#client
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one-time-i-dreamt · 1 year ago
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My father, a real estate agent, and his clients were discussing a purchase in our living room. The clients grew increasingly dissatisfied with the negotiation, turned into harpies and flew away, breaking through our roof.
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viv8k · 3 months ago
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cijai · 1 year ago
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Illustration 🤝 Real Life
Here’s my recent styling work, how did I do ?
For more styling looks follow my ig: @cijai.thee.leak 💗
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icqmuseum24 · 27 days ago
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🌐 In an effort to bring instant messaging on the go, ICQ developed a client for PalmOS. This move allowed users to stay connected even while away from their desktops. The PalmOS ICQ client featured the core functionalities that made ICQ popular: sending and receiving messages, changing statuses, and managing contact lists.
📲 PalmOS was known for its simplicity and efficiency, making it a favorite among mobile users. It offered a unique combination of a touch interface and a physical keyboard, which made typing messages quick and easy. Bringing ICQ to PalmOS meant tapping into a growing market of mobile professionals and tech enthusiasts who valued portability without sacrificing functionality.
✨ Key Features of ICQ for PalmOS:
➡️ Messaging on the Go: Stay connected with friends and colleagues by sending and receiving instant messages.
➡️ Status Updates: Let your contacts know if you’re available, busy, or away with easy status updates.
➡️ Contact Management: Easily add, remove, and manage your ICQ contacts.
➡️ Portable Communication:** Enjoy the flexibility of ICQ’s messaging capabilities right from your PalmOS device.
🔒 One of the standout features was the security ICQ provided. Even on PalmOS, ICQ maintained its standards for protecting user data, ensuring that conversations remained private and secure.
💾 ICQ’s expansion to PalmOS was a significant step in the evolution of mobile messaging. It showcased the potential of mobile devices to support full-fledged communication platforms, paving the way for the sophisticated mobile messengers we use today.
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beyond-mogai-pride-flags · 1 year ago
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john pride flag
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john or johns: a slang referring to sex workers' or sex worker's client(s).
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shanch · 7 months ago
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© 2024/05︱Fanart Commission
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chilopodacrudus · 7 months ago
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Refined sketch for a client of a super cool serpent like dragon fella!
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donotdestroy · 2 months ago
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How to become a great creative director?
Being a great creative director requires a mix of leadership, vision, and adaptability. Here are some key qualities and strategies to help you excel in this role:
1. Develop a Clear Vision
- Establish a strong creative vision that aligns with the brand’s goals and values. This will provide direction for your team and guide decision-making.
- Communicate your vision clearly to your team, clients, and stakeholders. Make sure everyone understands the goals and objectives.
2. Cultivate Your Creativity and Stay Inspired
- Stay up-to-date with design trends, art, technology, and cultural movements. Regularly consume content outside of your field to broaden your perspective.
- Encourage a culture of experimentation and exploration. Great ideas often come from unexpected places, so be open to unconventional sources of inspiration.
3. Empower and Trust Your Team
- Hire skilled, diverse team members and give them the freedom to bring their ideas to the table. Trust their expertise and let them take ownership of their work.
- Provide constructive feedback that encourages growth and improvement. Aim to be a mentor, not just a manager.
4. Be a Strong Communicator
- Articulate ideas effectively to clients and team members. Ensure that your creative vision is understood and embraced.
- Listen actively to your team’s input and the client’s needs. Open communication fosters collaboration and builds trust.
5. Adapt and Problem-Solve
- Creative projects often encounter unexpected challenges. Stay flexible and approach problems with a solution-oriented mindset.
- Encourage your team to see challenges as opportunities for innovation. A positive attitude toward problem-solving can boost morale and productivity.
6. Balance Creativity with Strategy
- Understand the business goals and market realities that drive your projects. Make sure the creative work aligns with these objectives.
- Consider the target audience and the brand’s identity when making creative decisions. Great creative direction marries aesthetic excellence with strategic purpose.
7. Foster a Collaborative Environment
- Build a culture where ideas are shared openly, and all team members feel valued. Collaboration often leads to the best creative outcomes.
- Encourage cross-functional teamwork, involving members from other departments like marketing, sales, or product development. A well-rounded perspective enhances creativity.
8. Lead by Example
- Show passion and commitment to your work. When your team sees your dedication, they’re more likely to bring the same energy.
- Stay calm and composed, especially in high-pressure situations. Your team looks to you for guidance, so maintaining a positive attitude can help navigate challenges.
9. Stay Client-Focused
- Understand your client’s needs, preferences, and brand. Build relationships with clients to foster trust and collaboration.
- Present your ideas confidently, but be open to feedback. Work towards solutions that satisfy both creative integrity and client goals.
10. Keep Learning and Evolving
- Seek feedback on your leadership style and be open to improvement. Great leaders are always learning and adapting.
- Invest in your personal and professional growth. Attend workshops, conferences, and engage with other creative directors to share insights and learn from each other.
A great creative director inspires, leads, and pushes the boundaries of what’s possible, while balancing creativity with business acumen. By fostering a supportive environment and encouraging innovation, you can help your team deliver exceptional results.
By ChatGPT
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valleedulys · 9 months ago
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Le :
« Dîtes-moi tout ?
Client : Tout ! Ahah ! »
Il faut arrêter. Vraiment, pitié.
SURTOUT à 06h du matin... Pour notre bien mental à tous, merci d'avance
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sportsandlaughs · 9 months ago
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postcard-from-the-past · 11 months ago
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Client: I don't have an umbrella and it's raining! Coach driver: No! I assure you, that's the mist of the waterfall!
French vintage postcard
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francepittoresque · 23 days ago
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PROVERBE | Le fruit est pour l'avocat ➽ https://bit.ly/Proverbe-Avocat Que le client perde ou non, son avocat y gagne. C’est ainsi qu’à première vue on est porté à interpréter le proverbe. Mais le sens paraît plus agressif quand on considère l’ensemble qui suit. Il montre combien le rôle des avocats est changé
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viv8k · 3 months ago
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hellbreakfast · 9 months ago
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Good Client Guide
I've been asked how to be a good commissioner, and while every artist is different, there are a few guidelines that are at least solid rules of thumb. In no specific order, and with no real presentation to speak of, here's a list.
Know what you want, or at least have a vague idea in mind
Communicate clearly: do not be coy or make an artist drag it out of you. Include details, especially if they are important to you. This isn't like buying a TV, this is getting another human being to make you something that is only for you. This is about what you want. If you need to give feedback regarding work done, do so clearly and cogently as possible. You don't have to be a poet, just a person with an idea, so don't be intimidated.
Have references: Either have a reference sheet made up (even if you draw your first one, yourself!) or gather up some images of things you like. If you're working without a sheet, first make sure the artist is ok with that, then give them the info. I have had people come to me with little photocollages listing ”Hair similar to this, but this color, clothes like this, body style like this, shoes like this, but in this color, etc.“ And you know what? I nailed it for them every time. Once you have your first image, use that as reference for the next ones.
Try to make sure your references have everything an artist will need to work from.
Ask for WIPs on big projects, and ask for changes during the sketch phase: It is generally ok to ask for a WIP sketch on a big project. General etiquette is to ask for any big changes during the sketch stage, before inking and coloring get involved.That said, do not be afraid to ask for what you want. If, at the sketch stage, something is off, speak up. Be frank, but do be polite. Every rule also has its exceptions. If your character has purple hair, and the artist has colored it blonde, mention that. If they missed that little tattoo that is on your ref sheet, mention it. One thing, though, do not ask artists to work off of several conflicting sheets. The collage idea only works if you're just starting out, and it's confusing to jump back and forth between conflicting references.
Regarding artistic license: Ask if an artist is comfy with that, first. Some people genuinely like seeing where an artist will take something. This is lovely! However, some of us are very uneasy with it, and want a clear idea of what you want. Also, if you choose to let an artist create something for you, with no more input than the initial contact and concept, please don't ask for a bunch of changes. Many people think they want to be surprised, but actually do have a vision in mind, and become disappointed if they don't get a vision they never communicated in the first place. That isn't fair to any of the parties involved!
Be respectful of boundaries: If an artist says they are uncomfortable with a subject, do not push them to engage with said subject. Period, end of story. An artist also shouldn't press you to let them use any of your characters in ways you don't like.
Don't argue with an artist's prices: If you can't afford something, that's ok. We aren't judging you, we're probably poor, too. But don't argue or be rude about a price. “Wow, I wish I could afford that!” is the “If it doesn't scan, it's free, right?” of the art world. Please do not. Especially on an open commissions announcement or something, because at that point you're getting in the way of paying clients instead of just being pithy.
Pay promptly: Some artists take the whole thing upfront, some take half upfront and half after. Some dangerous fools don't take any money upfront, paid only on completion. Whatever methodology they take, pay at the time that you agree to.
Tipping: It is good form to tip an artist, if you can afford to. Most people do not know this. Artists often undersell their wares, and if you think its worth more, even that up with a tip.
Do not buy what you can't afford: Dear, god, the last thing I want to hear from a client is that they aren't eating or paying their bills to buy something from me. Please, take care of yourself and do not buy art if you are in danger! Food, meds and shelter first! We're out of a job if our clients die off, you know!
Be respectful of time: If you have a date you need something by, make sure that's clear, and that the artist agrees to that date. Generally, there can be roughly 24 hours of play in response time on either end, since both you and the artist do have lives. You may not even live in the same time zone! Both can be patient with that. And, of course, if either has an emergency or illness, that's different. Asking after something more than once a day is a bit clingy, but also, don't leave an artist hanging for days on end if they're asking for feedback.
While my words might have gotten long in the tooth, I would like to hope these are cogent in the majority. I'm blessed to do this work, and blessed with good clients, so hopefully this little guide can shine a light for anyone wondering how to be a good one, too!
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kungfooman · 1 year ago
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