#culpepper island
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whats-in-a-sentence · 1 year ago
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September 15th. – This archipelago consists of ten principal islands, of which five exceed the others in size.
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"Journal of Researches into the Natural History and Geology of the Countries Visited During the Voyage of H.M.S. Beagle Round the World, 1832-36" - Charles Darwin
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mousysims · 2 years ago
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mousy save; hold onto your hats
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i started with my go-to simlicy save, so most of the residential lots and many of the community lots are by simlicy. i agonized over lot placement and number of each type of lot; i only ever play one family so it makes sense for me to have fewer residential lots and tons of community lots. i'm missing a lot of packs so this is pretty carefully curated to fit with what i do have (i'm used to replacing wallpaper and some furniture for most gallery builds but if it's missing much more than that I try a different lot). i love community lots that a) have things for sims to do and b) look pretty. all of these fit and i highly recommend every single one!!
willow creek
strip mall by simlicy
blue velvet by simlicy
rosado lounge by bottsbotts (it's turned the wrong way in the screenshot lmfao i've since turned it the right way)
summer lane vinyl by pixelddump (cc required)
umbrage manor by simlicy
sushi bar by therealpraline
acadia springs park by silrosse
honeydew coffee shop by ratboysims
oasis springs
thriftea mirage by ratboysims
rock n roller diner by amy_alston93
calico community pool by silrosse
house of mango by silrosse
desert bloom by wafl
llama lanes by simlicy
magnolia promenade
l'heure de the by e-aplouf
magnolia complex by simlicy
simazon bookstore by irrelephant7
ice cream shop by anadius
newcrest
newcrest mall by plasma-janes (cc required)
greasy goods by littledica (cc required)
monsun noodles by ratboysims
rollin park by ratboysims
george's brewpub by silrosse
solcaf by silrosse
rise and grind cafe by littledica (cc required)
industrial plant cafe by therealpraline
the forgotten by bottsbotts
les boules du lhama by e-aplouf
kids center by anadius
health and fitness center by jessiejessan
planete popemiel by e-aplouf
bamboo wok by silrosse
windenberg
plant shop by simlicy
island bluffs by wafl
thriftea by kateemerald
old quad restaurant by simlicy
old town bridal by simlicy
old town center by simlicy
the new old quarter inn by simlicy
bathe de rill by simlicy
ocean crown by ratboysims
discotheque pan europa by moonbearsim
patisserie by stjernesky
san myshuno
planet honey pop! by allisas
culpepper heights by bottsbotts
the naked gnome by bottsbotts
casbah gallery by pictureamoebae (cc required)
stargazer lounge by ratboysims
skye gym by ratboysims (converted to a library in my save)
myshuno meadows by simlicy
brindleton bay
pupperstone park by thaisvolpe
vet clinic by simlicy
yacht club by simlicy
grimalkin kitchen and tap by quiecence90
cat cafe by therealpraline
bedlington boathouse by simlicy
deadgrass discoveries by simlicy
del sol valley
hotel by simlicy
studio pbp by roxxysims
ward park and cafe by pinneaple8904
orchid a go go by whyeverr
newcrest cinema and arcade by silrossse (renovated to fit into del valley in my save)
starbucks and gym by simlicy
pride music festival by kriint (i placed on a bigger lot and expanded on the existing one)
sulani
laguna mermaid beach by feliciabrenning
sapphire shores by kwizz66
sulani juice bar by simcubeez
ohan'ali beach by simlicy
hang loose hangout by vulpeculai
evergreen harbor
quarry building by marie-lennie-joe
utopia cafe by silrosse
warehouse nightclub by simlicy
the waterfront by luckyheather
sprucewood pool by ratboysims
mt. komorebi
matsu no yu by tamo-sim
komorebi onsen by tksims__0oy
senbamachi market by diviniityx
hanamigawa koen by kaledz
izakaya ippai x2 by mariakarita
restaurant and karaoke bar by bottsbotts
henford-on-bagley
romantic woodland wedding by riemunen
granite lake by wafl (renovated to fit into henford-on-bagley in my save)
finchwick village hall by thesimline
the gnome's arms by yuliana_fib
copperdale
high school by aharris00britney
auditorium by luzy_lou_77
thriftea by luzy_lou_77
lakeview park by tinynezumi
mt komorebi cafe by pchrseen
teddy’s pizza and arcade by ratboysims
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losieee · 1 year ago
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⊱ Mobile Navigation ⊰
Sims: 4 Bloodlines Save File Blog | CC Finds Blog
Requests | Updates | WCIF | Asks | Reblogs
Build navigation under the cut...
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All Builds
Base Game Only
Pack Restricted
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All Residential Lots
Multi Residential Lots
Lot Size:
20x15 | 20x20 | 30x20 | 30x30 | 40x20 | 40x30 | 40x40 | 50x40 | 50x50 | 64x64
Bedrooms:
1 Bed | 2 Bed | 3 Bed | 4 Bed | 5 Bed | 6 Bed | 7 Bed | 8 Bed
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All Rental Lots
Lot Size:
20x15 | 20x20 | 30x20 | 30x30 | 40x20 | 40x30 | 40x40 | 50x40 | 50x50 | 64x64
Bedrooms:
1 Bed | 2 Bed | 3 Bed | 4 Bed | 5 Bed | 6 Bed | 7 Bed | 8 Bed
World:
Sulani
Selvadorada
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All Apartments
Placement:
1020 Alto Apartments
2A Jasmine Suites
2B Jasmine Suites
17 Culpepper House
18 Culpepper House
19 Culpepper House
20 Culpepper House
121 Hakim House
122 Hakim House
701 ZenView
702 ZenView
888 Spire Apartments
910 Medina Studios
930 Medina Studios
1310 21 Chic Street
1312 21 Chic Street
FountainView Penthouse
IX Landgraab
1 Torendi Tower
Pinecrest Apartment 404
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All Community Lots
Multi Community Lots
Lot Size:
20x15 | 20x20 | 30x20 | 30x30 | 40x20 | 40x30 | 40x40 | 50x40 | 50x50 | 64x64
Lot Type:
Park
Bar
Zoo
Library
Nightclub
Chruch
Wedding Venue
Retail
Restaurant
Cafe
Playground
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All Rooms
Room Type:
Bathroom
Bedroom
Dining Room
Outdoors
Kitchen
Living Room
Study
Misc
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All Recreations
Residential Lots:
American Horror Story - Murder House
What We Do In The Shadows - Staten Island House
Harry Potter - Hagrids Hut
Community Lots:
Avatar The Last Airbender - Tea shop/Cafe - Uncle Iroh´s Jasmine Dragon
Rooms:
Alice In Wonderland - Queen Of Hearts Garden
Alice In Wonderland - Queen Of Hearts Tea Party
Alice In Wonderland - Queen Of Hearts Painted Rose Bushes
Twilight - Bella’s Bedroom
Vampire the Masquerade: Bloodlines - Santa Monica Haven
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All Collabs
Collabs:
Little Sims on the Prairie - Little Cabin
Little Sims on the Prairie - Wild West Town
The Royal Thornolia Chronicles - Forest, Underground, Treasure Room and Secret Burial Room
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fantasticsims · 11 months ago
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Disclaimer: This challenge is a 2.0 version (or more? I don’t know) of the Black Widow Challenge that already exists but with different rules & goal. I mostly wrote this for myself but I figured: why not share it out there if anyone wants to try it out. It's totally possible something like this already exists so I'm not claiming originality for the idea of making a challenge out of killing Sims 😈
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Your Sim wants to be rich, live a simple life but most of all, has had enough of living in their small apartment while doing odd jobs going nowhere. And what’s better than marrying someone rich? The only problem to this answer: your Sim is not really into the whole marriage thing. Luckily, accidents happen.
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Your Sim has to go from a life of misery in a San Myshuno apartment to living in the house of their dreams in the world of their choice. Your Sim has to marry many Sims (especially the wealthy!) and each spouse has to experience a different death.
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MAKING YOUR SIM -
Your Sim can have any trait you want, but they must have at least ONE negative trait of your choosing.
Pick an ASPIRATION among the ones below and try to complete it before becoming an elder:
- Serial Romantic - Villainous Valentine - Mansion Baron - Fabulously Rich
THE APARTMENT -
Pick an apartment among the less expensive in the Spice Market district of San Myshuno: Culpepper House, Jasmine Suites or build your own on the Old Salt House lot.
After moving in use the cheat code MONEY and give yourself a budget of 25 000 to decorate your apartment the way you want.
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WORKING -
You should have a Level 1 job or something part-time. The goal is not to develop any sort of career, if your Sim obtains a promotion you immediately quit and start a new job. Once you get married, you’re done working for the rest of your Sim life!
You can do any sort of activity that brings you some money such as writing books, knitting, painting, programming OR even become a landlord. You simply can not have a job / develop any sort of career. 
GETTING MARRIED -
Before being able to marry any of your spouse you should check a few things off of your list:
- Have Love and Friendship above 50 (easy!) - You must have the status of boyfriend/girlfriend. - You must have two dates: one at your home and one on a community lot. - Go on a “weekend getaway” aka spend a romantic night out in another world (on a rental lot).
DYING SPOUSE - 
There are around 34 Deaths in the Sims 4. Each of your spouse needs to experience a different kind of death. Because of this, you can do this challenge two ways:
- One Sim: Do as many deaths as possible in your lifespan. You can use potions to live longer if you want to do ALL deaths. - Legacy style: have children carry on the death of the spouses once your own Sim dies of old age. 
YOU CAN - 
- Have as many children as you want or not have any at all with your spouses, you can adopt, or have zero children. The choice is yours! - Have pets, horses, goats, and whatever animal you wish to! 
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This is a list of all the possible deaths with each corresponding pack. Some are not on the list such as the ones from the High School Years pack since these deaths only work on teenagers.
Hunger Fire Old Age Overexertion Electrocution Anger Embarrassment Laughter Cow Plant Drowning Meteor Steam - Spa Day Pufferfish poisoning - City Life Sun - Vampires Poison -  Jungle Adventure Rodent Fever - My First Pet Mother Plant - Strangerville Overheating - Seasons Freezing - Seasons Lightning - Seasons Flowers - Seasons Fish Pond -  Get Famous Sharks- Island Living Research Machines -  Discover University Magic Overload - Realm of Magic Murphy Bed - Tiny Living Flies - Eco Lifestyle Beetle Juice - Eco Lifestyle Vending Machine - Snowy Escape Fall - Snowy Escape Killer Chicken - Cottage Living Killer Rabbit - Cottage Living Mold - For Rent Wishing Well -  Romantic Gardens
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STEP 1
Life in San Myshuno! Your apartment, the odd jobs, the dates until you finally meet THE ONE, get engaged and finally GET MARRIED.
STEP 2
The married life! Move in with your spouse, get a lover on the side while waiting for you spouse to die. Once you’ve reached 50 in love and friendship with your lover you can actively help with your spouse’s death.
STEP 3
Marriage number 2! Bulldoze your first’s spouse house and get the cash, move in with your second spouse, wait or help for their death once you’ve gotten married (no need to have a lover this time unless you want to).
STEP 4
The Dream House! Bulldoze your second spouse’s home once they die, get the cash and move to the world of your choosing and build the house of your dreams! Keep on marrying sims, nudge their death, cash the money and live your best life.
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lenniharrisonsims · 4 months ago
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Allied Nations War Council Trials
Part VI
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Albert Strauss
After the bombshell that was Prince Jonas' revelation, how will we get back to the rest of the trials? Let's find out, next up on the stand is former Duke of Windslar, Albert Strauss.
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Tsarina Ekaterina: "Mr. Strauss, before we begin, I want to offer my sincere condolences for the loss of your wife. She was a darling girl, and I know how much you loved each other. That kind of loss is always the most difficult, especially when it was so preventable. Those of us who knew her, grieve her with you." Mr. Strauss: "I... thank you, Ma'am. I appreciate your kind words." Tsarina Ekaterina: "That being said, I'm afraid we most proceed with the sentencing. Mr. Strauss, I understand that you pleaded guilty?" Mr. Strauss: "Yes, Ma'am." Tsarina Ekaterina: "Can you tell us why?" Mr. Strauss: "Because I am guilty. I did everything I am accused of, I followed every order handed to me by my father-in-law. I did it out of dedication to my wife and her family, for the future of our children, but nevertheless, I did do them." Tsarina Ekaterina: "Your humility in your written testimony moved us, Mr. Strauss, I have to admit. But we agree that you did indeed commit the crimes you are accused of. I yield the floor to Judge Mahoe."
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Chief Lilah Mahoe: "Mr. Albert Strauss, for the crimes of occupying the sovereign, independant island nations of Sulani, for the subjugation of her free people, for the aiding and abetting criminal acts laid out by Emperor Victor, and for the deaths of Terry Harden, Earl of Culpepper, and Lord Malcolm Landgraab of Oasis Springs, this court finds you Guilty. You are sentenced to 20 years at Imperial Mountain Prison, with no possibility of parole. You are stripped of all titles you hold, have held, or may hold in the future, for you and your heirs. You are stripped of the custody of your children- Princess Emma Lofton-Strauss, and Princess Edaline Lofton-Strauss, who will be placed in the care of a qualified relative until they come of age." Mr. Strauss: "I can only offer my sincerest apologies, Chief Mahoe. Please, can I see them, one last time, before I go?" Tsarina Ekaterina: "I think we can allow that. You will be allowed a final one hour visit with your daughters before you are taken to the prison." Mr. Strauss: "Thank you, Ma'am. Thank you, judges." Tsarina Ekaterina: "You are dismissed, Mr. Strauss."
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Another surprise! Albert Strauss was high up in the Windenburgian command, and yet only got 20 years instead of life. Maybe it was his contrition, and acceptance of the consequences of his actions that moved the judges to leniency?
Stay tuned for more coverage on the trials!
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themythinglink · 1 year ago
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Welcome Foolish Mortals!
With Halloween fast approaching, here's a special treat: the Haunted Mansion case study I wrote for my 2013 book, EVERY GUEST IS A HERO: Disney's Theme Parks and the Magic of Mythic Storytelling--available in both print and e-reader editions from Amazon.com. Enjoy!
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Tomb It May Concern Haunted Mansion
by Adam M. Berger
Many Disney attractions deliver their thrills by pretending to put you in peril—either personally (as in Indiana Jones Adventure and Big Thunder Mountain) or vicariously (Pinocchio’s Daring Journey, Snow White’s Scary Adventures). But the Haunted Mansion is one of the few that purport to send you into the afterlife…or at least offer you a peek into the Great Beyond. Unless you count the “white room” scene near the end of “it’s a small world” (which some guests reportedly assume represents some sort of international “singing doll heaven,”) the remainder of the list is pretty much limited to the finale scene of Mr. Toad’s Wild Ride and the various iterations of Tower of Terror.
The Haunted Mansion’s ubiquity in the Magic Kingdom-class parks around the world testifies to the attraction’s inherent appeal. Each version is unique in its own ways, with some differences more significant than others. In Disneyland Paris for example, where the attraction is known as Phantom Manor, the sequence of scenes is notably different from its counterparts in the U.S. and Japan, as is the storyline’s emphasis (though the overall theme remains largely intact).[1] Only Hong Kong Disneyland, among the Magic Kingdom-class parks, is devoid of a version of the Haunted Mansion.[2] For the purposes of this case study, however, we’ll focus solely on the Magic Kingdom rendition.
Your first good view of the Haunted Mansion will typically be from the quaint colonial environs of Liberty Square—a Special World within the Special World of the Magic Kingdom (see Ch. 5: Please Stand Clear of the Doors), which, at the same time, represents the Ordinary World relative to the Special World of the Haunted Mansion. The Dutch-Gothic style manor house looms over Liberty Square—a foreboding presence atop a low hill, set apart from the other attractions yet impossible to ignore…especially with its frequent wolf howls serving as a chilling Call to Adventure that can be heard throughout the area and even from Tom Sawyer Island.
Of course no one can resist the enchanting strains of a nice, full-throated wolf howl. And so, accepting the Call, you follow your ears through the wrought-iron gate and onto the manor’s grounds. Traversing the neatly manicured entry drive, you pass a glossy black horse-drawn hearse, which appears to be hitched up to an invisible horse, the contours of its body discernable only by the shapes of its leather harness. Though you have barely crossed the First Threshold into the Special World of the Haunted Mansion, already you are finding that the rules are different here.
Soon, the queue leads you into the family cemetery, where the graves of various loved ones feature headstones playfully hinting at their less-than-virtuous lives and their not-so-dignified demises. But there’s something else that sets this cemetery apart from those of the Ordinary World. For here, the dearly departed refuse to entirely depart. Instead, several of them linger in our mortal realm well past their expiration dates—in spirit, at least—and are fond of making their presences known in whimsically macabre ways. Thus, the pipe organ-shaped tomb of a decomposing composer plays his favorite tune (“Grim Grinning Ghosts”) when you touch the sculpted stone keyboard, while the sepulcher of “Captain Culpepper Clyne,” (who was “allergic to dirt so he’s pickled in brine”) douses nearby mourners with a spritz of saltwater whenever its occupant sneezes. And so it appears that, by entering the domain of the dead, you are already beginning to display a nascent ability to interact with them.
Arriving at the Mansion’s imposing front door, you are soon greeted by a lugubrious-looking butler or maid, who dolefully bids you enter. This time your threshold crossing is a literal one, and it delivers you into a gloomy foyer, where a portrait of a dashing young man quickly ages—“Dorian Gray” style—until the subject is reduced to a putrefying corpse. This, it turns out, will be just one of many transformations you’ll be encountering in the course of your Journey. Meanwhile, speaking over the sound of a mournful organ arrangement of “Grim Grinning Ghosts,” the disembodied voice of the Ghost Host welcomes you and the other “foolish mortals” in your group. He then issues the Haunted Mansion’s first official Call to Adventure as he invites you to step into the Portrait Gallery. It seems that, simply by being here, you’ve already accepted the Call. For as your Ghost Host informs you with an audible smirk, “There’s no turning back now.”
Through much of your Journey, the Ghost Host will be not only be your tour guide, but will also fulfill the dual roles of herald and mentor, announcing each new threshold and explaining some of the paranormal activity you will encounter as you penetrate ever deeper into this supernatural realm. However, here in the Portrait Chamber, he is apparently getting a mischievous kick observing your “cadaverous pallor” as you begin to “…sense a disquieting metamorphosis.” But it’s not your imagination; the entire room really is stretching—including the paintings of several previous guests “…as they appeared in the their corruptible, mortal state.”
And now your Ghost Host is cheerfully pointing out that, “This chamber has no windows and no doors…which leaves you with this chilling challenge: to find a way out!” And so you are assigned your first test on the Road of Trials.
Before you can ponder your next move, the gargoyle lamps are suddenly extinguished as a flash of lightning reveals the gruesome sight of the Ghost Host’s decaying corpse hanging from the cupola rafters, which have suddenly become visible through the formerly opaque chamber ceiling. A clap of thunder and a bloodcurdling scream complete the effect. When the lights return a moment later, you notice that one of the walls has somehow vanished, allowing you and your fellow adventurers to exit the chamber.
Though you are only at the beginning of your Haunted Mansion tour, you are already becoming acquainted with some of the peculiarities of the otherworldly realm inside this place. First, you are beginning to realize that, in this Special World, things are seldom what they seem at first. Going forward, you can be sure that your expectations (based, reasonably enough, on your experiences in the Ordinary World) will be upended again and again. You are also starting to sense that this house possesses a personality of its own—one with a twisted sense of humor.
Now, as you emerge from the Portrait Chamber, you notice that the Ghost Host’s claim that “There’s no turning back now” is not quite true. For just outside the chamber is a doorway with a sign: “Full of fear? Exit here.” If you belatedly decide to refuse your Call to Adventure, this is your opportunity to make a last-minute escape back to the friendly, familiar environs of Liberty Square. But it’s going to take a lot more than a stretching room and a swinging corpse to discourage you from continuing your Journey. And so you bypass the “chicken exit” and instead follow your compatriots into a gloomy corridor where, in the words of the Ghost Host, “…a carriage approaches to carry you into the boundless realm of the supernatural.”
Your “carriage,” of course, turns out to be a Doom Buggy—a ride vehicle painted a fashionably funereal shade of black, matching the tone of the humor you’ll be encountering through the remainder of your Journey. Moments after you step aboard, you cross the first of several shadowy thresholds awaiting you beyond. This one leads to the Portrait Corridor, where flashes of lightning expose the secret monsters lurking within as an angelic young woman turns out to be a horrifying medusa, and a regal knight on a handsome steed is revealed to be a hideous ghoul astride a skeletal horse. It’s a continuation of the transformation theme that began in the foyer. But these portraits also hint at the idea that each of us has a private, hidden self, concealed behind the public selves we display to the world. Just as the well-manicured grounds and pristine exterior of the Haunted Mansion conceal a dark, sinister world within, many aspiring heroes must ultimately acknowledge and deal with the dark inner forces of their own self-doubt, guilt, anger, resentment, jealousy, hubris, or other negative emotions that hold them back and threaten to derail their quests.
Passing beneath an archway, you enter the Mansion’s dimly lit library, which the Ghost Host explains, “…is well-stocked with priceless first editions; only ghost stories, of course.” A bookcase ladder moves on its own while an apparently empty rocking chair rocks back and forth and books slide in and out of their places on the dusty bookshelves. Even the marble busts seem endowed with some sort of life force as they shift their gaze to follow your Doom Buggy’s motion from their bookcase perches.
It seems some of the Mansion’s resident spirits are present, yet you are unable to directly see them, as you are not yet attuned to the spiritual frequencies of this ghostly Special World. Your ever-helpful Ghost Host has a quick remedy however, explaining, “…we have 999 happy haunts here, but there's room for a thousand. Any volunteers, hmmm?” It is perhaps the strangest and most macabre Call to Adventure you will find anywhere in the Disney theme parks. And as if to assure you that he’s serious, the Ghost Host adds, “If you should decide to join us, final arrangements may be made at the end of the tour...” Nevertheless, this is one Call to Adventure you should probably pass up.
Next, you enter the Music Room where moonlight streaming through the large windows reveals the shadow of an otherwise invisible pianist, pounding out chords on a dusty old piano. This shadow, according to Imagineering sources, belongs to the Ghost Host, though it’s never stated anywhere in the attraction. In fact, this particular scene is presented without any narration at all. In any case, you can only perceive the figure’s ghostly presence implicitly as you are still developing the mental skills you will need to directly visualize the Mansion’s spectral inhabitants.
Leaving the music room, your Doom Buggy ascends through a chamber where staircases surround you at impossible angles while glowing green footprints appear on the steps. The deeper you penetrate into the mansion, the more you appreciate how far the rules of this Special World depart from those of the Ordinary World. The strange staircase drives home the extent to which your familiar sense of “reality” has been literally turned upside down.
Arriving at the top of the staircases, you notice malevolent-looking eyes scowling at you from the deep shadows. As you move into a gloomy corridor, the eyes eventually merge into the pattern of the creepy wallpaper. Next, you pass a parlor, where a suit of medieval armor and an easy chair decorated with a spooky, abstract face seem to be watching your every move. Nearby, a flickering candelabrum floats eerily in mid-air in a seemingly endless hallway. The candelabrum is not just another peculiar phenomenon; it’s also a signal, a beacon. Someone—or more likely something—is beckoning you to follow. For now, you decline this new Call to Adventure as your Doom Buggy carries you past the corridor and into the next room. Yet the floating candelabrum implies that, for the first time, one of the residents of this peculiar world (other than your Ghost Host) is making at least a token effort to reach out to you.
Now your Doom Buggy rotates around to face backward as you enter the Mansion’s conservatory, where dead flowers surround a coffin occupying the center of the room. A raven is perched atop a wreath featuring a banner that reads: “Farewell.” However, the eulogies may be premature, as the coffin’s occupant is desperately trying to pry the lid open from within, his gnarled hands illuminated by a sickly green light that spills out of the sarcophagus. “All our guests have been dying to meet you,” says the voice of the Ghost Host, dripping with sarcasm. “This one can hardly contain himself.”
Does the fact that you can clearly see the coffin’s occupant (or at least his hands) mean that you have suddenly graduated to the rank of “ghost whisperer” and are now able to visualize the Mansion’s spectral inhabitants? Sorry, not really. The hands are visible to you because this is not a spirit at all, but merely an “undead” corpse—or maybe even a still-living individual unwillingly awaiting a premature burial. But rest assured, you will be able to directly perceive the “happy haunts” with your own eyes…though you are not there yet.
And what of the raven on the wreath? As you may have already guessed, the dark, menacing creature is more than mere decoration. The raven, in fact, has a long mythological pedigree. In Norse mythology, the father god Odin has two ravens—Huginn and Muninn—that serve as feathered reconnaissance drones, relaying news to him of everything that happens in Midgard (Middle Earth, the human domain). In other words, Odin’s two ravens provide a means of communication between the mortal world and the supernatural realm of the Norse gods. The raven is also a major part of the creation myth of the indigenous peoples of the Pacific Northwest Coast, who also consider the bird to be a trickster god. And most famously, the title figure of Edgar Alan Poe’s unnerving 1845 poem “The Raven” plays the role of a supernatural messenger, whose repeated utterance of a single enigmatic word—“Nevermore”—is laden with meaning for the poem’s narrator. And so, given its strong symbolic connection with the world beyond, it should hardly come as a surprise that you will be meeting the Mansion raven three more times before your Journey has ended.
The mystical forces flowing through the Mansion now propel your Doom Buggy into a corridor lined with heavy doors. And whoever—or whatever—is on the other side of those doors seems anxious to make a grand entrance on your side. Doorknobs twist and doorknockers pound while grunts, growls, and snarls issue from within. A pair of skeletal hands can even be seen pressing one door outward. Fortunately, as your Ghost Host remarks, “They all seem to be having trouble getting through.”
The Corridor of Doors (WDI’s internal name for this scene) might as well be known as the Corridor of Thresholds. Each one presumably leads into some other part of the Haunted Mansion’s Special World. But in this case, the beings on the other side would rather cross over to your side of the threshold. Which just goes to remind you that threshold crossings can work in both directions.
Just beyond the Corridor of Doors, you pass through the Clock Hall, which features a single grandfather clock. A pair of skeletal fingers that serve as the hour and minute hands rapidly spin counter-clockwise, striking the 13th hour every few seconds. At the same time, the shadow of a sinister claw sweeps across the clock’s demonic features. The creepy scene serves to reinforce the strangeness of this Special World, reminding you (as if you needed further prompting) that the rules of your familiar, Ordinary World do not apply in this ghostly place.
“Perhaps Madame Leota can establish contact,” suggests the Ghost Host as you enter the Séance Circle. “She has a remarkable head for materializing the disembodied.”  Indeed, you are fascinated by the sight of Madame Leota’s luminescent head inside a crystal ball, floating preternaturally above the séance table. The raven from the conservatory, meanwhile, now perches on the back of the chair behind the table, its presence here reinforcing its mythic reputation as a supernatural messenger.
You have caught Madame Leota in the midst of an incantation as she summons the spirits into the visible world, intoning, “Serpents and spiders, tail of a rat—call in the spirits, wherever they’re at!” Musical instruments float through the air, responding to her spell, while a formless green apparition traces a phosphorescent trail in the surrounding darkness.
As the medium that establishes contact between you and the spirit world, Madame Leota fulfills the herald archetype, beckoning the Mansion’s ghostly residents to reveal themselves. At the same time, she acts as a threshold guardian, essentially controlling the flow of spiritual energy between the dimensions. However, at this point in your Journey, you have undergone your own sensory transformation. Whether you are aware of it or not, the prior chambers you encountered during your tour, with their “wall-to-wall creeps, and hot and cold running chills,” were all tests along the mythic Road of Trials. The fact that you (presumably) endured the succession of frights without freaking out has proved your worthiness. And now you are about to collect your reward.
“The happy haunts have received your sympathetic vibrations and are beginning to materialize,” announces your Ghost Host as your Doom Buggy carries you into the Grand Hall, where the Mansion’s residents are “…assembling for a swinging wake…” This announcement marks a turning point in your relationship with the Mansion’s resident ghosts. They have obviously undergone a transformation, transitioning into a state visible to your mortal eyes. But that transition comes as the direct result of your own metamorphosis, which has enabled you to project your “sympathetic vibrations” into the abode of the dead.
The “swinging wake” proves to be just as rowdy as advertised, with dozens of translucent apparitions waltzing, cavorting drunkenly, swinging from the chandeliers, dueling, and partying themselves silly while even more spooks pour through the ballroom door—all to the tune of “Grim Grinning Ghosts” performed on a ghoulish pipe organ by an equally ghoulish organist. You can now say, with a straight face, “I see dead people.”
The festive mood takes a dark turn as your Doom Buggy is unceremoniously diverted to the attic, where a dirge-like piano version of Wagner’s Wedding March (AKA “Here Comes the Bride”) wafts through the space. “We have 999 happy haunts here,” your Ghost Host informs you. “But there’s room for a thousand. Any volunteers?”
Still in the attic, you pass a series of wedding portraits. Each one features the same bride but a different groom. And in each portrait, the groom’s head vanishes before your eyes. Soon you encounter the bride herself—a smiling, wraith-like presence. “I do,” she says repeatedly in a slow, menacing voice as a gleaming hatchet materializes in her clasped hands. The implication is clear: this is the girl your mother warned you about.
In mythic tales, a wedding generally signifies a major milestone in the hero’s Journey toward maturity. However, if the hero is not ready for the responsibilities of adulthood, tragedy can ensue—as appears to be the case here. Appropriately, the (literal) beating heart of that tragedy has been hidden away here in the attic, which turns out to be the Inmost Cave of your personal Hero’s Journey, and this encounter is your Supreme Ordeal. Moreover, though the Haunted Mansion storyline is deliberately vague on the subject, it’s entirely possible that the hatchet-wielding “black widow” bride may be the epicenter of all the supernatural activities that have taken over the Mansion, with her matrimonial murder spree providing the trigger event that attracted the 998 other happy haunts inhabiting this place. As such, the bride, despite her angelic glow, is actually the shadow archetype in your adventure—a literal femme fatale, as well as a shape-shifter and trickster.
As though sensing your unease in the murderous bride’s presence, your Doom Buggy hastily transports you out of her vicinity via the most direct means possible: by diving directly out the attic window…and into the Mansion’s very unusual graveyard. You are now commencing the Return movement of your Journey, and like many mythic heroes, you briefly “taste death” as your Doom Buggy descends in reverse, making it feel as though you are being laid to rest in an open grave. Meanwhile, the Mansion raven, with its glowing red eyes, watches attentively from the branch of a gnarled old tree.
Nearby, wispy ghosts fly up out of their graves and into the inky night sky, while the caretaker and his emaciated hound stand nearly petrified with fear in front of the cemetery gate. Do they share your newfound ability to visualize the Mansion’s happy haunts? Or is it the sudden sight of you that has them so terrified? It’s anyone’s guess. Meanwhile, an upbeat jazz-inflected rendition of "Grim Grinning Ghosts" lilts through the night air, performed by a graveyard ensemble, including a quintet of harmonizing headstones. Ghastly ghouls pop up on either side of your Doom Buggy, while a stout opera diva, a decapitated knight, a lively mummy, and an ethereal cast of other grim grinning ghosts have “…come out to socialize.”
The musical number serves as a cheekily cheery send-off as the Return movement continues and you approach a new threshold: a stone archway that leads to the Mansion’s shadowy stone crypt. The red-eyed raven joins you one last time, glaring down at you from its perch atop the arch. As the Mansion’s unofficial supernatural messenger, the raven’s appearance no doubt heralds a new development in your adventure. Perhaps the bird is here to remind you of the fact that the Return movement of the Hero’s Journey is often fraught with new perils for the hero.
But what is the nature of this latest menace? “There’s a little matter I forgot to mention,” offers the voice of the Ghost Host. “Beware of hitchhiking ghosts!” By this time, of course, it’s far too late for the warning to be of any value. In any case, the otherworldly forces that have been steering your Doom Buggy all along are still in control, leaving you no choice in your destiny. And so the three ghostly hitchhikers[3] now come into view—and they seem unlikely to take “no” for an answer.
Moments later, you are passing a long wall of mirrors, by which point one of the three hitchhikers has already joined you in your vehicle to fulfill its role as a certified trickster archetype. Catching your reflections, you watch with amused disbelief as the hitchhiker proceeds to interact with you in fiendishly silly ways—swapping your head with his own, popping your noggin like a balloon, and playing other literal head games with you. “They have selected you to fill our quota,” the Ghost Host informs you, “and they'll haunt you until you return!”
With this scene, your assimilation into the Special World of the Haunted Mansion is now complete. You are not only able to see the happy haunts; now you are actually, (meta)physically interacting with them…and vice-versa. But the hitchhiking ghosts serve another function. Mythic heroes often return from their Journeys in the Special World with a boon: a healing elixir, a magical ring, a miraculous sword, or some other souvenir of their adventures. Your token souvenir? A hitchhiking ghost. Mazel tov.
Finally, as your Doom Buggy nears the unload area, a miniature spirit nicknamed “Little Leota” bids you farewell from a shelf overlooking the ride path and urges you to “Hurry baaack. Be sure to bring your death certificate if you decide to join us.” You then exit your Doom Buggy onto a moving belt, which conveys you to the exit.
Yet your adventures in the Special World are not quite over yet. For you must now pass through the Mansion’s outdoor mausoleum, where you are serenaded by an a capella rendition of “Grim Grinning Ghosts” performed as a Gregorian chant. The inscriptions on the vaults continue in the style of the morbidly amusing epitaphs you viewed in the front cemetery, including several horrifying puns. Then, if you glance up at the hillside as you exit the mausoleum, you’ll even catch a glimpse of a fenced off pet cemetery. Finally, you again pass the black hearse with its invisible horse before you arrive back in the relative Ordinary World of Liberty Square.
The mausoleum experience is part of your transition back to that Ordinary World. Once you are beyond the mystical influence of the Haunted Mansion, you are no longer able to “see dead people.” That ability has vanished—at least until you “Hurry baaack,” (unless you count the residents of the nearby Hall of Presidents, most of whom long ago shuffled off their mortal coils). But your memory of the experience remains, and your assumptions about the spirit world may never be the same. After all, “There’s no turning back now!”
[1] The differences between the various Haunted Mansion attractions are spelled out in detail by Imagineer Jason Surrell in his book The Haunted Mansion: From the Magic Kingdom to the Movies (Disney Editions, 2003)
[2] Out of cultural considerations involving traditional Chinese sensitivities toward the subject of ghosts, that niche in the park’s attraction portfolio is occupied by Mystic Manor, a dark ride that immerses its guests in an all-new supernatural adventure.
[3] Affectionately nicknamed Phineas, Ezra, and Gus, the three hitchhiking ghosts have become the semi-official mascots of the Haunted Mansion.
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avierysims · 1 year ago
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20 culpepper chic reno | avierysims
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hi so i built a shitty apartment with way too much CC in it but it's on the gallery if anyone wants to use it. i don't really have the energy to find the links to every single item i used so i listed them :( gallery id - dynastiana | office
pierisim - the office desk thekalino - ficus lyrata plant pralinesims - flocati 2 rug marvell-world - marlon paintings harrie - brownstone collection wallpaper felicandre x harrie - livin' rum danish shelf 1 simcredible - vienna tripod vase 1 pierisim - mcm extravaganza wig collection harrie - shop the look david bust syb - clarrise flower vase harrie - octave modern double door
| kitchen
harrie - octave bookshelf harrie - brownstone collection (fridge, island, hob, counters) felixandre - paris cabinets littbowbub - home barista severinka - bottle fridge stand simcredible - enigma vase harrie - parquet flooring simcredible - keep life simple kitchen dish washer
| dining area
myshunosun - gale dining chair syb - laundry lemon tree syb - annie bouquet felixandre - florence fontana painting harrie - brownstone sofa felixandre - colonial foot stool pierisim - tidying up flowers
| living room
felixandre - paris sofa pierisim - livingroom minikit coffee table felixandre x harrie - livin' rum tray, simsung frame tv, 3d leaning artwork and rocking chair harrie - shop the look decorative candle tray simcredible - vienna plant large 2
| bedroom
rubyred_crescent - upholstered bed frame pierisim - mcm double bedding myshunosun - lullaby end table sixamcc - hotel lamp peacemaker_ic - myra's living origami chair sixamcc - lux marble vanity felixandre x harrie - harluxe vanity stool peacemaker_ic - cutout dresser simcredible - keep life simple plant syb - nothing to wear clutch bag marvell-world - marlon box sixamcc - suitcase severinka - dayana livingroom wall mirror pierisim - mcm curtains store medium
| bathroom
platnumluxesims - luxe bathroom counter (left single and right) peacemaker_ic - toilet roll holder sixamcc - marble lux bathtub felixandre x harrie - bafroom wall shower platnumluxesims - stone paving floor
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brookston · 8 months ago
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Holidays 3.18
Holidays
Anniversary of the Oil Expropriation (Mexico)
Austria Asteroid Day
Awkward Moments Day
Bindus Diena (The Day the Bears Wake from Hibernation; Ancient Latvia)
Carnival of Body Music
Casey Jones Day
Cheikh Al Maarouf Day (Comoros)
Colonel Day (Battlestar Galactica)
Day of Action Against Bullying and Violence (Australia)
Day of Internal Troops (Belarus)
De Molay Day
Electric Razor Day
Flag Day (Aruba)
Forgive Mom and Dad Day
Gallipoli Memorial Day (Turkey)
Global Recycling Day
Grandparents' & Grandchildren's Day (Michigan)
International Day of Revolutionary Political Prisoners
Maidenhead Fern Day (French Republic)
Make Peace with Your Parents Day
Marien Ngouabi Day (Republic of the Congo)
Men’s and Soldiers Day (Mongolia)
My Whole Self Day (UK)
National Anthem and Flag Day (Aruba)
National Biodiesel Day
National Child Sexual Exploitation Awareness Day
National Day of Remembrance for COVID-19 Victims (Italy)
National Farm Rescuer Day
National Natural Gas Utility Workers’ Day
National Public Defender Day
National Supreme Sacrifice Day
Oil Expropriation Day (Mexico)
Ordnance Factory Day (India)
Paris Commune Anniversary Day
Phoebe, Moon of Saturn Day
Saint Throw-Up Day
Stab e-Barat (Night of Records; Bangladesh)
Sheelah's Day (a.k.a. Sheela Na Gig; Australia, Canada, Ireland)
Sheikh Al Maalouf Day (Comoros)
Sheep and Goats Separation Day
South Carolina Day (South Carolina)
Space Walk Day
Sparky the Fire Dog Day
Supreme Sacrifice Day (Congo)
Take Down Tobacco Day
Teacher’s Day (Syria)
Transit Driver Appreciation Day
Trisomy 18 Awareness Day
World Eagle Day
World Juvenile Arthritis Day
World Young Rheumatic Diseases Day
Food & Drink Celebrations
National Jambon Day (Ireland)
National Lacy Oatmeal Cookie Day
National Sloppy Joe Day
Oatmeal Cookie Day
St. Broccoli Day
3rd Monday in March
Act Happy Day [3rd Monday]
Benito Juarez Fiestas Patrias (Mexico) [3rd Monday]
Dangerous Dan's Annual Coffee Cup Washing Day [3rd Monday]
Dribble to Work Day [3rd Monday]
Labor Day (Christmas Island) [3rd or 4th Monday]
Wellderly Day [3rd Monday]
World Folk Tale and Fable Day [3rd Monday]
Weekly Holidays beginning March 18 (3rd Week)
Act Happy Week (thru 3.24) [begins 3rd Monday]
Global Money Week [thru 3.24]
International Teach Music Week (thru 3.24) [begins 3rd Monday]
Independence & Related Days
Aruba (from Netherlands; 1976)
Panay Liberation Day (Philippines)
Festivals Beginning March 18, 2024
AKFCF Convention (Las Vegas, Nevada) [thru 3.22]
American Meat Conference (Nashville, Tennessee) [thru 3.20]
Bar & Restaurant Expo (Las Vegas, Nevada) [thru 3.20]
Culpepper Downtown Restaurant Week (Culpepper, Virginia) [thru 3.24]
IDFA Women’s Summit (Washington, DC) [thru 3.20]
World Tea Expo (Las Vegas, Nevada) [thru 3.20]
Feast Days
Adam Elsheimer (Artology)
Alexander of Jerusalem (Christian; Saint)
Anselm of Lucca (Christian; Saint)
Asklepieia (Ancient Greece)
Barney Day (Church of the SubGenius; Saint)
Breasil of Hy-Breasal (Celtic Book of Days)
Cyril of Jerusalem (Christian; Saint)
Edward of the West Saxons (Anglican Church)
Edward the Martyr (a.k.a. Edward, King of England; Christian; Saint)
Exorcist Day (Make the Spirits Disappear; Pastafarian)
Fridianus (a.k.a. Fridian; Christian; Saint)
Goddess of Fertility Day
Hrethmonath (Starza Pagan Book of Days)
John Updike (Writerism; Humanism; Saint)
Oide Matsuri (Departure Festival; Shinto; Japan)
Philo Zilfinger (Muppetism)
Salvator of Horta (Christian; Saint)
Sheela-na-gig (Irish Pagan Fertility Goddess)
Sheep and Goats (Separation) Day (Shamanism)
Socrates (Positivist; Saint)
Usajingu Reitaisai (Shinto; Japan)
Vodka Day (Pastafarian)
Waqf al Arafa (Islam)
Orthodox Christian Liturgical Calendar Holidays
Great Lent begins [1st Monday in Lent; Orthodox Christian] (a.k.a. …
Ash Monday
Blue Monday
Clean Monday (Greece)
Collop Monday
Green Monday (Cyprus)
Hall Monday
Kathara Deftera
Merry Monday
Monday of Lent
Pure Monday
Rose Monday
Shrove Monday
Lucky & Unlucky Days
Butsumetsu (仏滅 Japan) [Unlucky all day.]
Unlucky 18th (Philippines) [1 of 3]
Premieres
Alexander’s Ragtime Band published (Song; 1911)
Allegiant (Film; 2016)
The Bronze (Film; 2016)
Cedar Rapids (Film; 2011)
The Da Vinci Code, by Dan Brown (Novel; 2003)
D.O.A. (Film; 1988)
Dominick and Eugene (Film; 1988)
Flora (Color Rhapsody Cartoon; 1948)
Getz/Gilberto, by Stan Getz and João Gilberto (Album; 1964)
Happy and Lucky (Terrytoons Cartoon; 1938)
The House Builder-Upper (Fleischer Popeye Cartoon; 1938)
Ice Princess (Film; 2005)
The Lincoln Lawyer (Film; 2011)
The Lost Dream (Noveltoons Cartoon; 1949)
The Man Who Fell To Earth (Film; 1976)
Mickey’s Mellerdrammer (Disney Cartoon; 1933)
The Milagro Beanfield War (Film; 1988)
Naked Gun 33-1/3: The Final Insult (Film; 1994)
Paul (Film; 2011)
Pee Wee’s Big Holiday (Film; 2016)
Piano Concerto No. 4 in G Minor, by Sergei Rachmaninoff (Piano Concerto; 1927)
Pirates of the Caribbean (Disneyland Ride; 1967)
The Poet and Peasant (Andy Panda Cartoon; 1946)
Rio Bravo (Film; 1960)
Sanditon, by Jane Austen (Unfinished Novel; 1817) [Last Day She Wrote It]
The Secret Life of Walter Mitty James Thurber (Short Stories; 1939)
The Spine of Night (Animated Film; 2021)
Steamboy (Anime Film; 2005)
Strangled Eggs (WB MM Cartoon; 1961)
The Suicide Sheik (Oswald the Lucky Rabbit; 1929)
Wanted: No Master, featuring Count Screwloose and J.R. the Wonder Dog (MGM Cartoon; 1938)
The Well of Loneliness, by Radclyffe Hall (Novel; 1928)
Whatever and Ever Amen, by Ben Folds Five (Album; 1997)
White Riot, by The Clash (Song; 1977)
Today’s Name Days
Cyrill, Edward, Sibylle (Austria)
Ćiril, Edo, Eduard, Spasoje (Croatia)
Eduard (Czech Republic)
Alexander (Denmark)
Edi, Eduard, Eedi, Eedo, Eedu (Estonia)
Edvard, Eetu (Finland)
Cyrille (France)
Edward, Cyrill, Sibylle (Germany)
Edward (Greece)
Ede, Sándor (Hungary)
Cirillo, Salvatore (Italy)
Adelīna, Ilona, Razna, Sartite (Latvia)
Anzelmas, Eimutė, Eimutis, Sibilė (Lithuania)
Aleksander, Edvard, Sander (Norway)
Aleksander, Anzelm, Boguchwał, Cyryl, Edward, Narcyz, Narcyza, Salwator (Poland)
Chiril (Romania)
Eduard (Slovakia)
Cirilo, Eduardo (Spain)
Edmund, Edvard (Sweden)
Cyril, Cyrilla, Grover, Salvador, Salvatore, Sibyl, Sybil, Sybilla (USA)
Today is Also…
Day of Year: Day 78 of 2024; 288 days remaining in the year
ISO: Day 1 of week 12 of 2024
Celtic Tree Calendar: Fearn (Alder) [Day 2 of 28]
Chinese: Month 2 (Ding-Mao), Day 9 (Xin-Si)
Chinese Year of the: Dragon 4722 (until January 29, 2025)
Hebrew: 8 Adair II 5784
Islamic: 8 Ramadan 1445
J Cal: 18 Green; Foursday [18 of 30]
Julian: 5 March 2024
Moon: 65%: Waxing Gibbous
Positivist: 22 Aristotle (3rd Month) [Xenocrates]
Runic Half Month: Beore (Birch Tree) [Day 9 of 15]
Season: Winter (Day 89 of 89)
Week: 3rd Week of March
Zodiac: Pisces (Day 29 of 30)
1 note · View note
brookstonalmanac · 8 months ago
Text
Holidays 3.18
Holidays
Anniversary of the Oil Expropriation (Mexico)
Austria Asteroid Day
Awkward Moments Day
Bindus Diena (The Day the Bears Wake from Hibernation; Ancient Latvia)
Carnival of Body Music
Casey Jones Day
Cheikh Al Maarouf Day (Comoros)
Colonel Day (Battlestar Galactica)
Day of Action Against Bullying and Violence (Australia)
Day of Internal Troops (Belarus)
De Molay Day
Electric Razor Day
Flag Day (Aruba)
Forgive Mom and Dad Day
Gallipoli Memorial Day (Turkey)
Global Recycling Day
Grandparents' & Grandchildren's Day (Michigan)
International Day of Revolutionary Political Prisoners
Maidenhead Fern Day (French Republic)
Make Peace with Your Parents Day
Marien Ngouabi Day (Republic of the Congo)
Men’s and Soldiers Day (Mongolia)
My Whole Self Day (UK)
National Anthem and Flag Day (Aruba)
National Biodiesel Day
National Child Sexual Exploitation Awareness Day
National Day of Remembrance for COVID-19 Victims (Italy)
National Farm Rescuer Day
National Natural Gas Utility Workers’ Day
National Public Defender Day
National Supreme Sacrifice Day
Oil Expropriation Day (Mexico)
Ordnance Factory Day (India)
Paris Commune Anniversary Day
Phoebe, Moon of Saturn Day
Saint Throw-Up Day
Stab e-Barat (Night of Records; Bangladesh)
Sheelah's Day (a.k.a. Sheela Na Gig; Australia, Canada, Ireland)
Sheikh Al Maalouf Day (Comoros)
Sheep and Goats Separation Day
South Carolina Day (South Carolina)
Space Walk Day
Sparky the Fire Dog Day
Supreme Sacrifice Day (Congo)
Take Down Tobacco Day
Teacher’s Day (Syria)
Transit Driver Appreciation Day
Trisomy 18 Awareness Day
World Eagle Day
World Juvenile Arthritis Day
World Young Rheumatic Diseases Day
Food & Drink Celebrations
National Jambon Day (Ireland)
National Lacy Oatmeal Cookie Day
National Sloppy Joe Day
Oatmeal Cookie Day
St. Broccoli Day
3rd Monday in March
Act Happy Day [3rd Monday]
Benito Juarez Fiestas Patrias (Mexico) [3rd Monday]
Dangerous Dan's Annual Coffee Cup Washing Day [3rd Monday]
Dribble to Work Day [3rd Monday]
Labor Day (Christmas Island) [3rd or 4th Monday]
Wellderly Day [3rd Monday]
World Folk Tale and Fable Day [3rd Monday]
Weekly Holidays beginning March 18 (3rd Week)
Act Happy Week (thru 3.24) [begins 3rd Monday]
Global Money Week [thru 3.24]
International Teach Music Week (thru 3.24) [begins 3rd Monday]
Independence & Related Days
Aruba (from Netherlands; 1976)
Panay Liberation Day (Philippines)
Festivals Beginning March 18, 2024
AKFCF Convention (Las Vegas, Nevada) [thru 3.22]
American Meat Conference (Nashville, Tennessee) [thru 3.20]
Bar & Restaurant Expo (Las Vegas, Nevada) [thru 3.20]
Culpepper Downtown Restaurant Week (Culpepper, Virginia) [thru 3.24]
IDFA Women’s Summit (Washington, DC) [thru 3.20]
World Tea Expo (Las Vegas, Nevada) [thru 3.20]
Feast Days
Adam Elsheimer (Artology)
Alexander of Jerusalem (Christian; Saint)
Anselm of Lucca (Christian; Saint)
Asklepieia (Ancient Greece)
Barney Day (Church of the SubGenius; Saint)
Breasil of Hy-Breasal (Celtic Book of Days)
Cyril of Jerusalem (Christian; Saint)
Edward of the West Saxons (Anglican Church)
Edward the Martyr (a.k.a. Edward, King of England; Christian; Saint)
Exorcist Day (Make the Spirits Disappear; Pastafarian)
Fridianus (a.k.a. Fridian; Christian; Saint)
Goddess of Fertility Day
Hrethmonath (Starza Pagan Book of Days)
John Updike (Writerism; Humanism; Saint)
Oide Matsuri (Departure Festival; Shinto; Japan)
Philo Zilfinger (Muppetism)
Salvator of Horta (Christian; Saint)
Sheela-na-gig (Irish Pagan Fertility Goddess)
Sheep and Goats (Separation) Day (Shamanism)
Socrates (Positivist; Saint)
Usajingu Reitaisai (Shinto; Japan)
Vodka Day (Pastafarian)
Waqf al Arafa (Islam)
Orthodox Christian Liturgical Calendar Holidays
Great Lent begins [1st Monday in Lent; Orthodox Christian] (a.k.a. …
Ash Monday
Blue Monday
Clean Monday (Greece)
Collop Monday
Green Monday (Cyprus)
Hall Monday
Kathara Deftera
Merry Monday
Monday of Lent
Pure Monday
Rose Monday
Shrove Monday
Lucky & Unlucky Days
Butsumetsu (仏滅 Japan) [Unlucky all day.]
Unlucky 18th (Philippines) [1 of 3]
Premieres
Alexander’s Ragtime Band published (Song; 1911)
Allegiant (Film; 2016)
The Bronze (Film; 2016)
Cedar Rapids (Film; 2011)
The Da Vinci Code, by Dan Brown (Novel; 2003)
D.O.A. (Film; 1988)
Dominick and Eugene (Film; 1988)
Flora (Color Rhapsody Cartoon; 1948)
Getz/Gilberto, by Stan Getz and João Gilberto (Album; 1964)
Happy and Lucky (Terrytoons Cartoon; 1938)
The House Builder-Upper (Fleischer Popeye Cartoon; 1938)
Ice Princess (Film; 2005)
The Lincoln Lawyer (Film; 2011)
The Lost Dream (Noveltoons Cartoon; 1949)
The Man Who Fell To Earth (Film; 1976)
Mickey’s Mellerdrammer (Disney Cartoon; 1933)
The Milagro Beanfield War (Film; 1988)
Naked Gun 33-1/3: The Final Insult (Film; 1994)
Paul (Film; 2011)
Pee Wee’s Big Holiday (Film; 2016)
Piano Concerto No. 4 in G Minor, by Sergei Rachmaninoff (Piano Concerto; 1927)
Pirates of the Caribbean (Disneyland Ride; 1967)
The Poet and Peasant (Andy Panda Cartoon; 1946)
Rio Bravo (Film; 1960)
Sanditon, by Jane Austen (Unfinished Novel; 1817) [Last Day She Wrote It]
The Secret Life of Walter Mitty James Thurber (Short Stories; 1939)
The Spine of Night (Animated Film; 2021)
Steamboy (Anime Film; 2005)
Strangled Eggs (WB MM Cartoon; 1961)
The Suicide Sheik (Oswald the Lucky Rabbit; 1929)
Wanted: No Master, featuring Count Screwloose and J.R. the Wonder Dog (MGM Cartoon; 1938)
The Well of Loneliness, by Radclyffe Hall (Novel; 1928)
Whatever and Ever Amen, by Ben Folds Five (Album; 1997)
White Riot, by The Clash (Song; 1977)
Today’s Name Days
Cyrill, Edward, Sibylle (Austria)
Ćiril, Edo, Eduard, Spasoje (Croatia)
Eduard (Czech Republic)
Alexander (Denmark)
Edi, Eduard, Eedi, Eedo, Eedu (Estonia)
Edvard, Eetu (Finland)
Cyrille (France)
Edward, Cyrill, Sibylle (Germany)
Edward (Greece)
Ede, Sándor (Hungary)
Cirillo, Salvatore (Italy)
Adelīna, Ilona, Razna, Sartite (Latvia)
Anzelmas, Eimutė, Eimutis, Sibilė (Lithuania)
Aleksander, Edvard, Sander (Norway)
Aleksander, Anzelm, Boguchwał, Cyryl, Edward, Narcyz, Narcyza, Salwator (Poland)
Chiril (Romania)
Eduard (Slovakia)
Cirilo, Eduardo (Spain)
Edmund, Edvard (Sweden)
Cyril, Cyrilla, Grover, Salvador, Salvatore, Sibyl, Sybil, Sybilla (USA)
Today is Also…
Day of Year: Day 78 of 2024; 288 days remaining in the year
ISO: Day 1 of week 12 of 2024
Celtic Tree Calendar: Fearn (Alder) [Day 2 of 28]
Chinese: Month 2 (Ding-Mao), Day 9 (Xin-Si)
Chinese Year of the: Dragon 4722 (until January 29, 2025)
Hebrew: 8 Adair II 5784
Islamic: 8 Ramadan 1445
J Cal: 18 Green; Foursday [18 of 30]
Julian: 5 March 2024
Moon: 65%: Waxing Gibbous
Positivist: 22 Aristotle (3rd Month) [Xenocrates]
Runic Half Month: Beore (Birch Tree) [Day 9 of 15]
Season: Winter (Day 89 of 89)
Week: 3rd Week of March
Zodiac: Pisces (Day 29 of 30)
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maresolbarbadosapartments · 3 years ago
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Culpepper Island Apartment at Maresol
What does a stay at Maresol Barbados Apartment ( https://bit.ly/3hSM3AP ) "Culpepper Island" look like? Book one and find out! 😁
0 notes
giuliabuilds · 3 years ago
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Hello everyone, Giuliabuilds here!
Here’s an apartment for a plants loving family, made with no CC! It’s built in San Myshuno in 19 Culpepper House in the Spice District and it has 2 bedrooms and 1 bathroom :) This apartment is obviously full of plants and it was an occasion for me to use the brand new Blooming Rooms Kit! I’ve used no CC gallery art by: Fruitloops40, Bibabelula46, Evarotky, Giuliabuilds.
It’s CC free and all the packs I’ve used are listed down below + all the instructions to download it.
I hope you’ll like it!
CHECK OUT THE SPEEDBUILD VIDEO AND TOUR ON MY CHANNEL!
Use the moveobjects cheat before placing the lot!
You can find this one on the gallery by searching my ID giuliabuilds ✨ (or by clicking here)
or:
DOWNLOAD GOOGLE DRIVE
DOWNLOAD SFS
How to download:
Choose the mirror you prefer between SimFileShare and Google Drive (both ad-free).
Download the file and unzip it.
Place all the files in your Tray folder (…Documents\Electronic Arts\The Sims 4\Tray).
That’s it! Load your game and this lot will be in your gallery ✨❣
It contains objects from:
Cottage Living.
Snowy Escape.
Eco Lifestyle.
Discover University.
Island Living.
Seasons.
Cats&Dogs.
City Living.
Get Together.
Get to Work.
Dream Home Decorator.
Jungle Avdenture.
Dine Out.
Spa Day.
Outdoor Retreat.
Paranormal Stuff.
Tiny Living.
Moschino.
Laundry Day.
Toddlers Stuff.
Vintage Glamour.
Cool Kitchen.
Perfect Patio.
Blooming Rooms Kit.
Free Holiday Pack.
@maxismatchccworld ❤
youtube
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pulpsandcomics2 · 2 years ago
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Spicy-Adventure Stories      July 1935     cover by H. J. Ward
Hell’s Island by Ellery Calder
Spawn of Hate by Arthur Wallace
Daughter of the Damned by Robert Leslie Bellem
Pirate Gold by Atwater Culpepper
Princess of Peril by Jerome Perry
Congo Lorolei by C. Samuel Campbell
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truffletrauma · 3 years ago
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18 Culpepper House
Lot: 18 Culpepper House
Lot Price: §68,097
No CC/Move Objects On Required
Play Tested
Requires: Cottage Living, City Living, Island Living, Country Kitchen, Paranormal Stuff, Nifty Knitting, Laundry Day
From the baseboards to the ceiling, this is a complete renovation of 18 Culpepper Place. Reimagined in a cottagecore-farmhouse style, this apartment is meant to reflect the style of an older grandmother who has relocated from the family farm to the city to be closer to her grandchildren. With two bedrooms, and and a large open area containing the kitchen, dining and living room, the cozy vibes of this space are sure to make you feel right at home, no matter how far away you may be.
Featuring Cross-stitch by NessieSim
Gallery Link
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simsillie · 4 years ago
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AshuEverything BUT Normal Legacy Challenge!
Hey everyone! I wanted to create a fun little challenge for me to play on my own time when I am not playing my main household but I ended up liking the idea so much that I decided to make a challenge if others were interested!
I wanted to clarify that I am not sure if a legacy challenge has been created like this before, so if there is please let me know so I can promote their challenge in this post as well! Since this challenge is occult and adventure based, I will be updating it as the Sims 4 franchise is updated with more occult and adventure content (hopefully). Edit: An anon told me that there is a challenge that is similar to mine so I wanted to give it a special shoutout! You can check it out here. The Supernatural Legacy Challenge was made by Ashubii.
This challenge utilizes the following packs: City Living, Get to Work, Island Living, Snowy Escape, Get Famous, Realm of Magic, Jungle Adventure OR Journey to Batuu, StrangerVille, Vampires, Paranormal Stuff
If you are interested in reading more about this challenge (as it goes through generations) the details will be under the cut!
Basic Challenge Rules:
1. Every generation must start off with a young adult 2. No money cheats (unless specified) 3. Can be played in any lifespan length (preferred is long lifespan or customized) 4. Must complete every aspiration (unless stated otherwise) 5. Must have at least one child in each generation (unless specified) 6. Have fun!
Generation One: I Fell in Love with a Ghost?! Your whole life you dreamed about making a successful career as (an author or a chef), little did you know how much your talent would prove useful. With very little to your name thus far, you moved into the bustling city of San Myshuno, you were able to find a great deal on an apartment located in the Spice Market at 18 Culpepper House. However, it didn’t take long for you to notice something strange... things being misplaced, noises that called your name. When you finally uncover this mystery, you find what appears to be a ghost which left you with two questions: “How do I handle a ghost in my apartment?” and “Why are they so good-looking?”
Generation One Rules: - Your sim must have the jealous and creative traits - Your sim must have the ‘Bestselling Author’ aspiration if playing an author OR the ‘Master Chef’ aspiration if playing a chef. - Move into historical lot in Spice Market of San Myshuno and add the ‘spooky’ lot trait - After moving your sim into their apartment, bring their simoleons down to 10,000 to furnish - Career must be an author if the aspiration is ‘Bestselling Author’, if you chose ‘Master Chef’ aspiration then they must have a career as a chef. - Must date the ghost haunting your apartment - Feel free to use paranormal stuff pack - Must either write the ‘Book of Life’ (if an author) or create ambrosia (if a chef) to turn your ghostly significant other to a human - Once ghost is human, you must marry them and live in Glimmerbrook happily ever after!
Generation Two: Magic is in the Air... You were born in raised in Glimmerbrook for most, if not all, of your life and how boring of a life it is. There’s never anything to do and your only friends are your neighbors. How could life be so dull? Well that was until you found a portal not far from where you live, how could something so plainly obvious be so hidden? Now was the time to change the course of your life into something a tad bit more interesting, so you enter the portal and what you found was not what you expected... a realm to a magical world was set before you- flying animals, flying people! And wait, are those your neighbors..?
Generation Two Rules: - Your sim must have either the good or evil trait - The aspiration must be ‘Spellcraft and Sorcery’ once they reach young adult - Must have a freelance career - Become a spellcaster via talking to a Sage and completing their quest - If sim is good all spells must be used with good intentions and perks must be positive (for example; as a good sim, you will not be able to obtain the ‘Mischief Master’ or ‘Tame the Untamable’ perks) - If sim is evil must cast points into perks ‘Mischief Master’ or ‘Tame the Untameable’ and can use magic for any purpose that serves them - Sim must conceive at least one child with another spellcaster - Sim must stay in Glimmerbrook
Generation Three: Changing the World Without Spells!  How frustrating it is to grow up in a world where magic is makes life so easy! Being born into a family of impressive spellcasters, life doesn’t have any risk and reward, so what’s the point? Life is meant to be challenging and that’s what you plan on making it! Without any second thought, you demanded that one of the Sages removed your magical bloodline and once that was done, you left Glimmerbrook forever... But where is it that you planned to go? Maybe you would go sightseeing in Mt. Komorebi or be one with nature in Granite Falls! No, you wanted to see the world, change it and make life worth living...
Generation Three Rules: - Your sim must have the adventurous trait - Make money through selling artifacts and/or odd jobs - Your sim cannot have the following traits: materialistic, paranoid, self-absorbed, snob, neat, squeamish - Must have ‘StrangerVille Mystery’ aspiration - Must move into StrangerVille (preferably a trailer home) - Complete and solve the StrangerVille Mystery, following the aspiration guidelines - Next aspiration must be ‘Jungle Explorer’ (if playing with Jungle Adventure) or begin with one of the four aspirations that come with Journey to Batuu - Must complete ‘Jungle Explorer’ aspiration or complete all four aspirations that come with Journey to Batuu - Settle down in Sulani with the ‘Beach Life’ aspiration and complete it
Generation Four: The Sims 4: Just Add Water Growing up in the beautiful sandy shores of Sulani is one thing you have always been grateful for and this experience has given you so much to be appreciative for. The island has always felt like home, but nothing makes you feel more alive than swimming in the vast ocean beyond the beach. When you aren’t floating around in the waters, you explore your island and help it stay clean, this is how you choose to pay respect to the spirits that roam there. However, you didn’t expect your life to change so soon- when you found a strange little plant that resembled kelp, it called to you, begging for you to consume it and so you did...
Generation Four Rules: - Your sim must have child of the ocean and loves the outdoors traits - Sim must have ‘Freelance Botanist’ aspiration - Your sim must find mermadic kelp from either diving or through the hidden cave -  All money must be made from either plants, selling beach findings and/or through odd jobs - Must adopt at least one child (adopt an alien if possible) - Have three children
Generation Five: The Infinite Universe You were adopted into a loving and close-knit family home, one that you will always stay connected to, but your alien life form was one you happily identified with, even though it had stayed a secret for most of your life. You couldn’t help but wonder what was out there and who were your biological parents? Maybe it wasn’t as important as you thought it was, either way you were determined to investigate your lineage and from where you came. Even if it meant leaving the only planet you ever knew and the family you love so much...
Generation Five Rules: - Cheat sim to be an alien when they are adopted (cheat can only be used on selected sims: traits.equip_trait trait_OccultAlien) - Your sim must have the family-oriented and paranoid trait - Must start off with ‘Nerd Brain’ aspiration - Must be in the scientist career - Must live in either Willow Creek, Oasis Springs, or Newcrest - Stay in human form when out in public, can change to alien form at home, with family, or sims you trust (such as good friends) - Travel to Sixam - Have sim make friends with at least two other aliens (you can make these sims the biological parents if you’d like) - When ‘Nerd Brain’ aspiration is completed, select ‘Big Happy Family’ as the next aspiration - Be happily married and all children must be adopted
Generation Six: True Power and Success Your family bloodline at one point had power, but it has been several generations since that power has returned, you plan on being the next defining figure in your family’s lineage. The world will change because of you. But, you are only human... how would you even go about this? In order to have power, you must have success and what better way to go about this than being the face that everyone looks up to! However, not everything goes according to plan, sometimes you find a new a way to true power...
Generation Six Rules: - Have self-absorbed trait - Be in the acting career - Start off with ‘World Famous Celebrity’ aspiration (you don’t have to complete this aspiration) - Ask to be turned by a vampire or play as a vampire temporarily to turn your sim - Change aspiration to ‘Master Vampire’ once turned - Be good friends with at least two other vampires - Once aspiration is completed, if your sim chooses to have babies change aspiration to ‘Vampire Family’ otherwise, complete the ‘World Famous Celebrity’ aspiration
I am not sure if anyone will play this challenge but if you do tag me in your founder’s post so I can like and reblog it (and to just see your cute ghost-loving sims)! 
If you like this idea, I’d appreciate a reblog or a like just to get the challenge out there!
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jaigny · 3 years ago
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Here's my bombshell of a detective for @themotherplant BC!
Name: Citrus Jade Zest-Landgraab
Age: YA (26y-27y)
Traits: High Maintenance, Clumsy, Bro
Gender Identity: Pansexual
Pronouns: She/Her/They
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3 years after finally completing her last distinguished degree and did a year of work experience at Willow Creek and oasis Springs Police Department Centre decided to after her last case took to the opportunity to move to San Myshuno's Department after her partner had to resign due to terminal medical issues. And thus after a sober but still much loved farewell bash by her ex coworkers and friends and family moved into Spice District area of Myshuno in the 17 Culpepper Apartment (included in her folder) and contacted and applied with references to San Myshuno Police and found out there was an opening so she got her lucky suit dry cleaned for her interview and her favorite shoes polished as well as picked out some other things like toiletries and linen etc as she was still waiting for the moving truck which would be there next week due to some mix ups.
And so after going to her interview with the chief was given more informative information about the cases as well as the fact her possible partner had other interested co workers and that it was now a multi party until one was picked. So after agreeing to the function's terms was told they would contact her once they have it finalized and accommodation completed and then took to explore the city streets of San Mysnhuno.
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Here is some extras:-
Love Island
University
- She still doesn't know about her grandmother's massive mafia/smuggling business or the fact that her grandfather was involved in the top secret Motherplant case file despite numerous emails from some conspiracy believer named "Curo Pries" ... which kind of made her want to snack on some fries... and her grandfather had very interesting moments in time where he'd just state into space with a somewhat creepy perturbed smile expression - Also has a smoking habit when she's overworked/stressed
- her lifestyle traits/scenarios are Close-knit, Workaholic and Caffeine Addict
- When she's super stressed and worked up she liked a good deep tissue and hot stone spa and her nails a simple clean French mani
- Has a deep soft spot for volunteering and animals
- Always goes to the Landgraab Cabin at Mt Komorebi during winter holidays and now after mastering both skiing and boarding is look forward to picking up her childhood winter activity again --- ice skating.
Files are private!
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lenniharrisonsims · 6 months ago
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Sulani Liberated!
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Allied forces land in Sulani and take back control from the NWE
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Allied forces joined together for a joint invasion of the Sulani Islands, finally landing on Ohan'ali Island and taking control of Chieftain's Villa, arresting the Windenburgian forces found there.
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Simsdom Imperial Naval forces led the charge and the evacuation of the notable prisoners from the Villa- the arrest of Empress Agathe, Albert Strauss, Duke of Windslar, Prince Eugene and his wife Princess Mathilda, and the custody of Princess Edaline.
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Despite surprisingly limited resistance to the invasion, a few losses were sustained on both sides, notably- Commander Terry Harden of the Imperial Navy, Earl of Culpepper, and Lieutenant Colonel Malcolm Landgraab of the Oasis Army, Lord Landgraab of Oasis Springs. Our condolences to their families.
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(Left- Earl Culpepper. Right- Lord Landgraab)
Prisoners are being transported to Glimmerbrooke and direct governing power of Sulani will be handed back to the Chief and her council of Elders. Plans are already being made to return the Chief and her family to Sulani.
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This marks the official end of Emperor Victor's usurpation of the Island Nations- with Selvadorada, Tartosa, and now Sulani finally being returned to independant sovereignty. This means that now the New Windenburgian Empire consists solely of Windenburg and Newcrest- a huge win for the Allied Forces.
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