#collectathon platformer
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Stop calling Sonic Frontiers open world, it is a collectathon platformer.
Thank you, that is all.
#late night tumblr#pmseymourva#thereisnoeinsoup#sonic the hedgehog#sonic frontiers#sth#game discussion#open world#collectathon#collectathon platformer#platformer
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i should play mario odyssey
#i made a small start on it months ago but havent continued#i wanna play more 3D platformers in general#and ideally collectathons with expressive movement like odyssey and balan
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💎💌⭐
#our art#windy!#oc#wanted a klonoa/sonic/mario kinda oc#she'd have a delivery platforming collectathon game for the gamecube..#and ps2#plushpon#mascot
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Frogun was launched a year ago! 🐸💙
It's been a wild ride, and working on the coming sequel is been a whole different adventure so far. Thank you all players, and if you haven't tried it yet, I hope you do and have fun!
#lowpoly#gamedev#indiedev#frogun#low poly#game development#indie game#indiegamedev#3d#video games#game design#indie games#game#3d platformer#blender3d#platformer#collectathon
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word salad #4
happy twilight Thursday!
today is a work day and something I'm thinking about right now is, yes just because this may be a daily blog doesn't necessarily mean I need to go into full detail about how every part of my days go. otherwise I'd be ranting about work for a vast majority of these entires.
so instead I wanna talk about... retro 3D platformers
a while back I came across a game called Cavern of Dreams. it claims itself to be inspired by retro 3D platformers. it features low poly graphics and textures with simple lighting effects, reminiscent of late N64 games. the gameplay feels very much like if Conker's Bad fur day was lighthearted and wholesome. what's also neat is camera controls are more reminiscent of later games, Mario sunshine and Zelda wind waker immediately come to mind for me. I've gotten through the first part of the game and really loving it so far, and the controls are probably the best I've seen in a long time.
but while thinking about this, I sorta made a bit of a realization... growing up, games like this were referred to as adventure games instead of 3d platformers. heck, I don't think I've seen the term "platformer" until around the mid 2000s. even Mario games I think we're more well known as action adventure games, or Zelda games being a puzzle adventure. PC adventure games tend to be point and click games, which is vastly different than what consoles typically offered. I personally think that NSMB for the DS may be in part why we now make this distinction as the 2D Mario games play vastly different than their 3D games, notably being easier to pick up and play.
but while on this thought train, I sorta began to wonder what sort of similarities that 3D platformers from this era had vs a point and click adventure game. what I ended up deciding on was: exploration. point and click games, you topically make progress by exploring the world around you and finding clues and solving puzzles by exploring the environment and talking to npcs. 3d platformers is... actually kinda the same, while typically focusing on item collecting, many similar elements show up such as exploring worlds and finding ways to progress by interacting with the levels and different characters.
while on that thought about collecting items...
a lot of late 90s and early 2000s platformers would feature collecting a long list of items. one prominent example is donkey Kong 64, which tends to be known as the game that killed collectathons. I have some thoughts on but I'll save for another entry, but I guess I will say that calling such games a collectathon very much misses the point of what the game is actually about. is it a game where you are sent out into a level and made to collect all the random items scattered on the ground, or is it a game where you're friends have been captured and your hoard of bananas have been stolen and you must rescue your friends and recover your bananas in order to progress while learning new moves and meeting interesting creatures who either help you or try to intervene. I dunno about most, but I like the latter premise better. (or maybe I out much more weight on a storyline for a game as opposed to the gameplay)
I hope this entry wasn't too hard or confusing to read, I guess I'm mostly rambling and jotting down bits and pieces of what's in my mind when I get a couple minutes of free time.
uhm..
pineapples (I need a better way to end these aa)
#mlp#my little pony#bryastart#twilight sparkle#bryart#journal#word salad#3d platformers#adventure games#action games#collectathon#nintendo#n64#retro video games#retro gaming#retro aesthetic#banjo kazooie#super mario 64#super mario sunshine#zelda#point and click
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twitch_live
Tonight, at 7 pm CDT, I will be continuing Spyro Reignited Trilogy over on Twitch.
You're always welcome to either watch here or join me and the other Chubby Checkers with the above link.
#cuddlymuffintop#vtuber#fat blob#blob#indie vtuber#plus sized#plus sized vtuber#blob monster#vtuber uprising#monstuber#fat#english vtuber#spyro the dragon#spyro reignited trilogy#toys for bob#remake#activision blizzard#3D platformer#collectathon
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people say this is like conkers bad fur day + a hat in time but it really reminds me of a more obscure game
wiplash for the ps2 and x box
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youtube
IT. IS. DONE. My Jak and Daxter review is finally finished. Holy crap. I should have had this done months ago but I am happy with how the final video turned out. Give it a watch and let me know what you think
#review#overview#analysis#critique#critical analysis#the doomed dog#doomed dog#digital delirium#the doomed dog reviews#doomed dog reviews#platformer#3d platformer#open world#collectathon#collect a thon#jak and daxter#jak#jak and daxter the precursor legacy#jak and daxter the precursor's legacy#sony#playstation#playstation 2#ps2#Youtube
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Guess where all of these collectables originally came from.
#my artwork#3d platformer#collectathon#crossover#nintendo 64#gamecube#wii#playstation#playstation 2#original xbox
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thoughts on the update so far from reading posts and watching streams, etc, is that a majority of the difficulty is pretty artificial and lots of the game is unpolished. dont get me wrong its extremely admirable for sonic team to provide this update for free (and apparently its optional? or do new save files have "another story" as default once arriving at ouranous?) but it is very obvious that it was made in less than a year. regardless i think its impressive at least (though i know nothing abt game development so almost anything is impressive to me lol) and its encouraging that this happened at all
#sonic frontiers spoilers#im convinced i probably wont finish it in any timely manner#one of my favorite things was grinding cyberspace stages#i think with all the totk and 100%ing ouranous im extremely burnt on collectathon open worlds#and frankly the update doesnt make the new version of ouranous very appealing to look at or navigate#its a huge shame that the platforms were disconnected from the beginning and the pop in is so unspeakable#because a crazy vibrant landscape with built in loops and silly floating pieces and grinding areas wouldve been incredible to explore#and completely unique/interactive in a way open world games usually arent#and theoretically much better pop in since the obstacle courses are part of the landscape and can be rendered as such#hopefully they take note of that? bc thats pretty popular feedback ive seen---that the islands are unremarkable and the platforming is ugly#heliichats
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Pep-Pel releasing this Friday! (15/11/23)
Guys. GUYS.
Pep-Pel comes out this Friday, it's had so much love put into it and I'm so excited to play the full game, plus hey you get to listen to me in various funny roles :3
Add to your wish list, if you'd be so kind 💖
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I am also in academic overdrive but I’ve been playing superstar saga for the first time lately so do you have a favorite mario game? If so what do you like about it?
i've wanted to play superstar saga for a long time!! funnily enough, I've not played a lot of mario games myself despite mario games being my first foray into gaming outside my family's direct influence (i played Sunshine at a friend's and it made me want a gamecube and the game more than life itself). perhaps unsurprisingly I have a big soft spot for Sunshine because of this, and I've also really loved what little I've played of Odyssey! the worlds are so beautiful and the movement makes it so fun to run around and explore and discover out of the way little challenges!
outside that most of what I've played have been the weird little spinoffs - Party, Kart, Picross, you know. I guess out of those Picross has unsurprisingly been my favorite because. puzzles LOL
#anonymous puzzler answers#at some point I really want to play all the Mario & Luigi games and all the Paper Marios#i've seen a full playthrough of origami king in the past and definitely want to play it on stream with my friends eventually#(probably after we finally beat PMD because i can only juggle so many giant RPGs LOL)#I think someday it might be fun to play/replay all the 3D games too#at minimum I definitely want to go back to and 100% Odyssey#like y'all KNOW collectathon platformers are my JAMM
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armored core.........,
#i'm excited!!#i havent played a mech fighter since i was a kid#also is anyone even Making AAA mech games at this point#it feels like a genre that really disappeared#like platforming collectathons based on kids movies#unless theyre still making those and i just didnt notice.#dibi#armored core
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contemplating livestreaming my fave game that 99% of people i’ve met have never heard of. Rotating it in my mind
#the game is#fur fighters#btw#would love to stream other games and art stuff too#if i can work out a consistent schedule maybe...#i've dabbled in streaming before but man#i really wanna share fur fighters with people its such a weird ga#game*#weird and problematic(tm) but also one of the best platformers/third person shooters/collectathons i have ever played#and full of charm and silliness#chatter
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Tinykin's best addition to the collect-a-thon genre is its plentiful Pollen
Tinykin is a game about collecting things. Players explore a truly gigantic house in search of the titular Tinykin, balls of pollen, and household items that can be turned into some sort of space ship.
While discovering different species of Tinykin and creating the space ship rightfully take up most of the players focus, the collectible pollen actually serve as the bedrock that makes Tinykin such a joy to play.
Each room of the house contains upwards of 1000 glowing golden balls of pollen. Everywhere you look in every direction is pollen. There's pollen on the floor, pollen on the appliances, pollen floating strategically in the air. Pollen. Is. Everywhere. You literally can't go anywhere in the house without picking up pollen.
While it is absolutely possible to collect every piece of pollen in a room, and you can continuously upgrade your bubble glider by collecting a moderate number of them, the true purpose of the pollen is GUIDANCE. With the player being the size of a bug and normal household objects the size of buildings, it could be easy to get disoriented, uncertain of where you've been, or unsure of where you can still explore.
But that's where the pollen comes in!
With pollen covering almost every surface, the player has an easy and constant reminder of where they have and haven't been. Anywhere the player sees pollen is a place where they haven't yet explored.
Not sure where to explore next? Follow some pollen. Need some more Tinykin for a puzzle? Follow the pollen. See some pollen in the distance? Go touch that pollen!
For completionists, the pollen is a godsend. Where other games have you navigate large landscapes on your own, leaving plenty of opportunities to accidentally miss areas, Tinykin's pollen breadcrumbs guide you to every nook and cranny. It's unbelievably satisfying.
Tinykin's pollen has genuinely made exploration in other games less fun for me. If that's not the sign of a brilliant mechanic, I don't know what is.
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Pilo and the Holobook Preview
This is a charming little sticker-themed game, reminiscent of Avalon Code but without the combat. The full release will have puzzle solving, but right now it's just exploring and sticker collecting in a very pretty game that still runs on my decrepit laptop, once again proving that excellent optimization can make graphical ambition accessible to lower-end computers. The main issue for me is that right now it's lacking in accessibility. Everything is hold actions and there's no control remapping, though gamepad and mouse are both supported. The lack of a minimap may be a problem for some although they are relatively small maps (at least in the demo), so you can't get lost for very long.
#video games#indie dev#puzzle games#hidden object game#fox#stickers#hidden object is something of a lie as it's more of a collectathon but it's not an arpg or platformer so that might be confusing
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