#deathtrap dungeon
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all-action-all-picture · 3 months ago
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Deathtrap Dungeon by Ian Livingstone. Fighting Fantasy Gamebook No. 6 from 1984. Cover and interior illustrations by Iain McCaig.
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dungeon-bitch · 1 month ago
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playstationgamemania · 2 months ago
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retrogamelovers · 2 years ago
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Which one would you play first? 🎮
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miaqc1 · 7 months ago
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ninebaalart · 10 months ago
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Red Lotus
deathtrap dungeon is a really neat little ps1 title with some excellent touches
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downthetubes · 6 months ago
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Fighting Fantasy Fest returns in September, celebrating 40th anniversary of "Deathtrap Dungeon"
Fighting Fantasy Fest is back in September, to mark 40 years of Sir Ian Livingstone's bestselling Fighting Fantasy gamebook, Deathtrap Dungeon.
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richardcowen · 1 year ago
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Review: Fighting Fantasy 6: Deathtrap Dungeon
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bizarrobrain · 1 year ago
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Was it Good? - Deathtrap Dungeon - Josh Strife Plays
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vintagerpg · 7 months ago
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This is Deathtrap Equalizer Dungeon, the second Tunnels & Trolls adventure module, and one that saw several printings. The first two pictures are from the spiral bound 1977 edition, the second set of two from the revised 1981 edition. It is cool to see both the Flying Buffalo production value increase and to see how Liz Danforth’s skill as an illustrator evolved over the four years between the two versions.
I said adventure module, but really, this is an adventure gamebook meant for solo play. It is, I believe, the first “teleport” adventure, in which a quest master—in this case the demon, Umslopagaas of the Shiny Teeth, the fellow on the cover—blinks you in, around and out dungeon situations, rather than adhering to more prosaic methods of exploration and traversal. There are two modes, the frog trail and the lion trail. Frog adventurers dip in to test themselves in a single encounter, where lions proceed through the gauntlet of all sixteen.
The encounters offer a variety of challenges, many of which break the conventional rules of the game (hence the “equalizer” in the title). I don’t really know what to make of it. Characters were supposed to move through a series of solos in T&T, growing as they go, but the teleportation here seems at odds with, say, exploring the City of Terrors or even taking part in the battles of Arena of Khazan. You can use the frog ring multiple times to minimize risk and maximize reward, sort of a gamebook version of save scumming or XP farming. S’weird. On the other hand, this is literally the second adventure gamebook published, after Buffalo Castle, so it seems wrong to hold it a super high standard.
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retrocgads · 1 year ago
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USA 1997
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thathomestar · 1 year ago
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this might have been a pb if i hadn't been watching a video
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playstationgamemania · 1 year ago
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retrogamelovers · 2 years ago
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Remember this intro?
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miaqc1 · 3 months ago
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Fighting Fantasy Classics
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I got then all, until new releases.
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dangerousdan-dan · 1 year ago
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Dick: I can't believe Bruce trapped us in a dungeon again.
Jason: I don't know why you're surprised, he loves watching us suffer.
Clark, not knowing thy're talking about their d&d session: What do you mean again?
Jason: Last time it happened it took us three hours to get out. But I admit this time he overdid it with the deathtraps.
Diana, also unaware: Deathtraps!?
Dick: Yeah, I thought we were all going to die. Lucky for us, this time we only lost Damian.
Jason: It's going to be a pain in the ass to revive him.
Clark and Diana: 👁️👄👁️
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