of the Tranquil. They're white-hot and useful in many fire-related potions and traps. DA: TTRPG Description: Fire crystals are lifestones that have been infused with agitated thermal energy, either naturally or by one of the Tranquil.
Frostrock
DAO Description: These shards of lifestone are infused with magic, either naturally or by one of the Tranquil. Frostrocks radiate cold and can be used in many cold-related potions and traps. DA: TTRPG Description: Frostrock is lifestone that has absorbed some of the cold of the Frostbacks, either naturally or through the efforts of the Tranquil.
Frozen Lightning
DAO Description: Frozen lightning is a common name for a crystal that can naturally store electricity, which has made it a sought-after ingredient in the composition of several items and salves. DA: TTRPG Description: These are crystals that store natural chemical energy, effectively making them electrical batteries.
Glitterdust
A mineral used to craft poisons and bombs
DA2 Codex: Glitterdust is the powdered form of a rock found along the Wounded Coast. When explorers brought the sparkling rock to the markets of the Free Marches, it became immediately popular among wealthy ladies who crushed it and applied the powder to their faces. The added brightness and lustre to the skin, however, soon paled in comparison to the developing rash and coughing fits. As it turned out, glitterdust is dangerous if ingested or inhaled. It's also extremely flammable, as several ladies discovered after powdering their hair while standing next to a candle. Unfortunately, this resulted in a dozen deaths by conflagration. These days, glitterdust is used sparingly, and only by experienced alchemists. The most common form of the substance is Volatile Glitterdust. If gathered from caves where darkspawn dwell, the rock produces a powder known as Tainted Glitterdust. —An excerpt from The Alchemist's Encyclopedia, by Lord Cerastes of Marnas Pell
Lifestone
DAO Description: These rare rocks have existed in close proximity to lyrium ore, and as such, they have absorbed some of its traits. Lifestones enhance the natural properties of other materials used in item creation. DA: TTRPG Description: Lifestones are chunks of rock that have lain in long proximity to lyrium ore and gained unusual properties from the exposure. They are invaluable for enchanting a wide variety of objects.
Lyrium Dust
DAO Description: This is lyrium found in a natural powdered state, ready to be incorporated into potions. DA: TTRPG Description: Lyrium found in a naturally powdered state, far easier to employ than lyrium ore.
Madcap Bulb
Awakening Description: Fereldan youths sometimes try eating madcap bulbs. They rarely repeat the experience.
Rashvine Nettle
Awakening Description: This plant burns the skin, but surprisingly not the tongue. It has no flavor whatsoever.
Spirit Shard
DAO Description: Spirit shards are enchanted lifestones that are used in several potions and poisons that affect the mind.
Toxin Extract
DAO Description: As one would expect, extracted venom from various creatures often makes potent poisons. Dropped by Giant Spiders Note: It is deemed a "venom" in the item id of the game
Descriptions of Poisons and Their Effects
I focused mainly on their descriptors provided in games and novels. I only include the gamified elements and effects for completeness of the entry as well as to elaborate on additional effects.
Acidic Coating
DAO Description: A small vial that contains a warm, lime-colored liquid.
Adder's Kiss
DAO, Awakening Description: An Antivan noble killed his adulterous wife by coating his lips with this poison and kissing her. He died as well. DA: TTRPG Description: Adder's kiss was the principal agent in the great Antivan tragedy Rosetta & Javier, supposedly a historical account of a nobleman who believes his wife has been having an affair. After a series of apparently innocent misunderstandings, Javier at last kisses his wife with lips coated with this poison, and neither survives.
Arcane Poison
DA2 Description: Weapons coated in this potent poison weaken the ability to resist magical effects on any enemy they touch. Ingredients: Deathroot, Deep Mushroom, Glitterdust
Aquae Lucidius
DA: TTRPG Description: Its venom makes the wyvern widely sought by potion-makers, alchemists, and crafters of potent liquor called aquae lucidius. A miniscule quantity of wyvern venom remaining in the aquae after distillation results in a unique hallucinatory effect. Just how effective wyvern venom is at enhancing potions and alchemical recipes is either a closely guarded secret or a continuing mystery; opinions differ. Making a batch of aquae lucidius requires 1 dose of wyvern venom per 10 servings, plus additional brewing supplies such as water, sugars, herbs, and yeast (costing about 10 silvers for a 10-serving batch). Crafting any sized batch of aquae lucidius requires an advanced TN 15 Cunning (Brewing) test; each roll represents about an hour’s work. Those who drink a serving of the stuff must make a TN 13 Constitution (Drinking) test, the result of which determines the drinker’s general reaction to the brew. Increase the TN by 1 for each additional serving consumed after the first. Any character who fails the test passes out after 1d6 minutes of dizzying, ugly hallucinations that leave him rattled and uneasy (–1 to Cunning and Perception) for 1d6 hours. Characters who succeed react to the drink based on their Dragon Die result, compared to the table below. (No actual magic effects take place but drinkers may be difficult to convince of that.)
Choke Powder / Choking Powder
Both a type of poison and a class of poison. Fleshrot is an examole of a choke powder, other descriptors used for the traps are powdered rock, metal, or spices.
Crow Poison
DAO Description: This poison is a favorite of the Antivan Crows, whose efficient administration of death has built a nation's reputation. DA: TTRPG Description: The poison is mainly derived from the venom of a particularly deadly Antivan serpent
Concentrated Crow Poison
DAO Description: An enhanced version of the Crow original, this poison turns its victim into a veritable sitting duck for an efficient killer. DA: TTRPG Description: This wicked brew results from a long, complex distillation process. A character suffering its effects immediately moves to the end of the initiative order. Additionally, the victim must make a TN 15 Constitution (Stamina) test or cannot use any stunt costing more than 2sp from the remainder of the encounter.
Crow Venom
DA2 Description: Weapons coated in this potent poison slow the movements of all whom they touch. Ingredient: Deathroot, Deep Mushroom
Deathroot Extract
DAO Description: Even a quick sniff of this sludge is enough to cause hallucinations. DA: TTRPG Description: Deathroot is a common and relatively harmless plant. The Chasind Wilders use a distillation made from its root bulbs to induce vivid hallucinations in which they seek mystic knowledge. When concentrated the substance can be used as a weapon. Those exposed to deathroot extract must make a TN 15 Constitution (Stamina or Drinking) test. Those who fail suffer hallucinations according to the Deathroot Hallucination table.
Concentrated Deathroot Extract
DAO Description: Although the deep blue-black color is attractive, clothing dyed with this liquid has proven unpopularly fatal to wear.
Deathroot Toxin
DA2 Description: Weapons coated in this potent poison deal additional nature damage with each hit. Ingredients: Deathroot
Debilitating Poison
DA2 Description: Weapons coated in this potent poison undermine the combat effectiveness of every enemy they hit, reducing the damage the foes inflict. Ingredient: Deep Mushroom
Deepstalker spit and aqua regia mixture
A caustic substance used by Viago to eat away at metal. It is highly potent.
Demonic Poison
DAO Description: The appearance and smell of this liquid are entirely unnatural, to say nothing of its effect.
Concentrated Demonic Poison
DAO Description: An extremely powerful poison derived from the thick, black ichor found in the hearts of corpses that have been possessed by demons.
Dispel coating
Awakening Description: This liquid in this flask reflects no light whatsoever.
Elemental coating
Awakening Description: A vial that contains a dark, viscous liquid.
Exotic Dwarven Poison
DAO Mentioned in Dwarven Regicide Antidote.
Fell poison
DA2 Description: Weapons coated in this potent poison leech life from every enemy they hit, transferring it to the poisoner instead. Ingredients: Deathroot, Deep Mushroom, Felandaris
Flame coating
DAO Description: A flask containing a white-hot liquid.
Fleshrot
DAO Description: The nasty concoction somehow rots flesh while the victim is still alive, accompanied by the usual stench. DA: TTRPG Description: Nasty stuff, fleshrot causes a victim's skin to immediately begin to slough off, which is horribly painful and grossly noxious. Each round for 2d6 rounds, a victim must make a TN 15 Constitution (Stamina ) test at the beginning of their turn to overcome the pain. If they fail they can only take a minor action that turn. A –2 penalty to social tests where a disgusting appearance would be relevant persists for a number of days equal to the number of rounds the immediate effects persisted.
Freezing coating
DAO Description: A small vial with a thick, frosty liquid.
Hale's Dust
DA: TTRPG Description: Originally used by the eponymous healer to help subdue and quiet wounded or troubled soldiers who were too much for him to handle, others have since come up with more sinister uses. Its effects last for the duration of the encounter.
Havard's Grief
A poison derived from wyvern venom, an unsubtle but a reliable one that is very popular in the Grand Game.
Knockout Powder
Mentioned in Dragon Age: Inquisition, it is mentioned in the ability "Knockout Powder" that this will put enemies to sleep for a short amount of time. There is another version of this powder that will additionally make it so the enemies are slow to wake up.
Maferath's Embrace
A toxin that increases the blood pressure of the victim, causing the veins and organts to rupture. It is a particularly rare and expensive poison. It was used once in a famous assassination done by the Antivan Crows during the Towers Age; they were hired to eliminate the highest members of the Templar Order in retribution for covering up the slaughter of mages during the Right of Annulment, where the crows spiked the lemon cake. This earned the job the moniker "Just Desserts".
Magebane
DAO Description: The Chantry's templars keep whole vats of this substance in Val Royeaux. DA: TTRPG Description: Developed by the Templar Order, this violet liquid is anathema to apostates, draining their arcane energy. Circle mages aren’t exactly fond of it either.
Concentrated Magebane
DAO Description: Most experienced spellcasters feel their stomachs drop whenever they see something whose color reminds them of this fierce substance. DA: TTRPG Description: A more potent version of magebane, templars supposedly keep huge vats of the stuff in Val Royeaux.
Marrow lock
DA: TTRPG This insidious poison runs ice through its victim’s limbs, all but locking them into place. Marrow lock’s victims can only take minor actions without consequence for the remainder of the encounter. To take a major action they must make a TN 15 Constitution (Stamina) test. On a success they suffer 1d6 penetrating damage and can carry out their action. On a failure they suffer 2d6 penetrating damage and can do nothing but howl in agony.
Odorless Crow Poison
This poison is a gas, heavier than air that will steal the breath of those sleeping but it leaves those seated or standing unharmed.
Pillow Talk
A creation of Viago's, it is a rose-coloured ointment with a greenish tint in the candlelight. This ointment is comprised of varghest blood and something from a gurgut. Viago implies it might not be effective on vashoth (qunari). It is administered anywhere on the skin.
The poison is an influencer substance that makes a person believe they can say or do anything, that the individual is safe.
Poison
DAO: Awakening Description: A deadly toxin smuggled from Antiva. Ingestion is inadvisable.
Qamek
It is not exactly known what makes qamek, though it glows similar to lyrium. This poison is used by the Tamassrans to help reeducate, neutralize captured mages, or on those who refuse to convert to the Qun to mindless laborers. Its effects will allow the mind to be easily shaped in small doses, in larger doses it renders victims mindless and causes irreversible damage.
Quiet Death
DAO Description: A foul mixture of poisons that are each deadly even on their own. Quiet Death is so potent it unnerves even the most experienced assassins. DA: TTRPG Description: A foul mixture of poisons infamous even in assassins’ circles, quiet death kills instantaneously—or doesn’t, if (say the legends) its intended victim is destined for greater things. Victims must make a TN 19 Constitution (Stamina) test, but also add their level to their roll. Those who succeed shrug off the effects. Those who fail fall immediately to 0 Health and soon expire according to the normal rules for dying. Attempts to stabilize victims of quiet death suffer a –3 penalty.
Saar-Qamek
A lethal poison that can be a gas or a substance converted into one. It is lethal to all races except the vashoth (the horned race / qunari). It drives its victims mad before they die; it can set the enemies of the Qunari into a blind rage and cause them to turn against themselves.
Shock coating
DAO Description: A small vial with a strangely glowing substance.
Soldier's Bane
DAO Description: Whenever nations find themselves at war, envoys of the opposing generals inevitably discuss a ban on this effective toxin, but the talks never result in a lasting pact.
Concentrated Soldier's Bane
DAO Description: This effective anti-infantry poison is too thick to pour from the flask. Smashing the glass is the only way to get it out.
Soulrot Coating
DAO Description: A small vial that contains a dark viscous liquid.
Spider Venom
DA: TTRPG Description: Extracted from the massive arachnids the dwarves call deep crawlers, this poison can take the edge off a warrior's skill. Its effects last for the duration of the encounter.
Concentrated Spider Venom
DA: TTRPG Description: A concentrated distillate of an already-deadly natural poison. Its effects last for a day.
Tears of the Dead
DAI Effects: The next 3 hits inflict poison on the target, causing 44 damage per second for 15 seconds. The poison remains on the weapon for 10 seconds before expiring. Noted in the item id as "Crow Poison"
Venom
DAO Description: A potent poison extracted from deadly plants and the venom of several reptiles.
Concentrated Venom
DAO Description: A complicated distillation process has made this poison much thicker than any of its individual ingredients.
Vitaar
Known as "poison armor" in Qunlat, it is a mixture that is magical in nature and hardens the skin of vashoth to an iron-like quality without hindering flexibility. The mixture contains poison and an unknown neutralizer (thought to be their own blood). But it is only for use on their physiology, all other races would perish instantly.
The process of making vitaar activates the protective effecst in the poison in a similar manner to lyrium ruins.
It is notable that currently all vitaar names stem from either a poisonous plant or animal, or in a few cases like the dragon hunter and cretahl vitaar, dangerous predators.
Notable descriptions:
DAI Description: This strange Qunari face paint is created from deadly poison—fatal when applied to anyone other than a Qunari, whose unique physiology somehow not only neutralizes its effect but also allows the paint's magic to harden the flesh and provide other protections. Arishok's Vitaar According to stories out of Kirkwall, the military leader of the Qunari spent a number of years marooned in the Free Marches city of Kirkwall – without once receiving supplies from his people or calling for help. Why he did so, and how the Qunari got along without an arishok, is unknown. The Qunari in Kirkwall did, however, have to trade considerable supplies from their sunken ship… including the Arishok's personal face paint, created from a rare and venomous snake in Par Vollen known to kill a person in seconds.
Wyvern venom
Both a poison in itself and an ingredient to many. It is potent and has given rise to a family of poisons developed in Antiva. It can be recognized by the crimson speckling of the skin on its victims.
DA: TTRPG Description: Wyvern venom slows prey and kills gradually. Once afflicted, a target is in mortal danger. After a few moments, however, venom exposed to air becomes far less dangerous. Thus it is essential to harvest wyvern venom quickly and carefully if it is to be stored for future use by, say, poisoners. A TN 17 Cunning (Poison lore) test, requiring the remains of a freshly slain wyvern, harvests 1d6 doses of viable venom, leaving none behind for a second attempt. When using the Poison-Making Mishap rule, wyvern venom adds only a +1 to the mishap result with a maximum result of 6—it never slays outright. A character poisoned with wyvern’s venom must make a TN 15 Constitution (Stamina) test or be subject to its effects. A poisoned character drops to 0 Health after a number of hours equal to 1d6 + Constitution (minimum one hour), dying unless they receive a dose of antidote before their time runs out. During this time, victims are subject to fever, visions, and a -4 penalty to Dexterity. The antidote to wyvern venom is a potion (crafted with a TN 15 Cunning (Poison lore) test) made from a mixture of three particular herbs: Andraste’s mantle, drakevein, and winterberry. Andraste’s mantle, drakevein, and winterberry are not particularly rare, in general, but may be out of season or found mostly in distant lands if you want to increase the difficulty of such a quest.
Descriptions of Bombs, Grenades, and Traps
Acid Flask
DAO Description: A flask of corrosive acid. DA: TTRPG Description: Corrosive fog that burns skin and corrodes everything else emerges from these flasks. Armor worn by those in an acid flask’s attack radius permanently loses 1 point of Armor Rating (before the acid damage is applied) until it is repaired. Increasingly severe damage to armor can accumulate from the effects of multiple acid flasks.
Acidic Trap
DAO Description: The surface of this device has been terribly etched by small leaks of its corrosive contents.
Acidic Grease Trap
DAO Description: The acid burns nicely through leather, cloth, and skin. The grease clings to anything. It's a perfect combination for a sadist.
Antivan Fire
DAI Effects: Spreads sticky fire at the target location, causing 46 burning damage every second to enemies inside the fire. The fire remains for 30 seconds.
Choking Powder Trap
DAO Mild Choking Powder Trap Description: The packet of dust contained within is surprisingly heavy, as if it were powdered rock or metal. Choking Powder Trap Description: A debilitating kitchen accident with expensive imported spices led to the development of this trap. Choking Powder Cloud Trap Description: The inventor who devised this trap can no longer speak, so powerfully did his throat object to the mishaps along the way.
Combustion Grenade
DA2 Description: When thrown, this grenade explodes with flame, dealing fire damage to all it hits. Ingredients: Deep Mushrooms
Confusion Grenade
DAI Effects: Enemies within the area of effect will attack other enemies for 20 seconds.
Dispel Grenade
Awakening Description: This flask is meant to shatter when thrown, and not before.
Elemental Grenade
Awakening Description: A flask of corrosive acid.
Fell Grenade
DA2 Description: When thrown, this grenade explodes with flame, dealing fire damage to all it hits. Ingredients: Deathroot, Felandaris, Glitterdust
Fire Bomb
DAO Description: A glass flask filled with a flammable liquid. DA: TTRPG Description: Often made using dwarven firedust or gaatlock (Qunari black powder), this combustible liquid sets flammables in its attack radius ablaze, which is generally a minor (1d6) or moderate (2d6) hazard, but varies depending on the exact circumstances.
Fire Trap
DAO Description: In its current state, this trap is cool to the touch, but the substances contained inside are certain to react violently when mixed.
Freeze Bomb
DAO Description: A glass flask filled with an ice-cold liquid. DA: TTRPG Description: An ice-cold liquid distilled by using powdered frostrock, these grenades blast cold through the limbs of their victims, slowing their movements until the end of the encounter.
Freeze Trap
DAO Description: When packed next to each other, this trap can keep a cut of meat fresh for days longer than otherwise. But its primary use is still as a deadly weapon.
Jar of Bees
DAI Effects: Summons a swarm of bees at the target location for 30 seconds. The swarm attacks the first enemy that comes near it, for 163 damage per second for 15 seconds. A target affected by the swarm has a 10% chance every second to become panicked.
Knockout Bomb
DAI Description: You hurl a grenade containing a powerful concoction that put nearby enemies to sleep. Sleeping enemies awaken after taking damage.
Misdirection Cloud Trap
Awakening Description: Forming a coherent thought about this trap is nigh impossible.
Pitch Grenade
DAI Effects: Coats the target location with pitch, which remains for 60 seconds, slowing any enemies that enter it.
Poisoned Caltrop Trap
DAO Description: Poison on the surface of the skin is one thing. Poison deep within the veins, courtesy myriad deep punctures, is quite another.
Shock Bomb
DAO Description: A glass flask filled with a strangely glowing substance. DA: TTRPG Description: A brilliant fluid that scintillates with raw energy, these flasks contain powdered frozen lightning and explode with a burst of light and the stink of ozone. They cause penetrating damage to anyone clad in any kind of metal armor.
Shock Trap
DAO Description: Even packed safely, this trap causes hair to stand on end.
Sleeping Gas Traps
DAO Mild Trap Description: Even the tiny amount of gas leaking out of this trap causes a tingling sensation. Standard Trap Description: The original formulation of this trap induced snoring too often. The new design makes it a more a dignified weapon. Cloud Trap Description: This trap is swaddled thickly in cloth, lest the owner bump it too hard during transportation and lose half the day to an unwanted nap.
Soulrot Bomb
DAO Description: A flask filled with a murky green potion.
Soulrot Trap
DAO Description: To know this trap is to know despair.
Tar Bomb
DA2 Description: This bomb explodes in a thick tar that immobilizes nearby enemies for a short time. Ingredients: Deathroot, Deep Mushrooms
Antidotes and Antivenoms
Up and Adder
An antidote created by Viago.
Wyvern Venom Antidote
One well known antidote is comprised of three herbs: Andraste’s mantle, drakevein (a deep mushroom variety), and winterberry. It is not the most accessible cure as you can find yourself in need while either out of season or not in the range of the ingredients.
Wyvern Antivenom
One way to treat wyvern poisoning is to craft an antivenom using fresh venom from a wyvern and various herb. It will create a bone white paste that will help save the victom.
Tables and Text Provided by the TTRPG
Aquae Licidius Effects
1 - "I can see through time!”
2 - “You’re all just made up of firelight and shadows, you know, flavored like blue and yellow. If I douse you, you might go out. Wouldn’t want that.”
3 - “I had a brief vision of my great-grandmother, though she was eating turnips with a modest dragon and Andraste was there putting salt on everything.”
4 - “It was as though my soul took wing and floated about my head.”
5 - “I feel strange but also good!”
6 - “That stuff works well enough. ‘Nother round, anyone?”
Possible Deathroot Hallucinations
Roll 1 - "Even the birds are Mocking Me!" The character spends the next turn raving at and attacking something innocuous like a tree, barrel, wagon, shrub, or bird.
Roll 2 - "Get it Off! Get it Off! Get it Off!" The character is convinced they are covered by bugs, leeches, snakes, or the like. They spend the next turn swatting at non-existent creepy-crawlies.
Roll 3 - "You did this to Me!" The character believes one of their comrades has backstabbed them or is otherwise plotting their demise. On the next turn the character can only take the defend action and yell in outrage at their “betrayer.”
Roll 4 - "The Sky, the hideous Sky!" The character believes that some malign creature from the sky is about to carry them off (or, for dwarves, that they are going to fall into the sky). The character spends their next turn dropping their weapons and grabbing something solid.
Roll 5 - "The shadows are alive!" The character is overcome with fear of the surrounding shadows, including their own. They spend the next turn running at top speed away from the closest concentration of shadows.
Roll 6 - "Foul darkspawn!" The character is suddenly convinced that a random nearby ally (determined by the GM) is a darkspawn or other natural enemy. The character spends the next turn attacking that “enemy,” with a +1 bonus on attack rolls for their fervency.
Poison Texts
Heart of Fire This substantial tome was written by an anonymous priest of the Imperial Chantry. In it, he discusses the most and least proper methods for raining the wrath of the Maker on His enemies. It contains recipes for shock bombs, magebane, and concentrated magebane.
On Combustibles and Corrosives This book by a dwarven miner named Grundrak discusses the use of combustibles and corrosives for best effect. It contains the formulae for both acid flasks and fire bombs. Grundrak wrote it in the Trade Tongue, certain that humans needed its advice most of all.
Riaan's Hammer A noted work by the templar Riaan, this book mostly concerns subjects other than poison making, most notably the effective torture of maleficarum to save their souls. Even so, the chapter on magebane contains its recipe. The Chantry supposedly has copies that also contain the formula for concentrated magebane, but none are known to exist outside its cathedrals and it would be heresy to possess one.
Thoughts on Fragrance Supposedly written by the Antivan poetess Evelina, this book is a masterwork of cunning prose. Those who know the correct Crow ciphers are aware that, along with its fancy turns of phrase, it contains recipes for crow poison, concentrated crow poison, and adder’s kiss.
Unusual Diseases This large physician’s reference tome was written by the Tevinter physician-mage Telregard. Not only an invaluable study of the many strange ailments that afflict Thedans, it also contains detailed notes on substances that can cause the semblance of such diseases. These notes include the recipes for fleshrot and marrow lock. The book also gives a +2 bonus to Cunning (healing) tests for those treating the more outré diseases of the world.
The Web of Decieving This folio by the Shaper and naturalist Orgaard contains extensive notes—in the Dwarven tongue—on deep crawlers, which he studied extensively. It contains the recipes for both regular and concentrated spider venom.
Additional Notes/Trivia:
While aquae licidius is a liquor it is mentioned and shared in the poison section and so it is included here. As alcohol is technically poison, but if you want a complete list of alcoholic beverages please reference the drink post I have.
According to the Dragon Age Tabletop, some creatures may be immune to the effects of certain poisons, or of all poisons. The guide says the ruling should be based on logic over biology. Using the example of the incorporeal nature of shades and ash wraiths would logically render them immune to the effects of toxins. Where in contrast nothing in the nature of blight-tainted beings would suggest they're immune to the effects of poisons.
According to the Dragon Age Tabletop, most noble houses of Orzammar employ one or several poisoners at all times. As well as herbalists who develop complex antidotes to counteract the poisons.
Poison Text mentioned in Dragon Age Tabletop Core Rulebook; "Heart of Fire", "On Combustibles and Corrosives", "Riaan's Hammer", "Thoughts on Fragrance", "Unusual Diseases", "The Web Decieving".
"Poisoned weapons" in Dragon Age: Inquisition uses a "deadly toxin".
"Toxic Cloud" is an ability in Dragon Age: Inquisition that states you "unleash a cloud of toxic dust" that damages all enemies
"Explosive Toxin" is an ability in Dragon Age: Inquisition that states your "poisons curdle the blood of your targets."
Sources:
Dragon Age: Origins + Awakening
Dragon Age 2
Dragon Age: Inquisition
Dragon Age: The Last Court
Dragon Age: The Stolen Throne
Dragon Age: Tevinter Nights
Dragon Age Tabletop RPG
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#dragon age#dragon age lore#poisons#grenades#long post#alcohol cw#disease cw#body horror cw#bodily harm cw#hallucinations cw#snakes cw#spider cw#dragon age origins#dragon age 2#dragon age inquisition#the last court#dragon age tabletop#dragon age the calling#dragon age tevinter nights#dao#da2#dai#da: tlc#dattrpg#da: tn
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Do you have any theories on what might happen in S5, taking into account the episode titles that have been released?
I admit, I cheated a bit with this one by waiting until the trailer came out, but I'll compensate by having my theories be a bit koo koo bananas:
Startouched
At this point you've either seen this episode or you haven't, but not much to predict:
Team Zym have the prison.
Claudia goes off the deep end.
Callum wants to destroy the prison but everyone else isn't sure.
During the night, Aaravos takes over Callum and has him place his hand on the prison, letting Callum see into the prison and gets a vision of Aaravos breaking the pearl (imo this becomes extremely important later on).
Finally, he and Rayla head off to the Starscraper to find a way to stop Aaravos for good, while Soren goes off to find Zubeia.
Love, War & Mushrooms
In this episode, Rayla and Callum will likely have an important conversation, possibly mentioning Callum's father, as the show runners hinted at his role this season (Love). Meanwhile, Amaya and Janai prepare for war, knowing that Karim has an army and the Sun Seed (War), with Janai sending a crow for help to an "old friend." Soren and Zym meet up with Corvus and search for Zubeia, only to find mushrooms at her last known location (Mushrooms). The episode concludes with Viren arriving in Katolis and Ezran confronting him in the rain.
The Frozen Ship
Rayla enters the ship from the promo while Callum waits outside. The ship mysteriously catches fire, trapping Rayla inside. Callum rushes in to rescue her when she doesn't emerge, realizing she stayed behind to search for her dropped coins. This scene highlights Callum's devotion to Rayla and suggests that Rayla may be more committed to her family than she initially let on. Meanwhile, Ezran listens to Viren and, despite wanting to punish him for his actions, learns that Claudia remains in Xadia and hasn't given up. This revelation leads Ezran to conclude that Soren, his companions, and the Sunfire elves are in grave danger. Determined to help, Ezran resolves to journey to Xadia.
The Starscraper
The plot kicks into gear when Callum and Rayla arrive at the Starscraper to seek help from the Celestial elves. They learn that using the Corona and Nova Blade requires more than just anyone's abilities. The Celestial elves send them on a mission to retrieve the heartstone of the Behemoth, Luna Tenebris' unsuitable heir, who roams the Frozen Sea. Callum and Rayla hesitate, as this would kill the Behemoth, but Callum proposes using a rune to extract the heartstone's energy without harming the creature. Meanwhile, Claudia hears Aaravos' voice calling her to Katolis, and Karim uses the Sun Seed to restore Sol Regem's sight, preparing to invade the Sunfire camp.
Moonless Night
Callum and Rayla pursue the Behemoth and, after a challenging encounter, successfully retrieve the energy from the rune, bringing it back to the Starscraper. However, the Celestial elves reveal that they need one more thing. Astrid explains that the Corona of the Heavens once belonged to the Star Leola, who bestowed the ability to use it upon the King of Elarion and his descendants, making them the only ones capable of wielding it. As Callum studies the quasar diamonds for an alternative solution, Rayla confronts Astrid, demanding more information since Elarion is long gone and finding a descendant seems impossible. Astrid mentions that the Celestial Elves once tracked down a man who was a direct descendant of the original King, but he had died. Shockingly, this man's name matches Callum's birth father's name. Rayla connects the dots and shares her discovery with Callum, who initially denies the possibility, arguing that it's merely a coincidence. Rayla realizes that Callum has so firmly embraced the idea of "Destiny Is A Book You Write Yourself" that he struggles to accept the possibility of a predetermined destiny. This leads to a heated argument involving their past experiences, ultimately resulting in Rayla and Callum fully reconciling and rekindling their relationship.
The Red Wedding
Karim and his army finally invade the Sunfire camp, capturing Ezran. Soren, Corvus, and Zym arrive to momentarily rescue him, followed by Aanya, who once again saves the Sunfire elves in a Deus-Ex-Machina fashion (as she is the "old friend"). During the rescue, Aanya and Ezran share a meet-cute moment. Soren and Viren reunite, with Soren reluctantly rescuing his father. As Karim takes control of the Sunfire camp, Sol Regem departs, no longer interested in petty squabbles. Meanwhile, Callum, refusing to consider Rayla's theory about his connection to the Corona, decides to connect with the Stars like the Celestial Elves. He attempts to fly blindfolded (as seen in the trailer) but fails and falls back to Earth. However, before hitting the ground, his body begins to levitate, and his eyes glow (similar to Kosmo's), but his smirk reveals the truth—he's possessed by Aaravos..
We All Fall Down
It is revealed that Aaravos had already left the prison, as the magic was designed to be impenetrable, and Claudia never had a way to set him free. Instead, Aaravos had intended on Callum & Co. to get to the prison first, then he had possessed Callum in 6x01, forcing him to place his hand on the prison, transferring Aaravos' essence to Callum. This explains why Callum didn't see Aaravos in the prison, as Aaravos has been in Callum's mind all along. Aaravos also confirms that Callum is the only person who can use the Nova Blade and the Corona of the Heavens. By bringing Aaravos to the Starscraper, Callum has played into his hands, allowing Aaravos to regain his full potential and declare war on his fellow Startouched elves (the Cosmic Order).
Meanwhile, Karim's victory is short-lived as Pharos becomes possessed by Aaravos as well. Karim is killed in a manner similar to Khessa, and Pharos transforms the remaining Sunfire elves into a new army of darkness. This army then converges on the corrupted core in Lux Area, where Pharos!Aaravos plans to gather his strength and spread darkness across the world.
Stardust
As Aaravos!Callum places the crown on his head, he feels his power return to full strength. He gloats that with the Nova Blade - the only weapon capable of killing Startouched elves - the Sunfire elf army, and Lux Aurea under his control, he can simultaneously conquer Xadia and the Cosmic Order, establishing a new empire. As punishment for her defiance, Aaravos "frees" Runaan but turns him into a corrupted version of himself that immediately attacks Rayla.
In Callum's mind, Aaravos taunts him while sharing his own backstory, revealing that he never fit in with the other Startouched elves and was ultimately cast out for his curiosity about magic. Callum empathizes with Aaravos, realizing their similarities and how the main difference between them stems from the love Callum received (and Aaravos did not). This realization leads Callum to a breakthrough with the Star Arcanum. He understands the vastness, darkness, and uncontrollable nature of the world (building on his understanding of the Ocean Arcanum) but recognizes that the sparks of love binding people together lead them from the darkness. Callum realizes that destiny isn't about who he will become (building on his understanding of the Sky Arcanum) but about acknowledging who he already is and the illusion of separation between himself, Aaravos, and everyone else.
By accepting his heritage as the Corona's true heir, Callum frees himself from Aaravos' grip and returns to consciousness. He then uses the Corona to restore Runaan and free Rayla's parents. Holding up the Nova Blade, Callum seemingly accepts that this is who he is, but that who he becomes is up to him.
Meanwhile, as Ezran and his companions march back to Xadia, they discover Zubeia, corrupted by sickness but kept at bay by the Mushroom mage. Janai achieves her own breakthrough, tapping into Light-Being Mode and purifying Zubeia. Simultaneously, Aaravos transports himself to Pharos' mind and teleports him to Katolis through a portal, where Claudia awaits (revealing Aaravos' contingency plan). Claudia uses Viren's staff to cast a powerful spell that restores Aaravos' body, sacrificing Pharos in the process. Aaravos describes the events at the Starscraper as a momentary setback, acknowledging Callum's increased power but persistent vulnerability, and resolving to bring him under his control regardless of what it takes. He then teleports himself and Claudia back to Lux Aurea, leaving Terry behind.
#tdp#the dragon prince#callum#rayla#rayllum#ezran#soren#viren#aaravos#primal magic#claudia#janai#amaya
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Did y'all know it's bizarrely and inexplicably difficult to find the full text of Dylan Thomas's "Altarwise by owl-light" online? A bunch of places have what they claim is that poem but it's only the first few stanzas. I eventually found one (1) PDF of his complete poems, and then I had to extract it from the PDF except I didn't have all the tools I use at work to make that take about three minutes total. FYI if you ever need to process a PDF thru your browser, the IT guys at my work (a very large, very risk-averse corporation) have us use ilovepdf for some tasks that acrobat can't do (but it can also replicate various adobe functions), so I'd recommend that as the least-likely-to-damage-your-computer free option.
ANYWAY the point is, this poem is SO good and SO important and SO cool, and it shouldn't be so incredibly hard to find, so here it is. It's long. I strongly suggest reading it aloud, and don't try to understand anything the first time through, just let it happen to you and really experience the words.
Altarwise by owl-light
I. Altarwise by owl-light in the half-way house The gentleman lay graveward with his furies; Abaddon in the hangnail cracked from Adam, And, from his fork, a dog among the fairies, The atlas-eater with a jaw for news, Bit out the mandrake with to-morrow’s scream. Then, penny-eyed, that gentleman of wounds, Old cock from nowheres and the heaven’s egg, With bones unbuttoned to the half-way winds, Hatched from the windy salvage on one leg, Scraped at my cradle in a walking word That night of time under the Christward shelter: I am the long world’s gentleman, he said, And share my bed with Capricorn and Cancer.
II. Death is all metaphors, shape in one history; The child that sucketh long is shooting up, The planet-ducted pelican of circles Weans on an artery the gender’s strip; Child of the short spark in a shapeless country Soon sets alight a long stick from the cradle; The horizontal cross-bones of Abaddon, You by the cavern over the black stairs, Rung bone and blade, the verticals of Adam, And, manned by midnight, Jacob to the stars. Hairs of your head, then said the hollow agent, Are but the roots of nettles and of feathers Over these groundworks thrusting through a pavement And hemlock-headed in the wood of weathers.
III. First there was the lamb on knocking knees And three dead seasons on a climbing grave That Adam’s wether in the flock of horns, Butt of the tree-tailed worm that mounted Eve, Horned down with skullfoot and the skull of toes On thunderous pavements in the garden time; Rip of the vaults, I took my marrow-ladle Out of the wrinkled undertaker’s van, And, Rip Van Winkle from a timeless cradle, Dipped me breast-deep in the descended bone; The black ram, shuffling of the year, old winter, Alone alive among his mutton fold, We rung our weathering changes on the ladder, Said the antipodes, and twice spring chimed,
IV. What is the metre of the dictionary? The size of genesis? the short spark’s gender? Shade without shape? the shape of Pharaoh’s echo? (My shape of age nagging the wounded whisper). Which sixth of wind blew out the burning gentry? (Questions are hunchbacks to the poker marrow). What of a bamboo man among your acres? Corset the boneyards for a crooked boy? Button your bodice on a hump of splinters, My camel’s eyes will needle through the shroud. Love’s reflection of the mushroom features, stills snapped by night in the bread-sided field, Once close-up smiling in the wall of pictures, Arc-lamped thrown back upon the cutting flood.
V. And from the windy West came two-gunned Gabriel, From Jesu’s sleeve trumped up the king of spots, The sheath-decked jacks, queen with a shuffled heart; Said the fake gentleman in suit of spades, Black-tongued and tipsy from salvation’s bottle. Rose my Byzantine Adam in the night. For loss of blood I fell on Ishmael’s plain, Under the milky mushroos slew my hunger, A climbing sea from Asia had me down And Jonah’s Moby snatched me by the hair, Cross-stroked salt Adam to the frozen angel Pin-legged on pole-hills with a black medusa By waste seas where the white bear quoted Virgil And sirens singing from our lady’s sea-straw.
VI. Cartoon of slashes on the tide-traced crater, He in a book of water tallow-eyed By lava’s light split through the oyster vowels And burned sea silence on a wick of words. Pluck, cock, my sea eye, said medusa’s scripture, Lop, love, my fork tongue, said the pin-hilled nettle; And love plucked out the stinging siren’s eye, Old cock from nowheres lopped the minstrel tongue Till tallow I blew from the wax’s tower The fats of midnight when the salt was singing; Adam, time’s joker, on a witch of cardboard Spelt out the seven seas, an evil index, The bagpipe-breasted ladies in the deadweed Blew out the blood gauze through the wound of manwax.
VII. Now stamp the Lord’s Prayer on a grain of rice, A Bible-leaved of all the written woods Strip to this tree: a rocking alphabet, Genesis in the root, the scarecrow word, And one light’s language in the book of trees. Doom on deniers at the wind-turned statement. Time’s tune my ladies with the teats of music, The scaled sea-sawers, fix in a naked sponge Who sucks the bell-voiced Adam out of magic, Time, milk, and magic, from the world beginning. Time is the tune my ladies lend their heartbreak, From bald pavilions and the house of bread Time tracks the sound of shape on man and cloud, On rose and icicle the ringing handprint.
VIII. This was the crucifixion on the mountain, Time’s nerve in vinegar, the gallow grave As tarred with blood as the bright thorns I wept; The world’s my wound, God’s Mary in her grief, Bent like three trees and bird-papped through her shift, With pins for teardrops is the long wound’s woman. This was the sky, Jack Christ, each minstrel angle Drove in the heaven-driven of the nails Till the three-coloured rainbow from my nipples From pole to pole leapt round the snail-waked world I by the tree of thieves, all glory’s sawbones, Unsex the skeleton this mountain minute, And by this blowclock witness of the sun Suffer the heaven’s children through my heartbeat.
IX. From the oracular archives and the parchment, Prophets and fibre kings in oil and letter, The lamped calligrapher, the queen in splints, Buckle to lint and cloth their natron footsteps, Draw on the glove of prints, dead Cairo’s henna Pour like a halo on the caps and serpents. This was the resurrection in the desert, Death from a bandage, rants the mask of scholars Gold on such features, and the linen spirit Weds my long gentleman to dusts and furies; With priest and pharaoh bed my gentle wound, World in the sand, on the triangle landscape, With stones of odyssey for ash and garland And rivers of the dead around my neck.
X. Let the tale’s sailor from a Christian voyage Atlaswise hold half-way off the dummy bay Time’s ship-racked gospel on the globe I balance: So shall winged harbours through the rockbirds’ eyes Spot the blown word, and on the seas I image December’s thorn screwed in a brow of holly. Let the first Peter from a rainbow’s quayrail Ask the tall fish swept from the bible east, What rhubarb man peeled in her foam-blue channel Has sown a flying garden round that sea-ghost? Green as beginning, let the garden diving Soar, with its two bark towers, to that Day When the worm builds with the gold straws of venom My nest of mercies in the rude, red tree.
-Dylan Thomas
#poetry#it is definitely about jesus but beyond that. couldn't tell you. one of my top ten poems of all time nevertheless.#there is one particular line that is going to make you stop short with a squealing tire sound effect#i do not apologize for this line but it is going to be disruptive to your poetry trance#it would also make for an AMAZING interpretation in tattoo form
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Gardening Plants: 10 Harvestables / All Seasons / No Glow
This set of mods is adopted from MonoChaos, whose original set was called Gardening Plants, All Seasons, No Glow, and 10 Harvestables.
STATUS: Last updated October 23, 2024. Compatible with patch 1.112.
What These Mods Do
Depending on which version you select, these mods do some combination of these three things:
Make your harvests better, with 10 fruits/vegetables per harvest for most plants
Remove out-of-season status for your garden plants, so that any season is garden-harvest season for players with the Seasons EP
Make your base-game Forbidden Fruit and Growfruit garden trees not glow
What These Mods DON’T Do
GP4 (Vampires) mosquito plant, the EP11 (Cottage Living) mushrooms, and the EP09 (Eco Lifestyle) meat wall do not have 10 harvestables. My co-conspirator Eluchil is hoping to add this feature for some of these, but it won’t be possible for all of them.
The Crystal Tree and the various alien glowing plants are not included in the “no glow” feature.
Wild plants are not affected.
Plants for packs you don’t own are not added.
Download Links
There are five versions to choose from. Choose only one of these:
Gardening Plants 10 Harvestables
Gardening Plants 10 Harvestables + All Seasons
Gardening Plants 10 Harvestables + No Glow
Gardening Plants 10 Harvestables + All Seasons + No Glow
Gardening Plants No Glow
If you’re looking for “All Seasons” without 10 harvestables, I recommend gettp’s Gardening for all Seasons. It does, however, conflict with Gardening Plants No Glow.
Installation
Pick just one of the versions. For manual downloaders (not using the Curseforge app), extract all .package files from the .zip folder and place them up to 5 folders deep in your Mods folder. The “spawn slot” files created by MonoChaos are needed for those plants to have 10 harvestables. When you’re done, delete the .zip file.
Known Conflicts
Any other mods that modify home-garden and public-garden harvestable plant tunings, including:
gettp – Gardening for all Seasons
Waffle's Gardening Project
A list of the XML files edited by this mod is available by request.
Support
I offer support only if you’re on the current version of the game. To get support, please post in the comments here on Patreon or over on Curseforge, or head to the Creator Help channel in the Help Center in RAVASHEEN’s Discord server. I don’t offer support by DM.
Thanks/Acknowledgements
Many thanks to Eluchil for the icon and other support, and to MonoChaos for files, documents, permissions, and support. Many thanks to EA/Maxis for packs gifted via the EA Creator Network.
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Car mold infestation has me thinking about rot story.
Haven't said much (read: anything) about it because it barely exists but the world is similar to Nausicaa or that one mushroom planet from TAZ Balance. Except there are no hiding places. Everything is rotting. Humans are cobbled together with face masks and mechanical lungs and organic laminators. The spores are inside you from birth. They will kill you. People excavate deep into the planet's rotting crust to extract what few resources remain from the long buried cities, contaminating them afresh in the process. A book-obsessed archaeologist of sorts has to seal her finds as quickly as possible and read them page by page using an electron microscope, because exposing them to the air on the surface will rot them instantly. Even still she only has a few hours to get through them before the ink starts to feather into illegibility and the paper starts to crumble.
She hopes that her life will follow a satisfying, cathartic arc, like a story. That humanity's fate will, too. But she knows that it won't. Life does not lie along perfectly themed lines. Most things happen according to natural law, which does not care about human conceptions of meaning.
But she can rely on entropy. The natural arc of the universe tends toward decay - and in that decay lie the seeds for growth. She will not live to see them germinate. But she can feed them from beyond the grave, and before that, find moments in the toxic mire of her life that make it all worth it.
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HOT TAKE TOURNAMENT: RESULTS MASTER POST
So, I'd meant to do this a while ago, but I've decided I should make a post listing all the results so far under the cut!
PRE-PRELIMINARY 1
"Fallout 3 is just objectively a terrible game and people are too blinded by nostalgia/franchise loyalty to understand how deep it goes"
YES: 64.8%
NO: 35.2%
THIS TAKE IS VALID!
PRE-PRELIMINARY 2
"Portal 1 is better than Portal 2"
YES: 28.1%
NO: 71.9%
THIS TAKE IS RED-HOT!
PRE-PRELIMINARY 3
"Yellow starburst is the best starburst"
YES: 34.8%
NO: 65.2%
THIS TAKE IS RED-HOT!
PRE-PRELIMINARY 4
"Mint chocolate chip icecream is actually good"
YES: 75.2%
NO: 24.8%
THIS TAKE IS VALID!
PRE-PRELIMINARY ????
"Which is more less deranged - not knowing Star Wars and Star Trek, or not knowing Miku Binder Thomas Jefferson and Mint Chocolate Ice Cream?"
Star Wars and Star Trek: 72.6%
MBTJ and Mint Chocolate: 27.4%
MEANPURPLEPOLL GOT RATIO'D OUT OF EXISTENCE!!!
PRE-PRELIMINARY 5
"Eevee is boring"
YES: 25.3%
NO: 74.7%
THIS TAKE IS RED-HOT!
PRE-PRELIMINARY 6
"Wildfire isn't that good of a song"
YES: 61.1%
NO: 38.9%
THIS TAKE IS VALID!
PRE-PRELIMINARY 7
"its more comfy to sleep in jeans then socks"
YES: 28%
NO: 72%
THIS TAKE IS RED-HOT!
PRE-PRELIMINARY 8
"'Vanilla Extract' was never funny"
YES: 29%
NO: 71%
THIS TAKE IS RED-HOT!
PRE-PRELIMINARY 9
"mushrooms are tasty"
YES: 61.9%
NO: 38.1%
THIS TAKE IS VALID!
PRE-PRELIMINARY 12
"Opossums are cute"
YES: 94.6%
NO: 5.4%
THIS TAKE IS VALID!
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The Call - The Incident
After much deliberation, Thorn decided to venture off for the signal resonating from the forest. Packing the a light backpack to disguise as a hike, Thorn set off on the trail pointed out to them by a ranger.
"Hey! Can I join you!" The cheerful voice of Sylvester called out as he ran up to Thorn, still wearing his hiking gear and as usual, lack of shirt. Thorn contemplated saying no, but having a potential meat shield would be better if they got flanked. Thorn gave a curt nod and the two ventured forward
It was close to 3 pm when they left, but something felt odd, like the trail was changing as they walked... or at least that's what Sylvester complained about, muttering that this path felt different than usual. Thorn rolled their eyes and kept on going forward, following the signal.
The two soon emerged onto a clearing. It was quite lush, with rich green grass and mushrooms lining the edges, with a large stump sitting in the middle. A strange wolf-like relic sat on the stump, almost tempting Thorn to pick it up. They instead let Sylvester ogle at the bauble as they checked out something black anf leathery off in some bushes.
Something large was laying in the bushes. Thorn slightly recoiled as they examined it. A body. Cracked red goggles. Torn leather vest. Claw marks embedded deep within the body. A dead Insurgent. Discarded near the body was a wallet containing the ID "Marcos Klein", a delta operative. In their open palm was a hand radio. Thorn pocketed it before rejoining Slyvester, lying to him that they saw a squirrel when asked about the fixation on the bushes. Thorn suggested that they return to the camp.
~~~~~~~~~~~
Returning to the camp was a shock -- It was night time! Thorn could have sworn that they had only been hiking for at most an hour or two. They shrugged it off as they went to their trailer, Slyvester handing the relic to Sable to analyze. Thorn needed some time to extract the data from the hand radio, to potentially hear what may have been picked up on it prior to Marcos' death.
It had been barely ten minutes since they returned when Thorn heard yelling from outside. Gordon and Sable were having a verbal scuffle, with Thorn cringing as Gordon made a thinly veiled sexist remark at Sable. Rapidly fed up, Thorn exited their trailer as they saw Gordon wrest the wolf figure from Sable and smash it on the ground, the figure shattering into many pieces.
Something felt wrong. Like a sense of dread rapidly encroaching on Thorn's sanity. Gordon scoffed as he went to his trailer, while Della helped Sable gather the pieces of the figure. Thorn decided to help too, the three of them entering Sable's trailer.
"Thank you for helping you two. I had shouted that this was a rumored magic artifact and Gordon blew up. Accused me of witchcraft and the like." Sable explained.
"Magic?" Asked Della. "How so?"
"It was rumored to be used in purification rituals of forests that werewolves lived in. If they basked in sunlight, they would influence nature to thrive," Sable explained as she pulled out a tome of sorts, riffing through the pages until she landed on the section of werewolves. "Breaking it however was a bad omen, and its said that those who brought its destruction were targeted, and any who was affiliated were as well."
As Sable spoke these words a pit grew in Thorn's stomach, thinking immediately to Marcos and his wound. The barking of Rockette snapped them to their senses, as the otherwise peaceful old lady gathering their attention. Sounds of footsteps could be heard outside as well as a scratching sound from the outside.
"Ugh, Gordon thinks he can scare us? Well I'll show him!" Della started before Sable stopped her.
"Wait!" Sable spoke and all three of them waited for a second. Then another.
Silence.
Thorn went to move. A clawed hand burst through the window behind Sable, her screams loud and panicked as the monster gripped her hair; Sable's tome clattered to the floor as a pop could be heard as the beast popped her clavicle loose before pulling her through the window, her screams fading rapidly.
Della screamed before running out and hightailing it to the meadow on the path to the ruins, most likely seeking out Natasha. Another scream followed by a howl.
Werewolves.
Thorn now had such a small window to do something fast.
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My Shelby is stuck in the nether what to do
Hello!
We know that this can be an extremely nerve-wracking and worrying behavior, especially if your Shubble had already been acting weird. First of all, however, we recommend you take a deep breath and do anything to calm you down because you will need to be very careful when approaching your Shubble.
There are two main reasons why an emperor Shubble could be delving into the Nether.
The first is they're having a similar experience as hallucinations, or divine visions, whilst in the Nether. We have never been able to understand what exactly each Shubble can see in the Nether (or if they even see the same things) as after the experience the emperor tends to shy away from human and emperor contact, hiding with the comfort of their wolves. If you can see a general sadness and loss that surrounds your Shrub, then it's probably this case. It's warmly recommended to remove them from the Nether as delicately as possible and proceed to comfort your Shrub in any way possible.
The second case is far more worrying, and it's usually preceded by unusual behavior. Such as muttering, pacing, evil monolingual and mushroom gathering. This case is also far more dangerous, as it means they have been corrupted by some kind of infection. You must extract the Shrub from the Nether (even if the means prove to be more violent than preferred), keep them in isolation and proceed on to medicine and carefully applied gold.
Hope this helps and that your Shrub gets better soon!
Thank you for writing to us!
Mod Icarus
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The WoF (er, my au’s) Rulers’ favourite dishes
Ft. Some idiot (*cough* me) who doesn’t know anything about alcohol trying their best to make it sound like they do- also tryna make the dishes actually sound okay, but as a human even tho I cook I have no clue what a dragon would like lmao
Hoarfrost
Food: Salt cured seal w/ juniper and seasalt sauce! With fresh herbs and a berry garnish.
Beverage: A slow brewed dark juniper and herb ale, generally served on ice with a cup w/ a salted rim. Sorta a richer twist of a low class beverage he drank before becoming king.
Hyacinth
Food: Slow smoked salted boar roast, with a side of wild rice and roasted root vegetables.
Beverage: (Mudwings have ridiculously high alcohol tolerance- and tend to just drink it because they enjoy the taste) A dark mead made from fermented honey and wildflowers, with herbs! Warm and smoky in flavour.
Lightbringer
Food: Thick noodles with a venison bone and mushroom broth, and small slices of starfruit and braised venison.
Beverage: Oraclefruit (might change the name- glowing fruit found deep within the caves in the nightwing kingdom) juice with leafy greens, chia seeds, and a hint of mint! Served chilled.
Heliconia
Food: Tropical fruits and edible flowers, on a coconut rice seasoned with a hint of cinnamon.
Beverage: Mango, passionfruit, guava, and coconut milk (and yogurt ofc) lassi- with some cinnamon and cardamom, and topped with colourful decorative flowers!
Sidewinder
Food: Crispy grilled scorpion (their are big ones in the Sandwing kingdom-)- with a sweet pepper sauce made with herbs, honey, and roasted peppers.
Beverage: Cactus juice with a hint of lemon juice, and a few mint leaves. Served chilled. A common supplement for water in the Sandwing Kingdom, due to it’s scarcity.
Arowana
Food: Sea urchin meat and beluga caviar, with a broth made from sea plants of some sort (idk). And a touch of citrus juice!
Beverage: Starfruit juice in mineral sparkling water- with some extract from some glowing deep-sea seaweed which makes it glow in the dark. Served chilled.
Ptarmigan
Food: Crispy slow roasted duck seasoned with dried herbs- and with a side of roasted carrots, parsnips, and sweet potatoes!
Beverage: Heavily caffeinated herbal tea, served warm.
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What it looks like bringing back insights after a deep psychedelic journey.
If you're curious about exploring psychedelics, Make sure to visit our website "blogs" section. Our site is a leading resource for information and products related to psychedelics, including microdosing kits and high-quality mushroom extracts. Join us on a journey of self-discovery and exploration. Visit Wholecelium today! Website: https://linkin.bio/wholecelium
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TBC loredump... 6!
Every TBC object technically has magic to our standards, but their standard of what counts as magic are LEAGUES different. Only abilities that are spectacular, outlandish and/or just unbefitting of the specific object counts as "actual magic".
With the canon reproduction method, age of consent is separate from age of child-rearing eligibility. No do not think about this if you don't want to. (Age of consent is 18+ and age of child-rearing eligibility is 25+)
Whireans (Aquatic objects, they have flippers) can't be without water for too long for they will dry out. (Per recent lore changes) Objects must hydrate (read: drink water) regularly to prevent their limbs from drying out and crumbling. Land-dwellers (that are water-resistant) can be underwater for up to an hour, until then they will start to drown.
There are many Whirean civilizations scattered under the oceans of Fiearth, some of which are so deep that the objects there never even see the light of day. There are three types of Whireans: Deep sea, Saltwater and Freshwater/Land-dwelling. The deeper they live, the more underwater adaptations they have (Though, Whireans are not very fast swimmers in the first place).
Domestication went differently for these objects! They refuse to touch anything bigger than 4 ft tall, so they mostly went for the smaller animals. Cats are pretty much the same, but dogs are descended from foxes here instead!
TBC objects sleep in nests resembling bean bags but filled with a bunch of other stuff (usually pillows). This is to account for objects that can't really lay on their back!
Fiearth has 3 seasons in general: Rainy season, dry season, and a short transition season they call "summer" where it gets REALLLY hot. Since Fiearth is a bit smaller than our planet, a day lasts 22 hours, but a month still lasts 30 days and a year last 12 months.
All objects have a few specific weak points that would more easily kill them if damaged. The "throat" area specifically have a chance to cause partial paralysis if hurt. Weak points vary between each object!
Sentience dust that came from a dead object is called "depleted dust". Depleted dust is weaker and can't be reused to make new objects, but sentience dust is a strengthening agent (hence why animals prey on objects in the first place), so hospitals feed them to patients to not let it go to waste. This is basically cannibalism though, so eating dust is seen as extremely weird outside of hospitals.
There is a species of mushroom that feeds on sentience dust (and ore), they're called... Dustrooms. These fungi can parasitize on objects, the only thing able to extract dust directly from a living object, and they're EXTREMELY infectious, hard to get rid of, and 100% fatal for any infected objects. There is no cure, and dustrooms will render an object dead within a week.
#osc#object show community#object show#object shows#the blank crossing#important#lore post#getting into more fucked up shit here folks!#cannibalism mention#cw cannibalism#uh ask to tag
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