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Starting from pole, Craft Bamboo Racing ran away with the opening weekend of the 2023 Macau Greater Bay Area GT Cup to win with their N°55 Mercedes-AMG GT3 on the streets of the Circuito da Guia MO.
#mercedes-amg gt3#macau gt cup#craft bamboo racing#guia circuit#2023 macaugt#macau grand prix#street racing#circuito da guia
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Kethuvalam
A sudden presence filled the air, and I found myself in the company of a man whose simplicity radiated warmth and wisdom. He was in his sixties, I believe, his face clean-shaven, save for a dignified grey moustache that seemed to match his serene demeanour. The moment I saw him, I felt safe—like I’d known him forever.
Oddly enough, I wasn’t the 21-year-old man I knew myself to be. Instead, I looked like a 10-year-old child, slightly chubby and smaller than most kids my age. Not particularly tall, and far from smart, at least that’s how I felt. Yet, in that moment, none of it mattered. We sat there, the two of us, as though there was an eternity of stories between us—stories filled with laughter, curiosity, and a profound connection.
I was sitting on his lap in a small house by a lonely harbour. It was cozy, humble, yet full of character. He sold little boats, handmade kettuvallams, crafted delicately from bamboo and paper. Each boat was a work of art, some adorned with houses, others with temples, and even some with modern buildings. They were mesmerizing, their craftsmanship flawless, as though each was its own tiny world. His shop was his home, and I found myself visiting him often, even though I never lived there permanently.
Something about the place felt maternal, nurturing, like a warm embrace. As the days passed, I came to learn I was in Kerala. Time seemed to slip through my fingers there, but when it was time to leave, my heart ached. I fought with my dad, pleading to stay longer, but it was no use. The man, with a gentle smile, carried me and promised my dad that we’d visit again. Tears streamed down my face as I left the small house, the harbour slipping away as we rode off in a rickshaw.
I had only spent ten days with this man—a stranger—and yet, I loved him more than anyone in my life. He had become the closest person to my heart, despite the brief time we’d shared.
Years passed, but home never quite felt like home after that. Then, the opportunity came—we were going back to Kerala. Though it wasn’t my hometown, nor did I have any relatives there, I was beyond excited. I was older now, maybe 15, thinner than I had been, but none of that mattered. All I could think about was seeing him again.
The train ride flew by as anticipation buzzed inside me. The moment we arrived at the station, I rushed to the rickshaw driver, eager to give him the address. My family had other plans, but my dad reassured them that we’d meet up later. Together, we headed to the harbour.
When we arrived, my heart raced. There were more shops now, but his—his was still the best. I could feel it. I ran toward the familiar doorway, bursting inside with a grin, only to be met by an unfamiliar face. A girl stood there, her long black hair slicked with oil, short and slightly chubby, but there was something about her presence—something that reminded me of him. I rushed past her, my eyes falling on the boats—the kettuvalams—each one beautifully crafted as I remembered.
One, in particular, caught my eye. It was the largest of them all, with the Padmanabhan Swamy temple’s gopuram majestically built onto the boat and a crane standing next to it. It was captivating, like nothing I’d ever seen before. I bent down, pulling out my phone, which seemed to have materialized out of nowhere, trying to capture the perfect angle of this stunning masterpiece.
As I fumbled with the phone, my dad finished explaining who we were to the girl. She told him the man had just stepped out and would be back in an hour. My dad left to explore the other shops, but I stayed behind, engrossed by the boats. A sudden gust of wind swept through the shop, and a massive wave crashed onto the harbour outside. I looked back at the kettuvalam just in time to see the temple’s structure rip apart from the boat, splintering all the way down to its base.
My heart dropped. I felt something inside me break at that very moment. The phone on the counter rang sharply, shattering the silence, but I couldn’t move. Tears welled up in my eyes, blurring my vision, and soon, I found myself crying uncontrollably. I wailed, overcome with an unbearable sense of loss. I didn’t even fully understand what I had lost, but it felt monumental.
The girl behind the counter was trembling, holding back tears of her own. I looked at her, and seeing her struggle only made me cry harder. I felt like I had lost something—someone—someone precious, as if a piece of me had been torn away. My dad, hearing the commotion, rushed in and wrapped his arms around me, lifting me into a piggyback hold. He walked for what felt like hours, just holding me as I sobbed.
We returned to the hotel, but I couldn’t stop crying. Even though I didn’t fully grasp what had happened, I felt it deeply—like a void had opened in my chest, swallowing me whole. For days, I kept to myself, grieving something I couldn’t name.
Now, I’m 21, and I find myself returning to Kerala again, this time alone. Time has blurred the edges of my memory, but as I wandered aimlessly, I found myself in front of his shop once more. It was almost empty now. The girl, now in her thirties, recognized me instantly, though I hadn’t said a word. She quietly let me in, handing me a piece of paper before vanishing from the shop, leaving me alone in the familiar silence.
I looked around, breathing in the nostalgic scent of the place. I had only spent ten days with this man, but those ten days felt like a lifetime—more of a family than my real one. I missed him so much. Ten days was far too little, far too short. A hole remained in my heart, a wound that never healed.
I wiped my eyes with my sleeve, trying to stay strong, but my fists clenched, and I realized I was crushing the piece of paper in my hand. Slowly, I opened it, smoothing out the crumpled edges to read the last message he had left for me:
*"I don’t know where you came from, and I didn’t know who you were, but as soon as I bent down to hold your hand, I felt my lost son in you. You might not know this, but I lost my son when he was eight—two years before you visited. He drowned in the harbor right outside the shop, and I wasn’t there to save him. I missed him so much, and you were so much like him. I wished you could stay with me longer. I even wished you’d stay forever, knowing full well it was impossible. Thank you for those precious days. I thank Sree Ananta for the time I had with you. It might be selfish of me, and I’m guilty of that, but I wanted you to be my son. Thank you! I’ll be waiting for you to visit again and take over this place, so we can be together once more."*
Midway through the letter, tears began to stream down my face again, and by the time I finished, I was on my knees, sobbing louder than I had ever cried before. My chest heaved with regret, my heart aching with the weight of everything I never got to say.
I opened my eyes, and I was back in my bed. It was a dream. A dream of a man I had never met, of a place I had never been, and of things I never once knew existed. But the tears—the tears were real. The grief was real. My heart ached for someone I had never known, and yet, it felt as though I had lost everything.
Whoever he was, wherever he was from, I missed him. I missed him more than I could ever explain.
#authors#booklr#book blog#short story#shorts#my writing#writers on tumblr#writeblr#writerscommunity#fiction#imagination#demons#fantasy fiction#story#short stories#writers and poets#creative writing#observer#fantasy#ao3 writer
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Ch. 91 // I Hate You // ???
Contents (Warnings): A Flawless. (Angst, slight blood warning, child trauma, character and monster info as always). Read full chapter on A03
Wordcount: 2,400+
Song I correlate to this Chapter:
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(Roughly 15 years ago)
Drake
He was born after his dad went to war.
Vampires age quicker when they're born. It takes them about six months to be the equivalent of the mentality and physicality of a seven-year-old. Because it prevents them from being vulnerable, as a lot of their magic and body defenses, like their venom, develop after those six months.
From then on, they age normally like humans. And naturally gain similar speech and mannerisms to their parents.
"Ready to go on your very first HUNT!" Wenna cheered. She pushed Drake forward toward the tall trees.
They provided no cover in the evergreens, though beautiful. The trees themselves gave little cover. That didn't set his already high nerves at ease. His mom was coming along, though she promised to stay back and let the very excited Wenna and nervous Ulysses show him how it was done.
They learned to hunt at his age. Not sentient beings yet for Wenna and him—for now, it was animals.
Ulysses, on the other hand, did accompany them but already found himself preferring human blood since he had his first craving for sentient being blood.
He glanced back periodically at Ulysses, looking to him for guidance. He questioned whether he could do a good job. They said Wenna was a pro when she started. He hoped to be the same.
"How long do we-"
Ulysses put a finger to his lips and kneeled beside Drake, "shh." He got close to his ear. "Remember what Mom and I talked about in the car? We gotta be quiet because there is not a lot of stuff protecting ourselves here."
"If they hear us, they'll run away." He repeated the same thing they told him on the ride here.
Ulysses nodded, and Wenna yelped excitedly.
"FOUND ONE!"
Ulysses sprung up, and Drake frantically searched the area she pointed. The congregation of deer started to sprint away.
"Wenna!"
Drake watched his sister rush ahead and the magic whirl from her fingertips—it was like a fine trail leading where she wanted before it exploded with the spell itself. The front developed first in less than a second. The dome-like purple barrier constructed itself around one of the deer.
The others scattered and ran.
His older sister put a hand to her mouth, a slight smile curling at her lips. "Sorry, got excited." She half apologized before heading toward the barrier itself.
Ulysses exhaled.
Drake peered up at him, "She wasn't quiet."
His brother brushed his shorter black hair back and bobbed his head up and down. "If you ever go hunting with Wenna, remember it's a race..." He muttered quieter after that. "I thought she'd be different because it's your first time, but noooooo."
Ulysses led Drake around for the next hour until they encountered another animal, a fox.
"Let me help you," Ulysses whispered softer than the spring breeze.
Nearly every monster had a capacity for magic; however, not all of them could perform the same types. Most monsters had different types that their species developed to survive, and that's what they were best at; others copied them, like Magus's, but that took years of training, or those that were rare, like in Drake's case...
Ulysses softly explained what Drake should do—his younger brother wasn't listening. Drake did the same motions Wenna did earlier, and a line exploded from his hand, nearly invisible before, just like her. A barrier was constructed around it and trapped the fox inside.
Ulysses didn't get a chance to say anything about, "Wow."
Drake rushed ahead, pushing his body through the barrier. It'd only be impossible to leave for the fox. He slipped inside like a well-crafted katana swung precisely to meet bamboo.
Then, he was faced with the animal, cornered and scared. It bared its teeth, warning him that he'd be attacked if he approached.
Pity formed in the venom weighing in his new fangs. The venom itself had no effect as it dripped in his mouth, awaiting its first use. It, luckily, was tasteless.
He approached the animal calmly. It sprang further up, desperately pressing itself as close to the barrier.
When he was close enough, and its first snap came out, his instincts drove him to pounce. He crashed into the creature. It screeched out and frantically clawed and bit, cutting and digging into him repeatedly. Yet he did the same.
His natural claws that wouldn't go away dug into its back, and his fangs into the first bit of flesh it got near its shoulder.
He bled over his clothes, fighting through the pain as he smushed his jaw into its flesh as hard as he could. His body shook and cried, begging him to let go.
His stubbornness prevailed in the end. Its whining and thrashing slowed until it fell to whimpers and twitches. It soon stopped entirely as it was paralyzed.
Drake could finally enjoy his first meal alone in peace. He didn't like the matted fur rubbing his tongue and teeth—he enjoyed the blood. It wasn't the best he had tasted. His mother supplied him with better.
His eyes barely made out the animal's shape because he happily drowned in the rich, flavored liquid. He hadn't taken a single breath since he started. Drake even ignored the tightness in his chest, and the pressure in his stomach got worse.
And he didn't stop. Not until he heard Ulysses voice.
"HEY!"
Ulysses separated Drake from it forcefully. He coughed erratically, and when his body realized how much he had, it ached with fullness. He had overdrank. The energy content wasn't high enough to give him a 'buzz' like effect, though.
"We said to take it easy your first time," Ulysses stated. He had lowered near Drake, between him and the tree. "I-"
"I forgot," Drake grumbled, holding his stomach.
His eyes pulled from his hurting stomach and to his slowly encroaching brother. Ulysses' eyes were glowing. Something he signified with a starving vampire or vampire beast.
"Ulysses?" His brother didn't answer—he stared at the blood on his shirt and the tears. "Is mom gonna be mad?"
Ulysses grabbed onto Drake's forearms, and Drake cried out.
"I'm sorry! I didn't mean to drink too much and mess up my shirt!"
At the time, Drake didn't realize his brother held no care for any of that. No one prepared him for what would happen next because this was the age that they would discover it.
Ulysses, without a second thought, enveloped by the alluring smell, took a bite out of his panicking younger brother.
Drake felt like the fox. Powerless against his brother. The venom didn't work to paralyze Drake—not that it meant he could escape. He couldn't get away, and he didn't fight Ulysses. He didn't want to hurt him but didn't understand why he was hurting Drake. He didn't know what he did wrong.
His throat felt stiff. Words couldn't escape the same. It was like his vocabulary fled his mind, and he could only cry and beg.
"Stop! I-I'm sorry-" Another pain pulled at his neck, stripping away his flesh. His brother didn't let go when he was yanked from Drake. His mom had separated them and protected Drake and her with a barrier. It stopped Ulysses from getting to them.
Drake clung to her, streams of tears leaving his ducts. "I'm sorry."
His mom, shaking like Ulysses, didn't attack him. She held him until his older brother finally found his senses and stopped banging across the surface. Desperate to reach Drake.
...
(Roughly 4 1/2 years ago)
He had been told he was a flawless. An extraordinarily rare species of vampire. They had blood so pure it tasted suitable to any species and temporarily boosted a monster's potential.
Vampires could tell by its smell and appearance. As blood to them had a shimmering draw. Monsters couldn't tell without a taste.
Drake was told it wasn't that bad—he had the ability to observe any type of magic being used and replicate it...and that's when he also discovered his defect. Using magic made his energy waste faster.
Drake couldn't win. He was struck with loss after loss, babied and protected by his family. And most of the time, he had to be separated from his siblings. Ulysses was the worst at controlling himself around Drake, while Wenna had a better handle until her first craving.
From what Drake understood, it'd be rough until they got older. It was the reason his parents didn't go crazy and kill him.
I'm helpless. He never grew up, or he felt like he never did. His parents, specifically his mom, stayed over him. He couldn't even go hunting alone. And he got sick of it.
Everyone else had the chance to live their own lives. Wenna and Ulysses were praised, and their accomplishments were constantly rubbed in his face, while Drake had to listen to his mom's warnings.
He knew he had to be careful. He understood what could happen. But he cared less and less as time went on.
Who cares what happens to me. He had to be friends with Ulysses and Wenna's friends only. He couldn't make his own.
When he finally had a chance, he was introduced to Pete's kid, Alexander Chase. Someone his dad told him was just like him.
He's nothing like me. Alexander was well off compared to Drake. The blonde didn't look to have a single problem wrong with him. Any 'defect' they mentioned wasn't apparent. He could use magic without a problem, unlike Drake; he was a damn prodigy and praised like Drake's siblings.
He's perfect.
Drake grew tired of the cage he had for a house. He wanted to explore like they did in the shows he watched. He didn't want to be stuck inside his room for the rest of his life.
So he'd sneak out from time to time. He didn't care if he got scolded after. He'd just go to skate parks to associate with humans he barely knew. They always seemed to like him.
He climbed down like usual, dropping at the side of the mansion only to see him.
Chase.
"Why are you sneaking around the house, creep," Drake said bluntly.
"Oh yeah, I came out here to peek through some windows." Alexander rolled his eyes, "I'm taking a walk before dinner," he glanced at Drake's outfit. It wasn't the normal fitting attire his family made him dress in when they were with guests. He just had a hoodie and jeans. "Why the hell were you sneaking out of your window?"
Drake went around Alexander, "none of your fucking business."
The gate was a long walk, but he didn't want to go through the house right now while Pete's and Olcay were there—they were just as bad as his parents.
He heard the steps behind him across the well-mowed acres of yard. "Stop following me."
"We're about to have dinner soon; if you need to get somewhere, at least let me drive you so you'll make it back fast."
You're stupid. Like I'd leave the house like that to come back in time for dinner. Drake didn't even look back. He continued his march to the black-bared gates, "I'm not hungry, so turn around, go eat with them, and leave me alone."
"I couldn't eat them if I wanted to," Alexander said, "I came here because my mom and dad-" Drake ignored him and made his way up the bars. "Drake!"
Alexander climbed like him and leaped off, too. They were now both walking to the road leading to town.
"You're being creepy as hell. Stop following me!" Drake turned around to face the taller male. The height difference didn't intimidate him at all.
"I want to know why you're leaving without telling anyone," Alexander bluntly said.
He could hear the honesty in his heartbeat. "I do this all the time."
"What? Make everyone worry?"
He pressed his fangs together. "What do my family's worries have to do with you?" Don't pity me, "just because your dad and mine are best friends has nothing to do with us."
His tone hissed at Alexander with its aggravation.
Though, Alexander's sounded louder. Like there was a graveling growl of some monster within the depths of his body, slowly crawling up. It partially scared Drake and excited him. If he could beat a prodigy like Alexander, he'd prove his worth.
"Doesn't mean I can't worry for you, dumbass."
Drake stepped closer and spoke against Alexander's threatening voice, "You don't even know me." His red hue poked through his bangs. "Like I, for one, wouldn't care if you died on the side of the road."
He listened to the thumps in Alexander's chest after he said that. Drake expected anger and for Pete's son to admit he did it for Drake's parents or something along those lines. That he didn't really care about Drake—why would he?
Drake's expression dropped. Alexander's cords quivered with a gentle sadness. He expected me to say that?
Alexander's face didn't hold the same attitude as his heartbeat. He looked furious.
The blonde then threw his hand forward and grabbed Drake's arm—he dragged him back to the gate.
"Let my arm go, now!" Drake demanded, throwing his other hand up and aiming his palm at Alexander.
The blonde's once glowing gray hue flickered with a blue hum of light, "Don't you dare."
He can read the spell. "Let me go," Drake repeated.
Neither was willing to give up and the moment Alexander tugged again, Drake fired. It led to a fight, one at which Drake couldn't win. Alexander tanked every hit Drake gave with blast magic and used reversal magic to heal his wounds.
So, Drake couldn't use any other type of magic because Alexander didn't provide anything besides healing that Drake could do. Something he didn't need since Drake had already regenerated automatically.
Eventually, Pete and Edgar broke the fight between them and brought them to dinner.
Drake was made to change and checked up on constantly by his mom. While Alexander got scolded. Not that he seemed to either care.
He didn't even blame Drake when they asked why the fight broke out. Drake admitted he was at fault, and they gave him a slap on the wrist.
I'm weak to all of them. Alexander held back against me, too.
Drake's eyebrows scrunched together—his eyes hurt to narrow so finely.
Alexander met his eyes cluelessly.
Drake opened his mouth but lipped the words to him instead of saying them aloud, "I hate you."
...
Hey, you, thank you so much for reading. I'm glad I put out a story that people can enjoy! I hope you continue to enjoy it as WE have a LOT more to go! YOU BETTER KEEP PROSPERING! (Nonnegotiable, as always~).
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What I’d do for a Livable Income Part 2 (Synopsis/Chapter - List)
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Beer and Clothing in the Occident
This post is a reference guide to the Occident, and a follow-up to a couple of previous actions. Much of it applies also to the colonies around the Pearl Sea.
It has been about 500 years since the founding of Azimuth and the beginning of the Sun-Divers as a race, from which events they number the years; the Prophetic Twins, 23 when the calendar was revealed, began it in Year -84. The 364-day solar year is perfectly harmonious with the 13 lunar months (28 days each).
Geography
The realms of civilisation in the Occident are:
The elevated but low-relief plateau of the West. Dominated by savanna, with tropical forests in river valleys and along the coast, and ruled by a crab-bucket of tribal oligarchies.
The relatively cool mountain highlands that run down the continent north/south. The mountains are covered in terrace-farms, the volcanic terrain being well-suited to wet rice cultivation. Cloud-forests, vertical archipelagoes.
The coastal hills of the east, dominated by city-states and little kingdoms. Cities tend to be built in the hills, with adjunct ports on the coast.
The seasonal northern peninsula and islands. Dry forests, more city-states.
The forested, swampy northeastern lowlands support support large (but disorganized) populations of Night-Singers, who generally live as swidden farmers or sedentary/semi-nomadic hunter-gatherers. They also practice shellfish aquaculture on bamboo frames.
The hills around the Red Lake and Azimuth, which mix traits of the highlands and plateau.
[Americas for scale and latitude.]
The climate of the Occident is not amenable to horses, though there are llamas in the mountains. In the plains, chariots are sometimes drawn by robust, omnivorous avians—mvao—which somewhat resemble secretary-birds.
Social Structure and Customs
The basic structuring unit of Sun-Diver society is the clan. The “Great Clans” are derived from the 364 pairings of the 728 [yes, this is a retcon] original Sun-Divers who descended from the Flowering Tree. (Not, of course, that everyone agrees on the names and identities of those individuals, or who is descended from whom, or whose clan-day is what. A number of competing systems exist.)
Little Clans, of which there are thousands, descend from the Great ones; they are exogamous (in some places, you must marry outside your Little Clan and within your Great Clan). Descent is generally patrilineal, with some regional variation. The human minority organizes itself along similar lines.
There is a simple four-part caste system, with noble clans, common clans, outsiders, and slaves. Outsiders, mostly night-singers, immigrants, and freedmen, do not share in the community of clans (though they can still attain high status), and slaves are alienated from it. Slavery is inflicted on prisoners of war, or as punishment for a crime or debt; legal details vary. It may be transmitted between reincarnations, but not to children. 20% of Sun-Divers belong to noble clans, and not all are de facto wealthy.
The relationship between oneself and one’s previous incarnations is not quite self-identity, but not quite parent-child.
Outside the Night-Singer heartland, the population ratio of Sun-Divers/Humans/Night-Singers is something like 70/15/15, with higher human populations in the north and the colonies (70/20/10 or similar).
Villages have headmen, typically elder (older and more-reincarnated) members of a locally-important noble clan.
Dwellings are long houses, normally raised and thatched, and arranged around a central crèche housing eggs and chrysalises. Bamboo is an important material in craft and building.
A terrible and notorious crime among them is to incise the chrysalis and drink the contents.
Clothing tends to be cotton, adorned by the nobles with dye and feathers. It also tends to be sparse, outside the high elevations. Long strings of glass beads or pearls are much prized.
Sun-Divers and Humans Classic in a given area speak mutually intelligible languages, despite the various alterations applied in Sun-Diver speech.
Warfare is a primarily male activity, though all members of a clan are armed and expected to fight to the death in defence of a crèche.
In this era, battle is conducted by masses of archers armed with bamboo longbows, bolstered by small corps of warriors armed as close fighters, along with elephants and mvao-chariots.
Food and Agriculture
Their staple foods are, necessarily, liquid, and thicker dishes are somewhat more difficult to consume (thickness, sugar, and alcohol content assume a place similar to capsaicin in their cuisine). As in all poor agrarian societies, consumption centers on fairly simple preparations of staple crops. The prototypical dish is a thin broth of grain or sugarcane, possibly with spices, salt, other minerals, or fermented material added before consumption. The other prototypical dish is beer.
They are lactose tolerant, and dairy products are extremely popular. They have a startling tolerance for sugar and alcohol, and fermentation features heavily. The aforementioned beer is common, as are sago wine and arrack. The diet is supplemented with certain minerals and mineral-rich plants (these being preferred to mud and dung, except in famine conditions). Meat is occasionally present, in the form of blood or via fermentation, broths, and purees, but plant proteins predominate. They have an inordinate fondness for tea.
Nectar and fruit juice are not plentiful enough to be staples, but their market gardens feature strains of flowers whose yield of nectar is several times better than can be found in the wild, and floriculture is much more prominent than in baseline human societies. Honey is also a popular delicacy, and the honeyguide revered.
Religion
Their literary centrepiece is The Course of the Sun, a semi-coherent corpus of texts revolving around the deeds and sayings of the Prophetic Twins, the events and conflicts of their progress to the west, didactic dialogues between gods and mortals, and various primeval and primordial human and divine conflicts.
Sky-gods with obvious commonalities and cognate names rule most of the continent’s religious systems. The Implacable Celebrants are the primary religious institution, loosely united by occasional regional gatherings, loyalty to Azimuth, and a shared self-understanding. Other major and minor gods are integrated into several coherent (and increasingly elaborate) cosmic schemas.
The peculiar lifecycle of the sun-divers generates religious innovations. Viz:
The Sky, bright-eyed, rainbow-haloed, the Changer of Days, is minister to the chrysalis and the soul-in-dissolution. He is depicted as male or epicene. His temples tend to be open to the sky. In their simplest form, they are round, walled courtyard-sanctuaries with some holy plant, idol, or other cult object bleaching in the sun; greater ones feature concentric ring-enclosures of richly-painted stone colonnades and gardens, each occulted from the last.
Thousand Wombs, Worm-Mother, patron of the vermiform, is interpreted as a protector of children. She is popular with midwives and in folk magic; furthermore, in the elaborated cosmic systems of the temple-schools, she embodies the "receptive principle", associated with children, fertility, and the retention of knowledge. She is invoked to sanctify oaths and marriages, but is always reticent to release her gifts.
And, should the eyes tire of colors, or the heart of glory, there are the obeisances of the Last God—appeased lest he look with too much jealousy on those souls whose sunward flight rescues them from his ultimate domain. Those soon to enter the chrysalis burn resins and sing hymns, and one day a year is set aside in Azimuth to avert his wrath: the public buildings sweat in garments of white linen, all work stops, the citizenry take cover in their homes, and the gaze of the Oracles from the Arboretum’s pinnacle bleaches every flower with the pallor of bone and chalk.
[Pretty much all the gods had cults in the original batch from out East, thought that was in the era of Velarie’s dormancy. These are just noted as salient Sun-Diver specific things.]
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Discover Kerala with Look Book Fly: The Best Kerala Travel Packages
Kerala, often referred to as "God's Own Country," is a treasure trove of natural beauty, rich culture, and enchanting landscapes. Nestled on the southwestern coast of India, Kerala offers travelers a mix of pristine beaches, tranquil backwaters, lush tea plantations, and vibrant wildlife. Whether you're seeking a peaceful retreat or an adventurous journey, Kerala has something for everyone. At Look Book Fly, we curate the best Kerala travel packages to help you explore this breathtaking destination.
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Duration: 5 Days, 4 Nights
Destinations: Kochi, Alleppey (Houseboat), Kovalam
This package is perfect for those looking to unwind and experience Kerala's laid-back charm. Start your journey in Kochi, exploring the historic Fort Kochi, then head to Alleppey for a peaceful backwater houseboat stay. The trip concludes with a beach retreat at Kovalam.
Hills and Wildlife Tour
Duration: 6 Days, 5 Nights
Destinations: Munnar, Thekkady, Periyar Wildlife Sanctuary
Nature lovers will adore this package, which takes you to the cool hills of Munnar and the dense forests of Thekkady. Enjoy tea plantation tours, wildlife safaris, and bamboo rafting in the Periyar Lake.
Kerala Honeymoon Package
Duration: 7 Days, 6 Nights
Destinations: Kochi, Munnar, Alleppey (Houseboat), Kovalam
Perfect for couples, this package combines the beauty of Kerala’s backwaters, hill stations, and beaches. Romantic houseboat stays, private beachside resorts, and scenic landscapes make this a memorable getaway for newlyweds.
Adventure and Wildlife Package
Duration: 5 Days, 4 Nights
Destinations: Wayanad, Athirapally, Varkala
For thrill-seekers, this package offers an adventure-filled itinerary. Trek through the forests of Wayanad, visit the stunning Athirapally Waterfalls, and relax on the cliffside beaches of Varkala.
Why Choose Look Book Fly?
At Look Book Fly, we believe in crafting travel experiences that go beyond the ordinary. Here’s why our Kerala travel packages stand out:
Tailored Packages: We understand that every traveler is unique. Our packages can be customized to suit your preferences, whether you’re traveling with family, on a honeymoon, or as a solo adventurer.
Affordable Pricing: We offer competitive prices without compromising on quality. Our Kerala travel packages cater to different budgets, from luxury stays to more budget-friendly options.
Local Expertise: Our team is well-versed in Kerala’s best-kept secrets. We ensure that you get the most authentic experience by connecting you with local guides and unique experiences that are off the beaten path.
Comprehensive Services: From booking your flights and accommodations to organizing local transportation and guided tours, we take care of all the details, so you can focus on enjoying your trip.
Conclusion
Kerala offers a perfect blend of natural beauty, culture, and adventure. Whether you want to drift along the backwaters in a houseboat, explore the tea plantations of Munnar, or relax on sun-kissed beaches, Kerala has it all. At Look Book Fly, our Kerala travel packages are designed to offer you the best of this beautiful state. Book your next Kerala adventure with us and embark on a journey that promises unforgettable memories.
Ready to explore Kerala? Contact Look Book Fly today to customize your dream vacation!
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The Art of Crafting the Perfect Picnic Themed Birthday Party with Bebe Soirée!
When it comes to throwing a memorable birthday party, the right theme can make all the difference. At Bebe Soirée, we specialize in creating enchanting events that leave lasting impressions. One of our favorite themes to work with is a picnic themed birthday party. If you’re looking to combine charm, relaxation, and fun, a picnic theme might just be the perfect choice for your next celebration. Here's how to plan and execute a stunning picnic themed birthday party with our expert tips.
Why Choose a Picnic Themed Birthday Party?
A picnic themed birthday party is a wonderful choice for several reasons. Firstly, it offers a casual and laid-back atmosphere, making it ideal for guests of all ages. Whether you’re celebrating a child’s birthday or an adult milestone, a picnic theme creates an inviting and cheerful environment. Additionally, the theme lends itself to beautiful outdoor settings, allowing you to enjoy nature while celebrating.
Setting the Scene for Your Picnic Themed Birthday Party
The success of any picnic themed birthday party begins with the setting. Choose a picturesque outdoor location like a local park, garden, or even your backyard. The goal is to create a cozy and charming atmosphere that makes everyone feel relaxed and at home.
1. Invitations: Start by sending out invitations that match the picnic theme. Think about designs featuring checkered patterns, picnic baskets, and nature-inspired illustrations. Digital invitations can be both eco-friendly and stylish.
2. Decorations: To transform your space into a picnic paradise, use checkered tablecloths, colorful bunting, and fresh flowers. Arrange picnic blankets and cushions for seating, and consider using wicker baskets for a classic touch. Adding a few lanterns or fairy lights can enhance the ambiance, especially if your party extends into the evening.
3. Table Setting: Your table setting should reflect the laid-back nature of a picnic. Use melamine or bamboo plates, reusable cutlery, and mason jars for drinks. Incorporate a mix of vibrant, nature-inspired colors to make the table visually appealing.
Delicious Picnic Food and Drinks
A picnic themed birthday party isn’t complete without delectable food and refreshing drinks. The key is to keep it simple yet delicious. Opt for finger foods and easy-to-serve dishes that your guests will love.
1. Finger Foods: Think of a variety of sandwiches, wraps, and bite-sized snacks. Fresh fruits, cheese platters, and veggie sticks with dip are also great options. Make sure to include some sweet treats like cupcakes or cookies for dessert.
2. Drinks: Serve a selection of beverages that cater to all ages. Lemonade, iced tea, and fruit-infused water are perfect for a picnic. For a more festive touch, consider offering a signature mocktail or cocktail.
Engaging Activities for a Picnic Themed Birthday Party
To keep your guests entertained, plan some fun and interactive activities that fit the picnic theme. Here are a few ideas to get you started:
1. Lawn Games: Classic picnic games like sack races, tug-of-war, and frisbee can be great fun. Set up a small area with these games to encourage guests to get active and engaged.
2. Craft Station: If you’re hosting a picnic themed birthday party for kids, a craft station can be a hit. Provide supplies for making simple crafts related to nature, like decorating mini flower pots or creating paper butterflies.
3. Photo Booth: Create a charming photo booth area with themed props and a backdrop that complements your picnic setting. This is a great way for guests to capture memories of the day.
Tips for a Successful Picnic Themed Birthday Party
Weather Check: Ensure you check the weather forecast and have a backup plan in case of rain. Tents or umbrellas can provide shelter if needed.
Comfort: Consider providing additional seating options like foldable chairs or cushions for added comfort.
Clean-Up: Have a plan for easy clean-up. Provide plenty of trash and recycling bins, and consider having a small team or helpers to assist with the process.
Conclusion
A picnic themed birthday party is a delightful way to celebrate any occasion with style and ease. At Bebe Soirée, we’re passionate about bringing your vision to life with creativity and flair. With our background in event planning and a love for artistic details, we’re here to help you create an unforgettable picnic experience. Let us take care of the details so you can enjoy a seamless and joyous celebration. Contact us today to start planning your perfect picnic themed birthday party.
Also Read: The Ultimate Guide to a Picnic Themed Birthday Party with Bebe Soiree
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Blue Eye Samurai Slices Through Emmy Competition
When it comes to animation, few series have cut through the noise like Netflix’s "Blue Eye Samurai." This visually stunning series, which combines breathtaking animation with a compelling narrative, has earned a well-deserved spot among the nominees for Outstanding Animated Program at the 76th Primetime Emmy Awards. The Samurai’s Path to the Emmys "Blue Eye Samurai" has quickly become a standout in the world of animated television. It’s not every day you see a show that blends historical drama with samurai action and layers it with a deep dive into identity and vengeance. The Emmy nomination is just the latest feather in its cap. The show is coming off a strong showing at the Annie Awards earlier this year where it took home six wins. But it’s not just about pretty visuals. This series goes deep, slicing through the complexities of its characters with precision. The story follows Mizu, a mixed-race master of the blade, navigating the treacherous world of Edo-period Japan. The show doesn’t just entertain; it challenges viewers, making them question ideas about identity, culture, and revenge. If that doesn’t scream Emmy-worthy, I don’t know what does. Outstanding Sound Editing: A Category Apart Adding another arrow to its quiver, "Blue Eye Samurai" has also been nominated for Outstanding Sound Editing for a Comedy or Drama Series (Half-Hour) and Animation. This is where the series truly flexes its muscles! Each clash of swords, every footstep on gravel, and the faintest whisper of a bamboo forest are meticulously crafted to immerse the viewer fully into its world. It's like stepping into feudal Japan without leaving your living room. The Emmy-nominated episode, "The Tale Of The Ronin And The Bride," exemplifies this excellence. The sound team, including Myron Nettinga, Paulette Lifton, and Sam Hayward, among others, has created an auditory landscape that’s as rich and layered as the show’s narrative. They didn’t just edit sounds; they sculpted an experience. Facing the Competition Let’s not forget the other heavyweights in the ring: "Bob’s Burgers," "The Simpsons," "Scavengers Reign," and "X-Men ’97." These shows are the Michael Jordans of animation, consistently bringing their A-game year after year. But "Blue Eye Samurai" isn’t here to play nice—it’s here to win. What sets it apart? For one, it's not your typical animated fare. This series is more like a graphic novel brought to life, with its intricate art style and mature themes. It's the kind of show that gets under your skin, makes you think, and leaves you pondering long after the credits roll. The creators of "Blue Eye Samurai" didn’t just make a show—they crafted an experience. The Road Ahead With a second season already confirmed, it’s clear that "Blue Eye Samurai" is here to stay. Co-creator Michael Green has teased that the story is plotted out for at least three or four seasons. He confirmed the team knows exactly where they want to take Mizu’s journey. The Emmy nomination is not just a recognition of what the show has accomplished so far, but a promise of what’s to come. As we await the Emmy Awards, one thing is clear: "Blue Eye Samurai" has already won the hearts of its viewers. Whether it takes home the gold or not, it’s made a mark that won’t soon be forgotten. So, sharpen your blades and keep an eye on this one—it's just getting started. Read the full article
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Immerse Yourself in Alleppey: A Guide to Authentic Experiences
Welcome to Alleppey, a land of tranquil backwaters, rich culture, and mouthwatering cuisine. Nestled in the heart of Kerala, this picturesque destination invites travelers to immerse themselves in authentic experiences that offer a glimpse into the region's traditional lifestyle and vibrant heritage.
Houseboat Stay: Embrace Serenity on the Backwaters
Step aboard a traditional houseboat, known as Kettuvallams, including the luxurious Deluxe Houseboats in Alleppey, crafted from natural materials like bamboo, coir, and wood. Drift along the serene backwaters of Alleppey, surrounded by lush greenery and quaint villages. Experience the gentle sway of the boat as you relax and unwind in this floating paradise. Each Deluxe Houseboat offers a unique opportunity to disconnect from the hustle and bustle of daily life and reconnect with nature in utmost comfort and style.
Backwater Cruises: Explore the Soul of Alleppey
Embark on a leisurely cruise through the backwaters of Alleppey, either on a houseboat or a smaller country boat. Glide past verdant paddy fields, coconut groves, and rustic villages, witnessing the rhythm of daily life along the waterways. Marvel at the breathtaking sunset painting the sky with hues of orange and pink, casting a magical spell over the tranquil waters.
Snake Boat Races: Thrilling Spectacle of Tradition
If your visit coincides with the Onam festival season, don't miss the electrifying snake boat races, known as Vallam Kali. Watch as teams of rowers maneuver their elaborately decorated boats with synchronized precision, competing for glory and honor. Feel the adrenaline rush as the rhythmic drumbeats fill the air, echoing the spirit of Kerala's rich maritime heritage.
Kerala Cuisine: A Gastronomic Adventure
Indulge your taste buds in the flavors of Kerala's traditional cuisine. Feast on mouthwatering delicacies such as appam, stew, fish curry, and kappa (tapioca), served with a generous helping of Alleppey's famous fish fry. Savor the aromatic blend of spices and fresh, locally sourced ingredients, tantalizing your palate with every bite.
Coir Industry: Witness the Art of Craftsmanship
Explore Alleppey's renowned coir industry by visiting a local coir factory. Learn about the traditional methods of coir extraction and weaving from skilled artisans who have mastered this ancient craft. Admire the intricate designs and patterns of handmade coir products, each telling a story of craftsmanship and dedication.
Ayurvedic Treatments: Rejuvenate Mind, Body, and Soul
Experience the healing touch of Ayurveda at one of Alleppey's many Ayurvedic centers and spas. Treat yourself to traditional Ayurvedic massages and therapies aimed at restoring balance and harmony to your mind, body, and soul. Feel the stress melt away as skilled therapists use herbal oils and techniques passed down through generations to promote holistic wellness.
Cultural Performances: Enchanting Expressions of Art
Immerse yourself in the vibrant cultural scene of Alleppey by attending traditional performances such as Kathakali, Theyyam, and Mohiniyattam. Marvel at the intricate costumes, mesmerizing movements, and emotive storytelling that bring these classical art forms to life. Lose yourself in the captivating rhythms and melodies that echo the soul of Kerala's rich cultural heritage.
Visit Temples and Churches: A Spiritual Sojourn
Explore the religious diversity of Alleppey by visiting its ancient temples and churches. Pay homage to the divine at the Ambalappuzha Sri Krishna Temple, Mannarasala Nagaraja Temple, and St. Mary's Forane Church, each steeped in history and spirituality. Experience moments of peace and reflection as you immerse yourself in the sacred atmosphere of these sacred sites.
In conclusion, Alleppey beckons travelers with its authentic experiences that offer a glimpse into the soul of Kerala. Whether you're cruising the backwaters, savoring the flavors of local cuisine, or immersing yourself in traditional culture, this enchanting destination promises memories that will last a lifetime. So pack your bags and embark on a journey of discovery in Alleppey, where every moment is an opportunity to connect with the essence of Kerala's timeless charm.
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"Echoes of a Waking Dream"
In the silent hours before dawn's light
A dream or nightmare breaks the night
From his mother's words, a gentle guide
From slumber's grasp, I gently slide
Thoughts linger, clouded and gray
As morning breaks another day
Familiar faces and voices dear
In distant lands, they seem so near
A task at hand, a kitchen to clean
But within, no excitement gleaned
A hug with a pet, a moment's respite
Seeking solace in the morning light
Roosters crow, pine needles sway
Memories of youth begin to play
Longing for days of carefree delight
As shadows dance in morning's light
Children's laughter, echoes of old
A tangled web of the truth untold
Bird catchers set, dreams unfold
Yet only toads within their hold
Swarm of ants, black and bold
In old nests where stories are told
Jumping from tree to tree
Seeking refuge, wild and free
Tall grass whispers, pale and green
A sea of dreams, yet to be seen
Under the sun's golden gaze
Thoughts wander in a daze
A mango tree stands, silent and still
No fruits to bear, no birds to trill
A mirage of heat, a distant haze
In the midday sun's scorching blaze
Warm sweat trickles, winds softly sigh
Nature's song, a lullaby
Bamboos sway, grasses dance
In the rhythm of life, seek for its glance
Home calls, a mother's waiting embrace
Yearning for warmth, in her embrace
Father's toil, in fields afar
Crafting charcoals, beneath the stars
Dreams of tomorrow, hopes untold
In the quiet stillness, they unfold
A wish for more, a longing soul
In the journey ahead, the heart's true goal
Deep breathing, in the present moment
Reflecting on past, future's torment
In the sweetest vineyard, a soul's retreat
Seeking no solace, in myself is bittersweet
Stuck in limbo, fear takes hold
From the past lives, a story untold
What lies ahead, what path to take
In the echo of dreams, a future at stake
No competition, no race to run
In the symphony of life, we are but one
Financial freedom, a distant shore
In the journey ahead, we seek for more
Mother's passion, a flame to ignite
In survival's grip, seeking light
Hopes for tomorrow, dreams anew
In the embrace of love, we find our truth
So we journey on, come what may
In the echoes of dawn, we find our way
Hopes and dreams, in morning's gleam
All these are echoes of a waking dream
#poetry#writing community#poetry community#reflections#nostalgia#dreams#hope#life journey#emotions#soul searching
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FLP POETRY BOOK OF THE DAY: Blood Lies: Race Trait(or) by Karla Brundage
On SALE now! Pre-order Price Guarantee: https://www.finishinglinepress.com/product/blood-lies-race-traitor-by-karla-brundage/
In “Blood Lies: Race Trait(or),” Karla Brundage offers a thought-provoking journey through the intricate nuances of #race, particularly the various facets of #Blackness. This collection asks at what point does this mathematical inquiry become traitorous? She takes readers on an exploration of #ancestry, unraveling the complex #history behind terms like “mulatto,” “octoroon,” and “quadroon,” while also delving into Brundage’s personal experiences as a 21st-century woman. With rich, at times brutally honest, lyricism and clever wordplay, Brundage examines the multifaceted nature of race, viewing it through the lenses of history, culture, sexuality, and politics. By the book’s conclusion, “Blood Lies” challenges the conventional notion of race, illustrating that it’s not simply a matter of bloodlines but a global phenomenon that encompasses the diverse dimensions of blackness, whiteness, and womanness.
Karla Brundage is a Bay Area based poet, activist, and educator with a passion for social justice. Born in Berkeley, California in the summer of love to a Black mother and white father, Karla spent most of her childhood in Hawaii where she developed a deep love of nature. A Pushcart Prize nominee, Fulbright teacher she has performed her work onstage and online, both nationally and internationally. Her poetry, short stories and essays can be found in Tribes, Konch, Hip Mama, sPARKLE & bLINK, Bamboo Ridge Press, and WriteNow. She is the founder of West Oakland to West Africa Poetry Exchange (WO2WA), which has facilitated cross-cultural exchange between Oakland and West African poets and the publication of three books Our Spirits Carry Our Voices, Sisters Across Oceans and Black Rootedness: 54 Poets from Africa to America.Her musical loves include Hawaiian, West African, and Hip Hop sounds. Her work can be found at http://westoaklandtowestafrica.com/ as well as on https://www.karlabrundage.com/ .
PRAISE FOR Blood Lies: Race Trait(or) by Karla Brundage
Karla Brundage’s Blood Lies: Race Trait(or) is about race. It is about the history of race, about imposed racial definitions like mulatto and quadroon. And then next to these historical poems are heart rending poems about how race is lived now, about the way these racial impositions continue to resonant. But it is not all about being caught. What makes this book so strong is that it is also about moments of escape from these terms too. It is a book that is biting and yet affirmative.
–Juliana Spahr
Karla Brundage unbends rivers in this poetic investigation of a settler colonial project that has gone on for too long. De-animated and alienated too many souls. In this collection, double consciousness is revisited and interrogated fiercely by an inspired, confident hand and unbroken psyche. Proving that messianic tasks are found, accepted and achieved in craft; Brundage continues to be a wonder we hope to be worthy of.
–Tongo Eisen-Martin
In the full-length poetry collection Blood Lies: Race Trait(or) by Karla Brundage, we find a wholly original clarion voice. This remarkable volume is proof of poetry’s power to illuminate, investigate, invoke. Read this book slowly, in sequence as a story of living at the delta of liminalities and navigating them through the rivers of history, language, lies, and fears born out. In the poem “Octoroon: (noun),” the author examines how language is used to colonize the Black female body: “Great Grandma Maude is quadroon, her mom mulatto, her grandma French / octoroon?/ Why then, do they call out Mulatto?” A case can be made that poetry is akin to the DNA tests, revealing essential truths and ineradicable history, in blood, shame, and beauty. Brundage uses eloquent concision to amplify big mysteries and truths. These poems link together to build a story–the poet's story. In “Underneath,” she writes of early childhood: “The first man to visit me after I was born was/ Eldridge Cleaver and his wife Kathleen/ I remember drawing castles with Angela Davis/ Laying in her lap while my mom gave a speech.” This bold and urgent collection reveals an important voice for social justice, earned insights turned into an intellectual koan. Karla Brundage translates her own journey into poetic testimony.
–Maw Shein Win, Storage Unit for the Spirit House (Omnidawn)
In Blood Lies: Race Trait(or), Karla Brundage relates, contextualizes, complicates, and deconstructs her experiences as a mixed race woman living in the US. Brundage’s poems pulsate with an innate understanding that the social construction of limiting identities–mulatto, octoroon, quadroon, woman, wife–is troubled by a history that is scarred, scarring, and nebulous. This history includes the rape and ownership of Black women by men, creating a lineage in which ancestors cannot easily be traced and cycles of systemic oppression cannot easily be broken. The burdens of having one’s personhood measured and tiered according to constructs like race and gender wrestle with the inner, human truths that defy societal stereotypes: “One drop of African blood/Makes you legally a Negro in 1707/What makes you legally a Negro now?”
–Shilpa Kamat
Blood Lies: Race Trait(or) is imbued with a sense of searching for answers where there may never be any. None that are tangible or pleasant but determined by the evolution of language and the human propensity for categorizing others. Where do we fit, or “what makes you legally a Negro now?” Karla Brundage has the ability to write in a way that both draws you into its elegance while forcing you to deal with the weight and violent implications of mixed blood over generations. Brundage constructs the self through what constitutes the terms Black and woman, each encapsulated in conceptions of the past, in “unspoken rememories” we must sift through to enlighten our present and envision our future.
–Raihana Haynes-Venerable
With Blood Lies: Race Trait(or), Karla Brundage steps into the tangled knot of colonial histories and their resulting math–illogical, tortured, tortuous–of racial categories. Her poems go to the dictionary and find all the violence language holds, how it gets written and re-written onto the body. But Brundage does not stop there. At turns critical, mythic, full of wonder, grief, and rage, she uses the language of racist definitions to both uncover the past and “re member” what’s been violated. Blood lies transverses past and present, paying particular attention to what it means to be marked as mixed race and female, to be (or not be) a wife. This work asks its reader to confront all the relations where human life is reduced to property, the unbearable weight of that, and what it means to live through it.
–Stephanie Young
Do we live in two Americas? If so, what is life like within these different Americas, and how do they all interact? Karla Brundage’s Blood Liesexplores these questions, while raising others you didn’t know you needed answering. Blood Lies tackles the topics of race, love, sexuality, rape, and discrimination. This collection is meant to elicit discussions for those who want to understand self and others, and bridge the gaps of differences amongst us all.
–Brea Watts
Karla Brundage’s newest collection of poetry throws the reader into a labyrinth of history, family, blood, hurt and joy. “Blood” and “Mulatto” are not just provocative terms she sprays on her pages; instead, they represent a legacy of familial challenges and personal redemption that must be excavated and explored here. Karla Brundage. Karla Brundage. Say that name twice and commit it to memory since she is the poet to know now.
–Allison E. Francis, Professor, Playwright & Director of Ex-Colored Man
With Race Trait(or), Karla Brundage enters into the logic of racial math, whipping through its cunning calculus in search of the bodies, families, cultures and worlds that have been flung into psychic pieces by its absurd equations.
She journeys in words toward her fragmented family, an inheritance of mixing eons old for human kind. Yet in the US the mulatta’s arteries lay a labyrinth of haunted love and memorialization floored with black and white tiles, of hair and blood, and of genes and skins.
–Duana Fullwiley
Please share/please repost #flpauthor #preorder #AwesomeCoverArt #poetry #read #poetrybook #poems #race #blackpoet
#poetry#flp authors#preorder#flp#poets on tumblr#american poets#finishing line press#small press#black poets matter#black poets on tumblr#black poets speak out#black poets society#black poems
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The high speed sections of the 2022 Indianapolis 8 Hour proved amenable to Craft-Bamboo Racing whose N°77 Mercedes-AMG GT3 Evo outpaced the competition to win the Intercontinental GT Challenge event.
#mercedes-amg gt3 evo#indianapolis 8 hour#craft bamboo racing#indianapolis motor speedway#intercontinental gt challenge#2022 indy8h#2022 intgtc
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15 Gallon Graceful Bamboo 407-777-4807 Ocoee Bamboo Farm Check out Graceful Bamboo for your backyard! It's perfect for privacy, pest resistant, cold hardy, and great in high winds. Plus, it adds a beautiful touch to your outdoor space. raceful bamboo is often used for privacy barriers and makes the perfect privacy hedge. Graceful bamboo can be cut with a hedge trimmer at 8-12 ft in height. Once the culms are cut at a certain height the culm no longer grows any taller but it will become more dense in the lower portion. Customers enjoy Graceful bamboo plants because of there dark green appearance and ability to adapt to many different applications. Graceful grows to a height that is perfect for adding backyard privacy from adjacent 2 story homes. Graceful bamboo also know as Textilis Gracilis bamboo is a non invasive cold hardy clumping bamboo. Graceful plants can be used for arts and crafts, furniture, cane pole, tee pees, and much more. Graceful can make a dence privacy barrier in one growing season. This beautiful bamboo plant is a definite neighbor b gone hedge of choice with a clean sleek look. Graceful plants do very well near Central Florida and even near the coast where saltwater can often be in the air. Purchasing your bamboo plants from a Certified Bamboo Farm gives you assurance that you are getting a fresh clean start to your privacy needs. Our Bamboo strives to provide the Highest Quality Graceful bamboo plants.. #GracefulBamboo #BackyardPrivacy #PestResistant #ColdHardy #HighWinds #textilisbamboo #textilisgracilis #weaverbamboo
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Splash of Color Saturday Prompt: What games are played in Thedas--beyond Wicked Grace and Diamondback and chess? Drinking games, ball-and-stick games, games on the road, games that can be played by anyone, more complex games that require many rules or referees? Or perhaps you can come up with a new game, that will be popular among our forces and our visiting dignitaries?
I’ve been waiting to find a prompt I could bulldoze with Filipino games and this? This. Is. It.
So the Philippines has a fair amount of games from luksong baka to palo sebo to sungka to tumbang preso. All of them varying levels of fun or feral depending on the vibe. (pabitin war flashbacks bitch I can’t jUMP--)
So as your resident annoying Dalish clan homebrewer, I’ll be keeping to tradition here on my blog and make the games Clan Bagaoisan’s games cause clearly I haven’t bothered you poor people enough. I am so sorry
Celebration Games
No, this isn’t for the birthdays but celebrations. Big events like weddings, the birth of a child maybe, a mage completing their studies, a member perfecting their craft. It’s for these moments that give the members of Clan Bagaoisan cause to celebrate - and to invite nearby Dalish clans if there are any because what is joy if not to be shared?
Palo Sebo
Palo Sebo (lit. greased bamboo pole climbing): This game involves a greased bamboo pole that players attempt to climb. In actual Filipino tradition, the objective of the participants is to be the first person to reach the prize—a small bag—located at the top of the bamboo pole. The small bag usually contains money or toys.
In the Clan Bagaoisan tradition, the objective of getting the prize at the top is still the same but that prize varies on who had been chosen to participate in climbing the greased bamboo pole. Usually there would be four poles, if the participant is married, the spouse will be giving a token they treasure for the participant to retrieve, if in courtship, the prize would be the lover’s hair accessory, if the participant has a child it could be the child’s favourite toy. Sentimentality plays a part in the prizes for Clan Bagaoisan. Of course, there’s also the bragging rights of reaching the top first while climbing a greased bamboo pole.
Agawang Buko
Oil is spread at the coconut fruit to make it hard for the players to hold on it. While all the players try to get hold on the coconut, the one who totally gets hold of the coconut wins game.
In this case, the players struggle to take hold of the oiled coconut and the person to grab hold of it once the time is called is the winner. This is just feral and fun tho pretty dangerous when you think about it. I headcanon that there are healers on standby for this along with the Keeper and their First watching all the events to blanket the more dangerous games with protective magic.
Kadang-Kadang
A stilt race. The participants’ race using a wooden (usually made of bamboo) stilt with footrests from a starting line to the finish line. The usual distance of the race is 50 meters.
This is the game I could imagine some soldiers of the Inquisition would want to try just for fun insane reasons. Like, it would be described by Mahalina - resident dad and loyalist to his clan and very much misses home - and they would hear about the stilt race and they’re just “We don’t have bamboos but do you think we could try this thing?” Like the nobles may not understand the appeal but soldiers wanting to pass the time between training and other duties? I could see this taking off. (And then they visit the settlement of Clan Bagaoisan and meet the veterans of the game--)
Dinoron
A team game similar to tug of war. Instead of a rope, a bamboo pole is used. And instead of pulling the opponent, the players push the bamboo pole to the side of the adversary.
This one might catch some nobles’ attention but really it feels like it would still keep the commoners of any of the other countries in Thedas’ interest. It’s a show of strength through and through and the usual participants here would be the warriors and hunters of Clan Bagaoisan. (Once though, a weaver one and no one’s beaten her very short time of pushing the bamboo pole and her opponent to the other side)
Birthday Games
Now that we have the Celebration games handled, let’s do the party games. So this is with familiarity though it’s really just two they’re just very fun but also frustrating games. These games are the birthday party games that I like thinking would be the very common games during birthday celebrations in Clan Bagaoisan.
As much as I’d love to put the nightmare of Bring Me in this list, do we really need to? That game made me so damn certain all the moms present had magical Mary Poppins bags though but my god. We don’t need to think of Bring Me in this house pls.
Pabitin
This game involves a wooden lattice tied with various goodie bags suspended in midair and lowered up and down to a waiting crowd. The kids jump as high as they can to grab the goodies. No other game earns more frustration than the pabitin.
Hi the frustrated kid is me. I was a terribly short kid and I legit never got a prize. Not even at my own birthday party lmao. Thankfully I had a childhood friend who bravely volunteered for me when I stopped playing cause I was a sore loser.
As you can see, there’s snacks and toys that are hung. Since obviously they’re very modern prizes, I simply made the lattice into polished bamboo with the prizes ranging from beautiful hair accessories, bangles, toys like wooden dolls or tops and slips of paper with freshly cooked batches of sweets and snacks written on it. (Sweets like karioka, turon, etc.) The children are encouraged to play and sometimes, they would work together to get something specific for their shorter friends.
Mahalina, the Inquisitor, is horribly indulgent with the children and would keep the time of lowering the lattice rather longer than he should. Which is why he is now banned from it cause the point is to rapidly lift and lower the lattice to give the kids a challenge.
Pukpok Palayok
Each child is blindfolded, given a bat, and led to a hanging palayok chock full of goodies like lollipops and chocolate coins. The truth is, no one wants to be that poor kid who hits the palayok. While the palayok breaker struggles to remove the blindfold, the rest of the kids swoop in to claim the bounty.
Is it dangerous? Yeah. You’re smashing a clay pot but there’s adult supervision so thank god that this is kinda safe due to adults. But lord I remember this, I had to learn to rip off the blindfold quickly before I lose the good candies lmao.
In the Clan Bagaoisan version? The treats hidden here are accessories again along with some small slices of biko, cassava cake, and maruya wrapped tightly in banana leaves and tied closed with twine. There’s also fine powder to make things a bit harder for everyone involved.
Longest Line
Kids and parents are formed into groups and tasked to make the longest line possible using everything at their disposal. This includes themselves, clothes, accessories, and more.
No rules are changed here for their Thedosian version. But lord let me tell you, my grandfather is hyper-competitive and by god he will find ways to loophole the reasons why we’re definitely allowed to use the clothes and shoes we bring out from the house just to win. It’s a fun game though, brings back good memories.
The Boat Is Sinking
The point of this game is to be a part of the last group standing. "The boat is sinking. Group yourselves into [insert number here]," the host calls out. The kids hurry to form groups with the right number. Anyone left without a group is eliminated. It's good practice for building alliances.
I prefer this game done in family reunions cause I don’t remember or know any of the titos and titas there. They just hurriedly snatch the nearest kid to complete their numbers and you know there’s no hard feelings if you’re left out. A bit more depressing when you’re outcasted by your whole batch and you know you won’t be picked at all if they can help it. Depressing backstory aside, this game is fun, stressful and forces you to make choices if you keep choosing your friends as part of your “boat”.
Children’s Games
Finally, we’re onto something I’m quite familiar with growing up. The childhood game played either at school or on the streets with friends you had growing up.
Patintero
The game is started by marking the playing field with a rectangular form and split into even parts or bases. Players are divided into two squads of the same number. A toss coin determines who will be the passer or the guard. The winner of course becomes the passer. The guards secure the base and try to tag the passer without stepping of the line. While the passer has to move across all the bases to score a point. But, if the passer is tagged, it will be their turn to be guards.
I could imagine this game being rather popular for the kids cause it would encourage teamwork. Of course we would have some adults being asked to join but really, who wouldn’t want to play this with their friends?
Araw-Lilim
Araw-lilim (lit. sun and shade): The it or tagger tries to tag or touch any of the players in the light.
Bati-cobra
Bati-cobra is a hitting and catching game. This game is played outdoors only by two or more players.
To play this game, two pieces of bamboo sticks (one long, one short) are required. A player acts as a batter and stands opposite the other players at a distance. The batter holds the long bamboo stick with one hand and tosses the short one with the other hand. The batter then strikes the shorter stick with the longer stick. The other players will attempt to catch the flying shorter stick. Whoever catches the stick gets the turn to be the next batter. If nobody catches the stick, any player can pick it up. The batter then puts down the longer stick on the ground. The holder of the shorter stick will throw it with the attempt to hit the longer stick on the ground. If the longer stick is hit, the hitter becomes the next batter. If the player with the shorter stick misses to hit the longer one, the same batter will continue.
Handclapping Games
A hand-clapping game generally involves four people. They are split into pairs with each pair facing each other. Members from both pairs face the center (the two pairs are perpendicular to each other). Each pair then does a hand clapping "routine" while singing "Bahay Kubo" or "Leron-leron Sinta". In the middle of the song, each pair exchanges "routines" with the other.
Iring-Iring
Iring-iring (lit. go round and round until the hanky drops): After the it is determined, he/she goes around the circle and drops the handkerchief behind another player. When the player notices the handkerchief is behind them, he or she has to pick up the handkerchief and go after the it around the circle. the it has to reach the vacant spot left by the player before the it is tagged; otherwise, the it has to take the handkerchief once more.
Luksong Tinik
Luksong tinik (lit. jump over the thorns of a plant): two players serve as the base of the tinik (thorn) by putting their right or left feet and hands together (soles touching gradually building the tinik). A starting point is set by all the players, giving enough runway for the players to achieve a higher jump, so as not to hit the tinik. Players of the other team jump over the tinik, followed by the other team. If a player hits either hand or feet of the base player's "tinik", he or she is punished by giving him or her consequences.
Luksong Baka
Luksong-baka (lit. jump over the cow) is a popular variation of Luksong-tinik. One player crouches while the other players jump over them. The crouching player gradually stands up as the game progresses, making it harder for the other players to jump over them. A person becomes the it when they touch the baka as they jump. It will repeat continuously until the players declare the player or until the players decide to stop the game most of the time once they get tired. It is the Filipino version of leapfrog.
Pitik Bulag
This game involves two players. One covers his eyes with a hand while the other flicks a finger (pitik) over the hand covering the eyes. The person with the covered eyes gives a number with his hand at the same time the other does. If their numbers are the same, then they exchange roles in the game. Another version of this is that the one with eyes covered (bulag) will try to guess the finger that the other person used to flick them.
Takip-silim
Takip-silim: One player is called the taya (the "it"). The it is blindfolded and counts to 10 while the other players hide. The "it" needs to find at least one player and guess who it is. If the guess is correct, the player becomes the new "it".
Ubusan Lahi
One player tries to conquer the members of a group (as in claiming the members of another's clan). Out of five to ten players, a tagged player from the main group automatically becomes an ally of the tagger. The more players, the more chaotic the game and optimal their performance. The game starts with only one it and then try to find and tag other players. Once one player is tagged, they will then help the it to tag the other players until no other participant is left. This also is known as bansai or lipunan.
Other Games
Namely sungka and sipa. They could be played by anyone on any occasion and I just remember sucking tremendously at sipa but sungka was v fun. Not many Filipinos play this nowadays and it’s sad but I get why things are becoming more modern more tech-savvy but I wish we’d go back to playing these games tbh.
Sungka
The game is played with a carved wooden board (e.g. mahogany) with seven small dips or holes on each side called bahay (houses), and two bigger holes on either side, and shells or stones. The premise of the game is to collect more shells than the opponent. In addition, a large store is known as ulo (head) or inay (mother) for the captured stones at either end of the board. A player owns the store to his left. Each small pit initially contains seven sigay (counters), usually cowrie shells. On their turn a player empties one of their small pits and then distributes its contents in a clockwise direction, one by one, into the following pits including their own store, but passing the opponent's store.
According to the National Historical Commission of the Philippines the game is also played counterclockwise with each player owning the store to his right.
If the last stone falls into a non-empty small pit, its contents are lifted and distributed in another lap. If the last stone is dropped into the player's own store, the player gets a bonus move. If the last stone is dropped into an empty pit, the move ends, i.e. it is patay (dead). If the move ends by dropping the last stone into one of a player's own small pits, one katak or taktak; literally "exhausts" or captures) the stones in the opponent's pit directly across the board and the first player's own stone. The captured stones are subi (deposited) in the first player's store. However, if the opponent's pit is empty, nothing is captured.
The first move is played simultaneously. After that players alternate. The first player to finish the first move may start the second move. However, in face-to-face play one player might start shortly after his opponent so that he could choose a response which would give him an advantage. No rule prevents such a tactic. So, in fact, the decision-making may be non-simultaneous.
Players must move when they can. If one cannot, a player must pass until he can move again.
The game ends when no stones are left in the small pits.
The player who captures the most stones wins the game.
Often the game is played in rounds. Pits that cannot be filled with captures, are sunog (closed; literally "burnt"), while the leftover seeds are put in their store. This continues until a player is unable to fill even one hole.
Sipa
Sipa (lit. game of kicking): The object used to play the game is also called sipa. It is made of a washer with colorful threads, usually plastic straw, attached to it. Alternatively, sipa can be played using a rattan ball or a lead washer covered in cloth or plastic. The sipa is then thrown upwards with player's foot. The player must not allow the sipa to touch the ground by hitting it several times with their foot or just above the knee. The player must count the number of times they kick the sipa. The one with most kicks wins the game. Sipa was the national sport of the Philippines until 2009.
The game mechanics of sipa is similar to the Western game hackysack. Sipa is also played professionally by Filipino athletes with a woven ball, called sepak takraw, with game rules borrowed from Indonesia.
#splash of color saturday#socs hc#filipino#dalish elves#headcanon#fanon#marh rambling#thedas in color#clan bagwisan
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Sephiroth Week 2021
to the moon!
[ on AO3 ]
Day 2: (Nature) Of The Self
It wasn’t long before the days of innocence spent with playtime and lazy skywatching were over.
Not that the skywatching was over, not at all. It was just that all of them grew up to become fine looking, young fellows. Not quite adult yet but no longer kids running around with pieces of freshly cut bamboo, pretending to be swords, or climbing up trees for fruits, with the hesitating Sephiroth staying firm on the ground, afraid of falling.
(Again.)
Regardless, it had started abruptly.
Angeal had been talking to them about something mundane or another; of how he was considering learning how to make a basket of bamboo and continuing his family's tradition of being woodcutters for a living, with a side of useful crafts and other matters of carpentry.
And well. It was in his blood, after all, being born in a family of white tigers and stuff. It was quite literally their element of choice, wood, Sephiroth had learned, while distracted by the conversation and round ears befitting of a big cat alike.
(The face and anything else but the tail and ears were still very much human. Not for Sephiroth’s convenience, of course. The tiger and the fox just favored the form.)
So distracted indeed that they only noticed something was happening when Genesis let out a little whimper and grabbed his own tail.
Sephiroth, when hearing such a sound just looked in the fox’s direction and froze, so it was Angeal who approached to ask, “Gen, what’s wrong?” To which he got no response at all. He tried prying Genesis' hands from the tail, only to have his hand slapped away, instead, in clear signaling that it hurt too much to be touched by others at that moment.
What the hands eventually let go of wasn’t one, but two tails.
The curiosity was strong enough to unfreeze Sephiroth from the weird state he had fallen into. (He never knew what to do with pained sounds, having heard his own so much in the past.) And so he got a little closer to look as well.
“Is this supposed to happen?”
Will it happen again?
“Oh? Yeah. Genesis is a fox,” Angeal explained, “their tails split whey they get old.”
Sephiroth understood it without quite understanding how all of it worked the way it did. Then again, there was too much about the world that he didn’t understand, like why he was hurt constantly when he was younger or how it was possible for people to be half animals. Why the moon made something buzz in the back of his mind. Or why Genesis was so keen on fighting off the hug he offered for comfort before melting right into it with a sigh.
“Seph. You don’t need to do that, it was just my tail.”
“It looked painful, though.”
Genesis never quite knew what to do with him being like that. Or Angeal going behind him to hug as well. It was far too much, too cheesy and embarrassing, and besides…
“Guys. Hugging won’t make it stop hurting?”
“But you like it,” Angeal teased, just a little. The kind of tease that, those days, caused the fox’s heart to race, almost as if his tails were to split once again.
(He did like it. And his tails were denouncing him.)
But regardless, once it started, it didn’t stop.
In a way, Sephiroth was somewhat jealous of the exciting parts he didn’t get to experience. He wasn’t sure if it was because of the nature of his friends as half animal beings or if the fault was in himself for staring at his own reflection in the water and seeing something broken.
He had nothing of an animal in him aside from, mayhaps, the cat eyes, but even for a human, he thought himself to be just… weird. Too angular in some places, even if he put on some muscle with the passing of the years; hair too pale, as if the moon had scared away any other colors out of him and replaced them with its own, from staring too much at it. Bags under his eyes from seeing all the manner of horrible things every time he slept.
He was more than aware that the others didn’t mind.
As much as she wasn’t his mother, Gillian treated him like a tiger cub of her own. The people of the village were also happy to have him around. And Genesis and Angeal… well.
The short of it was that they were very insistent on the fact that he deserved love and all the kisses that they gave him.
And yet, Sephiroth couldn’t help but feel that he was missing something. It had to be something very distant from him, if he couldn’t figure out what it was; if it felt as if it was lost to time long before he was even aware of himself.
He wondered if it had anything to do with the angel from long ago, and maybe… that had to be it. It would explain why he saw them suffering so much in his dreams and always failed to offer any help. Maybe the feeling wouldn’t go away until he could find them again and ask about it. Maybe there was more to him than helping a guardian in training or helping a woodcutter family, that he didn’t know about.
There was just the tiny, simple problem of how and what he would need to do in order to find them.
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Blue Eye Samurai Slices Through Emmy Competition
When it comes to animation, few series have cut through the noise like Netflix’s "Blue Eye Samurai." This visually stunning series, which combines breathtaking animation with a compelling narrative, has earned a well-deserved spot among the nominees for Outstanding Animated Program at the 76th Primetime Emmy Awards. The Samurai’s Path to the Emmys "Blue Eye Samurai" has quickly become a standout in the world of animated television. It’s not every day you see a show that blends historical drama with samurai action and layers it with a deep dive into identity and vengeance. The Emmy nomination is just the latest feather in its cap. The show is coming off a strong showing at the Annie Awards earlier this year where it took home six wins. But it’s not just about pretty visuals. This series goes deep, slicing through the complexities of its characters with precision. The story follows Mizu, a mixed-race master of the blade, navigating the treacherous world of Edo-period Japan. The show doesn’t just entertain; it challenges viewers, making them question ideas about identity, culture, and revenge. If that doesn’t scream Emmy-worthy, I don’t know what does. Outstanding Sound Editing: A Category Apart Adding another arrow to its quiver, "Blue Eye Samurai" has also been nominated for Outstanding Sound Editing for a Comedy or Drama Series (Half-Hour) and Animation. This is where the series truly flexes its muscles! Each clash of swords, every footstep on gravel, and the faintest whisper of a bamboo forest are meticulously crafted to immerse the viewer fully into its world. It's like stepping into feudal Japan without leaving your living room. The Emmy-nominated episode, "The Tale Of The Ronin And The Bride," exemplifies this excellence. The sound team, including Myron Nettinga, Paulette Lifton, and Sam Hayward, among others, has created an auditory landscape that’s as rich and layered as the show’s narrative. They didn’t just edit sounds; they sculpted an experience. Facing the Competition Let’s not forget the other heavyweights in the ring: "Bob’s Burgers," "The Simpsons," "Scavengers Reign," and "X-Men ’97." These shows are the Michael Jordans of animation, consistently bringing their A-game year after year. But "Blue Eye Samurai" isn’t here to play nice—it’s here to win. What sets it apart? For one, it's not your typical animated fare. This series is more like a graphic novel brought to life, with its intricate art style and mature themes. It's the kind of show that gets under your skin, makes you think, and leaves you pondering long after the credits roll. The creators of "Blue Eye Samurai" didn’t just make a show—they crafted an experience. The Road Ahead With a second season already confirmed, it’s clear that "Blue Eye Samurai" is here to stay. Co-creator Michael Green has teased that the story is plotted out for at least three or four seasons. He confirmed the team knows exactly where they want to take Mizu’s journey. The Emmy nomination is not just a recognition of what the show has accomplished so far, but a promise of what’s to come. As we await the Emmy Awards, one thing is clear: "Blue Eye Samurai" has already won the hearts of its viewers. Whether it takes home the gold or not, it’s made a mark that won’t soon be forgotten. So, sharpen your blades and keep an eye on this one—it's just getting started. Read the full article
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Craft Bamboo Racing's special EVISU 30th Anniversary and Tarmac Works livery for the 9H of Kyalami. Maro Engel, Luca Stolz & Daniel Juncadella will be joining them for the last IGTC race of the season
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