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Giant Skeleton 'Decap Attack' SEGA Mega Drive Support us on Patreon
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Magical Hat Flying Turbo Adventure (Vic Tokai - Genesis - 1990)
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Sega Superstars: The Next Generation
Three brand new Sonic the Comic-style stories and three more brand new comic strip previews that were compiled into a single issue for STC’s 31st birthday!
Full credits and a link to the PDF here:
#shinobi#streets of rage#golden axe#kid chameleon#crazy taxi#sonic the hedgehog#decap attack#sega superstars#sonic the comic#fleetway comics
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Why do you want to read Sonic the Comic?
The short answer is because it was my intro to the Sonic series as a whole, but I haven’t reread most of it since I was a kid. But I’ll go into a little more detail about that below the readmore, as well as outlining what I will and won’t be reading for this blog
Sonic the Comic issue #80 rewired my brain and changed my life
Now, the first issue of StC that I bought as a kid was #80. I should add a disclaimer here that there was a kid I knew back then who recommended me the comics - she had issues #78 and #79, so I probably at least glimpsed those as well. But #80 was the first issue that I had for myself (and I still have my copy!), so that’s the one that gave me my first impression of Sonic
I’m sure StC fans will know why this issue was a big one and even Sonic fans who have a casual familiarity with StC will probably see Super Sonic on the cover and guess that a lot of stuff happens in this issue… and you’d be right! I’ll save the review for when I actually get to this issue in my reread, but the basic premise is that Sonic goes to visit his friend Porker Lewis on the Floating Island (later known as Angel Island in the games), where the chaos emeralds and master emerald are kept suspended above a giant… hole thing that holds their power (kid me didn’t ask questions, adult me still doesn’t). Sonic fell in this hole and got a full whack of their power, turning him into the evil Super Sonic who’s hellbent on destroying the last person who’d been on Sonic’s mind, who happened to be Amy Rose
The story ends on this cliffhanger and I can pin-point this single image as the reason I got into Sonic in the first place
…Like, look at this!! The art is so cool! What’s going to happen to Amy Rose? Why has Sonic turned into a crazy powerful being who wants to kill her? I have to know more! I have to get the next issue and maybe devote my entire life to this series! Like, Super Sonic looks so powerful and Tails looks terrified of him! But Amy still looks quite calm and collected. Maybe she’s only just noticed Super Sonic zooming into the scene or maybe she’s just composed enough to not be as fearful of him as Tails is. Obviously, even without knowing anything about the series, I could tell that Amy is Sonic’s friend and I want her to be okay. But something about seeing her reaction in this panel made it seem like the “Next Issue: Amy vs Super Sonic!” advertised at the bottom of this page wouldn’t be as one-sided as some might expect it would be And that’s how, on (roughly) 21st June 1996, an 8-year-old who’d just spent their £1.20 pocket-money had their socks blown off by a Sonic comic (Out of curiosity, I looked up where Archie Sonic was at around this time and it was��� issue #37! The Knuckles spin-off comics would also be released the month after this. But I wouldn’t know about the existence of either of these until later)
Now, 80 issues into an on-going series is obviously a late point to hop on, but I can honestly say that it never hindered me reading the comics as a kid. Every two weeks I’d get to see Sonic and his friends have adventures and sometimes they’d mention established lore that I might not have known, but it was easy just to write that off as something from an earlier issue and carry on Also, after a certain point, StC started to reprint older stories. Which was both a blessing and a curse, because on one hand it meant that I could catch up with older stories I hadn’t read before, but on the other hand it deprived the issues of newer stories, until the comic would eventually become entirely reprints from issue #185. Even so, I can confidently say that there are probably stories in the first 79 issues of the series that I’ve never read, so I’m looking forward to getting to those on my read-through So, will you stop reading at issue #184? While I intend to read from #1-184, the reprints issues do feature new covers from Richard Elson
Many of which show newer takes on earlier stories, featuring the green-eyed Sonic of the modern era. So while it’s far away now, I’ll most-likely do a post about these covers to conclude my read-through. Although man, looking at #185’s cover in particular puts me right back into being there as a kid, expecting to see new stories, only to open the comic and get entirely reprints…
Will you be reading the non-Sonic stories?
Early on in its run, StC featured stories from other SEGA titles of the time, before committing to being entirely about Sonic. While not to diminish the merits of these stories, I just don’t have the same familiarity with most of their source material that I do for Sonic, so I won’t be reading them. The exceptions being probably the Ecco stories (because I did play Ecco as a kid) and Decap Attack, because Decap Attack was still running after I started reading the comic and I remember enjoying it. But I won’t be blogging about either of these in the same way that I will be the Sonic comics themselves, so you won’t have to skim past posts about loads of other series to get to the Sonic stuff
What about the Sonic spin-offs?
I will absolutely be reading these once I find or make a good reading-order that slots them into their proper place. The above summer ‘96 special was also one of my first StC issues and I remember it fondly
What about the Captain Plunder stories?
Yep! Captain Plunder exists in Sonic’s universe and I enjoyed his standalone stories as a kid, so I’ll be including him in my reread Anything else?
For a time, StC included game reviews and ofc they also had a fanmail and fan art section, like Archie and IDW. For the most part, I’ll only be including small bits of these that I find interesting or relevant, but I won’t be talking about them wholesale. Though I’m sure that a Sonic comic’s reviews of Sonic games will be worth a look at
#sonic the comic#sam observes sonic#stc blogging#sonic the hedgehog#super sonic#amy rose#captain plunder#decap attack
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Back in June 2017, SEGA announced its SEGA Forever initiative to bring its classic games to iOS and Android as free to start games with a no ads IAP. Each game was to be adapted for mobile while remaining faithful to the originals. We saw the service launch with five games with more coming every few weeks. As recently as this week, select SEGA Forever games have been delisted on iOS and Android. Shaun has most of them installed and spotted some of them getting updates recently with new notifications in-game alerting users that the support for the specific game has ended, with a link to find more info on other platforms to play it on. Currently, that link opens SEGA’s home page. Check out the warning screenshot from Shaun below:
SEGA Forever games launched with cloud saves, controller support, and more. Shaun’s covered many of them over the years, but it seems like the program is currently on hold or over. SEGA is yet to announce anything, but if we do get any official news around it, we will post about it. If you missed the original launch, watch the unlisted trailer for it below:
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As of now, it is unclear when many of these were delisted, but some were done as recently as this week. The delisted games are: Comix Zone, Altered Beast, Phantasy Star Classics, Revenge of Shinobi, Vectorman, Decap Attack, Eswat, Ristar, Space Harrier 2, Beyond Oasis, Gunstar Heroes, Dynamite Headdy, and After Burner Climax. There are still some games available to play and buy if you didn’t own them before, but the ones above have been delisted. It is unclear if they will return. Check out the official SEGA Forever website here. Did you play any of the delisted games before and what would you like to see SEGA bring to the his program if they are continuing it?
#sega#sega forever#comix zone#altered beast#phantasy star#revenge of shinobi#vectorman#decap attack#eswat#ristar#space harrier#space harrier 2#beyond oasis#gunstar heroes#dynamite headdy#after burner#after burner clímax#touch arcade
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New video! We finally do a full video review of Decap Attack for the Mega Drive!
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Oney Plays - Lyle Rath ASMR
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In honor of Sonic the Comic the Podcast reaching the end of Decap Attack, I finally made an idea that's been brewing in my mind since the meme was originally relevant
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Decap Attack is a 1991 platform game developed by Vic Tokai and published by Sega for the Genesis. The game is a westernized version of the 1990 Japanese Mega Drive game Magical Hat no Buttobi Tābo! Daibōken, with the art, plot, music, and level designs all being changed. Both are updates of the late 1980s games Kid Kool and Psycho Fox. The game has also been released as part of several emulated compilations.
Chuck D. Head, a headless mummy created by mad scientist Dr Frank N. Stein and his assistant Igor, is sent to defeat Max D. Cap, a demon who has returned from the Underworld with his army of monsters to conquer the surface world, splitting the skeleton-shaped cluster of islands the land is on into pieces in the process. After reforming the scattered islands to normal and defeating Max, Chuck sluggishly returns home, where Stein rewards him by transforming him into a real human.
The player controls a living mummy, named Chuck D. Head, through various side-scrolling levels to battle an underworld army led by Max D. Cap. Levels contain many enemies and hazards that can harm or kill Chuck, and power-ups to collect; at the end of the last level in every area, there is a boss to defeat. The player has a small number of health units, displayed as hearts, and a small number of lives. The fictional island the game takes place on, shaped like a skeleton, is split apart into many pieces. Individual levels are named after parts of the skeleton, such as Abdomainland or Armington. Some levels require the player to collect a certain item for Dr Frank N. Stein, the mad scientist who created Chuck.
Chuck resembles an ordinary mummy, except for the fact that he has no head and he has a face implanted in his torso. During the game, Chuck attacks enemies by extending his face out to hit them or by jumping on them. While jumping, players can repeatedly hit the jump button to slow down Chuck's descent. Chuck may collect a skull power-up; which will sit on his shoulders like a head and can be thrown at enemies. Like a boomerang, it will return to him no matter what it hits, or where it goes, but if Chuck gets hit by an enemy or hazard, he will lose the skull. During the game, Chuck may also collect a variety of potions, which can be collected and used at the player's leisure. The potions consist of powerups typical for the genre, such as invincibility, instantly eliminating all enemies on screen, increasing speed and jumping power, and increasing the range and power of Chuck's punch.
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Decap Attack. If you know what that is then OH BY THE LOVE OF ALL UNHOLY YOU ARE OLD.
#sega#megadrive#mega drive#genesis#sega genesis#sega megadrive#sega mega drive#decap attack#decapattack#retrogaming#retro games
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Decap Attack fanart
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Transformed! 'Decap Attack' SEGA Mega Drive Support us on Patreon
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I was frustrated but I had to move on to the next game
#youtube#gaming#sega mega drive#marxus#music is fire#retro#bonanza bros#Columns#comix zone#Crack Down#decap attack
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Sonic Fan Fest The Comic
Four (count 'em!) mega STC-style stories that were presented in a single issue for Sonic Fan Fest in October 2023!
By members of the communities of Sonic the Comic The Podcast and STC: Reillustrated.
Full credits + view/download link: https://talesfromstc.co.uk/2023/11/13/sonic-fan-fest-the-comic-by-the-stctp-stcr-communities/
#sonic the comic#knuckles the echidna#amy and tekno#tekno the canary#fang the sniper#amy rose#decap attack
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as is apropos, i will die on the decap attack hill
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