#citadel shade
Explore tagged Tumblr posts
Text
My biggest problem with Citadel Contrast and Shade paints: I repeatedly knock them over because I am lazy. I have come up with a possible solution that seems to be working so far although I haven't had much time to actually put it into practice: Museum Wax.
One little ball of museum wax stuck to your work surface, press the pot over it and "Ta da!" So simple. It's the same substance I use to stick my miniatures to the wooden cubes I use for painting. It does leave some residue which is easy to take off or just leave for next time in case I don't stick it to the blob.
#Stop Tipping the Pot Over#how not to paint miniatures#miniature painting#painting miniatures#dungeons and dragons#vallejo#citadelcolour#citadel colour#citadel contrast#citadel shade
11 notes
·
View notes
Text
spearmaster more like. spookmaster amirite! scary pumpkin carving!!!!!!!!
#labyposting#its a king vulture if it isnt obvious enough. very scary fellas#labyart#my art#fanart#rain world#rain world fanart#rw#rw fanart#digital art#art#rw spearmaster#rain world spearmaster#spearmaster slugcat#spearmaster rainworld#rw slugcat#slugcat#rain world slugcat#rainworld slugcat#scug#halloween#pumpkin#rain world downpour#rw downpour#shaded citadel#in the background there#i thought that i could get the colors to match spearmaster the best. and i could#i can see things i should fix but ive already got all this out and put my ipad away and EVERYTHING so i wont#if you see something wronf no you dont!
628 notes
·
View notes
Text
A gourmet nap
#rain world#rainworld#rw#rain world downpour#rainworld downpour#rw dp#rain world fanart#rainworld fanart#rw fanart#fanart#slugcat#rw gourmand#rain world gourmand#gourmand slugcat#rainworld gourmand#rw slugcat#rainworld slugcat#rain world slugcat#rainworld art#rain world art#art#digital drawing#digital art#shaded citadel#rw centipede#shelter naps#isometric#illustration#artists on tumblr
856 notes
·
View notes
Text
How i acquired my second child
These two are my travel companions on the monk campaign i use for pearl hunting,
Pearl and Pond Scum
I'll show them off properly in another post but basically Pond is a scrawny tiny baby who needs all the love and Pearl would probaly kill lizards on her own if i wasn't dragging her where i wanna go
(This is exactly how i found her btw, bullying a lantern mouse on my way to shoreline)
#rainworld art#rain world art#the birds rainworld art#rainworld oc time#rainworld oc#slugcat oc#rw slugcat#rw slugpup#rw slugsona#rw downpour#shaded citadel#still ghe easiest interactions for me to write#romance???#nah have some parental moments instead#also imagining what lttm would be like for my tiny son#rw looks to the moon#looks to the moon#rw iterator#the birds rainworld comics
802 notes
·
View notes
Text
shaded citadel
#guess what game i've been playing way too much lately!#rain world#rain world fanart#rw monk#lumi's swag art#it would be so funny if it turns out this actually isn't shaded citadel#cause i did Not check i just drew a random screenshot i had lying around#anyway. rain world fun. even if it took like 10 years off my life expectancy to beat it the first time#and it will probably keep taking more
296 notes
·
View notes
Text
The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
But let's take a closer look, shall we?
See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
#rain world#rainworld#rain world lore#rainworld lore#rw lore#rw#subterranean my beloved#thank you to videocult for making the first survival game themed around stratigraphy and new york city rats#i would've gone on for another paragraph about how OE relates to this but like.#that's dlc stuff#and i still think of the dlc stuff as modded content lol#better to keep it separate#also this analysis is not comprehensive! the layers of history stuff is common throughout#there's farm arrays there's the relationship between shaded citadel and five pebbles there's the stuff buried under garbage wastes#so much more#unfortunately i do not have much energy lol
864 notes
·
View notes
Text
surv doesnt like slime mold
asked my yt followers what rw food they'd never eat irl, slime mold seemed to be the most unpopular
(they also said noodle fly babies, blue fruit, spore puffs and others im forgetting)
audio: link (at 7:23 mark)
#rain world#sc_sc art#rainworld#rain world fanart#slugcat#rain world downpour#rw downpour#rw slugcat#rw shitpost#rw surv#rw survivor#rw monk#rw slime mold#rw shaded citadel#really proud of this maybe you could reblog it or something#also how is bro beefing with bananas. they are a quintessential fruit. how can you hate them#shitpost#rw meme#rain world meme#rain world downpour meme
54 notes
·
View notes
Text
#rain world#rainworld#rain world fanart#rain world art#rw lantern mouse#rain world lantern mouse#rw shaded citadel#rw art#artist on tumblr
67 notes
·
View notes
Text
#rain world#rainworld fanart#artwork#procreate#digital art#rw fanart#rainworld#digital painting#lantern mice#rw lantern mouse#rw lantern mice#lantern mouse#rainworld lantern mice#rainworld lantern mouse#shaded citadel#rw shaded citadel#rainworld painting#glow in the dark
49 notes
·
View notes
Text
Rain World Jolly Co-Op shenanigans with @orionredde
#rain world#my art#doodle comics#I still think there's something wrong with orion's display#shaded citadel is dark but not THAT dark#we've actually done 2 play sessions so far and I've proven to be only the most hinged of rw players
271 notes
·
View notes
Text
Decided to attempt simplifying my life with a single color wash. Let's see how this goes!
#citadelcolour#citadel shade#miniature painting#how not to paint miniatures#dungeons and dragons#painting miniatures#d&d
9 notes
·
View notes
Text
The shaded citadel experience (I like to think they treat hunter as their extra sibling :])
#rain world#rain world fanart#slugcat#slugcat fanart#rw hunter#rw survivor#rw monk#rain world hunter#rain world survivor#rain world monk#lantern mouse#rw hunter fanart#rw survivor fanart#rw monk fanart#shaded citadel my beloathed#I love lantern mice but I hate not seeing#*swallows a neuron and lights up like a glowstick*#swirlsarttag
94 notes
·
View notes
Text
currently working on a rain world animation…
It’s VERY unfinished, but I thought I’d share a background!
#rain world#rain world downpour#rain world fanart#rainworld art#rw#rw fanart#shaded citadel#background#sneak peek
23 notes
·
View notes
Text
made a little shitpost for the Rain World discord
37 notes
·
View notes
Text
rain world gaming part 2!
this one's entirely dedicated to my least favourite region, because i've been stuck in it for way too long in my survivor playthrough <3
(higher res pictures under the cut)
fun fact: shaded citadel is the reason i didn't finish my first ever rain world playthrough & quit the game entirely for several months! i have a fucking history with this place
#rain world#rw fanart#rw survivor#now when i say i've been stuck in shaded citadel#i mostly mean the fuckin monster kelp bit#the three monster kelps in a row that you absolutely have to go past to get to memory crypts#which is in my opinion the single most evil thing in the entire game (so far)#but i didn't want to make an entire comic page about some stupid leaves so i threw in some other assorted annoyances#lumi's swag art
79 notes
·
View notes
Text
21 notes
·
View notes