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#coding for a role playing game final fantasy three
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How to code for in Java final fantasy three from Japan =
I support square enix since age thirteen years old by the way
Step one = make a red colored rectangle
Step two = make a red helmet of an onion child
Step three = make an onion child sprite
Step four = make the onion child sprite move in four directions
Step five = make the onion child fall down into the environment
Step six = make the onion child have an environment in the air altar cavern underground
Step seven = make the entire air altar cavern including the boss fight with the land tortoise
Step eight = make the nearby town of ur where the onion children grew up
Step nine = make the kingdom of Sassoon where the onion children reside in
Step ten = make the rest of the floating continent map
Step eleven = make the rest of….
….final fantasy three Japanese edition from 1990 ad
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xcerizex · 7 months
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Lovebrush Chronicles: Godheim Review
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My very long, informal, and definitely biased review. This will contain minor spoilers for the Godheim arc only so take caution. This review is also only limited to the Godheim series so there will be no overall thoughts on the game itself. I followed Otome Kitten's format and I really hope it helps out any beginners to LBC.
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ART:
I found the art very pretty and was extremely glad to see that they did not skip out on giving us CGs either! The sprites all looked good, but I personally have some issues with Lars' outfit (the orange did not look good on you sweetie 💀).
Not all CGs are drawn by the same artist however, which may be off putting for some. The total count number of proper CG's for each route (not including common route) boils down to around 4-5, so that also may be a pet peeve for some.
On another note, there are also mini CG's which appear as small boxes, whether you consider it as an actual CG is up to you. Personally, I enjoyed the roles they played towards aiding the narrative.
Unrelated note, I'm banging on the floor crying and wondering who the hell did Ayn's CGs (the one where he was cleaning his sword was my absolute favorite 😍) and why didn't they come back.
MUSIC:
If there's one aspect of the game that I shall praise to the ends of the earth, it's the music.
Colour me shocked when I listened to the intricate and deep soundtracks for the first time, they just took my breath away! There were many gorgeous orchestral scores that depicted the fantasy setting perfectly. Not to mention the battle ost's which had more effort put into them than necessary.
My personal favorite OST's would be the "River's End", and "Starry Sky", which plays the same tune as the OP song you hear when you log onto the game. It's honestly so iconic. 😭👌
Opening theme:
youtube
VOICE ACTING:
I was absolutely flummoxed by the stacked japanese voice cast, which all included extremely famous seiyuus from the otome industry:
1. Ayn Alwyn
[JP VA: KENN]: Shelby Snail (Cupid Parasite), Yukimaro (9R.I.P), Limbo (Bustfellows)
2. Alkaid McGrath
[JP VA: Tachibana Shinnosuke]: Seiya (9R.I.P), Henri (Piofiore), Rafayel (Love and Deepspace)
3. Lars Rorschach
[JP VA: Junichi Suwabe]: Artem (Tears of Themis), Van Helsing (Code: Realize), Sukuna (Jujutsu Kaisen)
4. Clarence Clayden
[JP VA: Kosuke Toriumi]: Rei Mukuni (CollarXMalice), Ichiya (Variable Barricade), Chojiro (Nightshade)
5. Cael Anselm
[JP VA: Daisuke Hirakawa]: Saint Germain (Code: Realize), Tower Overlord (Psychedelica of the Ashen Hawk), Lucas Proust (Virche Evermore)
COMMON ROUTE:
To my delight, the pacing was done very well. Nothing was dragged out and the introduction to the overall plot of the game was well established minus a certain plot point which definitely could have benefited better by being introduced in the common route itself.
I didn't really expect it to turn out as dark as it did however. The common route + modern prologue took me around a total estimation of more than 4 hours but in reality the prologue itself shouldn't take that long at all.
ROUTE ORDER:
Once you've completed the common route, you are given the option to start either Ayn's or Alkaid's route. After you've completed both, Lars' route is unlocked. And once you've finished all three routes, Clarence's route unlocks as the grand finale.
This was my personal playthrough and I wouldn't have changed it if given the chance. I believe it had the best flow of story progression. Though that was mainly because I wouldn't have enjoyed Alkaid's route as much if I'd played Ayn's first:
Alkaid = Ayn = Lars = Clarence
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AYN ALWYN:
- Crown Prince of Godheim
- Tsundere
- Sweet tooth ❤️
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Ayn is Lars's cousin, but you soon find out that there is not a hint of familial love between them. He shows up as a mysterious figure during the common route and portrays a conflicting character, making the heroine unsure of his standing. While he appears blunt and crude, he is a determined young man who's sworn vengeance, and with an unexpected love for sweets.
Ayn's route in my opinion had the best consistent pacing as well as romance. I did find the romance somewhat abrupt early in the story, but the strong chemistry between him and the heroine more than made up for it! 🥰 It was just so enjoyable to watch them banter with one another and watching them just click.
I enjoyed the storyline for this route a lot and I think it had something to do with the fact that Ayn's route provided a different perspective in comparison to the others. In this route, we learn more about the the political situation surrounding Godheim and the royal family.
I also loved Ayn as a character, and not unexpectedly became my oshi ❤️.I do think a lot of people will enjoy him as a love interest. His route also has a wee bit of spice 👀, so for y'all thirsty gamers be sure to savor it slowly, as it's the only bit of spice we're getting here lmao. I did find some of his actions, mostly in the bad ends, to be OOC, but I easily brushed it off seeing as how much I liked him.
ALKAID MCGRATH:
- Member of the Noventrate
- Good, sweet boi
- Tea
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Devoted and caring, Alkaid is the mage assigned to guard the heroine during her stay in Godheim. He's always expressing his concern for the heroine and will do anything to help her, even if it means betraying his mission.
Alkaid is the character who the heroine interacts the most during the common route. His romance with the heroine was sweet, even if it did feel way over the top in it's initial stages when I first played it. But once I got to learn more about him, I realized that he truly just wanted the best for the heroine, romantic feelings aside. 🥺
The route was fine. But I personally wasn't the biggest fan of the direction (?) it took on halfway. Some parts of it felt irrational to me and didn't really feel like it had any real relevance to its own story.
On another note, Alkaid is such a dreamy man. 😩 I adore just how respectful of a man he is in general (women respect juice, bottoms up!), and it was so sweet how attentive he was in making sure the heroine was always out of harm's way. I guess you could say he was someone akin to a hero in fairytales.
LARS RORSCHACH:
- Emperor of Godheim
- Good at combing hair 🥰
- That chest doe 👀
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Known as the "Tyrant Emperor" from the heroine's manga, he immediately sweeps her off her feet, claiming her as his bride the moment she first arrived at Godheim. While his initial impression was flirty and playful, he lives up to his name as a cold-blooded tyrant. For some aspects at least.
His route focused more on the Silver Knight, which was the main (and wrong) reason why I enjoyed his route so much! 😆 On that note, I think that the writers had a bone to pick with Lars. They just had to force him to share the spotlight with an intriguing side character lmfao. The route itself was paced and executed well for the majority, but the quality of the writing towards the end was slightly skewered.
But to be honest, I quite enjoyed Lars a lot as a character, rather than a love interest. It was interesting to see the conditions surrounding his birth as a tyrant and his motivations for his questionable actions.
That's not to say that the romance wasn't enjoyable. I actually quite liked the relationship between him and the heroine. I found some moments they shared together really sweet. I also adored the development of Lars' feelings, and you can see just how important the heroine's existence was to him at the end of the route.
Though I guess I would have found the romance more believable if the heroine articulated her feelings for Lars more. I found it difficult to see the romance from her side. In short, the romance wasn't it's strongest point.
Clarence Clayden:
- Godheim's Archmage
- Get the tissues
- I've never been the same since...
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Clarence has somewhat poised himself as an antagonist, only giving leeway in Lars' route. Distant and cold, he is stubborn in wanting to use the heroine for his goal and is willing to sacrifice anything to achieve it.
This route was an emotional rollercoaster. It broke me down, dumped my heart 6ft underground, trampled on its grave, and then some. It left me broken for a whole week for real goodness gracious...😭
This route can probably considered the "True Route", seeing as how it tackles the problem straight on unlike in other routes. The pacing slows down a little bit for a few chapters, but once it picked itself back up, it picked up HARD.
Now let's get to the romance. Out of all routes, some may say it had the least sugary romance, and a part of me agrees. But do igaf? No! ❤️Clarence turned out to be such a longingly sweet character and despite all the harm and pain he's done, I have no qualms in forgiving him and wanting to love him with all my heart🥺, as does the heroine.
I honestly don't want to say too much as it may ruin the experience. I went into this route completely blind and boy was I glad. All I can say that this route was the most popular out of all the routes for good reason. Got me playing up to 2 am with no regrets.😆😭
CAEL ANSELM:
- The Silver Knight
- The bias wrecker
- The sus
- He ruined me...
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He is known in Godheim as the Silver Knight as well as the leader of the Rebellion. Decisive and apathetic, the heroine is unable to affect him emotionally in any form.🤡
Cael does not have an actual route, but a personal story, labeled as Expedition from his POV which may serve as an epilogue to the Godheim series. In his story, any unanswered questions are explained here, as well as the many actions he took that did not make it on screen.
If this wasn't a review I'd spend one whole section brainrotting about him so be grateful I'm trying to keep this short. 😅 Cael is a surprisingly interesting character by nature and it was very liberating to finally get a glimpse of his true feelings and thoughts throughout the heroine's journey in Godheim.
I'm scared to say more in case it may ruin any surprises. In my opinion, I enjoyed his story a LOT! It definitely made me feel depressed and empty in its own way and it hurts my heart to see that he never got a route of his own for reasons I won't get into right now. Absolutely amazing and one of my favorite parts of the Godheim series!
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TRUE EPILOGUE:
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Once you've finished all routes, the game will give you the option to choose one "True Ending", wherein you choose one of the boys to have a happily ever after with and by your own accord.
"One can only paint a world in which they believe in." 🥰
Please note that you can only choose one boy at a time. Your choice will then give you a Pictura based on which boy you choose.
To change your "True Ending", buy the Diadem from the shop to change your choice. You will not receive a different Pictura however.
I think the best thing about these endings were the music.😆 Each soundtrack was unique to each character and drop dead gorgeous to listen to. 😩
HEROINE (LITTLE PAINTER):
- Cheeky
- Anonymous manga author
- Needs a therapist (rly tho)
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Despite China's strange attempts at creating self-insert heroines by leaving them nameless, the Little Painter was far from a blank slate! She's extremely relatable when it comes to her reactions and actions. Often times I would react a certain way to something an LI said or did, only for her to do the same thing! 🤣 I guess that could also count as a self-insert personality.
But if there's one thing I admire her greatly for, it would be her drive and determination to save Godheim. Her journey was far from easy and I doubt I could ever stay sane the way she did. Tbh, I didn't like the fact that her sufferings were never truly addressed properly, or rather, professionally ig?
I also found her quick adaptation and flexibility to her new environment extremely impressive. That goes the same to the way she wielded her powers for the first time. And how she grew stronger to go head to toe with even Clarence in his own route! You👏 Go👏Get👏 Em👏 Girl!
That said, she's not perfect. Some people found her to pushy and annoying though I personally found it okay. I was really glad how she didn't force herself to tolerate any crap and got that anger out rightfully.😆 (Asmoran deserved it...)
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Final Thoughts:
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I have enjoyed my journey immensely! The whole premise and setting drew me in, and I was surprised with the impressive narration which absolutely pummeled me to the ground (mostly on Clarence's route and no I'm not shutting up abt that).
The localization was also really superb? Yes it had a few typos + mistakes here and there, but they really pulled out all the stops when it came to making the dialogue natural and relatable. Not to mention a few large words that even I don't understand. 😂
It's not without it's imperfections of course. There are definitely some issues with the writing. And if you're looking for heavy romance or even fluff, Godheim is not the place to go to. 😅
Playing the Godheim arc took me about a week-ish, considering I had to level up and such. It may be a tedious process for some, but for me, it was an iron gate which I violently shook every day, screaming for the next chapter.
All in all, it's definitely worth playing! You don't lose much anyway considering it's free, so just give it a try. You can always drop it if you don't like it. My rating for this game is also very much biased and should not be taken seriously:
8/10
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berlinlong · 2 years
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Fantasy flight age of rebellion
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FANTASY FLIGHT AGE OF REBELLION FULL
FANTASY FLIGHT AGE OF REBELLION SERIES
Face down legions of Stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. this complete table top role-playing game dives into the conflict between the rebel alliance and the evil Galactic Empire. Join the rebellion and embark on your own Adventures in the Star Wars Galaxy with the Star Wars: Age of Rebellion role-playing game. soldiers and spies mechanics and Medics aces and Ambassadors or fight to bring freedom to the Galaxy. the Empire rules over thousands of star systems using its military might and the power of Fear. Take on the sinister Galactic Empire as a member of the Rebel Alliance! This 464-page rulebook provides everything that players and GMs need to begin their roleplaying adventures in the Star Wars universe.Ĭivil War engulfs the Galaxy. Trusted Shipping to Riyadh, Jeddah and all KSA Great Prices Secure Shopping 100 Contactless Easy Free. Operational is a 96-page sourcebook for Engineers in the Star Wars: Age of Rebellion Roleplaying Game. Online shopping for Fantasy Flight Games. Your missions for the Rebellion take you to brave Alliance. (Weitere Artikel von Fantasy Flight Games ). Are you interested to know what other Star Wars projects are currently in development? Twinfinite has this, too.Star Wars: Age of Rebellion Core Rulebook Fantasy Flight Games - Star Wars: Rpg - Age Of Rebellion - Supplements - Strongholds Of Resistance. Do you want to see what species Yoda is or to be ranked as different droids? Twinfinite has got you covered.
FANTASY FLIGHT AGE OF REBELLION FULL
Keep an eye on Twinfinite for full coverage of Star Wars, as some of them are below.
FANTASY FLIGHT AGE OF REBELLION SERIES
It’s been revealed that season two will be the series finale and will see direct progress into Rogue one.īecause of the fact that the company now announces a ton of information on what’s going on in Star Wars, especially in the small screen area, there’s a ton more than to come. Its soldiers know that they're fighting a war against long odds, but they remain undaunted. The Rebellion's troops go into every battle outnumbered and outgunned. Character archetypes are: Aces, Commanders, Diplomats, Engineers, Soldiers and Spies. Play revolves around the more idealistic side of the Star Wars Universe and allows players to play as characters involved with the Rebellion. The series has already been renewed for a second season, which will consist of 12 episodes, meaning Andor has 24 episodes to choose from. Product description The Alliance to Restore the Republic rests on high-minded ideals, but its battles must still be won in the trenches. Star Wars: Age of Rebellion was the second set of roleplaying rules designed by Fantasy Flight Games. The first season of Andor’s shall be twelve episodes long, with the first three episodes premiering on Disney+ on the 21st of June 2022. 1 32-page Adventure Book, 1 48-page Rulebook, and 1 Introduction Sheet 4 Full-Color Character Folios 1 Full-Color Double-Sided Foldout Map 14 Custom Dice 9.29. This new series looks at the beginning of a true revolution against the empire, presenting its roots. Star Wars | Andor – flutters Sept 21 at Disney+ & Disney Wars) Septem– for fliest.Īndor will follow Cassian Andor’s journey to becoming the character of the characters fans met in Rogue One: A Star Wars Story. Watch the new trailer for the animated series ‘Recorder’ of The War of the Day and find the three-episode premiere on September 21 only on /w1TiVyBS8t/. If you are interested in looking at the trailer, it has been included in all of its glory down below.Īll for the Rebellion. The official Star Wars Twitter account released the official trailer for the next Disney series, with the tagline All for the Rebellion.
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vewortim · 2 years
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Fate undiscovered realms item list
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Fate undiscovered realms item list mac os#
Fate undiscovered realms item list full#
Fate undiscovered realms item list Pc#
Each realm features new randomized dungeons, shopkeepers and non-player characters (NPCs). In this game, the town of Grove has been replaced with three new realms: the Outpost of Druantia, the Outpost of Typhon and the Temple of Fate.
Fate undiscovered realms item list Pc#
Fate Undiscovered Realms freeload PC Game. The hero must now stop this new foe by exploring the dungeons of Druantia, a realm of mossy forest and dry tunnels, and Typhon, a frozen tundra and arctic wasteland. The old man has tricked the hero, and opened the Book of Fate, gaining its powers. But during the festivities an unusual old man appears and convinces the hero to come with him, telling him that another great evil has arisen. The hero of the town of Grove has completed his quest and celebrates his victory. The game is advertised as having infinite dungeon levels, although this is not technically true: according to the publisher's website forum, at level 2,147,483,647 (2^31-1) the game runs into computing problems and the character can go no further. Users are given the option to import their character from Fate if they own the first game. The dungeons in FUR are fully randomized for each level the layout, treasures and monsters are all different each time you visit one. This type of game is also known as a dungeon crawler, where the player takes his/her character through progressively more difficult levels of a dungeon, fighting monsters, completing quests, collecting valuable items and gold, and improving the character's attributes and skills along the way. Like Fate, FUR is a fantasy action role-playing game similar to Diablo and Diablo II.
Fate undiscovered realms item list mac os#
Unlike the original game, these sequels have yet to be ported to Mac OS X. It was followed by a second expansion, Fate: The Traitor Soul, in 2009. The retail version sold in stores includes the original game as well.
Fate undiscovered realms item list full#
© 2017 GameWinners.Fate Undiscovered Realms Full PC Game Overviewįate Undiscovered Realms freeload Full Game (FUR) is a video game developed by WildTangent and released on July 17, 2008, as a stand-alone expansion to the 2005 PC game Fate. It is not based on GameWinners and features a member base that is diverse beyond our GameWinners family, but if you would like that forum-based contact once again, feel free to join Apollo's website at If you'd like to join in on either of these communities, you can find us at:Īlternatively, former Community Administrator Apollo has opened up his own website to GameWinners members who would like a forum-based community to participate in. Some of our members have decided to keep the community together, in a sense, by creating groups on Reddit and Facebook in order to stay in contact with one another, as well as a Discord server. Finally, you can still find our cheat database through the 's Wayback Machine if you're looking for something specific. Please also consider visiting our friends at or IGN.com for help with cheat codes, guides, reviews, and so on. Places such as YouTube and Twitch abound with guides for games, and are an excellent resource. I Still Need Game Help, What Can I Do?Īs gaming and the internet have changed so radically over these years, so too have the ways in which people get help for their gaming needs. While we're sorry to close the doors, we look back with a very big smile at what we all accomplished in those 17 years together. Truly, it has been a great ride to witness, and it is a great loss to lose it. It served as a meeting ground, a help platform, a playground, a private place to converse with like-minded individuals, and a staple for so many over the years. We thank everyone who participated for making the Community one of the best on the internet. The Community has also ceased operations after 17 years of memories formed, friendships forged, relationships cemented, and connections made. Sadly, the changing nature of gaming has seen a change in focus away from cheat codes and text-based game guides, and as such has become less relevant over time. We have enjoyed serving your gaming needs over these past 22 years and thank each and every one of you for being a part of our journey. It is with a deep sense of sadness that we announce that has ceased operations as of October 17th, 2017.
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azurelyy · 2 years
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Hey, I read your Kankuro fic and I love it! Could write something NSFW for Yamato (or Genma) x f!reader? Can it be friends to lovers (and if you decide to write or Yamato:Can he have an authority kink? Like captain) Sorry if you don't write for them or the kinks made you uncomfortable. Have a great day ♥️
Ahhhh, tysm! I am so glad you liked it.
I went with Yamato because the idea of the authority kink was just too good not to pass up - I hope you enjoy! 😈 P.S. This turned out... way longer than expected. I am so sorry lol.
Title: O, Captain! My Captain! 🍋
Words: 5.2k
Pairing: Yamato x f!reader
Warnings: Fingering, hand job, praise, unprotected sex, slight breeding kink, role play (RP), alcohol consumption, cinnamon roll Yamato
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You weren’t sure if it was the ungodly heat of the summer night or the panging of your nervous system that made your palms sweat like Babe the Pig, but either way, your stomach felt like it was doing an entire gymnastics routine as you marched along the streets, bottle of booze in hand, towards Yamato’s apartment. The night sky was clear and cloudless, endless clusters of stars guiding your way to your best friend’s front door. 
You loved this tradition the two of you had, pre-gaming together before you finally met up with the group halfway through the night, able to be completely drunk already and saving money on alcohol while also saving yourselves from the torture of having to bar hop to, inevitably, three totally different bars. Showing up near the end, the two of you were always able to get in a few dances before parting from the group with an Irish Goodbye, your friends so blackout by that point that they were none-the-wiser.
You had on your favorite long, flowy dark dress with sleeves that fanned out from your arms, your hair styled with various gleaming gemstones sprinkled throughout it. It always made you feel like a fantasy witch when you went out dancing in this dress, the sleeves turning into haunting wings as you glided around the dance floor and parted it like the Red Sea. The humidity in the air clung to your skin as your dress slightly stuck to your hot skin, draping you in black fabric, tiny beads of sweat dripping down your forehead. 
You gave your signature two-knocks onto Yamato's front door - a secret code the two of you had since you both had crippling anxiety about answering the door to strangers - and your best friend opened it immediately, his white teeth beaming down at you as he gave you a bright smile. 
“I think you forgot your bats at home,” He joked as he moved aside to let you enter through his doorway, giving you a gentle tap on the shoulder as you passed by him.
“Hilarious, Yamato,” You said, placing the booze down on the counter and immediately rummaging through his cabinets, pulling out two shot glasses. “Really, have you considered a career in stand-up?” 
“Yes,” He replied, opening the bottle of tequila and pouring a shot for you first. “But then I decided to be merciful and save people from the unknown misery Comedian Yamato would surely provide to the world.” 
You giggled a little louder than necessary and linked your arm with his, looping them together like you always did for the first shot of the night, bracing to swig the shots back at the same time. “Okay, ready?”
“Yup,” He popped the ‘p’ as he leaned down to be closer at eye-level with you. “On three, okay?” You nodded. “One, two, three!”
You each swung your heads back, the tequila burning down your throat and seeping into your stomach. You felt your lips pucker as you unclasped your arm from Yamato’s and squeaked, slamming the shot glass down onto the counter. You fanned your face as you licked your hand, frantically sprinkling salt onto it, before tonguing it clean. Yamato laughed heartily as he carefully set his glass down, giving you an inquisitive look. 
“You’re supposed to do that first,” He stated matter-of-factly as he watched you with amusement.
You groaned. “I know that! I got too excited. It’s been awhile since I’ve had alcohol.” He hesitated pouring your next shot and you tilted your head at him. “What’s wrong?”
“Nothing,” He responded, pouring his own shot. “I just don’t want to overwhelm you. You’ll tell me if it’s too much, right?” 
You laughed as you sprinkled more salt onto the wet side of your hand, smiling up at him. “It’s one shot, Yammy. I’ll be fine.” 
He smirked and gave a single nod of his head. “Two shots.”
“Two shots,” You corrected, sticking your tongue at him. “I said it’s been awhile, not forever. I’m getting too old for this shit.” 
“You?” He questioned, gulping down another drink. “I’m thirty-one, I’m definitely too old for this shit.” 
“I forget that you’re that old,” You teased, your throat stinging as you slammed your second shot down. “We’re practically middle-aged!”
He said your name slowly, the sound numbing to your ears. Or maybe it was the alcohol. “You’re only twenty-five, don’t sell yourself short.” 
“I’m single and twenty-five,” You groan. “I can feel my eggs dying inside me.”
Yamato’s soft laughter filled the air around the small kitchen and you felt your heart flutter in your chest as you watched his chestnut hair slowly sway around his face, his strong hand covering his fine mouth as his black eyes twinkled in the starlight. You had known him for at least five years now, and in that time, Yamato had carved his way into the “best friend” slot in your heart. 
It was an immediate connection. You liked how he didn’t treat you any differently based on gender. He talked to you in a natural way, making you feel seen in a room where you felt small and inferior. He had a way of getting people to open up to him, his gentle voice lulling you in like a jinx. Recently, you have started to feel… different around him. Where there was once silent comfort, you felt rising tension; where there was once your friend's hand on your arm, there were now sparks sizzling wherever he touched you. 
“Hey,” Yamato put his hand on your shoulder, steadying you as you swayed around lightly. “Are you alright? Maybe you really have had enough.” You felt heat rise in your cheeks as your heart began drumming in your chest. You gently shrugged his hand from your shoulder and pulled yourself onto the counter, now directly at eye-level with him.
“I’m fine,” You assured, placing your hands awkwardly in your lap. “Just tired lately. I am glad everyone is growing up and we’re meeting at a club instead of a bar.”
Yamato moved closer to you and stood between your legs, he was only within arms reach but he still felt way too damn close for comfort. You wanted to grab him by the wrist and pull him into you like a riptide; wanted to allow him to wrap you in his muscular arms and never let you go. The room started spinning around you and you placed your head in your hands as you felt Yamato place his hands on your knees, chanting your name with an increasing amount of panic as you hung your head.
His calloused finger gripped under your chin and turned your head to face him, splintering the world around you. You felt his hot breath tickle your lips as he placed the back of his hand against your forehead. His pink lips were moving but you couldn’t hear any sound, could only feel his skin on yours, smell his spicy cologne. You clenched your hands into fists on your thighs in a futile bid at suppressing the tension in the air as he sweetly smiled at you, his face slightly rosy from the alcohol. 
“Maybe I should walk you home?” He asked, a twinge of sadness in his voice. You glanced into his eyes and saw his pupils were dilated, a glint of care twinkling within his soft gaze that made your heart flutter in your chest as you gripped onto your dress for dear life. 
All your friends had been begging you to tell Yamato how you felt, but you couldn’t handle losing him. He meant too much to you; provided you a sense of security you hadn’t felt since childhood. Losing him would not just crush you, it would pull you apart. You would lose a part of yourself without him, so you stayed silent. You continued to be a shadow in the background when he would take other women home instead of you; would listen to him complain about his relationship issues and give him sound advice; would cheer him on through the pain of hearing how “this is the one” before the inevitable crash and burn, when he’d show up on your doorstep with ice cream, saying with his smile “I didn’t know where else to go.”
You took a deep breath and grinned up at him, patting his hand that rested on your hip. “No, I’m fine.” He raised an eyebrow at you. “I’m fine!” You insisted, playfully pushing his face away from yours.
“If you say so…” He brought his face back down, your lips now inches apart, noses brushing against each other. Your breath hitched in the back of your throat as Yamato trailed his hand down the side of your thigh and rested it on your knee, his other hand still cupping your chin. “You look really pretty tonight,” You watched his Adam’s apple wobble in his throat and you nearly blacked out. “Who are you dressing up for?”
You clenched your thighs together and moved your head back, the cool wood of the cupboard resting against the back of your skull. Yamato’s eyes were like dark pools of oil, twinkling in the pale light of the moon outside the window. His hand sprawled out on your knee, static surging up your leg and into your pussy as you felt arousal soak its way to your walls. 
“Yamato,” Your mouth was drier than a desert as his formed into a tight line. He moved his hand from your chin to cup your cheek, causing small firecrackers to pop in your chest. The alcohol fogged your mind as he stayed planted in front of you, mouths inches apart. “You’re my best friend.”
He chucked, warm air tickling your nose and mouth as you smelled the slight tang of alcohol on his breath. “You’re my best friend, too.”
You closed your eyes, drinking him in like a potion. “But I don’t want you as a best friend.”
You kept your eyes shut tightly as you felt his hand on your knee twitch, the tips of his fingernails skating across your skin, as he pressed his warm lips onto yours. He was soft with you, like you would shatter upon contact as he leaned his head to the side and deepened the kiss, moving his strong hand from your knee to wrap around your waist.
You gripped onto the hem of his shirt and pulled him closer to you as your tongues swirled around each other, the air around you becoming light and sweet. You moved your hand slowly to his face, cupping his cheek as he let out a soft moan of your name.
The familiar jingle of Yamato’s ringtone jostled you from your fairytale as he pulled away quickly and cleared his throat. You were both panting, hearts banging in your chests, as he gave you a small smirk and checked the caller-ID. He groaned.
“It’s Kakashi…” He looked over at you, his gaze half-lidded and hazy; his lips reddened and glossy.
You laughed as you smoothed out your clothes and hair, gulping down lust. “Y-You should tell him we’ll be there soon.”
Yamato hummed as he flipped the switch on the side of his phone, silencing the tune. He put his phone upside down onto the counter and took a step closer to you, leaning down so your lips brushed together. “I want to stay with you.” You felt a knot form in your stomach as he studied your face, his oil pool eyes burning into your skin and boiling their way down to your lips.
“Do you want to stay with me?” His violin voice pacified your banging heart as you breathed in his cardamom cologne. It reminded you of the color burgundy, a sensually sexy smell that wrapped around your core and drew your face closer to his. You tried to respond but when you opened your mouth, you felt like your heart was going to leap out of it, so you only nodded.
He pulled you off the counter and into his arms, cupping the back of your neck in his athletic hand as your legs wrapped around his waist. Your arms rested around his neck as you let your forehead rest on his, a strong grip around your waist anchoring you to him. He licked his lips and looked up at you, his breathing shallow. You kissed his forehead and trailed your mouth down to his jaw, felt the way it tensed beneath your touch as his hold on you tightened. Every muscle in your body felt taut as you crawled your lips back up his face and hovered your mouth over his. You smirked as you pulled back from him gently, his finger circling around the base of your neck as flames coursed their way down your spine.
“Do you really want to know who I dressed up for?” You whispered. You felt his body tense up as he grunted in response. You used the tip of your tongue to lightly trace his cupid’s bow. “I wore this dress hoping you’d take it off.”
You squealed as he pushed down on the base of your neck, your mouths forming to each other like a jigsaw piece as your teeth clicked together. The kiss was no longer gentle; he was ravishing your mouth with his, treating you like a lost treasure trove. The air around you jostled as he sloppily kissed you and you could tell he was taking you somewhere. Your back slammed against the mattress as he sucked on your tongue, your nipples perking up. He trailed his hand from your waist to your thigh as he hiked your dress up, his slender fingers dancing their way up your bare skin like a sacred ritual, tracing each curve of your flesh.
He pushed his knee against your pussy and your body rippled beneath him as he trailed his lips along your jawline, phantoming over your neck. You could feel his heavy breathing against your skin, so hot on your flesh, as he played with the waistline of your panties with his finger.
He sucked the skin of your neck into his mouth and you whimpered, gripping his soft hair as you shoved your hips up on his, feeling his erection through his pants. You let out a shaky breath as he nibbled the skin above your collarbone, your eyes fluttering shut as heat flushed to your neck, a bruise forming where his teeth met your skin.
“I-” His voice was sinful. “I’m sorry.” He gently kissed the branding mark on your neck. “I’ve wanted you for a long time.” He ghosted his lips over yours as he rubbed his finger over your entrance, the fabric of your panties feeling hot against your skin, a line of sticky arousal coating them. 
“Please,” You couldn’t say anything else as you gripped his wrist and pushed his hand against your pussy, pleading for him to take you. He kissed you hungrily before pulling away, guiding you up with him by your waist. He stroked the outline of your body with his hands, sliding them along every curve, every imperfection; the twinkle lights in his bedroom illuminating him in a dazzling glow, his pale skin shining in the dark. 
“Does this have a zipper, or…” His voice was a full octave lower as he gently twisted you around to examine your clothes, not wanting to ruin your favorite dress. You laughed lightly and guided his hand to the hem of your dress, your lace panties fully exposed as you sat cross-legged on the bed, your dress ruffled and haphazardly sprawled around your body. He lifted it off with ease and tossed it to the ground. You felt heat flush to your cheeks as you hooked your fingers under his shirt, nails raking across his abs, lifting the fabric up and over his head. 
You both took in the sight of the other’s half-naked bodies in satisfying silence. Your eyes wandered over his bare, broad shoulders; trailed over his lean stomach, his abs rippling from heavy breathing, before landing upon his copper happy trail. You moved closer and hummed as you lightly moved your finger down the trail, stopping at the waistline of his pants. 
Yamato watched your every move like an assassin, focussed on every flutter of your eyelashes, every parting of your beautiful lips. He had admired your beauty from afar for too long, always too cowardly to admit his feelings to you. To him, you were an enigma; a muse sent from above that had somehow, some way, taken a liking to him. He didn’t know if your interest in him was the work of bored gods or of the universe itself, but he didn’t care - all he knew was that he would have you, for as long as you would allow him the pleasure of being able to orbit around your gravity’s pull, and he would do his best to keep you with him, even if it meant only being your friend. 
He had kept his distance while somehow getting so close to you. He knew every strength and every flaw; he knew your nightmares and your dreams; he knew your coffee order and your dark desires. He knew everything about you, and he loved you. His love for you burned him over and over but he didn’t mind walking through hell if it meant getting to have you in his life.
He watched your innocent eyes trail over his body as he drank you in like the sweetest wine money could buy. He examined your hips, your curved thighs, your soft tummy; the way you bit your bottom lip as your delicate finger left sparks along his midriff. He gripped your wrist and you let out a startled gasp, your eyes twinkling in the lights of his bedroom as you connected your gaze onto his. He felt a garden bloom within his heart as he moved forward and captured your warm lips on his; felt your souls intertwine together as he kissed you passionately, moving his hands to your back and unclasping your bra. It fell to your knees and he moved his way down your face, kissing along every inch of your skin, grabbing the bra and tossing it to the floor, before kissing between your breasts. 
You whimpered his name as he moved his hands up your body and gripped onto your tight nipples, his calloused fingers strangely gentle as he danced around your nubs gracefully, pangs of pleasure shooting throughout your stomach and into your brain with each flutter. He kissed his way to your breast, slowly trailing his hot mouth along each inch of your skin, teasing you.
“Y-Yam-” He rolled his hand to grip your stomach and licked your nipple, your words catching in your throat as you moaned through the sensation. He worked his tongue around your nipple, memorizing it, as he moved his other hand down to your soaked through panties. 
Your brain turned static as he pushed your back to the mattress, his fingers slipping beneath the fabric of your underwear as he slowly moved them down your thighs. He guided your hips up with his free hand, fully removing your panties, and the air became increasingly heavy as you heard his breathing become shallow. You wriggled beneath him and crossed your legs, suddenly embarrassed and trying to cover yourself, as Yamato clicked his tongue and aggressively pulled your legs apart.
“Don’t cover up,” He commanded. You felt your pussy quiver as you glanced up at him through your hair, his dark eyes locked onto yours. “You’re so fucking beautiful, you know that?”
“N-No,” You responded smally, twisting your arms over your body to hide from him. His toned and lean body was so picture-esque, he made you feel inferior by simply existing in his looming presence. Now that you were getting so intimate, your friend was suddenly intimidating to you; features that were once sweet Yamato were suddenly sensual Yamato, where his eyes were once harmonious they were now hungry. Every inch of your body yearned for him, but he was just so… sexy. You cast your gaze away from him and looked to the ceiling, trying your best to disappear into the bed.
“I’m sorry,” You scoffed, bringing your arm up and over your forehead. “I don’t know what came over me.” You felt hot tears welling in your eyes as you shut them tightly, your heartbeat surely audible in the quiet of the night. Yamato shifted above you as you heard rusting fabric and a small “ow”, before he laid next to you and cradled you to him like a small child. His legs wrapped around yours and you realized he had taken his pants off and you gulped down a ball of anxiety as you twisted in his embrace to face him fully.
“I want you,” He stated. His voice was raw and quivering. “I’ve wanted you from the moment I met you.” He kissed you gently and you felt your body tense up. “But if it’s too much, we can just lay here tonight.” 
He traced the outline of your jaw and you felt something deep within you snap as you grabbed his hand and moved it down your body to your heat. You maneuvered his finger between your walls as you coated him with your arousal. Yamato groaned hoarsely and pushed another finger into you, twisting himself upwards and immediately hitting against your G-spot. 
“So wet,” He groaned, his chest heaving heavily as he kissed you deeply, his free hand circling between your shoulder blades.
Stars formed in your vision as your head fell forward and you moaned his name into his neck, your nails digging into his hip. He kissed the top of your head and you bit down on his collarbone as his thumb swirled around your clit, the coil in your stomach tightening harshly as you heard your name being husked, his voice breaking with each push of his slender fingers.
Your free hand found his dick and you wrapped your hand around it, coating yourself with his sweet pre-cum. He breathed out a praise as you grazed your fingertip over his slit and started matching his rhythm, each thrust of his fingers bringing out the raw nature of lust from within you as you ravished his cock in your hand. He was so big, it was hard for you to fully wrap your hand around him, but his gentle praises and heavy breathing were all the encouragement you needed. He grunted out your name as your pace increased, his finger movements becoming less deft, as you felt more pre-cum stick to your hand. 
“Fuck. Ya-Yamato, I’m-” 
“Captain.” He insisted, his thumb pressing into your clit harshly as his bedroom started twisting around you. “That’s Captain to you.” 
“Y-Yes, Captain,” You cooed as you felt his dick twitch in your hand, the coil inside your stomach finally springing. 
He twisted his free arm out from under you and pulled your hand away from him just as your orgasm exploded within you, pure white bliss enveloped your vision as Yamato sucked on your earlobe and continued circling his thumb over your clit. Your body rippled as you listened to his muffled chants, blood rushing to your ears and you felt like your body had lifted off the ground. That’s my girl - felt good, right? - you sound so fucking hot when you come.
He moved his head down your neck and kissed it, paying extra attention to your throbbing bruise he formed earlier, as he wrapped you in his arms and rolled on top of you. His fingers twisted throughout your hair, your rhinestones all askew as he fiddled with each glistening gem individually, kissing his way to your mouth. 
“Wanna fuck you,” He husked between gentle pecks. “Wanna fuck you so bad.” 
“Fuck me, Captain,” You pleaded. “I’m-” He gripped your hands in one of his and brought them above your head, trapping them. “I’m on the pill.” 
Yamato smirked down at you as he ghosted his dick over your entrance. You could feel the heat of him course its way inside of you and shoot straight to your soul, melting you from the inside out as he bit his lower lip knowingly. 
“Will you- fuck-” Yamato pushed his head inside of you, slowly stretching out your walls, his girth shutting off your brain. “Feels good.” You murmured.
“Tell me what you want,” He groaned, slowly inching himself deeper. “I-I’m gonna fuck you hard. Say it while you can.”
Your heart nearly erupted in your chest as he increased the pressure in you, the power of his words almost spiraling another release from you. God, you wanted him to rail you. “C-Come in me,” You moaned as he pushed his full length into you and tightened his grip on your hands. “But…” You tongue peeked out from behind your lips at the pleasure of his cock twitching inside you as he bottomed out. “Pretend like it was an accident.”
“Got it,” He gruffed. He pulled out of you slowly, the knot in your stomach growing tighter with anticipation before he pushed into you, hard, rolling his mouth over yours as he fucked you. His dick was deep inside you, the curve of his tip twisting up into you like a tree growing roots as he rammed into you. Your mind was a blank canvas as you grunted out nonsense, each thrust turning your mind dumber until you could only think of him. 
Heavy breathing and thundering hearts bounced around the walls of his room as he licked the shell of your ear, the scent of sex lingering in the air as he bottomed out inside of you, his hot body cocooning you to him. You twisted your wrists in his tight hold, desperate to grab onto him, but he only increased the pressure of his hand over yours as he dick filled you to the brim. Your nose furrowed and sweat dripped down between your eyebrows as he rammed into you, wet squelching with each thrust echoing through his bedroom.
A chanting chorus of Captains and Feels so goods were like rain to his ears as he breathed heavily into the shell of your ear, increasing his pace as primal instinct took over. His cock felt like a tree as he planted himself inside you, wanting to coat your walls with his seed and forever be rooted within you. Your cries of pleasure melded together into a beautiful sonnet of ecstasy as he released your wrists and cupped his hand around your throat. Your mewls were the greatest gift he had ever received as your fingers intertwined into his hair, the tip of your cute nose pushing against his hair trying to signal for him to kiss you.
“You’re perfect,” He growled as he ghosted his lips over yours. You could feel the waves of lust ripple through your body as he nibbled your bottom lip. “I- fuck.” 
Your walls tightened around him as you pushed your hips upwards, thrusting him even deeper inside you until you morphed together into one being; your heart completely full as his warm lips brushed against yours. You twisted your legs around his calves, his grip around your throat tightening as he kissed you with ferocity, allowing your tongue to swirl around his as your body trembled from the power of another orgasm erupting throughout your soul. You felt your essence drip from you and slick its way along your thighs as he groaned into your mouth, a sensual sound that caused your heart to skip a beat.
“Captain, p-please remember to pull out,” You lied, kissing him deeply as his cock trembled inside you. His lips ghosted over yours as he looked at you with appraising, half-lidded eyes. He bit his lower lip and his eyelashes fluttered shut as you wrapped your legs around his waist, pulling him closer to you as he slowly toppled over the edge. 
Yamato repeated your name between curses as he spilled himself inside you, painting your pussy white as he feigned dismay. “I’m sorry - you felt so good. Couldn’t pull out.” He kissed you harshly as hot liquid pooled out of you and onto the bed sheets, his breathing ragged and gravelly, his hands trembling, as he continued to whisper apologies against your teeth.
“Shit,” You breathed. “What am I gonna tell my parents?” His head fell to the crook of your neck and he smiled against your skin as your heart rate slowed down to a normal pace.
“What am I gonna tell Sensei?” He joked, kissing your collarbone as he interlocked his fingers with yours. Light laughter filled the room as you came down from your highs. Yamato pulled himself out of you and rolled to the side, spooning you to him as he peppered your hair with kisses. 
Your phone started ringing from the kitchen and you felt Yamato’s body slip away from you, a gentle “I’ll get it” as he sauntered out of the room. He returned moments later with a bemused grin plastered on his face, sitting down next to you on the bed as he faced the Caller-ID towards you: Kakashi. You motioned with your hand for him to answer it and snickered like a school bully when his eyes widened and a look of horror flashed across his face. He shook his head vigorously and flailed his arms around as you reached for the phone, but ultimately he caved, allowing you to grab the phone. You tapped the answer button breathlessly as you ran your free hand along Yamato’s muscular forearm.
“Hi Kakashi,” You said, hitting the speaker button and grinning up at Yamato. His face was a beautiful shade of deep red, his hair disheveled and wild. He buried his face in the crook of your neck as the awkward silence over the phone sunk in and you felt your heart pitter-patter as Yamato kissed your jaw.
“Hi there,” Kakashi’s words slurred together lightly and you could practically smell the alcohol through the receiver. “Yamato hasn’t been answering. Are you two…” You heard faint giggling in the background and swatting, small ‘shut up’s, and then a cleared throat. “Sorry. Are you two together?”
Yamato nodded his head lightly as he trailed his hot mouth across your cheek, planting a kiss to your nose; his way of giving you permission. You felt heat rush to your cheeks as you cleared your throat. 
“Yes,” Your voice quivered and you heard gasps from the other end of the receiver. 
“Will you guys leave us alone?” Yamato chided. “We’re busy.”
More shouts of ‘I knew it’s and pleas of ‘Let me talk!'s were heard before Kakashi’s docile tone responded, “Uh-huh.”
“We’ll have to raincheck,” You stated thickly as Yamato’s strong hand fondled your chest. “I-I’ve gotta go.” 
You heard Kakashi start to protest as Yamato ended the call and placed your phone onto the nightstand, a knowing smile growing across his gorgeous face, before he leaned in and kissed you lovingly. 
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If you liked this, please consider reblogging to support my work or scream at me in the comments!
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interact-if · 3 years
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Day 3 of the Game Jam Winners Months Featured Author Interviews, continuing with Albie!
Albie author of Mousetrap.
You’re one of the many overworked interns working at Whimsey World. When it was announced that Imogen, a category three hurricane, would soon hit Orlando, Florida, your employers asked for volunteers to remain in the parks during the storm, promising triple pay for at least 24 hours. You and your friend seized the opportunity. After all, Whimsey wouldn’t ask its cast members to stay behind if it was potentially dangerous.
That’s what you assumed before you were knocked unconscious. Before you woke up in a costume chained to your friend and three strangers. Before Dickey the Rat informed you and your “team” that you get $250,000 for each person you kill. Before the neurotoxins pumping through the park’s air system began to loosen your grip on reality. Before nightmares and the real world bled into a horrifying, broken fantasy you can’t wake up from.
If you survive the storm (and the things lurking within it), you’ll win riches beyond your wildest dreams. But how far are you willing to go? How committed are you to pleasing your guests and satisfying your spectators? The Show will go on. It will always go on. But what role will you play in it?
Read more about Mousetrap [here] Mousetrap Demo | Dev Blog | Albie's Blog Tags: Horror, Thriller. Survival. [INTERVIEW TRANSCRIPT UNDER THE CUT!]
Q1 . Tell us about the story you made for the Jam!
Mousetrap is a surreal survival horror story about theme park employees forced to participate in a deadly game where teams win money for each death they cause. As players fight to survive, neurotoxins pumping through the air system begin to wreak havoc on their minds. Fantasy bleeds into reality and the characters’ worst nightmares come to life.
Q2. What was the biggest challenge in creating a game in such a short time span? How did you manage it?
The biggest challenge for me was just getting the writing done - trying to stay focused without hyperfixating on things. Distractions were my biggest hurdle. When I noticed myself getting wrapped up in proofreading, testing code, playing with the UI, etc. I’d take whatever I was working on in Twine or Scrivener and transfer it to a plain .txt file. That would remove or quiet most of those distractions and help me focus on getting the story out of my head and onto my computer. I also set a goal for myself of writing 1,000+ words a day but didn’t beat myself up for failing to reach that. Having the goal encouraged me to write but not really caring about it made the process more enjoyable and less stressful.
Q3. What was your inspiration for your entry?
Honestly, personal experience was my main source of inspiration. Almost everything in this story is directly based on my time working at “Whimsey World” and is symbolic of the things I went through/witnessed there. If it’s not, then it’s a nightmarish representation of other traumas which haunt me or things which generally terrify me.
I also didn’t set out to make a game that was like Saw, but it ended up being a big source of inspiration for me as well as other classic horror stories. Dimension 20’s Fantasy High: Sophomore Year also influenced me with its Nightmare King storyline – which D20 fans will surely be able to tell after the next update. Finally, old RPG Maker horror games like Ib, The Witch’s House, Misao, and The Forest of Drizzling Rain were really inspirational especially when I was doing the audio.
Q4. Is this your first time working on a game like this? What do you like (or not like) about working in this format?
I’d been working with Twine for about three months when I started Mousetrap, but this is the first jam I’ve participated in, the first sprint project I’ve done, and really the first game I’ve published (in truth, it’s only the second creative project I’ve shared with others). I love this medium and using Twine to make IF is perfect for my interests/skills and the way my brain works. I honestly can’t think of anything I dislike about the format. Non-linear storytelling is my passion, and my goal is to eventually work in the video game industry, but for now Twine allows me to easily make games on my own and that’s been really fun.
Q5. What is your favorite part about your entry? What have you enjoyed most doing during the Jam?
I was really happy with the atmosphere and variability of the game, but my favorite part might be the audio. I’m really proud of that since it was completely new to me and I wasn’t sure how players would react to it. It’s something I’m considering adding to all my projects now.
I really enjoyed coming up with the horror stuff – taking conceptual things and trying to abstract them into something terrifying and tangible. Figuring out what I wanted to say or depict and then finding an indirect way to represent those feelings. I don’t know why, but that was even more fun than normal. Maybe because the subject matter was so personal.
Q6. What is your advice for sprint projects like this one?
I’d suggest starting with a small idea, then making it even smaller. Adding to a short story is far easier than whittling a big one down. For me, it’s hard to abandon aspects of a project without feeling like I’m betraying my original idea in some way or compromising the integrity of the story. So, starting smaller than you think you need to will set you up for success, make the process less stressful, and save you grief down the line. Also, work off of a template. Experiment with and customize the UI all you want but starting from a template is very helpful. Shoutout to Ash (@innerdemons-if) for her amazing one <3
Q7. Do you have any other works you’d like to promote?
Sure! My other big projects are Hades’ Kitchen (@hadeskitchen) and Zorlok (@zorlok-if).
Hades’ Kitchen centers around a cooking competition show set in the Greek Underworld. Players take on the role of a recently deceased chef presented with the opportunity of an (after)lifetime – a chance to become one of Hades’ personal chefs. It’s a character-driven story about rivalry, redemption, and (optionally) romance, in a postcyberpunk setting that combines mythology and science-fiction. Hades’ Kitchen is also the precursor to another mythpunk series called Neo Olympus. The demo for Hades’ Kitchen hasn’t been released yet but there is a lore bible called Hades’ Guide available on Itch.io.
Zorlok follows the bizarre misadventures of a demon with no memories and the nerdy high schooler they’re bound to serve. Players can uncover mysteries and cause mayhem in this dark comedy about monsters, found family, personal identity, and the nature of good and evil. Zorlok is inspired by cheesy horror films and campy murder mysteries (+ it was originally a MotW campaign). The demo will be released on May 13th, 2022.
You can find updates on these and any other projects I’m working on at my blog @gamesbyalbie :)
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daleisgreat · 3 years
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30 Years of Super Nintendo - Flashback Special
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The Super Nintendo Entertainment System (SNES) recently celebrated its 30th anniversary of the North American launch, so it seems the perfect time to post a Flashback Special honoring it! Suppose you have not perused a past Flashback Special of mine (all linked at the bottom of this entry). In that case, they are essentially my history with the platform over the years, with a little bit of history thrown in, and recounting all my favorite games, accessories, memories, and moments with the system.
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Odds are for the average gaming enthusiast reading this, and you probably are familiar with the core details of the SNES launch stateside (if not, then I highly recommend CGQ’s video on it for a quick breakdown). The SNES launched in 1991 when I was eight. I did not have a subscription to any gaming magazines yet, so I most likely first found out about the system around that time from classmates at the time at school, the infamous Paul Rudd commercial, and the fourth season of Roseanne that transpired from 1991-92. I vividly remember the Roseanne episode with her son, DJ, pleading with his parents for the brand new SNES for his birthday gift and how his parents dreaded not being able to afford the system. I covered that episode when I did my Roseanne complete series re-watch here in the year leading up to the relaunch of the show several years ago. It brought back memories of how that was the story with my parents also denying me the much sought-after SNES, saying it cost too much and that I already have an NES to tide me over. ”But mommmmm, the SNES is 16-bits!!!!” Yeah….playing that angle got me nowhere. Kiosks & Friends The first couple of years for the SNES, I mostly remember playing at store kiosks. Super Mario World blew me away from the brief time I played it with it being such a leap from the NES installments. I always ate up the precious few minutes I could procure at a store kiosk if no one were playing Super Mario Kart. One last store kiosk memory was eye-gazing over the impressive WWF Royal Rumble. I loved WWF WrestleFest in the arcade, and for a couple of years, it was the only WWF game that offered up WWF’s marquee over-the-top rope elimination match, the Royal Rumble, and it was endlessly fun to play in the arcade. Fast-forward to playing it on console kiosks around its 1993 release, and I could not eat up enough of that game’s Royal Rumble mode either, and at the time, the graphics seemed like a huge step up from the wrestling games on NES. One of my favorite issues of Nintendo Power is the 50th issue that did a several-page spread on WWF Royal Rumble that I must have thoroughly re-read at least a dozen times.
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I read this NP spread of WWF Royal Rumble many times, and it was one of my initially most desired SNES games! Around 1993/94, a couple of friends and classmates started to get the Super Nintendo. An early SNES memory that stuck with me all these years is my grade school friend, Jon-Paul, having me over for his birthday where he rented a SNES console and Street Fighter II: Turbo from the video store, and we played it for several hours straight. Another is spending a lot of 1994 at my neighborhood friend’s place, where we played countless sessions of NBA Jam and Mortal Kombat II. Both games were big on codes and secrets and perfect two-player games. I was just regularly getting into video game magazines at this time and ate up issues of Tips & Tricks, Game Players, and Electronic Gaming Monthly to see what kind of hidden character and other much-rumored codes were making the waves each month for both of these games. Mortal Kombat II especially dominated the code-fervor that season with trying to uncover how to face off against secret characters like Jade, Noob Saibot, and Smoke, and trying to memorize all the input sequences for the game’s infamous Fatalities. Fast forward to late 1995/early 1996, and I still did not have a SNES, but a new neighborhood friend, Rich, just got one and the next several months at his place introduced me to so many SNES games. Rich kind of got me somewhat into RPGs at the time, and while it may not sound fun on paper, there were many times I recall just kind of embracing the role of “armchair gamer.” I did this for games like EVO: Search for Eden, and Eye of the Beholder while keeping an eye out during gameplay to offer whatever suggestions seemed viable.
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FFVI was eye-opening to me at the time of what video game narratives were capable of, and I devoured the latest secrets for FFVI discovered in the latest issue of my Game Players subscription that was delivered. The RPG I felt like that I contributed something to was the game that was originally released as Final Fantasy III. That game featured two-player support for battles only, so it was refreshing to help Rich with progressing through the game finally. My two favorite characters to use were Sabin and Cyan. That game especially blew me away with its larger-than-life story with two different game worlds, the momentous opera scene with Celes, the dazzling mode-seven graphics when traveling via airship or Chocobo, constantly getting irked at Shadow whenever he deserted the party, and so many other priceless moments. Over the years, I tried restarting the GBA version on a couple of occasions and regrettably have yet to finish it. Finally Owning a SNES….in 1996
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Growing up with divorced parents put me in a unique childhood when it came to gaming. I lived with my mom, who provided for us as best as possible for the three siblings I grew up with, so we only had an NES for us for the longest time. However, when visiting my dad on weekends, he would always be big on hitting up as many garage sales and second-hand stores as possible and would acquire whatever he thought seemed like a bargain. Games-wise, this usually meant he lagged behind a generation because everyone was offloading their Atari VCS/2600s at garage sales for cheap when the NES was king, so I could have a great couple of years to become familiar with the pioneering-era of games on Atari. He then got into the NES scene when the SNES hit in 1991. Sure enough, the same month the N64 launched in America in September 1996 was when he bought a Super Nintendo for the family used at our local Premiere Video. The game we picked up with it was Street Fighter II: Turbo. My dad instantly remarked upon booting it up the noticeable jump in graphics. We played nothing but Capcom’s second Street Fighter game on SNES for a few weekends. I could only finish that game by button mashing into a victory against the final boss, M. Bison, once….with M. Bison. I still have a lot of love for this era of Street Fighter - whether it be for the roster, every character’s stage and theme music, and receiving Nintendo Power’s strategy guide for the game for Christmas and studying it regularly to improve.
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After a few weeks, we realized we needed something else than a fighting game, and after another trip to Premiere Video, we came home with Super Mario All-Stars. It felt like the easy choice to go with 16-bit remakes of all four 8-bit versions of the core Mario Bros. games. Every game felt like a whole different game with all-new graphics and sound, and more importantly, being able to save progress midgame. This was a bigger hit with the entire family, and it provided many days of taking turns in its alternating two-player mode to see who could get the farthest in the four Mario games included.
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Make sure to have some tissues by your side as you witness FFIII/VI's infamous "opera" scene. Seriously, this was mind-blowing stuff to 13-year old Dale in 1996. 16-bit Sportsball Fun
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After playing a lot of those first two SNES games, I went into this stretch for the next several years, where most of what I played was sports and wrestling games. I attribute this to many multiplayer sessions with Rich, my brother, Joe, and my dad. I know my dad was not all that into sports other than a passing interest in rooting on hometown Minnesota pro-sports teams. Still, I have to give him credit for spending as much time with us and taking the time to learn and become a pretty solid player at teaming up with me in many sports games. It is worth noting that I feel the 16-bit era is probably the last-gen where most of its library of sports games had a relatively simple pick-up-and-play feel that NES games had. That changed a little bit in the final SNES years, where it was usually EA’s games that started to incorporate more realism in their sports games and make use of most of the buttons of the SNES controller. For football, Madden NFL ‘97 was the one I played the most. I played plenty of the Genesis version at Rich's place, so much so that I noticed too many little differences with the SNES version to make it stand out on its own. For 16-bit sports nuts that want to know, the Genesis version had the better playing version, but the SNES had a better overall presentation and more popping audio and visuals. I was part of a small slice of sports gamers big into NES Play Action Football, and the 16-bit version played almost exactly like the NES version, but with a 16-bit upgrade and also has a nifty feature to play games at the high school, college, or NFL level.
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NBA Jam and NBA Hangtime dominated my 16-bit sports lineup. The code scene for these games were so intense at the time I had to keep my own binder of notes on them all that I still have today as seen above! As I alluded to earlier, when it came to hoops, I played way too much NBA Jam the first year it was out at my friend’s place. However, the arcade hoops game I played the most on SNES was NBA Hangtime, which was developed by the same people who made Jam. I got that game new for Christmas in 1996 and must have played it regularly with Rich for nearly a year straight. I do not hear that game receive the same level of praise as Jam, but it added a few new fun layers to freshen up the gameplay, like being able to do co-op dunks and earn “Team Fire,” and being able to create players. For more simulation-focused hoops, I played a lot of NBA Live ’96 with my dad, in addition to Nintendo’s NCAA Basketball which appeared like a technical marvel to me that was ahead of its time with the mode-seven camera allowing constant 3D rotation whenever possession of the ball changed and foreshadowed what would become the go-to camera perspective for the next-gen of basketball games. Finally, I will cherish my time with Bill Laimbeer’s Combat Basketball for it being the only hoops game I ever had to consult a guide to figure out how to shoot the damn ball….and for its surprisingly rocking soundtrack. Find out all about it when I broke that game down with the Your Parents Basement crew on their penultimate podcast.
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Nintendo incorporated the same camera style into its hockey game, NHL Stanley Cup. Its graphics also impressed me, but it was rather challenging to score a goal, and I did not have as much fun with it. I played EA’s hockey games more on Genesis than SNES, but EA’s baseball game, MLBPA Baseball, was the hardball game I spent the most time with on Super Nintendo. Many years later, I picked up Nintendo’s Ken Griffey Jr. Presents: Major League Baseball, and had some fun with it, but already played the Game Boy version of it to death by the time I picked up the SNES version, and thus did not invest as much time with it as I did with EA’s game. Wanna Wrassle!?
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I must have read through this review of WWF RAW countless times in my youth, and seeing how this essentially is a bigger and better version of Royal Rumble only increased my desire to one day own a SNES! The North American wrestling library was a significant step up from the bottom of the stairwell where most of the NES games hung out….but on the SNES, it only made it roughly halfway up the stairs. The aforementioned WWF Royal Rumble provided many hours of fun for its day, but it has not stood the test of time with the button-mashing grapple meter it featured that will obliterate thumbs on the normal difficulty level! Its sequel, WWF RAW, was noteworthy for having more match types available and being one of the first games to have a selectable female wrestler in Luna Vachon, but it too used that same ill-fated grapple meter that has not aged well. WWF Wrestlemania: The Arcade Game is a fun little hybrid of Mortal Kombat and wrestling, but the SNES version is notorious for lacking two wrestlers compared to all other home versions.
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For non-WWF games, WCW SuperBrawl Wrestling is rather unremarkable….except for its exceptional wrestler select screen.There were a few interesting unlicensed wrestling games in America. Natsume Championship Wrestling featured a solid wrestling engine but removed/altered the AJPW wrestlers from the Japanese version of the game. Hammerlock had a promising concept of having part of the screen dedicated to nonstop Tecmo-esque cinematics. In contrast, the other half of the screen featured 2D gameplay, but the cameras constantly flipped on screen, to which half was dedicated to cinematics or gameplay. It resulted in it being a jarring mess. Saturday Night Slam Masters is no such mess, however, and is a better hybrid of fighting game meets wrestling game, with this one done by Capcom. It features larger-than-life character sprites, full-on ring entrances with laser lights, and is a fun-playing combination of wrestling and Street Fighter. To top it off, Slam Masters has Final Fight’s Mike Haggar on the roster to boot!
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Joey Pink does a fine job detailing why Capcom's "Street Fighter" in a wrestling ring should not be missed! Ensuring RPGs are here to Stay Aside from watching Rich play some of the RPGs I listed above, and of course, playing Final Fantasy VI with him, I did get a chance to play a few other RPGs on the SNES over the years, and it was not until the last few years that I finally finished a couple of them. In the late 1990s I first started two RPGs that stood out to me at the time because they broke out of the medieval fantasy mold most other RPGs at the time took place in. Shadowrun on the SNES was drastically different from the Genesis version I first encountered at Rich’s. This one still had the same futuristic cyberpunk world setting and terminology, but there were many more dialog options with NPCs that were pivotal in asking the right questions to progress the story. Additionally, the hacking games played out differently and had more of a puzzle theme to them than the action-oriented ones in the Genesis version, and the combat had kind a PC interface where a cursor had to be dragged across the screen on which target to aim at. I still wound up being totally into it and became stuck in the back half of the game before my save data became corrupted. I thought that would end my days with Shadowrun…
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SNES Shadowrun remains one of my all-time favorite RPGs as of this writing! The final gauntlet tower was an ordeal and a half to work through, only to face off against a dragon as the final boss! …until nearly two decades later in 2016. I mentioned on past flashback specials how I occasionally guest host on the Your Parents Basement podcast, where they cover a random retro game per episode. In 2016 they asked me if there were any games I had in mind to cover, and Shadowrun felt like worth revisiting and possibly knocking off the “must beat this game” bucket list. I progressed until about a little over halfway through by the time we all met to record and broke down the game, but by that point, I just started to make further progress than my last effort and was determined to see this one through! I was playing on actual SNES hardware and was surprised that the battery still held a save but ran into trouble in the final tower with a gauntlet of enemies on each floor to overcome before the final boss. I looked up a walkthrough and discovered an exploit to grind experience to beef up my character. Eventually, I managed to persevere and finally conquer the final boss, a fire-breathing dragon, to cross finishing Shadowrun off my bucket list! I had a riot podcasting with the YPB crew about it too, so please click or press here to give it a listen if you want to know more about this under-the-radar 16-bit RPG.
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Fast forward three years later in 2019, and the awesome YPB hosts of Steve, Huell, and Todd helped me once again restart and finish another SNES RPG that I came close to finishing in the late 1990s before evil corrupt save data reared its ugly head again. This time the game of choice is the uber-expensive Earthbound. Like Shadowrun, that game stood out to me because its setting went against the grain of fantasy settings and instead took place in modern times as grade school kids. The opening levels felt like getting lost in your neighborhood and using childlike items as weapons like Yo-Yos and baseball bats. I do not own that ridiculously expensive game, but by 2019 I did own a SNES Mini (more on that in a bit) that I made sure to abuse the save state and the rewind functions it provided to overcome some troubling bosses in the back half of the game. That final act of the game certainly goes places with its sci-fi twists and feels like an entirely different game, but I still loved it all the same! It felt exhilarating to finally knock this one off my “to do” list as well, and I had just as much fun dissecting it to pieces with the YPB crew that you can check out by click or pressing here. Unfortunately, this is where my extensive hands-on time with SNES RPGs comes to an end. I played a lot of FFIII/VI, and finished Earthbound, and Shadowrun. Sure, I dabbled in several other games but did not put more than an hour or two into them. One of those games is the much-heralded, Legend of Zelda: A Link to the Past, and I have no excuse for never sticking with it because I loved the NES original. It was the GBA re-release I played, and I think I was spreading myself thin while playing and reviewing too many games simultaneously. Lufia and Breath of Fire II were another pair of RPGs I put a couple of hours into that both left me with promising first impressions, but there was a whole other reason why I did not go back to those again, and that is because then I was waist-deep at the time in….. Discovering Emulation Right around the time my family acquired its first computer in the fall of 1997 was when I found out about emulation. It seemed way too good to be true to easily download and play games right on the computer, especially when factoring in the SNES was at the tail end of its lifecycle, and there were still new games releasing for it. As an unemployed 9th grader at the time, I sampled countless 8- and 16-bit ROMs with the SNES games I was the most curious about. A few of the RPGs in the previous paragraph being prime examples of the ones I invested the most time into. It proved to be overwhelming with so many choices, but I took a long sabbatical after a year or so of taking in the emulation scene after the family computer crashed and I lost all the save data I had amassed in so many games.
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It has been interesting to see how emulation has evolved over the years from programs like SNES9X and Retroarch to being incorporated into machines like the MISTer, RetroPi, and Retron 5. Nintendo has learned to embrace official, legal emulation over the years with purchasable digital classic games on systems such as the Wii, WiiU, and 3DS. Having a stable income as an adult now many years later, I feel guilty for embracing the emulation scene so hard in my teenage years, so much so that whenever Nintendo re-releases one of its classic hits several times over, I choose to purchase it again (well…usually at a sale price) to redeem myself. Keeping SNES Alive Today
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Over the years, I find myself diving into retro games versus the latest and greatest coming out. I am a fan of the various SNES hardware updates/clones, both officially from Nintendo and unofficially from other companies, which has kept my SNES and other retro game fandom blood flowing over the decades. I am unsure if it feels right to lump it in here, but the Super Game Boy lead to me getting a lot of extra life out of my SNES. Playing Game Boy games on the big screen was a big deal to me back then, considering it was always a pain to make out what was happening on the non-backlit handheld. For some reason, those special border screens that would eventually have funny animations after being left idle for so long made an impression on me. Game Boy games with the “Super Game Boy Enhanced” logo on the front of the box usually have their own exclusive border and special color palette. I loved the Mole Mania and Donkey Kong Land borders the most! I thought it was rad that around 15-20 special enhanced Super Game Boy titles featured multiplayer support with two SNES controllers. They consisted almost entirely of Bomberman and fighting games, but it was still a cool feature nonetheless. The handheld Hyperkin SupaBoy is the unauthorized SNES take on the Sega Nomad by having a portable SNES. It is a bit on the bulky side, but it has a rechargeable battery, and its support has been flawless with my entire SNES library. Another Hyperkin product I got a lot of use out of is the Retron 5. I know that particular clone system is controversial with retro game enthusiasts based on the unauthorized emulators it implements. However, the user interface and emulation support made it possible for me to make record progress in many SNES games by taking advantage of save states and its optional Game Genie-esque cheats library. The SNES Classic Edition is an excellent official piece of hardware from Nintendo that has the pint-sized SNES pre-installed with 21 SNES games, one of which is previously unreleased Star Fox 2. It has an adorably intuitive interface and supports game rewinding and save states, which made it the way I was finally able to finish Earthbound. It was also surprisingly not-so-difficult to plug into a PC and import a bunch of SNES ROMs into. Other companies like 8bitdo made that system extra convenient by making their recommended wireless controllers compatible with it!
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If you did not grow up with the SNES, then both of these options are great entry points for those looking to move on beyond emulators. The Analogue Super NT may have been pushing it too much price-wise. When it comes down to the nuts and bolts of emulation tech, I am not a wizard by any means, except that by all sources, it sounds like the Super NT offers the best hardware emulation with its FPGA technology. It makes SNES games appear as pristine as possible on an HD/4KTV without any or as minimal of the fuzziness that happens whenever I try plugging in the composite/RCA cables from a base SNES system into a 4K/HDTV. For those unfamiliar with the Super NT, this video from the My Life in Gaming crew does a thorough dissection of everything it has to offer. The list of options in there is intimidating to mess around with, but this sounds like the way to go if one wants to keep playing their cartridges……although I have to admit I am pretty satisfied currently with the Retron 5 and SNES Classic Edition.
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Odds are some of you are quite a bit younger than me and grew up post-SNES lifecycle. Not interested in going down the pricey road of hunting down old cartridges and hardware, and do not want to dabble on the dark side of illegal emulation? Then a terrific alternative is if you have a Switch with Nintendo’s $20/year online service membership and taking advantage of the Nintendo Switch Online and Super Nintendo Switch Online digital game portals. It has unlimited access to the slate of games on there, along with save points as long as your membership remains active. The implementation of save states and the user interface has also improved noticeably over the emulation used for NES & SNES Classic Editions. More importantly, it adds the feature to play online with a friend. Last year I played online SNES games with my nephew, who was wrapping up 6th grade at the time, and this was his first time playing SNES games. He loves Mario Kart 8 on Switch, and so when the first game we played was the original Super Mario Kart, I could not help but crack up when he instantly remarked, “Dale, this looks old!” He eventually came around, and then we had some fun playing co-op , Joe & Mac . A couple of years ago, on my Genesis Flashback Special, I made sure to reminisce of my fond memories of the summer I spent playing nonstop Sega Channel. These NES/SNES Switch portals are essentially the Sega Channel, but far better because it does not cost $15 a month (in 1994 dollars which equals $27.63 today per Google), offers multiple save states, and ability to play online for only $20 a year!!! Kids, get your parents to hook you up now!!! Miscellaneous Quick Hits
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SNES games were the most common denominator on six of the 13 episodes I guest hosted on the retro game podcast, Your Parents Basement. Check out their full archives by click or pressing here. -Turns out I did quite a few guest hosting spots on Your Parents Basement Podcast for SNES games. For those that are podcasting fiends and dug the three episodes I linked to already, then I will link you to three more SNES themed episodes I appeared on where I breathed in the Mode 7 skies of Pilotwings, embraced Capcom’s action-platformer prowess in X-Men: Mutant Apocalypse, and made sure not to miss any Gatorade and Wheaties health pick-ups in Michael Jordan: Chaos in the Windy City.
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-The SNES controller is my favorite pre-disc console era controller. It kept the similar button layout of the NES controller but rounded off the edges into its iconic “dog bone” feel so the controller no longer cramped in your hands! Throw in the two extra face buttons and two additional shoulder buttons, and it opened up all kinds of deeper gameplay possibilities! It made it perfect for most fighting games that used almost all the face and shoulder buttons. I found the shoulder buttons were also smartly implemented in NBA Jam/Hangtime for being assigned to use for turbo speed functionality. As far as other SNES controllers/peripherals go, since I loved the NES Zapper, I always wanted to try the Super Scope, but as a kiddo, its bazooka-sized proportions were kind of intimidating. It still kind of bums me out all these years I never got to experience it with epics like Yoshi’s Safari, T2: The Arcade Game, and Tin Star. I never had an opportunity to use the SNES mouse either, which I kind of regret all these years later after seeing all the marvelous creations from experts at Mario Paint, and it was cool to see some PC ports like Civilization, Doom, and Wolfenstein 3D take advantage of SNES Mouse compatibility.
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-The 16-bit era was when fighting games exploded, and as you can tell above, I spent a lot of time with Street Fighter II: Turbo, and the first two Mortal Kombat games. Other than that, though, the only other fighting game on SNES I put significant time into was TMNT Tournament Fighters. It was released at the tail end of the TMNT-mania when the cartoon peaked at its popularity. The game itself was a surprisingly competent licensed fighting game from Konami, and tried its best to feel like a solid Street Fighter-clone. Speaking of them pesky turtles… -…TMNT IV: Turtles in Time was the only beat-em-up brawler I put considerable time into on the SNES. I have vague memories of trying others out once or twice like The Peace Keepers, and Super Double Dragon, but Turtles in Time was the one I frequently revisited over the years. It is a superb rendition of the arcade game, with SNES-exclusive levels like the Technodrome that had a fantastic first-person boss fight against Shredder, where lowly Foot Soldiers had to be chucked right at him to defeat Shredder. The soundtrack is one of my favorite SNES scores, so much so that I went all-in to get the for it! I have so many great memories of this game, with the highlight being my friend Matt and I revisiting this for complete runs of it once every year or two for about a dozen years.
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Turtles in Time and FFIII/VI are my favorite SNES soundtracks, but Turtles in Time I own on vinyl so I will embed it here in all its glory for you to enjoy as well!
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-The SNES library had a quality slate of racing games. Super Mario Kart quickly rose to the top of the ranks and was always fun to bust through a GP with a friend. Street Racer was one of the first kart-clones to hit in 1994, and for some reason, that one always stuck with me. As did it being one of the few games to have four-player split-screen support with all four screens being horizontal! Rock ‘n Roll Racing is another killer arcade racer on SNES; think of a more beefed up RC Pro-AM, but with a good dose of heavy metal mixed in. This past year saw it re-released as part of the Blizzard Arcade Collection for everyone to experience it! I remember trying out F-Zero at a store kiosk around SNES launch, but was too young at eight years old at the time to fully grasp its style of futuristic racing (or that the name was a riff on F1 racing until a couple of years ago). I was more into a game similar to its style that was the trilogy of Top Gear titles. Uniracers was a quirky racer I enjoyed with its unique aesthetic and one-wheeled racers taking advantage of their nature in races filled with jumps and loop-de-loops….too bad about Pixar holding a grudge against Nintendo and legally forcing them to yank it off shelves. Nintendo’s other racer, Stunt Race FX, was ahead of its time with the polygonal FX-based graphics running pretty chunky on the SNES. Still, it is a commendable piece of 16-bit tech they were just barely able to keep running at a passable-enough framerate. Another FX-chip game that did not originally gel with me was…
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-…the original Star Fox. Being 10 when it released in 1993, I thought those polygonal graphics looked blocky and horrendous and would have none of it! Many years later, I would revisit it and rightfully come around on it! -Another Nintendo-published game that received a lot of hype was Donkey Kong Country with its cutting-edge 3D models. They were plastered all over gaming mags at the time. I briefly recall trying out the first and second of the three Donkey Kong Country games on SNES. However, I did not put more time into them because I beat Donkey Kong Land on Game Boy before our family got a SNES, which was just a watered-down port with some remixed levels for the handheld. I enjoyed my time with it, but its disappointingly blunt “congratulations” ending left a bad impression on me, and I never felt like giving the other entries a serious go all these years.
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-Some may be wondering why there has yet not been anything dedicated to the pair of Super Mario World titles and Super Mario RPG? Super Mario World was probably one of the first SNES games I tried when I visited my older brother at his first apartment in the early 90s. I think the heavy-duty graphics and trying to comprehend attacking with Yoshi proved to be too much for eight or nine-year-old me at the time. I played it a few other times in my 20s, hanging out with coworkers on retro game nights, and had fun with it, but I think since I was exposed to the NES trilogy more and played the hell out of All-Stars, that those were the versions I preferred more. I appreciated how Nintendo stepped up to Sega’s edgier marketing at the time with Nintendo’s “Play it Loud” marketing campaign. Unfortunately, I think their ad for Super Mario World 2: Yoshi’s Island was a bit too extreme for 12-year old Dale at the time. That ad (click here for it if you are feeling daring)was forever planted in my subconscious and always crossed my mind and indirectly caused me to avoid Yoshi’s Island for all these years. I did pick up Super Mario RPG and it is on my “bucket list” of games to play as well. I am holding off on it all these years because I was hanging out with Matt one day, and he explained how he was having a tough time with the final boss, Smithy. Well, he wanted to give me a quick demo to show how unforgiving of a challenge the boss was….but for some reason his clutch gaming skills kicked in right then, and he beat Smithy and was exposed to the ending right then and there!
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-As far as other tough SNES games go, the two most challenging for me are easily Contra III: The Alien Wars and Zombie Ate My Neighbors. Contra III is like the first two games on steroids. I love the boss battles and intense walk-n-shoot chaos, but do not love constantly dying in one shot! Zombies Ate My Neighbors is another fun action-platformer that is also equally tough to make it farther than a few levels in unless you seriously dedicate yourself to it. Hey, both of these games also saw re-releases this past year on current consoles with the Contra Anniversary Collection and Zombies Ate My Neighbors & Ghoul Patrol set for those wanting to experience 16-bit nail-biting difficulty (but with save state support!).
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I hope this excellent video review from the quintessential retro video game source, Jeremy Parish, suffices for my lack of any meaningful Super Mario World memories here. -In 1997, I was hyped for a late SNES release, the original Harvest Moon. The farm/life/dating-sim series is still around today from publisher Natsume (as well as the original developers parting ways with Natsume and delivering their own competing Story of Seasons series). During the SNES era, I spent several summers out on a farm. I appreciated rural life's solitude and free spirit lifestyle, and that first Harvest Moon game perfectly encapsulated that. Trying to determine the best way to spend the day tending to the fields, livestock and managing a social/family life was surprisingly fun and engaging! Harvest Moon remain one of two games that I submitted a blurry Polaroid photo to Nintendo Power’s “Arena” high score section. I cannot recall if my score got posted or not.
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-The original Sim City port on SNES received a lot of love around the SNES launch window, with Nintendo giving it a unique makeover with bonus Nintendo characters in it and an exclusive tutor in the form of Dr. Wright to ease everyone into the simulation gameplay. I never played too much of that version, but one night at Rich’s, the game we decided to rent that night was Sim City 2000. That one was released way late into the SNES lifecycle and lacked any Nintendo extras the first SNES game had. Still, we stayed up all night playing it and looking at our daily news recap and mayor approval ratings and trying to figure out where to stop underwater pipe blockages! It ran slowwww on the SNES, but we tolerated it fine enough at the time because I had yet to play the PC version. Eventually, I would check out the PC version and came away surprised with so much I had to put up within the SNES game. -For those wanting to dare the Super Famicom scene, there are a plethora of great games that never made their way stateside, and better yet, a hearty chunk of them have received English fan translations. I am partial to the FirePro wrestling games that never made it here that are vastly superior to all the American wrestling games I broke down above, BS Out of Bounds Golf is an addicting take on miniature golf, the original Star Ocean, and the Back to the Future platformer that was not a five-star classic by any means, but blew away the poor NES and Genesis games that did release here. If you are not that familiar with the Super Famicom library, this top 50 list from RVG Fanatic is a great place to start your research and very much helped clueing me into a bunch of Super Famicom games I had little-to-no knowledge of. Conclusion
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If you are around my age reading this, you may be wondering why I have not gone on about the fabled “16-bit Wars” by now. Rest assured, I experienced it in the lunchroom and at recess and in gaming magazines at the time. I devoured all the side-by-side screenshots in gaming mags of dual-platform releases to see if I could spot which version was better. I want to say back then, I sided with the SNES because I grew up with the NES, but that does not seem like a fair choice since I did not own a SNES until 1996. Reflecting on it, although I experienced a fair amount of RPGs and other games on SNES with Rich, I primarily played endless hours of Genesis games with him back at the time. So whenever I hung out with Rich, I considered myself a Genesis fan, and when I finally got a SNES and grew my SNES library, I considered myself a SNES fan and avoided a lot of the “console wars” trash talk. For younger readers here who want to learn more about the fervor of the 16-bit wars, the book, Console Wars, and its corresponding documentary (which is currently only available on Paramount+/CBS All Access sadly) are my recommended ways to absorb all that hoopla. I will cherish all of the past 30 years of SNES memories and hope you have enjoyed reminiscing with me for the last several thousand words. If you want to hear more of my SNES memories in podcast form, I have a few SNES-centric episodes of my old podcast I recently un-vaulted and have embedded below for your pleasure. They have some of the friends I repeatedly mentioned above as co-hosts that share their SNES experiences and memories, so please load up a random SNES “podcast game” and boot one of these podcasts up for fitting background noise….
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10 years ago I did a 20th anniversary SNES special with Matt!
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Here is the history of RPG series episode dedicated to the 16-bit era.
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Finally, here is Matt and I hosting the 16-bit installment of our history of comic book games series. Bonus Overtime
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It would not be a Flashback Special without one random oddball bonus story to wrap it up with. The only Kirby game I ever finished receives that honor. One day, my brother and his friend Jake were over at my place. We were discussing SNES games at some point, and Jake mentioned how Kirby Super Star is his all-time favorite. I said how I never played it and did not think anything of it at the time, but the next time I met up with him and my brother, Jake had the copy of that game with him and insisted on borrowing it to me and said not to give it back until I finished it. I felt this sudden obligation to play through it as a priority, so I did not feel like I was keeping his game hostage. Luckily, Kirby Super Star is a damn fun game, which the front of the box labels as “8 Games in One!” Most of the games are abbreviated-length adventures of only a handful of missions in their unique theme of levels, and a few of the games are mini-games like a race against King DeDeDe. Regardless, almost every game provided that trademark Kirby lighthearted fun and was hard to put down! Kirby’s Dream Course is also a lot of fun on SNES, and is an interesting take of Kirby meets miniature golf! With that anecdote, I will wrap up yet another Flashback Special. Thank you for sticking with me this far, and If you dug reading about my trials and tribulations with Nintendo’s 16-bit machine, please take a look at the other Flashbacks I have linked below!
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My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary NES 35th Anniversary PSone 25th Anniversary PS2 20th Anniversary PSP 15th Anniversary and Neo-Geo 30th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th and 32-X 25th Anniversaries Xbox 360 15th Anniversary
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darklilythe-dark · 3 years
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A Follow Up Post for the English Voice Casting of Mr Osomatsu
Click here for Part 1
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Okay so I'm doing a part 2 cause the last post didn't mention all the best roles Billy, Ray, Sean, Kyle, Michael and Max did as voice actors.
First up is Billy Kametz as my personal favorite, Osomatsu. What roles has he done? How about everybody's favorite pretty boy delinquent with the stylish hair, Josuke Higashikata from JJBA: Diamond is Unbreakable. Like isekai? He is Naofumi from Rising of the Shield Hero. Love watching anything by Studio Trigger? He's the number 1 firefighting idiot, Galo from Promare. He's also Anai from Aggretsuko, Macaque in Monkie Kid, Rui from Demon Slayer, Dr. Maruki from Persona 5 Royal, Nenji Ogata from 13 sentinels, Asmodeus Alice in Welcome to Demon School Iruma-kun and Ferdinand Von Aegir from Fire Emblem: Three Houses.
Next up is the totally painful cool Karamatsu (and Dekapan), played by Ray Chase. Interestingly enough, he does a couple of Nakamura Yuichi's other roles, one of them being Bruno Bucciarati from JJBA: Golden Wind, He also does Ryoumen Sukuna in Jujutsu Kaisen, Roswaal L. Mathers in Re: ZERO, Noctis Lucis Caelum from Final Fantasy XV, Puri Puri Prisoner in One Punch Man, Tengen Uzui in Demon Slayer, and for those who like Smash Bros, he does the voice of Roy from the Fire Emblem games. (He also did the voice of that subway announcer in Persona 5)
Next we have Sean Chiplock as the nerdy straightman, Choromatsu. For those unfamiliar with his work, he did the voice of Subaru from Re:ZERO, Ishimaru and Monotaro from the Danganronpa franchise, Shin from Dorohedoro, Kazunari Takao in Kuroko's Basketball, Daewi Han in God of Highschool, Frankenstein in Noblesse, Revali from Zelda: Breath of the Wild and my favorite role he's done, Mista from JJBA: Golden Wind! I'm so glad he was chosen to replace the old actor, I'm much more familiar with his voice work anyway.
Oh boy, we got another talented voice actor that's had a lot of great roles. Kyle McCarley is the voice of our favorite emo cat boy; Ichimatsu, but you might also know him as Mob from Mob Psycho 100, 9S in NieR Automata, Ei Sekigahara in 13 Sentinels, Kusuo Saiki from Saiki K. Reawakened, Shinji Matou in the Fate/Stay Night, Simon from Infinity Train, Ryo in Devilman Crybaby, Yushiro in Demon Slayer, Collot in Beastars, Red Blood Cell in Cells At Work: Code Black, Red Son in Monkie Kid, Narancia in JoJo's Bizzare Adventure and a bunch of more roles. If only the last two were major JoJo characters.
Well, Michael Sinterniklaas did appear in Jojo in a minor role towards the end of part 2. Aside from playing as the goofy and loud Jyushimatsu, he is also the voice of Mikey Simon from Kappa Mikey, a teenage mutant ninja turtle named Leonardo, Funshine Bear in Care Bears, Dean Venture from the Venture Bros, a show I recommend for those who like adult comedies like Mr. Oso. Aside from cartoons, he's done a lot of anime stuff too, some of it goes all the way back to the 90s with his first role being Ataru Moroboshi in Urusei Yatsura. He's also Netherlands in Hetalia, Sora in Naruto Shippuden, Moritaka Mashiro in Bakuman, Dagger in Black Butler: Book of Circus and additional voices for a LOT of anime. He's probably a background character in your favorite show, like JoJo's, Naruto or One Piece.
Last but not least we have the only actor that hasn't done anything in JoJo, Max Mittelman. That's fine, because aside from the cute two-faced Todomatsu, he's also the laid-back hero for fun, Saitama from One Punch Man. He's also Ryuji Sakamoto in the Persona 5 games, Tee in Puyo Puyo Tetris, King in Deadly Seven Sins, Meruem in Hunter x Hunter, Kousei Arima in Your Lie in April, Plagg in Miraculous Ladybug, Ritsu Kageyama in Mob Psycho 100, Atsushi Nakajima in Bungou Stray Dogs, Resasuke in Aggretsuko and the list goes on.
There that's about all of them, I'm sorry this post took so long. But I was busy with other things, so taking the time to make this post was gonna take a while. But I'm glad I made it because now everyone can learn more about the english voices behind these brothers the way I did with their seiyuus.
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kjissexy1994 · 3 years
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WORDS OF SHAKESPEARE: The Return of a very Supa Occasion! (Special guest: Richard)
On the 19th of June 2021, my old friend, Maiwel alumni and acting veteran Richard and I went to the Supanova Comic and Gaming Convention at Sydney Olympic Park in Homebush Bay. The 2021 edition of Supanova was the first time in two years that it was held in Sydney as last year’s edition was called off due to “You Know What” alongside Adelaide, Brisbane and Perth.
To implement with the health and safety protocols, the layout of the convention was more smaller and laid out to comply with physical distancing measures as well as entering via a QR Code.
When I first entered the Dome Exhibition centre seeing all of the convention goers and Cosplayers of superheroes, sci-fi and anime. I kneeled down and proclaimed “HALLELUJAH!” as many of the convention fans from NSW were starved of a taste of a full-on convention since the world went upside down early last year (Outside of the smaller edition of Oz Comic Con titled OCC POP UP which was held earlier in March of this year).
Supanova contained a teeming amount of Cosplayers from DC Comics and Marvel Superheroes, Rick and Morty, Steven Universe, Star Wars, Ghostbusters, Doctor Who and Power Rangers, Cosplayers from anime such as My Hero Academia, JoJo’s Bizarre Adventure, Naruto and Disney films including Mary Poppins, Mulan and The Little Mermaid, Cosplayers from Video games including Overwatch, Pokémon, Super Mario, Sonic the Hedgehog, Street Fighter, Resident Evil, Mortal Kombat, Cyberpunk 2077, Final Fantasy, Sonic the Hedgehog and Undertale, Cosplayers from Web animations for instance including RWBY, Hazbin Hotel and Helluva Boss as well as various furry Cosplayers and cosplays of my childhood such as Pingu. There was also a very innovative cosplay such as an attendee dressed up as a giant functional Nintendo Game Boy System! The costumes looked absolutely well designed and spot on as I asked kindly for photos!
A number of RWBY fans and Cosplayers noticed me wearing Jaune’s Pumpkin Pete Hoodie. I must admit, I’d make a pretty good Jaune cosplayer if I could get his armour, his “Crocea Mors” sword and shield and dye my hair blonde!
There was also the Cosplay stage across from The Dome where there was a competition for the very best and innovative costume, as well as seminars of the bigger name Australian celebrities.
Speaking of the celebrities, Due to the international borders being closed until either the middle of next year or when the majority of the population of Australia is vaccinated, Supanova relied heavily on home grown talent from our country for example (but not limited to) Manu Bennett, David Wenham, Josh Lawson, Kodi Smit-McPhee, Georgia Haigh, Nicholas Hamilton and frequent Supanova Attendee, John Jarratt who is famous for portraying the infamously ominous and frightening Mick Taylor from the horror movie franchise “Wolf Creek.” I still remember being scared straight to high heaven watching the movie when I was very young due to Jarratt’s portrayal of the heinous horror character next to Bill Skarsgard’s portrayal of Pennywise the clown in Stephen King’s IT Chapters one and two, but alas Jarratt was a very generous and friendly larrikin!
There was a lot of great activities to do including the “Black Widow Obstacle Course” where you had to complete a number of tasks within the time limit in order to win a prize, Star Wars Lightsaber demonstrations and tutorials and the “Battlecry” LARP (live action role playing) battle displays and demonstrations where you could fight your friend or one of the friendly Battlecry veterans such as Sammy Owen from the recent Medibank Commercial with a rubber sword or axe. This was a very great debut for my LARPING alter ego, “Boar-Head: The Sworded Brawler” and I am very interested in joining a Battlecry LARP group in the future!
There was a very colourful display of artwork, comics and prints at the Artists Alley, with various comic book artists from across Australia such as (but not limited to) Queenie Chan of Fabled Kingdom, Anthony Christou of Luminous Ages and Camillo Di Pietrantonio famous for illustrating the Teenage Mutant Ninja Turtles IDW comics.
The Fabulous Wonder Mama also made a guest appearance as she is a superhero representing the LGBT Community.
The Artists Alley also had tables of independent artists selling comics, prints, bookmarks and badges available. Looking at the artwork made me feel like I was at an Art Museum for the fans of pop culture!
For those who want to spend some dough, there were also stalls selling new and vintage comics and trading cards, Pop Vinyl Figures, Animation cells from cartoons and movies of yesteryear, Action figures and gaming consoles from the eighties and nineties, LGBT pride flags, rock and metal band t shirts and apparel and Plushies from Japanese anime and video game franchises such as Pokémon and Digimon. There were also games to play such as Super Smash Bros Ultimate for the Nintendo Switch so fellow gamers can smash their friends out of the arena! For the con-loving geeks who were hungry, Dominos had a stall selling various flavours of pizzas and garlic bread and the canteens in the Sydney Olympic Park Dome sold fish and chips, bagels, sushi and coffee. Byron Beef Jerky also had a traditional stall selling all kinds of flavours such as Teriyaki, Chilli and the infamous “Devil’s Doo-Doo!” (Not for the faint hearted!)
Whilst Supanova Comic and Gaming Con in Sydney was a fun event for the inner nerds, parts of the con had to be completely modified and or removed in order to be healthy and safe for example, the discontinuation of handing out free goodie bags containing the guidebook and map of the layout of the con and other cool things making both the map and guide digital exclusive via the Supanova Website.
Another notable absence was the Australian Wrestling Federation wrestling ring where the pro wrestlers of the aforementioned promotion would host a series of three wrestling matches per day and the wrestlers would hand out free autographs, this really kind of hurt me as a fan of pro wrestling for sixteen years but it’s better to be safe than sick. At least the Battlecry LARP displays and demos filled in its place!
For the seminars, gone are the days of staff handing the microphone to the audience for the Q&A’s as they have to lineup behind the microphone in order to ask an interesting question to the guests.
I also didn’t like how some parts of the convention was a bit squashy when you first entered, in the artist’s alley and in some of the stalls. Like I said, we are in a receding health crisis and we need to wear masks, be physically distant, wash our hands and get the much needed vaccine shot against the you know what!
All in all, Supanova had a amazing return to full flight in Sydney despite the scare earlier in the week and the lack of International guests. I was starved of a full on convention throughout the year of misery last year and as a person on the autism spectrum, cons are such an amazing way to make new friends and to show out your inner geek, nerd,fanboy or whatever via cosplaying, gaming, greeting guests, purchasing artwork and so on and so forth all in a very safe measure!
I give this year’s Supanova in Sydney a 7 out of 10. This edition was absolutely different compared to last year’s and I have strong confidence that next year’s edition in Sydney and abroad will have well known and beloved international guests back to the much loved Comic and Gaming convention next year, just in time for Supanova’s 20th birthday!
Next time I am in Sydney, I will be going to the Vivid Festival which will be in August so stay tuned for that!
Happy trails!
K.J (Kane)
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tronrpg · 3 years
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what are Sirens?
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what are Sirens? we just don't know.
but i'm getting ahead of myself.
To my knowledge, there has never been an officially-released Tron pen-and-paper RPG. There certainly would have been a market for it around the original film's release, had it done better at the box office. And assuredly there have been dozens of homebrew splats and rulesets shared between fans and friends over the years. The Fract, in an ideal world, would eventually be a complete RPG system, enough to fill up a corebook and run a game. But in thinking about worldbuilding, I've run into a storytelling problem that, if not unique to the world of Tron, is certainly still a sore-thumb kind of issue.
Tron--that is to say the OG 1982 Grid, the New Grid, and whatever metatextual setting that the Fract takes place in--is neither science fiction nor science fantasy. For those who aren't clear on the delineation between the two, the plainest I can describe it is to say that "Star Trek" is (generally) science fiction, and "Star Wars" is (generally) science fantasy. Science fiction is nominally supposed to adhere to scientific rules or at least bend them to a reasonable degree in order to tell a story. Science Fantasy bends and breaks those rules, sometimes with impunity, because space wizards waving laser swords around speaks for itself.
The setting of Tron, taking place as it does outside the Grid, is a simulacra of a modern-day "real world" as we know it, with science and computers behaving the way we know they normally do. Except for in the Grid itself. We have to assume that both the Old and New Grids were special in some way, or at the very least that Grid-like systems with sentient programs are few and far between; because computer systems and programs as we know them do not behave like they do on either Grid. If they did, why would Flynn have bothered to create a new one if there are Grids within every computer in the world?
And that's where the science fiction of Tron falls down. Stephen Lisberger and Bonnie MacBird were not computer experts, and they wrote the original screenplay during a time when computers were widely known but not widely understood, particularly by the common person. They can be forgiven for leaning hard on the fantasy and spirituality elements that make Tron a work of more consequence than oh, say, Computer Warriors. But by the time Legacy was released, the world was a very different place, and the ubiquity of computers and technology meant that the average person had a basic knowledge of how a computer works and what it can do; and the OG Grid does not fall into those parameters. So it's hard to say that Tron is strictly science fiction, where rules have meanings, or science fantasy where rules are up for grabs, because each of us carry around a real-world analogue to the Grid in our pockets all day and by now we are all pretty sure that Google Chrome does not, in a metaphorical or spiritual sense, fight for us.
(This, incidentally, is where I feel Legacy did the right thing by having Flynn starting from almost-scratch with the New Grid instead of attempting to apply real-world IT logic to the Grid like Tron 2.0. Divorcing the fiction from things like emails and spreadsheets allowed Legacy to retain some of the spirituality and potential of 1982; and inasmuch as Tron 2.0 is a great game that I intend to revisit soon, I find the "real computer" stuff to be kinda cringey.)
And here's where we come around to Sirens, finally. What the hell are they? Aside from being conventionally-attractive female-coded Programs in white vinyl outfits who appear to have largely representational or ritualistic roles in the New Grid, it's not entirely clear what they do or what separates them from a garden-variety Program. We see Gem and the three other Sirens in Legacy, there are a handful of Sirens in Uprising, including Lux, who appears to have been a...battle Siren? Maybe?
When it comes to putting together an RPG, you have to lean on rules. You have to nail things down and say, outside of GM fiat, a dice roll does that and a stat means this and an attack is performed thusly. So in thinking about squishing the world of Tron into an RPG format, which unlike most video games does not contain a single linear storyline; you have to think about making the world digestible and processable by squaring the edges and making definitions. You want the players and the GM to be able to exercise the vastness of their imaginations, but you want to set the parameters of the playing field, or else why have a themed RPG at all?
That's where I started thinking about how Tron's mish-mash of science fiction/fantasy elements make it a unique challenge to format as an RPG setting. Would it be better to emphasize the fantasy theming, or would players prefer a more grounded approach with real-world computer elements? Is it possible to have a balanced approach? How do you color in the missing information about how the Grid and Programs work, the stuff that the original works never really explained? Just what the HELL are Sirens anyway? Is there some sort of unspoken caste system in the Grid? Are there male-presenting Sirens? Can they suit up and play in the Games? Can they all do that synchronized-walking-backwards thing? Do Sirens just show up when Programs are about to compete at something? Why so much eyeshadow? Why does it rain in the Grid? Why did Flynn serve Sam and Quorra a roast suckling pig? Why does Clu 2.0 look more like Lord Farquahd than Jeff Bridges? WHAT HAPPENED TO RAM? IS HE PART OF THE JUNKY RECOGNIZER NOW OR DID HE TURN INTO THE BIT OR WHAT? KEVIN FLYNN, WHERE ARE YOU NOW?
...okay, got that out of my system, thanks for bearing with me. The point is that there are a lot of fill-in-the-blanks when it comes to worldbuilding lore in the Tron universe, and that may be by design. I love Star Wars, but the industry that has been built up over the last 40+ years to make sure every puppet, alien and CGI blob with a nanosecond of screen time has a full backstory and Wookieepedia entry, I find, largely detracts from the magic of the original movies. Not having everything explained adds to Tron's lasting allure. On the other hand, it makes a project like the Fract a product of guesswork and blue-skying.
So let's say I was creating a Tron RPG, like you do. And I wanted to make Sirens a playable class (which I intend to). Based on the information given to us by the canon, which isn't much; I'd say that Sirens are, first and foremost, specialists. They have specific skills that they hone and adhere to and do not deviate from to take on other roles, which makes them in-demand as bodyguards or enforcers but their specialization limits a players' build choices. They are also largely recognized in the Grid as having ritualistic or shamanistic public roles, perhaps representing the link between Programs and Users. (Maybe Dumont was a Siren 1.0. He could have had on a white vinyl singlet under that getup, who knows?) Maybe they're like priestesses or shrine maidens, maybe they take vows like nuns. This might make them like Monks in D&D.
You see how narrowing the possibilities of what Sirens are in order to fit them into an RPG character class box also reduces their potential in canon--but of course canon's not being contradicted here; this is a fan work and is not intended to overwrite the creative work of others. I just hope that if it ever gets completed, it plays enough like the work that inspired it, so that other fans can get the same rush of imagining what it's like to be on the Grid.
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dndeed · 4 years
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Crit Role Miniature Rollout: C2E116
With Andrew Harshman
An archive and review of the minis used on CR.
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So I had to rewatch this episode. The first viewing I did while assembling Tau 40k models. An activity which I am new to and terrible at, which led to me being totally distracted and reaching the end of the episode and realizing I had no idea what happened. And that’s what I get for betraying my chosen tabletop hobby. I kid of course, play all the games ya want. Just be sure to multitask responsibly. 
Speaking of tabletops, wouldn’t your tabletop look better with a mat on it? I bet it would! Head on over to the Mats by Mars site and use my code: DNDEED1220 for 10% off your MBM order.
Caution: Icy surface, it’s time for Crit Role Miniature Rollout Campaign 2 Episode 116!
The List
Chest and Trove 5E Condition Rings
Mats by Mars: Shattered Soil
Dwarven Forge Caverns
Dwarven Forge Terrain Tray Ice Sheet/Cracked Ice
Dwarven Forge LED Lighted Brazier
WarLock Tiles: Doors & Archways
Steamforged Games Critical Role Miniatures
HeroForge Jester Duplicity Miniature
Custom Lollipop Spiritual Weapon
D&D Spell Effects: Halaster’s Tumultuous Templates
Axe N Shield Single Flyer Risers - Clear Mithril
LITKO Flying Figure Stand
Blood War #27 Living Flaming Sphere
Deadly Foes #032 Giant Eagle
Rage of Demons #029 Vrock Demon
Reaper Miniatures Wall of Ice
Monster Menagerie 2 #025 Black Pudding
Monster Menagerie 2 #043 Androsphinx
Model Snow Found at Hobby Shops
Apple Charging Cable
The Monsters
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Final Fantasy 7 Icicle Spears Reaper Miniatures Wall of Ice
Sort of a novel use of this spell effect miniature. I included one of these in a campaign once, and I used it as... get this, a crystal! Just a stationary, regular ol’ crystal that definitely did not shamble around and suck out people’s life energy.
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The Reaper Miniatures Wall of Ice model reminds me of StarCraft minerals, but maybe that’s just because I used it alongside StarCraft: The Board Game mineral game pieces. In any case, neat model. Very neat implementation. Really establishes the unique and alien nature of the magic in these ruins. 
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Black Pudding Monster Menagerie 2 #025 Black Pudding
Pudding eh? I wish we had more monster names related to food. I’m talkin’ Lamia Lasagna, Displacer Feast Beast, Gelatinous Kielbasa. Anyway, this here pudding is a simple and functional model. The design is basic, but the organic sculpt and plastic shine make for a good ooze monster. Complete with a space to place engulfed PCs. 
The Polymorphs
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Giant Eagles Monster Menagerie 2 #043 Androsphinx, Deadly Foes #032 Giant Eagle, and Rage of Demons #029 Vrock Demon Mini photo sourced from MinisGallery
Three eagles, what is this, Disney’s The Three Caballeros? Am I right folks? How ‘bout that for a timely fowl reference? The Giant Eagle miniature has been around for awhile, the Vrock Demon appeared as an enemy in the cathedral combat, and the Androsphinx is a model new to CR.
A wise guy eh? Wise guy in the sense that androsphinxes are guys according to lore and sphinxes across the spectrum are wise. Sort of a boring flying pose, basically looks like he’s walking on air. The casting detail seems good and I dig the wing paint work.
Closing Thoughts
I thought for sure Veth was done for. Thank you whoever designed the feather fall spell. Saved her life and gave us a delightfully zainy encounter.
#criticalroleminiaturerollout #critroleminiaturerollout
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nullset2 · 4 years
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Mother 3 - An In-depth Critique and Review
Ah, Mother 3, how I love you so!
The game which with which I forwent all possible aspirations to healthily integate into normal High School society: imagine walking into a party, people are drinking and being cool, and you ask them if they have ever played a very underground, very deep RPG only released in Japan called "Mother".
Yeah! I know! It's like you're asking to be bullied, and I realized it too late.
But anyway!
Mother 3 is one of the most important games you could ever play --alas, if only it wasn't near impossible to obtain it.
Yet, perhaps this adds to its allure and to the power of its narrative --a narrative which, by the way, I'm convinced is the very actual reason why it will never release formally in the United States.
As time has passed, I've actually become more and more impressed about how relevant the game is to the socioeconomic reality that we are in nowadays. I'm impressed that Shigesato Itoi had all of this in his mind's eye as early as 1996, and that the story was already written down in 1999!
Right now it's been 14 years since it's release on the GBA, but I think that the game is a timeless classic and warrants a playthrough now more than ever. Wanna know why?
Wanna find out?
Part 1. "A Japanese Copywriter's Americana"
The year is 1989 and a Japanese Copywriter --somebody who writes "Catch Copies", which are a sort of a long-form slogan that is very common in Japanese pop culture to advertise)-- by the name of Shigesato Itoi became a fan of the Dragon Quest series of RPGs, which are massively popular in Japan, even to this day. He also loved video games: he's asthmatic, so he recalls only being able to sleep sitting up as a child, and having to occupy his lonely time through asthma attacks playing video games, since he had to sit up and had nothing else to do at night.
His love of RPGs would linger in his mind until 1989 when he had an opportunity to meet with Hiroshi Yamauchi and Shigeru Miyamoto and was offered the opportunity to develop a video game with Nintendo. Harkening back to the endless hours he poured into Dragon Quest, his concept eventually took form by deriving from it. He called the story "MOTHER", as a reference to John Lennon's "Mother", since he is a very hardcore fan of The Beatles. The games have tons of obvious influence by old American films and comics, like ET and Peanuts, which he also loved very much.
For MOTHER, he wanted to explicitly go against the grain, by designing an RPG without "Swords and Magic", which stereotypically most RPGs follow, even from things as minor as to design a protagonist who was weak and vulnerable, asthmatic and without a Father Figure, yet, still heroic through much toil --which reflects Ninten from the original MOTHER for the famicom.
Miyamoto, in his usual taskmaster persona, arranged a team to work with Itoi for the creation of the RPG, by bringing in people from HAL laboratory and APE Inc, and thus MOTHER was born to great Japanese Acclaim. A game which took many risks in its genre, such as eschewing the idea of a separate overworld from navigation in the towns, the subject matter, the movement system and many other things which made it quite Unique. It was so popular that soon after the first project was released, MOTHER 2 started development, involving people from what's currently known as Game Freak and HAL Labs.
MOTHER 2 is a very unique game because it was the very first time that the series attempted to make an incursion in the Americas. Releasing in a big flamboyant flashy box, with a strategy guide and a bunch of goodies included, MOTHER 2 released as Earthbound in the states, a bigger and better version of the vision of the first game. Better graphics, Beatles references, sampled audio, pop culture cornucopia, it's all here and then some!
Famous for its role in technically driving the game, Satoru Iwata, ex-CEO and software developer for Nintendo,7 of Wii acclaim, helped the game meet its 1996 release date. It is known that the original version of the game ran into deep technical issues which the original dev team was not able to overcome. Once Satoru Iwata got involved, the game was reworked to a viable version and released to much critical acclaim. In his own words, he proposed to rewrite the tech that powered the main game. It was a matter of either continuing with the current code and be done in two years, or redoing everything and being done in six months under his vision, he said.
No matter its strong promotion from Nintendo, the marketing got botched, and the game paled compared to the flashy and bombastic magical RPGs of its era, like Final Fantasy VI, Super Mario RPG and Chrono Trigger of all things. So, Earthbound faced a very bad destiny in the states, by releasing to low acclaim, bad review scores and terrible sales numbers --even though it eventually reached Cult Classic status, due to its pure hearted nature, its hallucinogenic themes and characters, and its fantastic spirit over all.
And this game is worthy of discussion by itself a whole bunch because of the ripple effects it had in video game culture in the Western world. Enter starmen dot net. To this date, the epicenter of discussion for everything related to the MOTHER series. There you had me as early as 2002, browsing a half-rendered version of starmen dot net in a dingy computer in some dingy internet cafe in some shitty neighborhood in Mexico, trying to be a part of the discussion and the hype.
To this date, I consider starmen dot net as the non-plus-ultra case for how passionate Internet fan cultures can become.
Flat out, no other fandom has ever came close to the level of dedication, attention to detail and passion to tribute the original creation around which its fans congregate. A massive amount of fan paraphernalia has come out of starmen dot net --yes, even Undertale, 2015 indie darling RPG thing, originally got started on the Starmen dot net forums. People married and even started large, commercially viable enterprises, such as Fangamer.net, the firm which publishes Undertale, from starmen dot net.
...and then... silence...
After Earthbound's 1995 release, we enter a ten year hiatus for the series.
Even though both MOTHER games were incredibly popular in Japan, HAL Laboratory and APE Inc. weren't able to successfully make a jump onto the third dimension for the series come the Nintendo 64 era. They had a demo come the infamous Spaceworld 96, where a bunch of pre-release games for the then called "Ultra 64", which was the codename for the Nintendo 64, were showcased. And lo and behold, we have a sequel to Mother coming out, called Mother 3, the ROM for which has never been found by the way.
I'd love to get a look at the materials in that ROM.
The scarce footage we have available from it exhibits some of the elements we ended up seeing in the final released version of the game, like some of the original music like the Mozart ghost theme, and the DCMC section, albeit in a more primitive low poly way. It is known that both studios weren't very proficient at 3d Game development yet, which was still nascent. This together with other factors, such as the fact that at some point development was moved onto the unreleased-in-America, unpopular 64DD addon, undisclosed factors dropped the game into development hell, which ultimately led to its cancellation in the year 2000.
Plenty of mystery surrounded the now defunct project, to the dismay of a bunch of passionate fans in Starmen.net and elsewhere online. However, it turned out that the valiant effort of the fans, who made a huge amount of effort to campaign for the revival of the series, even mailing fanmail, fanart and other materials to the Itoi Shinbun offices in Japan (a titanical task in the world of the early 2000s).
Fast forward to 2003, and the Game Boy Advance, the little portable console that could, was in its Apex. Due to Satoru Iwata's campaining, it was announced that development on MOTHER 3 would be restarted, this time in 2D, for the gameboy advance. Much anticipation in Starmen.net followed this announcement, since it finally validated its efforts...
Come 2006, once the console was well into its end-of-life, with small nudges to play the game on a Gameboy player if possible, perhaps to try to follow suit with its predecessors, the sequel finally released to much acclaim. But what did Shigesato Itoi have in store for everyone all along? What kind of beast had just been unleashed onto the World?
Part 2. "Of Monkeys and Men"
Mother 3 follows the story of a young boy, Lucas, in a multi-chapter structure, which is novel for the series but not unheard of in the RPG genre. Besides this, the RPG plays very similar to your usual JRPG fare, and basically uses the Ultimately polished version of the MOTHER series' mechanics, groovy backgrounds and all.
The first three chapters of the game follow the perspective of different characters residing in Tazmilly Village as the plot of the game unfolds. The plot is centered around the residents of a peaceful town in an Island in an unspecified location, Nowhere Islands, which in my opinion is an allegory both of Japan and America, moreover with the fact that the game of the logo very clearly has a rising sun covered in metal, in a logo that's an amalgam of two different things which don't match, a subtle reference to the game's undertones to come.
From these residents we come to know the daily lives of a particular family: Flint, a farmer; Hinawa, his wife (a name in reference to Sunflowers, Himawari, her favorite flower), and their twin children, Lucas and Claus.
The game begins in the midst of their idyllic life in the mountains visiting Lucas' grandfather Alec, and playing around with meek dinosaurs which inhabit Nowhere Islands. See, in the world of Mother 3, no violence truly exists, and people have come to live peacefully with each other and nature. There's no such thing as the concept of money, Instead relying on an economy that's mostly based around bartering and hospitality.
However, everyone's lives veer into turmoil once strange alien beings invade, the Pigmask army, an army of big, fat and slovenly creatures dressed in pig-like attire, who seem to have a vast amount of technology and resources at their disposal yet aim for Nowhere Islands for colonization.
The Pigmasks have an as-of-yet unnamed leader, who is demanding them to make everything in the World "bigger, cooler, stronger and faster", and thus they seize Nowhere Islands by force of bombings and a forest fire to use its flora and fauna. And thus, while escaping from the forest fires returning from Alec's home, Hinawa tragically gets killed by a Drago which has been modified to be aggressive against its nature through robotics implanted in it by the Pigmask army.
There's an unused cutscene in the game's ROM data where Hinawa, instead, dies by bomb explosion...
...yeah, I'm just... gonna let you process that one by yourself ;)
The Drago left a fang in the middle of her heart, which is recovered by one of the Tazmillians and provided back to Flint along with a fragment of her crimson dress. Besmirched and angry, Claus, the festier one of the twin children, sets out to try to hunt the drago and achieve revenge, but he goes missing... Flint embarks in search of Claus and to kill the drago, and thus the first chapter of the game concludes, with the implication that Claus has gone missing...
With Lucas' family torn to shreds and The Pigmasks invading Tazmilly, it seems that we're in a situation ripe for disaster.
Chapter 2 follows Duster's adventure, which runs in parallel (as every other chapter will) to other chapters' stories. Duster is the last heir in a bloodline of Cat Burglars whose abilities are not in use anymore given that Tazmilly has no more commerce or crime. However it turns out that the Pigmask invasion puts his skills back in demand to infiltrate Oshoe Castle and retrieve an artifact which the Pigmasks are after and which Duster's family is the guardian of. The nature of the artifact in Oshoe Castle is as of yet unknown, however it is implied that it is important to the fabric of Tazmilly village.
At Castle Oshoe, Duster meets a mysterious princess, Kuma-tora (which translates literally to "beartiger", in allusion to the dichotomy of her existence, since she is very... masculine in attitude and refers to herself with, yes, male pronouns, perhaps anticipating identity politics by 14 years at least), who is also after the artifact in the Castle, the Hummingbird egg. The chapter ends with the Hummingbird Egg going missing, and a mysterious peddler of goods arriving into town, while Kumatora and Duster's father realize he has gone missing...
Chapter 3 follows the adventure of a little Monkey, Salsa, which gets flown into Nowhere Islands to perform a job. This is a novelty in a town where the concept of a job doesn't exist as of yet, however, the peddler of goods is going to need a lot of hands if he wants to fullfill his vision. The peddler, Fassad (which is a tongue in cheek way to say "facade", right?) promises to all residents in Nowhere Island eternal happiness if they buy his newest product, the "Happy Box", a television-like contraption which glows with a warm light and which people are attracted to and engrossed by. For this, he introduces the concept of money and swindles people his way, convincing them that this is the way to go and promising them excitement and benefit if they listen to him.
Salsa delivers Happy boxes throughout the whole chapter, and gets shocked, even in the middle of the night, if something goes wrong with his job or tries to escape due to a shock collar implanted by Fassad. However, he runs into Kumatora and Wess, Duster's father, and they ploy together to free up Salsa and mess up Fassad's forceful takeover of Oshoe Castle, when Lucas shows up with several dragos in tow and fights against the Tank invasion of Oshoe Castle.
(A foreign animal being introduced into a new society with the express intent of exploiting it to propel forward a commercial enterprise by toil... geez, I dunno, where have I heard that one?)
From Chapter 4 Onwards the game adopts a more conventional JRPG scheme, through a timeskip which happens literally two years in the future. In this future version of Tazmilly, money (Dragon Points) and ATMs are now existent, similar to other Mother games. The game follows Lucas' adventure through a now-modernized and industrialized technologically advanced Tazmilly, trying to retrieve the "seven needles" from the island, which are soon enough shown to be a source of great power that the pigmask army is also after and to which Lucas must try to get to first due to a calling by mysterious beings which inhabit Nowhere Islands, the Magypsies. With a lot of emotional moments, such as Lucas having visions of his Mother in the middle of a field of Sunflowers, we follow the adventures of the party as they infiltrate the pigmask ranks and gather information about its nature and intentions.
It is then discovered that the pigmasks are commanded by a Masked leader, who dominates the power of thunder through a tower which was built in the middle of the town and which strikes anybody down with thunder if they overstep the Law and Order that the pigmasks have implemented. The party fights this masked leader in bouts while exploring the world and reuniting with a now missing Kumatora and Duster, who are found to have settled as employees in a Nightclub called "Club Titiboo".
Eventually, through his travels, Lucas gains an artifact from Mr. Saturn, the inhabitants of a special region in Nowhere called Saturn Valley and which has been passed down through all three Mother games, called the "Franklin Badge". When equipped, this item allows the bearer to become immune to lighting attacks and reflecting them back.
The party soon discovers that the world is inhabited by an special elder race, existant from before the creation of Tazmilly village and who know more about everything going on with the invasion, called the "Magypsies", a race of transexual, magical creatures who help Lucas discover the fact that he has Psychic abilities, also known as "PSI" within the MOTHER canon. He uses these to proceed further in his adventure to pull the seven Golden Needles, the first of which Fassad was attempting to get to, in the Courtyard of Oshoe Castle.
Lucas moves into a city called "New Pork City" in the conclusion of the game, which is a town built by the pigmasks completely in the honor of Porky, full of all sorts of Pigmask paraphernalia and amusement. It is found that the seventh and final needle is inside humongous tower in the middle of the city, the Porky tower.
Moreover, it is also revealed that the Pigmask army is led by Porky, known as "Pokey" in the American localization of Mother 2, Earthbound. Pokey is shown to have developed into a tyrant as an adult, with unlimited lust for blood and power, who used Doctor Andonuts' Phase Distorter after the events of Earthbound to mess around with the unlimited realities and dimensions it gave him access too, as a petulant child does with a video game. Once he got kicked out of every other possible reality due to the chaos he created, he found the Nowhere islands and decided to mess with it.
The climax of the game comes around Chapter 7, when the now fully-developed party runs into Leder, one of the original Tazmillian villagers, a lanky and really tall person who never spoke, not a single word, in the game until now. Leder is revealed to be the only person who knows what is the true nature of it all: tazmilly village is the remanider of civilization once the world of Mother 2 collapsed by cataclysm. A flood wiped away everything and the very last remainder of people who survived fled to nowhere islands in a big white ship and settled there, willingly forfeiting all technological advances and knowledge of the world into the Hummingbird egg, the artifact that Duster's family protected in Oshoe, a device which wiped everyone's memories, with the intent of undoing civilization and living back in a peaceful village-like state again.
It is revealed that when all seven needles are pulled, a supernatural power on which the island is built will be awakened. This supernatural power is revealed to be a Dragon by Leder, who had to be subdued by the ancestors of the Magypsies so people could live in Nowhere islands as their last resort. Whoever pulls out the needles which keep it in slumber will pass the intentions and nature of their heart onto the dragon. Thus, Lucas must be the one who pulls out the last needle instead of Porky or the masked man, in hopes that a second cataclysm like the first doesn't happen again.
After making their way through all the pigmask defenses, Lucas and Co. face off with Porky, who is now a bedridden, pathetic man. Doctor Andonuts from Mother 2, appears here, and is revealed to have developed a solution to contain Porky, the Absolutely Safe Capsule, which is a capsule which once it's sealed, it can never be opened again, trapping whoever is inside forever in a parallel universe where only them exist. The party is successful in locking Porky in the absolutely safe capsule, so, porky is not hurt by the end of mother 3, instead, he just has been locked away forever in a place far away from everyone else --perhaps, providing the ultimate form of comfort that a personality like his would seek after.
At the end of the game, Lucas and Co. face against the masked man, who is revealed to have been Claus all along, who, brainwashed with Pigmask ideologies, is hellbent on drawing out the final needle to awaken the dragon. Lucas and Claus face off in an emotive fight, where they suddenly remember each other and how friendly they used to be with each other... and moreover, their Mother. Claus strikes Lucas with thunder in a final murderous attempt before snapping out of the Pigmask brainwashing. But since he had the Franklin badge on, the attack is reflected and mortally strikes Claus, who, in his final moments, finally remembers Lucas...
The ending of the game is open ended, without showing much of what happened once the seventh dragon needle was released, so the ending of the game is subject to interpretation. However, it is heavily implied that, since Lucas was the one who released the needle, the dragon, once awakened, did not destroy Nowhere islands and instead led to a regeneration of existence.
Part 3. "A Musical-Adventure"
One of the pre-release materials for the game called it a "Musical" adventure, and I think this is completely warranted: the musical beautifulness of Hip Tanaka, famed Nintendo composer and long-time MOTHER music autheur, is joined by the expertise of Shogo Sakai, who gave the soundtrack a more mature, sample-based vibe, compared to the early two more "chiptuney" soundtracks in the series. The songs are all-time favorites of mine, and I still the soundtrack every so often given all of its mystique, its eclectiness and curiosness.
But the musical aspect to the game doesn't stop here: as an addition to the mother series, the battle system has now been changed to become rhythm-game based instead of simply turn based. If the player attacks an enemy during a battle, it is possible to strike additional damage as long as the player continues to press the attack button in rhythm to the background music in upwards of 16 hits. A full combo is incredibly effective and plays a nice fanfare if executed correctly.
As an enthusiast of rhythm games, this premise captivated me from the get-go and it works wonders, functioning as a breath of fresh air to the way overplayed mechanic of turn-based combat, which has existed since the 80s. It also provides a certain nice feeling to combat, given how every character has their personal musical instrument, with lucas being a guitar, Kumatora being an electric guitar, Duster being a bass, and Boney, Lucas' pet, being... barks.
Besides this the mechanics from Mother 2 are translated almost completely: every character has a rolling HP and PP counter, which rolls down over time as an airport display instead of immediately as in other RPGs. This may seem minor, but it adds an amazing element of strategy to the game, since it is possible to recover an ally from mortal damage if a healing PSI is executed against the clock before the counter hits 0.
Besides this you got almost completely conventional standard JRPG fare, with the character being able to move in eight directions in the overworld, with the addition of a run button, preemptive attacks and overpowered kills. Once you start facing enemies in the overworld, the first one to attack can be decided depending on the angle that the enemy was approached with: sneak up on an enemy from behind and a green swirl will display, which means that you get to attack first; if an enemy sneaks behind you, you'll see a red swirl and they will attack first instead. Otherwise, a gray swirl will display, which follows conventional order according to your stats.
Part 4. "WE WANT MOTHER 3, REGGIE!"
...Mother 3 will never be released in America.
This may be too dramatic of an opinion to have but I see no other alternative. For the most of fourteen years, Nintendo of America's head honcho Reggie Fils-Aime was requested to release and distribute the game in the americas, and for twenty years the request fell on deaf ears, citing commercial inviability, potential copyright infringment and many other reasons.
But I think the main reason that the game will never be localized is because Mother 3 was a passion project, pushed for by people with personal involvement in the series and very special sensitivities about it. Shigesato Itoi and Iwata were personal friends. The game appeals to japanese tastes and touches on issues and subjects that the American population is very politically sensitive to.
For example, in chapter 6 Lucas and the party experience a bad trip because they eat hallucinogenic mushrooms in a swamp. This leads to Lucas having visions of his family in a very bad light, with implications of violence and abuse, to try to get at the players' deepest sensitivities. Even the name of the real player is used here.
I think that it's impossible that nintendo will release a game which openly involves Hallucinogenics no matter its innocent exterior. This is the kind of subject in media that Japanese audiences usually handle better than American audiences.
Besides this, the game has very clear allusions to accelerated capitalism, anti-capitalism, colonization, slavery, transexuality and the changes and chaos they have brought onto the world, which is a tough subject to tackle in the Americas, which is still part of an ongoing, vicious culture war.
Particularly, I adore how the game even tries to convey its points through the Sound Test, of all places. Mother 3 has a collection of music pieces, which are available on demand within the game itself. Of those, there's a music piece which is a remix of Pollyanna, the Mother 1 theme, which is present throughout the series, in an nod to the previous games in the series. The hallway where this plays is full with mother references and it expects the player to sit down and watch passively all the references in order.
But this is meta, amazingly enough. The hallway is located in the final section of the game, before facing Porky, who is presented as the effigy of vicious capitalism in the game. As if he left them in his palace just as collectibles, things to be purchased or acquired.
The name of the song which plays during this sequence? "His Majesty's Memories". Subtle.
Nintendo is a company which tries to keep its image clean and sterile, so it can be used broadly for a variety of projects, usually with family friendly intent behind --and even more so in the US.
However, Nintendo has a history of risky bets with Mature content, which has become even more glaring lately: you got Eternal Darkness, Astral Chain, Bayonetta, No More Heroes, the disappointing Metroid Other M... this together with the fact that most of their target audience is of age now, could, at least remotely, mean that, perhaps, Mother 3 releasing in some manner in the future, localized in English, could happen: however, this is not happening at least the way I see it.
Once the game was released, there were several different campaigns online to try to gather Nintendo's attention: a 10k signature strong petition was completed among several other things, and if this hasn't lead to results... I don't know what will.
Part 5. "No Crying Until the End"
Mother 3 is a beautiful, engrossing and captivating game which is hidden away under a cutesy exterior. Its complex themes and characters are evoking of deep human truths which call out to us and ask us to reflect on things and the way we're living. Of strong pedigree in its series and with a superb musical production behind it and a mastermind of writing, MOTHER 3 excels at what it sets out to do.
When the game released, the game had a "Catch Copy" written for it by itoi himself, which called the game "Strange, Funny and Heartrending", and I think this is a beautiful way to bring everything full circle. Itoi wrote on the Advertisement that if you wanted to cry because of Mother 3, you should save it until the end. And those three words are a fantastic way to close off this review: if you want a game that will provide you with bizarre and laugh out loud moments one second and tear-jerkers the next, Mother 3 is the game for you.
And the game is just so poignant... to this date not only do I think it's one of the most expressive and well done pixel-art based game, I still find myself impresse at how much I can connect with the characters through small, cutesy sprites and pastel color pallettes, lack of Unreal engine and RTX graphics card be damned. Themes of grief, missing a loved one who's gone, the feeling of loss of identity due to accelerating social and economical change, how tyrannical political figures establish themselves and change communities, sexual and identity politics and how the modern world was to have shaky and voraginous sexual identities become commonplace... it's all there, and masterfully, tastefully expressed, without that icky feeling of "agenda"ism that you can get sometimes from Hollywood productions when they try to hamfist tropes and "messages" down people's throats. You know that feeling? I hate it when it happens in movies or shows I'm watching just to have a good time, and then I get some succint propaganda.
But MOTHER 3 is a kind beast, trying to reach to your heart and directly speak to the mind of the player. It tries to show us what it thinks of modernity and to make us seriously ponder what the frick is up with all of this shit, and thinking it has kept me for the last 14 years, and I anticipate another 20 ahead of me. And you can join me in reflecting about this...
Or maybe you can just go back to your happy box. Whichever way you choose.
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mewmedic · 4 years
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A Very Kingfield Christmas
Read it on AO3 here.
Summary: Dwight and David are both working at the mall during the horrendous holiday season. They sometimes keep each other company to make the job more tolerable. Dwight wants to move forward in their relationship but can he get into the Christmas spirit to pull it all together?
Warnings: Mentions of sex but no actual sex occurs.
Notes: My first DbD fic was supposed to be either Megdette or Dwake because those are my favorite ships. However, I came up with a clever Kingfield Christmas idea and Christmas week also happens to be Kingfield week. Fate had taken the wheel from me on this one. I hope it's alright because I haven't written any fics in years. Enjoy!
       It was finally time. After four hours of pain and suffering, the moment Dwight had been waiting for had assuredly arrived, his legally mandated 30-minute lunch break. It was two o’ clock in the afternoon, late for lunch but a perfect time for a break as it was exactly in the middle of his shift. His Job? He played the role of “Mr. Elf” in the fantastical production of daily life many would call “being an assistant for a mall Santa.” He served this noble part-time cause all for the glorious reward of eight dollars an hour.
      Dwight quickly rushed past the employee-only doors and headed to the punch out machine. Once upon a time, this wouldn’t be such a nerve-wracking experience but now lunch brought the opportunity to talk to a certain someone. He had recently started a relationship of sorts with a fellow employee, a British fellow by the name of David King. That is, if you considered getting fucked in a car within one of the mall’s many parking lots a relationship. He was currently trying to upgrade to getting fucked in a bedroom at the bare minimum. A man can dream, can’t he?
       Sometimes the two would be able to chat as they eat, but other times David’s schedule just didn’t line up perfectly with his. Dwight always took his break at the same time every day, so it was really up to David to reciprocate. He had finished giving his precious time data and fingerprint to the punch out machine, rounded the corner, and there he was. David sat in a cheap foldable chair at plastic table, eyes on his phone for a moment but then he looked up and nodded to Dwight.
       David’s dark red uniform consisting of a billed cap, button-up top, and cargo pants could use an ironing, but Dwight really had no room to talk. His own uniform had him trapped in itchy elf ears, an even itchier sweater, and a pair of pantaloons over leggings he had to thrift because he ripped the original pair. The worst part was the bells attached to the pantaloons, which jingled with every step he took towards the fridge. He grabbed his lunch box out of the fridge and plopped down on the chair across from David. Within Dwight lunchbox was a ham and cheese sandwich, a chocolate chip cookie, a bag of cheesy chips, and a water bottle. David on the other hand, had nothing but a beige-colored protein shake.
       “You arrest any shoplifters today, mister mall cop?”
       “You know I’m not a damn mall cop-“
       “You’re a supervisor contracted out by a security company that works with the mall.” Dwight placed his chin in his palm and his elbow on the table, attempting to lean his body towards his companion. David crossed his arms, sharing a performative pout as he reclined back in his chair.
       “And no, I didn’t arrest anyone. Even if I wanted to, I can only observe and report. They don’t even give me handcuffs!”
      David did not have handcuffs at the ready, he tossed that fantasy out of mind. Dwight and David enjoyed the faux verbal jousting and it always quickly led to complaining about their jobs. Sometimes it was nice to have a routine, especially during the chaos of the holiday season. After all, nothing united coworkers quite like shit-talking a job with the risk that their boss may potentially be within earshot.
       “Today, a girl who had to be at least eighteen threw herself onto Bill’s lap and started yelling about wanting a new gaming rig. I had to pry her off of him while her friends laughed at us. I thought the old man was gonna break his hip.”
        “Customers act like Christmas is open season to being an asshole to us. I hoped maybe Americans would be different but they’re just as wild as back home this time of year.”
       There was a pause between the two as David gulped down a long sip of his protein shake. Dwight seized the moment to rip a bite out of his sandwich, it had grown soggy after sitting for hours in the poorly maintained refrigerator. It was then that he realized that he knew nothing about English life and learning more could be a way to get closer to David.
       “What is Christmas like in England?”
       “Well, when you’re a kid. You don’t send your letters to Santa off to the post. You burn it in the fire.”
      “That’s insane. How is it supposed to get to the North Pole?”
      “I don’t know! The same way Santa’s fat-ass slides down the chimney. It’s all stupid magic that parents makeup. We also got this thing called a Christmas cracker.”
      “Oooh, sounds yummy.”
      “It’s not a snack. It’s a present you pull on both ends and it cracks open. Usually has a paper crown and other trinkets inside.” While David spoke, he pantomimed the act of tugging on the ends of this so-called cracker and then wiggled his fingers to represent the explosive crack. A smarmy grin creeped across his lips, “Of course, Christmas really gets interesting once you can get piss drunk.”
       “C’mon, we do that here in the States too.”
       “No, I mean really drunk. Parents will even leave out brandy and a mince pie for Santa too.”
       “Wow, I couldn’t imagine being like ‘Okay Junior, we have to make sure Santa can get wasted tonight.’ Sounds wild.”
      The two briefly chuckled for a moment. David consumed another gulp of his shake; Dwight shoved a handful of cheesy chips in his mouth. The two sat in silence for another moment, the only sound the crunching of said chips.
      “Do Americans eat chipolatas on Christmas?”
      “I have no idea what that is.”
      “It’s a sausage, for Christmas we wrap it in bacon.”
      “That sounds fucking incredible.”
      “One thing I see here that I wish more folks did back home is all these fairy light. Americans love to have a show of things.”
        “Oh, I have my apartment decorated like that.” This was silly little lie. Dwight was too busy working one and a half jobs to adorn his dwelling in accordance with any festivities. The poor fool could barely clean his bedroom once a month. He would be willing to make time to decorate if the glow of Christmas evening were enough to attract David.
      “Well, I’d be delighted to see your flat. What’s it like?”
      “It’s… Cozy.” This was not a lie so much, since ‘cozy’ was basically the millennial code word for ‘tiny studio apartment.’ Dwight gulped and could feel a line of sweat drip down from his hairline. This was the pivotal moment he had been anticipating every time he punched out for lunch. He just needed to work up the courage to make the move. “I’m free this weekend if you want to come by. I’ll have eggnog and we can watch a movie… If you want, that is.”
      “I’m free Saturday after eight. That good for you?”
      “Sure!” Dwight accidentally spoke with a little too much enthusiasm and the realization made his cheeks redden a little. He averted his gaze from David and looked down to his mediocre sandwich. The two continued to enjoy their meals, and each other’s company, for a brief moment until they were interrupted by an alarm on David’s phone. The Brit returned his protein shake to the refrigerator and gave a parting salute.
     “See you when I see you.”
     “Have fun supervising.”
      He couldn’t help but let a small smile spread across his face as David exited the break room. He really pulled it off. Now he had to sacrifice what precious free time he possessed to pull off an exterior and interior decoration job. He could pull the whole operation off in the next three days, right? Did Dwight have what it takes to make this Christmas merry? Not really, but he can damn well try.
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hapuriainen · 4 years
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Hapuriainen's Animation & Comics & Games of 2020
It is again time for the annual compilation!
Manga:
Attack on Titan
I'm so sad this is so close to end... It's been my main thing for a few years now. Eren definitely didn't take the route I expected but I still find this consistent with his character and a bold and interesting move from the author.
(My notes say I also finished the jr high spin-off manga but it's not worth talking about)
Awards given: Best Side Girl (I still like Gabi, haters gonna hate), Best Boy (ditto Eren)
One Piece, My Hero Academia My interest in OP is still at an all-time low and I'm just waiting for the arc to end. There are so many characters and I have little idea what their deal is, Carrot hasn't been interesting in ages and currently Yamato is the only character I care for. Same for HeroAca; at least the excruciatingly long action scene is finally over.
Undead Unluck New Jump series! I think the main duo have a really good dynamic, but they're pretty much the only thing I care about and I'm very lost with what the plot is actually supposed to be about.
Majin Tantei Nougami Neuro
I like detective stories so here's one from the Assassination Classroom creator! The detective stuff itself could get rather nonsensical and as the story progressed more and more fantasy elements were added, but the titular character was entertaining enough to keep me interested. The viewpoint character was refreshingly (for a Jump series) a girl and her dynamic with Neuro (an ordinary schoolgirl and an arrogant amoral troll demon) was great.
Awards given: Best non-romantic relationship (Neuro & Yako)
Spy x Family
Super fun and the characters are cute!  The main couple has such great chemistry and in general I enjoy following characters who are really competent at their job. Not surprised that this has become hugely popular.
Awards given: Best romance (it is rare to get me to ship anything but the main couple here is just so cute)
Delicious in Dungeon
This manga has amazing character design and the author clearly loves to play around with it, like by drawing each character as each other's races, or making clones of everyone but each clone is a little different so you can guess which is the real one with the characters, and there's so much thought put to the outfits too. And then there's of course all the worldbuilding around how an RPG dungeon and the creatures in it could work, but it's presented simply enough that the story is still easy to follow. I also like the upbeat atmosphere; maybe I could get a bit more emotionally involved if there was more drama, but I still really like this as it is.
Awards given: Best character designs
Yokohama Kaidashi Kikou
Reread one of my favourite manga ever and it's still just as good. I love how the manga still has a positive vibe to it, under it there is the quiet melancholy of a world that is close to ending. And it's wonderful how uninterested the story is answering any of the worldbuilding questions it sets up.
Beastars
This was incredibly interesting in how it presented an animal society where the carnivore-herbivore differences couldn't be just explained away with "the differences don't really exist", and the story looks at this from so many different angles. Pairs really well with Zootopia for a completely different approach. Louis was a really interesting character with how he publicly managed to appear as if he was a good candidate to be the next ambassador for the peace between the animals but was actually very cold and broken inside, and I really liked his breakdown moment. The ending was pretty meh though.
Awards given: Best Side Boy (Louis)
Kannagi
This one has really cute character designs but apart from that it's a pretty generic harem story. Except for the twist that the main girl already had been involved with a boy which caused otaku to shred their manga or whatever. I believe I would have enjoyed this more if it finished back when it went to hiatus since at this point it didn't do much for me.
Witch Hat Atelier
The main girl is the kind of heroic, friendly, plucky goody-two-shoes protagonist I really don't like but apart from that this is a great manga. I love the art, and the way the magic works is really well set up but also easy to understand. Great outfits too!
Anime:
This year I learned that in order to clear stuff from your anime watch list you need to actually watch anime. So unexpectedly I think I watched a lot more different series than usual.
Attack on Titan
It was my plan to watch seasons 1-3 before jumping on board with the last one, and of course I dragged my feet for the entire year and had to marathon the whole thing in autumn. I still prefer the manga, but the anime does have great colours, soundtrack and voice acting and some of the action scenes were amazing. But I really hate what they did to Historia in season 3... The final season has been excellent so far and I can't wait for the big scene in the next episode.
Awards given: Best OP (all the Linked Horizon ones)
Ouran High School Host Club
Haruhi continues to be one of the best girls in the anime and manga industry ever with her confident and no-nonsense attitude, and Tamaki's oblivious and overflowing friendliness makes for a great counterpart to her. And the opening theme is so darn catchy.
Awards given: Best Girl (Haruhi)
Tengen Toppa Gurren Lagann Finally managed to watch this. I love the iconic character designs and all the chaotic energy. Kamina for best bro. I've never cared for mecha, the girls were nice but the writing around them sucked and the second half wasn't as strong as the first one, but still a good package overall.
Awards given: Best ED (don't care for the song that much but Simon looks somehow really cool in the second ending)
Haibane Renmei
Another one that had been on the watch list for years. A lovely quiet and contemplative show. Visuals were rather dull though but maybe it's better for a show like this that the characters didn't have bubblegum pink hair.
Digimon Adventure 2020
This started promising but has since lost steam. I really like how different the story is from the original Digimon Adventure, and compared to Precure it's super nice how not every episode has the exact same structure, and the cast has different roles and regularly gets split up instead of shoehorning everyone into every conflict. But on the other hand the characters feel way more samey and flat, and the original "kids want to return to their home from the Digital World" plot was a lot more personal than the current one about global crises and prophecy jargon. And some of the action scenes last way too long.
Awards given: Worst side boy (Agumon and his evolutions, it is of course expected that he'd get a lot of screen time but I'm so over how much he's constantly pushed in your face in the franchise)
Shuumatsu Nani Shitemasu ka? Isogashii Desu ka? Sukutte Moratte Ii Desu ka?
This wasn't afwul but still left me kind of cold. I think the character designs were a problem here, in general I'm used to brightly coloured anime characters but this was trying to be a very serious story about child soldiers who know they're going to die young. But when they were colour-coded and always wore the same clothes (and mostly had pretty generic animu girl personalities) they felt so artificial which made it harder to get into the drama. Nice OP song.
Yashahime
Inuyasha was my first show after really getting into anime so I was super hyped for any kind of new content. So far this has unfortunately been rather dull since I'm not particularly interested in either of Sesshoumaru's daughters, and the way the show treats the absence of the old cast is annoying. Just either show them or make it clear we're not supposed to care about them, now it's just annoying how their disappearance is treated as a mystery but the three heroines know barely anything about their heritage and don't even seem interested in learning either. But I'll watch this to the end for Moroha.
Kaitou Tenshi Twin Angels, Twin Angel Break, Pretear, Happy Seven, Healin' Good Precure
Watched a lot of magical girl stuff this year too, these being shows that play the tropes straight. The Twin Angel seasons had different flaws but were otherwise watchable aside from the awful Twin Angel Break heroine. Pretear had surprisingly nice character writing and I feel I would really have liked this if I saw it at an earlier part of my anime hobby experience but now it doesn't feel so special any more. Healin' Good Precure has been rather dull.
I also watched a bunch of Precure movies, out of which only the Star Twinkle Precure one was actually good, and the Spring Carnival crossover movie was also good in an absurd way, while the rest ranged from awful to somewhat decent.
Awards given: Worst girl (Meguru - Twin Angel Break), Biggest WTF (Happy Seven suddenly going from monster of the week shenaningans to alien mass destruction weapons)
Concrete Revolutio, Myriad Colors Phantom World, Re:Creators
Also some anime where the magical girl was a side character. Concrete Revolutio was an unpleasant mess with nice visuals, Myriad Colors was a pretty boring otaku high school harem thing and the magical girl episode was also rather bland, and Re:Creators had a lot of potential with the "anime characters come to our world" setting but the result was somewhat uneven. Re:Creators had the best magical girl out of these three.
Awards given: Worst non-romantic relationship, Worst side girl (Setsuna from Re:creators, with the main boy) not really an awful character on her own, but the writing around her was pretty bad, let's also give Worst Boy for the said main boy
Nausicaa
I watched the first half of the movie over a decade ago and didn't manage to finish until now. After seeing so many other Ghibli movies this didn't do much for me, but the animation and nature were still beautiful.
Western:
Most Popular Girls in School
The newer seasons didn't reach the heights of the earlier ones but there's still something entertaining about a very raunchy Barbie doll stop motion show. Also pairs well with the Barbie Life in the Dreamhouse for a fun but more child friendly Barbie experience.
Frozen 2
I'm wondering if these really are the only Western piece of media I consumed this year? I certainly didn't go to movies after March. Anyway, like the previous film I had major problems with the plot and characters (I don't think Elsa's story was set up properly, Kristoff's sub-plot feels like an afterthought when he doesn't factor to Anna's sub-plot at all, Olaf is annoying, too much Lore) but ultimately I still had a good time. I like the costume design, the idea for Elsa's arc is fine, the songs are great and there were plenty of good scenes too, and the lullaby was beautiful. I'd say that like the original Frozen this was patched together from perfectly serviceable pieces that didn't quite work combined.
Awards given: Worst romance (not the pairing itself but the way Kristoff x Anna was written)
Games:
Animal Crossing Pocket Camp
Early this year I just decided not to open this app for the daily money-grubbing grind and haven't touched it since. I'm free!
Animal Crossing New Horizons
However the daily grind continues here! It's been way more enjoyable, primarily due to lacking the microtransactions/limited time item angle and also for being so much more customisable. And the nature is so pretty... But I've reached a point where even this has started to feel kind of stale.
Super Mario Odyssey
My first Mario game since Super Mario World so of course I'm blown away by everything. I like how colourful and welcoming the worlds were, Cappy was a surprisingly enjoyable sidekick/mascot and also the game was easy enough and had a simple linear plot so it was far easier to approach than Zelda BotW which is still on hold.
Plans for 2021
Actually play Zelda BotW
Maybe finally Evangelion?
Finally finish the mostly disappointing Digimon Adventure tri
Various magical girl sequels and remakes
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glorious-blackout · 4 years
Text
Self-Indulgent Tranquility Base Hotel and Casino/Simulation Theory Crossover Epilogue
@rock-n-roll-fantasy Aaaaaand it’s over! This is technically more of an optional ending as I suspect you’ll prefer the conclusion to Part Seven, but a certain character would never have forgiven me if I didn’t let him get the last word... 😉
Thank you so much for all of your lovely feedback and sorry for making you wait so long for these last two chapters! And now it’s time for me to finally start listening to Arctic Monkeys/Muse albums that *weren’t* released in 2018 😅🥰
Also I would like to thank Matt for unknowingly writing the perfect end-credits music for me: https://www.youtube.com/watch?v=B8tpkpoSW5I
Part One, Part Two, Part Three, Part Four, Part Five, Part Six, Part Seven 
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A million miles away, on the desolate remains of the planet once known as Earth, a lone observer watches silently as a pair of retreating figures on a cramped TV screen ride off into the unknown.
Surrounding him on all sides are thousands of similar screens, stacked atop each other like building blocks, though for the moment he only has eyes for one. Only a week ago, every single screen was proudly lit up, showcasing the intimate details of his subjects’ mundane lives and thus allowing him to observe with unrelenting scrutiny. Now, however, a worrying proportion of those screens are fizzing with broken static; the worlds they once displayed forever lost from his grasp.  
The sight should enrage him, and perhaps one day it will. Every barren screen represents the loss of constant hours of effort and imagination, and as the aftershocks of Matthew’s assault continue to ricochet, he imagines he will lose countless more over the coming weeks. Nevertheless, for the moment he cannot bring himself to mourn the loss of realities which brought him little pleasure in the first place.
Murph, or The Creator, or whichever title he chooses to wear on any particular day, does not consider himself a cruel being. Contrary to the vile accusations his peers have levelled against him, his games are not designed with the intention of torturing the subjects within them. In fact, one could consider his efforts to preserve the collective consciousness of a dying species to be a noble one. Humanity would be nothing more than a distant memory had he not intervened at the opportune moment. And yet, despite his good intentions, acting as a benevolent observer often fails to bring the satisfaction he desires. Sometimes boredom settles deep within his bones and he cannot help but interfere with the idyllic lives his subjects have created for themselves.  
And he cannot deny that the thought of these two particular playthings discovering hope which will ultimately be torn away does put a smile on his face.
Most of that satisfaction lies in the prospect of punishing Matthew, though he has no doubt that toying with Alexander’s heart further will provide its own brand of levity. Where bitter vengeance is concerned, however, the former is the one he truly has unfinished business with. That particular human has been a thorn in his side from the very beginning; his knack for slipping into paranoia at any given opportunity had made constructing a believable reality for him an almost insurmountable challenge. The temptation to simply banish the man’s mind into the void had flared up once or twice, but in the end Murph had been somewhat successful. Matthew had bought the truth of his reality with relative ease for the first few years, to the point where any cracks that appeared were easily ironed out with a simple rewrite of code.  
Until one day, Murph’s interferences were no longer sufficient to sustain the lie. Matthew’s conviction shattered and his mind with it; without warning, he set about tearing the carefully constructed world around him to shreds and treated his lifelong friends with open hostility. Murph could easily have given him up for lost at that point. Matthew had always been an infuriatingly willful creature – incapable of appreciating Murph’s efforts even after stumbling upon the truth of his feeble existence – and killing him would have been as simple as swatting a fly.
And yet, Murph had allowed him to live. Not out of any form of mercy, heavens no, but because the promise of a challenge was far too compelling. Matthew’s resistance made him special, whether he realised it or not. Most of his subjects were docile creatures; passive participants in a charade they refused to acknowledge. The ones who had come into his care willingly were the worst offenders, having subconsciously convinced themselves that they were caught in a blissful afterlife preferable to the miserable future they would have endured on Earth. Perhaps they’re right, but humans living in quiet contentment have always made for boring viewing. In the form of Matthew, Murph had finally stumbled upon an active participant he could slowly unravel at the seams, and after years of steadily building ennui, the thrill of the chase had been downright intoxicating.
In contrast to Matthew’s blatant rage, Alexander’s resistance had been... unexpected. The strength of it even more so. Murph cannot help but wonder if the sheer force of his suspicion – his feeling of utter wrongness in a place he’d once willingly called home – would have reduced his world to dust even in the absence of Matthew’s influence. Perhaps this shouldn’t have surprised him. For as long as he can remember, he has always had more trouble maintaining the lie when the subjects have been unwillingly brought under his control. The same is true for all species he has salvaged; it is the same factor which no doubt played a role in Matthew’s refusal to accept his own reality. Murph can manipulate their memories all he likes, but the inherent desire to escape their miserable fate is forever latched onto their souls.
The new identity had been an inspired touch in the beginning, keeping Alexander’s naturally insightful tendencies at bay for a while. Mark had been a more amicable creation while still retaining plenty of Alexander’s attributes, and the latter’s imagination had always made his reality one worth visiting. However, the line between the two identities had grown considerably blurred over time. Memories had melded together in ways that no longer made logical sense, and Alexander’s yearnings for home had translated to a bitter exhaustion and loneliness which Mark simply couldn’t overcome.  
The fact that everything Murph had built had ultimately been derailed by a bottle of scotch and a friendly conversation was as clear a sign as any that Mark’s world had been hanging by a thread far longer than he had appreciated.
It probably took more effort than it was worth to salvage Alexander’s mind from his dying world and place it in an entirely new one - costing countless other simulations in the process - but he cannot bring himself to regret that decision. It hadn’t seemed fitting to let such promise fizzle out with a mere whimper. Entertainment is a rare commodity in these trying times, and he’s learned to take what he can get.
Matthew has certainly contributed his fair share. Having decided that killing him outright would be a waste, Murph had invested a lot of time in their frantic game of cat and mouse. While his plaything remained confined within the limits of his own reality – a frightfully boring seaside town on England’s coast – Murph had upped the ante by unleashing a horde of mutated creatures, using them as vectors to introduce a virus which reduced the population to rabid monsters driven solely by bloodlust. If Matthew had been particularly shaken by this new development, he’d masked it well. If anything, he seemed to glean a sense of bitter enjoyment out of receiving confirmation that his reality was little more than a façade, and had risen to the unspoken challenge admirably.  
Before long it had occurred to Matthew that an absence of limitation placed upon the imagination could also apply to him. He learned not only how to play the game, but how to adapt the rules in his own favour. Murph had quickly come to rue the day he placed Matthew in a technologically inventive time-period, for his opponent had taken advantage at every opportunity; fashioning makeshift weapons and vehicles out of little more than scrap metal and a vast imagination. No particular engineering prowess was necessary. Before long he was summoning technology out of thin air with an ease that almost rivalled Murph’s own.
Even then, Murph had been unconcerned. Despite Matthew managing to slaughter any mutated creature he crossed paths with, the threat he posed to Murph himself seemed so miniscule as to be easily dismissed. At least at that point Matthew had mostly been sticking to the rules. Once the penny dropped that his reality was merely one of thousands in an intricate web, however, he’d accomplished the unimaginable and injected something which might have been fear into Murph’s long-decayed heart. Disbelieving eyes had been glued to the screen as Matthew fashioned a portal from scrap; one which should, by rights, have been unable to accomplish anything of merit. And yet, once its construction was complete, Matthew had stepped into the blinking red void without a trace of fear, smashing his way through the walls of one reality and emerging into another, whole and seemingly unscathed.  
Quashing his efforts had become a much greater priority at that point. Treating Matt like a dog-eared chew-toy in his own reality was all well and good, but the man had gained far more intelligence and influence than Murph could tolerate. The prospect that he could potentially infect other realities with his schemes threatened to send Murph’s entire empire crumbling to ash if he wasn’t careful. In the more futuristic settings, he had been able to station guards designed in his own image, with the sole intention of blasting Matthew into atoms if he dared worm his way into their reality, but rather predictably Matt had dodged their attacks with a wry smirk, bending the rules to his will with an expertise that was almost frightening. Despite the seriousness of the man’s objective to track down his loved ones and rescue them from an existence he naively deemed to be diabolical, Murph got the distinct impression that Matthew was enjoying himself far too much. He was still treating his escapades like a game, long after Murph’s own objectives had darkened.  
Well, if he insisted on playing dirty, then Murph could resort to that as well.
He’s still proud of his next trick. The brutal reaction it had elicited had been nothing short of delicious. With vivid gratification, he recalls the momentary spark of hope in Matthew’s eyes as his gaze settled upon the avatars of his friends, during a visit to a simulated reality which almost resembled Earth. He remembers the moment his opponent had allowed longing to override logic; remembers the point where all thoughts of the chase were abandoned and, with a cautious smile, Matthew had fooled himself into believing that he’d discovered the true forms of the men he’d loved since he was a teenager.  
What must it have felt like to see them again, Murph cannot help but wonder? The Christopher and Dominic of Matthew’s own reality had been dispatched early in their charade, infected and mutated by the same creatures Matthew evaded with relative ease. No doubt the only reason Matthew survived their losses was because he’d already accepted that they were nothing more than sorry substitutes for the real thing. A part of him must have wondered, however, if that was truly the end. If the last association he would ever have of his two best friends would be the sight of them clawing their way towards him in a mindless rage.
The cold mix of terror and heartbreak that crashed upon Matthew once the blatant hatred in the eyes of his friends became crystal clear is an image Murph still treasures. For one bittersweet moment he’d honestly suspected that Matthew would surrender and let fate carry him away, rendering Murph the victor and granting fleeting satisfaction in the aftermath.  
Alas, survival instincts had kicked in at the last possible second, and Matthew had fled the scene at a sprint before his familiar assailants could shoot.
The temptation to do the same to Alexander had arisen once or twice, on the occasions where boredom reared its ugly head. It would have been a simple enough task. The avatars for three of his best friends were already buried in the simulation; a simple rewrite of their code would have turned their inherent fondness for Alex into hatred in a heartbeat. He could even have added one additional ghost into the mix, just to twist the knife until the pain would never stop. Alex had never done anything to warrant that level of torture, however. Playing with Matthew’s heart had been entertaining - not to mention earned - whereas playing with Alex’s would have been like kicking a puppy just to see how it would react. Momentarily thrilling, perhaps, but ultimately predictable.
Besides, Matthew had made him pay for his cruelty, albeit not quite as successfully as Murph has led him to believe. His constant hopping from one reality to another had rendered Murph’s creations vulnerable. His brutal smashing through virtual walls left aftershocks in the wake of his adventures, although that in itself was easily fixable. Murph had quickly grown tired of his continued insolence over time. Not so much his continued survival, though he did make a point to send the morphed versions of his friends after him at every given opportunity. However, Matt had an unfortunate habit of forgetting that, in the wake of Murph’s towering influence, he was little more than a cockroach waiting to be squashed underfoot. The lack of respect had forced Murph to step in, to confront this tiny creature and remind him that he was simply an insignificant plaything in the grand scheme of things.
Matthew’s lack of fear when faced with him for the first time had almost been impressive, though Murph had been able to sense his feeble heart racing with adrenaline. The human had stood impassively on a steep cliff-edge while Murph towered over him, revealing his true form for the first time. From a distance Matt must surely have looked like a blot on the horizon and nothing more.  
Such a meeting had no doubt been Matt’s intention. Murph allowing himself to become invested in the game rather than erasing Matthew from existence in the first place had been a mistake borne of arrogance, and he now knows it would serve him well not to make the same mistake again. The mind-numbing aftershocks stemming from the moment Matthew powered up a metallic glove and aimed a colossal, fiery beam of energy at his tormenter serve as a bitter reminder that he must learn to be more careful.
Physically the assault had done nothing at all. Even if Matthew’s corporeal body were standing right in front of him at this very moment, any attempt to attack would have the same effect as a mouse trying to destroy a mountain.  
The mental assault, however, had been far more powerful than Murph could ever have anticipated.
Perhaps Matthew himself believed the weapon he’d designed was a physical one; he seems willing to accept the possibility that it killed its target after all. What the beam had truly unleashed, however, was a sheer, unrelenting wave of emotion. All of Matthew’s simmering rage and heartbreak had drowned Murph under its weight as his consciousness was overcome by burning sparks of light. All of Matthew’s love for his friends and family - which had become so intertwined with grief during his entrapment - reduced Murph’s mind to a blank haze, and beneath it all the sheer power of hope and determination had shattered the reality they’d both been standing in.  
A similar feeling of powerlessness had overcome Murph not long before, when Alexander somehow anticipated Murph’s attempts to erase Matthew from his mind and erected a mental block so formidable that his very reality had trembled. This was different, however. Alex’s attempt had been powerful but clumsy, like batting his arms against an unseen enemy in the dark. In contrast, Matthew’s assault had been the direct attack of a man desperate to burn Murph to the ground without a care in the world for whether he himself survived the aftermath.  
Murph had awoken in his nest, surrounded by screens and caught in a daze. In a moment of madness, he’d spared Matthew’s dying mind from the crumbling reality he was trapped within, fashioning a new one in the blink of an eye. One with considerably less tricks and theatrics. One that resembled the home Matt yearned for so desperately, recreating it so convincingly that his insightful mind appears to have taken the bait.  
Murph cannot help but wonder if it would have been easier to let Matthew die. Alex too. The latter’s knack for questioning his authority will no doubt prove troublesome, now that he knows to be distrustful of the reality presented to him. For now though, Matthew remains his greatest concern. His mind still aches in the wake of the man’s assault. With each passing second, he can feel more and more worlds fade into nothingness, leaving only static in their wake and claiming the souls of thousands in the process. Losing them all is not a possibility he wants to comprehend. He has not spent enough time on Earth to justify heralding humanity’s extinction so early, and alternative dying planets are harder to come by than one might expect.
He wonders how Matthew would feel if he knew he’d disrupted and destroyed the minds of so many people. People who were once as human as him and Alex, who are now gone without the faintest trace that they ever existed in the first place. People who had no say in their fate, nor any stakes in the game they’ve both been playing for far longer than necessary. Would he be so overwhelmed by guilt that he would no longer be able to function? Would the realisation be the final straw in snapping the man’s mind like a twig once and for all?
Or will he consider those people to be liberated from their prison like the naïve fool that he is?
No doubt Murph will find out the answer to that eventually. This particular ammunition is too valuable to waste.  
That can wait until later though. Matthew and Alex still need to be eased gently into believing that their current reality is real; there will be time for twisted revelations and sacrifices later. Besides, regardless of the eventual outcome, Murph can take comfort in knowing that his ultimate victory is inevitable.  
He wonders how long it will take for the penny to drop. For those final, fearful memories to return. For the realisation to sink in that, for all their struggles to return to their beloved realm of flesh and bone, they’ve chosen to embark on an endeavor which is entirely futile.  
They have no physical bodies to return to. No means of roaming the Earth as living creatures. Any vessels they may have previously inhabited sputtered and died when their minds were pulled from their heads; their bodies buried long ago, having been wept over by the same people they insist on mourning now.  
As for their minds? Well, they’ll remain in Murph’s capable hands until the moment he tires of them and blinks them out of existence. No doubt it will be a long while before he’s driven to such extremity, of course. These two are fortunate that they’re as entertaining as they are annoying, and tormenting them further will certainly be one way to pass the time.  
As it stands, time is all he has.  
So for now, he’ll gladly let them indulge in their fantasy. He’ll construct a small band of survivors five miles from the beach, offering food and shelter and an explanation for their ruined earthen surroundings which somewhat mirrors the truth. He’ll offer campfires and music; will allow pleasant recollections of their previous lives to return to them in the form of dreams. He may even offer whispers of other survivors closer to the city, with descriptions matching the loved ones whose arms they wish so desperately to return to.  
There’s no rush. No need to pull the rug from under their feet too early and spoil the fun.
It’s only a game after all.
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the-grand-order · 5 years
Text
Regarding about Agartha from JP side.
For those wondering where this JP speakers loathe Agartha comes from, I make a post that might be help and give you an insight of how the controversial has happened on JP side back in the day. Keep in mind, this post is an unfinished thesis, there are more details I want to show to you but for time being, I have covered about chapter’s popularity and reputation in this post only.
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On 3rd Dec 2017, Tukikagerou’s tweet shows the result of “Which EOR chapter do you like the most” fan-made poll, Agartha gets the most least total vote about 3%. The final result shows there are over 40,000 votes. There’s more though.
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On 26 Oct 2018, APPBANK provides the survey result of main singularity popularity, this is where the poll catches everyone’s attention. According to シナリオ人気の分布 ( “Main Quest" scenarios' popularity), Agartha got the most least favorable, JUST 1 VOTE ONLY. The full result can be viewed from here.
The reason why the chapter gets awful reputation due to JP speakers outrage about the way how the chapter’s content presents to general audience especially underage fans. This doesn’t help the official rating for the game has target age rating for above 4 to 12+ years old, which causes JP veteran and casual fans worry about the chapter might be soiled TYPE-MOON’s name and fanbase’s reputation.
Image comparison of official rating. It should be noted that App Store JP page is the only one has official target age rating for 4+. While other three pages have same target age rating for 12+.
Google Play JP
Google Play NA
App Store JP
App Store NA
Another important information is the fact FGO is not done or rated by CERO, which mobile games are not to be included on CERO’s game list. This explains why Google Play and App Store lack content description and reason, so general audiences aren’t able to tell in-game’s content but age rating, until they have to find it by themselves. Despite FGO has fanservice graphic and darker tone content, it’s not a big issue as long as there’s no heavy sexual suggestive and explicit content. Of course, Agartha happens.
Prior to Agartha, on 26 Dec 2016, Nakata Jouji have posted the wholesome tweet about he saw a young boy playing FGO and using playable story support King Hassan.
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Of all seiyuus, Jouji is the first person who have openly acknowledged on Twitter that under-age players are also play FGO. It also helps Jouji’s family members play FGO too.  Syatey the illustrator artist, had drawn the fanart depicted Jouji as King Hassan watching a boy playing FGO. That fanart is a wake-up call to all JP speakers when they finished Agartha chapter and find it crossing the line due to inappropriate story writing, not to mention poorly and questionable writing too. Even porn artists and otaku fans call out the Agartha’s scenario writer for violating “otaku moral codes” because they did not aware or acknowledge about existence of underage players. This controversial spawns a meme called “ 譲治は正しかった” (Jouji was right) whenever they see Agartha’s popularity and story content.
Haga Keita, Sugita Tomokazu, Nakamura Yuuichi (Who know about Jouji as a gamer very well) and even Nasu himself are also aware about this too (The full interview can be read here). From FGO Winter Festival, there was an official survey result of age and gender, can be viewed here. Prior to Winter Festival, Humanity6 have posted the info of gender demographic on his Twitter. This doesn’t help that FGO has large male demographic than female demographic, which is one reasonable excuse when they see that chapter refers as “male fantasy” but done poorly, so to speak.
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By the way, for those wondering about Fergus’ popularity: Unfortunately, by that time, Fergus Mac Roich had already became a scrappy / black sheep character after pos-release of Agartha on JP side. The character has received a derogatory nickname by JP community, “どすけべ“ (Dosukebe), translates to “Sex Fiend”. Which is commonly known for loathe his behavior whenever he shows up especially his prominent role in Agartha. I’m really want to to explain why Fergus gets that nickname in this post but that’s another post for another day.
If you’re familiar with my Reddit topics from /r/grandorder, I have covered many trivia posts such as Caster of Kykeon,  Emiya Alter's "黒弓", Hoshizora Meteo, Keikenchi, Prisma Illya Collab (This is very important, please read), Bond Zero, Fujino’s first ascension and so on. I want to make a post about Hazuki Minase and how the controversial influences to JP playerbase on /r/grandoder someday. I haven’t finished the article yet until I say so. I will post it eventually but can’t promise when though.
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