#compared to like... neve or davrin
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solavelyan · 27 days ago
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davrin is so fucking hot, and for what
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vigilskeep · 7 months ago
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i think people are just making character's heads in general smaller because they're so biggg in veilguard at least thats what ive been seeing! BUT i like how short it makes lucanis look lol in my mind he is so short... giggles
yeah i did get that but i saw a particular one where it felt like they specifically bulked up lucanis’ shoulders a lot especially compared to the women because That’s What Men Realistically Look Like and i did feel rage
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la-porte-bleue · 3 months ago
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There is sooo much potential in the Treviso story, but it frankly seems lazily written. Why does Rook have to agree with the Crows on everything? Every single dialogue option is just variations of praise for everything they do, and reassuring everyone that they absolutely should run the city. It’s crazy.
But the biggest disappointment for me is that the Butcher could have been an absolutely epic character. That design, that VOICE, his ambitions and motivation. It’s all fascinating, and barely explored at all.
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impossible-rat-babies · 5 months ago
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the issue: i wanna romance davrin. i wanna stare at eshka. i don't know if i could see them in a romance. idk if i could make a character for the romance. im dying a lil inside
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feathersandblue · 4 months ago
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So, full disclosure, I haven't been a Solas fan before.
I am now.
And that's because of Veilguard and the many, many ways in which I felt let down by this game.
The aspect that bothers me most is the reduction of nuance and complexity.
Rook's hero's cakewalk (because “journey” really isn't the right word) is a ready-made path that offers no deviation at all and never challenges the player in any meaningful way.
Sure, you can spend some time pondering the pros and cons of saving Treviso or Minrathous. Ultimately, it makes no difference. Rook does their best, they just can’t be in two places at once.
Same with the companion character arcs. What does it mean if you decide to you turn Emmrich into a lich? For the most part, it's idle musing. Indulgence. He’ll be happy either way, there are no real stakes. Yeah, your actions do have consequences, just not the sort of consequences that make a substantial difference. It’s the illusion of choice – reduced to cosmetics.
The problems with decisions that cost nothing is that they don’t feel like an accomplishment. They also don’t allow for character growth. Rook doesn’t change, they remain static. Even the section in the Fade where Rooks faces their regrets is easy and comparatively lightweight. Varric was killed by Solas, Harding resp. Davrin died in combat and either Bellara or Neve was abducted by Elgar’nan. It’s not like Rook’s decisions actually caused these events, it’s not like Rook actually failed through a choice they had to make that turned out to be the wrong one. Everyone was there willingly and volunteered to fight the good fight. Rook’s regrets are not about real guilt, they are about feeling sad and guilty. And that – it needs to be said – is not the same thing. At all.
At the same time, the story carefully avoids any kind of true ethical dilemma.
It's not even about the lack of mean or edgy dialogue options; that’s just a symptom. The cause is the writers’ unwillingness to let realism intrude in Rook’s fairytale – the lack of anything that would require Rook to compromise on morals, or fight temptation. Rook is never faced with any sort of moral conundrum, or allowed to act out any kind of vice that realistic characters have. In its straight-path simplicity, Rook's story is apparently written for children and people who remain child-like in their yearning for simple, uncontested truths.
Of all the sorts of conflicts that a story can offer, Veilguard carefully avoids the most realistic and (in my opinion) interesting ones: Character vs. self and character vs. society, aka, politics. The game firmly refuses to go there. To the point where it creates a completely unrealistic consensus on all sides that eliminates yet another sort of conflict: character vs. character.
If Rook and their companions would talk politics, they’d all be on the exact same side. In a two party state, they’d all cast the same vote.
I am sure that there are many players who feel comforted and reassured by that fact, who sincerely believe that this is how stories should be written. That stories should reflect the world not as it is but as they think it should be. But for everyone who likes their stories a little more realistic, that lack of meaningful interpersonal conflict, that lack of real diversity which comes not from appearance but from different cultures and opposing viewpoints amounts to a frankly cringe-worthy, artificial and juvenile surface-level interaction between characters. Or, to phrase it differently: the diversity remains skin-deep and doesn’t extend to the philosophical, and even in the few instances where it does, it shies away from the political.
Which means that the only conflicts that remain are the most boring and stereotypical ones: character vs. monsters resp. the supernatural, where all foes are evil in the blandest way (Supremacist Venatori! Fascist renegade qunari! Power-hungry necromancers!). These conflicts are resolved through exploring maps and endless, repetitive combat.
The only thing that brings a bit of nuance to the game is Solas’s story. And there is an element of character vs. character in Rook’s and Solas’s relationship, but the sad truth is that what could have been a fascinating mirrored character journey falls flat for all the reasons already explained – because where Solas is a character as layered and controversial as it gets, Rook is anything but.
Solas’s story shows how even people with the best intentions and the greatest integrity are ultimately broken by what life throws at them, both by the decisions that are forced upon them and the choices they make on their own. It shows how a prolonged war is always a sunk cost fallacy: I’ve gone this far, if I stop now, it was all for nothing.
Rook’s victories, on the other hand, come without a cost – both in terms of moral corruption and in accountability. The guilt Solas bears is real. The fight against the titans, followed by his war against the Evanuris, requires compromising his own morals, one day at a time, one century after another, he’s trying to save the world yet doomed to fail. Sacrificing the spirits to win a battle after the war has gone this far? Every single war leader around the globe would make the same decision. In fact, all of them do: They do sacrifice the lives of others if it will help them win, they do send soldies into the trenches to die, whether these soldiers want to or not, and they are rarely, if ever, truthful about the reasons why.
In a certain way, the story of the spirit of wisdom turned flesh is reminiscent of the biblical Fall of Man: the original sin. Solas has fallen, and he’s broken. In trying to heal the world, he’s trying to heal himself. The burden is too heavy, the responsibility to great, the knowledge that he is responsible for all of it too devastating. Solas’s greatest conflict is character vs. self. It has the potential to be great. In a way, it is. It’s the single redeeming quality that, depending on your interpretation of what went on behind the scenes, the writers managed to salvage from the original concept of Dreadwolf or the lone pillar that withstood all their attempts to bring it down.
Only sadly, infuriatingly, in the end, that fallen hero’s ending is put into the hands of a protagonist who judges him from the perspective of someone who has never even stumbled – not because they are wiser, braver, or kinder. No, just because the writers were gracious – or cowardly? – enough to never let them fail.
The game gives Rook a moral high ground which isn’t earned in the slightest because Rook never had to walk even a quarter of a mile in Solas’s shoes. They don’t know what they would have done in his stead, they have no idea what it actually means to see the sorry shape the world is in and know that it was your hands that shaped it. And even where Rook might actually be culpable – the interruption of Solas’s ritual that freed the remaining Evanuris – anyone is quick to assure Rook that it wasn’t their fault.
Whatever regrets Rook carries, they’re born from self-doubt and trauma response. Survivor’s guilt, mostly. When compared to Solas’s immense guilt, Rook’s regrets are, for lack of a better term, insignificant. That Rook manages to face them doesn’t mean that they are more truthful or emotionally mature, it just means that Rook’s story is a tale for children and Solas’s is not.
It’s not that I’m necessarily opposed to the idea that the player decides Solas’s fate through their actions. It’s the injustice of it all that bothers me: The player is led through a game that provides a safe space for their character, one that is devoid of any interpersonal conflict and any ethical quandary. Rooks succeeds through kindness and heroism and taking their companions on team bonding exercises.
As if Solas could have won the war against the Evanuris if he’d taken the time to take his companions on coffee dates.
The juxtaposition – Rook vs. Solas – fails, simply because of this deep divide. Rook’s story is detached from reality and yet Rook gets to be Solas’s judge, jury, and executioner. On what grounds?
As I said, right in the beginning, I haven’t been a Solas fan before. But by the end of Veilguard, I was firmly, irrevocably, Team Solas, just because I was so annoyed that the narrative put Rook in a position of moral superiority. I detested my own character. Jesus, what a goody two-shoes! I was rooting for Solas simply because his story was so much more: a genuine tragedy, a study in complexity. Rook, on the other hand, remains bland, snotty, unchanged. Untried.
The thing is, I don’t believe that my reaction was one the writers had intended. I strongly feel that they didn’t mean for me to pick up on their double standard, that they expected me to walk away fully satisfied, convinced that Rook and The Team were the Good Guys because they went on picnics and petted the griffon, their final victory well-earned and just. If only Solas had had a Team and taken care of their emotional needs – he could have taken down the Evanuris with nary a scratch!
It’s all so very disingenuous.
Rook and, by extension, the player exist in a bubble of sanitized content. That is clearly deliberate. The player is meant to like it there. (In that sense, it’s only logical that they changed the title from Dreadwolf to Veilguard.) And clearly, it does resonate with a certain kind of their player base: mostly with people, I think, who would like their real life to be a bubble too and whose only experience with moral corruption is when they find it in others.
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flowersforthemachines · 4 months ago
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Some facts about Bellara (and also the Veil Jumpers, and other random Elven things) gathered from the banters
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Davrin, Harding, Lucanis, Emmrich, Neve, Taash. I'm also planning a post about just the Lighthouse some time later
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About Bellara
Family and past:
Bellara’s mother is a woodworker who sells furniture in Orlais, and her father is an herbalist. He taught her about deadly plants (for her own safety)
Bellara didn’t tell her parents about Cyrian’s (second) death
Bellara once broke both of her arms while racing an Aravel 
Bellara learnt magic from her Keeper and later the Veil Jumpers, but she also studied a lot on her own by reading books and just trying things out
When she was little, Bellara wondered what it’s like to settle down instead of moving all the time (just like Davrin did) 
General:
Bellara can better focus on writing when she has background noise (like Rook talking)
Bellara likes tea (but can also drink coffee after she pulls an all-nighter, which seems to happen pretty often)
Bellara liked Lucanis’s grilled fish
Bellara didn’t know any Qunari recipes before joining the Veilguard
Bellara wouldn’t want to be an assassin, but she would be interested in taking lessons from Crows about assassination techniques
Bellara thinks that most people in Tevinter are condescending, even the nice ones 
Magic and life with the Veil Jumpers: 
Bellara once found an artifact that was basically an ancient elven mechanical toothbrush 
Bellara is a Veil Jumper because Arlathan is her home, and she can’t stand by and do nothing. Also, because of the artefacts
Part of the reason why Irelin and Bellara broke up is that Bellara became too consumed by studying/fixing artefacts 
Bellara and Davrin agree that the Veil Jumpers’ odds are even worse than the Wardens’
Bellara thinks that the ancient Elven magic feels cold
Bellara didn’t find anything on the Devouring Storm in the libraries or Circles. Vorgoth and Myrna never heard of it either 
Life at the Lighthouse: 
Bellara owns a bronze candleholder shaped like a fennec
Bellara thinks that the Fade in the Lighthouse is almost too calm compared to Arlathan
Bellara likes her space in the Lighthouse and feels like “it's been waiting for her”
The Archive sometimes stares at people who come by
Bellara eventually suggests that she and Lucanis completely take over the cooking. Everybody except for Harding dreaded any meal not cooked by them anyway and gleefully agreed
Antoine let Bellara borrow his compound for flaming arrows to see how it reacts in the Fade (she doesn’t speak about the results, but she used at least one compound for testing without incidents and later wants to borrow more) 
Relationships with companions: 
Bellara offers Davrin to listen about his findings regarding the Gloom Howler as he searches for the missing griffons, saying she's a good listener
Bellara asks Neve if she can become a Shadow Dragon and is very excited when she hears “Yes”
However, when Emmrich offers her to join the Mourn Watch, she turns him down saying that the Veil Jumpers need her. 
A writing inconsistency. Probably. 
Neve once saw Bellara poking around Assan, trying to figure out if he was real or some clever mechanical contraption 
Bellara wants to make pillows out of Assan’s molted feathers (but Davrin refuses because he finds it weird)
Bellara made dog biscuits for Assan (that Davrin accidentally ate the first time). The next time she brought a batch, she left them in a box labelled “Assan biscuits inside, do not eat.” Assan liked them!
Bellara once covered Assan in olive oil thinking it could improve his wind resistance and let him fly faster. Didn’t work. 
Bellara offers Emmrich to co-author a paper about ancient elves after they find out elves came from spirits
Bellara asks Emmrich about vampires multiple times. According to him, when a Hunger Demon possesses a corpse, the resulting abomination can seek out blood, sort of resembling a vampire. They can't turn into bats though
According to Neve, some magisters in Minrathous have tried bonding with Hunger Demons which resulted in them having immense power but also a craving for blood 
Bellara and Harding swap books for reading
Bellara gets into lifting using Harding's rocks
Bellara doesn’t think she needs to threaten Lucanis when she finds out he and Neve are dating because Neve could wipe the floor with him herself if she wanted (Lucanis agrees) 
Bellara is fine with Lucanis taking on Ghilan’nain’s contract (“Whatever we were worshipping, it wasn’t her") and cheered him on at Weisshaupt
Bellara asks Neve to beta-read her story
(If Neve and Rook are in romance) Bellara thinks that solving cases together is romantic
(If Neve leaves after Rook chooses to save Treviso) Bellara kept notes of everything that happened while Neve was away to help her adjust after she’s back
About the Veil Jumpers:
Bellara mentioned that a certain elf camped in some ruins, and one day woke up stuck in the clouds. The Veil Jumpers haven’t figured out a way to get them down, so they just send them food and water
Veil Jumpers use some of the artefacts they have recovered as weapons. However, they don’t use them often, since most of them need to be charged after one use, and nobody really knows how to do that 
Veil Jumpers eat whatever Arlathan Forest provides
Though Bellara also mentions she doesn’t forage in the forest anymore. Strife does, however, he always finds something edible
It’s hard to say how many Veil Jumpers are out there because people die/go missing/leave too often to keep a proper count
The Veil Jumpers once found an artefact that caused whoever activated it to get sucked into the Fade. One guy got trapped inside because he used it even if the others told him not to. Bellara is weirdly nonchalant about that whole thing
The Veil Jumpers once found something like an entrance to the Deep Roads on the Southern Edge of Arlathan Forest. The group that found it sealed themselves inside and destroyed the entrance, leaving a note telling the others not to enter. Davrin hypothesises it could be one of the pools similar to the one we saw in the Horrors of Hormak
Ritsivas from the Veil Jupmers is non-binary (mentioned by Harding in a conversation with Taash)  
Misc:
The power crystals are called “June'suledin'bellanaris'ena'ghilan'lasa'shiral”. You may infer the reasons everybody just calls them 'power crystals'
Not all traps in Elven ruins were originally meant to be traps, but their magic is old, so it doesn’t recognise modern people and can backfire. And sometimes magic just degrades over time and accidentally rips the Veil, summoning demons
Andruil’s Gauntlet is an ancient site meant to test hunters who want to wield the mightiest weapons. It’s filled with traps, and no one has made through it in ages. It was made by Andruil’s priests to test the warriors of Elvhenan 
Clans Nuvenis and Sabrae live in Ferelden. Harding’s village traded with the Sabrae in the past
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biowaredisasterbisexual · 4 months ago
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I really don’t understand the criticism that Veilguard doesn’t include enough open, devout Andrastianism. Like, it just perplexes me?
Unlike the first three games, which take place in Southern Thedas (the purview of the Orlesian Chantry, the Sunburst throne), Veilguard takes place almost entirely in Northern Thedas. And it’s clear the Chantry’s role there is very different than in the South.
In Southern Thedas, the Chantry is a power unto itself. The Southern Divine, holder of the Sunburst Throne, occupies a place of real significance and power. She has her own militarized forces (the Templar and Seeker Orders). She politically has to interface with the rulers of the various places in Southern Thedas (Orlais, Ferelden, the Free Marches, etc.), but is not formally associated with or dependent on them. The South is comparatively poorer than the North, and we see a majority of services (taking care of orphans, medical care, the Circles, and very significantly education) being taken care of by the Chantry without necessarily much assistance from the relevant countries.
The Southern Chantry is an ever present figure in Southern Thedas, even for those that aren’t devout. And that is reflected in those stories and the cultures we learn about there.
The Tevinter Imperium is not like that. And that’s not terribly surprising. First, the Imperium pre-dates Andrastianism. They have another, older religion that helped form some of their cultural touchpoints. The Imperium did adopt Andrastianism, but did so as a consolidation of empire (which tracks with the Imperium being, in no small part, a reflection of the real life Roman Empire). As such, the Chantry is folded into and subordinate to the Imperium’s government. The real power in Tevinter, and control over the incidents of daily life that we see the Southern Chantry involved in, is the Magisterium and the Archon.
The Imperial Divine doesn’t control the Templars, the Magisterium and Archon do. He doesn’t control the Circles/education. That’s the Magisterium and Archon again. He is, in practical terms, less powerful than Dorian. He can’t make any real change as the Imperial Divine, so he dons a mask and runs a vigilante group to free slaves and make change that way.
The Northern Chantry simply isn’t as omnipresent as the Southern Chantry in the areas it exists, and it competes with a preexisting cultural backbone in a way the Southern Chantry doesn’t (because it largely stamped that out, though some of the Avvar and Chasind are still around).
I think a lot of people are comparing the impact of Andrastianism in Veilguard to that in Inquisition, because it’s the most recent, and the criticism spawns from that. But that…doesn’t make sense. The Inquisitor is leading a religious organization, ultimately affiliated with the Southern Chantry itself and founded by the left and right hands of the former Divine. It claims its legitimacy from Andraste herself (even if the Inquisitor doesn’t believe a single bit of it). The people who join the Inquisition are all okay enough with Andrastianism to affiliate themselves openly with it (Solas aside, but of course he has other reasons), and many are devout.
The Veilguard are just…random people. Skilled, powerful, talented people, but not people with any real affiliation with any Chantry. Davrin and Bellara have complicated relationships with the Dalish religion they grew up with, for obvious reasons, but they weren’t raised in Andrastianism or an Andrastian culture. Neve, per her, “barely keeps the holidays.” Her relationship to Andrastianism seems closer to the average non-church-attending American who celebrates Christmas and Easter, but isn’t particularly Christian beyond that. Lucanis does seem open to belief in the Maker and Andraste, but is kind of ambivalent to it. More agnostic than anything else. Taash wasn’t raised Andrastian, their mom largely still embraces much of the Qun even if she left, and Rivain was always kind of religiously funky anyway. Only Emmrich and Harding are particularly Andrastian, and even then Emmrich is from Nevarra which although deeply Andrastian is unique. Harding is the only companion whose Andrastianism we’d recognize from the prior games.
So in a game set in a region where Andrastianism is culturally less of an influence, where the Chantry holds far less power, and that has companions that aren’t devout Andrastians…how is it a failure of the game that it isn’t brought up more. That makes sense. It’s consistent with the world building that came before it and the continued reveal of that world in game.
I don’t get it.
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lucrezianoin · 5 months ago
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Rating all the romances in Veilguard
For no reason that I watched them (here)/played them all. (I played Taash, Emmrich both paths, Davrin, and all the romances up till the commitment scene)
All the romances (with few exceptions) seem to follow the same pattern of: about three or four flirting moments, a missed kiss scene where you non-commit to the romance, a commitment to the romance scene and a dinner/date. All these scenes are also friendship ones and the romance extends them (with various levels of extension). Then the romance has three unique scenes: a pre-Ghilan'nain chat, the post-Fade sex scene, a final chat before the end and that is it.
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I am gonna put some of these scenes in preference order! What I look for in a scene is:
If it is a friendship scene: how much the romance scene adds;
The scene tells me something new about the characters;
How well the scene sets up the tone of the romance (especially starting scenes);
Just how much I liked the scene! the tone, the movements, other added things
Every link is the scene from the same youtube channel I linked before, at the correct timestamp.
EDIT: changed the rating for Neve, she is now my second fav (I am replaying it and realized I missed something from her commitment scene)
TL TR: My favorite romances in order:
Davrin: his romance ties very well with his character development and quest. Weisshaupt and his relationship with death being confronted with losing his home, trying to stay casual and then getting attached against his own will, and then choosing a new path (a road less travelled, as he says) which also ties with the relationship with him and his Dalish clan. It is also the only romance that allows the player to decide what comes after for Rook.
Neve: I felt like her romance had its own sub-plot that I did not feel was 100% reflected in her quests (given she shows attachment to other characters and things), but there is a lot of content and like for Emmrich it all fits well in the tone of Neve's character and quests at least: it really makes you feel like you are in a detective story, romancing that one character who has a tons of protective walls around her heart. The banter and flirting was my favorite, with a lot of small back-and-forth, that I think do the heavy lifting.
Emmrich: this romance is a bit less involved with the main plot, but I thought it felt very cohesive. It is a more classical romance which sees Emmrich surprised to be the subject of Rook's flirting, to then taking them both in a very classic path of dating and breakfasts in bed. It also has a lot more content given it has technically two paths, and fits well with the whimsical sometimes humorous tone of Emmrich but also his relationship with death (fear).
Taash: Their romance is probably the easiest and fastest to get. I think the content is a bit less compared to other romances, but their inability to fully express their attachment (especially in the context of their mom's death) was a nice touch. I wish the story had integrated their personal quest (what happened to their mother) a bit more at the end, given we have a parallel of Taash not being able to save her vs being able to get Rook back.
Harding: I think her romance actually makes her character much more compelling to me. We see her dealing with her powers a bit more, and in the final scene it is all pulled together with this dialogue about how she wished the world could stay simple, but closing your eyes against the change does not mean the change is not happening. Still, I feel like she has the least amount of scenes (but my favorite romance commitment scene) especially if she dies then her romance feels absolutely incomplete. In the case of Davrin, his death makes his previous scenes much more tragic instead.
Bellara: I actually really like Bellara's romance, I just feel like if I try to look at it objectively it seems a bit all over the place. It starts very sweet and awkward, but it mainly relegates Rook in the role of someone who needs to reassure Bellara a lot, especially about not being liked. I am also very annoyed by the two mentions of "Rook makes Bellara calmer". As far as I know Bellara is supposed to have adhd, and as someone who has adhd... no, love does not "cure" you. Or make you feel calmer.
Lucanis: I am so sorry for all the Lucanis fans. I have no idea what happened here. I loved the final scene, but the rest of his romance feels strangely directionless. I admit I did not believe it could be so much short in content compared to the other romances but after playing half of it and watching the rest - it kind does. It has some nice extra banter and comments (ex. a lot of supporting Lucanis in battle), but I am also unsure what this romance is even about. His personal quest is about starting to live again and accepting Spite, but his romance seems a mix of guilt for his failure and deflections. The only thing I can come up with is that the writers were trying to convey a Lucanis who was not ready for a romance but still wanted it nonetheless?
The almost kiss:
Bellara: This one has no almost kiss, but I loved the scene nonetheless. The friendship scene is adorable (I love characters who write stories!), and the romance part is quite extended with Bellara giving us new information about her: she never really has been in a long relationship, about her ex from the Veil Jumper, and we also see her trying to act all suave and smooth and almost falling from the desk, which was adorable and sets up the awkwardness and inexperience of the romance.
Davrin: The almost kiss is interrupted by Assan, which makes perfect sense giving the previous interruptions. It also reinfornces the fact that Davrin is direct, and it tell us that there is a correlation with him chasing his romance/being direct and how close to death Grey Wardens are. It sets up an almost casual/overly-flirting and seducing tone to the romance instead of the more romantic one found in others. The scene also makes the friendship version 100% better and make it much more sense.
Neve: The friendship scene is quite cute, but after seeing the romance one I feel like the whole scene is a setup for the romance. Most of it is in the romance version, with a lot of characters moving through the room (checking the wisp, sitting on the desk, almost kissing). It also tells us a bit about Neve: she is attracted to Rook, but very hesitant to start a relationship, almost scared, and that the theme of the romance is this almost magnetic attraction that she cannot resist to. Hilarious also because of Rook looking at the ceiling in frustration when the kiss doesn't happen.
Taash: I am not a fan of the growls, but the movement, the hilarity of Taash standing up saying "yes so..." and pushing Rook against the mirror - perfect. The friendship scene also tells us something on its own and the two takes a different paths. We also find out that Taash is extremely direct, they are very open about sex, and take initiative very quickly when needed. Plus their sense of smell is very developed and connected with the breathing-fire thing. The interruption is probably my favorite here, with Taash and Rook sharing an amused glance, it builds comraderie!
Harding: The scene sets up Harding's main plot (her new powers) in the romance, which will then continue in the actual commitment scene. The scene overall tells us that Harding sometimes loses control of her lyrium while touching people, and that she is a bit awkward but also not too easily embarassed (like Bellara is). In general it is quite sweet.
Emmrich: I usually love Emmrich scenes and this is probably my list favorite in his romance. The dialogue is beautiful and elegant as always, and we find out that Emmrich romance will follow more traditional and romantic paths. We do not learn much about Emmrich himself, a part from the fact that he is interested in the romance. I also am a bit confused by the show of magic, I suppose it is seduction but what does it mean... it escapes me. I guess, another thing we learn is that Emmrich likes to take the seduction into his hands, which sets the tone for the romance.
Lucanis: the first part of this scene is Spite trying to run away. Then the scene feels like it goes from zero to one hundred very quickly, with Lucanis and Rook almost kissing, then bam, Lucanis needs to clear his head - I know it is Spite but it felt a bit strange. I am unsure what the scene is trying to tell me, we already knew Spite is a problem and often takes over/stops Lucanis from doing things (ex. starting scene by the fireplace).
Romance confirmation/commitment:
Harding: the scene expands a lot on the friendship version, so much that I almost forgot I even played the friendship version of it. We also have the continuation of Harding's touching problem, and not only it is hilarious (Harding backing away and being shocked Rook would still kiss her), but also tells us something about Rook themselves (that they are a bit of a reckless fool). The scene happening in public with all the other npcs being like "wtf", hilarious.
Davrin: The scene adds a little bit from the friendship one, with the most schoolgirl kiss in the game (which is adorable), the return of the "hunting" metaphor, and Davrin looking at Rook when he talks about Assan having "the heart of a halla". It all ties in the fact that the scene is a way to draw a parallel between Davrin and Assan - it works well given it is a romance scene and one of the parallels is about both of them finding a new path and having "the heart of a Halla". There is also a small additional banter when you go back to Eldrin, where Rook can tell Davrin "you have me too now".
Neve: So I love this scene (skipping rocks, thinking about her case), it feels very detective-like in a dark foggy city, chasing leads. EDIT: I previously put this down at n5 but I am replaying Neve romance and realized there is so much more. Not only Neve throws herself at you (for a kiss), plus a fumbled kiss, but you also get a very cute banter about "kissing a girl/kissing neve gallus" while you chase for leads. Overall, while the majority of the scene is the friendship version, the romance version changes it quite a bit.
Taash: the scene was great before the romance one, I loved seeing Taash getting to the realization and decision about using they/them. But it also felt a bit like zero to one hundred, with only a few flirtings before (pretty sure only two? or three?). But the kiss? that was the best kiss in the game for me, with Taash being like "okay bye". It follows the general theme of Taash being a bit uncomfortable to face their own feelings, and very direct.
Emmrich: one of my favorite scenes in the friendship version. To see an older than usual character remembering their parents, talking with them and introducing them their new partner is pretty rare. The rest of the scene was quite classical seduction from Emmrich, he really feels like the character who is doing the courting and the scene in general looks quite beautiful. Beautiful kiss too. The addition from the friendship version is the extra seduction with magic.
Lucanis: Zero points for payeya. The rest of the scene is very sweet, I loved that Lucanis remembers Rook's drink and that a previous choice returns in play, but the scene is so short and it seems to mainly revolve around Lucanis apologizing. It tells us that Lucanis remembers, and that probably his romantic side is more acts of service than words, but it also feels a bit like Rook is romancing themselves and jumping to conclusions because Lucanis is giving very little.
Bellara: the commitment scene was so small, and so Cyrian focused I should probably not even put it here.
Dates/dinners:
Emmrich: This is a full on date that follows the Emmrich's path of "classically romancing Rook". We have the dinner, special Mourn Watcher dialogue about the skeletons raised to cook, a kiss, and you can also exchange questions - you can tell Emmrich you are a virgin too haha - plus, Emmrich expresses worry for Rook and how much work he is taking on, which is always nice to see given sometimes Rook feels excluded in the game. The dialogue also remembers previous choices, with different options if you expressed distaste for necromancy.
Neve (scene 1) (scene 2): She has technically two, one where you can meet with Rana or Elek, and then the initial one where she takes you to eat fried fish, so before the start of the romance. Both scenes? Amazing. I absolutely love them, especially the tour of Dock Town and eating fried fish with her while looking at the sea. They felt perfectly in tone of a noir-detective romance. In the first scene we get Neve's main romance theme (the tables always turn) and feels (banter, back and forth) and in the playing cards scene we return to the back and forth banter that is characteristic of the Neve romance.
Davrin: This was mainly about Davrin being asked to take a break and him worrying about Rook working too much, which is always nice to hear! I was a bit disappointed that so much of the date ended up being about Assan and Rook not being able to do mushrooms without tripping, but the small bits of Davrin being disappointed he could not take Rook's mind off work for an afternoon felt strangely in line with Davrin's more seduction-like romance (which seems to be mainly on the casual side of things) and his attempt to make this work.
Taash: I loved Taash's mother immediately zeroing in on Rook being their partner, but sadly there is not really a romance scene. The scene is very similar to the friendship one, and it doesn't tell us anything more about the romance itself or Taash.
Lucanis: I am confused by this scene. It seems much more about Lucanis and Spite than Lucanis and Rook and Lucanis. The part taht is about Rook and Lucanis is very very short, and mainly a lovingly gazing Lucanis and Rook with not a lot of dialogue.
Bellara and Harding seems to have no date/dinner scene. Harding has a longer post Ghilan'nain scene, and Bellara has a lot of small scenes around here and there.
The fight before the fight
Davrin: similar to Taash but softer. This is also when you find out a lot about Davrin here - mainly how he made sure to never get attached - and more about his relationship with death that turns into him wanting to finally think about a future without death. I thought this scene added a lot to his character, and pulled together his whole plot arc too (the non romance one, so his attachment to Assan, his relationship with death, Weisshaupt and his new home). It also felt realistic and hopeful bre-battle, and it is even more devastating in the light of the Harding vs Davrin death choice.
Neve: the voice acting in this one is just stellar. It is also very detective-feels like a noir old movie with forbbiden romance. It shows how important it is for Neve to keep everything under control. Her voice breaking out at the end - amazing, one of my favorite lines by Neve. This does not fully connect with her arc, like Davrin's did, but it is the breaking of her walls scene.
Emmrich (Lich) (link to my twitter): As much as I love saving Manfred, I prefer this scene with Lich Emmrich and how much you can play a Rook that is absolutely extra in love and refuses to listen to what Emmrich is saying. And it is nice to have a scene where a companion actually suggests for the protagonist to not go into battle. It ties with Emmrich's fear of death, and accepting that people around him will always die now that he is a Lich. I was just a bit sad that he clearly did not fully make peace with that before his transformation, given that was one of the requirements.
Taash: classic angst and tsundere, loved that Taash refuses to admit their feelings to avoid getting hurt. This is similar to Neve and Davrin's scene, but I think it tells us less about Taash than Davrin's, and the scene is much shorter than Neve's. It feels also a bit more in line with Taash's character here given what happened to Taash's mother, but I wonder if you can still get this scene if you do not complete Taash's quests... I suspect you might, which makes the scene in that case a bit out of place in my opinion.
Emmrich (non Lich): Look, I LOVE this scene, and I love seeing Emmrich talk about their age difference, but I thought it felt a bit random placed as a pre-battle fight. I know this is about Emmrich confronting his own mortality again, and this is the main theme, Emmrich realizing he is fully in love and not ready at the idea of leaving Rook alone. I love Rook's answers, but I would have loved to expand on this way before (especially given that one of the option is Emmrich implying that Rook does not know what they want because they are too young "I know what I am getting into" / "at your age?").
Lucanis: I really enjoyed this more than I thought I would, but mainly the first part. Lucanis feeling the responsibility of the strike to protect Rook after he failed once. It ties well into his arc, being responsible of this big job, and Rook tried to show him that they are in this together. Except that then the scene kind of derailed, in my opinion with extra Lucanis' deflection. Maybe I do not fully understand Lucanis' romance and character, but the scene goes from: Lucanis' guilt and fear, "I only know death", I am not alone I have Spite, I will kill to protect you, don't promise you will survive. I am unusure what is Lucanis romance here trying to tell me, I wish they had focused on his guilt/weight of protecting Rook more.
Bellara: too sweet for my taste. The scene does not have a fight, but we get Bellara being honest with her feelings, and saying she feels calmer with Rook (which I hate, given she is supposed to have adhd if I understand correctly, and as someone with adhd no amount of romance is gonna make me feel calmer, medicate me). It also re-iterates that Bellara feels bad about who she is, and Rook makes her feel better. The scene does not seem to tell me anything new about Bellara or the romance itself.
Harding: This feels very generic. It is a "what if things go wrong", which makes sense for a scene before the big fight. It is so short, and a missed opportunity to give us a bit more given that Harding can literally die in the next mission. The point of the scene is "I am worried", Rook "It's okay we have us", Harding: "Alright".
Final romance scene:
Davrin: Look, the start makes me a bit embarassed, the shirts vanishing? the fact that Rook in the fade is barely mentioned, how Rook's size does not seem to matter at all, the Rook's breathless moaning - some of the dialogue is a bit strange, if you don't play the joke-y Rook/direct Rook. But it is also the only scene where the characters talk about their future and that to me feels like a conclusion to the romance. I was actually surprised when I got to all the other romances and I did not see the final choice of "what will you do with your LI" like in Davrin's scene. We have a Davrin who is finally living without thinking of death, we have a new choice that is then reflected in the final chat later, Rook and Davrin organize their future together (the road less travelled being one of them, which Davrin says "it is how I found you" and really summarizes Davrin's whole story with the team, Rook and Assan, but also his past with his Dalish clan).
Lucanis: I really liked this scene, both the start of it with Lucanis feeling relieved and the whole "are you falling asleep", and Lucanis asking for Rook to talk to him. It was very sweet without being too mushy, even if it felt pretty short. The scene pulls together Lucanis' attachment, showing how much he learnt to care for Rook. I am still unsure how this pulls together his whole romance (or his fight scene pre battle) more than "Lucanis trusts Rook and now Rook is part of his new life", but it is still worth it for the tenderness. And the whole kneeling part was nice, giving the whole "Dellamorte never kneel".
Taash: picking up Rook is an A+, I admit I was not a fan of the growls, but the whole discussion of their romance? lovely, even if it was pretty short. This is mainly about Taash and Rook defining their relationship, after Taash's fear of losing Rook. They are ready to be honest about their feelings, which is a nice conclusion, but I wish it had tied a bit more into what happened with Taash's quest (their mother's death mainly, especially given that their fight scene was about the risk of losing someone they love).
Neve: this is another direct continuation of the pre-Ghilan'nain scene, where Neve actually cries and we see how relieved she is. Her pushing Rook on the couch and closing the door with magic? Great, stellar. The rest of the scene is mainly about Neve finding the courage to say I love you and living day by day. It is the conclusion of her arc within the romance (tearing down her walls until she can finally admit she fell for Rook). Neve "I won't life like we are not getting one (an after)" is very sweet.
Emmrich: Lich and non-Lich are pretty similar, they are both mainly focused on Emmrich making sure there is no enchantment on Rook, then a kiss and a very humorous cute scene after they bang in a coffin. It did not add any new information to the romance, but it was still sweet, and different (given they are not in Rook's room). I just wished it had tied a bit more into their pre battle fight, or had talked a bit about their future.
Harding: I think she might have the longer scene, mainly because she does not have a lot of scenes before? I found it pretty interesting because she actually suspects for a bit that Rook is a spirit and she remembers Cole. The rest of the scene was a bit too mushy and sweet for me, and more about Harding herself than the romance. It helps define her character as someone who has gone through some really world-shattering revelations, which I think makes her a bit more compelling vs her without the romance.
Blighted Bellara coming back: I think this works a bit better than Neve's version, because Bellara and Rook generally have a more open romance. They already kind of accepted each other's feelings before, even if Bellara never said "i love you". In this scene she is trying to finally say it. It also adds a bit more about Bellara's ordeal with the blight ("you found me and saved me").
Bellara: I feel so bad for putting most of Bellara scenes at the end of each list. The final scene was very cute, very humorous for the first part. Unfortunately it felt a bit repetitive. It was clear Bellara wanted to say "I love you", through a lot of moments in the scenes and she could not say it. The whole scene seems to be about Bellara being open with her feelings and wanting to take a moment for her and Rook vs worrying about everything, unfortunately I cannot help but be annoyed at the whole "Rook makes Bellara calmer" feels I got from it. On the other hand, she is the only one who wonders if she was a regret in the fade regret prison, which I really enjoyed.
Blighted Neve coming back: The scene is the shorter version of Neve's scene, and the reverse of it (Rook is the one worried and waiting for Neve to come back). It feels a bit empty given the ordeal, and given that this happens after the game actually ends. I did not play this, but from what I see it has no "I love you" after and it ends with neve closing the door and it 100% (at least for me) makes Neve's romance feels strangely unfinished because so much of the previous scenes in it were about Neve not being able to not feel fear about losing Rook.
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crimsonphantasmagoria · 12 days ago
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Veilguard is not about regret
I've seen a lot of discussion going around about the themes of regret in Veilguard. In particular I've seen a couple of related claims thrown around: one, that Rook and the Veilguard companions are supposed to act as parallels/foils to Solas, an example of how to deal with regret healthily, and two, that Rook is a terrible foil to Solas because there's nothing that they've actually done that's worthy of regretting, and anything that they theoretically should regret (like helping disrupt the ritual that freed the Evanuris, whether you think that's a deserving accusation or not) they simply don't. I'm here to tell you that both these perspectives are true, and it's because Veilguard isn't actually about regret.
Let's start off by talking about the companions shall we. Let's list off the regrets in their storylines. Bellara regrets not being more careful and not somehow saving her brother. Taash regrets not making up with their mother before her death. Davrin doesn't actually have one of his own, instead the regret in his storyline is Isseya's regret about what happened with the Griffins. Emmrich's storyline is more about wavering on the brink of a choice, which may cause regret, though I suppose we could include regret about where his friend has ended up in life. Lucanis regrets what happened to his relationship with Illario. Neve regrets Aelia remaining free, and the death of Rana's partner. Harding regrets not seeing through Solas earlier, and also I suppose the fate of the Titans, though I'm not sure I would categorise what she feels about that as regret.
Are you seeing a pattern here? Let's elaborate on it further. While in the Regret Prison, Rook is confronted by three regrets: the loss of the secondary team leader, the loss of the companion who disabled the wards, and the loss of Varric. And the solution to all of these regrets is this: it wasn't your fault. Those companions, they knew the risks, and they volunteered to go into danger. It was their own choice.
Now Solas. Solas has a great many regrets. He regrets tranquilising the Titans. He regrets taking a body. He regrets killing Felassan. He regrets killing the fragment of Mythal that was in Flemeth. He regrets creating the Veil. He may even regret starting his slave rebellion, given everything that followed after, though that memory is unclear what the actual regret is. These are all active choices he made. The only comparable regrets amongst the companion's storylines and Rook are Isseya's, and sort-of Emmrich's. I'll come back to Emmrich later. Isseya's regrets are actually a pretty good comparison point, except, as is obvious, that's not actually Davrin's storyline. Davrin's regrets on the Griffon front are more institutional, and feed into his storyline about having been made into a weapon, and what to do with yourself after your purpose as a weapon has been served. Actually a pretty good parallel with Solas! Except, once again, it wasn't really his choice, was it? And it's certainly not a choice about a horrifying atrocity he comitted.
Which brings us to Solas’s final regret. He regrets Mythal’s death (the first one). Except, that isn't his fault, is it? She chose to go and confront the Evanuris, rather than join the rebellion or run away with Solas. All he did was give her the information that they were interfering with the Blight, information that she would almost certainly have learned for herself eventually, and assuming she would have made the same choice to confront them would still have resulted in her death. The solution is: it wasn't his fault.
This is the regret that is being paralleled, by an overwhelming majority. And they're right, it isn't his fault and he should forgive himself for it. The thing is: this isn't regret. It's a twisted form of grief. Once you realise this, the whole theme starts unravelling, because not all regrets are created equal. I think this is why some people accuse the narrative of excusing Solas, or trying to sweep aside the things he's done: because it is. The whole message of Veilguard is that you should forgive yourself for the things you had no control over, except that Solas did have control over all those other regrets I listed out earlier, and I say that with a great deal of affection. He did that. He can't forgive himself because it wasn't his fault, because it was. Not all regrets are created equal. And the focus on the narrative of 'it wasn't your fault' means that people look for the person whose fault it was, and that blame lands on Mythal. Who does share some responsibility for some of those acts, but again the narrative is about deliberately pushing away culpability. I suppose one could make an argument for blaming Elgar’nan for everything? I think we should blame Elgar’nan for everything.
Indeed, the narrative focuses so hard on the idea of Solas doing everything because of Mythal, because of that twisted grief, that it completely loses sight of the actual reasons he had for doing the things he was doing. The spirits are trapped in the Fade, many of them yearning to access a world they naturally should have access to. The elves have been enslaved for millenia, and have lost almost everything about themselves, including their origins. Mages are either feared and reviled, or use their overwheling power advantage to lord over those who don't have the same access to magic. And let's not forget, two more Blights and the Veil comes down anyway, releasing the Turbo Blight (which he created) onto unsuspecting Thedas. Not to mention there were suggestions in Trespasser that there was something going on with the remaining ancient elves in Uthenara, who apparently vanished from existance along with his agents.
I mentioned earlier that I would come back to Emmrich. That's because his storyline, in my opinion, is the only one that actually depicts the theme they should have been going for with DA4, namely, when presented with a difficult moral choice, what will you do? What are you willing to sacrifice, and for what? In theory, as has been pointed out before, Bellara's archive choice might once have also been this: it is implied by the phrasing of 'free the spirit' that the Nadas Dirthalen was supposed to be a trapped sapient spirit, forced into servitude, rather that a fantasy VI, and the choice at the end would have been do you free the innocent at the cost of the knowledge you could extract? These naturally feed into: do you bring down the Veil, causing a great deal of sorrow and harm but also potentially creating a better, more equal future, or do you refuse to make such a great sacrifice of lives? At the very least, I think this theme would have stayed more true to the setup of Trespasser, as well as the design of the companion binary choice system, and who knows? Perhaps there might even have been a third option.
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samusamab · 5 months ago
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Objective Best Rooks for Each Companion Romance
Just finished my first full playthrough of Veilguard, so I now feel qualified to talk about the best/funniest rook race/class/faction combos for each companion romance. As always, feel free to argue if you want, but remember at the end of the day my opinions are always right (Government Mandated: this is a joke)
(PS: Race opinions may not be included, sue me. Also, light spoilers below, obviously. I'm pretty sure I got all the spoiler tags, but here's your fair warning just in case.)
Bellara: Grey Warden rogue. The bodice ripper girlie deserves a roguishly charming parter who is also a little dark and tortured, as a treat. Dating a Grey Warden feels like as close as Dragon Age gets to dating a superhero (but like, a broody one) and I think Bellara would love that dynamic. I have no strong opinions on race, but we'll say Qunari.
Taash: Elf Mournwatcher Mage. I may be biased, but I just finished a Mournwatcher Taash run, and seeing the way they talk about necromancy with Rook compared to Emmrich is so funny. Besides I think they'd enjoy a little goth elf to throw around.
Harding: The same combination as your inquisitor. Nothing better to me than establishing Harding having a strong type. Also very funny to imagine the inquisitor meeting Rook, the new partner Harding keeps telling them about, and they're a little too similar. Make Lace a little weirder and more fucked up (affectionate), she deserves it.
Davrin: Lord of Fortune Rogue. I see your "Davrin doesn't like the Crows because they're killers for hire" and raise you, faction of pirates and thieves that are literally just in it to beat people up and get as much loot as possible. It would be like if Isabella and Blackwall were a couple. I rest my case.
Emmrich: Mourn Watcher Mage. Listen, I know I already did this one, but let me be a little lazy. Admittedly, I am not an old man yaoi enjoyer (though I believe in their beliefs). So this one is mostly based around the idea of you Rook leaving to save the world, and ending up romancing the man who would've been their necromancy doctorate advisor.
Neve: Veil Jumper Warrior. Hear me out here, I'm obsessed with that one Neve voice line that reveals she knows nothing about the outside. Give her a wild child ranger-coded partner who lives in the cursed magic woods and would speedrun winning a season of Survivor. Make her have to go on hiking dates, it's enrichment.
Lucanis: Shadow Dragon Mage. Look, I know this is just Neve in a different font. But I'm obsessed with that Taash line about Lucanis and Neve dating where she implies their relationship has a predator-prey dynamic because he's a mage killer. Not that Lucanis is that kinky, but a Rook can imagine. Even if it ends up the other way, I'm all game for a short king magehunter getting tied up by his mage-dom.
Honorable Mention: I think it would be hilarious to romance Taash as an AFAB-Nonbinary Qunari Lord of Fortune. Just helping your hot coworker speedrun all of your own past life experiences. Please let me know if you've done this, and if it was worth it.
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theesteppenwolf · 6 months ago
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SPOILERS FOR LUCANIS ROMANCE
So i finished the game yesterday and i have to admit that i am pretty disappointed with how they handled his romance.
It severely lacks in reactivity from him because it really feels like he doesn’t have a response written in to some of the flirting and just continues talking. He has very short scenes and very few outings as opposed to other characters so it never really feels like there is enough happening in the relationship and the moments he does get are very underwhelming save the end game convos and the “backing away from flirting” scene.
His lock in scene was very awkward I was surprised that was the lock in romance scene at all and after that you get absolutely nothing with him. One coffee scene that is about him and spite that has a minuscule ending thing about you and until the end of the game that’s all you get. Even his combat dialogue stays pretty much the same, the stuff added you can’t even tell are romance specific.
(I love Neve and am not bashing on here but it was damn annoying)
Now i love his ending convos but the way you get there is dissatisfying to say the least. I filled in so much with headcanons and I shouldn’t have to.
I have to say even without the romance i think his lack of content does him a great disservice, just comparing how much you can talk with davrin or harding is wild. It feels like outside of him liking coffee and being a professional assassin they didn’t really know what to do with him.
Now i would definitely blame the lay offs for this but the fact that they managed to write out his relationship with Neve makes me feel a bit otherwise. And Mary Kirby has stated that she doesn’t like writing romance but the build up to his character really leads to very little.
This is just my little rant because I really do love the game, and when his scenes are good they are REALLY good, i adore his ending conversations but man, it’s just disappointing and frustrating getting there.
There is so much potential and stuff to work with and they just… did nothing. I’ll headcanon a lot and think of the wigmakers job to compensate i guess.
I don’t like being negative online, there is enough of that going around but i wanted to vent.
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felassan · 8 months ago
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Some things in BioWare's transcript of the August 30th dev Discord Q&A are a lil different to what was actually said in the Q&A. not only editing to tidy up and be concise etc; some of it seems to actually be new/additional (or updated?) information. this post is just a quick summary of the new or different things I noticed when comparing the BioWare transcript to a word-for-word transcript (or at least the ones that stood out to me anyways). DA:TV spoilers under cut.
This post is a mix of new snippets and rephrased answers to things that were rephrased in a way that stuck out to me or interested me. nb, it doesn't highlight changes if the change was something not being included in the BioWare transcript (there was some of that too).
John Epler: "I don't know if any of [the Evanuris] consider [tea] a favorite beverage"
[re: hugging Assan] Assan "always appreciates the attention. He's got a sharp beak and he'd let you know if he didn't."
Variation of the WEWH question answer:
"There's always going to be politics to some degree - there are a number of different groups with different priorities, and not all of them are going to be immediately disposed towards trusting you. But while the Inquisitor had an organization and an army (and even Hawke and the Hero of Ferelden spent more time moving in political circles), Rook's situation is a little more desperate and immediate. Their approach is therefore a little more direct, and so while they may occasionally find themselves in the political sphere, they're not trying to assemble an army or build consensus amongst nation states."
[on companions' ages] The part of this where they described the companions' age range has been changed from where it said "early-mid twenties" to just say "mid twenties". Also, Taash was said to be "early twenties"; she is now simply "the youngest".
New sentence on the ages: "We don't usually nail down a specific age, unless it's something that comes up in their content, but we want to have an idea as to their general age range as we're writing them."
If no side characters stand out as a good candidate for a 'light' romance, this is never something they want to force
Griffons as half-bird half-lion - it now reads half-eagle half-lion
"Thedas has always been filled with extraordinary people, and in DATV you're trying to save the world. It stands to reason that the people you're bringing on board are going to be people with extraordinary circumstances of their own."
On the Veil not being in great shape and having been deteriorating in recent times/the intervening period between games, a more specific figure is given: "things in general have been slowly getting worse over the past decade and a half"
Lucanis and Bellara find out they have a lot in common and develop a "really fun" friendship, even though "it's hard to think of two companions who feel more different on the surface"
Neve and Bellara's friendship "kind of evolved organically as we were writing them, and finding out all the opportunities we could to throw little tastes of it into dialogue was a blast"
when enemies are slowed due to Slow Time, Rook stays moving at full speed
Rook's weapons and companions' gear can also be transmogged in addition to Rook's armor gear and casualwear
New sentence: "I've built Harding as a Support Character one run, and a DPS the next run. If you want to use Davrin as a DPS, you can do that."
"But each Companion has a gift that you can purchase from vendors in the world, and then give it to them." - it sounds like there is only one unique gift that you can give to the companions each?
"In general, something like a short story anthology is a volunteer thing - we ask people what they want to write and, generally, people tend to gravitate towards character ideas and concepts they already had in mind for a companion."
"So it's rare that we write a character that isn't intended to be a companion and then think 'oh wow this character would be a great fit', but it's not unheard of either."
"Ultimately we wanted to be sure that The Veilguard could be a good entry point to Dragon Age for new players and people who know almost nothing about the universe. But if you're the kind of player who wants to catch the most references, I'd suggest reading The Missing (most recent comic series) and Tevinter Nights. The former is a direct narrative setup for the beginning of the game" while Tevinter Nights is "less of a direct narrative tie", though it introduces "characters, concepts and story elements" that show up in the game
New sentence and info: [John Epler] "The Archon's Palace floating was something we came up with midway through writing Tevinter Nights and I had to furiously rewrite a few things." - the Floating Building is the Archon's Palace?
"Mae is a character that means a lot to so many DA fans" (<3)
Crow politics are now described as "complex" as well as deadly
"Some romances allow you to express interest without 'committing'" - so it sounds like not all of them allow this? - "but all romances eventually end up being exclusive"
"With each specialization we wanted to explore, both visually and through gameplay, what a specific class member of that faction might look like. Spellblade, for example, is our answer to the question 'what does a mage assassin look like'."
Our ability to save PCs so we don't have to start from scratch in CC each time was very important to the devs
"the feeling we want to evoke over the course of the game is one of growth, both in yourself as Rook and in your companions as they overcome their own problems with your help. These problems are often external in nature, but they are always tied, at their core, to the conflict that the character carries within them. And they are, also, always uniquely Dragon Age problems on the surface, but still relatable."
The difference in the answer to the is Lucanis possessed question interested me.
Original for the sake of comparison:
"So, again, spoilers, everyone has been warned, fairly warned. So Lucanis Dellamorte is also known as The Demon of Vyrantium. And, he has spent a lot of time killing Venatori, who are mages, and who do know a lot about demons, so. Yeah, somebody decided that it might be a good idea to make that nickname stick."
New:
"There's definitely something going on with Lucanis - and before you hired him, he was known as the Demon of Vyrantium. Might be that someone took offense to that nickname, especially since he earned it by killing Venatori."
New sentence in the answer to the is Thedas a southern continent question:
"Of course, nothing says that distance to the sun is the only factor impacting weather."
.. [probably reading too much into this don't look at me ik many factors influence weather irl hhh] magic? the Veil? the deteriorating Veil? the risen Gods? the Blight? Thedas is experiencing global warming? :D
"As part of our attempt to make the companions feel like they have their own lives outside of just Rook, we asked ourselves what pairings made the most narrative sense and then talked about how they might actually unfold in the game. And even before companions get together, you can see that interest starts to develop. Which is, I think, one of my favorite things about the companions. They don't just fall in love with each other, they become friends, confidents, and even rivals at times"
It takes Davrin a while to trust others. He can be a little standoffish, but eventually he warms up to anyone who shows that they have his back
As a monster hunter a lot of Davrin's hobbies revolve around that
"a lot of elves go around shoeless, and that's in part because they believe it brings them closer to nature. What better way to understand what the world and ground are saying than to walk directly on it? but not every Dalish follows this custom" [...] "The Veil Jumpers, in general, are a little more likely to wear boots and shoes, as they're far more likely to end up in dangerous places and fighting unsettling creatures than the average Dalish"
On Bellara's boots: "you never know when you're going to find a broken artifact with a lot of sharp edges."
Bellara is a big fan of pan-frying anything she can (re: food)
Lucanis has the refined palate of an Antivan Crow
Getting the beards to work with all the armor variations that they have was especially challenging with dwarves because they "tend to be" shorter
Those beards that were designed with dwarves in mind can alsobe used for humans and qunari (I wonder then if elves cannot have beards in CC? Like I know they usually don't have them or have it in CC and that lore says they don't but there are a also a few lorebreaking instances of it and I wasn't sure which way this one would go given how 'free choice/options for all' the CC in this game has sounded like it has been designed to be)
"You'll see more on this as we showcase character creator in our runup to launch"
For this question "Since you can choose to be a part of the same faction for most of the companions, will that give you an advantage when trying to befriend them?", the answer now reads that in addition to the unique dialogue same-background Rooks have with the companion of that background, it can also "change the timbre of your relationship a little bit"
John Epler: "one of my favorite things about this group of companions is how much time they spend with each other"
[on the companions] "They're a family, and like a family, they don't always get along"
"A lot of Solas' relationship with the player is personal. He sees a lot of himself in Rook - both the good and the bad - and largely talks only to you, as you're the one he has a connection with."
"Not to mention at least a couple of followers who would likely love to ask an ancient Elven god some questions."
"a common complaint we've heard in past games is that many players disliked always feeling like they needed a Rogue to be able to lockpick, so fortunately Rook finds a method to use these exploration abilities even when the associated Companion is not in your party"
An example of a companion's unique exploration ability is that Emmrich has an ability to briefly reanimate skeletons to open gates
Qunari not wearing helmets and only vitaar allows more flexibility when it comes to horns customization in CC
"yes - there will be some pretty obvious Act breaks. Not all content fits neatly into these buckets, as it's more a way of breaking up the critical path (companion and other side content follows a different cadence), but there are some pretty obvious Acts built into our game. A lot of the missions, though, we want to make sure players have the freedom to decide what they do and when they do it, so while they may have internal acts (follower missions form their own arcs), they don't conform to the overall main quest arcs"
The difference in the answer to the is Assan the only griffon question confirms that Assan was specifically one of the baby griffons that hatched at the end of Last Flight. (as opposed to another clutch that was laid in the last decade)
Old:
"So, again, just to be clear, spoilers, but yeah, Assan has brothers and sisters, so Assan is not the only griffon that shows up in Dragon Age The Veilguard."
New:
"If you read Last Flight, you'll know that Assan isn't the only griffon from that clutch of eggs, so he's got brothers and sisters. And if one griffon is good, a whole family of them is better, right?"
"We briefly experimented with other options for last names but it became unwieldy as we do refer to your Rook by their last name on several occasions, and accounting for 6 potential last names is already a lot of complexity."
Variation of the 'what goes into bringing back old characters' question answer:
"We always - both for Morrigan and any other characters we bring back - think about what they would've been up to since the last time anyone saw them. These characters should feel like real people, and the last thing we want to imply is that their stories stalled out while they weren't directly in the player's adventuring party. So we look at their arc before the time skip, and then think about where that arc would've taken them. In the case of Morrigan, she's coming to terms with a lot of truths about herself and about her mother. There are elements of her past that she's come to terms with, which is why she wears a version of Flemeth's crown. Ultimately you want the world to feel like it's real. And no one's the same person today that they were 10 years ago. That's stagnation, and it's bad in fictional characters as it is in real people."
The orb part of orb and dagger is called an Elemental Orb
Variation on the Dalish Elf vs City Elf question answer:
"While I think 'city elf' vs 'Dalish elf' is a useful distinction in the South, there's a lot more nuance in the North. Rivain, for example, has Dalish settlements intertwined with other cities. There's just not the same separation, so each of the factions has a unique approach to your lineage. You can define some of that further with choices you make in conversations - we really wanted to leave a lot of that open to players to RP."
[localization question answer variation] "Games are so complex and have so many moving pieces that you need to be in regular communication or things get missed. And a lot of that is because ultimately localization is more than just a straightforward translation. Jokes, metaphors, sayings - even specific lore terms - aren't just a matter of finding the equivalent word in another language. Every writer has a story about a time they had to explain the specifics of an off-color joke they wrote so that localization could properly capture the intent."
So mostly variations (as in rephrasing) and things, but some of the new info that particularly stood out to me was things like the description of Emmrich's exploration ability, the mention that the Floating Building is the Archon's Palace (iirc this was speculated before but not confirmed?), the new lil details or insights on Assan and Davrin, the bit about Assan being from the Last Flight eggs, etc.
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notebooks-and-laptops · 5 months ago
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One of my big issues with Veilguard actually comes down to how In Your Face the UI is.
It's incredibly immersion breaking when I compare it to any other game I've loved. The UI is there to tell you not only which dialogue choices Matter with a capital M (which imo really cheapens the Harding vs. Davrin, Neve vs. Bellara choices towards the end) but also to pat itself on the back whenever a decision you made previously is affecting the storyline. It's constantly in the corner telling me how Lucanis will remember I like chocolate rather than just letting me find out in a future dialogue that Lucanis bought me some.
It's also just definitely a shortcut sometimes. It would pop up and tell me things where happening when those things weren't. When it said 'Neve will fight hard for the city' towards the end of her quest I was like...oh shit is she gonna die? But she just. Fights a normal battle. She doesn't even get hurt! I wouldn't have known that was supposed to be a consequence if it hadn't told me which is baaaaad writing.
And the way it makes the companion quests feel like chores...I've spoken about this before but it's like. Inquisition changed the tarot cards themselves when you'd completed a companion quest/romanced someone and that felt like a nice compromise but Veilguard is out there putting a special little symbol on people and giving them brand new armour and it all feels a little too much like finish this task so we can defeat the gods rather than explore this characters story because they're a companion and they're interesting.
I got so excited when I found out hardening mechanics were in this game but they're really just there for show. Nothing demonstrably seems to change between hardened Neve and unhardened Neve in the long run, it's just a change to how she functions in the party.
Idk I think it's a very tell don't show game because of the UI.
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sky-scribbles · 4 months ago
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Party Banter with Rook!Blackwall
Harding: You know, for a moment back there, I thought you might actually get through to Solas.
Thom: Regret’s something we have in common. I thought… if I reached out to him, told him I understood what guilt drives you to do…
Harding: But no. ‘Do not compare your regrets with mine, Thom Rainier!’
Thom: He’s right, though. He can at least say he did his crimes trying to stop tyrants. I did mine for coin.
Harding: Uh, yeah, and then you faced up to it and decided no one else was going to get hurt for it except you. Solas is right. He’s nothing like you.
Lucanis: Do we have a problem, Warden Rainier?
Thom: You kill people. For gold.
Lucanis: I do. Venatori. Blood mages. The political rivals of those who hired me.
Thom: And that’s enough for you? Someone flashes a purse, and you’re ready to murder over some nobles’ spat over which of them gets the bigger fancy house?
Lucanis: Depends on the size of the purse.
Bellara: Um, so, about the mayor of D'Meta's Crossing? I just… do you really want someone like that? In the Wardens, I mean.
Thom: I won’t defend him. But he wouldn’t be the first Warden who let innocent people die for gold, and got another chance from the Order.
Bellara: He doesn’t deserve it. Like, really, really doesn’t deserve it.
Thom: No. Neither did I.
Thom: Do you ever get people trying to bribe you? To look the other way, or drop a case, or...
Neve: It's Minrathous. If I took even half the bribes I've been offered, I could buy an estate in Hightown.
Thom: It takes a special kind of strength to resist that.
Thom: I got a letter from Sera the other day. Don’t ask me how she got it to the Lighthouse.
Harding: ‘Friends’, I bet. And hey - she dealt with the Fade for you! So what'd she say?
Thom: Well, there was a lot of calling Solas a shite-faced arseknuckle. And then she told me not to get killed, or she’d yank my beard ‘til my head came off.
Harding: Aw.
Lucanis: Rainier, I do not knife civilians. Everyone I have killed has been embedded in politics. Their hands are never clean.
Thom: And you're sure you’ve never made a mistake? Never got a passer-by or a child caught in all the blades and arrows? Never gone in without knowing everything, and got someone hurt?
Lucanis: Of course not. I’m a professional.
Thom: You’re a mercenary with a cape.
Thom: You could’ve left Dock Town. A mage. Talented. You could’ve gone anywhere, chased a better life.
Neve: If I left, I’d be abandoning people who never got that choice. I’m good where I’m at.
Thom: I hope you know how admirable that makes you.
Neve: Not that admirable. If I got that estate in Hightown? Too far to walk to Hal’s fish stand.
Thom: (laughs) Good priorities.
Davrin: So, Rainier. Heard a lot of rumours about how you joined the Wardens.
Thom: (uneasy noise) You know, Warden Blackwall told me your past gets forgotten after the Joining.
Davrin: A nice ideal, but it never stands up to the gossip. But you’ve shown your worth.
Thom: Enough for me to have one of those griffons when we rescue them, d’you reckon?
Davrin: (laughs) We’ll see.
Thom: I knew someone like Manfred once. He was a spirit, but he sort of… grew his own body.
Emmrich: Oh! A spontaneous incarnation! Do you happen to know what kind of spirit he was?
Thom: Uh… the kind that looks like a young man, but reads minds and flits about trying to make everyone feel better about themselves?
Emmrich: Ah, Compassion! A rather more advanced emotion than Curiosity, and therefore capable of manifesting a physical body, rather than needing to adopt a vacant one.
Thom: More advanced? Right. That explains why Cole used to talk to me about living with the weight of regret, and Manfred spent ten minutes yesterday poking my face to see if my beard came off.
Neve: So, you know Dorian?
Thom: Does anyone who’s been in the same room as him for thirty seconds get a choice about knowing Dorian?
Neve: And didn’t always get along, I take it.
Thom: He’s… he’s not so bad. We might’ve judged each other by first impressions back when we met.
Neve: And what’s your impression now?
Blackwall: Still too fancy for his own good. But it says exactly who he is that he’s fighting against slavers and blood mages. I think I got the better deal with the darkspawn.
Taash: I heard the Inquisitor turned into a dragon.
Thom: No, she… didn’t. But she did get one to fight with us once.
Taash: She did? What kind? How’d she do it?
Thom: Sort of… gold? And she drank from this pool of elven magic, and… that somehow let her ask it to help us. I think.
Taash: Did she ride it into battle?
Thom: Uh… No.
Taash: Oh. I would’ve ridden it into battle.
Thom: Emmrich, do you know what those demons were the other day? The ones that wouldn’t leave me alone?
Emmrich: Ah. Those were manifestations of Shame. A variant of the Despair spirit.
Thom: Right. Don’t know what I expected.
Emmrich: If it’s any consolation, I find that one can tell much more about a person from the more benign spirits that gather around them. I catch glimpses of them about you often. Valour. Fortitude. Honour.
Thom: I hope to be worthy of them.
Thom: Lucanis, have you ever regretted any of your kills?
Lucanis: Not so far.
Thom: So this is what you’re fine with being? A man who takes nobles’ money and lives in luxury with your bloodied hands? That's the life you chose?
Lucanis: Not ‘chose’, exactly. It is what I was trained to be since my childhood.
Thom: Wait. You were – who trains a child to be an assassin?
Lucanis: You met my grandmother.
Davrin: You held up pretty well in the last fight, Rainier. For an old man.
Thom: Whelp like you’d better watch what he says around a senior Warden.
Davrin: Why? You’ll tell me to do the fifty press-ups that your creaky bones can’t handle?
Thom (laughs) I’ll stop letting you borrow my best chisel.
Bellara: Hey, um, Thom? You know that little rocking griffon you made? Could you make, I don’t know, a bigger one? Like… adult… person-sized?
Thom: (chuckles) You never have a rocking griffon growing up?
Bellara: No! They’re not a Dalish thing! Because you can’t really rock. When the aravel’s moving, I mean. So… no, it’s a dumb idea. Forget I said anything.
Thom: You want me to make it a rocking halla?
Bellara: Yes please thank you.
Emmrich: How far you must have travelled, with both the Inquisition and the Wardens!
Thom: I like being on the road. Keeps a man honest.
Emmrich: I rather envy your fearlessness of the wider world. It’s so recent that the end of the Circles allowed me to travel freely outside the Necropolis.
Thom: Must have been freeing. Having the whole world suddenly open to you.
Emmrich: And rather overwhelming, I must admit. When I compare myself to you – a brave Warden, combatting the Blight across all of Thedas…
Thom: Trust me: compare the two of us, and that’s the only way I’ll come out better from it.
Thom: We fought quite a few dragons in the Inquisition. Almost got eaten once by some pissed-off beast in the Hinterlands. Kept throwing its dragonlings at us.
Taash: Fereldan Frostbacks are crappy mothers. First sign of trouble, and it’s ‘here! Take my children!’
Thom: (laughs) The worst was the lightning-spitter off the Storm Coast. Spent twenty minutes hacking away at its scales, rest of my team unconscious on the ground.
Taash: Wait - you what? That's not how you fight dragons. You can't just stand there and hit them. That's stupid. And boring.
Lucanis: It’s how the Crow Houses work. Children of the House lineage are trained from our infancy.
Thom: Andraste’s fucking tits.
Lucanis: It’s necessary. If Illario and I had been coddled… Caterina pushed us hard and young, because she wanted us to survive.
Thom: I don’t… (sighs) The things people do to children.
Harding: I never thought to ask - how come Varric changed your nickname?
Thom: I asked him to go with something else. 'Hero'... that was a name he gave to Blackwall.
Harding: Well, he chose the right name. You know, 'cause Rooks move in straight lines. And you charge right in there, don't mess around with fancy words, just hit things til they drop. You could say you're -
Thom: Don't do it, Lace.
Harding: Straightforward.
Thom: (chuckles) You're as bad as Sera.
Emmrich: Master Rainier, I wanted to say – I hope you know that you’re the only person here who looks at you with any harshness.
Thom: I – (sighs) You don’t know everything about me.
Emmrich: I would never claim to. But I know that you place yourself before your allies and the defenceless without hesitation and with utter selflessness. I know you understand your Warden oath better than many of your superiors. I know that you are a good man.
Thom: … I wish I knew what it was like to be you. Seeing the good in everyone, living or dead.
Emmrich: Then I hope you’ll permit me continue to see the good in you – until you can see yourself as I do.
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wolfsong-the-bloody-beast · 4 months ago
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I feel like it's sort of unfortunate that I see some people singling out Bellara as an example of how the writing in the whole game is "bad." Like, yeah, I have my issues with how the game handles some things, but I'm fairly certain that Bellara is written this way intentionally, and no, not to appeal to "younger gamers" or whatever social group it is popular to shit on and belittle these days. It's clear that the way Bellara talks is completely unique to herself. It's part of her characterization. I hope that people see that? No other character in the game talks this way. It's easy to see the difference between how Bellara talks and how Neve talks. Or Davrin. Or Emmrich. Or Lucanis. Hell, it's easy to see the differences between each individual companion. What language they use. What expressions. How they divide their sentences. How much or how little they swear. How advanced their vocabulary is. How they write their journal entries. Etc. Most characters in the franchise, in fact, have never talked like Morrigan, and the language of the games has changed a lot over the years. Compare the way The Iron Bull expresses himself with anything that came before. Bellara has an entirely unique way of expressing herself that plays into her character and personality, into her neurodivergent behaviour. I understand that it may not be everybody's cup of tea, but it's a bit strange to use this one character to build this whole argument on. And even if it was an example of bad writing, it wouldn't work in general because it doesn't even apply to anybody else in the game. Surely that must be obvious.
And I think the biggest irony is that Bellara herself states that she knows people find her rambling annoying and that it ruined a lot of her relationships. And then, surprise, people do call her annoying outside of the game. Hmm.
I don't know. It kind of feels similar to what happened around Sera all over again.
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kirain · 2 months ago
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Part four of my appreciation project!
@iedistis A fic based on their wonderful art piece here. Thank you for feeding the fandom!
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Morning light streamed through the windows, painting the half-empty bed in molten gold. Dawn—Emmrich's favourite hour. Nothing compared to the thrill of waking beside his beloved, both of them messy and vulnerable from sleep's blessed embrace. It was an intimacy beyond words, a fragile moment reserved for them alone. As she stirred from her slumber, he stood before the mirror, adjusting the collar of his shirt, waiting—always waiting—for her.
Filomena. His anchor. His everything.
With a slow stretch, she slipped from the bed and stepped in front of him, her movements graceful, her gown ruffled and revealing. Raven-black hair cascaded over her shoulder as she reached for his neck pin, her fingers deft from weeks of practice. This small act of service had become something sacred between them, a silent devotion he anticipated each morning.
He ignored his reflection, instead watching her hands—her beautiful, delicate hands—as she fastened the chains, ensuring the skull clasp sat perfectly against his throat. The act was tender, seductive, and yet, unbearably distant. How he longed to reach for her, to caress her cheek, to break the quiet cadence of her gestures and return the devotion she so freely gave.
But as always, the moment she finished, she stepped away. And as always, he let her go.
It wasn't just him. She did this with everyone.
When Lucanis worried over Spite fleeing in the night, Filomena kept the spirit entertained until morning. When Bellara struggled to tune the artefact, Filomena listened, offering insights long past her own exhaustion. When Harding and Davrin doubted themselves, she was the first to lift them up. When Taash needed help appealing to their mother, she stood at their side. When Neve sought guidance on blood magic, Filomena answered every question, no matter how time-consuming or difficult.
But the worst was the battlefield. She was reckless—always throwing herself in front of others, always making sure no one else bore the brunt of the attacks. She carried everything.
Everything.
And today, as she finished with his pin, Emmrich saw it. In her hands—moving just a little slower. In her eyes—just a little heavier.
"Darling," he said softly. "Are you all right?"
Filomena blinked, the brief pause betraying her feelings before she mustered a well-worn smile. "Of course."
Emmrich winced. As she turned away, he caught her hand—not forcefully, but with quiet insistence.
"Truly?" he pushed, his voice gentle, persuasive. "I don't mean to pry. You've just seemed... distracted lately."
Filomena hesitated before slipping her fingers from his grasp, her gaze flicking away. Truly, he asked. A truth she couldn't speak to anyone, not even to him.
Truly, the weight of their looming battle against Ghilan'nain pressed down on her like a vice. The closer they drew to that moment, the more she feared not just failure, but leading them all to ruin.
"I'm just a little tired," she lied, forcing another placid smile. "Too much activity the last few days. It's been hell on my elegant features." Emmrich frowned at the obvious deflection, but she shrugged it off. "I'm going to read for a bit. Why don't you head downstairs and I'll meet you later?"
Emmrich sighed, concern knitting his brow as she moved towards the fireplace, feigning contentment. He could sense her pain, her facade, he just couldn't discern the cause.
"Filomena..."
"I'm fine, Emmrich," she stressed as she lowered herself onto the carpet in front of the divan, crossing her legs beneath her. "I'm sure Manfred probably put some tea on. Why don't you go wish him a good morning? I'll join you when I finish this chapter."
Filomena flinched at the unexpected touch, her head tilting slightly. "What are you doing?"
Emmrich watched as she grabbed the book of poetry that rested on the cushion behind her, left there from the night before. As she flipped it open, her fingers stilled over the pages, uninterested and unmoving. Even as she stared at the words, she wasn't reading. He could tell.
She wanted space, but he followed anyway, settling down on the divan and caging her within the warmth of his presence. Then, without a word, he reached forward, sweeping her silken hair behind her back.
"Your hair," he said, his lips curving into a small, knowing smile. "You like it braided, don't you?"
She froze, startled by the offer. "Yes, but I can do it myself."
His hands rushed to her shoulders, grasping them firmly yet gently. "I know you can," he hushed. "But I'd like to, if you'll let me."
A rare flush bloomed across her cheeks. "Do you... know how?"
"Of course. I learned during my years as a mortician."
She nearly laughed, but the weight on her heart smothered it before it could form. Instead, she simply scoffed, her gaze sinking into the fire's glow. With a weary nod, she set the book in her lap, an air of resignation in her tone.
"If you really want to," she relented.
"Thank you, darling."
He started carefully, his fingers weaving her thick, luscious strands with flawless precision. The sensation—his fingertips grazing her scalp, the steady pull and twist—was unexpectedly soothing.
"Am I hurting you?" he asked, the thought unbearable.
"No. It's—" Nice. "No, you're not hurting me."
The room went silent, save for the occasional pop of burning wood and the rhythmic glide of his hands.
"I know something's wrong," he said after a while. Filomena tensed, but he squeezed his legs tighter around her arms, his body her sanctuary. "You can talk to me about anything. You know that, yes?"
She didn't respond, her heart clenching.
"Darling, please."
The sincerity in his voice, the way he begged—it shattered her defenses. She swallowed hard, her gaze fixed on the hearth, the flames dancing with the freedom she yearned for.
For a long moment, she said nothing, until her voice emerged, low and abnormally diffident.
"I hate that I was put in charge."
Emmrich didn't react. He only listened, working her hair with patience.
"I didn't earn this," she said, her voice barely a whisper. "Varric left me in charge, and everyone just... follows. Not because I deserve it, but because they think they have to. 'If we don't fight the gods, who will?' So they joined at my request, never once questioning my reasons or qualifications." Her hands tightened over the book in her lap. "But I wasn't trained for this, Emmrich. I worry that—"
She cut herself off, unwilling to confess the worst of it.
She worried about making a fatal mistake.
She worried about leading him, Harding, Davrin—all of them—to their deaths.
"Well," she exhaled, ready to dismiss it, "I just worry sometimes. It's not worth discussing."
In her mind, she'd shared enough. She may have been Emmrich's partner, but she was his leader as well. He wasn't there to alleviate her doubts and insecurities. She turned a page, acting as though the conversation never occurred.
"I see," Emmrich hummed, tying off the braid with a black ribbon.
He sounded... relieved?
"That," he said, bending down, his breath a balm against her ear, "is absolute nonsense."
"What?"
Before she could turn, his lips brushed the side of her neck. Filomena stiffened, her breath hitching, but Emmrich persisted, shamelessly revelling in her scent. In her fleeting astonishment. He kissed lower, skimming her sensitive skin, his voice an affectionate murmur.
"No one follows you out of obligation, my love." Another kiss. "They follow you because you're capable." Another. "Because you're brilliant." Another. "Because you care."
His kisses trailed lower—sucking, nibbling—then back up, his moustache tickling her jaw.
"Emmrich..." Filomena shuddered.
He smiled against her, pressing another sensual kiss to her neck before gently turning her to face him. Their eyes met, and for a moment there was nothing but quiet understanding between them.
Then, his lips met hers, strong yet humble, aching with devotion. He cradled her chin, holding her comfortably, possessively. Filomena tried to resist, but she moaned, the book slipping from her grasp as she surrendered to her desires.
With a swift motion, she turned on her knees and fisted his shirt, pulling him closer, needing him—and he answered with equal intensity, his fingers tracing the line of her wrist, his body bending despite the protest of his age. He endured it. For her, he would endure anything, so long as it meant he could taste and console her. She opened up so rarely—always giving, never taking. Always putting herself in harm's way. Always suffering in silence.
Today, he wouldn't allow it.
The sound of their coupling echoed through the room, the wet, harmonious sups like a melody, crude and sophisticated all at once. If not for the incessant calling of the world outside, helpless and waiting, they could have stayed that way forever.
As the sun crawled higher in the sky, however, eventually he had to pull away, leaving her breathless but sated.
"Varric was right to entrust his legacy to you," he said, his voice velvet as he brushed his thumb along her reddened cheek. "Whether you see it or not, we trust you. Not because we have to, but because you've earned it. Every second of everyday, you earn it."
Filomena sighed, averting her gaze. "And if I mess up?"
"You won't," he smiled, urging her to look at him, to see how much he believed in her. "We choose to follow you, my darling. We all know the risks, and we know you'll do right by us. No matter what happens."
"Emmrich..." Her voice trembled, a whimper escaping as his warm, hazel eyes rattled her walls, if only for a moment.
For the first time in weeks, the tightness in her chest seemed to loosen.
"You're more than our leader, you're our friend. And to me..." He pressed a final, lingering kiss to her forehead. "To me you're—you're—"
"I know, Emmrich. You don't need to say it."
And she didn't want him to say it. Not yet. Not aloud. She wasn't ready—not for those three words that would make everything undeniably real.
"Darling, it's all right to rely on us every once in a while. That's the whole point of a team. Being in charge doesn't mean you have to do everything alone. We're here for you, just as you're here for us. I'm here for you."
"Come here," he said, pulling her up and wrapping her in his arms.
Filomena withdrew into her thoughts, wrestling with the concept. Her entire life, she had been alone. She'd always had to adapt, to prove her worth, or risk being abandoned. But as she stared up at Emmrich, feeling the warmth of his love and adoration, a timid smile spread across her face.
Filomena gasped, melting into the embrace, her hands gripping his shirt. Maybe—just this once—she'd let herself lean on someone else.
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