#decided i would go for wolf link since twilight princess might be my favorite game especially art-wise!
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juckalope · 3 months ago
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Linktober Day 11 & 12 - Music x Favorite Game 🐺
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changeling-rin · 5 years ago
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Hi! I was wondering, what are your thoughts on the different Zelda games? Not a ranking or anything, just what did you like/dislike in each game/franchise as a whole? And how did you come up with the personalities of the characters for DL? Thank you!
Oof.  Oh, you’re gonna make me Longpost, aren’t you.  Yeah, okay.  You asked for it.
Skyward Sword/Gen 
-I both love, and hate, the motion controls.  On one hand, I have never felt more epic than when I personally stabbed my sword into Demise’s head.  On the other hand, I have never felt more frustrated when my wiimote would misinterpret my swings and I would subsequently die.  Contrary to popular opinion, I actually like Fi.  Her design is beautiful, her theme is gorgeous, and her goodbye to Link is one of the most beautiful yet heartbreaking moments in the entire franchise.  The origin of the Master Sword, in my opinion, might be one of the best things to come out of this game.
Gen’s personality came about mainly as the foil to Lore and Dusk’s pre-existing dynamic.  Lore is the spastic one, and while Dusk is definitely somewhat of the straight-man, he’s much more likely to roll with it unless it’s drastically damaging.  Gen, on the other hand, will avidly apply common sense to anything and everything, and since Lore very rarely follows common sense, Gen morphed into his ‘conscience’, so to speak.  His predilection for healing was a side-effect of me dying a lot in his game and spending more on Red Potion than probably anything else, and also because the group needed a medic and Gen was definitely the most take-charge character I had who would do that sort of thing.
Minish Cap/Speck
The Picori are the cutest things, oh my gosh.  I do, however, suspect their violent and painful end in BotW - if they’re the ones who put the Rupees and Bombs and stuff in the grass, and there’s no such things in BotW…  Aside from that!  I adored the concept of shrinking down and having the entire environment change on you.  It was such a unique way to make an old area new again.  On the flipside, I loathed the Kinstone sidequest with a passion.  I never did manage to match them all.
Speck was basically me saying to myself, ‘He’s a tiny person.  How do tiny people see the world?’  And then he turned into a quiet, shy kid who tries very hard not to be a bother and looks at problems from a completely different angle than most people.  This is why he always second guesses his words - he’s by far the most frequent user of ‘um’, ‘uh’, ‘ah’, ‘oh’, etc, and this is entirely on purpose.  Tiny people, by nature, will do whatever it takes to make sure the bigger people don’t get mad enough to smush them - a bit morbid, I know, but if you think about it…  This is also where his habit of stabbing the eardrum came from.  Where most people wouldn’t even think of it, Speck just saw a really good access point and a whole lot of convenient fabric handholds to get him there.  
Four Swords/The Four
I have actually never been able to get my hands on a copy of the original Four Swords game.  I know.  I’m a disgrace to the fandom.  However, I have done extensive research, and I can say that by far my favorite concept is being able to deploy a Bow-Wow in the direction of my enemies.  I literally cannot imagine it without cackling.  
The Four were the result of me having two sets of Four Sword Heroes and desperately needing some way to tell them apart.  It took a very long time for me to decide to play up the hive mind aspect, but once I did everything clicked for them.  Rather than being split individual aspects of the original Link, the Four are literally a copy-paste of OG Link’s personality with only tiny variations between them, which led to the decision to make them somewhat quiet and awkward about their synchronization.  People rarely accept what’s unfamiliar to them, and to be honest the Four probably have one of the more ‘tragic’ backstories.  They may or may not have been chased out of a town or two due to a couple misunderstandings about the source of their hive mind.  (My babies, I’m so sorry I did this to you I’m a terrible author whyyyyyyyy)
Ocarina of Time/Ocarina
By far, one of the most investing stories in a game.  Ganondorf is fabulously evil, 10/10 would thwart again.  Music, of course, is beautiful.  The travel mechanic, on the other hand, I am not a fan of.  Trying to get somewhere before getting the respective warping Song is tedious at best, and the sheer amount of time it takes for me to swap between Young and Adult Link is just… it’s a hassle, is what it is.  
Ocarina is a little kid in a Big Person’s body, and I write him accordingly.  He’s the wide-eyed boy in a brand-new world.  He’s naive to a lot of things and oblivious to several others.  He and Mask have a bit of an odd dynamic because of this - Ocarina will basically gravitate to wherever Mask is as a sort of unconscious instinct, under the unrealized assumption that Mask means protection.  The ‘Little Brother’ mentality, if you will.  
Majora’s Mask/Mask
THE MOON.  THE FREAKING MOON.  I will never be able to play this game without feeling vaguely stressed and unsettled the entire time and THAT FREAKING MOON is the reason why.  Very compelling plot, 10/10, but WHY.  Aside from that, the music is fantastic, Majora is Creepy To The Max and we so rarely get that in Zelda games so I am on board, the transformation masks are probably my favorite mechanic, and your heartstrings get yanked on several times with the Goron Lullaby quest and Mikau’s entire storyline.  
Mask evolved directly as the opposite to Ocarina, with the caveat that he is directly aware of Ocarina’s unconscious ‘Little Brother’ mindset - Mask just happens to be sincerely uncomfortable with the ‘Big Brother’ role.  He’s more knowledgable, more experienced, and this was done explicitly to be in direct contrast with the fact that he looks like a little kid.  He’s Ocarina’s opposite in every single way, and it’s fun to have them play off each other.
Twilight Princess/Dusk
Probably my favorite game, art-style-wise.  There’s some things that Twilight Princess does fantastically well artistically, not to mention that it contains one of my favorite characters of all time.  Midna is awesome and there’s nothing that will convince me otherwise.  I actually think the wolf mechanic is a really good way to make new problems within old areas - but I will admit, the bug hunts can be tedious.  And that one escort mission can go jump off a cliff. But I adore everything about the concept of a Twilight Realm, and even though Ganondorf comes in and kinda shafts Zant out of the way, he’s fabulous enough that I can accept it.  They are, after all, both marvelously evil.  
Dusk’s personality came from me thinking back on everything that happens in his game and promptly deciding that: he either went a little insane to deal with it all, or he had the lowest level of crap to give that I’d ever seen.  Obviously, I decided on the latter, and I’m very glad I did, because from there that allowed me to build the faux-duo-actually-triad leadership between him, Lore, and Gen that works so very well.  I kinda ended up putting a little of myself into Dusk, in that he’s very reserved and will think about what he says before saying it.  Of course, I had to incorporate the wolf somehow, and the way that was the most fun for me was to bring some of those traits over into his hylan form.  One of these was me interpreting the howling mechanic as Dusk being a naturally good singer, and we all know where that led.
Four Swords Adventures/Red, Blue, Green, and Vio
The loss of the Bow-Wow hits me deeply, but we do get horses so that helps a little.  Also, it surprised me a little how similar this game is to the predecessor, Four Swords.  There’s a couple plot differences, Shadow Link is a thing, but for the most part it follows a very similar pattern and I kinda wish something different had been done.  It’s fun having more than one weapon to swing around, but not quite as much without other people to play with.  The one thing I have to say about Zelda multiplayer games is that, without actual multiple players, it’s just… not as fun.
I freely admit that large parts of Green, Vio, Red, and Blue’s personalities came directly from the FSA manga - particularly, the subversion of color expectations by having Red be the timid one and Blue be the aggressive one.  You never see that nowadays, and I immediately pounced on it.  Vio and Green had slightly less large chunks of manga personality, but I basically ripped their inner-group dynamic wholesale.  Their individual interactions though, those are all me.  Blue and Vio just seemed like natural bicker partners.  Red’s Adorable Puppy face evolved out of the sheer amount of times the manga had him on the verge of, or shedding, actual tears.  And Green naturally needed to be the exasperated leader keeping them all in line.  It all just sorta flowed from there.
Link to the Past/Lore
The originator of such musical classics like Kakariko Village, the Dark World theme, and Zelda’s Lullaby, and I thank this game for making these songs so good.  I adore the way that the Dark World can take the entire freaking country of Hyrule and turn it into something completely new.  But there were some times where I wasn’t sure where to go?  I don’t know if it was me or not, and it could have been.  I might just be bad at inferring destinations.  
Lore is the direct result of being the target of four entire games, and me thinking to myself, ‘Now how does a normal person deal with something like that?’  The answer was, of course, that they throw normality out a window.  Lore is my way to have fun, and also to let out every random impulse I’ve ever had but never acted on.  In a way, Lore is me, but without all the inhibitions.  Sometimes he ends up being a direct conduit between my brain-thoughts and the page.  That aside, I also gladly seized the opportunity to bring something different to the group, which is how the different languages came in.  He’s the only Link who actively, within his games, visits other countries, and there was no way I could pass that up.  
Oracle of Ages/Oracle of Seasons
They remind me of Pokemon titles.  “Here’s these two games!  With the exception of some minor details, they’re exactly the same!  Combine them for a special surprise!”  I do think the Subrosians are adorable though.  And of course, shout-out to Veran, the only explicitly female villain the Zelda franchise has ever seen.  Maybe someday you’ll get a friend to help you out in that testosterone-filled mess.  Maybe someday. 
Link’s Awakening
Far sadder than I anticipated it being.  Also, the Bow-Wow returns!  Clearly the best thing in the game. On the bad side - I don’t remember which one it was - there was this one dungeon that just… for the life of me I could not get it to make sense in my brain.  I don’t know why.  I also don’t remember what the solution was.  Very engaging story though, the Windfish mystery kept me engaged right up to the Big Reveal.
A Link Between Worlds/Sketch
The painting mechanic is just.  It’s so clever.  The entire landscape is transformed with a single dimension shift and I loved it.  I was kinda skeptical about the same map as LttP, but then Lorule happened and I was pleased enough with that to accept it.  Ravio and Hilda are fine additions to the LoZ family and I wholeheartedly accept them - also, the Lorule Castle theme is one of the best songs in the franchise, fight me.  One thing I do remember is this one boss battle, I think with some sort of Manhandla plant?  It took me at least ten or so tries to get past that thing.  Really didn’t enjoy that one.
Everything intentional about Sketch evolved from his painting ability, this being his phobia of water, his tendency to use stealth in a confrontation, and his continued sidetracking with artistic ideas.  At some point though, he turned into one of the most sarcastic Links in the bunch, and I’m really not sure how it happened.  But it seemed to fit him for whatever reason.
The Legend of Zelda/Realm
I regrettably have not been able to get my hands on this one either, but I have watched a play-though.  My observations are as follows:                    Where is the map.  How did anyone figure out where they were going in this game.  I don’t understand how that wall was supposed to indicate it was bomb-able.  How did people play this game without getting too frustrated to continue.                                                                                       On the bright side, the dungeons seemed to be very well-laid-out, and the bosses, while repetitive, were pretty memorable.  I suspect I would get lost within the first ten minutes, though.
Realm is directly based off of my above observations.  I am firmly of the opinion that absolutely nobody can make it through the original LoZ game without getting lost at least once, and this resulted in Realm’s absolutely abysmal sense of direction.  Consequently, I made him hopelessly optimistic and cheerful enough to make the sun jealous, because the only person who could put up with those sorts of mishaps is the person who can just get right back up and keep going.  Also, the fact that I myself and severely directionally challenged means that writing Realm comes very easily.
The Adventure of Link
I have not played this one either.  I apologize.  That said, I dislike the switch from top-down to 2-D scroller.  In comparison with literally every other game in the franchise, AoL feels the least like a ‘Zelda’ title.  Though, for the invention of Shadow Link, I award at least few points.
Wind Waker/Wind
It’s adorable.  It’s somehow a very dark and serious game disguising everything behind a cute and cartoony art style and even though I can recognize it I don’t actually care.  The story is engaging, Tetra is the Best Pirate, and the ocean makes it feel so big.  I do think the sailing mechanic can be a bit time-consuming before the warp travel kicks in, and I actually feel like Ganondorf went down too easily, maybe?  
Wind is based off of sailing, basically.  I took the amount of time it takes him, in-game, to get places and decided that he has the patience of a saint.  Also the bafflingly ability to stay awake for three days straight, but that hasn’t come up in DL, so.  Because of this, he’s usually pretty content to let conversations evolve without much input from him, unless he’s got something important to say.  And of course, he’s got the Wind Waker, which resulted in me making up an entire magical classification system to explain why he’s so good at controlling the weather, accompanied by an entire chapter-length head canon about the relation between the weather and music.  Ironically enough, for all that Wind has no instrument of his own, the fact that he’s a conductor means he’s actually the most musically talented of the whole group.
Phantom Hourglass
I wouldn’t call it a worthy sequel to Wind Waker, but I honestly don’t think it’s too bad - with the exception of the Temple of the Ocean King.  First time, it was kinda fun.  Second time, less fun,  Third time, getting repetitive.  Fourth time, getting annoying.  Fifth time, and I was really done with that mechanic.  The remixed Sailing Theme was good though, and once I got past Linebeck’s surface personality I liked him pretty well too.
Spirit Tracks/Steam
I have never played this one, but the concept seems fun.  The riding-a-train song is amazing.  This Zelda is probably the most fleshed-out that the character has ever been, and I dearly hope she can take the position of ‘companion guide’ again someday.  Or maybe even ‘protagonist’, who knows?  I do dislike how vague Malladus is, because as the Final Bad Guy I feel like he should have been solidified more than just “Demon sealed a long time ago”.  And to be honest, why Trains?  It just seems so random.  
Steam, like several other Links, is based around his gameplay.  As an engineer, he’s a pretty hands-on type of person, which is why he frequently gets distracted with the inner workings of other Links’ items.  And due to the fact that Trains require very little input to control and a lot of travel time, he’s the least physical of all of them.  This basically means that he runs the slowest, hits the lightest, and will likely bring the least to the table in a fight.  This is one of the reasons I gave him the ‘I Like Trains’ summon, because even if he himself can’t hit very hard, his Train sure as heck can. 
Oh my gosh I think this took me a solid hour to type out, I hope you’re very happy with this response Anon ;)
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ohayohimawari · 6 years ago
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Kakashi Asks-Answer
Q: (From @nyxako-writing) “So this is more of a silly question, but since the Narutoverse has everything we have (except for guns) do you think Kakashi would ever be a gamer? And if he played any of the Legend of Zelda games, which would be his favorite? XD”
A: Okay so, here’s the thing.
Nyx has the pleasure (?) of knowing me through Discord, and when I’m not geeking over Kakashi, I’m geeking over the Legend of Zelda games. I owe you a life debt for presenting me with this scenario, Nyx! I’m sitting here happy as a clam with my Beta, my Naruto Official Character Data Book and my LoZ encyclopedias.
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While I was taking my own sweet time drafting this answer, the incredibly talented @roonie-doodle made my dreams come true by creating this piece of fanart featuring BOTW Sheikah!Kakashi:
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Grab a snack and a tasty beverage and buckle up for ALL the geeking Hima below the cut.
In Boruto, we see the next gen ninjas behaving rather UNninjalike with their handheld gaming devices. Whether that’s allowed under the Shinobi Rules or not, it proves that video games exist in Narutoverse.
As a single dad, Sakumo would totally employ screens to occupy Kakashi so he can catch a nap between missions. It’s my opinion that the members of the Hatake household would not like combat games. Think about it: after a day of working in customer service, would you want to unwind with a game that requires your character to level up at a call center? Coupled with their predisposition to PTSD and I think that’s a great big nope. However, father and son could only play Pong, Asteroids, and Pitfall so many times before Sakumo would see the benefit of spending his ryo on the more sophisticated NES, when it becomes available.
According to me, everyone should love the LoZ series and that includes the knuckleheads of Konoha. Even without my totally biased viewpoint, I think Kakashi would enjoy some, but not all of these fantasy adventure games. After he inserts that first Zelda cartridge into the console, he’d be astonished by the colors and the music. His little masked mouth would water at the ability to go up and down, left and right.
And when he enters that fantastic cave where the wisest npc is waiting with a sword and the warning, “It’s dangerous to go alone! Take this,” Kid!Kakashi would be hooked.
It’s not just the gameplay that has him running back to Zelda after killer kindergarten lets out for the day, though. I think that the first time Kakashi realizes he could’ve taken the shorter route of up, right, up, right, right, right, right, right, up, left, up, to the second dungeon (instead of his initial path of up, right, up, up, up, up, right, right, right, right, right, down, down, left, up), he’d grab his ninja crayons and draw a map of the whole darn overworld. Sakumo would totally put that shit up on the fridge too.
Then, then, after Kakashi has smashed through every breakable wall, moved every block, and beaten the OG Ganon, there’s a second effing quest waiting for him (and what a beast it is). Sakumo would be able to put the first map in his son’s baby book then because it’s basically useless for the second playthrough, and Kakashi’s meticulous approach to beating the game would begin anew.
Time to grab a tissue because this is where things get angsty. As we all know, my poor octorok-squishing bean has a very short childhood. While I’m sure that he would’ve loved the hell out of the first Zelda game, he is much too busy being a child soldier in the Third Shinobi War to play The Adventure of Link. While Nintendo offers new consoles and LoZ games to go with them, Dungeon Boss-Kishi plunges Kakashi into darkness with neither a red candle nor a blue one to help him find his way out. Between dodging Danzo and loathing himself, I can’t help but think that it’s impossible for this ANBU assassin to find time to play A Link to the Past or Link’s Awakening. Sob.
However, the Sun’s Song is unlocked and the clouds part for the early days of Team Seven. I can totally imagine Kakashi spying on his cute little genin (while he makes them wait for him) and overhears them discussing one of the best games in the LoZ series, Ocarina of Time. After all the lunches Yams has bought for him, Kakashi decides he can afford to splurge on an N64, and he attempts to recapture some of that Zelda magic from his youth.
This game does not disappoint Kakashi, either.
Like everyone, he’d consider muting the TV way before Link had a chance to verily demonstrate his courage because of Navi’s constant interruptions. However, I think after dealing with another talkative bright ball of a boy as his student, Kakashi is willing to put up with Navi out of respect for the late Great Deku Tree’s wishes.
Honestly, I think Kakashi could relate to this version of the Hero of Time. The poor kid doesn’t quite fit in with the others around him, he’s orphaned, has the expectation of saving the world thrust upon his little kid shoulders, then before he knows it, he’s all grown up and the world around him is even more dangerous than it was when he started.
Even though a map is provided in this game, I think Kakashi might still keep notes of every odd thing he encounters as he thoroughly explores 3D Hyrule (boulders, different colored trees and wide spaces that LoZ geeks know are suspicious). He’d be the kind of gamer that focuses on completing the game-not just beating it-making OoT the right game at the right time for him. He’d plant every bean (and drop bugs on the sprouts), get every weapon upgrade, collect every piece of heart and every gold skulltula. He’d be intrigued by the owner of the Happy Mask Shop (as well as Impa, the Skull Kid, that shady Poe Collector fellow, and Kaepora Gaebora), and he’d make sure that Link models each mask for the Deku Scrubs in their hidden grotto. The Water Temple would’ve driven him just as crazy as it drove the rest of us LoZ freaks when he finds that he’s one key short or didn’t move that one block before adjusting the water levels, but it’s all forgiven when he fights Dark Link.
Kakashi would use fishing as an excuse for being late to meet with Team Seven and it wouldn’t be a lie. Naruto, Sasuke and Sakura would catch on to the truth when their sensei starts absentmindedly humming the OoT soundtrack (the Gerudo Valley theme is his favorite) because everyone that’s played the game is guilty of it.
By the time Kakashi realizes that it’s impossible to beat the Running Man (even with the Pegasus Boots) in that damn race to Kokiri Forest no matter how many times and how many different ways he plays OoT, Majora’s Mask has dropped.
The alternate world of Termina serves as the perfect distraction from Sasuke’s obsession with revenge, and the beginning of the end of Team Seven. Kakashi would be quick to appreciate this game from the beginning; chasing after that weird Skull Kid from OoT, which leads Link to encounter the Happy Mask Shop owner who, right off the bat, starts to prove what a creepy creep he really is.
It should be obvious without my listing all of the reasons as to why Kakashi would love this game. The world is gorgeous, the story is mysterious, the dungeons and bosses are challenging, the Garos, the MASKS fer chrissakes, and the side quests (OMG, the side quests) are an LoZ completionist player’s dream.
If you still need proof that Majora’s Mask is among his favorite games, I offer Kakashi’s boldest move as the Roku-blow-up-the-moon-daime. Fight me.
I’ve kept to the LoZ games that have been released for home consoles because I think Kakashi would avoid the handheld devices. He doesn’t need to have his gaming habit blow his cover while out on missions. He has his trusty, tattered copies of Icha-Icha books and those are plenty to keep him occupied and entertained during downtime around the campfire.
At any rate, at this stage in the Naruto series, the main hero is off training with Jiraiya and the Leaf is short on shinobi to run missions, so Kakashi wouldn’t have much time to indulge his love of LoZ games anyway. He’s definitely invested in the series by now and curious about new installments to it. He would be aware of the release of The Wind Waker, but I think his initial impression of that game would be that it appears cartoonish, and may not be enough to spark his interest in the game at the time.
However, I’m certain that the next LoZ home console release would have those tantalizing fingers of his twitching to play again. I think there’s a lot about Twilight Princess that would catch his attention. The overall dark tone of the game would remind him of Majora’s Mask, new characters and enemies… The familiar LoZ story branches off into new territory and I bet that would have him keen to explore it.
But then he starts to play it.
Twilight Princess starts off so damn slow and Kakashi is so damn busy at this point in the series that I think he saves and quits and isn’t in a rush to return to the game. He’s got a Kazekage to rescue and a Kyūbi to protect; he doesn’t have time to herd oxen and chase cradle-stealing monkeys.
After the power of friendship saves the day and Gai carries Kakashi home, the copy-nin is bedridden and picks up the game again out of boredom. His interest in it is rekindled when he meets with the Twilight Emissaries and is turned into a wolf. Midna entertains him, definitely.
Honestly, I think Kakashi would have a love/hate relationship with Twilight Princess. My headcanon is that he would enjoy another opportunity to explore the world of LoZ, but this game doesn’t present the kind of satisfying overworld journey as other games did. He would be impressed by a few of the characters, but scratch his head at most of the others. He’d have a greater appreciation of the enemies, dungeons, the Ancient Hero, the Cave of Ordeals and especially, the overall story. However, I’m convinced that Kakashi is a completionist and anyone that challenges themselves to complete Twilight Princess knows the unbearable pain of Rollgoal. Ugh.
After Kakashi finishes this game he doesn’t sell it, but he doesn’t replay it often and never through to completion again. He’s satisfied that the Kingdom of Hyrule is safe as long as Malo exists within it.
At this point in Naruto’s flawed timeline, things are coming to a boil. Kakashi faces off in his own boss fight against Pain and Konoha suffers the same fate as Kakariko. My favorite ninja dork falls in battle (and I rage-quit the series for a while), but Kishi releases a bottled fairy and Kakashi is revived to fight in another shinobi war, become the Rokudaime, and play more LoZ games.
Or so he hoped.
Being Hokage comes with more paperwork than any elite shinobi could complete in a lifetime. The position also comes with a pay raise (as I imagine), so I see Kakashi parting with some of his savings to give the gift of a Wii and Skyward Sword to his best buddy, Gai.
I think that this is an LoZ game that Kakashi would be content to occasionally watch his eternal rival play, rather than play himself. Lord Sixth would love the story, would love the presentation that this game is the beginning of LoZ lore. He would also love that he is watching rather than playing when Gai deals with the frustration of syncing and re-syncing the controllers when he flies his loftwing, or swings the Master Sword. The only time I think Kakashi would grab the controllers for this game would be to take a crack at Koloktos. I also think that would be the only break he’d get to sneak in some LoZ fun while he’s Hokage.
Of course, this means Maito would become a fan of the LoZ games and he would approach them with the same gusto he applies to everything in his life. Gai would play through the back catalog, training for when Kakashi retires and becomes available to speed-run playthrough challenges.
Gai would be the friend that convinces Kakashi that he must play The Wind Waker and distracts his rival from the eternal sailing by explaining why A Link to the Past might be the most important game of the LoZ series. Now that Kakashi has reached a point in his life that offers him time for leisure, he plays through it as well as other games in the series that he had missed out on. Besides adding A Link to the Past to his list of favorites, it would otherwise remain unaltered at this point: Zelda, OoT, and Majora’s Mask.
By the time Kakashi knows the significance of the yellow band in the various caps worn by the Hero of Time, Breath of the Wild is released and his list of favorite LoZ games grows again.
There is just so much about this game that would appeal to Kakashi. The sheer size of the overworld (I’ve read it’s 360 square kilometers) and the fact that he can explore the whole thing would be this ninja dork’s dream come true. He can progress through the game however he wants to. He’d buy that Sheikah set right away, and find Majora’s Mask as soon as that DLC dropped and roam the world to his heart’s content.
Kakashi wouldn’t be bothered by the odd trophies this game offers for completing it, because as a completionist player, he understands that completing it is its own reward. His alter-ego Sukea would love taking photos both for the compendium and for the sake of fun. Kakashi loves to infiltrate, gather information, solve puzzles, and form plans and BOTW offers all of that in spades.
He’d restart the game so many times just to try out different strategies. The first time Kakashi leaps off of Mount Lanayru, sputters out of stamina and lands on a buck that charges straight for the blue lynel in Naydra’s Snowfield (this totally happened to me btw), he’d realize he should’ve been trading those spirit orbs for stamina vessels instead of only heart containers; resulting in his first restart. The second restart would come after Gai shows off his spiffy expand-a-band-banded inventory and this time, Kakashi would plow through the Great Plateau so he could recover that pair of priceless maracas. Countless other restarts occur as Kakashi experiments with which and how many towers he should attempt to overtake before he finally makes his way to Impa.
With every restart, he learns something new about BOTW and enjoys it more. He commits locations to memory (at least 148 for the towers, shrines and captured memories). He rushes to gather the essential 441 Korok seeds in each new playthrough (he might shed a tear when he finally becomes a member of the 900 club-I know I did). He figures out how to cheat on Eventide Island. He learns that even though he could launch Link across Hyrule with Magnesis and Stasis doesn’t mean he should. He looks forward to every Blood Moon, if only to cook as many hearty durians, mighty bananas, and endura carrots as he can between 11:30 and midnight in-game time. He realizes that his greatest enemy in all of Hyrule is the weather. When the Champion’s Ballad is available for download, his excitement for playing the game begins all over again.
I’ve stated several times that I’m convinced that Kakashi would be a completionist player and out of all the games, the latest LoZ is a pleasure to complete (despite what some YouTube gamers may say). In addition, BOTW came out during a period in Kakashi’s life when he could afford to spend significant time playing it.
And this finally brings me to the answer to your question. Breath of the Wild would be Kakashi’s favorite LoZ game, hands down. He would love this game so much and would enjoy playing it so often, that I think he had a Nintendo Switch stashed in the fanny pack he rocked during the Steam Ninja Scrolls arc.
XOXO
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