#clothing related
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kittys-lovely-island · 16 days ago
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Assets - Clothing icons
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dannymans66 · 9 months ago
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I really like the Law fanboy thing, it's just so silly.
Grown ass man who likes comic book villains loser
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sysig · 1 year ago
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Permission to headbutt: Granted (Patreon)
#My art#UT#Sans#Papyrus#Ft. something smol and I do on a regular basis ♪#This could be Handplates or it could be classic Undertale I leave that up to you lol#I definitely picked up a lot of the style quirks lol - but there are some of the ones that I like myself! Like Papyrus' darkmode clothes lol#And Sans' shorts having the stripe in the front haha - little details ♫#Realistically it probably is Handplates tho just based on where my head's at lol - I love the Handplates dynamic :D#Handplates#I talked myself into it! Pfft ♪#I found myself relating a lot to Sans especially while rereading - I want nothing more in the world than for my siblings to be happy! <3#So I gathered up a bunch of ideas of things especially me and smol do together and this was the most obviously cute one haha#Easiest to do! Tho I did still go a little extra on this lol#I'm trying to do more digital stuff ♪ It wasn't the best art day and I'm still a little nervous to jump right in :')#Not doing any sketches on paper beforehand feels weird but I guess it is thematic in a way lol#And I'm still pleased with how they turned out hehe#It really does feel nice to be drawing them again <3#And doing silly sibling things! Hehe#I dunno how clear it is since it's so ingrained into how smol and I talk to each other lol family language!#One of us will literally just announce ''bonk'' and the other will prepare for/lean in for a headbutt haha#She is a tiny bit taller than me - it's not quite /this/ extreme but she does lean down for me! S'cute <3#I like to think Papyrus would do the same hehe ♪ Let your lazy brother headbutt you! He can only reach so far!#On minimal effort anyhow hehe#It's just a fun way to be silly together ♫♪#Also yes I did show this to her and she cosigned lol - ''Cute'' -smol
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yournonbinarypal · 9 days ago
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sunshineysprinkles · 2 months ago
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btw transanta is starting soon so if you have the means to give, i highly recommend. i think it's especially important after this month to show trans kids that they're not alone & there are people who love & value them & want them to have access to gender affirming things. trans people apply & add a wishlist for xmas along with a little blurb about who they are & why they need transanta. gifters are then able to go into the wishlists & purchase stuff for them directly.
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nicosbighead · 9 months ago
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Paper Daisies 🌼
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INSPIRED BY MY FAVORITE SCENE 😭😭😭🥺🥺🥺 🌼✨
🩷 Prints here! 🩷
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i am thinking how much poorer, how much less colorful the world would be if art was only made by "professionals." if all the music, all the stories, all the sketches & paintings & craftwork of the world was created only by the small category of people able to make a decent living from their art. imagine if the only people allowed to create were the experts & the renowned & those aspiring to the top. what a grey world that would be. how much joy would be bleached away! i love you people who create for the sake of creating, i love you artists who do art for tiny audiences, i love you people who make things even just for one person, even just for themselves, even if no one's watching, thank you thank you thank you for decorating the world in which we all exist
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kingfuc · 7 months ago
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Some quick outfit doodles ✨
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marzipanandminutiae · 18 days ago
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speaking of history myths, "fireplace fenders were developed because women's skirts catching on fire was the third-leading cause of death for women and they were trying to prevent that" was a new one I heard at work today
not the Skirts Catching Fire thing; that statistic is batted around a lot. usually they say it was just the most common, so maybe whoever this person was trying to make it sound more believable
(protip: disease was the most common for centuries, followed by other notables like cancer, heart failure, childbirth, accidents, etc.)
but the fender aspect is new. fenders- a very low metal "bumper" of sorts around the fireplace area -just existed to keep logs or coals from rolling out onto flammable flooring/carpeting, the same as the stone floor section around the hearth. nothing about women's skirts involved
I swear people just want to believe that clothing-related deaths were insanely common for women because their outfits look so foreign to us nowadays that we need more fuel for our own "fire" of superiority
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bluastro-yellow · 1 year ago
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Kurvitz stresses that Kim doesn't actually have a character sheet hidden in Disco Elysium's code. Imagining that Lieutenant Kitsuragi has only one natural attribute point in Motorics helps the ZA/UM team to understand the depth of his character beyond what's referenced in the game's dialogue. "We just came up with this stuff for coherency," says Kurvitz. "And because we're nerds."
"I like to think Kim has a Thought Cabinet project called Revolutionary Aerostatic Brigades that he's worked on since he was a teenager," Kurvitz says. "This raises the learning caps for his Reaction Speed and Interfacing."
Kim's high Volition skill makes him impervious to prying, Kurvitz says, as the detective can find out on occasions being met with Kim's brick-wall resolve. Kim often chastises these whims of the detective's, but will occasionally play along. The Lieutenant finds his new partner funny, says Kurvitz.
Kim is naturally shit at Motorics and thinks Harry is funny source
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elfkissing · 9 months ago
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HERMES’ NEW GOTH LITTLE CHITON WAS FOR ME, SPECIFICALLY,
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esprei · 9 months ago
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a pop star and his plush 🕸⚡️💛
(oh the irony of a giant joltik plush)
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serpentface · 3 months ago
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how do you come up with the ways cultures in your setting stylize people/animals/the world in general in their artwork, i.e. jewlery, rock carvings, statues, etc? Each culture in your world seems to have a very unique "art style" and I love it a lot - makes them seem that much more 'real'. This is something I struggle with a lot in my own worldbuilding and I'd love to pick your brain if possible 😁
I think a starting point is to have a research process based in the material realities of the culture you're designing for. Ask yourself questions like:
Where do they live? What's the climate/ecosystem(s) they are based in? What geographic features are present/absent?
What is their main subsistence method? (hunter gatherer, seasonal pastoralist, nomadic pastoralist, settled agriculturalist, a mix, etc)
What access to broader trade networks do they have and to whom? Are there foreign materials that will be easily accessible in trade and common in use, or valuable trade materials used sparingly in limited capacities?
Etc
And then do some research based on the answers, in order to get a sense of what materials they would have routine access to (ie dyes, metal, textiles, etc) and other possible variables that would shape how the art is made and what it's used for. This is just a foundational step and won't likely play much into designing a Style.
If you narrow these questions down very specifically, (ie in the context of the Korya post- grassland based mounted nomads, pastoralist and hunter-gatherer subsistence, access to wider trade networks and metals), you can direct your research to specific real world instances that fit this general idea. This is not to lift culturally specific concepts from the real world and slap them into your own setting, but to notice commonalities this lifestyle enforces - (ie in the previous example- mounted nomadic peoples are highly mobile and need to easily carry their wealth (often on clothing and tack) therefore small, elaborate decorative artwork that can easily be carried from place to place is a very likely feature)
For the details of the art itself, I come up with loose 'style guides' (usually just in my head) and go from there.
Here's some example questions for forming a style (some are more baseline than others)
Are geometric patterns favored? Organic patterns? Representative patterns (flowers, animals, stars, etc)? Abstract patterns?
Is there favored material(s)? Beads, bone, clay, metals, stones, etc.
When depicting people/animals, is realism favored? Heavy stylization? The emotional impression of an animal? Are key features accentuated?
How perspective typically executed? Does art attempt to capture 3d depth? Does it favor showing the whole body in 2 dimensions (ie much of Ancient Egyptian art, with the body shown in a mix of profile and forward facing perspective so all key attributes are shown)? Will limbs overlap? Are bodies shown static? In motion?
Does artwork of people attempt to beautify them? Does it favor the culture's conception of the ideal body?
Are there common visual motifs? Important symbols? Key subject matters?
What is the art used for? Are its functions aesthetic, tutelary, spiritual, magical? (Will often exist in combination, or have different examples for each purpose)
Who is represented? Is there interest in everyday people? Does art focus on glorifying warriors, heroes, kings?
Are there conventions for representing important figures? (IE gods/kings/etc being depicted larger than culturally lesser subjects)
Is there visual shorthand to depict objects/concepts that are difficult to execute with clarity (the sun, moon, water), or are invisible (wind, the soul), or have no physical component (speech)?
Etc
Deciding on answers to any of these questions will at least give you a unique baseline, and you can fill in the rest of the gaps and specify a style further until it is distinct. Many of these questions are not mutually exclusive, both in the sense of elements being combined (patterns with both geometric and organic elements) or a culture having multiple visual styles (3d art objects having unique features, religious artwork having its own conventions, etc).
Also when you're getting in depth, you should have cultural syncretism in mind. Cultures that routinely interact (whether this interaction is exchange or exploitation) inevitably exchange ideas, which can be especially visible in art. Doing research on how this synthesizing of ideas works in practice is very helpful- what is adopted or left out from an external influence, what is retained from an internal influence, what is unique to this synthesis, AND WHY. (I find Greco-Buddhist art really interesting, that's one of many such examples)
Looking at real world examples that fit your parameters can be helpful (ie if I've decided on geometric patterns in my 'style guide', I'll look at actual geometric patterns). And I strongly encourage trying to actually LEARN about what you're seeing. All art exists in a context, and having an understanding of how the context shapes art, how art does and doesn't relate to broader aspects of a society, etc, can help you when synthesizing your own.
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hadeelvit · 2 months ago
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emotsper · 1 month ago
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she took the cat thing seriously
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my-autism-adhd-blog · 10 months ago
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Autism and Clothing
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The Autistic Teacher
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