#customer success playbooks
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cohoai · 6 months ago
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Customer Retention Management System | Coho AI
Enhance your business with Coho AI's Customer Retention Management System. Our innovative platform leverages AI-driven insights to boost customer loyalty, reduce churn, and maximize lifetime value, ensuring sustainable growth and long-term success. https://www.coho.ai/
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champstorymedia · 4 days ago
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The Social Media Playbook: Essential Tactics for Boosting Your Business
Introduction In today’s fast-paced digital landscape, businesses cannot afford to overlook the potential of social media marketing. "The Social Media Playbook: Essential Tactics for Boosting Your Business" serves as a crucial guide to navigate the complex terrain of social platforms. From understanding your audience to leveraging analytics, these strategies empower brands to amplify their reach…
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theresattrpgforthat · 8 months ago
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TTRPGs for people with dyscalculia?
THEME : Dyscalculia Friendly.
Hello friend, I’m going to first point you to the Math-Lite Chaotic Murder Hobos recommendation post I wrote up a year or two ago.
What I understand about dyscalculia is that in can affect the ability to do mental math, but I'm not sure how much it affects number recognition. I have a few games here that ask you to read the faces on a die, but I don't think any of them expect you to do any addition. I hope you find something fun on this list!
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Cats of Catthulu, by Joel Sparks.
CATS OF CATTHULHU is the beloved rules-light roleplaying game in which the players take the part of ordinary cats, secretly defending human civilization from the Chaos Cults of the other animals. All the players have to do is act like cats, while the Cat Herder arranges exciting challenges for them—anything from snacky time to daringly interrupting dire rituals.
In Cats of Catthulhu, the way the story will go is always a mystery. You and your friends play to find out what happens. One person, the Cat Herder, arranges the secrets and situations, and sets the scene, but even they don’t know where the night will end. The players take the role of individual, ordinary cats. All you really need to do is act like a cat.
It might be a bit difficult to get your hands on them, but the original dice for Cats of Catthulhu don’t have any numbers on them; instead, they have sad cats and happy cats. Whenever a cat does something, they roll 2 of these dice. Rolling a Happy Cat is a success; rolling a Sad Cat is a failure. The reasoning behind these dice is: cats can’t do math!
If you can’t get your hands on cat dice, you can use any old d6, and regard 1-2 as Sad Cats and 3-6 as Happy Cats. You’ll also want to get some kind of physical token to use as Treats, which are player currency used to allow free re-rolls. Cats of Catthulhu is great for groups who are mostly getting together to just have a fun time, ready to act silly and get into all kinds of shenanigans.
DUSK, by Gila RPGs.
Equipped with the latest suntech, you are tasked with venturing out into the Dusk, and helping bring a new dawn to humanity. The Dusk does not want you there. 
Good luck.
In DUSK, you play as Shards, survivors on the planet Obron after the devastating nova-event that saw your world destroyed. Now you wield powerful technology fueled by pieces of your dead sun, in hopes of surviving another day. DUSK uses the LUMEN 2.0 system, and is a diceless RPG focused on resource management rather than luck or chance. 
As a diceless game, DUSK feels a lot different from a number of other diceless games, and I think that’s because of the style of game it’s working off of. LUMEN games are more about strategy than they are about narrative, and in DUSK that’s carried forward in the form of Suntech, items that require energy to power and provide specific advantages.
DUSK is still a relatively new game, but the designer is prolific in the amount of quality work he’s released in the past - and so when he says that there’s more to come, you best believe there’s more to come. If you’d still like to roll dice but you like the idea of the setting in this game, you might want to check out NOVA, which also uses the LUMEN system but gives you dice to roll or LUNA, a game about cultists trying to destroy the moon. Both of these games use pools of d6’s and ask you to look for the highest number, so I don’t think there’s that much math involved.
CASE & SOUL, by Briar Sovereign.
CASE&SOUL is a lightweight tabletop game for telling action-packed stories in the mecha genre. CASE&SOUL is designed for one-shots and short to mid length campaigns. Speed through a lightweight downtime; hire freelancers to pad out your Crew’s skills on missions. Customize your playbooks with SOUL moves, and enjoy a cut-down FITD gameplay with just the essentials for fast and flexible sessions.
Forged in the Dark games use a dice pool, rather than abilities with modifiers. You add dice from various places on your worksheet, and try to roll at least one 4 or higher. Rolling a 4 or 5 is usually a mixed success, and rolling a 6 is a complete success. Personally, I’m a big fan of games that use dice pools, as I’m also not a fan of trying to add up all of those numbers, and having to just look for the single highest dice helps speed up action resolution.
At the same time, Forged in the Dark games can have a lot of moving pieces at once, especially if the GM wants to track a large number of factions, or players want to plan multiple-stage missions. CASE & SOUL advertises itself as a slimmed-down version of these kinds of games, but I can’t tell whether or not that is the case when I look at the character sheets. What intrigues me is the CASE and SOUL tracks; I think your CASE is your Mech, and it receives Harm differently than your SOUL, which is an interesting way to measure how much your mech is (or is not) part of you.
Keyforge: Secrets of the Crucible, by Edge Studio.
In the center of the universe hangs the Crucible, a gigantic artificial world created by the enigmatic Architects and home to countless beings and cultures. Here, impossibly advanced technologies mix with arcane powers to make for a setting unlike any other! Uncovering the secrets of this mysterious world will take all your skills—but the potential rewards are boundless…
Explore this world of boundless opportunity in Secrets of the Crucible, a new sourcebook for the Genesys Roleplaying System set in the KeyForge universe!
You’ll need the Genesys Rulebook for this one, because the main reason I’m recommending Secrets of the Crucible is because of the dice system. Genesys dice don’t use numbers; they use symbols that represent success and failure - and they also have symbols that deepen the nuance of each roll. You can roll advantages or disadvantages that calibrate exactly how much you succeed, as well as triumphs or despairs that give you the same kind of highs and lows as a Nat 20 or a Nat 1 in D&D. This means that each roll tells you so much more about what’s going on around you than just whether you open a door or sweet-talk a guard.
As for the setting, Keyforge is originally a card game published by Fantasy Flight games, about a world called the Crucible, full of secrets that various factions are competing to unlock. It reminds me of the worlds of Magic: the Gathering or League of Legends, with various settings that look very distinct from each-other, and represent different styles of play.
SHIVER, by Parable Games.
WHAT IS SHIVER?
SHIVER is a tabletop roleplaying game that lets players bring their favourite scary movies, spooky tv shows, and horror stories to life. Ever wanted to play through the plot of your favourite film on the tabletop? Or wanted to make sequels, prequels and original stories in the worlds of pop culture you love? SHIVER lets you play that!
SHIVER is setting neutral allowing you to play any story, anytime, and as anyone. Want to play a game of teens in survival mode against a zombie horde? Kids on Bikes who dread exploring a haunted house on Halloween night? Or perhaps a medieval monster hunter looking for a werewolf, vampire or mage? SHIVER can deliver stories and characters for anything from cult pulp classic to Cthulhu fuelled eldritch mystery.
The designer of SHIVER set out with the goal of making games easier for his friends, who had similar struggles with games that had too much math involved. Players roll six-sided and eight-sided dice with various symbols on them, looking for the symbol that represents their character's strengths. The more difficult the task is, the more of the required symbol you need. The game itself is recognized as a class-act horror game, good for everything from pulp-action to gothic fiction to slasher horror. If you don't have the special dice, you can substitute with d6's & d8's, or you can use the free Dice Roller designed for this game.
Tournament Arc, by Biscuit Fund Games.
Are you looking to experience the triumphs and defeats of Space Hyper-Basketball? Need to feel the epic highs and dizzying lows of card games in the post-apocalypse? Want to face the trials and tribulations of the cheese-rolling World Circuit?
Tournament Arc is your very own collaborative sports anime experience, made in the diceless Belonging Outside Belonging engine popularized by games like Dream Askew and Wanderhome. In every thrilling episode, you’ll play the part of the Team as they negotiate the complexities of their daily lives, explore a collaboratively created world, and, most importantly, play the Game.
Tournament Arc is both diceless and GM-less, and is designed to tell stories about teambuilding and competitive sports, although the setting appears to be pretty flexible. The Belonging Outside Belonging game system provides each character type with prompts, and sorts those prompts into different categories. Usually there will be some things you can always do that generate tokens as well as narrative obstacles, and then other things that you can only do when you spend tokens - and as a result, also help characters confront those narrative obstacles. If you have players that like having something tactile to keep in their hands as they play, you might like Tournament Arc.
Warehouse Bitches, by Darling Demon Games.
The Time Worm arrived as it was prophesied just as the crown fell upon his head, and all potentials collapsed into a single haunted citadel, which you call Hex City. You are transgender punks and goths from earth, and in this place your powerful hearts make you witches, daemons, beast-people and arcane architects. We bide our time, smoking and drinking, playing video games and eyeing the crumbling walls of our enemy, The Lord of Olympus.
In Warehouse Bitches, you play as one of the titular warehouse-dwelling trans folk in the hellish Hex City. In this GMless Belonging Outside Belonging game with a unique coin-flip mechanic, you'll wield magic, build allies across the city and fight back against the bastards in subtle ways.
I’ve already explained a bit about how Belonging Outside Belonging works, but Warehouse Bitches adds another layer by using coins as tokens. Using coins, your options are different depending on whether or not the coin is on Heads or Tails. The moves on your character sheet are not just differentiated between Strong and Vulnerable, they’re also differentiated between Heads or Tails, and you must have matching sides of the coins showing in order to be able to use those moves. Characters also have Magic moves, which require the player to flip every coin they currently hold, and reassign those coins based on whatever side they land on.
Warehouse Bitches has only 4 playbooks as it stands now, so a group of 4 players is probably the largest group that can play the book as it stands now. The game is GM-less, but looking at the rules, I think it would be possible to have someone pick up the GM role in order to introduce complications and narrate the actions of various other factions in town. Similar to other BoB games, there are zones that have various elements and details that need to be decided as you play, which will also help provide events and interesting features that keep the game fresh and exciting.
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anarchistin · 2 years ago
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To move beyond denial requires not only an acknowledgment that slaveholders practiced a kind of scientific management but also a broader rethinking of deep-seated assumptions about the relationship between capitalism and control. Though there are many exceptions, histories of business practices—at least those that reach a general audience—tend to be both individual and social success stories. They tell stories that are win-win, with businesspeople earning profits and customers, laborers, and communities benefiting along the way. This can, of course, be true. The shift from seeing trade as zero-sum to positive-sum was one of the most important transitions underpinning the rise of capitalism.
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six-costume-refs · 1 year ago
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Hey y'all. I'm technically still on hiatus and will be for a few days longer, but I am getting such a flood of asks that I'm just popping on to make a post about this anyway.
My two cents are: 1. Everyone chill out and wait and see. it isn't in anyone's best interests to freak out and bother the cast or crew. we'll get answers when Six is ready to give them and unfortunately that just requires some patience. 2. That being said, I would be very surprised if they don't have alt costumes. we all know the logistical/coverage issues, I have posted extensively about the makeup that indicate that they all have three costumes and perfectly match up with alt colors (and they have no good reason to have them otherwise), we've seen alt costumes that would be currently in some level of use, the racks are being very carefully hidden. it is just very, very unlikely that they drop that. I know there have been some statements that would contradict that, but this exact same playbook happened in 2021 with people saying they didn't have them and we all know how that turned out. I said back then that they surely still had alt costumes and I was right on that; I feel significantly more confident this time around. I do think it's worth noting that lessened shows schedule means 2nd/3rd cover shows are less likely and it's wholly possible that they may not all wind up even debuting in alt costumes. they also might all be using older, re-used alt costumes rather than a custom for them (this is particularly important because if that's accurate they may not wear them for alt photos either). irregardless, seems very unlikely that they don't have them at all. 3. There's a million technical/logistical reasons for the decrease in performances and no scheduled alt shows. I know it may seem concerning at first glance, but it's actually a really good sign that the production is still successful and continuing to plan for the long term!! I'll explain this in more depth when I'm back from my hiatus.
I know I have some asks about more specific nuances of all this and I'll get to those as soon as I can! I just only had time for this for right now.
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1n1blog · 4 months ago
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EA SPORTS College Football 25: The Ultimate College Football Experience for PS5 and Xbox Series X|S
EA SPORTS College Football 25 for PS5 and Xbox Series X|S delivers an immersive college football experience with enhanced animations, authentic stadium atmospheres, and dynamic gameplay. The innovative CampusIQ feature tailors the game's difficulty to your coaching decisions, ensuring a challenging experience. Engage in deep recruiting, manage your team’s success, and lead them to victory in both offline and online modes. Take advantage of exclusive on Shoppingdeals1n1 discounts deals to get your hands on this must-have game.
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EA SPORTS College Football 25 – Xbox Series X
EA SPORTS College Football 25 – PlayStation 5
Key Features of EA SPORTS College Football 25
EA SPORTS College Football 25 is shaping up to be an exciting release for fans of college football and video games. Here are some key features expected in the game:
Updated Rosters and Teams: With the game being released after a significant hiatus, you can expect updated team rosters and the inclusion of new schools and conferences. This update will reflect the latest changes in college football.
Enhanced Graphics and Presentation: Leveraging the power of modern gaming consoles and PCs, the game is anticipated to have improved graphics, more realistic player animations, and a detailed game-day atmosphere.
Dynasty Mode: This popular feature allows players to take control of a college football program, managing everything from recruiting to game strategy. Expect deeper customization options and more in-depth management mechanics.
Recruiting System: A refined recruiting system will likely be a focus, allowing players to scout and sign high school prospects, manage recruiting pitches, and build a strong team for the future.
Playoff System: The game will probably include the latest playoff format, reflecting the real-life changes in college football's postseason system.
Customizable Playbooks: Players can expect the ability to create and modify playbooks, giving them greater control over their team's strategies and game plans.
Realistic Game Mechanics: Expect an emphasis on realistic gameplay mechanics, including updated physics, player movements, and AI improvements to replicate the nuances of college football.
Multiplayer Options: There will be various multiplayer modes, including online head-to-head matches, co-op play, and possibly an expanded online dynasty mode.
Campus Atmosphere: The game will aim to capture the unique atmosphere of college football, including realistic stadiums, crowd animations, and college traditions.
Enhanced Soundtrack and Commentary: A revamped soundtrack and improved commentary to enhance the overall immersion and excitement of the game.
These features are based on general trends and expectations for sports games, and specifics may vary as more information about the game is released.
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m0nochromem0use · 11 months ago
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tell me everything about monster of the week it sounds interesting i want a paragraph please please please
WONDERFUL monster of the week is a powered by the apocalypse ttrpg. that means it’s based off the monster of the week genre where there’s a different monster or antagonist for every arc (think buffy, supernatural, the x files) and the driving force behind every plot is the apocalypse (which can mean a bunch of different things, but usually translates to the monsters killing a whole bunch of people). the players are various types of monster hunters who have to work together to investigate the monster or antagonist of each arc, find their weakness, and then stop them from killing a whole bunch of people. you only use 2d6, and rolling works on a success, mixed success, or fail system- 1-6 is a fail and you don’t do what you wanted to do, 7-9 is a mixed success and you do what you wanted to do but there’s consequences or you only do some of what you wanted to do, and 10+ is a success and you get to do what you wanted exactly how you wanted to, sometimes with added bonuses. there’s a whole lot more mechanical stuff i could explain but it’s a very simple system especially compared to d&d, and it’s easy to find free pdfs of the rules online which i implore you to do if it interests you because it’s super fun!! it’s a mystery focused game so there’s a lot more roleplay and investigating than combat, which is part of the reason i like it so much lol. also, similar to call of cthulhu, the game master is called the keeper!
NOW what i was talking about in that post. the different types of monster hunters are the classes of this system, called playbooks. they’re what determines the skill sets, moves, and general vibe of each player character. some are professional or experienced investigators, some are magic users with funky powers, and a couple are straight up otherworldly beings or monsters themselves! i’m sticking to the classic playbooks and the playbooks from the tome of mysteries expansion for my picks for the jrwi boys, but there are also a ton of awesome homebrew playbooks out there. you can find a huge masterlist of them by just looking up “motw playbooks”. ANYWAYS here’s the playbooks that i think the jrwi guys would pick:
charlie
the mundane: charlie seems to love a good just some guy character and that’s literally what this playbook is. they have no special powers, no expertise on monster fighting, NOTHING they are just a dude. i think he’d find that extremely entertaining and also figure out a way to make it incredibly angsty
the initiate: basically a cult member and the closest thing you can get to being a warlock in motw, which was in my head because i listened to the suckening rolled earlier today and charlie mentioned how regardless of what setting he’s in in a game he’s always looking for a way to make a pact with something LMAO. the playbook also has a lot of built in dubious morality on the side of the cult, which i think he’d have fun with
the chosen: this one feels obvious, with how often he plays characters who are chosen ones. the chosen playbook also tends to be quite tanky, at least every time i’ve seen it played/played it, which i think he’d like. plus you get to customize your own weapon and i think he’d have fun making a sword that can kill god
grizzly
the gumshoe: a classic detective type. i honestly have no proper reasoning for thinking grizzly would pick this playbook but the vibes are right for some reason. i’m picturing arthur style brooding with a noir detective vibe, a juno steel type character yknow
the divine: in terms of aesthetics, this is rumi if she was a monster of the week character. the playbook comes with a cool divine weapon that does a shit ton of damage but the move set is geared way more towards support, and i think it’d be interesting to see grizzly play a support character
bizly
the crooked: bebo plays a lot of criminals what can i say. the crooked playbook has specific backgrounds, and i think he’d have fun with the charlatan or fixer options. this is also one that you can take in a much more cartoony direction if you want which i think suits him
the wronged: the thanatos of motw playbooks babeyyyy. the wronged is all about losing someone you cared about to a specific type of monster and dedicating your life to hunting them down. again, very thanatos, but a lot of bizly characters have the theme of searching for someone they lost or attempting to make up for not being able to save those people, which is one of the most common routes i see played with the wronged
the flake: the timothy rand of motw playbooks! bebo loves his paranoid conspiracy theorists! this one i picked because i think he’d find the move set funny there is a move that rewards you for doing the opposite of what someone advises you to do, and one that’s literally called crazy eyes. very chip very rand i think he’d have fun
condi
okay condi is the hard one because he doesn’t really have a ���type” the way the other three do. i honestly think that out of all of them he could take any playbook and make a really interesting and character out of it. my top picks would be the spellslinger (cool magic user) the spooky (little freak), and the searcher (little freak but without supernatural influence), but more for vibes than anything. again i think he could pull off any playbook
thank you for coming to my extended monster of the week ted talk hope you enjoyed
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vague-humanoid · 2 years ago
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Cory Evans was well-versed in the HomeVestors of America playbook when he arrived at a suburban Los Angeles home on Nov. 4, 2016. His franchise with the “We Buy Ugly Houses” company had executed more than 50 deals in the preceding two years. Patriot Holdings would soon become one of the company’s most successful franchises by following HomeVestors’ strategy of finding homeowners in desperate situations, then convincing them to sell quickly.
The homeowner, Corrine Casanova, had bought the three-bedroom Baldwin Park bungalow with her husband in 1961 and now owned it outright. After raising three children there, she was days away from leaving it for an assisted living facility and had called the number on a HomeVestors ad.
“I was wondering if I could get an estimate of the value of my home,” she told the woman who answered the phone. “My husband’s gone, so it’s just me now.”
Evans, who ran the business with three of his brothers, had developed a reputation among other franchisees in the area as a “hard closer.” Casanova’s house was paid off, giving Evans room to go low with his offer because there wasn’t a mortgage to settle. He calculated the profit he wanted to make and presented Casanova with a 10-page purchase agreement during the short visit to her house. 
But Casanova was incapable of engaging in a complex negotiation. Although she was once a skilled bookkeeper and president of the local women’s club, dementia now carved into her short-term memory: A recent neurological assessment had found the 82-year-old was unable to say what year it was or name the city she was in. She routinely mistook her adult son for his uncle.
HomeVestors cautions its franchisees never to take advantage of sellers who are unable to understand negotiations. But by the time he left that evening, Evans had a contract to buy the house for roughly two-thirds its value, signed in Casanova’s shaky script. 
Weeks passed before Casanova’s family learned of the sale. But her son, David Casanova, soon sensed something was wrong.
“After we moved her, she kept saying, ‘I need to call my friend. I need to call my friend.’ And I’m like, ‘Which friend, Mom?’” David told ProPublica. 
Corrine couldn’t remember.
After David learned of the contract, he explained to Evans that his mother had dementia and tried to cancel the sale. Instead of walking away, Evans dug in, recording a notice on the property’s title that essentially prevented a sale to anyone else, which forced the Casanova family into a years-long battle to keep the home. Along the way, Evans disputed that Casanova showed signs of impairment during their interactions.
HomeVestors of America boasts that it helped pioneer the real estate investment industry. Founded in 1996 by a Texas real estate broker, the company has developed a system for snapping up problem properties—and expanded it to nearly 1,150 franchises in 48 states.
Unlike real estate agents, house flippers operate in a largely unregulated space. Real estate agents have a fiduciary responsibility to represent a homeowner’s best interests in negotiations, which is defined in state laws, licensing requirements and an industry code of ethics. But in most states, flippers don’t need a license.
HomeVestors, the self-proclaimed “largest homebuyer in the United States,” goes to great lengths to distinguish itself from the hedge funds and YouTube gurus that have taken over large swaths of the real estate investment market. The company says it helps homeowners out of jams—ugly houses and ugly situations—improving lives and communities by taking on properties no one else would buy. Part of that mission is a promise not to take advantage of anyone who doesn’t understand the true value of their home, even as franchisees pursue rock-bottom prices. 
Treat every customer like they’re your 85-year-old grandma who’s never done a real estate deal, HomeVestors trainers tell franchise owners at annual conferences.
But a ProPublica investigation—based on court documents, property records, company training materials and interviews with 48 former franchise owners and dozens of homeowners who have sold to its franchises—found HomeVestors franchisees that used deception and targeted the elderly, infirm and those so close to poverty that they feared homelessness would be a consequence of selling.
One HomeVestors franchisee falsely claimed to a 72-year-old woman suffering from a hoarding problem that city code enforcement officers would take her house, according to court documents. An Arizona woman said in an interview that she was forced to live in her truck after trying unsuccessfully to cancel the sale of her home. One court case documented the plight of an elderly man in Florida who was told if he sold his condo he could continue living there temporarily. But he spent his final days alive waiting to be evicted when—after the contract was signed—the franchise owner informed him the homeowners association rules didn’t allow it.
“You were always lying to them. That’s what we were trained,” said Katie Southard, who owned a franchise in North Carolina. “There was a price that you could pay, but you would always go lower and tell them that was the price you could pay.”  
Even when homeowners believed they were being taken advantage of and tried to back out of deals, franchise owners sued or filed paperwork to block a sale to another buyer. Some homeowners fought from hospital beds to keep their properties. At least three died shortly after signing sales contracts; a fourth died after three years of worrying about money. Their families told ProPublica that they are convinced the stress of losing their houses contributed to their loved ones’ deaths, though all had been ill or infirm.
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popcornindia · 1 year ago
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"Navigating Success: The Digital Marketing Landscape in Michigan"
In the heart of the Great Lakes region, Michigan stands as a beacon of innovation and economic growth. As businesses across the state strive to reach new heights, the role of digital marketing has become increasingly vital. In this dynamic landscape, embracing the power of digital marketing opens doors to unparalleled opportunities for businesses of all sizes.
Michigan's diverse business ecosystem, ranging from automotive giants in Detroit to tech startups in Ann Arbor, demands a strategic approach to digital marketing. Harnessing the potential of online platforms and technologies is crucial for staying competitive in this thriving market.
One of the key pillars of digital marketing in Michigan is social media. Platforms like Facebook, Instagram, and Twitter offer businesses the chance to connect with their target audience on a personal level. Whether you're a local retailer in Grand Rapids or a tech company in Lansing, creating engaging and shareable content on social media can significantly boost brand visibility.
Search engine optimization (SEO) is another cornerstone of successful digital marketing in Michigan. With consumers increasingly relying on search engines to find products and services, businesses need to optimize their online presence to rank higher in search results. This not only enhances visibility but also establishes credibility among potential customers.
Email marketing remains a powerful tool for businesses across Michigan. Crafting targeted and personalized email campaigns helps build lasting relationships with customers. Whether promoting special offers, announcing new products, or sharing valuable content, email marketing enables businesses to stay top-of-mind and foster customer loyalty.
Michigan's digital marketing landscape also embraces the importance of mobile optimization. With a growing number of consumers using smartphones for online activities, ensuring that websites and content are mobile-friendly is essential. This not only enhances user experience but also positively impacts search engine rankings.
Collaborating with influencers and leveraging partnerships is another effective strategy in Michigan's digital marketing playbook. Influencer marketing allows businesses to tap into established audiences and build trust with potential customers. Local influencers can play a significant role in connecting businesses with their target demographic in a more authentic way.
In conclusion, the digital marketing scene in Michigan is a dynamic and ever-evolving landscape. Businesses that adapt and embrace the power of online platforms, SEO, social media, email marketing, mobile optimization, and influencer collaborations position themselves for success in the vibrant Michigan market. As the state continues to grow and innovate, a robust digital marketing strategy will be the driving force behind businesses reaching new heights and connecting with their audience in meaningful ways.
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mesillusionssousecstasy · 1 year ago
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How to Become a Mob Boss: Quote episode 1 to 4
"- Mob boss is basically the CEO of an organization. And some of these organizations are very big, and some of them make an awful lot of money." (George Anastasia - Organized Crime Writer - Episode 1)
"- You have to be smart and know how to motivate and, at times, frighten people to keep them in line." (George Anastasia - Episode 1)
"- To be a successful mob boss, first of all, you have to be driven." (Ellie Honig - Former Federal Prosecutor, Southern District of NY - Episode 1)
"- From Torrio, young Capone learned these rules. Dress for success. Keep your mouth shut. And when it comes to staying on top, remember, money is power." (Narrator - Episode 1)
"- Frankie Yale taught Capone an alternate set of skills. Always show you mean business. Never get outgunned. And make sure your reputation precedes you." (Narrator - Episode 1)
"- Start with this mantra any wise businessman must follow, never pay retail." (Narrator - Episode 2)
"- Frank wanted to try to figure out, "How do I cut out the middleman to maximize my profits?" And also reduce the opportunity for a law enforcement to penetrate his organization." (Episode 2)
"- Anytime your sales volume isn't up to your full market potential, whatever the reason, you've got a problem." (Episode 2)
"- The playbook solution to this common dilemma? Become the only game in town." (Narrator - Episode 2)
"- If you corner the market, you have control over the market. You can charge whatever the hell you want." (Emily Sweeney - Reporter, Boston Globe - Episode 2)
"- But how do you make sure customers come to you to get their fix? It starts with marketing. Like most organizations, you have a product, you give it a brand name. So you want people to look for your brand. You have to make sure your brand is good. But clever branding only goes so far. It's what's in the package that counts." (Narrator - Episode 2) "- Frank stamped his "Blue Magic," and it was the best drop you could buy. Frank made sure his production line was in the hands of a true expert. The manufacturing genius he called Red Top." (Episode 2)
"- But to truly corner the market, Frank needed something else. A solid retail strategy. Studying police behavior, Frank notices a key pattern. At 4:00 p.m. daily, cops on the early shift leave their posts. But the night shift doesn't take over until 5:00. Frank instructs his lieutenants to hit the streets hard during this golden hour. While Frank monitors his crew's customer service by cruising through Harlem undercover." (Narrator - Episode 2)
"- If anybody slips up, there's hell to pay. But when your product sells this well, sometimes all you have to do is sit back and enjoy. This is why the crime gods invented money laundering. Ready to turn dirty money into clean cash? While techniques vary, they mostly follow the same basic steps. Step one. Placement. Create a legitimate business with a bank account where you can park your illicit profits, like a car wash or a strip club. Step two. Layering. Use complex transactions to separate the money from its illegal source. For example, buy gold. Cash it in. Then send that money from one international bank account to another to make it even harder to trace. Or sink the proceeds into assets like luxury cars, jewelry, or real estate. Then sell them again. Bringing us to step three. Integration. Invest your freshly-laundered dough into the legitimate financial system to keep the taxman off your trail. Voilà! Your dirty drug money is now clean as a whistle." (Narrator - Episode 2)
"- Everything's money. This is America." (Episode 2)
"- But when your core product is high-grade heroin, the happy days probably won't last forever. If you want to build your business to last, you need a strategy that can adapt to all market conditions. Frank used a multipronged approach to address this problem. Starting with a PR campaign. He thought doing things for the community would be an effective way of protecting himself and his entreprise. Loaning money to people. Not worrying about if you got it paid back. Taking care of people. So he kept a community on his side. He also made sure to take care of an even more important demographic. Cops. Frank spent a lot of money paying off police. Having the police on the take means being able to walk down the street and not worry about being locked up. It means knowing that you're gonna have a supply of drugs coming in safely without being interdicted by the police. But as many mob bosses discover, acts of generosity can leave some men in blue wanting more. But the early '70s, Frank Lucas has moved his family to a quiet house in the suburbs. But when you inhabit the criminal life, business has a way of following you home. Today, Frank is met by a unwanted visitor, a corrupt NYPD detective he comes to call Babyface. He orders Frank to pay him 10'000 cash a month. Or he'll shut down Frank's operation for good. Frank doesn't see any real options. But then Harlem's top drug boss makes one last transaction. Frank joined America's team and made a business decision to cooperate to reduce that jail time. As a businessperson, looking out for himself, he made the right decision for himself. Even if it meant turning on his own brother. That type of betrayal is it's hard to deal with sometimes. What can I say? It's just business." (Narrator - Episode 2)
"- But when you're a mob boss looking to consolidate your power, you look at human emotions differently. Mob bosses rule by fear. It's the best weapon. Ant there's one tested method for putting this spine-tingling tool to work. To make people understand fear, you have to perform violence." (Narrator - Episode 3)
"- If you are able to say, "I can kill you, I can kill your wife, I can kill your daughter, don't fuck with me"... you become a very powerful person." (Episode 3)
"- Nobody demonstrated this lesson as effectively as Sicily's boss of bosses, Salvatore "Toto" Riina. But he was mainly known for this astonishing figure. He is thought to have authorized between 800 and 1'000 killings. Secrecy was one of his weapons, and it built up his mystique within the Mafia. This kind of ghost figure that could be anywhere and might be listening to you as you spoke. He didn't need a luxurious lifestyle. He didn't care about that stuff, but what he did care about was power. One of the things that Riina is supposed to have said is, "Comandare é meglio che fottere," which mean, if I can use plain English "Being boss is better than fucking." (Alexander Stille- Author, Excellent cadavers - Episode 3)
"- That's why as a mob boss, you'll sometimes have to kill more than the story." (Narrator - Episode 3)
"- By the early '80s, Riina was dead set on increasing his power within the Sicilian Mafia. But he faced a stubborn obstacle. Something called the Commission. The Mafia Commission, also called the Cupola, is a governing body of sorts of the Mafia. It was made up of the head boss of the different families. It was a way of collaborating to make sure that business stayed on track. Riina begins to sit in the Commission in about 1969 but begins to have ambitions of domination. Riina's modest goal, force the Commission to name him Capo dei Capi, the Boss of Bosses. But there was one small problem. That position didn't exist. He believed that he should have absolute power. He did not want to share. So Riina decided to turn the job he had into the job he wanted. The Beast's plan, destroy his top rivals' organizations from within. It starts by making secret side deals. In return, they do Riina's dirty work for him... taking out their bosses and filling the ranks with mafiosi loyal to Riina." (Narrator - Episode 3)
"- It's very important for a mob boss to be the guy holding the strings over lawmakers because it allows them to expand their control and their rule." (Narrator - Episode 3)
"- Killing Dalla Chiesa showed, "We can take out anyone, and we will kill you if you get into our business." (Narrator - Episode 3)
"- If you're gonna harm your enemies, make sure you do it complete, so they can never come after you." (Narrator - Episode 3)
"- There's a word for when you've got nothing left to lose, freedom." (Narrator - Episode 3)
"- The message is, "If you mess with us, we don't care how high we have to go, we don't care how protected you are, we will kill you." (Narrator - Episode 3)
"- Aniello Dellacroce, who was the underboss of the Gambino family, became a mentor for Gotti." (Michael Franzese - Former Capo, Colombo Crime Family - Episode 4)
"- This is not about diplomacy. This is about an iron fist." (Episode 4)
"- No matter what organization you're looking to lead, you have to respect its structure. That's especially true with the Italian Mafia, also known as Cosa Nostra. In Cosa Nostra, There's a pecking order. At the top, you have your boss. Under the boss, you have your underboss. Then you have your consigliere, which is basically the advisor or the counselor. Then you have your captains. That's sort of your mid-level managers. And then you have your soldiers. Those are the made guys. Beyond that, you have associated. They're not made members of the group, but they're people who work with and contribute to the mob. In the American Mafia, you can't kill a fully initiated or made guy in your family, without getting permission from your boss. You can't whack a made guy in another family without getting permission from your boss and the boss of the other family. And if you want to clip your own boss, good luck. You need approval from the Commission. Basically, the Mafia board of directors. The rules were clear." (Narrator - Episode 4)
"- John Gotti needed to make his case through the proper channels, but he decided otherwise. He said, "Do it. Fuck it." We knew we couldn't get permission from this thing. Bosses want to protect each other in the Commission, so we formed this alliance which we called The Fist. So, there was five of us, and there was nobody saying no. It was just a time and a place." (Episode 4)
"- Smart mobsters don't want attention on themselves from law enforcement, from the media, from the public. They know that what they're doing is illegal, and attention can only hurt their bottom-line goal, which is to make money." (Ellie - Episode 4)
"- If you're gonna be out there and be flashy, you're going to embarrass law enforcement. So now we're gonna double down." (Lou - Episode 4)
"- When somebody develops this hubris is they make mistakes. Because they are operating under this false belief that nothing can touch me." (Joni Johnson - Forensic Psychologist and Private Investigator - Episode 4)
"- John Gotti was an egotistical narcissist who appeared to revel in the attention that he was getting from the press and from the public. And the more he got, the more he wanted." (Ed - Episode 4)
"- He's called the Dapper Don. Whoever named him the Dapper Don should have came down and talked to him. The reporter. He would've paid that guy $ 100'000 for that label. He loved those labels. I mean, you couldn't make that stuff up." (Sammy - Episode 4)
"- He operated in front of the cameras. He made himself into a celebrity, into a "front page of the tabloid" figure." (Ellie - Episode 4)
"- The Commission hired Sicilian mobsters to have Gotti killed. They put a bomb in the wrong car. Were it not for a little operator error, Gotti's ego would have cost him his life." (Narrator - Episode 4)
"- To be in this life, you have to be willing to go to prison, because at some point, you're gonna get caught. So make sure your time in government custody is productive." (Narrator - Episode 4)
"- RICO is the worst law they ever put on the books. It's Racketeering Influenced and Corrupt Organizations Act, and it's an all-encompassing law. It's very hard to defend." (Narrator - Episode 4)
"- You'd have to be a complete imbecile to be talking about a boss behind his back. He's got the ultimate power over your life, whether you live or die." (Sammy - Episode 4)
"- You know, that's a treacherous life. Dissension is created, and mistrust is created when something like that happens. Now, your own men are questioning that and worried about themselves. You know? What, am I next? That's what happens when you take your eye off the ball. You get a crew full of killers doubting your leadership." (Narrator - Episode 4)
"- The code in the American Mafia is silence. Don't talk about a murder that's committed. Don't talk on your phones. Don't talk indoors. Don't talk in your car. Everything's about keeping your mouth shut. The Mafia calls this code Omerta." (Narrator - Episode 4)
"- When you take the oath of Omerta, you're taking an oath to never admit that the life ever exists and to never betray the life. That's the oath. For a mafioso to break Omerta is tantamount to betraying your family, everything you know, everything you love." (Micheal - Episode 4)
"- It brings more notoriety to him. It legitimizes him. And it's getting turned around on the government that John Gotti is an innocent guy what works for a plumbing company. And they don't like him because he's in the public's eye." (Narrator - Episode 4)
"- The government was jealous of him because he was winning." (Renee)
"- In the end, Gotti did achieve the attention he always wanted. I think John Gotti represented people's frustrations with the government. How the government's always nickel-and-diming you, and John Gotti's fighting the government." (Lou)
"- Basically, Gotti was an example of how not to be a mob boss." (Narrator - Episode 4)
"- If you want fame, go become a fucking actor, or whatever you want to be, but don't be a mob boss." (Sammy - Episode 4)
"- Nobody tackled this challenge as creatively as Boston's most legendary mob boss, Whitey Bulger, whose ruthless attention to detail charted his path to infamy and then pulled a disappearing act for the ages." (Narrator - Episode 4)
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cohoai · 6 months ago
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Create omnichannel engagements - Coho AI
Deliver a cohesive user experience across all touchpoints, from mobile and web to in-app and SMS. Meet users where they are, ensuring a consistent and personalized interaction at every step of the journey. https://www.coho.ai/product/personalized-journeys/
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champstorymedia · 22 days ago
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The Brand Management Playbook: Strategies for Consistent Growth and Loyalty
In today’s competitive market, mastering brand management is crucial for businesses aspiring to achieve consistent growth and foster customer loyalty. In “The Brand Management Playbook: Strategies for Consistent Growth and Loyalty,” we explore the essential components of effective brand management. This guide offers actionable strategies that help businesses to not just survive but thrive in…
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theresattrpgforthat · 6 months ago
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Have you ever come across a game with a deckbuilding element? I've seen deckbuilding games with some roleplaying adjacent additions (Like the arkham horror card game), but not the other way around.
THEME: Deck-building Games
Hello friend, so I think I have a few that are in the same kind of field as deck-builders, although your mileage may vary. I certainly hope there are also folks who see this and know of some more games to add to this little list!
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This Ship Is No Mother, by Thomas || New Madras.
This Ship Is No Mother is a game about people in space, working jobs that are probably going to get them killed. Inspired by movies like Alien and games like Mothership and Dread, this is for fans of tension, creepy-crawlies, and general horror. Mechanically, it's a card-based Forged in the Dark game, first in the series of games currently called the Cardsharp Sonata.
In this game, players start with a full deck of cards and as you play, that deck will run down. When the deck ends, there is a climactic moment of panic as one of the characters is going to do something stupid and get themselves (and maybe everyone else) killed.
I’d say that This Ship Is No Mother is kind of adjacent to a deck-building game. You use a regular deck of playing cards to resolve actions, but the resolution system takes inspiration from Blades in the Dark. Your cards don’t stay in your own personal deck; but you can choose to hold onto certain cards in your hand so that you can play them in dramatically appropriate moments, or spend them to make sure your character succeeds when they need to. The game was originally designed to run Mothership scenarios in a more story-game friendly way, so if you like Forged in the Dark mechanics, you might want to check out this game.
Perfect Draw!, by Double Summon Games.
Perfect Draw! is a tabletop role-playing game based on the Powered By The Apocalypse framework that combines Trading Card Games with collaborative storytelling - allowing you to tell stories similar to card game anime like Yu-Gi-Oh!, Duel Masters, and CardFight! Vanguard.
In Perfect Draw! you can make any deck you imagine using our open-ended card creation system - then, clash ideals with villains and allies alike in tense card game combat. Your deck is an extension of your beliefs and the blade that allows you to change the world. Use your passion, skill, and friendship to get the upper hand on foes and save the people you care about most!
Perfect Draw is a game in which you design your cards as you add them to your hand. Your cards exist as physical objects in your hand as you play, but they also represent special attacks and moves in the fiction of the game. As you play, you’ll gain more cards, but rather than relying on symbols or text to tell you what these cards do, you’ll have to author them yourself, using guidelines and inspiration from the specific character playbooks. You’ll also be rolling dice in the style of PbtA games, thus combining the feeling of a card duelling game and a TTRPG.
If you want to emulate the tropes of card-collecting games while designing your custom moves as you play, you might want to try out Perfect Draw!
Cardsharps, by Pageantry Games.
Armed with a deck of cards, this game helps you to nimbly guide your cast of characters on a merry waltz from mishap to catastrophe. For the tone, think of an old-timey farce, or a Coen Brothers movie, or perhaps your own muddled and terrifying existence.
Another game that uses playing cards, Cardsharps looks like it can fit a number of settings, with the four suits representing your stats. You shuffle your hand whenever you enter a test of some kind, and draw a random one - if you draw the Suit you need, you do it, if you get the same colour but wrong suit you get a mixed success, and if you draw the wrong colour completely, it’s a failure.
The randomness that comes from the shuffle reminds me a little bit of deck-building card games I’ve played in the past, although you’re not really adding anything to your hand. I think the core concept is interesting though, and might be something you could play around with to make a game that suits your tastes.
Orchidelirium, by Æther Corp.
Take on the mantle of a grizzled and hardy orchid hunter in 1865, traversing the depths of uncharted territories in search of rare, elusive, and above all, expensive orchids for your shady employer, J. Carmichael & Associates.
For the Games Master, Orchidelirium provides a simple ruleset, an adventure, and improvisation tools to help build an adventure of discovery at the table.
Orchidelerium is another game that uses playing cards with some cards in your hand being used as resources, while others are pulled from the deck to represent obstacles. I don’t know if it’s exactly a deck-building game because your hand is so small, but it does have a few similarities, namely the fact that different cards have different values, and thus will be used differently depending on the nature of the obstacle. The game itself revolves around orchid-hunters in the late 1800’s, which means that colonial themes are going to be present - a good thing to keep in mind when introducing this game to your play group.
Parselings, by Smunchy Games.
Parselings is a modern Deck building RPG about using collaborative word magic and discovering your place in it. The game takes place in a world like our own, but with one major difference – to some, words have literal power. Parsecytes, swarms of ravenous ink-like parasitic organisms, have emerged into the world causing irreversible changes to society and our ecosystem. 
When a Parsecyte invades a human host, it forms a symbiosis with them, together becoming an entity known as a Parseling. At a glance, Parselings are indiscernible from most other humans except for the labels on their skin and the ink mixed into their blood. When brought together in groups, these individuals become greater than the sum of their parts. The infected hosts can use their tattoos to form phrases and sculpt the world to their desires. This power has come to be known as a Parse.
You will play as one of these beings. Struggling to strike a balance between appeasing the Parsecyte within, and proving you are a complex human being who cannot only be defined by a few careless words. This is both a curse and a blessing, but with the others that share your affliction, the world is your oyster. 
This is the first game I think of when someone asks about deck-building ttrpgs. Each player gets a deck that uses regular playing cards to represent core aspects of your characters. The game isn’t dice-less - you still need some d6’s and d10’s - but those dice will only be rolled by the GM. Card decks aren’t the only interesting mechanic in Parselings - you’ll also construct pieces of your character with words that describe who they are and how they fit into the world around them. I think this might be a neat game to check out if you want to explore questions of identity while mixing in a little bit of the supernatural.
Smunchy Games has two supplements for Parselings: Infer Memorial Station, which works as an introductory adventure, and Nominal City Guide, a setting for groups to pick up and explore.
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hackfuel · 1 year ago
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10 Ways To Use Machine Learning For Marketing In 2024
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Introduction:
As the digital marketing arena continues to evolve, machine learning has emerged as a important force reshaping the industry’s scene. To dvelve deeper into this transformative journey, we invite you to explore this insightful article on Analytics Vidhya that provides a comprehensive overview of machine learning’s impact on marketing in 2023 as well as 2024.
Now, let’s journey into the world of machine learning and discover how it empowers marketers to achieve unprecedented results.
1. Personalized Customer Experiences:
Machine learning, the driving force behind personalized customer experiences, analyzes extensive datasets to deliver tailored content, product recommendations, and also experiences. Personalization reigns supreme in effective marketing in 2023.
2. Predictive Analytics:
Machine learning models provide invaluable insights by forecasting trends, customer behavior, and market fluctuations. This empowers businesses to make data-driven decisions, enabling them to stay one step ahead of the competition.
3. Enhanced Lead Scoring:
Machine learning’s capability to rank leads based on their likelihood to convert is a game-changer. Sales teams can now prioritize their efforts and focus on the most promising prospects, boosting efficiency.
4. Chatbots and Virtual Assistants:
Chatbots, powered by machine learning, offer round-the-clock customer support, promptly respond to inquiries, also guide customers through their buying journey with finesse.
5. Content Optimization:
Machine learning tools optimize content creation by identifying the most engaging topics, keywords, as well as formats for your target audience.
6. Improved Email Marketing:
Machine learning algorithms analyze email engagement data to improve send times, subject lines, and content, resulting in higher open rates and click-through rates.
7. Social Media Insights:
Machine learning’s prowess is harnessed to monitor social media conversations and sentiment. This equips brands with invaluable insights into public perception, enabling them to refine their strategies effectively.
8. Ad Targeting and Optimization:
Machine learning-powered ad platforms utilize real-time data to target audiences more effectively. This not only reduces ad spend wastage but also increases ROI significantly.
9. Customer Segmentation:
Machine learning fine-tunes customer segmentation, facilitating the creation of hyper-targeted campaigns that resonate with specific audience segments.
10. Fraud Detection and Prevention:
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Empowering Your Machine Learning Journey:
While the potential of machine learning for marketing is vast, partnering with the right experts is crucial. Top-tier agencies like Hackfuel are leading the charge in integrating machine learning into marketing strategies. They understand that in 2023 and 2024, data collection alone isn’t enough; also it’s the transformation of data into actionable insights that truly drives success.
As you embark on your marketing journey in 2023, but remember that machine learning isn’t a standalone solution; it’s a catalyst for innovation. By harnessing these ten potent strategies, you can unlock the true potential of machine learning, driving growth, engaging customers, as well as outperforming your competition.
The Future is Data-Driven:
In the marketing landscape of 2023 and 2024, data is the driving force. Machine learning is the key that unlocks this data’s potential, enabling businesses to comprehend their customers deeply, make informed decisions, and craft personalized experiences that resonate. Whether it’s predictive analytics, customer segmentation, or ad optimization, machine learning is the cornerstone of marketing’s evolution.
Conclusion:
As you navigate the marketing landscape in 2023, remember that machine learning isn’t just a trend; it’s a transformative force. Incorporate these ten strategies into your marketing playbook, explore partnerships with experts like Hackfuel, and witness how machine learning propels your marketing endeavors to new heights in 2023 and 2024, also beyond.
With these cutting-edge strategies, seamlessly integrated with the expertise of a digital marketing agency like Hackfuel, you’ll experience a paradigm shift in your marketing efforts. Digital marketing agencies are adapting to the machine learning revolution, and collaborating with the best digital marketing agency in Pune is your key to staying ahead in this ever-evolving landscape.
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digital--product · 1 year ago
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Unlock Fun and Learning with 'The Parrot Playbook' + Free Ebook!
What makes 'The Parrot Playbook' a must-have resource for parrot enthusiasts and curious learners?
Could you share some insights into the key features and interactive elements of 'The Parrot Playbook' that make it both fun and educational?
How does the free eBook complement 'The Parrot Playbook,' and what additional knowledge can readers gain from it?
Are there any success stories or testimonials from customers who have experienced the value of 'The Parrot Playbook' and the free eBook?
Can you explain the ways in which 'The Parrot Playbook' engages users and encourages interactive learning?
What distinguishes 'The Parrot Playbook' from other resources in the market and makes it a unique choice for parrot enthusiasts?
Is there a community or platform for users to share their experiences, questions, and insights related to 'The Parrot Playbook'?
How can potential customers access both 'The Parrot Playbook' and the free eBook, and what benefits can they expect to gain?
Can you elaborate on any ongoing promotions, discounts, or special offers for those interested in 'The Parrot Playbook' and the eBook?
What future updates or enhancements can customers look forward to with 'The Parrot Playbook,' and how will it continue to provide fun and learning opportunities?
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erpinformation · 2 days ago
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