#coin case glitch
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Did a series of illustrations of some of my favorite Pokemon Glitches in the first three gens! The Mew Glitch very nearly beat out Missing No., because that's actually my favorite Gen 1 glitch, but Missing No. is just so visually iconic, I had to lol
#pokemon#kanto#jhoto#hoenn#missingno#coin case glitch#pomeg glitch#dewgong#quagsire#kecleon#red#ethan#may#glitchcore
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This took me 2 weeks or so!, anyway. just a featuring my coin case rival! .../Silver design!. i will totally redesign him when i draw him again but overall i am very happy how the painting turned out!.
#pokemon creepypasta#pokepasta#coin case rival#fanart#my art#artist on tumblr#creepypasta#in my head the other half of silver's face is a sort of one way mirror to the “shadow theater”. an actual gs glitch!. obviously i will be#running with it for my own story-telling purposes. as for context to the piece. what i had in mind was it taking place in my own au.#silver just hanging out on the ground at faux sunset while talking with jacob. he just said something dumb and silver is acting exasperated#about it. affectionately ofc. they are pals. but the end result feels far more desolate than what i had in mind. so who knows.
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Visiting New Bark today to speak with Professor Elm about a Pokémon egg I’m getting delivered for one of my gym trainers. He handles these sorts of things. Saw a kid leave Elm’s lab, walk to the side of the building, listen to a cry on his pokedex and then pull a suitcase out of his bag and open it. Then he flew away on his Pidgeot. Kids are weird. But hey, I got the egg! It’s supposed to contain a Dhelmise. Those aren’t native to Johto, of course.
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In Super Mario 64, every course that contains Red Coins contains exactly 8 of them. As such, it is not possible to see how the Red Coin counter reacts to any additional Red Coins.
If additional Red Coins are placed in an area, an unexpected result occurs. The ninth Red Coin makes a normally unseen number "9" appear; however, every Red Coin after that also counts as number 9.
It is notable that the expected results (seen in the vast majority of such cases where extraneous objects are placed in other games) would have been either stopping counting at 8, as no more numbers are needed during regular gameplay, or counting indefinitely (potentially becoming glitched at 10 due to not being able to display two-digit numbers).
Stopping counting at 9 implies some manner of failsafe preventing the counter from reaching double digits, though why the developers bothered with that failsafe instead of simply programming the counter to not go above 8 is unclear.
Main Blog | Twitter | Patreon | Small Findings | Source: marioinkorea2011
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Wanted to put some coins into whole Romeo conversation,
Bassicaly I saw some people speaking of how in the world Romeo could lost his powers and in my personal opinion.. he didn't. He simply tricked us, Jesse and the player.
Let's put some logic here: there's no way someone as powerful as Admin would've just let a human, Jesse, wander around the Sunshine Institute without watching them. No way he wouldn't hear or see Jesse flying around with elytra. NO WAY he wouldn't put Xara in the freaking Bedrock cage.
So what? Imma about to tell you: he played it. All of it. Fred never created the gauntlet, Xara never left the institute, they never took his power away. From the very begginig and till the very end he was playing with us.
Let's say, for example, admins don't need a gauntlet to took each others powers. Then why would Fred create one? Well, maybe in case Romeo would took Xara's powers as well (which he did). But did he really expected Xara to go all the way through all the puzzles without Romeo noticing she's doing something strange? Nah, bro, I ain't belivieng it.
Plus, if Xara knew about gauntlet, why didn't she just teleported there to took it just in case Romeo would took her powers away, so she can use it the moment he'll do it?
And if Admins do need the gauntlet as well, it raises two questions:
How did they found out about this?
Why Romeo didn't destroy the gauntlet the moment he put Xara in Sunshine Institute?
Either way this whole "gauntlet" thing is too suspicious to be truth.
Sure we didn't forget Romeo didn't kill Jesse the moment he felt they are too dangerous for him. He IS the Admin. He can do whatever the heck he wants to. Unless.. it's all part of the plan.
You see, he surely got bored. From Xara's anger, from Institute, from just watching. So he decided to put up a little play. How could he throw away his past life in a beautiful way? Of course he needs a strong Hero to defeat him! That way it won't be embarassing! But.. no one can truly do this. He is the only Admin left and it's too risky to give Xara her powers back. So let's create a little story about the gauntlet and took World's most famous Hero: Jesse!
It's all simple, trully. Make Jesse angry, make them break the rules. Send them into Sunshine Instutite and let Xara activate alarm system, so they would knew about her. Put a bit more anger in them and their friends and leave to have a bit of fun pretending to be Jesse, while he learns the "story of the mystic gauntlet that Fred left".
Let them do all the funny puzzles, put a little show with glitching and stuff. Okay, now you are "defeated". Will they save you? Doesn't matter, you can teleport. Either way he gets out of there and what now? He can start all over agian. Maybe he'll go to portal Network to visit other worlds he had no access to. Maybe he'll find some new people to manipulate, it's always fun, right? Maybe Xara will stop being a bitch and will finally accept his friendship again!
Doesn't matter. He may seem deafeted, but in the very end he's always the winner. Admins can't loose. Real Admins can't loose.
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Yet to get past 150, but I went back to hotel to see the changes. I'll post under read more in case people wanna look for themselves.
I don't know what you can set on fire. Not crucifix.
Clocks go fast now so im assuming dread can show up more. Good for them.
More side rooms.
Clock to be a noise maker against Figure.
Slight changes to the library.
Also, FIGURE FUCKING ANGRILY STOMPS ON THE FALLEN LAMP NOW I SWEAR.
You can actually see the shadows of Figures teeth in its light.
I, er, accidentally bugged out leaving the library... there was no void or auto Figure kill. Figure just... ran in place, with no collision, so I couldn't get it to kill me. Had to get hide to do it. Revived to see what it would do an the animation was interrupted by glitch, who put me in 51.
Jeff! Now puts out stock as you enter! Rubs tentacles together. Does coin tricks. The radio changes to static noise when messed with and Jeff angrily hits it to get the jams back. When the tip jar is full, he throws it behind him and gets a new one. Infinite Jeff tipping???? Also waves goodbye when you leave :)
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Corrninstickerbeadic
(Core-nin-stick-bead-ick)
A gender related to old, corrupted Nintendo DSis, that contains the game Nintendogs, has stickers covering the case, and is in a pile of kandi beads!
Etmyology:
"Corr" from the word corrupted, "nin" from nintendo, the words sticker and bead, and then the suffix "-ic"
Coined by Raleigh of the verdant system, as a request !
Tagging: @catboy-autism & @radiomogai
[Flag ID: two almost identical flags, both with seven horizontal stripes all of equal width and length. The first three stripes are a gradient from dark to light pink, and then a light lavender, then a slightly darker lavender, then a dark purple, and then a darker purple that is closer to blue. The second flag has the same colours in order, but it also has a glitch-like image on the left side going towards the middle (vertical), in a triangle-like shape where the glitch goes farther towards the middle (horizontal) of the flag. It is mainly black with some small blocks of neon colour. End ID.]
#flag coining#xenogender#mogai coining#xeno coining#gender coining#mogai term#term coining#xenogenders#corrninstickerbeadic#corruptedgender#nintendogender#stickergender#beadgender#cw eyestrain#cw glitch#cw glitches#eyestrain
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So many AUs. Carnival, Freak Show, Roger Rabbit (Actor Au), Alien, anime, etc. Has anyone done a Racer Au yet? I'm not much of an artist, but I do love to write. My Mario Kart loving ass had to do this.
⭐️The Amazing⭐️
⭐️Digital Race!!!⭐️
A brand new VR game that has millions racing to play!!! Why, you may ask? The coins you collect on the track count as real money. Every win adds to your bank! AND you can leave the game with that money! Who can deny the opportunity? Players can gain thousands, to millions, to even billions of dollars. It's too good to be true! The catch? There is none!!! It's perfectly safe, and you can go wild! It's guaranteed fun, safe, and an enjoyable game for all ages! So come along, choose a partner, interact with our many npc trainers and pit crew, and start throwing wacky items on the tracks! Just look out for those naughty Abstractions and avoid the mysterious void.
Warning ⚠️ C&A isn't responsible for deaths or any cases of people not leaving the game. Any messing with the coding can and will cause glitching and viruses. Please be safe.
Racer #63 Pomni
#the amazing digital circus#tadc#racer au#tadc pomni#the amazing digital circus pomni#pomni#fan art#artwork#art#sketch#sketching
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Hello! Do you have any suggestions for ttrpg that are like Control (video game)? I enjoy number crunching, and playbooks are a plus :D
THEME: Games inspired by CONTROL
Hello! I’m going to first reference to you one of the first posts I ever made, about Paranormal Agents. If you like playbooks, you’ll probably want to take a look at Against the Dark Conspiracy, but don’t sleep on External Containment Bureau! Not much of what’s in that post is big on math, but I don’t want to leave out any possible options. Now, on to some more recommendations.
In Case of An Emergency, by boyproblems.
You work at foundation., a global corporation known for its cutting edge inventions and morally dubious treatment of its labour force. It stays at the top of its field by exploiting the paranormal and the metaphysical. Due to an "incident", you are now trapped inside. The glitch causes you and a group of your co-workers to be tasked by a group known as THE SHAREHOLDERS to fix what has broken, and solve THE EMERGENCY.
The Head Office is an ever-shifting office complex that threatens to trap your intrepid group within its labyrinthine walls. Fable and superstition come alive and threaten your very life. Gain new abilities (ABSTRACTIONS) through exposure to the powers that lie beyond, investigate the truth behind foundation., traverse a place where new science is discovered daily, and cut through bureaucratic and literal binding red tape to escape and survive.
This is a one-shot game, but that doesn’t mean that your character can’t gain new powers throughout the course of play. In Case of Emergency is directly inspired by CONTROL, so theme-wise we’re definitely in the right territory. It doesn’t look like it has playbooks though, which is a bummer - in almost every other aspect I think it’s what you’re looking for!
Agents of the O.D.D., by Jason Tocci.
Agents of the O.D.D. is a tabletop roleplaying game of conscripted cryptids, shaky psychics, burned spies, and other investigators of the paranormal. Based on the rules from Into the Odd and Electric Bastionland, and inspired by series like Hellboy, Planetary, and The Laundry Files.
Agents of the O.D.D. doesn’t necessarily have playbooks, but it does have player archetypes. During character creation, you roll a d100 and take the result from a hefty list of archetypes. These will give you one or more special moves, companions, and/or pieces of equipment. And equipment is a really big thing in this game - there’a at least 6 pages in this 24-page game dedicated to equipment alone. This might be because Agents of the O.D.D. is built off of Into the Odd and Electric Bastionland, which are both minimalist and focus on dungeon-delving.
Now that I think of it, exploring a place that is abnormal and haunted is likely very similar to engaging in a dungeon-crawl, so expect a game like this to point you to your inventory when it comes to solving problems - like talking to extraterrestrials, or fighting against hostile cryptids. You’re also going to be tracking your gear, so if you like inventory-keeping this game is for you.
Making Change, by Beth and Angel Make Games.
Researchers at The Observatory study all sorts of objects that seem ordinary but are gifted with a special power. One of these objects is a coin. However, when the senior researcher went to start testing it, it… convinced them to "liberate" it. Surveillance shows the researcher was speaking to something or someone —presumably, the coin— and the researcher quickly went from arguing to utterly submitting to the coin.
This is an adventure made for the CoinSides Jam of 2023, which had the stipulation that the adventure have a coin as a central theme. This adventure invokes the coin with some kind of intelligence, as it has the ability to affect the desires and emotions of people around it. Because the adventure is system-agnostic, it’s meant to work with a number of different systems, but I would recommend using games that are good for detective stories or modern horror, or even something like External Containment Bureau.
You Can Check Out Anytime You Like, But You Can Never Leave, by Marn S.
You Can Check Out Any Time You Like, But You Can Never Leave is a game for 3+ people, and a surreal horror-flavored hack of Mobile Frame Zero: Firebrands by Meguey & Vincent Baker. It is also a loving homage to The Shining, NanQuest, and the songs of the 70s and 80.
Play as a Guest, Staff member, or living Anomaly at the Hotel California, the first and only hotel to exist outside of time and space! Create messy entanglements — ally with monsters, or backstab your friends! Inject the surreal and horrific into everyday life! Solve mysteries! Have strange dreams! Chase someone with a knife! Burn it all to the ground!
The setting for this game takes place in a hotel rather than The Oldest House (or something like it) but what makes it interesting is that it’s a hack of Firebrands. This means that rather than following an adventure seed like a traditional RPG, you’ll be setting up and playing through various scenes in the form of mini-games. The creator has also published Such A Lovely Place, a supplement with five extra mini-games to incorporate into your eerie stay at Hotel California. There might be math here but if there is it’s probably only in a mini-game or two.
FIST, by CLAYMORE.
FIST: Ultra Edition is a tabletop roleplaying game about paranormal mercenaries doing the tough jobs no one else can. In the game, you belong to a legendary rogue mercenary unit called FIST. You are a soldier of fortune who doesn’t fit into modern society. You are a disposable gun for hire, caught up in the death and destruction of pointless proxy wars and oppressive establishments. You may also be someone who can turn into a ghost or control bees with your mind.
FIST focuses on action and combat, but specifically against the paranormal. You aren’t regular soldiers, not by a long-shot. The time period is during the Cold War: there are tensions that will affect your missions outside of simply what you’re hunting. The combat is meant to be brutal, the missions highly tactical, and the character builds are modular (so there might be some number crunching). No playbooks here, I’m afraid, but if you want the gritty action that keeps you on your toes in CONTROL, you might want to check out FIST, especially since it’s on Kickstarter right now! (Ending soon!)
THE COMPANY, by Mega_Corp.
The Company is a survival horror game centered around corporate emergency response teams and the aftermath of the situations they are assigned to deal with. Players take on the roles of Employees assigned to response teams that quickly find themselves in over their heads with one player facilitating play as the Game Manager.
Now this looks like a game with playbooks. At the beginning, your character chooses one of five Careers, each of which come with special Perks, pre-selected skills, a personal item random table, and some jobs and goals to focus your character. The game itself ins’t terribly long, but there’s enough lore to establish how the game borrows from CONTROL without copying it completely, and the designers have crated an Employee Handbook for players as well as a Management Manual for GM’s. You get both when you pick up this game on Itch. There’s definitely a lot of pieces to keep track in this one - I don’t know if that translates to number crunching but it might get you close!
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From the beginning | Previously | Coin standings | 42 | 19
(Too much pressure, huh? Partly my fault- GET TO DASTARD should have been GET DASTARD TO STOP, so that was unsolvable, whoops. The usual tiebreaker has picked RETURNING THOUGHTS.)
Snagg𝐢ng your haul from the vending machine and leaping past another scythe swing, you turn on your heels and RUN THROUGH TESTING, past al𝒍 the weird random objects and into a pitch-black room. You crash into something hard and meta𝘓, and the CLANG echoes through the darkness. The dark might work to your advantage, though- you slam the door shut behind you and scramble out of view of the door⒲ay. Maybe you can hide in here!
Wh𝖎le your eyes adjust, you gnaw through seve𝔫 packages of stale pastry- and try out THE HAGUE LAUDS MAYO a bottle of MEGA-UNHEALTHY SODA. You feel full of energy- but aaaaaagh! The PYROGENIC TORCH, UH, SURFS! Or burns! Or has negative long-term health consequences! You trade 5 Soul Integrity for 5 hunger!
Well, that was unpleasant- but your eyes are starting to aḋjust to yσur surroundings.
You are in a room full of nothing but cages. Some empty, some crammed full. Full of bugs- glitches, broken things that should not be. The MASTERPIECE SONG echoes through the air, a haunting dirge lamenting eternal imprisonment.
You knoш, someho𝔴, that SHE HITS TWIN DESIRE. There's no other way it could ever have gone. For all your efforts, the fated terminus was alwムys here, in this room.
You кnow how it goes, right? Canonically, you're trappǝd in one of these cages until it's time 𝔣or you to die, insensate and unacknØwledged. There's no changing the past, right? You can't WISH HISTORY onto a different couʀse just by playing a game differen𝓽ly.
...Right?
And 𝕪et. In case a sti𝗧ch of hope remains, in this hell that we've гaised... you can't just stop here. If there's any way to change your grim fate, you'll need to push forward and find 𝕀t. You're lost in the echoes of the inner sanctum of this wor🅻d's greatest soul-engineers. If there's anything that can save you... it's here, isn't it? Can you find it? Does it exist? If it does, wi𝓵l it even be enough?
Through the darkness, a tracing of greenery marks the LEAF FEY ROUTE. The forest fairٱes seek to guide you out of the darkness and to some desperate hope.
In one of the cages lies the bullet-riddled corpse of a SHOT-UP JESTER. Though I'm given to understand that a clown can never truly die, it smiles invites you to r๏t with it.
Or perhaps your desperatioⓃ just BECAME HATRED, and you could strike back at the object of your ire. Is that how it went down? Will that change anything? I'm making it all up, y'know.
Continued...? | 37 | 30
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A look into how some Gen 2 glitches would behave in universe
Gen 2 glitches, while interesting, aren’t as crazy usually as their Gen 1 progenitors. So less eldritch horrors and more like common human errors.
Good ol Kurt means well with his pokeballs but he’s either lost his technique or something in his workshop is working improperly because some of those balls do some weird stuff. The fast ball only works on three Pokémon, the Love Ball is now oddly progressive for its time as some would put it, and the Moon Ball? Oh you mean the Burn Heal Ball.
Strain 0 Pokerus is some weird mutation that of course, acts strange.
The Pokedex Beast Cry and SS Aqua Map bugs are probably just technology being potato
Pokémon cloning is possibly the only disturbing one I can think of. Basically your Pokémon gets horribly spliced thanks to trade or PC shenanigans but doesn’t get fully corrupted, but split into two.
But as mentioned before, those in the time capsule won’t be so lucky. Bill had warned you after all because the aftermath isn’t pretty until the Pokemon returns back to Johto.
The Coin Case one would be interesting. At most I could see it being a trainer rigging some “impossible” contraption from these two things spliced together to mess with reality.
The crystal Clair TM glitch I could see her just taking pity or something on the trainer. Since I don’t think blacking/whiting out would be a thing in universe (unless you’re tired or something else to do with bodily harm), Clair just accompanies them to the Pokémon Center and just to be nice decides to give them another TM or something for their troubles (Kinda OOC a bit for her but that’s really all I could think of.)
#reshi rambles#Pokémon glitches#gen 2#Ngl these would be kinda boring in universe#Unless you’re doing some of the more “for science you monster” type stuff#The rest of it just feels like some common errors human or technology wise#At this point most of the eldritch abominations have been sealed into the void so that’s off the table#pokémon gsc#Pokemon
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Nickname lore drop (aka why do I call some of my kintypes by a different name? Where do they come from?)
Massive CW for creepypasta and detail of varying injuries (these will be below a read more)
Starting with the many Reds!
Red - this one is literally the closest to canon so ofc I just use the canon name here!
Fire - appearance wise I looked like FRLG Red, oh yeah I was also a clone 😃 so Fire was in fact my actual name
Rotto - not even sure if this one should be here because I'm not completely convinced that I was Red, I may have been an ancestor. Anyway, no particular reason for this name, it just fits
Royal - you know the fangame where 'red' is like an experiment/robot created by Professor Oak? ...hi! /Sil anyway I'm also not sure what the deal is with this nickname, maybe it was the project name? (As in the experiment name)
Rogue - Team rocket Red, also the word rogue can literally apply to a criminal + it's similar to rouge
Tag - I. Don't actually even know why this nickname? But. Alright!
Proton2 = Glass - because I was viewed as fragile for a period
Saturn2 = Trix - I may have been a demon, illusion or just a transformed Pokémon (wouldn't be the first time for option 3)
Saturn3/"Grimsley" = Grimzun - listen, I need an easier way to address this shift, ok? Grim from Grimsley and Zun because it sounds similar to the ending of Saturn
Changing topics to kintypes that I have preferred names for
Heather Chandler = Heath: because being directly referred to with a fem name makes me a little bit uncomfortable *
Veronica Sawyer = Ronnie/Sawyer BC *
Janis Sarkisian = Jan/Shark BC *
C!Wilbur = Forrest, not sure why specifically but I don't vibe with being called Wilbur, Wil is only ok if I know you
Rapid topic change!
WARNING: POKEPASTA AHEAD, CWS FOR THE STORIES: WRITTEN GORE, DEATH, MURDER, MIND CONTROL FUCKERY, KIDNAPPING, IMPLIED TORTURE, TIME LOOPS, REPLACEMENT / ABANDONMENT
possibly more, take care of yourselves and don't read the stories if they'll have a bad affect on you
Starting again with Reds
'Glitchy Red' = Glitzer, in reference to the exploit named Glitzer Popping (please don't call me Glitchy/Glitchy Red)
[Blue Tears] = Blank, no particular reason
[Pallet Town Massacre / You Did This] = Tigereye, it fits but I don't know why
Silvers
[Tarnished Gold] = Sil, pretty self explanatory
[Cyndaquil used ember!] = Corrosion, ok look.. this one is for a pretty morbid reason, I'm not getting into it
[Around and Around and Around and / AaAaAa] = Circuit, because the story revolves around a fucked up time loop
[Randomised Fate] = Sever, something something corrupted sprite looking weird
[Lost Silver] = REM, as in Rapid Eye Movement because of the purple goldenrod city looking sort of dream like
[coin case rival] = Flicker, similar reasons to Sever in that it reminds me of glitches
[Hypilver] = Hype, because my brain just prefers it over Hypilver
Lost silver (the being) = Crow, it's the name I started to go by in that life because I felt disconnected from the identity of Gold after death
[Hyptoaint] Blue = Blur, paint can blur
#fictionkin#fictionkin community#otherkin#otherkin community#alterhuman#alterhuman community#nonhuman#nonhuman community#alterhumanity#alterbeing#pokémon kin#pokemon kin#pokepasta kin#lost silver kin#silver kin#red kin#saturn kin#glitchy red kin#strangled red kin#heathers kin#dsmp kin#proton kin#mean girls kin#musical kin#blue tears kin
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Destiny Bond: ?????
Sequel to Return to Sender.
Synopsis: Gold, grief stricken and afraid what’ll happen to him when the time comes, jumps the gun of how fate works.
CW: Sentient video game characters, dissociation, light body horror (ie: wrong colors and staying as such.), game glitches, existentialism, data destruction as metaphor for realizing dissociative disorders.
GOLD could hardly stand it any longer. The time loss, the time gain, the memory loss, the memory gain. If his player was here, it was still the same choppy things in his memory. It was as clear as he could imagine. The brighter and million other colors in his daydreams continued to persist. He hated it. He was somehow sorry that he did hate it.
Sometimes he felt like he walked on his own, but he wasn’t really walking. It wasn’t like his player. It felt like he was holding a hand with his player, they both stepped at the same time. When he walked on his own, he felt like being guided but no longer holding a hand. That was never like that before. At least he didn’t think so. Did he?
Whatever the case, he needed out. He didn’t want this. He didn’t want the memory of all those Pokémon he could no longer see anymore. He didn’t want to shiver when staring at his Bug Catching opponents or his mother. The same cries felt dull. Callers ringing the same tune made him want to delete every number.
He wanted to see that movie of the two boys on the train. He wanted to talk with CAL again. He wanted KRIS to understand his plight. He didn’t want her to feel like there was a sword over their heads if she ever realized they were doomed to be old and remade.
He needed out. He just needed to find a way. Otherwise, he didn’t know how much longer he could take. He didn’t want it to be forever. Then he would just wait for his home to give up the plastic ghost. He hated that thought also.
Feeling like a jaded adult instead of being a child- He supposed he should do what all jaded adults did when they were stuck in a depressive rut, gamble. He stood up from crouching to the MACHOP in VERMILLION, grinning at its hard work, …whatever that was given that nothing in the Construction Site would ever be finished, before selecting the Coin Case. Just for fun, honestly, made him feel like he was counting his money, and then—
Ow. Owww. Where was he? The game crashed? Ah- What the heck?! GOLD looked down at himself. Wasn’t he—? What? The colors were just off. He was supposed to be— Well, he sure wasn’t red anymore. He picked at his hoodie, it brighter. (Duller?) Or maybe it wasn’t, maybe his eyes were just bleeding from everything being purple. No, it wasn’t just purple, it was blue, green, a lot of things. At least he, despite the duller (brighter?) colors felt… normal? It didn’t hurt. Oh gosh what did he do, was MEGANIUM hurt?!
It was not, he saw. Despite the apocalypse of color, everything was fine. He was just never going to use that thing ever again, actually. It freaked him out. GOLD didn’t like it. Terrified, he booked it towards his usual place of residence when the game was off but he was still here: The Trainer House. For he was already, in a way, not exactly ‘normal,’ and he wasn’t sure why, but he saw KRIS for who she was, and they could chat.
KRIS was used to her friend freaking out at this point. Confiding in his strange behavior and mourning of someone she swore never acted like he claimed. In her eyes, she saw nothing of what he was saying even now.
“This is weird! This is so weird!” GOLD yelped, shaking her shoulders, “Everything’s pink! You’re the normal one! The grass is blue, KRIS!”
“GOLD, GOLD, calm down!” KRIS stumbled on her footing when he shook her like she was a sentient rag doll, “What do you mean everything’s different colors?”
“I don’t know how to explain to you that really simple concept! Even the dex entries- I touched the coin case and everything was- It was-!”
“GOLD, breathe!”
“We don’t have to do that!”
“Well, you need to! Look, I’m not saying I don’t believe you—“
“You never believe me!”
“Oh, don’t be a jerk! I do believe you! You just need to breathe! Maybe it’s like when you check the Legendary Beasts but they sound wrong, but it doesn’t mean anything’s wrong-wrong. It just looks weird.”
“M-Maybe, no POKéMON are hurt. I check- checked.” GOLD sniffled. Getting somewhere, KRIS smiled, turning her backwards cap forwards as she got her thinking cap on. (GOLD wouldn’t be able to see it anyways, he saw her bandana, apparently.)
“Player sends a lot of POKéMON to the old game that they’re not supposed to, so if it’s okay here, it should be okay there. We’re in no risk of breaking.”
“Guess so… I still don’t like it. I’m not using the coin case, I’m not experiencing this again.”
“But what if Player wanted to? Are you stuck like this?”
“Then I guess it’d be okay… It doesn’t hurt but Player would know how to use it, not me, so not me, never. I don’t think so… maybe if I reset again I’ll be normal?”
“Exactly! Nothing to worry about.”
“The Time Capsule freaks me out though… We can send stuff to the past, but we can never get future stuff!”
“Here we go again…”
“KRIS, don’t you think about it sometimes?”
“Yeah, I have, but… I don’t think it’s a good idea.”
“Why not?”
“GOLD, as far as we have known it’s always been 1999 for you and 2000 for me! I’m new, GOLD! You’re always afraid we’ll be tossed out when we’re seen as old, but I don’t know if it works that way.”
“Maybe but- if I don’t try- I’ll-! I’ll-! I don’t know and that’s the problem!”
“You’re scared of adventure? Of what’s to come?”
“I’m scared of going, KRIS! Not being me! Not being GOLD!”
“I’m sure you’ll be you, GOLD. Not any of the names you think you’ll turn out to be.”
“… … …”
“Oh, please don’t go quiet on me… I’m sorry if I upset you.”
“‘S not you.” GOLD wiped his face with his sleeve, “I’m just scared.”
“I know… but I’m saying you don’t have to be. Maybe what you think isn’t so scary. Maybe it wasn’t so scary for Hikaru like he-“
“CAL.”
“…Right. Your nickname.”
“No, I- Never mind. Say, um, we were talking about glitches-”
KRIS squinted.
“I’m not! I’m not! I’m still seeing everything like HO-OH threw up! I wouldn’t dare!”
Her eyes squinted further.
“I promise I won’t mess with anything, cross my heart, hope to die, and pinky promise.” GOLD did the motions too.
“Good. You know you can’t break either of those.” KRIS shook the pinky with hers.
“Of course you can’t break either of those. They’re crossing your heart and pinky promising!”
“And I’ll kick your butt if you break them.”
“You kick my butt anyways, KRIS.” GOLD grinned as they laughed, soon talking about hypotheticals.
The guilt felt heavier than the egg in his arms. He didn’t remember the actions, only that he did it. It would hatch any moment. Then he knew what he had to do. GOLD wasn’t sure why. He would just follow it. He needed his out. This was the only thought of his out. And if he died trying… Not a fun thought, but he would do it anyways.
GOLD shuddered when he thought about the collateral damage, so he had to do it perfectly. His wrongly colored clothes felt like they were going duller. Untrue, maybe his heart was. He did break a promise. But he wouldn’t jeopardize everybody he cared about for nothing. He would do his best to make sure he didn’t wreck everyone. So when it hatched, he put everything in the PC.
Step two was just… the apology to KRIS. He got Flower Mail, specifically, and just wrote on it. Trying not to let tears stain the pretty paper. Then he traded. He tried not to pay attention to her confused face when she read aloud.
“IM SORRY. MEET ME
IN THE NEXT PLZ
GOLD, what the heck, you’re not—”
KRIS grabbed his arm, he pulled away, “I am! Use that when you get home, please! I have to.”
“GOLD, listen to me!”
“No! Listen to me! I can’t live like this!”
“You can’t expect to run away past 1999!”
“Watch me!”
“GOLD, you might kill yourself that way!”
“I won’t! I won’t go! Never!”
“Stop acting like this! Please! He wouldn’t want you—“
“You don’t know what CAL wants! I don’t either! He’s gone!”
“GOLD, he’s—”
GOLD left the Trainer House, tears streaming down his cheeks. He hiccuped. He just hoped that she would follow. He hoped she could follow. GOLD just hurried past trees and grass, one POKéMON in his party. Honestly, he wasn’t sure if he should’ve gone here or the Diglett Statue. But he held the ball close to his chest, his breath hitching.
“Past when it happens… please… I don’t want to go, CELEBI. I want to stay. I want to be GOLD. I need to be GOLD.” He whispered at it, hoping it heard his prayers, heard his sobs.
His body felt like it was on fire. Color hit his eyes so bright it felt like watching another disappear again. But it was only himself. It was only him, duller (brighter?) clothes now on bright green grass. He coughed and spat, feeling like throwing up- despite the fact he physically couldn’t. Phlegm it was on the grass.
GOLD looked up, the sun beaming down on him, shadows from being blocked by the green trees. The wind blowing. He tried to stand up but fell on his knees. That kind of hurt. He checked his pockets for CELEBI.
…Where was CELEBI? There was no ball there. He checked his other pockets. No dice. Bag? Nothing. His berries were gone, but that was the least of his worries when he plucked out his trainer card. It was… broken. Broken how? He wasn’t sure. It just looked like he wasn’t there. All gone, blocked out. Something like that.
His fear of the future was still inside him, he could tell too. Wasn’t he in the future?
What did you do?
GOLD wasn’t sure what to tell that thought. He wasn’t sure if it sounded like his own.
GOLD. What did you do?
He didn’t know. He was in the future wasn’t he? If he himself wasn’t remade, he should be fine, right? Though his dreams of these colors, he was remembering, they had something else to them, right? How could he forget that part? Did he forget that part? No, he always remembers that part. They never had him because they couldn’t go past.
They couldn’t go past, that’s why he had to go forward.
But you don’t go forward. That’s just destiny.
Agh, shut up brain! Come on! CELEBI was maybe somewhere else. Maybe another one? But he- He didn’t- Ohhh no. No, no, no, no, he absolutely messed up. The weight of that set in as he started to breathe, started hyperventilating. He messed up. He couldn’t go forward. He couldn’t go back, he was still stuck in the past wasn’t he?!
GOLD thought of a trainer laughing as music played, a click of a camera shuttering following soon after.
What did you do? You’re not supposed to be here. You can’t be here.
“I don’t know.” GOLD found himself sobbing, “I don’t know what’s going to happen now.”
“That’s just life, GOLD. You almost destroyed yourself in the process of escaping it. I can’t say I didn’t either.”
“What am I going to do?! What’s going to happen to me now?!”
“I don’t know.” Hikaru said, “That’s Ethan and Lyra’s problem now. And whoever comes after them.”
===
KRIS banged her fists on the shrine. Her teeth grit and her ponytails nearly loose in her absolute frustration and grief.
“GOLD! GOLD, you idiot! Come back! Come back! Please come back! I’m sorry! Come back!”
She slammed the GS Ball what felt like thousands of times into the small hole. Nothing worked.
Nothing went forward and nothing came back. Destiny for remakes simply walked forward.
She’d see him again, she knew she would, one way or another, but would he see her?
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A random essay I wrote below:
Young Cricket presents:
Wario and Mario. An analysis of character.
Mario and Wario are two complete opposites in the Mario brothers franchise. Mario is selfless, brave and wishes to save the princess. On the contrary, all Wario cares about is money. The true question is, how much do they contrast with each other?
Mario's entire purpose was built around saving a princess in distress. In most cases, this often ends up being Princess Peach/Princess Toadstool. This gag originated in 1981, with the release of Donkey Kong. This was based around a plumber trying to save a princess from the titular antagonist. This later became Mario's job in the Mario Brothers game collection, and even spin-off shows. This shows Mario cares for others more than himself.
Wario, however, came into the picture later in 1992. His whole character was designed to be selfish, unlike the selfless protagonist Mario. Wario is shown to crave gold and other lines of riches, even if it means at the expense of his own peers. A great example of this is in Warioware: Get it Together when Master Mantis, Lulu and Red were still missing. While the others aimed to find their friends, Wario was more interested in the golden objects that were left behind when Pyoro zoomed past. In fact, he only agreed to go back into the game because everyone around him was angry and he was pressured to.
However, the reason why Mario does this may be deeper than it looks. Unlike Wario, Mario can afford to risk his life for the princess' recognition. You see, lives can be purchased at the expense of easily obtained coins. From this point of view, life is but another expense that he must pay over and over to reach what seems out of his grasp. Mario, while having a stable job as a plumber, he obtains more coins via hurting those who block his only reason for existence. Mario was created to save the princess. That's technically his whole reason to live if you think about it. Bowser was just an obstacle. So his selflessness is formed by tunnel vision, and the fact that life and death means nothing. It's just another price he can afford to pay.
In contrast, Wario doesn't have this ability. His acts of selfishness may be formed by jealousy, however, he doesn't seem to take interest in any of the princesses in the main series. Hence why he focuses on his own company. Mario may be considered rich in coins, which in turn pays for his "immortality". Wario may have caught onto this, and aims to gather riches out of self preservation. Wario's greed and selfishness may be fuelled by jealousy for Mario's riches and success, but also as a way to keep himself alive. While having the ability to get a game over in the Warioware series, based on Warioware: Get it Together and Warioware: Move it, none of these situations seem life threatening. In Get it Together, he is fighting game bugs, and while it is dangerous, the most a glitch seems to do to a character is corrupt their level. In the tutorial sections, we see the characters easily defeat the bugs, and therefore they seem to pose no significant threat. In Warioware: Move it, Wario's level consists of him being chased by an angry tribe. While this is more dangerous than the previous example, Wario would most likely just be captured by the tribe instead of killed. While they come armed with weapons, most tribes prefer to live in peace.
In conclusion, Mario's actions of selflessness may be out of kindness and admiration for the princess, but he knows that death is a price he can afford to pay. Whereas his antagonistic counterpart, Wario, may be selfish out of jealousy and self preservation. Wario cannot afford to die, and therefore aims to gather wealth to finally overtake Mario in all aspects. I sincerely thank you for taking the time to listen to my take on the true reasons behind these characters' actions, and, while it may seem like I am altering their personality in some ways, I am not trying to do so. I am just trying to understand the thought process behind what they do.
#warioware#wario nintendo#wario#mario#super mario#mario nintendo#super mario bros#essay#character analysis#character essay#long post#just don't ask
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Hazbin Top 5
I was going to make a top 10 character list, but realized after the first 5 I didn't know where to place anyone- But in case you're curious, some contenders for the remaining 6-10, in no specific order, were Angel Dust, Charlie, Emily, Niffty, and Sir Pentious. Now here's my top 5 with reasonings and appreciation for them all!
5. Lucifer
Obviously bro is relatable, not only for his awkwardness and hyperfixations, but he also happens to be the same height as I am at about 5'2" (according to the sources I've seen). Being the same height as Lucifer is my biggest flex lmao- I still have no idea why his hatred of Alastor seemed so instant. Like yeah, Alastor was trying to annoy him by being a better dad to Charlie, but the whole 'fuck you' moment happened before any of that started. Did he just sense the bad vibes off of him or what? Anyway, his awkwardness and desperation to connect with his daughter make for probably my favorite lines of the episode, such as the "Hey bitch!" and the whole "You like girls? So do I!" situation followed by him being so distracted he called Vaggie by the wrong name. Perfect comedy
4. Lute
I love her an insane amount for someone who shows up so relatively little with so few lines, but here we are. I've already made an entire post about her, here it is if you want it, so I'll keep this short (Spoiler alert: I failed). I actually don't think I mentioned just how attractive this woman is, so let's get that out there right now. I know I'm not the only one who thinks this, about half the people I've seen react to Episode 6 have seen Lute without her mask, took a pause of recognition, and we all knew what they were thinking before the pressed play. Istg my taste in women (and sometimes even men, thanks Vox) is just "Can they murder me without a second thought? Yes? That's hot". My favorite line of hers is when she's hyping up the army with Adam and says "Rip Vaggie's cunt mouth out her ass!" and even Adam has to be like "damn girl chill what the hell-" She's so feral I love her so much
3. Rosie
Everyone needs a Rosie in their lives. I don't just mean a regular therapist, I mean a person in your life, friend or family member, who will talk you out of your downward spiral and gently call you out on why those paranoid thoughts are actually pretty unrealistic (the other side of the same coin would be Husk, he's just more blunt about it). I'm also still completely convinced she has some interesting and sad backstory based on how she was talking to Charlie and I need to know about it so bad. "It can be difficult to admit to things you're not proud of, especially if those things hurt the ones you love" Ma'am what did you do? I find it hard to believe it's just about the cannibalism. I don't know if in this instance, she's the one who hurt someone or someone else hurt her and she was the one who failed to forgive them, but either way I need answers.
2. Vox
Y'all know I love this man in more ways than one, he one the hottest Hazbin character poll for a reason. But I swear everything about this man makes me love him as a character more. First, I always love a technology based character, his electricity powers and literal screen head are the coolest thing in the world to me. He's voiced by Christian Borle, which was a fantastic choice, along with the glitched effect his voice gets when he's mad, I love to see it. Apparently it's also canon he can fly (with rocket shoes)?? He just keeps getting the best character design choices possible, this can't possibly be fair- The fact his first introduction was being done with Val, telling him to call tf down, and treating him like a child ("Now that's why they pay you the big bucks!") was a pretty good first impression for me lol, made even funnier when it was followed by him losing all sense of rationalism when Alastor entered his line of sight.
1. Alastor
The character my blog is named after, this should not be a surprise. Shockingly enough, despite my obsession for him and acknowledgement of his charming nature and generally attractive design, I' do not simp for him in the slightest'm not personally attracted to him in the slightest. I simp for a TV and yet apparently deer man with permanent smile is where I draw the line idk- The most I want from him is to be as good of a friend to him as Rosie is (well that and to touch his ears but that's a given). But this is another character I love literally everything about. Who would've thought the concepts of 'radio host', 'serial killer', and 'literal deer' would work so well together to create this dapper yet terrifying fucking cryptid. Not only can he be either incredibly scary or a silly guy, he can and has done both at once. Example: Episode 3 when he's just casually eating a deer carcass in his room (in which he summoned a whole ass bayou). I was genuinely so glad when the 'this face was made for radio' thing happened in episode 1, confirming that they were still gonna lean into his creepy-as-fuck distortion and general vibe he had in the pilot. He's horrifying and evil and I love that about him. Meanwhile he also says shit like "Now he's pissy, that's the tea" (definitely taught to him by Rosie) and kicks his legs on the bed like a schoolgirl as if he hasn't committed countless atrocities. My favorite character, everyone-
Wow I wrote more than I meant to for this, sorry about the essay-
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Super Mario 64
JP release: 23rd June 1996
NA release: 29th September 1996
PAL release: 1st March 1997
Developer: Nintendo
Publisher: Nintendo
N64 Magazine Score: 96%
Starting off with a bang, one of the Nintendo 64’s launch titles just happens to be a revolutionary game that’s one of the best games on the system. It didn’t just show the world how platform games could work in 3D, but it set the standard for movement in 3D as well. Despite it’s legendary status, Nintendo have never given us the port that this game deserves. Super Mario 64 doesn’t need a full remake, just a little bit of sprucing, widescreen and an updated camera.
Luckily, fans of the game have done this themselves by fully recreating the game’s engine on PC, with lots of options to set it up the way you want. There’s some much more graphically impressive options than what I chose, but I wanted it to look similar to the original game, with just crisper textures and some of the 2D objects replaced with 3D ones.
The movement of Mario still feels amazing all these years later. His move set is brilliant with all of his moves (minus the special hats) available form the get-go, it’s just a case of learning it and figuring out the best way do move. Most people will start off ding taller jumps by doing the backflip, but then transition to the quick turn jump to get up to the tall platforms. Even now, it’s an absolute joy to control.
The camera from the original game is the main part of the game that now feels clunky. It was pretty amazing when the game came out, but it’s one aspect of games that has improved over time. Luckily, the version I played lets you turn on a more modern analogue camera, which (along with widescreen) is really all Super Mario 64 needs to feel modern.
The levels are small, but it’s a style that really suits the game. They’re packed full of secrets, with six stars to find in each one (plus an extra star for collecting 100 coins). Once you collect a star, you’re thrown out of the level, which does mean you have to re-do parts of levels multiple times, but there are sometimes changed to the level depending on which star you collect. There is a mod that lets you remain in levels, but I feel like this alters the game too much, and is itself fiddly as you need to work out when you need to manually leave the level.
Each level has a very distinct feel to it and I enjoyed every level in the game, with the exception of two of the water levels. While some have generic themes (lava, water and ice), the levels are still built in unique ways, and even matching themes (like the two snow levels) don’t feel like a reuse due to the level design.
Other than a couple of stars that include the wing, metal and invisible caps, you can also complete levels before moving on, or just do a couple of stars and try somewhere else. You only need 70 out of 120 stars to complete the game (far fewer if you choose to do glitches), but it’s enjoyable collecting them all.
To unlock different sections of the castle (and access more levels), you need to complete Bowser’s levels. There are three in total (the last one being to save Peach) and these are much more linear platform challenges, which creates a nice change of pace. At the end of these you have to face off against Bowser, grabbing his tail and spinning him to throw him into bombs, and I’m still absolutely dreadful at aiming my throws.
The final section of the game has some outstanding levels.
Wet-Dry World is the third water level of the game, but this one stands out much more due to the mechanic of raising and lowering the water levels. There are different ways to move upwards depending on the water level, and you’ll need to make use of these to collect all the stars.
Tiny-Huge Island has you using pipes to swap between a giant Mario and a mini Mario. You get to see cute tiny goombas or have to fight ones that are much larger than Mario. It’s not Mario’s size that actually changes, but the level itself. It’s an absolutely adorable level full of joy.
Tick Tock Clock is actually a lot smaller than I remember, but is focused on well timed jumps. The unique aspect of this level is that the level entrance is itself a clockface, and where the minute hand points alters the speed of the objects in the level, or even stops them completely. I have quite strong memories of trying to figure out what was happening when this happened as a kid.
The final main level, Rainbow Ride, is more linear than most levels, with different segments connected via magic carpets. You’ll need to jump off the carpets to avoid obstacles, but if you take too long, the carpets will vanish. This level requires you to have learnt how to master Mario’s moveset.
Super Mario 64 is still an absolute joy to play, especially so with an updated camera. I think a full remake would alter the game too much, as the level design and movement is integral to its identity. It just needs a bit of sprucing up, and I really hope we get an official version that does this at some point.
This was an amazing start for the Nintendo 64. Not only was this game integral to the development of 3D games as a whole, but the gameplay and levels still hold up today. Games keep trying to be bigger and better, but smaller and varies levels are also a great approach.
“The best game ever?” Possibly, but then it’s so far ahead of anything that comparisons seem meaningless.
- Zy Nicholson, N64 Magazine #1
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Remake or Remaster?
As the fan-made PC version shows, Super Mario 64 still holds up really well and just needs some basic improvements. A remastered Super Mario 64 would be perfect.
Official Ways to get the game
There is no way to buy a new copy of Super Mario 64, the only official way to play is to rent it via the Nintendo Switch Online + Expansion Pak.
Other versions
2004: Super Mario 64 DS. This version featured altered levels, more stars and extra playable characters. The extra content was well received, but forcing previous stars to certain characters was frustrating. The controls also don’t work very well on the DS. The touch screen minigames were a brand new addition and were well liked.
#n64#n64 games#nintendo 64#super mario 64#sm64#mario#retro games#retro gaming#gaming#super mario#mario bros
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