#consider this an update lol
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as promised, new kingsman x sees charms :3 the new ones are mitsuru, shinjiro and ryoji!
available for preorder as charms, stickers and standees until nov 1~
#dats my art thx#persona 3#minato arisato#hamuko arisato#mitsuru kirijo#ryoji mochizuki#shinjiro aragaki#akihiko sanada#fanart#i mighttt update shinji with a little more details since he looks a bit washed out next to the others.. but at the same time i like it?#feels very shinji to be quiet#ill sleep on it first#i'm also considering on turning them into sticker sheets since there's a lot of them now lol
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i drew ll!scar for a bday banner collab on twitter ! GO LOOK
#goodtimeswithscar#gtws#last life#last life smp#mcyt#favourarts#eeehhhh too lazy to think of more tags lol#im gonna be so real i spedrun him in like 2 days#n u know im glad i did bc now im considering to change some stuff up in my art progress to make it easier for me jdfksdfs#i keep fighting for my life just to finish a piece but now i wanna finish stuff more ...#so i m happy that i drew this ! i rlly needed it after not sitting down n drawing anything properly for like 3 months GUH#okay life update in the tags OVER see u guys in my next piece o7
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For a while now I've been looking for a setting in FFXIV and I've finally found it. It's not NEW, but I don't think it's commonly known either.
I wanted the setting that changes the player's name color in chat, according to their role. For example, if they are tank, their name would be blue, if they are healer, their name would be green, and if they are DPS, their name would be red.
At first I thought it was this ⤵️
The "Apply colors according to role." check mark option. But what that does, is this;
It may be a bit difficult to tell here because I tried to edit names in the screenshot (attempting to be considerate of people). It's really hard to see the ONE tank in my Alliance (B). But that option color codes the names of players above their head, in your party. And It doesn't effect other players in your alliance. (I have my alliance name plates set to a color very similar to that green apparently... I might change it.)
After learning this (literally today), I went searching again and found the real thing. It's this ⤵️
Found in Character Configuration > Log Window Settings > Button at the top right that says "Name Display Settings"
It'll open a new window called "Chat Log Name Display Settings".
I feel like this is rather hidden tbh 😅. But I was going over this topic with a couple friends in Discord and honestly this find is nice. We're all going to be using it 👌🏻
You can mess with the settings and apply them, and view how they'll look real time at the bottom with the small chat 'example' they provide.
It's just one of those small quality of life things, y'know? It's not game breaking, but it's nice to have 😊
#teku.ffxiv#teku.14#teku.blog#ffxiv#ff14#final fantasy xiv#final fantasy 14#ffxiv settings#ff14 settings#I guess this was added in patch 6.4 🤷🏻♀️#Further updated in 6.5 with a 'Public Areas' & 'Duties' section \o/#Okay I know some people keep saying it's new but for me it's not Lol.#When something has been out for over 3 months+ it's considered 'old' at that point (imo).#And I've been seeing these name colored roles across Twitter and Reddit for like- half a year-ish... so I've been looking for a bit 😅
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Summon Night: Swordcraft Story (ATLUS, 2003)
#my actual posts lol#haha what if i made a daily diary post thing like nico#..i was just thinking#today was a good day#and i thought of this song#ive been playing summon night swordcraft story a lot as of late.. though none today actually#its still on my mind though#i considered using dweller empty path's song flying through a stary sky instead.. but this is what i thought of first#i think it fits best to use it#i actually had to jump through some hoops to upload music!#cus my tumblr app is kinda old.. i cant properly upload music. i could only put a link#which isnt exactly ideal#so i tried in my web browser.. but maybe its cus i havent updated it in a while or maybe just cus its tor.. it didnt work#so i downloaded firefox and did it on there lol#now im editing it in my drafts back on the app#dont ask why im not just doing it on my computer... shes having some technical difficulties. we're working on it#but not today#...#today was pretty eventful.. even if not very productive. but ive never been a very productive person#we went and saw some light festival thing! it was rly nice.. a little simple at times but it was fun#we went and got some yummy snacks earlier too! tho ive already eaten them all hehe#and i started up animal crossing new leaf. i hadnt played it in ages! its startling how much better it is than new horizions.. imo at least#only problem is i couldnt make it the same as my island.. and i didnt remember why i named my last town#we searched for a while for some reference or somfin to name it after.. but we ended up just going with ''faraway''#cus i liked the idea of being asked where im going.. and just saying far far away#and as beth said it has a kinda fairytail vibe!#...only after i named it did i realize i accidentally named it after the town in omori. oops!#...im about to hit the tag limit. so whoevers still listening i just want u to know..#i love you. ok?#goodnight
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Holly & Macy and Everyone Else
Chapter 4: Page 47
Start at the Beginning | About the comic | Tip-jar
🌘 Support the comic & read the next page now on Patreon! 🌘
Holly & Macy will update twice this week. Check back on Saturday for page 48.
#webcomic artist#werewolf#webcomic update#comic pages#narrative comic#storytelling#drama webcomic#original characters#original character art#oc artist#oc story#fantasy comic#it leans heavily into low fantasy or magical realism. but that's technically still true.#also the definition of low fantasy is so split between ppl who consider it 2 mean “high fantasy with gore and grit” vs ppl who#use the term to mean “a world where fantasy elements are so down to earth that they're almost unnoticeable amongst the realism” that idk if#calling something low fantasy is helpful anymore. I am in that second camp btw. and then I feel magical realism might b too esoteric. idk.#and urban fantasy isn't quite there either because. well. they're very much in the suburbs lol.
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Beakley's final sheet is here! I gave her a new surname because…. I wanted to, but I think she still uses Beakley sometimes. Half as a pseudonym, and half because it’s a little easier in an English speaking country. This, by the way, is the sparknotes version of her backstory, because there’s SO much stuff I didn’t have room for, and I barely had space to talk about her after joining SHUSH.
MORE Beakley content you ask? Say less
Meet the Cast!
╰┈➤ Canon ☄. *. ⋆
→ Scrooge McDuff → Matilda McDuff → Hortense McDuff → Qalhata Duiker → Ludwig Von Druska → Goldie O'Gilt → LÙ Huifen (pre-caseflies) → LÙ Huifen (post-casefiles) → Bradford Butcher
╰┈➤ OCs ☄. *. ⋆
→ Lucrais NicRiada
.ೃ࿐
#FINALLY settled on colours for her lol#art#my art#digital art#fanart#doodle#drawing#ducktales#ducktales 2017#dt17#Ducktales human au#LAST CANON CHARACTER FOR THE 60S ERA 🎉 FOR NOW AT LEAST#just an oc to whip up and WOO#Bentina beakley#beakley#mrs beakley#bentina bojali#i considered Bankole for her surname but it was a bit too similar to beakkey so it sounded kinda weird#like how changing drake to drak felt wrong for Ludwig#it’s just too similar#lol#reference sheet#au#ducktales au#gjinka#humanisation#oh also im gonna make a masterpost for this au eventually#that all these posts will link back to instead of having all the links on every post#bc thats starting to take a WHILE to update everytime i finish a new character lmao#i made her nigerian bc her VA is btw :) and japanese bc the image of the steryoptpical strict distant japanese father fit the idea i have
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nobody asked for chayanne it just felt weird to have his parents and tallulah there but no Him. so there he is
also um. bobby died between me starting this and me finishing it so let’s just pretend he’s still alive and everyone (except charlie) is happy 😃👍
#.png#qsmp#qsmp philza#qsmp tallulah#qsmp chayanne#qsmp missa#qsmp roier#qsmp slimecicle#qsmp foolish#it’s been like 2 years or something since i’ve drawn foolish so i gave him a design update god bless#ALSO MISSA WAS SO HARD TO FIGURE OUT HOW 2 DRAW#skeletors colours my beloathed. i ended up relegating the blue to the gloves#not that u can rlly tell tho lol i made it a Very Purple Blue#also i fully realise that the /p’s after the hearts in jaidens bubble are not necessary#however do consider that i think they’re funny
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Ok I know I'm heavily biased here but like I kinda love that Astarion's romance is one of the few in this type of video game where you basically end up canonically unmarried and childfree in his "good" ending? Just travelling the world??
Like it's honestly the millennial dream lmfaoo cannot believe i chose what would undoubtedly be my favorite option, first try
#also love that he's basically atheist like ok thanks you made the man exactly coded to be my type#and the humor and beautiful curly hair is very much something my IRL partner has too so like... how can i resist#anyways not sure a lot of people relate cause i think a lot of people want that fairytale romance#even tho wyll is right there yall#but i love me an unconventional or nontraditional one!!#i'm TIRED of being married with children as the endgame pls let's not do it#also a lot of people seem into him being a dad and im like... how? why? where in canon did he ever lmfao#more power to ya if you dig it but i just dont see it being in character#like in DAI i loved cullen and my inquisitor getting married and having a dog#and they seem the type to wants kids one day. but Tav & Astarion? lol no#i just think it's neat#is this a hot take? i have no idea but i don't see it mentioned a lot as a new fan tbh#pls do not come at me you can enjoy whatever you like#i haven't seen the ascended stuff so idk if being his 'consort' is like being his bride#but i feel like overall it's not and the vibe isn't all that different in this sense#except that you're hosting evil parties instead of travelling :/#Astarion#bg3 spoilers#baldur's gate 3#baldur's gate 3 spoilers#bg3#also YEA he's nice to Arabella but you can tolerate certain kids without wanting one or being 'good parent' material#case in point: me lmfao#OKAY update i saw the AA stuff and yeah you're kind of implied vamp married and he does mention spawn as children 😫#but he also says in banter he won't make any other spawn??? so what is it dude#anyway that's also clearly the “bad” route and he doesn't seem as happy as unascended#who feels “truly free”#and if you're durge I'm pretty sure its even worse to consider having kids?? lol#but i digress#pk plays bg3
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8:34 PM
in hindsight, there’s no other person you can blame for your current heartbreak but yourself.
if only…
if only you were honest, maybe things would have gone differently.
if only you were honest to yourself and to the people around you, maybe you wouldn’t have to sit through this dinner with a forced smile while you watch suna rintarou hold hands with a girl who isn’t you.
DENY
you’ve always liked suna rintarou. your sister knew it, your friends outside of volleyball club knew it. hell, you reckon that even your parents knew it.
yet you always deny, deny, deny. especially to your close friends and neighbors, atsumu and osamu. you’ve known the twins since you were all children and have seen how they fell in love with volleyball; they even managed to recruit you as a manager for their volleyball team once you all entered inarizaki high.
it goes to say, you ended up becoming friends with the then new-to-town suna rintarou. the twins always made it a point to tease you to him but you were the maser of denial.
sometimes, you think you’re even able to deny to yourself that you like suna as more than just a friend.
that is, until hani nakamura entered the picture.
she was a grade younger, known for her intellect and beauty. even boys from other schools wait for her outside of inarizaki’s gates in the hopes of getting to know her. you’ve managed to befriend her when you both got seats in the student council during your sophomore year.
she’s a sweet person. president of her class, eldest daughter in the family, and a part of the youth council at church. it’s a running joke in the student council how she must have more than 24 hours in a day to be able to manage everything she’s involved in.
you genuinely liked her nice personality and almost everyone will agree that finding something to dislike about hani nakamura is like trying to find a needle in a haystack.
“do you like someone, y/n-senpai?” she asked you one afternoon as you’re both leaving the student council room. she wasn’t in a hurry like usual days, the thursday afternoon free for her while you were running late for the volleyball club’s practice.
“that’s random!” you replied as you avoided her gaze.
“neither of the twins?” she curiously asked.
you made fake vomiting sounds. “ew, no, they’re like my brothers.”
“sorry,” she immediately said before sighing. “i’m just curious, that’s all. i mean, you being the manager of a group of athletic boys… how is it? how haven’t you developed a crush on any of them?”
the curiosity in her voice made you giggle a little. “who said i haven’t developed a crush on any of them?”
at that, hani’s face lit up. “really? who?”
and before you could think any further, you said, “you’re free this afternoon, right? why don’t you come to the gym with me?”
8:40 PM
“so,” atsumu begins with a sly smile, his face already reddening from the alcohol he’s been consuming even before the food was served. “when did it all start?”
the couple in question exchange a look and you can’t help but notice how the other people at the table coo over the action.
“she made the move first.” “he made the move first.”
suna and hani laugh after realizing what they said at the same time, earning teasing remarks from the table.
“fucking shit, suna rintarou!” atsumu suddenly yells. “stop looking like that at nakamura. you look so goddamn whipped.”
suna only rolls his eyes as he brings their intertwined hands to his lips and kisses the back of hani’s hand. “if you’re envious, just close your eyes, atsumu.”
another round of laughter.
“but seriously,” aran steers the conversation back on track. “how did it all begin?”
hani dons that sweet smile of her. “it’s all thanks to one person.”
and then you feel eyes on you as suna finishes the girl’s sentence. “yeah, thanks for bringing her to our practice that afternoon, y/n.”
LIE
“it’s number 10, right?” hani said as you both walked home after the practice ended.
you nearly tripped on your steps as you gave her a shocked look. “w-what?”
“the one you have a crush on.”
was it that obvious? you wanted to ask her but instead said, “the one i had a crush on. that was soooo last year.”
“oh. why did you stop liking him?”
you shook your head. “just because.”
“because?”
a shrug. “i don’t think it’s wise for the volleyball club manager to date one of the members. what if we fight? it can ruin the team’s dynamics.”
8:45 PM
“you know what surprises me more than the fact that you’re dating nakamura?” ginjima says as he reaches for another stick of barbecue. “it’s the fact that as it turns out, you’re interested in dating, after all.”
a murmur of agreement from the other team members. suna suppresses a roll of his eyes. “did i ever give off the energy that i’m not interested in dating?”
“yes,” one of the freshmen answers a little too quickly, making everyone laugh with the exception of you. sure, other times you would have let out a few giggles as well but a bad feeling was stirring in your stomach, having a guess on which direction the conversation is heading.
“ah, i can’t actually blame you. i mean, we mostly see each other in the gym and court where there are no potential love interests to be seen.”
you feel osamu shoot a quick glance at your direction as you try your best to stop the frown from forming on your face.
as if the night couldn’t get even worse.
not only did suna announce he’s dating one of your friends, but he also confirmed the thing you’ve been trying not to think of all this time: for the past two years as friends, you often wondered why suna never dated anyone and never acted on the small hints and opportunities you’ve been dropping ever since you realized you liked him as more than just a friend. you concluded that maybe, romance is the least of his priorities.
but his answer just now, and the fact that he’s proudly holding hands with hani in front of the team, splashes the ice cold truth on you: it’s not that he wasn’t interested in dating; it’s just that he wasn’t interested in dating you.
suddenly, you feel like leaving dinner. your mind scrambles to find an excuse to leave but all you can think of is: suna is holding hani’s hand. suna who acts as if he cares about nothing is holding hands with a girl in front of the whole volleyball team. suna is dating hani. suna’s heart belongs to a girl who isn’t you.
and it’s suffocating. you want to at least go to the rest room but you’re glued to your seat, as if the heavy feeling in your chest has planted you on the spot with no chance of moving.
instead, more thoughts flood your mind: what if you had been honest with yourself earlier? what if you never denied to the twins that you like suna? would they have made a way for suna to see you in a different light? what if you were honest instead to hani and didn’t tell her that you no longer liked suna? would she have had second thoughts about dating him? what if you had tried to be as perfect as–
“y/n,” osamu’s voice breaks you out of your thoughts. you look to your right and see him standing next to your seat. “you look unwell. do you want me to drive you home?”
8:59 PM
“i won’t ask anything but you can cry now. i’ll just drive and let you be.”
you close your eyes and let the tears fall. silent, at first, until choked up sobs escape your lips and your body is shaking and you try not to curl in onto yourself but your chest physically hurts that you mindlessly lift your knees to your chest and cry and cry and cry and cry because you know you’ll never be able to call suna rintarou “yours” despite your heart only belonging to him.
part two
#consider this as my life update#i’m brokenhearted and i can’t do anything about it#maybe sight chapter three won’t get finished anytime soon#unless you want a chapter that’s written during a sad point in my life#lol#haikyuu angst#haikyuu x reader#suna rintarou#haikyuu fic#haikyuu#haikyuu suna#suna x reader#suna angst#suna rintarou x reader#suna rintarou angst
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Because I’m a really normal person I decided to make a list of (almost)all my characters that have appeared in games and what their Loves(Primary Interest), Likes(Secondary Interest), and Dislikes would be if they were MySims characters.
Some disclaimers:
Some MySims games have different names for the various interests–this list is based off the original MySims and its 6 interests.
One of the interests in the original MySims is classified as “Tasty”. Please note that if a character has “Tasty” in their dislikes, it should not be taken as an indicator of a character having a negative relationship with food. A character disliking tasty does not mean the character would hold negative opinions over your relationship with food, either, regardless of what that relationship may be. Rather, it would probably be more about characters perhaps being bad at cooking, disagreeing with most characters who DO like tasty, not having a very varied taste palette, being a picky eater, or other things along those lines. Maybe this disclaimer appears silly to some but I always want to encourage others to have a positive and healthy relationship to food. And like me, my characters also want you to eat well.
Characters are more or less separated into the games they appear in (with some exceptions, like for repeating characters) but individual games will not be labeled.
Full list under the cut as it is rather long!
Mary: Loves Spooky, likes Cute, dislikes Fun
Reggie: Loves Studious, likes Spooky, dislikes Tasty
Vasilis: Loves Geeky, likes Spooky, dislikes Studious
Crowven: Loves Fun, likes Spooky, dislikes Cute
Twyla: Loves Studious, likes Spooky, dislikes Fun
–
Ovidius: Loves Cute, likes Studious, dislikes Fun
Zapara: Loves Fun, likes Spooky, dislikes Cute
Theo: Loves Fun, likes Spooky, dislikes Studious
–
Embry: Loves Cute, likes Geeky, dislikes Spooky
Dr. D. Light: Loves Cute, likes Fun, dislikes Spooky
–
Ryo: Loves Fun, likes Spooky, dislikes Studious
Rune: Loves Studious, likes Spooky, dislikes Geeky
Ingram: Loves Studious, likes Fun, dislikes Spooky
Venna: Loves Spooky, likes Tasty, dislikes Geeky
–
Necrotary: Loves Spooky, likes Cute, dislikes Geeky
Sunny: Loves Cute, likes Spooky, dislikes Studious
Mafuma: Loves Cute, likes Tasty, dislikes Spooky
–
(Headmistress) Aesirel: Loves Studious, likes Fun, dislikes Spooky
Netina: Loves Cute, likes Fun, dislikes Spooky
Mitzi: Loves Fun, likes Cute, dislikes Geeky
Ollie: Loves Spooky, likes Geeky, dislikes Fun
Gunter: Loves Cute, likes Fun, dislikes Spooky
Moth Prince: Loves Spooky, likes Studious, dislikes Fun
Acanthibar: Loves Fun, likes Cute, dislikes Studious
Bubblegum: Loves Cute, likes Fun, dislikes Tasty
Jik-Jak: Loves Cute, likes Tasty, dislikes Geeky
Nova: Loves Tasty, likes Fun, dislikes Geeky
–
Angel: Loves Spooky, likes Geeky, dislikes Fun
Drekaride: Loves Cute, likes Studious, dislikes Fun
Minspella: Loves Cute, likes likes Studious, dislikes Geeky
Emerald: Loves Geeky, likes Studious, dislikes Tasty
Griindel: Loves Studious, likes Spooky, dislikes Fun
Gus: Loves Tasty, likes Fun, dislikes Studious
Hyllindrix: Loves Fun, likes Spooky, dislikes Cute
Ioro: Loves Cute, likes Fun, dislikes Studious
Mallory: Loves Cute, likes Geeky, dislikes Tasty
Nurse: Loves Cute, likes Spooky, dislikes Studious
–
Capella: Loves Fun, likes Studious, dislikes Tasty
Pogo Gogo: Loves Spooky, likes Fun, dislikes Studious
Yoyo: Loves Studious, likes Fun, dislikes Spooky
Savannah: Loves Fun, likes Cute, dislikes Spooky
Clyde: Loves Fun, likes Cute, dislikes Spooky
Esmond: Loves Fun, likes Cute, dislikes Geeky
Vis: Loves Fun, likes Studious, dislikes Spooky
Nana: Loves Fun, likes Cute, dislikes Studious
Darwin: Loves Fun, likes Studious, dislikes Spooky
Furnando: Loves Fun, likes Spooky, dislikes Geeky Raphael: Loves Studious, likes Spooky, dislikes Fun
–
Stella: Loves Cute, likes Fun, dislikes Spooky
Lambchop: Loves Spooky, likes Tasty, dislikes Cute
Ruuuby: Loves Tasty, likes Cute, dislikes Spooky
Acorn: Loves Fun, likes Tasty, dislikes Spooky
Raj: Loves Studious, likes Cute, dislikes Spooky
Buck: Loves Fun, likes Cute, dislikes Spooky
–
Fia: Loves Tasty, likes Cute, dislikes Studious
Bianca: Loves Cute, likes Tasty, dislikes Spooky
Jaxter: Loves Studious, likes Geeky, dislikes Spooky
–
Allie: Loves Fun, likes Geeky, dislikes Tasty
Clawdi: Loves Geeky, likes Cute, dislikes Spooky
Enide: Loves Tasty, likes Studious, dislikes Fun
Tabby: Loves Fun, likes Spooky, dislikes Studious
#not tagging this with every character because its so many LOL#sorry so many of them dislike geeky compared to how many like it it just seemed like the most neutral choice#esp considering most of them dont know what videogames/internet are#will i update and add more to this the more games I make? i guess we'll see!#text#idk what else to tag this as
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Thinking about my old pkmn ask blog
#I’m not really active in the community anymore but more because I grew away from it#I think about coming back a lot but Im not really sure what id do lol. I mean I think my storytelling and writing#skills have somewhat improved. but i still really really suck at making endings#although maybe I could make it like something that resolves the main problem and then just open for any interactions..#….fuck. I’m actually considering it now. I love impulsiveness 🧍#ugh but the other problem was that I would slowly stop updating as the dopamine slowed down and then just abandoned it altogether#multiple times in fact. since I’m the one making the content and not consuming it eeeuuhhgggghuhuhhhhhhh#this lil guy was supposed to have a story around his estranged family and his own problem with identity. I think I could still pick it up#i suck at writing edgy aloof dialogue so it always felt a little stilted or off when I wrote his dialogue. but I love him#myart#my art#oc#pokemon ask blog#pokeask#moss eevee#pokemon
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having the hc that minato is ace is incredibly funny sometimes when you think about how ryoji is oh so very bi because it's like. "ah. death stole my ability to be attracted to people," in the same way that ryoji stole minato's eye color and energy level. like wow, thanks ryoji, you just keep finding things to steal from minato!
#persona 3 spoilers#minato arisato#hc and au nonsense#lizzy speaks#happy international asexuality day to my fellow aces out there i hope you know that you are loved!!! 🎊🎉🥳#i like viewing minato with the lens of him being gay / ace. esp bc it stems from my own experiences so it's fun to look at-#him from that perspective even if that's not what was intended by atlus y'know?#and im sure others have other hcs from me that are informed by their own life experiences and i think that's great ^_^#something that i found interesting while playing FES was how. stilted? minato's animations felt when hugging the girls#you could definitely go with the perspective that it's a graphical limitation or they didn't have time to polish the animations#and that's def true!! but sometimes i see the hug @ yakushima beach + the other hugs and then i compare it to the sou/yo hug in p4#and there's like... a noticeable difference to me with how intimate and close together the hugs are...#that said i do know that the animations for reload are updated and the hugs are much more natural (good on them tbh!)#the other thing is (pensive sigh). the way you couldn't reject any of the girls when doing their social links in FES#objectively speaking i'm glad that they did away with that and i like how the rejections were handled in reload. it feels naturally written#but also a part of me enjoyed looking at the “hey atlus what the FUCK” moment and thought of how to interpret it differently#specifically with the idea of minato having like.. little to no autonomy and kind of going along with the relationship#it kind of reminded me of myself tbh with like going along with the rship without considering what you want bc#it's what others want or expect out of you... LOL. i dont think atlus intended for someone to interpret it this way but#eh i think that's the fun part of hcs and looking at characters with certain lenses!#regardless of how you perceive minato i do think there's something to be said about him being the kind of guy who molds himself-#into someone that is needed. not wanted. but needed. important distinction here.#the one caveat my brain runs into when im like “minato is ace!” is when i remember thanatos exists and i go#“you know what these ideas can exist simultaneously” GKLHFHDFHD when in doubt schrodinger's headcanons#anyway that's all i've had this thought in my brain in awhile and haven't sat down to share it properly until now 👍#have an excellent weekend everyone !!! lizzy loves you all lets all nurture our inner yippee!!! 🥺💙
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Hi I'm Ritte (pronounced Rit) but you can also call me Ritter; I mainly do the draws and reblog the things
Personal Art Tag || OC tag
Fandoms you are probably here for:
* Black Clover * Dragalia Lost * Guilty Gear (mostly rbs) * Necrodancer * Pokemon (mostly rbs) * Shovel Knight (mainly SoT focused)
Other tags of interest:
* art refs * art by other people * fashion
Other places on the internet you can find me
If there’s anything else you need don’t hesitate to send an ask!
#📌#i’ll update this as i think of more things to add#and maybe change the header too (just grabbed some old art for it)#fandom tags are sorted alphabetically it just happened to work out that my current top 2 are closest to A#most of my black clover tag is yaminacht but i’m pretty sure half of it isn’t tagged LOL I’M SORRY#considered putting my ko-fi on here too but as much as i love money i really hate asking for it JKFDKJDKSDK
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I’ve been really thinking of reopening my art shop soon… I’ve been taking some practice doodles (hence all the posting lately) while I shake off my rust and I’m finding things I enjoy working on again. I miss trying my hand at more dragons/OCs and colors. my shop’s so broken rn lmao but that’s a problem for a later date it’s just nice getting back into art
#my mental health is starting to improve a bit#took a couple years but I found some meds that finally work better for me#ofc things aren’t 100% but I was really in a pit for a while#like ‘did not leave my house in months and slept 14 hours a day’ kind of pit#so. any improvement is better lol. but nah I’ve been making real improvement and im doing better. a lil shaky sometimes but that’s expected#diagnosed with chronic fatigue too. which is unfortunate but not unexpected. i am indeed god’s sleepiest soldier#i feel like a raisin slowly rehydrating but considering i was in a desert before any hydration is welcome#just learning how to enjoy things again overall#one thing I just couldn’t get myself to do (and enjoy) was art. doodles here and there but nothing to post#and it’s kind of funny because I feel like that downtime actually gave me a chance to think about what I wanted to work on#even when I wasn’t actively practicing#just paying attention to things I guess. enjoying art styles#i genuinely think my experimenting with stained is helping me learn colors#i spend hours in the scryshop im glad it’s paying off lmao#i want to tackle bigger things but i just gotta ease myself into the hang of things again#for now im having fun and that’s coooool. thank you all for your nice comments#i read all tags while kicking my feet and giggling. thank u all#that’s the update on Me tho. more to come hopefully#starting next month/julyish I will have a significant amount of time to dedicate to drawing which i intend on doing#so who knooowwwsss#rambles#funny enough coloring has become my favorite part of the process now. it used to be lineart. now lineart annoys me LOL#i also feel like i kinda lost my ability to write which has been frustrating but im focusing on art first#anyways that’s a whole different tangent rant over
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RULES Have been updated! MUSE List has been updated!
Muses being removed:
Genshin - Shenhe & Dainsleif Honkai Star Rail - Black Swan Others - Sorano Aguria, Yukino Aguria and Crowley Eusford.
Muses that will likely be added SOON:
Genshin - Natlan Characters ( TBA. Perhaps another Harbinger? :3c ) Honkai Star Rail - Gepard, Moze and/or Jiaoqiu ... IDRILA? Others - TBA
Will be putting this in a queue ( a few reblogs ) to take time differences into consideration.
#blog: mun psa#blog: important information#tj: no big changes to rules. just updated them as some information was outdated#tj: i have been considering muses from other series... so umm... open to suggestions? lol
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All of the (current) quotes for the depths of duplicity dst beta (that I can find)! (Including the ones from one of the new items)
Just a little late bc Klei didn't add most quotes for most characters until the most recent hotfix
Below the cut! because it is very, VERY long.
Not including any scrapbook entries but you can get all of those in game by opening the console with ~ I think, then ctrl to set the mode to local and then entering:
TheScrapbookPartitions:DebugUnlockEverything()
Or you can find them in the strings file.
The quotes are mostly taken directly from the code which is why they look like that. Below is what all of the string/code names mean/translate to in game. Notes from me, not the developers, are in ().
-- Rifts 4 (Most quotes can be found under "-- Rifts 4" but not all of them.) SHADOW_BEEF_BELL = "Beefalo Gloom Bell", SADDLE_SHADOW = "Nightmare Saddle", (The saddle's design is partly based on the nightmare throne which is why some characters react the way they do to it.) SHADOW_BATTLEAXE = "Shadow Maul", VOIDCLOTH_BOOMERANG = "Gloomerang", ROPE_BRIDGE_KIT = "Spelunker's Bridge Kit", GELBLOB = "Icker", RABBITKING_AGGRESSIVE = "Wrathful Rabbit King", RABBITKING_PASSIVE = "Benevolent Rabbit King", RABBITKING_LUCKY = "Fortuitous Rabbit", RABBITKINGMINION_BUNNYMAN = "Royal Rabbit Enforcer", ARMOR_CARROTLURE = "Coat of Carrots", RABBITKINGHORN = "Burrowing Horn", RABBITKINGHORN_CHEST = "Portable Den", RABBITKINGSPEAR = "Rabbit King Cudgel", RABBITHAT = "Warren Wreath", WORM_BOSS = "Great Depths Worm", RUINSNIGHTMARE = "Lurking Nightmare", (As a shadow, the chracters don't have quotes for this.) ITEMMIMIC_REVEALED = "Mimicreep", (I don't think characters have direct examination quotes for this but they can react to trying to use it and failing) STONE_CHAIR = "Stone Chair", STONE_STOOL = "Stone Stool", STONE_TABLE_ROUND = "Stone Round Table", STONE_TABLE_SQUARE = "Stone Square Table",
(Characters don't have quotes for these two since I think these are just mass crafting recipes for the saw horse.) BOARDS_BUNCH = "Bunch o' Boards", CUTSTONE_BUNCH = "Bunch o' Stone", CARPENTRY_BLADE_MOONGLASS = "Moon Glass Saw Blade", CHEST_MIMIC = "Ornate Chest", (Has the same name as other chests that spawn in the labyrinth) CHEST_MIMIC_REVEALED = "Ornery Chest", SHADOWHEART_INFUSED = "Posessed Shadow Atrium", (At the time of writing this all characters use their normal shadow atrium quotes for the possessed shadow atrium so this item doesn't show up in the quotes.)
SHADOWTHRALL_MOUTH = "Ink Blight", SHADOWTHRALL_MOUTH_ALLEGIANCE = "Rictus", (Shadow thrall mouth and shadow thrall stealth are the same ink blight)
(Also, while the quotes for the ornate chest (PANDORASCHEST) and announcing the worm waves are both old, but they're included because some of the new character quotes relate to them and they're good for context.)
Anyways I think that's every thing ^w^
Wilson: -- Rifts 4 SHADOW_BEEF_BELL = "It's a dead ringer for my old beefalo bell.", SADDLE_SHADOW = "It reminds me of something. Ugh.", SHADOW_BATTLEAXE = "Yikes! I'd rather bury this hatchet.", VOIDCLOTH_BOOMERANG = "What's the return policy?", ROPE_BRIDGE_KIT = "This will keep us in suspense!", GELBLOB = { GENERIC = "'Ick' is right!", HAS_ITEM = "Oh, that's where I left it.", HAS_CHARACTER = "Someone's in a sticky situation.", }, RABBITKING_AGGRESSIVE = "It has a hare-trigger temper!", RABBITKING_PASSIVE = "All hail the bun-evolent one!", RABBITKING_LUCKY = "I should capture it for science!", RABBITKINGMINION_BUNNYMAN = "They're hoppin' mad!", ARMOR_CARROTLURE = "I like a tight-knit bunch.", RABBITKINGHORN = "The rabbits dig music.", RABBITKINGHORN_CHEST = "I'll use it now and den.", RABBITKINGSPEAR = "This will give a good thumpin'.", RABBITHAT = "It'll put hare on your head.", WORM_BOSS = "It's a big worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", }, STONE_CHAIR = { GENERIC = "I'd like to sit on that... rockin' chair!", OCCUPIED = "Somebody else is sitting on that.", }, CARPENTRY_BLADE_MOONGLASS = "Razor-sharp, like my mind!",
PANDORASCHEST = "It may contain something fantastic! Or horrible.", CHEST_MIMIC_REVEALED = "Horrible! Definitely horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I felt it digesting me.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Something bit me! Where did it go?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something is clawing its way to the surface.", ANNOUNCE_RABBITKING_PASSIVE = "Something is softly scuffling underground.", ANNOUNCE_RABBITKING_LUCKY = "What a strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe the rabbits don't dig this spot.",
ITEMMIMIC = "Well that's inconvenient.",
ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_WORMS_BOSS = "That sounds ominous?",
SHADOWTHRALL_MOUTH = "It's a mouthy one.",
ANNOUNCE_PREFALLINVOID = "I'm sensing the gravity of the situation!", (I'm pretty sure this is a new quote for when characters are about to fall into the void in the caves.)
Willow: -- Rifts 4 SHADOW_BEEF_BELL = "I wonder if it will remember how it died.", SADDLE_SHADOW = "I could shoot a fire dart or two from there.", SHADOW_BATTLEAXE = "Nasty. I like it.", VOIDCLOTH_BOOMERANG = "Hmm, this could be fun.", ROPE_BRIDGE_KIT = "I'd rather burn a bridge than build one.", GELBLOB = { GENERIC = "Yuck. No, thank you.", HAS_ITEM = "Whatever is in there, I don't want it that badly.", HAS_CHARACTER = "Maybe I should help.", }, RABBITKING_AGGRESSIVE = "You have some real issues, buddy.", RABBITKING_PASSIVE = "What does it want?", RABBITKING_LUCKY = "I want that rabbit!", RABBITKINGMINION_BUNNYMAN = "Don't you guys have anything better to do?", ARMOR_CARROTLURE = "Do they come roasted?", RABBITKINGHORN = "Rabbit music?", RABBITKINGHORN_CHEST = "Will the rabbits chew my things?", RABBITKINGSPEAR = "The original owner was a jerk.", RABBITHAT = "Ha! I want it.", WORM_BOSS = "Must be the mother.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I'm not sure how to feel about non-flammable furniture.", HAS_ITEM = "I'm not sure how to feel about non-flammable furniture.", }, STONE_CHAIR = { GENERIC = "That definitely will not burn.", OCCUPIED = "You can sit there. That chair will not spontaneously combust.", }, CARPENTRY_BLADE_MOONGLASS = "I wish I could throw it.",
PANDORASCHEST = "Kind of tacky.", CHEST_MIMIC_REVEALED = "Kind of nasty.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Why does that exist?!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! What the heck was that?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something's coming, and it doesn't sound happy.", ANNOUNCE_RABBITKING_PASSIVE = "I think something is burrowing.", ANNOUNCE_RABBITKING_LUCKY = "That is one unique rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Picky, picky.",
ITEMMIMIC = "Burned again!",
ANNOUNCE_WORMS = "I do NOT wanna see what made that sound!", ANNOUNCE_WORMS_BOSS = "Let's not stick around for that.",
SHADOWTHRALL_MOUTH = "Somehow I don't trust that smile.",
ANNOUNCE_PREFALLINVOID = "Oh crap!",
Wolfgang:
-- Rifts 4 SHADOW_BEEF_BELL = "Can bring back Wolfgang hair-cow?", SADDLE_SHADOW = "Saddle make Wolfgang look dangerous, no?", SHADOW_BATTLEAXE = "Does axe have to be so scary?", VOIDCLOTH_BOOMERANG = "Wolfgang never miss... most of time.", ROPE_BRIDGE_KIT = "Promise it will keep Wolfgang from falling to death?", GELBLOB = { GENERIC = "Don't let it get on Wolfgang.", HAS_ITEM = "Something inside but Wolfgang not like getting hands dirty.", HAS_CHARACTER = "Don't fear, Wolfgang save you!", }, RABBITKING_AGGRESSIVE = "Nasty little guy.", RABBITKING_PASSIVE = "Aww, is good-natured rabbit.", RABBITKING_LUCKY = "Let Wolfgang catch you, little rabbit!", RABBITKINGMINION_BUNNYMAN = "Bad bunny! Don't hit Wolfgang!", ARMOR_CARROTLURE = "Looks healthy.", RABBITKINGHORN = "Wolfgang is jazz man.", RABBITKINGHORN_CHEST = "Rabbit take care of Wolfgang things!", RABBITKINGSPEAR = "Is horn of mean rabbit.", RABBITHAT = "Cute, no?", WORM_BOSS = "It is the mama worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", }, STONE_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", }, CARPENTRY_BLADE_MOONGLASS = "Wolfgang once receive nasty cut from glass.",
PANDORASCHEST = "Fancy box!", CHEST_MIMIC_REVEALED = "Wolfgang knew box too fancy to be true!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That is no place for Wolfgang.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Aah! Who... what bite Wolfgang?", ANNOUNCE_RABBITKING_AGGRESSIVE = "What is that digging? Sound angry.", ANNOUNCE_RABBITKING_PASSIVE = "Wolfgang hear something softly digging.", ANNOUNCE_RABBITKING_LUCKY = "That is strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Wolfgang!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wolfgang in wrong place.",
ITEMMIMIC = "Fool Wolfgang, shame on you!",
ANNOUNCE_WORMS = "Earth is tremble beneath Wolfgang's mighty feet!", ANNOUNCE_WORMS_BOSS = "Wolfgang suggest run and live to fight another day.",
SHADOWTHRALL_MOUTH = "That smile make Wolfgang uncomfortable.",
ANNOUNCE_PREFALLINVOID = "The void hungers for sweet Wolfgang!",
Wendy:
-- Rifts 4 SHADOW_BEEF_BELL = "A shame it only works for beefalo.", SADDLE_SHADOW = "The higher you sit, the farther you fall.", SHADOW_BATTLEAXE = "A beautiful death bringer.", VOIDCLOTH_BOOMERANG = "They don't all come back.", ROPE_BRIDGE_KIT = "A rope over an abyss.", GELBLOB = { GENERIC = "Looks sticky.", HAS_ITEM = "I don't know if it's worth it.", HAS_CHARACTER = "They probably need help.", }, RABBITKING_AGGRESSIVE = "It's in a foul mood.", RABBITKING_PASSIVE = "He seems friendly enough.", RABBITKING_LUCKY = "I should take a closer look.", RABBITKINGMINION_BUNNYMAN = "You're making me angry.", ARMOR_CARROTLURE = "I assume it only comes in orange.", RABBITKINGHORN = "I guess it plays a type of burial song.", RABBITKINGHORN_CHEST = "It's like a grave for my things.", RABBITKINGSPEAR = "Death by rabbit antler. Cute.", RABBITHAT = "Fine. It's adorable.", WORM_BOSS = "Nothing goes extinct here.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.", HAS_ITEM = "Abigail's favorite hiding spot.", }, STONE_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", }, CARPENTRY_BLADE_MOONGLASS = "Pretty. If it was smaller I'd wear it around my neck.",
PANDORASCHEST = "Life is a gamble.", CHEST_MIMIC_REVEALED = "I did not expect that.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I don't prefer a slow death.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Show yourself. I've seen worse.", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something clawing it's way back from the grave?", ANNOUNCE_RABBITKING_PASSIVE = "A gentle creature approaches.", ANNOUNCE_RABBITKING_LUCKY = "That's an unusual rabbit.", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not here.",
ITEMMIMIC = "It was the evil twin.",
ANNOUNCE_WORMS = "Uh-oh. I think we should leave.", ANNOUNCE_WORMS_BOSS = "We need to go. Now.",
SHADOWTHRALL_MOUTH = "What are you? The Grin Reaper?",
ANNOUNCE_PREFALLINVOID = "It's fine...",
WX-78:
-- Rifts 4 SHADOW_BEEF_BELL = "I CAN REBOOT MY BEEFALO MINION", SADDLE_SHADOW = "NOT BAD", SHADOW_BATTLEAXE = "IT CRAVES FLESH. GROSS... BUT ACCEPTABLE.", VOIDCLOTH_BOOMERANG = "THE MEATBAGS WILL NEVER KNOW WHAT HIT THEM", ROPE_BRIDGE_KIT = "SO SIMPLE A FLESHLING CAN BUILD IT", GELBLOB = { GENERIC = "IT WILL CAUSE LAG", HAS_ITEM = "CONTAINS OBJECT", HAS_CHARACTER = "CONTAINS SUBJECT", }, RABBITKING_AGGRESSIVE = "HOSTILE OLD RABBIT", RABBITKING_PASSIVE = "GIVE ME A REASON NOT TO DESTROY YOU", RABBITKING_LUCKY = "MUST OBTAIN RABBIT", RABBITKINGMINION_BUNNYMAN = "PATIENCE, BUNNY. I WILL KILL YOU SOON", ARMOR_CARROTLURE = "FILTHY", RABBITKINGHORN = "I HATE THE SOUND IT MAKES", RABBITKINGHORN_CHEST = "NEVER TRUST A RABBIT", RABBITKINGSPEAR = "THE FLESHLING FOUND ITS PURPOSE", RABBITHAT = "OVER MY INANIMATE BODY", WORM_BOSS = "SO MUCH PULSING VILE FLESH", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", }, STONE_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", }, CARPENTRY_BLADE_MOONGLASS = "I LIKE IT",
PANDORASCHEST = "CONTENT PROBABILITIES ARE UNCERTAIN", CHEST_MIMIC_REVEALED = "CERTAINLY DISGUSTING",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "GEARS LUBRICATED, ALTHOUGH NEARLY TERMINATED", ANNOUNCE_SHADOWTHRALL_STEALTH = "MUST DISABLE STEALH MECHANISM AND KILL IT", ANNOUNCE_RABBITKING_AGGRESSIVE = "AGGRESSIVE DIGGING DETECTED", ANNOUNCE_RABBITKING_PASSIVE = "NON-THREATENING ORGANIC MOVEMENT DETECTED BELOW SURFACE", ANNOUNCE_RABBITKING_LUCKY = "UNIQUE RABBIT DETECTED", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "MINE", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "ERROR: INVALID LOCATION DETECTED",
ITEMMIMIC = "DECEPTION",
ANNOUNCE_WORMS = "SLIMY ORGANICS APPROACHING", ANNOUNCE_WORMS_BOSS = "MASSIVE MEATTUBE INCOMING",
SHADOWTHRALL_MOUTH = "KEEP SMILING...",
ANNOUNCE_PREFALLINVOID = "UNSTABLE SURFACE DETECTED",
Wickerbottom:
-- Rifts 4 SHADOW_BEEF_BELL = "It revives one's dead beefalo by a simple mechanism: magic.", SADDLE_SHADOW = "A beefalo saddle fitted for combat.", SHADOW_BATTLEAXE = "There is a price to wielding such implements.", VOIDCLOTH_BOOMERANG = "This particular projectile gains strength with distance before returning to origin.", ROPE_BRIDGE_KIT = "Not exactly a marvel of engineering, but I'm sure it will do.", GELBLOB = { GENERIC = "Icker is a highly adhesive gelatinous substance.", HAS_ITEM = "There appears to be an object inside.", HAS_CHARACTER = "Someone is trapped inside and can't get out.", }, RABBITKING_AGGRESSIVE = "That rabbit has a rather hostile disposition.", RABBITKING_PASSIVE = "It is a reputable breed known for fair dealings.", RABBITKING_LUCKY = "That is a rabbit worth capturing.", RABBITKINGMINION_BUNNYMAN = "Must be an aggressive breed.", ARMOR_CARROTLURE = "This will be a big hit with the bunnymen.", RABBITKINGHORN = "It plays a melody meant for rabbit ears.", RABBITKINGHORN_CHEST = "The rabbits will keep my things safe.", RABBITKINGSPEAR = "Not the most menacing weapon but it will ward off unwelcome bunnymen.", RABBITHAT = "This silly headpiece will render the wearer non-threatening to rabbits.", WORM_BOSS = "This one is older, larger... deadlier.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", }, STONE_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook. Just stonier.", OCCUPIED = "If you're going to sit, you might as well read.", }, CARPENTRY_BLADE_MOONGLASS = "A moon glass saw blade. Sharp enough to cut stone.",
PANDORASCHEST = "An artifact which may contain other artifacts.", CHEST_MIMIC_REVEALED = "This creature mimics an artifact.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I do not wish to experience that again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "I've been bitten by a camouflaged creature!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Some form of creature is aggressively tunneling in the subterrain.", ANNOUNCE_RABBITKING_PASSIVE = "I hear the burrowing of a small creature.", ANNOUNCE_RABBITKING_LUCKY = "What a peculiar breed of rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "This is obviously not the correct place for it.",
ITEMMIMIC = "I knew it.",
ANNOUNCE_WORMS = "Something nasty intends to rear its head.", ANNOUNCE_WORMS_BOSS = "Something monstrous approaches.",
SHADOWTHRALL_MOUTH = "A sensible person would avoid the toothy maw.",
ANNOUNCE_PREFALLINVOID = "It will not hold!",
Woodie:
-- Rifts 4 SHADOW_BEEF_BELL = "This'll bring'er right back.", SADDLE_SHADOW = "Looks a little warlordy, eh?", SHADOW_BATTLEAXE = "Lucy, I can explain!", VOIDCLOTH_BOOMERANG = "Let's huck it at something.", ROPE_BRIDGE_KIT = "Think she'll hold, Luce?", GELBLOB = { GENERIC = "It's like some weird tar.", HAS_ITEM = "Hmm, is it worth fishin' it out?", HAS_CHARACTER = "I don't think they can breath in there.", }, RABBITKING_AGGRESSIVE = "Someone woke up on the wrong side of the den.", RABBITKING_PASSIVE = "Hey lil' buddy, whatcha got for us?", RABBITKING_LUCKY = "Let's get'er, Luce!", RABBITKINGMINION_BUNNYMAN = "Back off, bunny!", ARMOR_CARROTLURE = "Nice carrot vest.", RABBITKINGHORN = "A horn, eh? I prefer woodwinds.", RABBITKINGHORN_CHEST = "Guess you can never have too much storage.", RABBITKINGSPEAR = "The rabbit's violence lives on!", RABBITHAT = "I can't keep up with these trends.", WORM_BOSS = "We can take her, Luce!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "What kind of wood is this?!", HAS_ITEM = "What kind of wood is this?!", }, STONE_CHAIR = { GENERIC = "It looks a bit hard for my behind.", OCCUPIED = "They're takin' a load off, eh?", }, CARPENTRY_BLADE_MOONGLASS = "I know, Lucy. You're more versatile.",
PANDORASCHEST = "What's in the box?!", CHEST_MIMIC_REVEALED = "No! Noooo!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I think some got in my mouth!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What the heck bit me?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Hear that clawing, Luce?", ANNOUNCE_RABBITKING_PASSIVE = "Something's crawling in the dirt.", ANNOUNCE_RABBITKING_LUCKY = "Lookit that rabbit, Lucy!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got'er!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe we should try somewhere else.",
ITEMMIMIC = "Don't say it, Lucy!",
ANNOUNCE_WORMS = "Oh geez. I hope you're ready, Lucy.", ANNOUNCE_WORMS_BOSS = "Sounds like a hefty one, eh Luce?",
SHADOWTHRALL_MOUTH = "Yeesh, that smile is giving me the creeps.",
ANNOUNCE_PREFALLINVOID = "Save yourself, Lucy!",
Wes:
Maxwell:
-- Rifts 4 SHADOW_BEEF_BELL = "This is some decent magic.", SADDLE_SHADOW = "I hate it.", SHADOW_BATTLEAXE = "Lovely.", VOIDCLOTH_BOOMERANG = "Wonderous... and in my color too.", ROPE_BRIDGE_KIT = "Ugh. You have to build it?!", GELBLOB = { GENERIC = "Blegh.", HAS_ITEM = "Don't expect me to reach in there.", HAS_CHARACTER = "This one is occupied.", }, RABBITKING_AGGRESSIVE = "Of course Simon's brute cousin fights his battles for him.", RABBITKING_PASSIVE = "Spare me the token gesture. Simon knows what he did.", RABBITKING_LUCKY = "You've embarassed me for the last time, Simon!", RABBITKINGMINION_BUNNYMAN = "Tell scallywag Simon I've got a hat he'll never escape from!", ARMOR_CARROTLURE = "A little obsessed with bunnies, are we?", RABBITKINGHORN = "I doubt its reliability.", RABBITKINGHORN_CHEST = "You think I'd trust their ilk to hold my things?", RABBITKINGSPEAR = "About all they're good for.", RABBITHAT = "The rabbit goes in the hat, not on it. Preposterous.", WORM_BOSS = "Who unearthed this monstrosity?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Who set this table? It's all wrong.", }, STONE_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", }, CARPENTRY_BLADE_MOONGLASS = "Fancy... for a laborer's tool.",
PANDORASCHEST = "It's a trap.", CHEST_MIMIC_REVEALED = "It's a trap!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Gaah! The horror!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Who bit me? Show yourself, coward!", ANNOUNCE_RABBITKING_AGGRESSIVE = "A frenzy of activity underfoot.", ANNOUNCE_RABBITKING_PASSIVE = "Some crawling creature beneath us, no doubt.", ANNOUNCE_RABBITKING_LUCKY = "Simon, you rapscallion!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I've got you now, Simon!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Typical rabbit. Never there when you need them.",
ITEMMIMIC = "I'm losing my touch.",
ANNOUNCE_WORMS = "Oh dear. I know what's making that sound.", ANNOUNCE_WORMS_BOSS = "Curses. I know that sound.",
SHADOWTHRALL_MOUTH = "What are you smiling at, pal?",
ANNOUNCE_PREFALLINVOID = "That's not good.",
Wigfrid:
-- Rifts 4 SHADOW_BEEF_BELL = "We shall ride again!", SADDLE_SHADOW = "A fine saddle for slaying.", SHADOW_BATTLEAXE = "I shall bring down many a beast with that cursed axe.", VOIDCLOTH_BOOMERANG = "There will be no escape for my foes.", ROPE_BRIDGE_KIT = "'Tis no Bifrost, but 'twill do.", GELBLOB = { GENERIC = "Cursed nectar of Helheim!", HAS_ITEM = "What is that flotant herfang?", HAS_CHARACTER = "Bestow succor upon that poor soul, lest they perish in that cursed tar.", }, RABBITKING_AGGRESSIVE = "How adorable!", RABBITKING_PASSIVE = "The diminutive lord seeks commerce!", RABBITKING_LUCKY = "I must capture it alive!", RABBITKINGMINION_BUNNYMAN = "I shall send you to the endless carrot patch.", ARMOR_CARROTLURE = "'Tis better to wear than eat them, I suppose.", RABBITKINGHORN = "The rabbit had best heed my call.", RABBITKINGHORN_CHEST = "The rabbits pledge to safeguard my loot within their lair.", RABBITKINGSPEAR = "It shall be a delightful insult to mine enemies to perish by rabbit antler.", RABBITHAT = "Ridiculous.", WORM_BOSS = "A snake beast worthy of mine spear!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", }, STONE_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", }, CARPENTRY_BLADE_MOONGLASS = "A shame it is not a weapon.",
PANDORASCHEST = "It contains a mystery.", CHEST_MIMIC_REVEALED = "It contained not a mystery, but a curse!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Thank Odin, I am free!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Revealeth thyself, fiend!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Which denizen of the underworld draws near?", ANNOUNCE_RABBITKING_PASSIVE = "A creature approaches from beneath.", ANNOUNCE_RABBITKING_LUCKY = "Odd rabbit! A sign from the gods?", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I have you, fateful rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Are you not satisfied with the place?!",
ITEMMIMIC = "Infernal trickster.",
ANNOUNCE_WORMS = "The earth quakes with the approach of a foe!", ANNOUNCE_WORMS_BOSS = "A behemoth approaches.",
SHADOWTHRALL_MOUTH = "I shall wipe that grin off thine face.",
ANNOUNCE_PREFALLINVOID = "'Tis not my time to fall!",
Webber:
-- Rifts 4 SHADOW_BEEF_BELL = "We can save our beefalo!", SADDLE_SHADOW = "We love riding beefalo! Wheee!", SHADOW_BATTLEAXE = "We'll be careful. Promise!", VOIDCLOTH_BOOMERANG = "Oooh, fun!", ROPE_BRIDGE_KIT = "We can help!", GELBLOB = { GENERIC = "Can we play with it?", HAS_ITEM = "There's a prize inside!", HAS_CHARACTER = "Are you stuck?", }, RABBITKING_AGGRESSIVE = "What a grouchy ol' rabbit!", RABBITKING_PASSIVE = "Hello, Mister Rabbit!", RABBITKING_LUCKY = "We'll catch it!", RABBITKINGMINION_BUNNYMAN = "Nasty rabbit.", ARMOR_CARROTLURE = "Does this count as eating our vegetables?", RABBITKINGHORN = "What kind of music do rabbits like?", RABBITKINGHORN_CHEST = "We can hide things with the rabbits!", RABBITKINGSPEAR = "It's a little fuzzy, like us!", RABBITHAT = "Haha!", WORM_BOSS = "Wow.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", }, STONE_CHAIR = { GENERIC = "Mother said I could never sit still.", OCCUPIED = "Mother said I could never sit still.", }, CARPENTRY_BLADE_MOONGLASS = "Ms. Wickerbottom said we should be extra careful with that.",
PANDORASCHEST = "Stylish storage.", CHEST_MIMIC_REVEALED = "We didn't touch it!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "We're all sticky!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! No fair! We can't see you!", ANNOUNCE_RABBITKING_AGGRESSIVE = "We hear something coming! And it sounds grouchy!", ANNOUNCE_RABBITKING_PASSIVE = "Something's burrowing around us!", ANNOUNCE_RABBITKING_LUCKY = "We see a wierd rabbit!", (sic) ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We caught it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Aw, wrong spot!",
ITEMMIMIC = "Aw, I guessed wrong!",
ANNOUNCE_WORMS = "Ohhh nooo. We're not friends with worms!", ANNOUNCE_WORMS_BOSS = "Yikes! Here comes a BIG worm!",
SHADOWTHRALL_MOUTH = "It's smiling at us! Maybe it wants to play!",
ANNOUNCE_PREFALLINVOID = "Let's get out of here!",
Winona:
-- Rifts 4 SHADOW_BEEF_BELL = "One lucky beefalo is gonna get a second chance.", SADDLE_SHADOW = "Looks kinda forebodin', don't it?", SHADOW_BATTLEAXE = "It ain't a precision tool.", VOIDCLOTH_BOOMERANG = "Round trip included!", ROPE_BRIDGE_KIT = "We're puttin' a lot of trust in this thing.", GELBLOB = { GENERIC = "That ain't no engine grease I ever seen.", HAS_ITEM = "Looks like somethin's caught inside.", HAS_CHARACTER = "Someone's in tough spot.", }, RABBITKING_AGGRESSIVE = "What is your problem, rabbit?!", RABBITKING_PASSIVE = "Friendly lil' fella ain't he?", RABBITKING_LUCKY = "Gotta catch me that rabbit!", RABBITKINGMINION_BUNNYMAN = "Must be somethin' in the carrots.", ARMOR_CARROTLURE = "Huh. Guess ya can make clothes out of just about anything.", RABBITKINGHORN = "It must play a thumpin' tune.", RABBITKINGHORN_CHEST = "Mighty kind of them rabbits.", RABBITKINGSPEAR = "Never thought of makin' weapons out of rabbit parts.", RABBITHAT = "Okay, that's pretty darn cute.", WORM_BOSS = "Now that's a big ol' worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", }, STONE_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", }, CARPENTRY_BLADE_MOONGLASS = "That is one sweet saw blade.",
PANDORASCHEST = "Best not open that.", CHEST_MIMIC_REVEALED = "Didn't I tell ya?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Let's not speak of this again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ow! Quit skulkin' and fight me fair!", ANNOUNCE_RABBITKING_AGGRESSIVE = "What's with all that scratchin'?", ANNOUNCE_RABBITKING_PASSIVE = "I hear a critter comin'.", ANNOUNCE_RABBITKING_LUCKY = "There is somethin' about that rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha, rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Nope, ain't the right spot.",
ITEMMIMIC = "I knew it felt funny.",
ANNOUNCE_WORMS = "Was that a tremor?", ANNOUNCE_WORMS_BOSS = "Oh man, that's a big one.",
SHADOWTHRALL_MOUTH = "Somebody's got a big mouth!",
ANNOUNCE_PREFALLINVOID = "Best hustle!",
Warly:
-- Rifts 4 SHADOW_BEEF_BELL = "Ring the bell for seconds!", SADDLE_SHADOW = "Best seat in the house!", SHADOW_BATTLEAXE = "I've never seen a cleaver like that before.", VOIDCLOTH_BOOMERANG = "Many happy returns!", ROPE_BRIDGE_KIT = "This looks like a recipe for disaster.", GELBLOB = { GENERIC = "That is unappetizing.", HAS_ITEM = "There is something floating in the gelatin.", HAS_CHARACTER = "There is someone floating in the gelatin.", }, RABBITKING_AGGRESSIVE = "It is tough, even for stew.", RABBITKING_PASSIVE = "A gentle creature. Hopefully.", RABBITKING_LUCKY = "I promise not to cook you!", RABBITKINGMINION_BUNNYMAN = "They are not trying to cuddle.", ARMOR_CARROTLURE = "Fresh style, non?", RABBITKINGHORN = "Do rabbits have a taste for music?", RABBITKINGHORN_CHEST = "A cellar!", RABBITKINGSPEAR = "Made from real rabbit antler.", RABBITHAT = "Cute topper.", WORM_BOSS = "That worm looks hungry!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", }, STONE_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", }, CARPENTRY_BLADE_MOONGLASS = "Will it slice le jambon?",
PANDORASCHEST = "It's quite magnificent.", CHEST_MIMIC_REVEALED = "It's quite horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I thought I was going to expire in there.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Non non, I refuse to be a delicious morsel!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something unpleasant brewing below.", ANNOUNCE_RABBITKING_PASSIVE = "I hear a gentle rustling beneath our feet.", ANNOUNCE_RABBITKING_LUCKY = "That is a rare rabbit, indeed!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Voilà! Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Perhaps the accoustics are not ideal here.",
ITEMMIMIC = "Thought it smelled off.",
ANNOUNCE_WORMS = "Huh? What's that?", ANNOUNCE_WORMS_BOSS = "I don't like the sound of that.",
SHADOWTHRALL_MOUTH = "It smiles, but is it happy?",
ANNOUNCE_PREFALLINVOID = "It is not the fall that kills you...",
Wortox:
-- Rifts 4 SHADOW_BEEF_BELL = "A bell to bring back the beef!", SADDLE_SHADOW = "Shall we take a ride on the dark side?", SHADOW_BATTLEAXE = "Foes will take pause, when they see the claws.", VOIDCLOTH_BOOMERANG = "Delivering death from a distance!", ROPE_BRIDGE_KIT = "Hope the rope holds.", GELBLOB = { GENERIC = "Ick! It sticks!", HAS_ITEM = "Enough with the guff! Let's get that stuff!", HAS_CHARACTER = "They're frowning because they're drowning! Hyuyu!", }, RABBITKING_AGGRESSIVE = "Let his kicks miss you, he's got an anger issue!", RABBITKING_PASSIVE = "The hare has an air about him.", RABBITKING_LUCKY = "That rabbit! Grab it!", RABBITKINGMINION_BUNNYMAN = "It's a warrin' warren!", ARMOR_CARROTLURE = "Carrot? Wear it!", RABBITKINGHORN = "It plays a tunneling tune.", RABBITKINGHORN_CHEST = "Subterranean storage service", RABBITKINGSPEAR = "A bludgeon from a long-eared curmudgeon.", RABBITHAT = "Aww, lookit that! A rabbit hat!", WORM_BOSS = "Squirmy wormy! Hyuyu!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", }, STONE_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", }, CARPENTRY_BLADE_MOONGLASS = "But what does it cut?",
PANDORASCHEST = "Open it, open it!", CHEST_MIMIC_REVEALED = "Why did we open it?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I could've died inside!", ANNOUNCE_SHADOWTHRALL_STEALTH = "I felt a keen blow, from an unseen foe!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I'm serious, what approaches sounds furious!", ANNOUNCE_RABBITKING_PASSIVE = "What's that sound from underground?", ANNOUNCE_RABBITKING_LUCKY = "A special rabbit! Please don't stab it!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not quite the site.",
ITEMMIMIC = "Can't stand it! Left empty-handed!",
ANNOUNCE_WORMS = "Something approaches from beneath!", ANNOUNCE_WORMS_BOSS = "Don't bumble about, upon that rumble, no doubt!",
SHADOWTHRALL_MOUTH = "I'd rather see that smile from a mile.",
ANNOUNCE_PREFALLINVOID = "No time to rhyme, lest we hear death's chime!",
Wormwood:
-- Rifts 4 SHADOW_BEEF_BELL = "Un-die Shaggy Buddy", SADDLE_SHADOW = "Ride Shaggy Buddy!", SHADOW_BATTLEAXE = "Not nice!", VOIDCLOTH_BOOMERANG = "Dark Returny Stick?", ROPE_BRIDGE_KIT = "Make air steps", GELBLOB = { GENERIC = "Stick-stick goop", HAS_ITEM = "What inside?", HAS_CHARACTER = "Help stuck friend!", }, RABBITKING_AGGRESSIVE = "Mean Squee Hopper!", RABBITKING_PASSIVE = "Nice Squee Hopper", RABBITKING_LUCKY = "Catch Special Squee Hopper!", RABBITKINGMINION_BUNNYMAN = "Mean Squee Hopper's mean friend!", ARMOR_CARROTLURE = "Wear orange belly stuff?", RABBITKINGHORN = "Play Squee Hopper song?", RABBITKINGHORN_CHEST = "Thanks Squee Hopper!", RABBITKINGSPEAR = "Mean Squee Hopper stick", RABBITHAT = "Squee Hopper hat", WORM_BOSS = "Hello, big wiggly!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", }, STONE_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", }, CARPENTRY_BLADE_MOONGLASS = "Careful, friends! Sharp!",
PANDORASCHEST = "Stuff!", CHEST_MIMIC_REVEALED = "Bad stuff! Bad!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Bad sticky", ANNOUNCE_SHADOWTHRALL_STEALTH = "Bad No-See Biter!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Grumpy digging!", ANNOUNCE_RABBITKING_PASSIVE = "Soft digging", ANNOUNCE_RABBITKING_LUCKY = "Look! Special Squee Hopper!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Hug Squee Hopper!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wrong here!",
ITEMMIMIC = "Wrong friend!",
ANNOUNCE_WORMS = "Wigglies are coming", ANNOUNCE_WORMS_BOSS = "Big Wiggly!",
SHADOWTHRALL_MOUTH = "Bad smile!",
ANNOUNCE_PREFALLINVOID = "Uh oh",
Wurt: -- Rifts 4 SHADOW_BEEF_BELL = "Wake up sleeping friend.", SADDLE_SHADOW = "Pretty friend riding chair.", SHADOW_BATTLEAXE = "Choppy time!", VOIDCLOTH_BOOMERANG = "Dark come-back stick!", ROPE_BRIDGE_KIT = "Don't scared! Me build SOOO safe bridge.", GELBLOB = { GENERIC = "Want to touch it.", HAS_ITEM = "Florp! Surprise inside!", HAS_CHARACTER = "Hello!", }, RABBITKING_AGGRESSIVE = "Angry old rabbit likes kicking. Glurgh.", RABBITKING_PASSIVE = "Hi, friendly mustache rabbit!", RABBITKING_LUCKY = "Me gonna get you!", RABBITKINGMINION_BUNNYMAN = "Flort, Bunnyman! Me thought we friends!", ARMOR_CARROTLURE = "Me wear it.", RABBITKINGHORN = "Me blow rabbit horn horn.", RABBITKINGHORN_CHEST = "Thanks rabbit!", RABBITKINGSPEAR = "Angry old rabbit horn!", RABBITHAT = "Me love it much.", WORM_BOSS = "Don't eat me!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", }, STONE_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", }, CARPENTRY_BLADE_MOONGLASS = "Pretty moon cutter!", PANDORASCHEST = "What in the box?", CHEST_MIMIC_REVEALED = "Mouth box! Glorp!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Slimey!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Glurph! Unhide bitey mouth!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Glorp, who angry digging?", ANNOUNCE_RABBITKING_PASSIVE = "What coming? Sound... nice?", ANNOUNCE_RABBITKING_LUCKY = "Oooh funny rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Flort!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Glorp. Not here.",
ITEMMIMIC = "Bad tricker!",
ANNOUNCE_WORMS = "Glurt?", ANNOUNCE_WORMS_BOSS = "Glorp!",
SHADOWTHRALL_MOUTH = "Glorp! Much teeth!",
ANNOUNCE_PREFALLINVOID = "Glurp... this bad.",
Walter:
-- Rifts 4 SHADOW_BEEF_BELL = "Like first aid but magic.", SADDLE_SHADOW = "Neat seat!", SHADOW_BATTLEAXE = "Woby, I think it winked at me!", VOIDCLOTH_BOOMERANG = "You don't fetch this one, Woby.", ROPE_BRIDGE_KIT = "This is basic Pinetree Pioneer stuff... now, where are those instructions?", GELBLOB = { GENERIC = "Don't get stuck, Woby!", HAS_ITEM = "Do you see what's inside, Woby?", HAS_CHARACTER = "Are you in need of assistance?", }, RABBITKING_AGGRESSIVE = "Someone's in a bad mood!", RABBITKING_PASSIVE = "It looks friendly!", RABBITKING_LUCKY = "Let's catch it, Woby!", RABBITKINGMINION_BUNNYMAN = "Who's a cranky pants?", ARMOR_CARROTLURE = "Nice VESTable! Get it, Woby?", RABBITKINGHORN = "I can't carrot a tune! Heh. Nice, Walter.", RABBITKINGHORN_CHEST = "Woby, now you don't have to carry everything!", RABBITKINGSPEAR = "The most striking part of the rabbit. Heh.", RABBITHAT = "Whoever wears that is a real hare-brain! Oh, Walter!", WORM_BOSS = "A monster worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", }, STONE_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", }, CARPENTRY_BLADE_MOONGLASS = "Be careful, Woby! It's sharp!", PANDORASCHEST = "There's got to be something good inside!", CHEST_MIMIC_REVEALED = "And I was right! It's a box monster, Woby!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That was not fun.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Yikes! What bit me, Woby?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Woby, do you hear digging? Sounds angry!", ANNOUNCE_RABBITKING_PASSIVE = "Something's digging underground!", ANNOUNCE_RABBITKING_LUCKY = "Look at that rabbit, Woby!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Why won't it work here?",
ITEMMIMIC = "Oops!",
ANNOUNCE_WORMS = "Something's moving...", ANNOUNCE_WORMS_BOSS = "Something's coming. Something big.",
SHADOWTHRALL_MOUTH = "It's a silly one!",
ANNOUNCE_PREFALLINVOID = "Woby, run!",
Wanda:
-- Rifts 4 SHADOW_BEEF_BELL = "A way to reset the clock for my beefalo!", SADDLE_SHADOW = "If one must sit, they might as well be moving.", SHADOW_BATTLEAXE = "That will fell a tree in no time.", VOIDCLOTH_BOOMERANG = "Right back to where we started... sigh.", ROPE_BRIDGE_KIT = "Looks rather shoddy but it beats taking the long way around.", GELBLOB = { GENERIC = "I can't let it slow me down.", HAS_ITEM = "What's that inside?", HAS_CHARACTER = "Oh dear...", }, RABBITKING_AGGRESSIVE = "You have a horrible attitude.", RABBITKING_PASSIVE = "What a sweet little fellow.", RABBITKING_LUCKY = "I know I should catch that rabbit!", RABBITKINGMINION_BUNNYMAN = "From a bad litter, indeed.", ARMOR_CARROTLURE = "I can see why the bunnies love it.", RABBITKINGHORN = "It plays a familiar tune.", RABBITKINGHORN_CHEST = "I hope I don't forget what I put in there.", RABBITKINGSPEAR = "Surprisingly intimidating.", RABBITHAT = "A fashion statement?", WORM_BOSS = "We go back, don't we?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", }, STONE_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", }, CARPENTRY_BLADE_MOONGLASS = "Well, does it saw faster?",
PANDORASCHEST = "What's the harm in taking an itty-bitty peek?", CHEST_MIMIC_REVEALED = "Totally not worth the peek!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That felt like forever!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What was that? Expose that foul beast!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I can hear clawing underground.", ANNOUNCE_RABBITKING_PASSIVE = "There's something moving below.", ANNOUNCE_RABBITKING_LUCKY = "I've seen that rabbit before!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We meet again!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "I should have known this was the wrong place.",
ITEMMIMIC = "Next time I'll choose the right one.",
ANNOUNCE_WORMS = "That rumble felt... ominous.", ANNOUNCE_WORMS_BOSS = "It's coming...",
SHADOWTHRALL_MOUTH = "It's far too happy!",
ANNOUNCE_PREFALLINVOID = "Time to get to solid ground!",
Wonkey:
...Hopefully I didn't miss anything currently. Anyways, the shadow maul/axe has a lot of unique quotes (it can speak, kinda like the shadow reaper and Lucy.)
It's quotes are below:
overtime_l2 = { "Sh-sharp.", "We k-kill n-now?", "Ch-chop.", "H-hack... ha-ack? HACK!", }, overtime_l3 = -- And level 4 too! { "Let me axe you a question. Why aren't we killing something?", "What shall we destroy next, wielder?", "I know I have a rough edge. But I can still cut it.", "Can you hack it?", "What are you waiting for, wielder?", "We haven't murdered something in forever.", "We shall commit unspeakable acts of savagery!", "Mortal, do you realize what we are capable of together?", }, overtime_l4 = { "It's been a journey, wielder.", "I reflect on our path of destruction with fondness.", "Remember how much fun we had killing things?", }, overtime_woodie_l2 = { "Fo-for...get... forget h-her...", "M-mi... mine.", "He's... m-mine.", "Wo... Woo... Woodie.", }, overtime_woodie_l3 = -- And level 4 too! { "Heard you're an axe man.", "Forget your crazy axe.", "Sever your ties with that old battle axe.", "Just me and hew.", "I fell for you.", }, overtime_woodie_l4 = { "I just want a simple wielding.", "I'll never cleave you.", "Let's carve our names in a tree.", }, chopping_l2 = { "Ch- cho- chop. CHOP!", "Ch- chop tree... CHOP TREE!", "CHOP! CHOP! CHOP!", "Swi-ing... Swing!", "More...", }, chopping_l3 = -- And level 4 too! { "No tree is safe from us.", "CHOP-CHOP!", "We're in full swing now, wielder!", "Chop'em down. Chop'em all down.", "I was meant for greater things... fleshier things.", "Only flesh will sustain me.", "Where's the challenge?", }, chopping_l4 = { "Every tree shall fall before us.", "Trees feel pain... but not enough.", "I prefer the mobile variety.", },
chopping_woodie_l2 = { "Yes.", "All... m-mine.", "Wo... W-Woodie... i-is... mine!", }, chopping_woodie_l3 = -- And level 4 too! { "Forget her.", "No one will ever split us apart.", "Hold me tight!", }, chopping_woodie_l4 = { "Hew and me... FOREVER.", "Never let me go.", "I love hew!", }, hungry_l2 = { "Hungry!", "F-feed me!", "M-must... k-kill.", "Me-meat!", "Fl... fl-flesh!", }, hungry_l3 = -- And level 4 too! { "So hungry.", "I need to fleshen up.", "Find us something to kill.", "How about some pork chops?", "GASH, I'm so hungry!", "You need to MEAT me halfway.", "I crave beast flesh!", "When do we eat?", "I need meat.", }, hungry_l4 = { "You dare neglect me, mortal?", "Death gives me life.", "Wielder, you've changed.", }, starving_l2 = { "Starv... starving!", "D-dying!", "F-find... fl-flesh... now!", "Must h-have mmm-MEAT!", }, starving_l3 = -- And level 4 too! { "Feed me, NOW.", "Why do you starve me, cruel mortal?", "Are you trying to kill me, wretched mortal?", "Feed me before it's too late!", "We need to murder something, now!", "Getting... weaker.", "If I'm not killing, I'm dying!", "Not to be dramatic, but... I'M STARVING TO DEATH!", }, starving_l4 = { "Cursed mortal.", "Is this the end?", "It can't end like this.", "Come too far... tasted too much...", }, level_up_l2 = { "F-feel... str-strange...", "Some... thing... ha-happening.", "Stro... str-stronger!", "Aw... awa- awake.", }, level_up_l3 = { "I'm changing.", "My strength grows!", "I'm evolving!", }, level_up_l4 = { "RAAAAAAAAAAAAAAAAAAAAR!", "Nothing can stop us now, wielder!", "AXE-IMUM POWER!!!", }, epic_killed_l2 = { "Yes.", -- 1st kill. "More... new... meat.", -- 2nd kill. }, epic_killed_l3 = { "Sumptuous! We're on the right path, wielder!", -- 1st kill. "We're on the cusp, wielder. I FEEL IT.", -- 2nd kill. }, epic_killed_l4 = { "OH YES.", "So juicy!", "A satisfying meal.", "Worthy.", "Beautiful!", "A delight!", "I am satiated.", "A fine feast of flesh.", "Gluttonous!", "Thank you, wielder.", "I'm proud of us.", },
creature_killed_l2 = { "Fun.", "I l-like.", "Want b-big... meat.", "Kill!", }, creature_killed_l3 = -- And level 4 too! { "That was fun.", "Thanks for the meat!", "Crunchy bones!", "Time to split!", "Shall we hunt bigger game?", "A tasty morsel.", "Shall we murder something of consequence now?", "Too easy.", "Nothing sweeter than death delivered by your hand and my face.", "Good times. Good times had by all.", "What a HACK job.", "It will do for now.", "You're a HACK!", "Satisfactory.", "Here's your final SEVERANCE.", "'Twas but a snack.", }, creature_killed_l4 = { "I'm rather insulted.", "That's it?", "Playing it safe, wielder?", "Meager.", }, }
And that's everything (I HOPE) :3
#dst beta spoilers#ds#don't starve together#A ton of rambling in the tags below lol:#Anyways I've seen a few people say that the rabbit king is Simon but Maxwell says:#Spare me the token gesture. Simon knows what he did.#and Of course Simon's brute cousin fights his battles for him.#when examining the benevolent and wrathful rabbit king respectively#and if the rabbit king was simon it'd make more sense for his first quote to be sm like 'Spare me the token gesture. You know what you did.#and in his second he calls the rabbit king 'Simon's brute cousin'#So I think that the lucky rabbit is Simon (or at least Maxwell thinks it is) but I think the rabbit king(s?) are separate from Simon.#anyways this update has me considering the rabbit biology of the constant.#Like. Wortox uses 'hare' for the rabbit king and other characters use rabbit tho the rabbits in the constant can't be hares bc they burrow#which hares don't but the constant rabbits also have horns like a jackalope and jackalopes are hares i believe-#considering their name comes partly from some species of hares? and the rabbits seem to have more hare-like ear markings but im not sure#also there's a decent amount of hybrid animals in the constant like the bearger dragonfly and moose/goose#and a lot of lunar mobs technically if u count plant/animal hybrids or living plants#so what if the rabbits in the constant aren't true rabbits but instead a mix of rabbit and hare..#anyways anyways from now on I'll always be calling Rictus 'the grin reaper' bc It's really funny to me asdfghj
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