#combat atari
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Combat Two (1983) for the Atari 2600, 2001 collector's edition
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Ready, Aim, Fire! 'Combat' Atari 2600 Catalog
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A Hi Score patch for Atari Combat or Sears Tank Plus if you had the Tele-Games version.
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Atari 2600+ poster by Kevin Tiernan
#Atari#Atari 2600#Atari 2600+#Adventure#Berzerk#Breakout#Combat#Haunted House#Missile Command#Mr. Run and Jump#Night Driver#Slot Racers#Surround#Yars' Revenge#poster art#illustration#graphic design#video games#retro gaming#Kevin Tiernan
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OMG I'm having flashbacks to Combat (Atari 1977)
https://images.app.goo.gl/VRu6Q7gYMLURxUXK9
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SPECIAL PRESENTATION: MTV & GameTrailers' Top 10 Best & Worst Video Games | 11/2006
An MTV/GT Collabo with a LOT of G4 alumni.
#The Pile#Special Presentation#MTV#GameTrailers#Bad Boys: Miami Takedown#Resident Evil 4#Barbie Horse Adventures: Wild Horse Rescue#Halo: Combat Evolved#Bubsy 3D#Metal Gear Solid#Zero Wing#Grand Theft Auto: San Andreas#Pac-Man#Final Fantasy VII#Zelda: The Wand of Gamelon#Tecmo Super Bowl#Shaq-Fu#Super Mario World#Super Mario 64#Custer's Revenge#Street Fighter II#E.T. (Atari 2600)#Tetris#Superman 64#The Legend of Zelda: Ocarina of Time#Amp'd Mobile#Xbox 360#Scion#Taco Bell#PlayStation 3
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Atari lore is that there were more copies of Pac-Man produced than Atari 2600 units to play them, and when including Pac-Man as a pack-in game alongside Combat wasn't depleting the stack fast enough -- and E.T. was also over-produced and underwhelming --- tons of these titles were dumped in a landfill in the Alamogordo, New Mexico desert with some other overstock. Pac-Man and E.T. were examples of games rushed to market which, no offense to Tod Frye or HSW, needed a bit more time and programming trickery to be what they were being promoted as and having good gameplay.
What I'm getting to here is that there's no unsealed copy of Atari 2600 Pac-Man (which wasn't excavated) that is worth $100.
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The 1989 NES version of Shadowgate is one of my favorite videogames of that era. It’s a point-and-click dungeon crawl, and is perfect in a lot of ways. For the most part, it lacks the skewed logic of many point-and-click games, though its approach to magic can be tricksy in a way I appreciate. The monsters are interesting, but there is no real combat, it’s all just puzzles in a different form, and they must all be solved if you have any chance of defeating the Warlock Lord and stopping the raising of Behemoth. And boy does the game oozes atmosphere. Thanks to the timer of your torches burning out and the genuinely unsettling soundtrack, the game feels like it has real stakes, real danger.
I knew the NES version was a port/rework of an earlier computer game developed initially for Mac, but it wasn’t until last summer I saw the cover for it. I don’t know why I assumed it would have the same somewhat silly looking gargoyle as the NES release. It didn’t. This cover is so much coooooler. Having fiddled with emulations of the original, I do think the NES version is better — though slightly higher res, the Mac version is black and white and lacks the soundtrack, which is a key component of the game’s success.
Couple funny things. Until I bought the computer version (this one is actually for Atari computers), I didn’t realized that Déjà Vu and Uninvited preceded Shadowgate (the NES ports started with Shadowgate, then Uninvited, then finally Déjà Vu). And I only just learned as I prepared to write this that when SSI closed up in 1994, it was acquired by Mindscape, which had published Shadowgate. There’s no meaningful connection between Shadowgate and the Gold Box games beyond that purchase, but it tingled the back of my brain in a funny way.
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So I always assumed the 1987 Atari game "Desert Falcon" was some sort of Jet Fighter combat sim game.
I finally played the Atari 7800 version on my Evercade Super Pocket...
... And you play as a Falcon. In the Desert.
lol.
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What types of videogames would the girls like?? (feel free to include Bliss and Bunny)
We've seen the girls play a few games throughout the TV series. One based on Atari Pitfall, another was a fighting game. We even see the Mayor playing what's essentially Legend of Zelda (OoT or MM) which, fun fact, was due to the release of one of those games eating up the time of the people working on the show (forget which one it was).
Here's a comprehensive list of what, in my opinion, the girls would enjoy:
At baseline, all the girls like fighting games. Especially the beat 'em up type like Super Smash Bros and Street Fighter.
Bubbles loves fun, kid-friendly type RPGs and simulation games. The stereotypical cozy game and games normally associated with being kid-friendly. You know that she would play farming-type games when she got older
Blossom also like RPGs but she will branch beyond turn-based and play tactical rpgs and real-time strategy games. God games also fall into this category She would also accept a puzzle game as an easy time-waster if she didn't finish it super quickly
Buttercup is the only one who tries to get away with playing games above her age rating. This girl wants GTA and Call of Duty. Though she can get toxic-competitive. She should really stick to Mortal Combat or action adventure games where you fight a lot of guys at once like dynasty warriors.
Bunny likes games with animals, so she loves a lot of mascot platformers like Sonic and Banjo Kazooie. She gets lost with collect-a-thons wanting to collect everything and gets upset when she's missing something.
Bliss likes games that give her tasks to do daily and goals to work towards and a place to dress up and organize. She also joins the farming game department, but games like Animal Crossing and Slime Rancher also come to mind. Not exclusively cozy-games, but games that either have a goal-oriented aspect or a "restore the x" kind of mission at their core.
Some of their interests would blend together I'm sure. Though this is what I feel would be each's preferred type of game.
#powerpuff girls#ppg#ask#asks#mun answers#Do NOT let Buttercup join a COD VC. She's gonna make everyone in that lobby cry
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On the subject of Sonicy metroidvanias, I think the best way to make one would be to have it star Tails instead of Sonic. You could have traditional fast paced platforming sections but Tails’ flight ability would naturally slow things down. I’d love a remake of Tails Adventure that combines that combines that game’s puzzle platforming with traditional 2d sonic gameplay.
I'm a big Tails Adventure aficionado, and I'd love to have a proper sequel/remake/remaster for that game. Sega has a very annoying tendency to just throw the Game Gear Sonic games onto something as a cheap and easy bonus but we've never gotten a, like, proper deep dive into their developments and they never get treated with the same respect as the main original four Sonic games.
Like at this point, given how Sega stumbled on Sonic Origins, I really just Digital Eclipse to come in and do for Sonic what they did with Atari 50. And Karateka. And the Ninja Turtles. And the Disney Afternoon Collection.
I want high quality, preservation-focused, historical documentations of these games. The deepest deep dives you can get, outlining every step of their legacy. Both for the Genesis games and the Game Gear games. Treat them with respect.
Of course, that will never happen, because I assume it would mean Digital Eclipse would have to finally dispel everything around Sonic 3. Not just the music, but the truly insane crunch to get the game out the door. And the Japanese side of Sega probably doesn't want to air any dirty laundry, even the harmless stuff.
That being said, I dunno. We already had a Tails Metroidvania. While I love Tails Adventure, if we got a new game, I'd like to see something fresher than just Tails again. Knuckles might be a very good fit -- he's naturally inclined towards melee combat, and he can climb and glide which makes him better suited to exploration, and so on. There's a lot more potential expansion there. And you could set the entire game on Angel Island, giving you a nice tidy set of boundaries.
#questions#Anonymous#sonic the hedgehog#sega#sonic team#knuckles the echidna#tails adventure#digital eclipse
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Combat Games 1981 Catalog Atari 2600
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Atari Combat: Tanks Versus Zombies.
Score points by shooting your opponent, or by getting rid of Zombies.
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Atari 2600 by Adam
#Atari#Atari 2600#Combat#console#cartridge#joysticks#3D modelling#3D render#digital art#video games#retro gaming#Adam
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Penny Blood: Hellbound now available - Gematsu
Penny Blood: Hellbound has left Early Access and is now available for PC via Steam for $19.99 with a limited-time 20 percent-off launch discount, publisher and developer YUKIKAZE, and developers STUDIO WILDROSE and Natsume Atari announced.
The roguelike companion game set in the world of the upcoming RPG Penny Blood first launched in Early Access on March 7.
Here is an overview of the game, via YUKIKAZE:
About
Penny Blood: Hellbound invites players to unleash chaos in an action-packed roguelike based on the world of Penny Blood. Take control of six uniquely skilled anarchists, the Hellhounders, as they battle to escape an interdimensional prison controlled by the equally enigmatic Celestial Rainbow gang. Set against the haunting backdrop of the Roaring 1920s and inspired by real-world history and true crime, players will gather malice, forge alliances, and master bloody combat techniques to grow stronger with every attempt. With stunning art by Miyako Kato, an engaging soundtrack from Yoshitaka Hirota and Noriyuki Iwadare, and supervised by dark JRPG mastermind Matsuzo Machida, Penny Blood: Hellbound delivers an unforgettable taste of Penny Blood‘s sinister universe.
New Features in the Full Release
New Area – Explore the final, most challenging area of the game, pushing players to their limits as they uncover the final outcome of the story.
Final Boss – Confront the terrifying and enigmatic leader of Celestial Rainbow who will test your combat mastery and resolve.
New Playable Character – Vito, the last of the Hellhounders, is now playable, bringing a unique playstyle and a fresh approach to the runs.
New Weapons – Each of the six playable characters can now unlock a third weapon, offering three distinct playstyles per character.
Two New Dungeon NPCs
Padre – A fervent man of the cloth with a fiery personality and a claim to a dark historical lineage.
Z14 – A grotesque creature harboring a deep vendetta against the Void Wizard.
Expanded Quests and Story Scenes – Immerse yourself in additional narrative depth with new quests for NPCs and expanded main story sequences.
Epic Conclusion – Experience the thrilling conclusion of the main story, complete with cinematic scenes and a powerful ending.
New Badges – Unlockable achievements for dedicated adventurers.
Gameplay Balancing – Improved mechanics in both single player and online multiplayer modes.
Secrets and Challenges – Hidden surprises await those brave enough to uncover them!
Watch a new trailer below.
Version 1.0 Launch Trailer
English
youtube
Japanese
youtube
#Penny Blood: Hellbound#Penny Blood#YUKIKAZE#STUDIO WILDROSE#Natsume Atari#roguelike#Gematsu#Youtube
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Eight valiant characters fight to recover the Crown of the Emperor, stolen by the usurper Tarmon, Wizard of Thunder, and hidden in the ruins of Arghan (Christopher White box art for Wizard's Crown, "A Role-Playing Fantasy Game with Tactical Combat," Strategic Simulations, Inc, 1986, available in Commodore 64/128, Atari 8-bit and ST, DOS, and Apple II versions) Wizard's Crown was a relatively simple dungeon bash, but its combat system formed the basis of SSI's later Gold Box AD&D games.
#Wizard's Crown#Christopher White#Strategic Simulations Inc#1980s#fantasy#fantasy RPG#SSI#Atari#8 bit#Commodore 64#Apple II#DOS#computer game#castle#ruins#adventuring party
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