#cyl6
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ajentmm · 3 months ago
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Weave of Fate (CYL6) Refine Theorycraft
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I didn't think I was gonna make this blog. I Kind of thought I was done doing these things. But. I started back up and then suddenly. I field inspired to finish it. I really don't think That? These choose your legends heroes absolutely need. They're refined this year, just like last year. They are good, serviceable on average, But, I can see that with so much powercreep that's been happening, these guys need the upgrade to compete with the newest stuff in Summoner Duels. I just kind of wish that we got more refines for older heroes, so that we can catch up to CYL units. And we are just now seeing CYL4 heroes fall off after their refines.
I.S., if I do this blog now, would you promise to give us like 8 new re finds every month? How about just 7 every month? Every month that there isn't a remix, we could have two extra 5-star heroes. I know this would mess up the New Power Banners with colour sharing or even 5 focuses, but like I don’t care.
Anyway, CYL6 heroes were an oddly thematic group. We had two blue haired lords, riding horseback, with magic weapons, and have daddy issues. One having a dead dad, and the other is a dead dad to be. Then there’s two ladies, blessed with godly powers, wearing the outfits originally worn by little girls. With Tiki, the little girl was herself. In Byleth’s case, the god and little girl are the same. Let’s get to it.
Byleth: Sublime Light
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Lvl. 40 5 ☆ 39/41/43/26/24  Max Invest 47/49/51/33/31
Inner Wellspring: Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and if Special triggers before or during combat, grants Special cooldown count-1 after combat.
Divine Pulse - Atk/Spd Catch 4 - Spd Preempt 3 - Spd/Res Hold
Divine Pulse: Boosts damage by 25% of unit's Spd. Reduces damage from foe's next attack by 75%, and unit's next attack deals damage = 20% of unit's Spd. (Resets at end of combat.)
BTW The Max Investment has been bumped up with the Dragon Flower limit increasing. Keep that in mind when reading my old posts.
Brave Byleth is the weakest of the four. Her Special doesn’t deal enough damage nor does it reduce enough damage (enough meaning Brave, Follow-Up, or Potent Follow-Up Attacks), and her Special realise on attack first and following up, using Spd Preempt. Spd Preempt only works on ranged units, and even then, Spd creep made this skill difficult to beat, even when Phantom Spd isn’t factored in. A good solution would be an upgraded Spd Preempt, like~may~be~
Spd Preempt 4: If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. Inflicts Spd-4 on foe during combat. If unit’s Spd > foe's Spd, grant the following: If unit initiates combat or foe’s Range = 2, reduces damage from foe’s first attacks during combat by 30%. If foe initiates combat and foe’s Range = 2, unit can counterattack before foe's first attack (Excluding when unit's Savior effect triggers.)
Yes, we’re doing Tier 4 Skill Theorycrafts too. This can provide some defensive utility for ranged units, even if they aren’t fighting other Ranged units. It’s basically the same 30% that Guard 4 and other skills provide, but the Phantom Spd will help too. But back to Byleth. Her weapon has Time Pulse 4 built in, so she can have her Divine Pulse precharged, but it can skill be broken by Scowl. With Brave! Female! Robin’s new Creation Pulse, we can see that Special Jumping by 2 is a thing we can inherit now, might as well double dip.
Inner Wellspring: Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, [Null Follow-Up], and “Unit can move to a space adjacent to any ally within 2 spaces” to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and also, if unit’s attack can trigger unit’s Special, grant Special cooldown count-1 before unit's first attack during combat. If unit initiates combat or is within 2 spaces of an ally, and also, if Special triggers before or during combat, grants Special cooldown count-1 after combat.
On top of just granting Special Jump as a safety net for Byleth for interrupting Scowl, she is also getting everything from her legendary alt’s Goddess Bearer (Man that skill was bad, can’t wait for the remix to give her allies all of these bonuses). Next we need to increase her damage and damage reduction, and give her more stats, and some self healing to live on enemy phase more.
If unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; min 5, max 14), reduces damage from foe's first attack by 10% of unit’s Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat) and restores 7 HP to unit after combat.
We start with giving her more that +5 to all stats. Getting a scaling off the enemy’s Atk means she will be more powerful against more dangerous foe, even though most of them have on average 50 Atk, meaning +8, but when that 72 Atk foe comes, you will be ready. I’m giving True Damage reduction base on her Spd, then adding it to the true damage of her follow-up attack, of about 6-7, and this is added to reduced damage (and is doubled when facing Brave Attacks) and Special’s increased damage. We’re looking at possibly 20 True Damage, she just needs to survive the counterattack. . . . Hmm. . . she still needs Damage Reduction Piercing. . . and a Scowl effect to not get nuked on the counterattack. . . Damn, this is harder than I thought.
Seliph: Enduring Legacy
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Lvl. 40 5 ☆ 40/43/41/37/18  Max Invest 48/51/49/44/25
Holytide Tyrfing: Enables [Canto (2)].
Accelerates Special trigger (cooldown count-1). If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = X × 10% of foe's Def (X = number of spaces from start position to end position of whoever initiated combat, max 4; excluding area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, unit’s HP > 1, and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)
Luna - Atk/Spd Clash 4 - Lull Spd/Def 3 - Heir to Light
Heir to Light: At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and [Null Follow-Up] to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.)
Seliph is still a good sword calvary, with 4 move, Null Follow-Up, Luna based true damage, and his clam to fame, Miricale. The issue is that all of these have counter play that have become more prevalent these two years. [Stall] still exist, but Balwuk is working better. We got skills that increase the amount of Spd need to Follow-Up. We have so much Damage Reduction. And we have Fatal Smoke 4, which specifically disables Mircale like effects, if it’s not from the Special. So, I’m just going to assume that they aren’t going to give him a refine that makes him nullify the nullify. So, let’s go with. . .
Holytide Tyrfing: Enables [Canto (2)]. Accelerates Special trigger (cooldown count-1). If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and deals damage = X × 10% of foe's Def (X = number of spaces from start position to end position of whoever initiated combat, max 4; excluding area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, unit’s HP > 1, and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)
I was going to put Yunaka’s scalable Damage Reduction Piercing here, but I figured just having the 50% DRP is fine.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, reduces the effect of [Deep Wounds] by 50% during combat, and after combat, restores 10 HP to unit.
So, he now has more stats and Null-Guard. I did add the 10 HP healing after combat, since Mystic Boost 4 was a game changer for Seliph. I also added the 50% [Deep Wounds] stuff from Breath of Life 4, since you weren’t going to replace his C slot with it, Right?
Tiki: Fated Divinity
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Lvl. 40 5 ☆ 40/4327/37/41    Max Invest 48/51/34/44/49
Remote Breath: Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit's attack can trigger their Special, grants Special cooldown count-1 to unit before unit's first attack during combat, and if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Glimmer - Atk/Res Finish 4 - New Divinity - Def/Res Menace
New Divinity: At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 40%, foe cannot make a follow-up attack during combat.
If Byleth was the weakest of the bunch, Tiki would be the one who got powercrept the most.  She introduced the Scowl effect,  which was a better way to prevent foes from attacking with their specials, but requiring a Res Check. She was then robbed of this uniqueness by a bunch of Dragons. Rhea came with inheritable skill Scowl, and Veyle came with a pef Drive version. She also got directly power crept by herself! Twice! Okay, let’s see what we can do.
Remote Breath: Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit's attack can trigger their Special, grants Special cooldown count-1 to unit before unit's first attack and unit’s follow-up attack during combat, and if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack, and also, if foe's Range = 2, inflicts additional Special cooldown count+1 on foe before foe's first follow-up attack (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
First, to increase Tiki’s dragon fire power more, I gave here Special Jump on her follow-up attack. She may have already been able to trigger Gimmer on the follow-up if the foe attacked, but if the foe can’t counterattack, or Guard is in the way, this can help. Plus, if she wanted to run the new Dragon’s Roar Special from L!m! Alear, she can us Emblem MarMar’s Engage effect to trigger it twice. Second, since Veyle got an upgrade with her Fallen alt that granted Scowl on Follow-Ups, might as well do it for her.
If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflict penalty on foe’s Atk/Res = 15% of unit's Res at start of combat, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from foe's first attack by 20% of unit’s Res ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
With Phantom Res, an increase of 10 Res, and a penalty of 15% of her Res (6-8), that’s and addition of 24 Res to make the Res check for both her Scowl, Dragon Wall, and her new True Damage Reduction in this refine. I also thrown in a “neutralizes foe’s bonuses”, just cuz. This can all help since her max of 49 and Brave Soren’s new max is 54. It might be overkill with Res creep not being as pronounced as Spd creep, with Dragon Wall 4 not including Phantom Res, but it’s a Brave unit, you gotta make them future proof.
Chrom: Fated Honor
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Lvl. 40 5 ☆ 41/42/42/37/17  Max Invest 49/50/50/44/24
Geirdriful: Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of [Bonus] and [Penalty] effects active on unit x 2, + 5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if [Bonus] is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)
A Fate Changed! - Surge Sparrow - S/D Near Trace 3 - Inf. Spd Tactic
A Fate Changed!: Moves target ally to opposite side of unit and grants another action to unit. Grants any [Bonus] active on target ally to unit and Pair Up cohort (if any) for 1 turn and inflicts [Isolation] on unit and Pair Up cohort (if any) through their next action. (Additional action granted and Isolation inflicted once per turn only. Granted bonuses exclude stat bonuses inverted by Panic.)
Finally, there is Chrom. He is the best out of these 4 and that was just because his stat boosters relied on him getting bonuses or penalties and we've gotten so many new bonuses and penalties that really easy to stack up.  And there's no cap, fam! Sure, we now are getting units that can remove bonuses, or steals them, but you can pair him up with those stealers. And like, he still has an assist skill that grants him another turn. Wait, that skill is how he can get bonuses that he grants to his allies though the skill Inf. Spd Tactics. Man, what a bad skill, I'm not even gonna make a new version of this. He needs to use up an action to get the bonuses in this kit, and in Summoner Duels, it's the opponent's turn after that. I guess he just needs a way for him to get stat bonuses in combat without needing get them himself.
Geirdriful: Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of unique [Bonus] and [Penalty] effects active on unit and allies within 2 spaces x 2, + 5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if [Bonus] is active on unit, grants Special cooldown charge +1 per attack (Only highest value applied. Does not stack.) and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
So here’s the change. Just like how heroes with Bonus Doubler 4 barrow bonuses from allies can, in case their bonuses are disabled by the foe, Chrom will barrow the [Bonus] and [Penalty] effects from allies, just when in comes to making him a stat ball. In case there is some hero in the future that can just remove [Bonuses] before combat, this will give him an out. But hey, we can still give him bonuses at the start of his turn, right? Another change I made was adding Null-Guard to the additional condition. I figured that there’s already a [Bonus] that makes Special Charge, but there wasn’t one for Tempo. This will let will help him trigger Aether on that second hit.
At start of turn, if unit’s HP ≥ 25%, grants Atk/Def+6 and “if unit initiates combat, reduces damage from foe's first attack during combat by 40%” to unit and allies within 2 spaces for 1 turn. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants [Dual Strike] to unit and target ally or unit and targeting ally for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, and restores 7 HP to unit after combat, and also, if the number of [Bonus] or [Penilty] effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.
I don’t know which bonus he really needs and would be fair to have, but I when with Bonus Doubler, just for more stats, and Rearmed Lucina’s DR Bonus. This word get him to +12 to all stats. I also improved A Fate Change but giving him an additional [Bonus] that only he and his targeted ally get, DUAL STRIKE! Now he needs to use his skill, get another action, have one ally move close, and then he can get the Brave attack. His ally could get it too. With this, he is getting 2 [Bonus] and 1 [Penelty], He’s getting +20 to all stats, and he get the new effect, Distant Counter. Yep, I’m adding the Prime skill to his kit. Now he can run any A slot while having Prime too.
Overall, I guess I could do refine for CYL6. I just had to put my mind to it.
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the-priestess-of-dawn · 10 months ago
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Love to see my beloved fell dragon appreciated
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fairyblue-alchemist · 1 year ago
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THIS MAN IS GAY AND LOOKS SO GOOD AND I LOVE HIM????? I LOVE HIM SO MUCH????????????????????????????????????? HE HAS A SWORD FROM CHROM WHAT MORE COULD YOU WANT FROM ME. i know who i'm picking for my free summon
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fore-seer · 2 years ago
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stay strong, gaius nation. i salute each and every one of you and though our chances grow bleaker by the year, we must never give in to despair, for to do so would be to betray everything fire emblem awakening stands for
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emblemxeno · 3 months ago
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Fire Emblem Heroes-CYL Bonus Quotes + My Ideas for the Ones Who Don't Have Them
Choose Your Legends Winners have bonus quotes when they are on a team you enter a map with and playing with English voices (only the English voices have these quotes actually)! These are popular or funny quotes from their home games or other appearances, like Smash Bros.
CYL1
"The future is *not* written."-Lucina's victory quote in Smash Bros.
"Roy's our boy!"-Roy's crowd chant in Smash Bros.
"I'll be your peerless warrior!"-Lyn's promising words to Mark at the end of FE7 prologue
"You... like Ike?"-Ike's crowd chant in Smash Bros.
CYL2
"Take me with you!"-Veronica... I think she says this once to Bruno, but I can't find where specificailly
"Together, we will always stay."-Ephraim's A Support with Eirika
"Nothing will ever come between us."-Celica to Alm as kids during Echoes' opening movie
"I just gotta be me, y'know?"-Hector's A Support with Lyn
CYL5
"Let's go rescue my brother!"-Eirika to her troops at the end of FE8 chapter 6
"Caeda, what's wrong!?"-Marth to Caeda in FE1 chapter 1
"Please forgive me, Goddess..."-A constant sentiment of Marianne's character, and said verbatim once she slays her first enemy in FE16 chapter 2
"There was something to report, wasn't there?"-A staple of Gatekeeper's dialogue, said verbatim in FE16 chapter 5
CYL6
"I am *no* chatterbox."-Reference to Hapi's nickname for Byleth
"There is more than one truth."-What Sigurd's ghost says to Seliph, after Seliph lands the finishing blow on Arvis and waits next to the beach in FE4 chapter 10
"My... autograph?"-Tiki's C Support with Anna
"You are yourself."-Chrom's consoling words to Robin in FE13 chapter 13
CYL8
"Now... what was so damned important?"-F!Robin's B Support with Chrom
"You must be joking."-Felix during his Goddess Tower event in FE16 chapter 9
"One day... I'll be left alone."-A reference to the correct response to one of her advice box questions during FE16's war phase (this one I'm not 100% on, if anyone has corrections let me know in the replies)
"I'm going to kill you, too."-Alfonse to Letizia during Book 6, Chapter 5, Part 5: I Killed Him
However, the winners of CYL3 (2019), CYL4 (2020), and CYL7 (2023) don't have these bonus quotes. The reasons, if the directors or higher ups of the localization team forgot or they weren't too high priority for the time, are unknown. So I thought I'd take a stab at what I think they'd be for those winners.
CYL3
"I'll have their heads on a platter!"-Camilla at the of FE14 chapter 3
"I'm proud I took your hand."-Eliwood's A support with Hector
"I have finally found my purpose."-Micaiah at the end of FE10 chapter 3-F
"This isn't where things end for us!"-Alm to Celica before returning to face Duma together in Echoes Act 5
CYL4
"You think I'm special?"-Lysithea's A support with Claude
"We'll scale the walls between us!"-Claude during Verdant Wind's final cutscene
"Take your first step!"-Edelgard to the Black Eagles after escaping the Holy Tomb
"I am finally home again..."-Dimitri at the end of Azure Moon chapter 18
CYL7
"Remember where you came from."-Mikoto to Corrin at the end of FE14 Revelation chapter 24
"My only wish was to see you again."-Soren to Ike in their base conversation in FE10 Endgame 5
"A gift of revelation..."-Seiðr to the Summoner, Book 7, Chapter 5, Part 1: Goddess's Descent
"Get eaten by a bear. I don't give a damn."-M!Robin's B support with Aversa
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real-fire-emblem-takes · 2 months ago
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All these years later and I’m still bitter about the designs of the CYL6 units.
Chrom should have been like Emmeryn, or at least used her color pallets for his outfit!
Tiki should have been dressed in Bantu’s robes instead of her old clothes!
Byleth should have been dressed and as Jeralt!
And screw it, Seliph could have been dressed in a way that resembled his mom, that would have been interesting!
In my opinion, IS just really dropped their ball with their designs.
.
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juviejuvyy · 3 months ago
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i love him wtf also this is sort of a redraw of my old seliph art to congratulate him for winning cyl6
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gascon-en-exil · 10 months ago
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How about those CYL results
Not sure if this is meant to be bait or something, but sure.
Alfonse is an odd choice, but he's long overdue for another alt. I've read that that has something to do with his Japanese VA - I wonder how IS will work around that?
Felix wouldn't be my first choice for a Houses CYL winner, and Bernadetta certainly isn't. At least their being gone clears the way for other games to have their day in future years. I'm absolutely expecting one if not both of them to just get their post-timeskip designs for their brave alts, because IS is routinely lazy with Fódlan characters like that.
I dislike Avatars on principle, and getting f!Robin the year after m!Robin is especially dull. I can't imagine voting for such awkward non-entities of characters, although I suppose that sentiment is fairly common considering it took until CYL6 for an Avatar to win. Probably the reason no one from Engage won, for that matter - all the votes got split amongst the various candidates, and apart from the Alears none of them feel sufficiently enough like main characters. Let's see how they fare next year.
Meanwhile I'm just waiting on the overall results to see how Diarmuid did. Here's to hoping he's the GHB unit on the next Thracia banner sometime in 2026!
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dine-dun · 2 years ago
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Fans before CYL6 banner: A.Tiki finally won! She deserves some love!
After CYL6 reveal: ???? *literally her young ver clothes*
IS now:
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tsukai22 · 1 year ago
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FEH stuff
I guess a Wind Tribe-themed banner is coming up
As usual, neither of the silhouettes could possibly be Soleil, and Soleil has no particular association with Wind...
Claude being on the banner means 5 of the last 9 seasonal banners - including this one - have had Three Houses characters on them. At least there's no doubling up on characters?
I might as well go on a Soleil alt rant since I haven't for a while - seasonal banners always leave me depressed, even when only the silhouettes have been shown: Soleil having no alts when Hana has 2 always annoys me - they both fit the archtype of "cool" swordswomen and are from the same game, but Soleil has outscored Hana in every CYL event. I really feel like Ninja Hana should've been Ninja Soleil instead - N!Hana was drawn by the artist that drew base Soleil, Hana has no particular attachment to any of the other characters on the banner, and Soleil can naturally reclass into a Ninja with a Heart Seal while Hana can only do so by S-Supporting Kaze or Saizo. And don't even get me started on how Soleil's last 2 CYL placements were 80 and 92 compared to Hana's 254 and 206 respectively - Soleil getting a little over 3x the number of votes - yet they chose Hana for the Valentine's banner instead. (I mention both CYL6 and CYL7 because, while the Valentine's banner came out after CYL7 voting, it was only about a week afterwards - meaning the characters were decided after CYL6 voting.)
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ajentmm · 2 months ago
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September 2024 FEH Refine
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Ehhhhh I'm not doing it. I did refines for CYL6 but the rest are like . . .
L!Bylth needs Damage Reduction Piercing, and her Drive Tempo is likely getting a larger range.
Eitri needs a more better Special support or more attacks (Brave or Potent Follow-up).
NY! Ketean needs True Damage and Trued Damage Reduction based on his Def on top of the TD based on Def difference to foe.
I'm not writing up the whole thing for each, but do go read the CYL6 blog if you haven't yet.
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pluralalear · 2 years ago
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CYL6 was crazy. I did not vote y’all stay safe
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teaveetamer · 2 years ago
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CYL would probably be the best metric, but even that's impacted by external factors (such as not in game bias, new game bias, old popular characters being out of the running, comparing her to every other series character, etc.)
CYL4, the first CYL she was votable, she was rank 12 overall with about 15,200 votes.
CYL5 she was rank 23 with about 4,700 votes (Note, this was the first CYL with botting protections and every character lost overall votes. She was also in the game by this point so she lost "not in game" bias. Her Plegia alt was also released JUST before CYL5 so she probably took a vote hit there, as well, since many people vote for characters who haven't gotten something recent in the hopes that IS will pay attention to them.)
CYL6 she was rank 15 with about 7,700 votes
In Japan I have heard that she's significantly less popular than here, though, because of the implied promiscuity involved in golddigging. In the Famitsu poll she was 12th place for the women and 21st place overall, and in the Nintendo Dream poll she was 18th place. 21 and 18 out of 34 characters is pretty mid-low. But that was right after the launch of the game, and Japan only.
So in conclusion, I wouldn't say she lost significant popularity, nor would I say she was ever particularly unpopular in the west. I think the answer is "people DGAF about Three Houses that much anymore so the only people you'll see talking about it are people who want to complain about it". I mean really, the most exciting thing to talk about is Hopes, and I haven't seen a ton of hype for that really outside of the initial, what month and a half it came out?
I would love to know for sure that Dorothea's popularity has fallen, I always felt like the only person who who realized what a vapid, unchanging, judgemental, hypocritical, person she is. Please share proof, it would be so cathartic to know.
I wish I could but I don't think there's been any official polls or anything I'm just sort of going off of things I've seen. Could be her general popularity hasn't changed its just her detractors are more vocal now, or I'm just in a very specific circle of people so I see more criticism towards her. I genuinely don't know because it's impossible to really get a full fandom wide concensus on anything.
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serennes-art · 2 years ago
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brave seliph and byleth
speculation before the reveal ~
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vieryplus · 3 years ago
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Vote for Seliph!
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serain · 3 years ago
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“On Campaign”
My @nagamas gift for @flatescardos, whose fave was IkeSoren, an old fave of mine as well. So sorry it took so long to get it to you! I busted my ass to try to get it done but was still working right past the deadline. I was initially going to draw something much more simple and manageable but my brain was all “No. You must draw one hundred books in perspective. DO IT” So I did. Hope you like it!
Follow me on twit or insta as well!
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