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#crowdfunding software development
techugoltd · 2 years
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mobiloitteindia · 1 year
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Defi lending borrowing platform development Services Discover financial empowerment with Mobiloitte's DeFi Lending and Borrowing Platform Development. Our expert team crafts decentralized solutions using smart contracts and DApps, revolutionizing lending and borrowing. Seamlessly merge blockchain and finance, creating secure, efficient, and market-leading platforms that redefine traditional financial transactions.
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sitehec · 1 year
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Get personal Investing MOBILE APPs & WEBSITES
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binaryinformatics · 2 years
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Crowdfunding App Development: In recent years, crowdsourcing has emerged as a viable alternative to traditional fundraising methods and is quickly becoming a new source of capital for startups.
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blazehedgehog · 15 days
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Do you think there might be some problems that could develop with SAGE showcasing indie games? SAGE was created as an event for the Sonic fandom to make fan games, but now indie games have become part of it. Nothing against it on principle, but what about the legal area? SAGE is still tied to Sonic's image, would it count as using Sonic to sell other products? Or would it be a Chip 'n Dale's Movie Sonic case?
Top comment on the showcase trailer video:
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If there were problems, Sega would be the ones causing them, and that's the official Sonic brand account giving their sign of approval.
SAGE was created, speaking as the creator of SAGE here, to demystify fangaming and show the world it had a positive effect on the world. Fangames were seen as illegal bootlegs when I started the event, and I sought to change that perception.
Now, yes, generally speaking, I think if you're trying to stay on the up and up, disconnecting your fangame from commercial promotion as much as humanly possible is the best way to keep your nose clean. Don't run ads on your website, don't run ads on gameplay footage, DEFINITELY do not in any way even LOOK at crowdfunding or paying employees. Stay away from any and all money I/O. Which is very difficult if not impossible because even hosting a website means you are exchanging money with someone in order to distribute your game.
So you have to decide an acceptable level to compromise your morals if you hope to put your game out there, and how much risk that creates for you depends on the company in question, I guess.
Hosting your game on Itch.io? Well, as long as you create a standalone account separate from any real monetized game creation you plan on doing, that might be okay. They don't run ads on Itch.io that I know about.
Hosting your game on Game Jolt? Slightly more risky, because Game Jolt serves ads on their download page.
Mediafire? More risky, because I feel like Mediafire shows extra invasive ads, including, last I heard, those ads that have fake download buttons on them. So not only is Mediafire making money, they are engaging in active deception.
Hosting it on a Patreon? Way more risky. Even if you have the post set to $0, you are bringing people to a page where they can give you money for your services.
I technically do this with some of my very old game projects, but none of those are anywhere close to finished games, and they are all almost universally just fragments of unimportant side projects. For example, I do not have builds of TFH up there, or MarioWeen. It's mostly just software I started and did not finish, mixed in with a couple of like, early alpha engine tests if I remember right.
I've also thought about just straight up taking them down and hosting them somewhere else (the itch.io archive might be my best bet, or even archive.org). It does make me uncomfortable to have them up there, but it was a stable, clean place to host things like that when I first launched that Patreon, like, what, 8 years ago? Now they're buried at the very very very bottom of my post list and I'm probably the only person who remembers that they're there.
Anyway, if it was a problem, I think Sega would let us know. And I say "let us know" instead of, say, just stomping their boot all over SAGE and killing it without recourse. I think, given what a positive force it is not just in the community, but in the indie gaming space, if it was a problem, they could talk it out with whoever is running the show that year.
But this is a place to cultivate future game developers. It is good for the game industry. And I've said it here, or maybe other places, but I've often wondered if Steam's multiple demo events they host every year was inspired by something like SAGE. It's kind of become a big deal, and it keeps growing to be a bigger deal every year, and at least so far, nobody's abused or exploited it yet.
Not that they even could -- SAGE is curated. Not a lot, but enough that I know there were booths rejected for 2024. You can be, and people have been, kicked out of SAGE for being abusive. Participating in SAGE is a privilege, not a public service.
So I think everything will be fine.
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devsgames · 2 months
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i've been thinking about a thing for a while, how come i feel like game developers shape their games a lot based on player feedback and requests, whereas it isn't the case in other artistic mediums? like if you were to be doing a visual artwork, you wouldn't stop at the sketch and ask ppl to look at your lineart and say what shapes are good, what colours should go where, or how a background should look... right? while in game development i feel like it's more common to make a demo or a wip and actively ask people for feedback beyond just playtesting for bugs and unintended effects and whatnot... am i wrong about this observation, or is there some reasoning for it? ofc this would depend on things like whether ur game is a commission piece or if you're aiming for commercial success...
I see where you're coming from; On one hand games aren't exclusively art but rather a blend of consumer software and art, and the software aspect works against the art aspect in that sense. On the other hand I'd argue that games aren't unique with respect to actively seeking feedback.
Games sit at an intersection of art and software both in their production and representation, and software is typically viewed as tool where changes are expected to be made in order to improve it (e.g. fixing bugs, improving features, streamlining processes). If a traditional artist wants to change something about a traditional painting they'd have to like...re-do that part of the painting and call everyone who previously saw it back to the art gallery or something, whereas software pipelines have empowered changes through just uploading a new build for users to see. I think games are viewed a bit more like software so they're just obviously just implicitly easier to update than traditional art forms, but also that they're going to be revisited again and again by the end user, as opposed to something like a painting which is usually only viewed occasionally at a gallery. I think in that respect games are just sort of a more 'flexible' medium than some other ones.
Games also take like...way longer to make on average than a painting or piece of art on average, and typically with any art the more time you spend on it the more you want to validate your assumptions lest you find out it actually sucks. I'm sure if a painting took 4 years to complete the artist would be checking with other people to ensure that their vision isn't way off-base, because that's a lot of time to spend on one painting only to mess it all up. Because of long and resource-intensive production times, things like crowdfunding and Early Access exist in order to preemptively secure capital to ensure the rest of the game can be made (because games are EXPENSIVE). This - for better and worse - also means that devs have to include consumers as part of the production process, lest they have invested in something that doesn't meet their standard.
However I generally think 'video game exceptionalism' is pretty ridiculous in almost any conversation, and I'm against the idea that games do almost anything exclusively that other mediums don't or can't. I don't often believe that is the case.
For example, there's people who commission artists and are given WIPs of the piece as it comes along, and are within their right to ask and tell the artist to change things, re-do shapes, and so on. Art commissions and patrons have existed on this relationship basically since art has existed. I've done mural work and the process is similar, sending owners the WIP of the piece and asking for corrections or feedback, and WIPs or plans of works are often shared with the local community to ensure the mural meets the standards of people living in the area who aren't even paying or it. In the case of commissions they're usually the exclusive financial contributor to the piece, which isn't dissimilar to an investor or publisher telling a dev to change an element of the game either, and could equally apply to early access or crowdfunding contributors. There's also movies which do preview screenings of films about to come out and adjust them based on the feedback of the viewers, which isn't dissimilar to how demos or betas work on a conceptual level and I understand this is a fairly common practice in film. I think any medium that's intended to be sold usually has some element of review within the process, because everyone wants their product to both be good and sell well.
This being said I think one thing games culture has done is uniquely distorted players into thinking that that's some sort of...consumer 'right' that they have to demand change, despite the fact they are not personally and exclusively paying the artist for the development of the work and ultimately are buying a product that is already completed. I won't elaborate on that here because this reply is already long, but I have often found that the loudest and angriest voices are the ones who are actually the least invested in the final product.
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packbat · 7 months
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fediverse/mastodon tl;dr
(Reposting this from our Dreamwidth, with updates.)
So, hypothetical. You are a open source web developer who thinks microblogging - the artistic medium where people post short, extemporaneous comments and build a chronological/reverse chronological feed out of combining subscriptions to a bunch of other people's similar posting - is pretty cool, but you also think that Twitter is kind of awful. You want to do microblogging like it's old school web forums: you make a website, I make a website, your girlfriend makes a website, and all of us host and moderate our own communities.
...but also you want to read your girlfriend's posts, even though those are on a different website. Which means you need a federation protocol: a standard that tells your server how to send messages to her server and vice-versa so both servers can understand them and display them. The servers don't have to be run by the same organization, they don't even have to run the same software, they just have to know how to format their messages.
The fediverse is more or less this: a bunch of servers - instances - run independently, that all yeet messages back and forth. Most of them are designed around microblogging - Mastodon for sure is - but there are a bunch that do other stuff. It's kind of a pain, because if you sign up as dice on example.social and your friend signs up as sheet on example.gay, the way you subscribe to their posts is:
you search for @[email protected] in the search window on example.social;
the example.social server pings the example.gay server to ask, "is there a user called @sheet over there?";
the example.gay server sends back your friends profile information;
example.social shows the search results to you;
you click the follow button;
example.social sends a new message to example.gay saying, "@[email protected] wants to follow @[email protected]";
example.gay adds @[email protected] to the list of people following @sheet;
example.gay sends a message back saying the follow went through; and
example.social adds @[email protected] to the list of accounts you follow.
...or something like that. We're not experts. But the point is, it's slightly inconvenient and it can take several seconds.
So, janky. But the big advantage is that there's no ads - most servers are supported by enthusiasts paying for it out of pocket, by crowdfunding, or both - and that moderation is by members of the community and not exploited minimum-wage workers.
And that's kind of key to it. Twitter is designed to create viral posts that hook people in so they spend more time scrolling past sponsored posts and creating tracking data to sell to ad companies. Fedi is designed to help communities form and connect with each other. It's still a social network, it still has harassment campaigns and outbursts of bigotry and all that other stuff that makes us despair for the world, but it is more personal and considerate than most commercial outlets. And there are a lot of communities within it that have good codes of conduct and good moderation, that make space for people to flourish.
...and a lot that are somewhere between useless and malignant when it comes to protecting folks from harassment, because we live in a shitty society.
Anyway, that's the "a car burns gasoline to move"-level explanation of fedi. We can't vouch for all of these (and some of them, like artisan.chat, don't even exist any more), but fediverse.party has a list of instances by theme if you're thinking about giving it a try and need to know where to sign up. Remember to read the code of conduct before you join, and let us know if you have any questions.
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usafphantom2 · 10 months
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USAF completes new round of missile tests on the F-35
Fernando Valduga By Fernando Valduga 11/17/2023 - 08:00am Military
The Conjugated Operational Test Team (UOTT) completed eight real missile firing tests in support of the F-35's Continuous Capacity Development and Delivery (C2D2) program.
UOTT collaborated with Navy Air Test and Evaluation Squadron 9 (VX-9) at Edwards Air Base, California; the 422º Air Force Test and Assessment Squadron at Nellis Air Base, Nevada; and the 83º Fighter Arms Squadron (FWS) at Tyndall Air Base to perform operationally realistic real-firing tests.
“This was the biggest real shooting event in UOTT history,” said Joshua Herrera, UOTT leader for the event. "I am very proud of the team and the hard work they have done in the last months leading up to the event. We look forward to deepening the data in the coming weeks."
The team employed four types of missiles, the AIM-120D, AIM-120D3, AIM-9X and AIM-9X-3, against advanced targets provided by the 83º FWS Weapon Systems Assessment Program. The tests verified the effectiveness of several new capabilities and advanced tactics and met the Congressional supervision requirements for F-35 operational testing. The team also collaborated with the Royal Australian Air Force Nº 2 Squadron, which operates the E-7A Wedgetail, to evaluate the effectiveness of advanced coalition tactics.
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This event was the first time that an F-35 fired the new AIM-120D3. The AIM-120D3 features modernized hardware, compared to the AIM-120D, and is prepared to receive continuous and agile software updates in the coming years to further refine its capabilities. The missile was released from one of the VX-9's F-35C.
“MRAAM has been a basic element of the air-to-air arsenals of the United States and our allies for decades,” said LCDR Wes Holt, a VX-9 pilot. “This new AIM-120D3 had an exceptionally good performance. I am excited to see how your performance will continue to advance in the coming years with your software improvement program."
The actual firing tests were conducted with F-35 loaded with 30R08.051 software, which is the latest release of Lockheed Martin development software as part of the C2D2 program.
“UOTT has several mission effectiveness tests planned in the coming months to fully characterize the performance of the F-35,” said Lieutenant Colonel Brent Carroll, UOTT's chief operating test director. “We are also planning several additional real-fising tests to ensure that this software is robust and capable when delivered to the U.S. Air Force combat fleet.”
Tags: Military AviationF-35 Lightning IIUSAF - United States Air Force / U.S. Air Force
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Fernando Valduga
Fernando Valduga
Aviation photographer and pilot since 1992, has participated in several events and air operations, such as Cruzex, AirVenture, Dayton Airshow and FIDAE. He has work published in specialized aviation magazines in Brazil and abroad. Uses Canon equipment during his photographic work in the world of aviation.
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adarkrainbow · 4 months
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Lost media quest: H&G Epic Tales (part 3)
Last time I ended my post while exploring the defunct epictales.com website. There was one page of this website (preserved in the Wayback Machine) that I did not add in this post: the About page.
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The About page not only describes the Epic Tales line, but also lists the full staff that worked on this project. Here is what the website contains:
EPIC TALES™ is a developer and publisher of interactive storybooks for the iOS platform. EPIC TALES presents its own unique interactive adaptation of the imaginative and magical stories found in fairytales, folklore and world mythology.
All of our tales are narrated by our central storyteller, a most likeable dwarf named Silvertongue who used his magic to let our books and stories come to life. Each storybook offers stunning hand-drawn animations, a revamped storyline, original music scores, and spellbinding interactive environments that are sure to draw readers deep into the story.
EPIC TALES allows you to not only enjoy magical worlds and enchanting tales, but to experience them more closely than ever before.
We, the people at EPIC TALES, are always inspired by stories that fuel our ideas and imagination. We are storytellers, animators, and composers that gladly indulge ourselves in folklore, mythology, and the many tales and stories that have captured our imagination for generations. The result is a talented team of people driven to create original storybooks that are filled with whimsical characters, spellbinding environments, and interactive surprises. By combining creativity with technology, and talent with expertise, we hope to constantly produce exciting tales that bring every page to life. EPIC TALES is a joint venture between Cloud Castle Interactive and Anikey studios.
EPIC TALES Paul Hanraets, Founder of EPIC TALES and producer
Albert ‘t Hooft, Partner and creative director
Paco Vink, Partner and lead artist, animator
TEAM MEMBERS Lou Attia, Narrator and voice actor
Martin van Spanje, Software engineer
Joost van den Broek, Music composer
Arjen Schut, Sound designer
Sjan Weijers, Background clean-up artist
David Muchtar, Animator
Jelle Brunt, Animator
Ruben Zaalberg, Animator
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The website also briefly offers descriptions/curriculum of the staff members:
Paul Hanraets Paul Hanraets has been a creative entrepreneur since 2002 when he co-founded Red Road Media, a media agency specialized in video games. Successful projects undertaken by Red Road include: Benelux largest annual game event Gamexpo, the tv show GAME FACTS broadcasted by TMF/MTV and the freely distributed game magazine Games Guide. In 2008 Paul founded Cloud Castle Interactive and was involved in the development of smaller game projects which further awakened his passion for the creative industry. As an immediate result Paul founded EPIC TALES, a developer of interactive storybooks for IOS and GAMBITIOUS an equity based crowdfunding platform dedicated to the games industry.
Albert ‘t Hooft & Paco Vink Albert 't Hooft and Paco Vink both studied traditional animation at the Willem de Kooning Art Academy in Rotterdam before they founded Anikey Studios in 2007. Anikey is an award winning animation studio which specialises in hand drawn 2D digital animation. Anikey creates independent and commissioned animations for television, films and games which have an emphasis on story, characters and fun. Anikey's first two independent films 'Paul & the Dragon' and 'Little Quentin' won several awards at international film festivals. In addition on working on the new EPIC TALES titles, Anikey is developing the first hand drawn animated feature film in the Netherlands since 30 years.
Lou Attia Working with the likes of Disney and Sesame Street, Lou Attia has been a professional voice-over artist for over 15 years. After studying professional vocals in London, England, Lou landed a radio host position at 104.2 Nile FM in Cairo, Egypt where he became Creative Director and then Program Director of the station. Throughout his seven years on the air, during which his morning show went on to be the No.1 listened to radio show in a city of 16 million, Lou continued to do voice-overs for numerous commercials, shows and features. In 2010 Lou moved to Toronto, Canada where he is currently a full time voice-over artist, writer and TV show host.
Martin van Spanje Currently co-owner of LayerGloss Digital Publishing, Martin used to program and design on 8-bit Sinclair machines in the eighties. Then came Macs, digital audio, ten years of IT-projects and finally, iOS. Nowadays he lives his life surrounded by Objective-C code, and he sometimes thinks cornflakes look a bit like people. Oh, and he doesn't do Twitter.
Joost van den Broek Joost van den Broek is a producer, composer, arranger and keyboardplayer based in Tilburg, The Netherlands. Starting out as a keyboardplayer for several metalbands like After Forever touring all over the world, he finished his conservatory with honour in musicproduction, keyboards and classical arrangement. Since then he been working as a freelancer in his own studio on several productions, compositions and arrangements, for acts/events like: Ellen ten Damme, Symphonica in Rosso, Wende Snijders, Games in Concert, Ben Saunders, Qlimax. Epic moviescores and/or/in combination with (pop/alternative)rock is what defines his style the most.
Arjen Schut Arjen Schut is a sound designer based in Hilversum, The Netherlands. As a freelancer Arjen has worked on numerous projects, both on location and in his own studio. Arjen is involved in sound effect creation for all sorts of media, but has a strong focus on interactive and animation projects. International blockbuster Killzone 3 being one of the larger projects.
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I have taken upon myself to contact some of these artists, just in case they were open about talking or sharing information about the animation they worked onto. Is it a bad idea, or a good one? I don't know but that's the most straightforward direction one can take. I will warn you if I ever receive any response, positive or negative.
I forgot to link before the official page, on the Anikey Animation website, for their work on Hansel and Gretel - Epic Tales. Not only does it contain large, high-quality screenshots of the artwork, but their "Production" page also has one concept art for the storybook. They also list the credits of the app as such:
Title: Epic Tales - Hansel & Gretel
Release: 2012
Directed by: Albert 't Hooft & Paco Vink
Animation by: Jelle Brunt, David Muchtar & Ruben Zaalberg
Backgrounds by: Paco Vink & Sjan Weijers
Music by: Joost van den Broek
Sounddesign by: Arjen van der Schut
Producer(s): Paul Hanraets for Cloud Castle Interactive
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AppAdvice still has a page dedicated to the application. There is also a review by the MacTrast website that is quite interesting because, while today the pictures contained within it are "dead files", in the Wayback Machine you can fetch them back, and they are pretty rare screenshots of the game! Here's an additional Dutch article I forgot to add earlier. Again, not much to add since they all basically just announce the game's release and rephrase the storybook's commercial description.
I also don't think I have added this to my previous posts, but Cartoon Brew also had a page for the app's launching, which contained this text:
The Hague, the Netherlands — April 24, 2012 — Hansel and Gretel – Epic Tales animated storybook is the first in a series of tales as told by Silvertongue, the likeable dwarf and storyteller, and is now available on the Appstore for IPad and IPhone.
Hansel and Gretel – Epic Tales animated storybook offers a world filled with whimsical characters ranging from pesky gnomes to witty dwarfs; from brave children to wicked stepmothers and cunning witches.
“But we are not just another fairytale App,” says Paul Hanraets, founder and producer. “What sets Epic Tales apart from other storybooks are the incredible production values. Each of Epic Tales storybooks are digitally hand-drawn by our award winning animators, and offer stunning 2d animations, professional voice acting, original music scores and ambient sounds by game industry veterans. These elements combined offer spellbinding interactive environments that are sure to draw readers even deeper into the story.”
“Of course, our alternating witty and wacky humour and the high quality of our animations are amongst the things that separates Hansel and Gretel from other storybooks,” says creative director Albert ‘t Hooft.”However, what ultimately distinguishes Epic Tales is the implementation of our central storyteller, Silvertongue the dwarf.” Using the magic of pesky gnomes, Silvertongue brings the stories to life and narrates them.”Silvertongue used to be quite the adventurer, travelling the world in search of the most intriguing tales and stories, and now looks after your storybook collection in his humble bookstore. He is a truly gifted storyteller who can take an audience from a gasp of fright to a roar of laughter in just the twist of a phrase.”
Epic Tales is a series of high quality, interactive fairytales that allows you to not only enjoy enchanting tales, but to experience their magical worlds more closely than ever before. Children will love the sense of wonder and discovery,while adults will certainly appreciate the clever and wacky humor.
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A final piece to add to the dossier so far is Muchtar Productions' page for Hansel and Gretel - Epic Tales. Muchtar Production is the WordPress website of David Muchtar, a 2D animator and illustrator who worked on the Epic Tales animation as a (I quote) "Rough and Clean-up animator". He notably put within his portfolio an important number of concept art for the game's character designs. But, as with last time, I will keep it for the NEXT post!
Or... an almost final piece. I wanted to keep this for a much later post, but I ultimately decided to share it here. I vaguely described before one unofficial source for content about "Hansel and Gretel - Epic Tales". And that is an online review, a Youtube video, by a Youtuber named "Crazy Mike" specializing in app reviews. Here is the video, and the reason why this video is important (beyond it being the last remaining video review - unless I manage to get back the one from the defunct website) is because so far it is the only visual recording we have of the app outside of the trailers. Not only that, but at one point Crazy Mike opens the list of chapters within the app - which gives us a full glimpse of the story's main episodes, with thumbnails of each "tableau". Mind you, it is tiny details at the bottom of the screen so we can't get much of it... But with all the additional material I gathered, it will be a key element in my reconstruction of what the storybook looked like and was about.
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gamegeeksnews · 11 months
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Kickstarter Project: The Thelen drive train: Powerful electric conversion:
A state-of-the-art, flexible and eco-friendly powertrain for high performance electric conversion for all kinds of vehicles.
Game Geeks News is proud to bring you another exciting new project currently live on Kickstarter. Darian Thelen (Mayen, Germany) has a workshop near Koblenz and a Bachelor's degree. The conversion of his classic car from 1988, which was converted into a high-performance and future-oriented electric car, was successfully completed. Darian's goal with the help of Kickstarter is to use the high-performance powertrain for as many vehicles as possible. For a quieter and more environmentally friendly future.
Sustainable, powerful, and flexible powertrain by Thelen Electric Conversion.
The product is a powertrain with state-of-the-art technology that can be used flexibly. In addition, it is the most environmentally friendly way to convert vehicles and thus cause fewer emissions when driving in the future.
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Thelen is a German manufacturer, located in the Eifel region, close to the heart of German motorsport, the Nürburgring Nordschleife. Thelen has started to manufacture a flexible powertrain for a large number of different vehicles. This was successfully used in a test vehicle, tested and proved its worth. With this powertrain, existing resources can be further utilized.
In order to demonstrate and test the enormous performance capability of the powertrain, the initial focus was on the conversion of classic cars and sports cars. This is what can be seen in the video below to demonstrate what the Thelen drive train is capable of. This is best shown in motorsports or sports cars. As well as with highly individual vehicles like classic cars. However, the drive train has been designed and developed from the ground up to be flexible, so that a number of different vehicles can be converted.
But why convert vehicles to electric drive? Millions of cars, buses, and trucks are on the road every day, emitting pollutants with every kilometer they travel. Scrapping all these vehicles in order to build new ones cannot be the most sensible solution. Many of the vehicles on the road still have excellent substance. Conversion saves far more emissions here than disposing of the old car and rebuilding the new one.
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But what makes the powertrain and the conversions special? The highly complex components used were developed by the manufacturer for perfect functionality in the vehicles intended for this purpose. and this is exactly where Thelen comes in. With a control unit including its own software from the professional supplier ESDI EV, also from Germany, the components are strapped in such a way that the functionality in the powertrain is exactly as in the original vehicle. This means that as soon as the components are installed in your new vehicle, the cooling, power control, and safety functions work exactly as the manufacturer intended.
By supporting this crowdfunder Darian wishes to continue to improve and expand the successfully tested drive train so that it can be integrated into all vehicles. You can read more in-depth on Kickstarter. Rewards include a virtual meeting, consultation, and feasibility study of your project, a test drive in a vehicle in which a version of the high-performance powertrain has been used, and a step-by-step guide to build a drive-train outside Germany, with detailed step-by-step instructions.
For more information visit Kickstarter and help support this project.
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sitehec · 2 years
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"Revitalize Your Business with Cutting-Edge IT Solutions: Unleash Your Startup's Full Potential Today!"
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marketingprofitmedia · 10 months
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Passive Income Paradise How to Make Money Easily from Anywhere in the World
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Types of Passive Income
Passive income refers to earnings derived from a business, investment, or other sources with little to no effort on the part of the recipient. While it often requires upfront work or investment, the goal is to generate income with minimal ongoing effort.
Here are some common types of passive income:
Dividend Stocks: Investing in stocks that pay regular dividends allows you to earn a portion of the company’s profits.
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Real Estate Crowdfunding: Participating in crowdfunding platforms allows you to invest in real estate projects and receive a share of the profits.
Peer-to-Peer Lending: Platforms that facilitate peer-to-peer lending allow you to lend money to individuals or small businesses in exchange for interest payments.
Create and Sell Intellectual Property: This could include writing books, creating music, designing software, or developing other forms of intellectual property that can be sold or licensed.
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Affiliate Marketing: Promoting other people’s products and earning a commission for each sale made through your unique affiliate link.
Automated Online Businesses: Building and automating online businesses, such as dropshipping or affiliate marketing websites, can generate passive income.
Royalties from Intellectual Property: If you own patents, trademarks, or copyrights, you can earn royalties from others using or licensing your intellectual property.
Stock Photography: If you are a photographer, selling your photos to stock photography websites can provide ongoing royalties.
Create and Monetize a Blog or YouTube Channel: Building a blog or YouTube channel and monetizing it through ads, sponsorships, or affiliate marketing can generate passive income.
Dividend-Generating Funds: Investing in mutual funds or exchange-traded funds (ETFs) that focus on dividend-paying stocks.
Automated Investing Apps: Robo-advisors and automated investment platforms can help you invest in a diversified portfolio with minimal effort.
License Your Art or Designs: If you’re an artist or designer, licensing your work for use in various products can generate passive income.
Create a Mobile App: Developing a useful or entertaining mobile app and earning money through ads or in-app purchases.
The Pros and Cons of Passive Income
Venturing into the world of passive income brings both promises and challenges. Enjoy financial freedom, flexibility, and diversification, but be prepared for the initial effort required and potential market volatility. Navigate the landscape wisely to unlock the true potential of passive income.
A. Advantages
Financial Freedom: Attain the freedom to live life on your terms.
Flexibility: Enjoy a flexible lifestyle with more time for personal pursuits.
Diversification: Spread your income sources, reducing dependency on a single channel.
B. Challenges
Initial Effort: Many passive income streams require substantial effort upfront.
Market Volatility: External factors may impact income, especially in investments and online ventures.
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Getting Started with Passive Income
The route to passive income begins with self-reflection. Determine your hobbies, investigate prospective revenue sources, and develop a strategic strategy. This first step is critical for building the groundwork for future financial success by aligning with your abilities.
Traditional Investments
Traditional investments offer a stable route to passive income. Dive into the dynamic world of the stock market, bonds, and mutual funds. Learn the art of strategic investment to secure steady returns and create a robust financial foundation for the future.
Online Ventures
Online ventures offer a dynamic path to passive income. Engage in affiliate marketing, promoting products for commission. Transform passions into profit with blogging, leveraging ads and sponsorships. Explore YouTube for ad revenue and e-commerce for a digital storefront that generates income while you sleep.
Start your journey of online entrepreneurship.
Affiliate Marketing: Identify products that resonate with your audience. Build a dedicated following for sustainable earnings.
Blogging: Choose a niche you’re passionate about. Monetize through various channels, gradually turning your blog into a passive income powerhouse.
YouTube: Craft engaging content, optimize for search engines, and let ad revenue and sponsorships contribute to your passive income.
E-commerce: Select the right platform, products, and marketing strategies. Build a brand that continues to generate income with minimal oversight.
Real Estate
If you want a safe way to make money while you sleep, get into real estate. If you want to make a steady income from rentals, you should buy rental homes. Check out real estate crowdfunding. When people pool their money and time to work on bigger projects, you can get a piece of the income without having to do any work yourself.
Explore the realm of bricks and mortar for long-term, reliable passive income.
Rental Properties: Invest in properties that attract tenants. Enjoy a steady rental income.
Real Estate Crowdfunding: Pool resources with others to invest in larger real estate projects, sharing the profits.
Intellectual Property
Unlock the potential of intellectual property as a passive income source. Write and publish, earning royalties from books and articles. Create online courses to share expertise globally. License innovative ideas, turning creativity into a continuous stream of income in the dynamic world of intellectual property.
Monetize your creativity and knowledge.
Writing and Publishing: Write books or articles and earn royalties. Leverage digital platforms for wider reach.
Creating Online Courses: Share your expertise through online courses, reaching a global audience.
Licensing Ideas: Turn your innovative ideas into passive income by licensing them to businesses.
Overcoming Challenges
Journey through the inevitable challenges of passive income. Embrace failures as invaluable lessons, adapting and growing stronger. Navigate market changes by staying vigilant and flexible. Overcoming these hurdles is integral to carving a resilient path to financial freedom through passive income.
Acknowledge and overcome the hurdles in your passive income journey.
Learning from Failures: Treat setbacks as learning experiences. Adapt and grow from your failures.
Adapting to Market Changes: Stay vigilant and adapt your strategies to navigate through market fluctuations.
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Scaling Up Your Passive Income
Improve your passive income game by intelligently scaling up. Profits should be reinvested properly, compounding earnings for exponential development. Automate procedures to lessen your hands-on engagement, enabling your revenue to grow with less work. Investigate new enterprises to diversify and improve your financial situation.
Move beyond the basics and elevate your passive income game.
Reinvesting Profits: Compound your earnings by reinvesting in your existing ventures or exploring new ones.
Automating Processes: Streamline operations to minimize hands-on involvement, allowing your income to grow with reduced effort.
Exploring New Ventures: Stay dynamic by exploring new opportunities and expanding your passive income portfolio.
Case Studies
Set off on an inspirational adventure via real-life case studies. Dive into success stories to learn about the techniques and tactics people used to attain financial independence via different passive income sources. Take away key lessons from these situations to help you on your journey to success.
Learn from those who have successfully mastered the art of passive income.
Success Stories: Explore real-life examples of individuals who have achieved financial freedom through passive income.
Lessons Learned: Understand the challenges faced by others and gain insights into overcoming obstacles.
The Future of Passive Income
Peering into the future of passive income unveils exciting possibilities. Stay ahead by embracing emerging trends and leveraging technological influences. Constantly adapt and innovate to navigate the evolving landscape, ensuring sustained success in the dynamic realm of passive income.
Stay ahead of the curve by anticipating future trends.
Emerging Trends: Stay informed about new opportunities and technological advancements in the passive income landscape.
Technological Influences: Embrace technology to enhance and diversify your passive income streams.
Conclusion
As we conclude our exploration of Passive Income Paradise, reflect on the diverse avenues unveiled. Align your passions with profitable ventures, overcome challenges, and witness the evolution of your financial strategies. This journey isn’t just about earning; it’s about creating a lifestyle that affords freedom and fulfillment. Stay committed, learn from experiences, and watch your passive income flourish, providing the key to unlocking financial independence and making money easily from anywhere in the world. The possibilities are limitless, and your path to prosperity begins now.
FAQs
Q1. How much initial investment is needed for passive income?
The initial investment varies based on the chosen income stream. Some require minimal investment, while others may demand a more significant upfront commitment.
Q2. Can passive income replace a full-time job?
In many cases, yes. However, the transition depends on your financial goals, chosen income streams, and the effort you invest initially.
Q3. What are common mistakes to avoid in passive income ventures?
Avoid the mistake of expecting instant results. Patience is key. Additionally, thorough research and ongoing learning are crucial to success.
Q4. Is passive income suitable for everyone?
While passive income is a viable option for many, it’s essential to assess your skills, interests, and commitment level before diving in.
Q5. How long does it take to see significant returns from passive income?
The timeline varies, but it’s common for significant returns to take time. Be prepared for an initial period of effort and learning before experiencing substantial results.
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Affiliate Disclaimer :
This article Contain may be affiliate links, which means I receive a small commission at NO ADDITIONAL cost to you if you decide to purchase something. While we receive affiliate compensation for reviews / promotions on this article, we always offer honest opinions, users experiences and real views related to the product or service itself. Our goal is to help readers make the best purchasing decisions, however, the testimonies and opinions expressed are ours only. As always you should do your own thoughts to verify any claims, results and stats before making any kind of purchase. Clicking links or purchasing products recommended in this article may generate income for this product from affiliate commissions and you should assume we are compensated for any purchases you make. We review products and services you might find interesting. If you purchase them, we might get a share of the commission from the sale from our partners. This does not drive our decision as to whether or not a product is featured or recommended.
Source : Passive Income Paradise How to Make Money Easily from Anywhere in the World
Thanks for reading my article on “Passive Income Paradise How to Make Money Easily from Anywhere in the World“, hope it will help!
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eliteblogger1 · 1 year
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Hi, My name is Paulet Okonji, and I am a 19-year-old student pursuing a degree in computer science in the USA. I am originally from South Africa, but I have been recently facing financial challenges after the company that was funding my education was unfortunately liquidated due to the difficulties posed by load shedding back home.
Being in the Software Engineering and software development industry/ field has always been a dream of mine. I am deeply passionate about my field of study. And it has shown throughout my academic journey, as I have maintained strong academic results of a 3.9 GPA and as l have been on the Dean's list for two semesters in a row. However, the sudden loss of financial assistance has put a strain on my ability to continue my studies.
I never thought I’ll be reaching out to request funding support to continue my education but I have no choice. As I need $16 000 to return to school and register for my fall semester which is in a few days. Despite my parent’s efforts, they are unable to afford the tuition fees required for my academic pursuits. The opportunity to study in the USA has been nothing but a life-changing experience for me even though I am going through hard times at the moment.
I believe that with the right support, I can fulfill my potential and make a meaningful impact in the world of technology. Any assistance, no matter how small, would make a significant difference in my educational journey and future.
I am more than willing to provide any additional information or documentation to support my request. Your generosity would not only change my life but also inspire hope and perseverance in the face of challenges.
#MakeADifference #Fundraising #Crowdfunding #InvestInEducation
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ragayazhini · 1 year
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Tamil Nadu Best Readymade PHP MLM Software Development Company
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We take pride in being the foremost PHP MLM software development company based in Chennai, Tamil Nadu. Our expertise lies in providing a wide array of ready-to-use MLM scripts designed to cater to both product-based and investment-based MLM businesses. With a strong focus on innovation and customization, we offer comprehensive solutions that empower MLM entrepreneurs to thrive in their respective markets. Our commitment to delivering top-notch software solutions has earned us a reputation for excellence in the industry, making us the go-to choice for businesses seeking reliable MLM software development services in Chennai and beyond.
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When selecting a Chennai based MLM software development company, it's essential to consider your specific MLM plan requirements and ensure the company has expertise in developing and customizing the software accordingly. Additionally, check for client reviews, testimonials, and the company's reputation to make an informed choice that aligns with your MLM business goals.
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davinosoftvn · 2 years
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DavinoSoft là đơn vị chuyên tư vấn thiết kế và phát triển phần mềm theo yêu cầu (Custom Software Development). Chúng tôi cung cấp đầy đủ các dịch vụ từ phân tích, thiết kế, triển khai và vận hành phần mềm bao gồm Web App và Mobile App. Các lĩnh vực trọng tâm gồm:
Fintech: P2P Lending, Crowdfunding, Exchange, E-Wallet, E-Commerce, Binary Option (BO), Digital Transformation, Blockchain (Cryptocurrency, DeFi, NFT, Supply Chain).
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DavinoSoft áp dụng mô hình Agile để tối ưu hoá thời gian, chi phí phát triển và đảm bảo chất lượng, tiến độ cao nhất cho sản phẩm. Chúng tôi làm việc với lòng nhiệt huyết, sáng tạo và thái độ cầu tiến trong từng dự án. Thành công của khách hàng là sứ mệnh và cũng chính là thành công của đội ngũ DavinoSoft.
Liên hệ với chúng tôi:
địa chỉ: No7C liền kề 19, khu đất dịch vụ Vạn Phúc, Hà Đông, Hà Nội.
điện thoại: 0966 858 853
website: https://davinosoft.com.vn
map: https://goo.gl/maps/xGYFjaCvdwDeVWEm7
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veercto · 2 years
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A Non-Traditional Founder’s Perfect Technology Partner
Contributor: Kelly Keurzoneff, Founder and CEO, givelist.com
There have been several breakthroughs lately for non-traditional founders, like low & no-code platforms, equity crowdfunding, more diverse funds and accelerators, and the emergence of more fractional CFOs & CTOs and other important roles that early-stage startups need but often can’t afford yet as full-time employees. The combination of these developments or trends will be an absolute game-changer for those looking to build outside what has been the typical (and narrow) silicon valley model.
As the state of work and workplace evolves, I think we’ll see this fractional nature more. There’s a great benefit to roles that are more flexible or task/project-based, rather than having someone full-time when early stages don’t yet require that level of time commitment or support that type of spend.
As a solo female founder, and someone who is only semi-technical, having an experienced and trustworthy guide who can oversee what I’m doing with the product is of critical importance while building a software-based company.
My task is to build lean, iterate quickly, solve problems efficiently and not have tech debt as I move into the next phases of the company. It’s also to build something that users will love and easily understand, and that is secure and compliant. There’s so much to consider, but I’m working on several aspects of the business concurrently, so I don’t want things to be missed. It can get overwhelming quickly.
 felt so fortunate to come across Veer Lalan, a Fractional CTO, and working with him has been a huge relief. Veer is reliable, seasoned, supportive, knowledgeable, and just wonderful to work with all around. He is the tech partner you’ve been looking for to help you get past places you might be stuck, tell you what solutions are options, or give a bigger picture of what needs to be considered ahead of time.
I’m so grateful for the help I’ve gotten from Veer, it allows me to feel more at ease and confident in an area where I had concerns and often struggled to know how to navigate. I wish that for other non- or semi-technical founders, or anyone actually, because it’s always good to have someone take a second look, provide a different perspective or suggest new options. I so appreciated the sense of reassurance and alleviation of stress that came with finding help for the product as we build and test it. Just hoping to pass on a resource worth looking into; a fractional CTO like Veer can make a world of difference.
About:
Veemagine Business Solutions, veemagine.com
Veer Lalan CTO, veerlalancto.com
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