#chainmal
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savagepowersofgrayskull · 2 years ago
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Fun on set with cast of “Teela and the Masters of the Universe”
Posted by @emilyanneashby
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punkxcalibur · 2 years ago
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hey arthur, in terms of clothing, you might wanna take inspiration from *literally anyone* because your knight’s chainmail is fucking ugly
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schadenfreudich · 1 year ago
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This piece of chainmail is like a stim toy
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booaue · 2 years ago
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Supervillain oc his name is. Chainmale,,, this is how he looks when he’s not out committing villainy
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hey, you have any OC's that serve as a persona/fursona? perhaps one that knows how to fight using melee weapons or stuff?
I have one who serves as a self insert into rain world if that counts? I'm gonna ramble about her anyway her name is Ember, just fwi this is going to be super indulgent
Basically, the standard portal opens into her apartment, and after a little bit of preparation, she enters with a humble 50-pound spear gun, a winter coat, thick work jeans and boots, 5 pounds of beef jerky, a few water bottles, and a sleeping bag. When she entered the portal, it closed behind her. It was opened due to an abandoned void fluid reactor exploding due to being turned on after multiple decades of being exposed to the rain, puncturing a hole it reality.
She entered through the portal, which promptly imploded, and she was trapped. She then figured out pretty quickly where she was as rain world is her favorite game. She quickly set off to find a nearby shelter before the rain hit. Before she found one, she stumbled upon a lizard and put the spear gun on her back to good use and shot the back of its head, killing it instantly. Afterward, she found a shelter pretty easily.
After a while(think a month or two), she was able to figure out how to sow lizard leather into armor and the teeth into daggers and the frontal armor into a sort of chainmale. Oh yah she's also trans and sources her HRT directly from the nearby iterator, who she has excellent relations with featuring direct coms between her home base and the local group. The nearby iterator being No Significant Harassment themself.
Her most proud full moment was when she killed a red lizard with nothing but two handheld daggers.
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josephtailor · 4 months ago
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chainmale shirt in rubber and nickle rings made by josephtailor.com
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mortonsfeet · 1 year ago
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Chainmale.
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goat-guy-tm · 7 months ago
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Block skins make discerning details very difficult to say the least, but for the life of me I can never truly tell what in the fuck is going on with Kyle's fit.
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Like is he wearing a chainmale shawl?? And chainmail pants?? Is that a bandana around his neck?? Like wtf is going on with his clothes? And that weird ass harness, at first I was like "oh yeah for his sword's sheth" until I noticed there is also like...a belt piece too? And then also some weird ass gloves that aren't covering his palms but it is covering the top of his hands??? And I can only assume he's supposed to be wearing an armor chest piece, idk man his outfit is absolute nothing and too much at the same time
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kryptid-kat · 1 year ago
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The leaves are browning and the weather is turning cold. October is here and we shell celebrate with spooky knights! Day one of #katknightober2023 our first prompt is Occult.
I had many many ideas for this prompt, was thinking of witches especially the crones from witcher 3, how would a soldier of theirs look like? Would they be...undead solders raised from their slumber by magic?
Rusted gauntlet with long and sharp nails, learher armor of questionable origins and a chainmale curtain hiding a face unfathomable to the human eyes.
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jazmatazzzzzz · 1 year ago
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I’ve been making some jewelry lately 💭
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lady-charinette · 2 years ago
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Wait a second-
When the Armorer pushed aside Grogu's robes to attach the beskar rondel to him, was Grogu wearing chainmal?!
Did Din drape chainmal over Grogu under his robe to make sure he's at least moderately protected in case he gets hit?
DID DIN SEARCH FOR CHAINMAL SCRAPS IN HIS SHIP AMONG ALL THE DAMN CLUTTER TO FIND SOMETHING SUITABLE FOR GROGU TO WEAR SO HE'S PROTECTED IN CASE DIN GETS KNOCKED OUT AND HE CAN'T PROTECT HIM?!
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vampyr3wife · 2 years ago
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chainmale?
Patience >.>
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asthrapolaris · 2 months ago
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I disagree with "there in nothing drag queen about knights and chainmal"
There is plenty of drag art in knights and chainmals
Incredible things about the Chappell Roan VMAs performance
This is the first time she's had a really big budget to work with for one of her live performances and she put it to amazing use
Her look and theme for this performance felt like a subtle but significant break from her long-running "thrift store drag queen" concept. Her makeup was a lot subtler than usual and there's nothing drag queen or thrift store about knights and chainmail. But at the same time, Chappell has always been willing to go over the top and we're now seeing that with a bigger budget, she's able to go way more over the top in more ways than ever before which is SO exciting
You can hear her audibly catching her breath a few times during the song (probably from running around in a fucking suit of armor while singing) but despite that she STILL managed to absolutely nail the high notes for the "I told you so" part at the end
I don't know if she did this on purpose but despite not even having another woman on stage with her she still managed to give the lesbians more than they could have asked for considering that there is nothing lesbians love more than a woman with a sword
To put it concisely I am, as the twinks say, gagged
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noagskryf · 4 months ago
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If you receive this, you make somebody happy! Go on anon and send this to ten of your followers who make you happy or somebody you think needs cheering up. If you get one back, even better! 💜💜💜
I'm very glad I make someone happy 😄 I don't take part in chainmale stuff like this though, so thank you anon but I'm spreading the love like this 💕
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propertyofseagate · 9 months ago
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Wolf hung upside down from the roof, her ankle wrapped around one of her webstrings casually. Her voice was a happy thrill that neither fit the chainmal of her hauberk on which the streetlight reflected, not the daneaxe in one of her hands: "Grüßgott, nice person who sure is nice enough to answer me- you did not happned to see a not-so-nice massive boundle of flesh and animal bodyparts that peranently break and grow back together, pass by here? No shame if you did not, I for sure have not and I have eight nice eyes, I am just making sure I have not missed anything." @werspinna
Sometimes...as weird as New York was there still were times where you'd have to pinch yourself to really understand what in the actual fuck was going on. He was approached by someone with eight eyes asking for some thing that sounded right out of the Nightmare on Elm Street.
"Sweet Christmas, no! And I ain't tryin' to either. I'm just tryin' have a big Mac, fries and get my ass home to watch the game. Like your accent though."
@werspinna
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gameanatomy · 9 months ago
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Act 1 Scene 3: The Interrogation
At the close of scene 2 the only thing to add is a new NPC, the Druegar sharpshooter. First, we can roll for a name. On the Elements Meaning Table under miscellaneous names I rolled Est and Ah.
The scene will begin with testing the expected scene. The chaos fact is currently at 5 and 7 is rolled and that is greater than 5 so the scene begins as expected.
The Druegar drops his weapons and kneels, as Carook approaches. Fear suddenly rushes over Estah as the image of Estah’s boss flashes through his mind. He thinks, my god why did I surrender. I am a dead man if I talk. I will not talk. Estah debates that inorder  to not speak he needs to bite his tongue off. Estah will consult with a roll on the fate table. This will be rolled as it is very likely to bite his tongue off. { 15| 75| 96 } and a 26 was rolled. As Carook approaches to tie Estah up, Estah in his moment of doubt gains his resolve to do his boss justice and clamps down on his tongue and bites through, they take an additional 5 points of damage taking off just the tip of their tongue. The world begins to swim as Estah is close to unconsciousness.
As Carook reaches Estah he sees blood begin to leak out of the side of Estah’s mouth. Estah then spits their tongue on to the ground at Carook’s feet. Carook looks in shock and quickly rushes to his aid and begins to perform first aid. Twinkles rushes to their side opening her healer's kit and tries to treat wounds rolling a 8 and is unable to assist in treating Estah’s wounds. 
With Estah unable to speak Carook and Twinkles are unable to gather more information from Estah. Carook ties Estah up and then gathers supplies from the attackers. Carook finds 2 crossbows, 2 light maces and 6 gold pieces. He doesn’t have any interest in taking the chainmale off the prisoners. 
As Carook is rummaging through the bodies Twinkles decides to see if she can communicate to the dead attacker. She sits on the ground and draws the rune for the tree of life in dirt. She pulls out the skull of a raven and obsidian rock in the form of a skull. She places the raven skull on the north position of the tree and the rock on the south. She then begins to call on the spirits of the dead. She will roll an occultism check to attempt to contact the spirits through her raven skull. She rolls a 14 against the level DC of the level 0 creature and this is a success. 
She sees the form of the Druegar before her. They are translucent and floating in the air. “Good morning, I am so sorry to have taken your life. Before you head to the bone yard, I have a couple questions. Please stay and let's talk.” 
“I, Fera, need to leave. I am tired and want to rest. What is so important that you need to speak with me?”
“Fera, my family was taken from me. I suspect that you were involved.  Why did you attack us?” She uses Occultism to try and force the spirit to stay and answer her questions. She rolls an and 8 and decides to use her hero point and rerolls with a 21 for a success. She will have a d8 worth of questions and rolls a 2. 
Fera will consult the fate chart to see if he will tell the truth. This is unlikely {7| 35| 88} and rolled an 85.  “You looked like easy targets to take to Caliphas and we could get a good price.”
Twinkles does not know if to believe the spirit and will use perception to find out if she is lying to her.  She rolls an 18 vs Fera’s deception of 8. “Oh, you are not being honest with my spirit. Neith will not be happy with you. You should choose your words more wisely. Tell me were did you take the children?” 
Again Fera will ask fate if she should tell the truth. This will be 50/50 this time due to the critical success. {10| 50| 91} she rolled a 63. “A ruined temple by this stream to the east of here. I must go now.” He then fades. Twinkles will again use perception to see if she is lying. She rolled a dirty 20 and knows that the spirit was deceiving her.
Twinkles will make a will save to prevent d4 mental damage vs DC 14 and she rolls an 8. She then feels 1 point of mental damage. She relays what she learned to Carook. Carook will search for tracks using survival and rolls 17 and suggest that they head north along the river.
To conclude the scene we are going to do a series of obstacles as they hike through the forest. This will be a modified chase subsystem. This will be a short set of 4 obstacles. To setup the obstacles I will use the Elemental Meaning tables. I will roll all 4 of them. I will also use the standard level DC for 1st level characters of 15.
Round 1
Obstacle 1
Quietly Broken
The trail ahead has a large amount of fallen broken branches cluttering the way.  They will need to try and be quiet as they cross the broken branches due to sleeping swarm of mosquitoes.
Carook will try Stealth to sneak by.  Rolled a 22 and they sneak by the sleeping mosquitoes.
Obstacle 2
Threateningly Stylish
Ahead is a set of wild rose thorns vines inches thick and forms a hedge in front of theme.  
Twinkles has a turn left in the first round of the chase scene.  
She will use nature at +4.  She rolls a 10 and that will be a failure.
This will cause them to get stuck in the thorny vines and dealing 4 piercing damage.
Round 2
Carook will try to wrestling them free by attacking the vines with his long sword.  He is grappled by the vines and will need a DC 5 flat check so he can draw his longsword and he rolled a 7.  He then slashes at the vines with a 19, beating the DC 15. He then does 10 slashing damage to the vines, thus cutting away the vines and overcoming the obstacle.
Obstacle 3
Ruthlessly Harsh. 
As they follow along the stream they approach a bed of fog.  The fog rolls around them and begins to suck the air from there lungs. 
This section of forest was once inhabited by an old forest hag. This spot was a scene of great death. After she had kidnapped and murdered numerous children. The town formed a mob to go after the evil hag. This part of the forest is where the battle between her and the town had taken place. 
To combat this evil Twinkles will use Occultism. She rolls at 13 and fails. 
The spirits start to swarm around the two.  They become frightened 1.
Round 3.
With a new round Twinkles will try again to ease the evil spirits again calling upon her occult skills. She again rolls a 12. And fails to quiet the spirits.
It is now Carook's turn and he decides it is best to sneak past the evil spirits and uses his Stealth skill and rolls a 22. He easily sneaks past the evil spirits.
Round 4
Obstacle 4
Carelessly Smooth.
The last section of the trail is a large section of rock.  This section of rock has become smooth after years of erosion. 
Carook will use his Acrobatics skill in an attempt to get them across the slippery surface. He rolls a 16 and successfully transverses the slippery surface.  
The small group clears the 4 obstacles. They decide to take a short rest. Twinkles will attempt to bind up Carook's wounds. She takes out her healers kit and applies bandages to his wounds. She rolls a 23, which is a success and heals 5 points of healing to Carook.  He is now at 12 hp out of 17 and Twinkles is at 8 hp.  Carook will then apply bandages to Twinkles with his medicine skill, rolling a 13, a failure and is unable to heal Twinkles.  After there 10 minute break they head off along the trail.  
Carook uses his Survival skill to find the tracks of the children and the abductors. He rolls a 18 and locates the trail. The trail follows along the river. After a couple an hour they begin to smell smoke and notice a small clearing ahead. It appears they have located the hideout of the abductors.
This will end scene 3.
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