So - we've reached the adamantine forge.
The molds we've found fit in the mold chamber but I do not have any adamantine so we'll have to keep looking for that.
Trotting on westward, we find the location of the quest item "Help the Spirit of the Amulet", which is in this pleasant looking place.
Everyone's pathfinding is struggling with getting through this area, which is full of little "lava balloons" which repeatedly get the Ready To Burst condition and then explode.
This fellow, which Hector recognized as a lava elemental, is wandering around the place, and he commented that it's probably why the lava is so volatile. So I'm guessing we have to kill it? Talking doesn't seem to be an option.
This fight turned out to be complicated by the fact that all of the lava explosions HEAL the elemental as long as it's in the lava. So after some significant singeing, the right approach seemed to be to kite it back OUT of the lava onto dry land where we could beat it up safely. (This also helped bc it let us use melee attacks, and Hector and Karlach beating the hell out of everything is kind of the majority of our damage output at present.)
Karlach got inspired for us defeating the elemental. :D
With the elemental dead, the lava calms down considerably; still super hot but much easier to walk around in without getting clipped.
At the center of the area is a locked adamantine chest with a DC of *20*. Yikes. Must be important stuff. Hector did his best but even his impressive dex score is not enough to make this happen, so it's time to bring in the big guns.
Poor Astarion has been sitting in camp probably bored out of his skull and snipping at Lae'zel and Wyll for the last however many days but we will put him to work now.
Tasty. He biffed the first attempt nevertheless but the second was a 31 which was more than sufficient. :P TY for your service, Astarion.
What's in this chest that is so difficult to unlock?
Yuh oh.
So. Based on what we read in the note we found, as well as the description, the name, and literally everything about its being somehow locked away here despite having previously been thrown in lava, I'm going to go ahead and say this is 1423425% cursed.
However, it also provides ki restoration which means it is literally tailor-made for Hector.
"I dunno about this, Hec," Karlach says warily, watching him eye the object sitting within the chest. "Things that have a mind 'a their own tend to...y'know, have a mind of their own."
"Oh, relax, darling," Astarion drawls lazily, lounging back on his heels, still basking in his moment of accomplishment. "What's the worst that could happen? If he goes insane, we have a pit of lava all prepared for him." He smirks at Hector. "There are worse things than a dramatic exit."
Hector ignores him, glances at Gale. "You're our magic expert. What do you think?"
Gale smiles crookedly. "Oh, I think it's a dreadful idea - but I'm just as curious as you are."
Hector hesitates...then reaches into the chest and lifts the amulet carefully in one hand.
Immediately, a soft, gleeful voice rings in his head, almost inarticulate with mirth.
"Thou hast come! Hee. Hee. Hee-HEE!"
Narrator: The amulet is heavy, but holds a subtle warmth, like it was left under the sun.
Narrator: Suddenly, the metal surges with heat. You feel great power and an overwhelming urge...to laugh.
Hector feels the sudden straining of his facial muscles, pulling into a maniacal smile, his eyes widening to show the whites as a desperate belly laugh begins forming in his chest. It's not tied to anything, he sees no humor, but the sudden urge feels like a tension release after everything he's been through and he makes a choking noise, a sudden strangled giggle.
The voice speaks again in his head, even more excited, even more full of mirth. "Ha! Canst thou endure?!"
And he very nearly gives over to it. Everything has been so tiring, so brutal and exhausting, everything since the nautiloid and even back before that, through his ascetic youth and isolated childhood, everything has always been austere and silent and serious and he need, he needs to laugh, to let loose the absolute hysteria building inside him--
Stop.
Some answering voice, perhaps the lingering remnants of all the masters who ever taught him at the monastery, perhaps his own self-control...something sees what is happening to it and knows it to be wrong.
[MONK][WISDOM] Quiet your mind. Let everything be still.
Narrator: You observe the urge to laugh from afar, letting it fade with each breath.
He feels himself trembling as the urge begins to leave him, the steadiness returning. The voice in his head swirls dizzily.
"Thou has done well!" it yelps excitedly. "For what is a laugh, if not one step towards madness?" It begins to giggle hysterically, and he feels the urge start to take hold of him again, shoves it down forcefully with a tight grip on the amulet that sends pain jolting through his knuckles. "Hee. Hee. Hee hee hee heeheehee. Thou art the One!" it announces, and there is a burst of light as a form erupts from the object into the air in front of him.
It's a human man and a monk by the looks of it - wearing very similar clothing to the simple outfit that Hector himself wears. "Return me! Take me home!" it urges, the words lost in a flurry of giggles. "And thou shalt glow with blessings!"
Hector stares at the phantasm in bewilderment. The urge to laugh, to give in to the enchantment, is still very real, and a great part of his mind is occupied with ignoring it enough to function. "Return you where? To whom?" he asks, his voice strangled and breathless.
"To my granddaughter!" the spirit says brightly. "Shirra Clarwen. Serves Ilmater, she doth! She waits in Wyrm's Crossing. Take me there, and thou shalt bathe in her golden gifts!"
Behind him, Hector is almost sure he can hear Astarion snigger, and the sound almost causes his control to break; he grits his teeth against the feeling.
"O! Thou shalt be blessed indeed!" the spirit announces, followed by a burst of giggling.
Hector swallows, forces out another set of words. "Are you a ghost? What happened to you?"
"A ghost?!" The spirit seems to find this, too, incredibly humorous. "Ha HA! I am sunlight on water, dew on grass. Sharrans broke my bo0dy. But my spirit, they could not. Well - not completely. Hee HEE! Thou shalt return me home! It is written!"
He's mad, Hector thinks distantly. But the desire to go home...he can understand that. He squints at the amulet cautiously, trying to bring whatever knowledge he can to bear on the question.
[INVESTIGATION] Examine the amulet.
Narrator: Etched on its face is an image of the dawning sun.
[RELIGION] Consider the inscribed image. What could it mean?
Narrator: You recognize this symbol - it belongs to those sworn to Lathander, god of dawn and renewal. Whatever madness this spirit suffers was inflicted by Lathander's enemies - followers of Shar. And this madness may flow into you.
"I shall walk with thee! I shall grant thee power! He HEE!"
[INSIGHT] Focus on this entity. What are its intentions?
Narrator: Beneath the rampant joy, you sense the monk's fear and sincerity. He doesn't wish to harm you - but that doesn't mean he won't.
Hector's fist closes around the amulet again. The worship of Lathander is not so far off from his own Selunite faith. This is the spirit of a man he could have considered a brother. And he wishes to go home.
"We'll take him home," he says hoarsely. He doesn't wear the amulet - not yet. He senses too much danger in that, and is not sure after the ordeal of the last few minutes that he is quite strong enough to handle it at present. But he puts it carefully into his pack. "We'll take you home."
Narrator: You feel a chuckle coming on. But it soon fades...
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