ZOTAC GAMING GeForce RTX 2070 MINI Review
The Zotac Gaming GeForce RTX 2070 Mini is in contrast to other RTX 2070 cards on the market. By, in contrast, I'm talking about the physical size of the card. The Mini moniker at the end of the product name denotes a smaller, more compact version. Over the last few generations of Nvidia cards, Zotac has produced the Mini models. I got my first peek at a Zotac GeForce GTX 1080TI Mini a few years ago at CES and then went hands-on with their mini version of the GTX 1080 here a while back. The Zotac mini cards are designed to fit into most systems produced or built today. With a smaller footprint, they make for some small and powerful systems. But, does the smaller size of the Zotac Gaming GeForce RTX 2070 Mini hinder the card?
Specifications of the Zotac GeForce RTX 2070 Mini
GPU
GeForce RTX 2070
CUDA cores
2304
Video Memory
8GB GDDR6
Memory Bus
256-bit
Engine Clock
Boost: 1620 MHz
Memory Clock
14.0 Gbps
PCI Express
3.0
Display Outputs
3 x DisplayPort (4096x2160@60Hz)
HDMI 2.0 (3840x2160@60Hz)
DVI-D
HDCP Support
Yes
Multi-Display Capability
Quad Display
Recommended Power Supply
550W
Power Consumption
175W
Power Input
8-pin
DirectX
12 API feature level 12_1
OpenGL
4.5
Cooling
90mm fan, 100mm fan
Slot Size
Dual Slot
SLI
No
Supported OS
Windows 10 / 7 x64
Card Length
211mm x 129mm x 41mm (8.3in x 5.08in x 1.61in)
Accessories
User Manual
Packaging
Zotac doesn't deviate too far from their established box art with the RTX 2070 mini. On the front of the box, there is geometric graphics along with the product name. Flipping the box over and taking a look at the backside will give you a lot more information on the GPU housed inside as the back side of the box.
Once you open up the box, you'll find the GPU wrapped in an anti-static bag and sitting in a closed cell insert.
The Zotac GeForce RTX 2070 mini is, well, just that: mini. It's small size measures in at 211mm (8.3 in) long, 129mm (5.08 in)wide, and 41mm (1.61 in) tall. Even at this smaller size, Zotac was able to fit a 90mm and a 100mm fan to help keep the card cool. On the back, the backplate actually wraps around the back edge of the card. During testing, the back plate did get a bit warm and aids in the cooling of the components.
There are two different size fans on the Zotac RTX 2070 Mini and each size fan has unique fan blades, the front fan which is 90mm has fan blades that have a sharper angle to them. This allows the fan to have a higher static pressure. This fan is positioned over key components. The 100mm fan has flatter blades. This is done to maximize the airflow over the area and move as much air as possible.
Under the fan shroud, you can get a peek at a couple of the 6mm heat pipes that run through the heatsink. All total there are five heat pipes. The fans, heatsink, and the backplate are all part of Zotac's IceStorm 2.0 cooling solution.
On the case side of the card, a LED-lit Zotac Gaming logo is present in the center. When in use, this logo lights up in white and cannot be changed. You can also see the edges of the backplate are bend and shaped to meet up with the fan shroud. A single 8-pin PCIe power connector is required to power the GPU.
At the rear of the card, the back plate again wraps around the PCB and meets the edge of the fan shroud. This is designed to add functionality in the form of protection for the fins on the heatsink and hide the heatsink. Because of the back plate, there are no exposed heatsink fins on the Zotac RTX 2070 mini.
While the card is small in terms of length and width, the Zotac RTX 2070 mini is still a double slot card. The I/O is a bit different than other RTX cards we've reviewed. Most do not include a DVI port which Zotac does have. The Zotac RTX 2070 also lacks the VirtualLink connector. The GPU's I/O includes 1x DVI, 1x HDMI, and 3x DisplayPort connectors.
Included with the Zotac GeForce RTX 2070 mini is Zotac's overclocking and monitoring software called FireStorm. The software is pretty simple and all the controls are laid out well. Starting at the left side, you'll see three labels, Auto, Manual, and Advanced. These are used to adjust the fan speeds. Under that, you'll see the OC Scanner. To the right, you'll see the adjustments for GPU clock speed, memory clock speeds, power and temperature targets, etc. At the bottom, once you've found the settings you like, you can choose to save it as one of three profiles.
The latest versions of manufactures overclocking software feature what's called OC Scanner. The software attempts to find a decent overclock. The scanning takes a bit of time however, it doesn't always work. For this card, it actually failed at every attempt but, that's not really surprising considering that OC Scanner fails on most cards I've tested. Auto overclocking, at least in my experience has never worked well. I prefer to tweak individual settings myself.
Clicking the advanced button on the right side brings up a custom fan curve graph. You can set the fan speeds at a given temperature.
The gear icon is the application settings as well as a monitor page. You can set up things like autostart with Windows, automatically apply settings at startup, and minimize the application on startup. You will also find help and info pages. The information page gives you specific information on the graphics card currently installed.
At stock settings, the Zotac Geforce RTX 2070 mini performed well. The GPU peaked at 1785 MHz with a max temp of 66°c and the fans spinning at 58% of max, this was after 1/2 hour of letting a benchmark loop. At these settings, the card was a bit louder as far as fan noise than the other full-size cards I tested. However, given the small size of the card and the smaller size of the heatsink/fans, this was not unexpected. What was unexpected was the noise level. It was less than I expected. I could hear it on the open bench. It was noticeable but not annoyingly so.
The maximum stable overclock I was able to get on this GPU was 2010Mhz on the GPU core, 8112 Mhz on the memory. A slight bump in temperature at the 1/2 hour mark from 66° c (stock) to 71°c was recorded. The fans also spun up a bit faster at 62% of max. Again, the results were recorded after a 1/2 hour benchmark run.
Test System and Synthetic Benchmarks
Component
Product Name
Provided By
Processor
Intel Core i7-8700K (Retail)
Intel
Motherboard
Gigabyte GA-Z370-Gaming 7
Gigabyte
Memory
G.Skill SniperX 2x8GB @ 3400MHz 16-16-16-36 (XMP)
G.Skill
Drive
Samsung 240 EVO 256GB SSD, Crucial MX500 1 TB SATA III SSD
Samsung/Crucial
Video Card
Zotac Geforce RTX 2070 Mini, Nvidia RTX 2080 Founders Edition, Zotac Geforce GTX 1080 mini, EVGA Geforce GTX 1070 TI
Zotac/Nvidia/EVGA
Monitor
BenQ EL2870U 28 inch 4K HDR Gaming Monitor 3840×2160 @ 60 Hz
Case
DimasTech EasyXL
DimasTech
Power Supply
Cooler Master Silent Pro M2 1500W
Cooler Master
Operating System
Windows 10 x64 Pro with latest patches and updates
I want to thank Zotac and EVGA for providing their respective GPUs as comparison cards for this review.
Testing Methodology:
There are many ways to benchmark GPUs. With these benchmarks our goal is to do two things: first to show the performance of the card and secondly to make them easy to replicate. With a similarly configured system, you should be able to get similar results to compare your current graphics card against. There will always be a variance from system to system. All games for this review are tested with the HIGHEST IN GAME PRESET unless otherwise specified. No changes were made to the operating system.
Synthetic Tests
3DMark Firestrike from Futuremark is a Semi-synthetic DirectX11 benchmark designed for high-performance gaming PCs. Firestrike performs advanced geometry, illumination and particle tests with its Graphics benchmark and performs physics simulations using the CPU. Firestrike Ultra Kicks it up a notch and ratchets up the resolution to 4K and turns the quality up a bit.
Timespy is an additional test in 3DMark which represents DirectX 12 gameplay. The extreme version is meant to test the highest end graphics cards at 4K.
Unigine’s Superposition features both a monitor benchmark but also a VR load as well. I used the 4K optimized and 8K optimized presets. Superposition also allows you to explore the environment in VR Mode with your headset connected.
Gaming Benchmarks
Shadow of the Tomb Raider is an action-adventure video game developed by Eidos Montréal in conjunction with Crystal Dynamics and published by Square Enix. It continues the narrative from the 2013 game Tomb Raider and its sequel Rise of the Tomb Raider.
Witcher 3 closes the chapter on Geralt’s life. The game features a massive open world that the player can explore. Witcher 3 uses REDEngine developed independently by CD Projekt RED. The game engine features stunning visuals.
Middle Earth: Shadow of War is an action RPG game based on the novels of J. R. R. Tolkien. It’s the sequel to Monolith’s successful Middle Earth: Shadow of Mordor game and the events of the game take place after The Hobbit but before the Lord of the Rings. The game builds upon the nemesis system that made the first game such a surprise hit, and it’s just brutal to PC hardware.
Far Cry 5 is an action-adventure first-person shooter video game developed by Ubisoft Montreal and Ubisoft Toronto and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One. It is the successor to the 2014 video game Far Cry 4, and the fifth main installment in the Far Cry series. The game was released on March 27, 2018
Gaming Benchmarks Continued
Tom Clancy’s Ghost Recon Wildlands is a tactical shooter game set in an open world environment and played from a third-person perspective with an optional first-person view for gun aiming. Players play as members of the Delta Company, First Battalion, 5th Special Forces Group, also known as “Ghosts”, a fictional elite special operations unit of the United States Army under the Joint Special Operations Command. The game can be played as a single player experience or you can invite up to 3 of your friends to fill out your squad.
Deus Ex: Mankind Divided is an action role-playing game with first-person shooter and stealth mechanics. Players take the role of Adam Jensen, a man equipped with mechanical cybernetic implants called augmentations.
Battlefield V is a first-person shooter video game developed by EA DICE and published by Electronic Arts. Battlefield V is the sixteenth installment in the Battlefield series. Battlefield V features a limited single-player campaign in the form of War Stories, the rest of the missions and adventures are online multiplayer. For this specific test, I did not have DXR turned on.
Raytracing & DLSS Testing
At launch, the 20 series GPUs boasted the ability to do real-time raytracing and use a new feature called DLSS or Deep Learning Super Sampling, however, at that time there were no games out that supported either of those features. Without being able to test those features, I think the 20 series got off to a rocky start. Fast forward to Novemberish 2018; Windows 10 1803 update was finally released that enabled the ray tracing libraries in DX12. With that, Nvidia released a new set of drivers and EA/Dice released the 1st patch for BattleField V however, the patch wasn’t without issues and performance was at least halved as compared to non-DXR tests. EA/Dice have now released a new patch that performs quite a bit better. However, there is still a performance penalty for enabling DXR in Battlefield V.
For the DXR testing in Battlefield V, I chose to use 1080p as the resolution and the base graphics settings to Ultra. DXR was set to Low, Medium, and Ultra. I also included the results with DXR off as well.
The different levels of ray tracing start to change the level of detail in the reflections. I didn’t see much difference on the RTX 2080 Duke between ultra and high and again between low and medium during the benchmark run. The mirror in the image below shows a clear reflection at all levels of DXR, however, the details reflecting in the puddles change quite a bit.
DXR Low
DXR Medium
DXR High
DXR Ultra
Note: Recently Battlefield V and Metro Exodus were released with both DLSS and RTX features available. Another article is coming with our thoughts on DLSS and RTX.
The only game to support DLSS at the time of this review is Final Fantasy XV. DLSS leverages Nvidia’s Tensor cores on the RTX 20 series cards. It works by basically rendering at a lower target resolution then, sends the frame to the Tensor Cores and the Deep Learning network to get upscaled and the “AI” fills in the information for the anti-aliasing. DLSS is only available in 4K. For this test, I chose to run the beginning missions around Hammerhead and occasionally heading back to the gas station.
During gameplay, I didn’t notice too much of a difference. There were some softer parts to the image once DLSS was enabled. As I continue to go through the game, more images will be captured. The Ultra preset settings were used, however, in order to enable or disable DLSS you have to use the custom option.
Final Fantaxy XV DLSS Disabled
Final Fantasy XV DLSS Enabled
To start, no, I did no test DLSS/RTX in Metro or BFV. During the benchmark session, the DLSS patch for BFV had not been released yet. We are currently working on benchmarking both games with RTX and DLSS as well as image quality.
The xx70 series is where I get excited. Why? Well, that's because it's where I live. My last 3 personal builds have all been the xx70 series. I play at 1080p and have branched out to 1440. The RTX 2070 does really well at both 1080p and 1440 and reaches above 60 FPS in both resolutions. While my BenQ monitor isn't on the list of G-Sync Compatible monitors, it is A-Sync compatible and doesn't exhibit any issues while gaming on it. At both 1080p and 1440 with G-Sync enabled, gameplay is extremely smooth. With RTX enabled on medium in Battlefield V gameplay was great at 1080p and decent at 1440.
While the Zotac GeForce RTX 2070 mini is small in size, it is large in performance. This is the first RTX 2070 that I've had a chance to get my hands on and it did not disappoint. As expected, it outperformed the older GTX 1080 and 1070TI by a fairly decent margin. As time moves forward so does technology, I expect to see the RTX 2070 to continue to pull away from the GTX 1080.
While the performance of the Zotac RTX 2070 mini is good, it doesn't tell the whole story. The mini-series of cards from Zotac is designed to fit into many cases. A small ITX build is very possible with the mini cards and while they are small, their performance in both games and cooling is acceptable. The GPU in its stock form hit a max of 66°c during my testing. Granted the fans spun up a bit higher than other full-size cards. The RTX 2080 FE during the same test had the fans spinning around 45-48% where the Zotac RTX 2070 mini was spinning at 58% or 1680 RPM as reported by GPU-Z. Now there are two versions of Zotac's GeForce RTX 2070 mini, the OC and Non-OC. Our review sample is the Non-OC version. Overclocking the GPU resulted in a GPU speed of 2010 MHz with memory clocking in at 8112 MHz. This resulted in a temperature of 71° with fan speeds of 62% or 1800 RPM as reported by GPU-Z.
Currently, the Zotac GeForce RTX 2070 mini (non-OC) retails for $529.99. The RTX series still demand a premium over the last gen cards however, the jump is a bit easier to manage. I really like the mini-series of cards from Zotac. In the past, I've used their GTX 1080 mini and was impressed then. The RTX 2070 mini is equally impressive from both a performance and cooling standpoint. If you want a small form factor gaming rig that performs well at both 1080p and 1440, the RTX 2070 mini may fill the void.
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I'm a long time MacBook user and tried Microsoft's new Surface Book 2 for a week — here's what I learned (MSFT, AAPL, GOOG)
I have used a MacBook Pro as my main computing machine for the past five years, and switched to Microsoft's new Surface Book 2 for a week to see how the transition was.
The hardware is fantastic — but you need some time to adjust and appreciate it.
The complexity is tied to Windows 10, which is a more flexible and intricate operating system than macOS.
To fully appreciate the Surface Book and Windows 10, Microsoft indirectly asks you to switch to its suite of software and services, and my strong ties with Google's ecosystem made that nearly impossible.
I have been using a MacBook Pro as my main computing machine for the past five years, and have grown to love it. From the fantastic hardware to the sleekness of macOS, despite a few shortcomings, Apple's offering has mostly kept me happy.
More recently, I have also become a big fan of what Microsoft has been doing with its hardware, and when I got the chance to try out one of its new Surface Book 2 devices, I jumped on the opportunity.
I have used a family Surface Pro 4 extensively, and even got to spend some time with the most recent model, simply called Surface Pro, which I adored, so I had had my fair share of experience with Windows 10 (in addition to years of using Windows XP, 7, and 8).
With the Surface Book 2, however, I decided to take a different approach: I fully switched for a week, and used it as my primary laptop, as if I had purchased it myself to replace the MacBook.
This inevitably left me with some strong impressions, and a big, partly unexpected, realisation: I am more tied to Google's suite of software and services than I ever thought.
Here's what I learned:
The hardware is spectacular
This is the first thing that's immediately obvious the moment you remove the plastic wrap: The cold feeling of the magnesium casing, its softly brushed texture, the sturdiness of the device itself — it hits you right away, and it's the kind of thing you would expect from Apple rather than Microsoft.
Magnesium is also surprisingly refreshing to the touch opposed to the MacBook's aluminum as it's generally colder and it feels more genuine, as if the alloy itself hadn't gone through dozens of machines; it's not a big deal, obviously, but it's the kind of subtle, distinctive detail that shows that Microsoft cares, and it wants its devices to stand out in an ever-increasing sea of homogeneous products from all sorts of manufacturers.
The Surface Book 2 is a product like nothing else: It opens up as a laptop, but it has a fully detachable screen that turns into a tablet in its own right; or you can flip it around, re-attach it to the keyboard, and fold it, all the way down if you want.
If you do detach and then reattach the top portion backwards, there are two main positions: Flat, where you might want to use it for activities such as drawing, or with a 45-degree angle, which can be very comfortable if you plan to watch videos.
And, in any way you look at it, the 13.5-inch, 3000x2000 display is insanely gorgeous: It's sharp and detailed, with colours that really pop while not being overly saturated, and a slightly warmer tone than my MacBook's, which made it a tad easier and more pleasing to the eye.
The buttons, as well as the trackpad and keyboard keys, are stiff and with good, satisfying travel, involuntarily reminding you that this is a high-quality product. After all, at £1,500 for the base model (with an Intel Core i5 CPU, 8GB of RAM, and 256GB of storage), it should be (it goes all the way up to i7/16GB/1TB for £3,000).
Performance is also top notch: My device always kept things speedy and quiet — it never froze, slowed down, or needed to reboot — even with three browsers (with dozens of tabs open), Steam, Spotify, OneNote, and other apps open at the same time.
It can also run games at decent settings, but don't expect top-notch performance; if that's what you're looking for, the bigger 15-inch version has an option with a GTX 1060 GPU, which is decidedly more powerful than the 1050 my unit had (the 15-inch model is only available in the US right now).
The Book did get a little warm at times, but overall I was surprised by its performance — in comparison, my aging MacBook's fans kick in rapidly if I don't pay attention to my workload (although it too did just fine for the first years of its life).
There are other nice things you'll find on the outer case, such as two full-size USB-A ports, — the ones you won't see on more recent MacBooks — a USB-C hole, and Microsoft's MagSafe-like opening for charging.
But the most interesting nicety hides underneath the top portion of the screen's bezel, where the Windows Hello-enabling camera is nestled.
Windows 10 is a great operating system that's both powerful and complex
That camera is one of the few things that begin to really separate Microsoft's and Apple's offerings.
Windows Hello is Microsoft's system that allows biometric authentications, like fingerprint reading and face scanning. The Surface Book has the latter, and in my testing it has been consistently accurate in recognising me, as well as blazing fast.
There's something special about lifting the lid, opening it and being automatically and securely logged in to your desktop; Apple already has Face ID on the iPhone X, which works very well in my experience, but on the laptop it makes even more sense, as you're always looking at the screen at angles that don't require you to adjust.
It will probably be a matter of time before Face ID finds its way to Apple's computers, but for now, Mac users are "stuck" with fingerprint readers on MacBook Pros, which work well but aren't as seamless. For me, coming from an older machine, it was a very nice bump ahead.
Then there's Windows 10 itself — and this is where people, particularly tempted MacBook users like me, should weigh up carefully before deciding whether it's worth jumping ship.
In a nutshell, I think that Windows 10 is a fantastic operating system (OS), and one that's possibly more interesting than macOS. Whereas Apple's focus is clearly on iOS, with its desktop OS being treated more like legacy software with no real upgrades, Microsoft has turned Windows 10 into a service that's constantly evolving and adding new things.
There are two problems I've had with it, however: One is more likely to be shared by the majority, while the other one was more personal — although that, too, is an issue many might run into.
After using the Surface Book 2 for a week, I got left with the feeling that Windows 10 is an incredibly powerful, flexible, and capable OS, one that actually does much more than I need. This can be good at times, but it feels overwhelming at others.
It's a double-edged sword. Windows 10's learning curve is steeper than macOS', which remains a relatively simple, straightforward OS; but it's also a more rewarding one: The more I delved into Windows, the more I realised just how much stuff you can do.
Just think about how many ways of interacting with it you have: There's the normal laptop mode, with trackpad and keyboard; then there's tablet mode — with dedicated software tweaks — then the flip-mode; and beyond the touchscreen you can also use peripherals such as the Surface Pen stylus, and the Surface Dial (a puck-shaped accessory that you rotate and changes its functionality based on the app you're using).
They change the experience, ideally for the better, but all ask for some learning time. You are not forced to use them, and could simply stick to using it as a laptop — but then the Book shouldn't be the machine you buy. The more time passes, the more you find yourself taking advantage of all this flexibility. That's nice, but unless you are using specific applications and have particular needs (where using the Pen, the Dial, the flip-mode or else are obvious, immediate improvements), it still feels like overkill.
The Surface Book 2 is, by far, the machine that better encapsulates Windows 10: A system for pro users, who have specific needs and know how to take advantage of such a complex and capable machine. It feels like using a technologically advanced supercar, if you will — but if all you do is commuting to and from work with the occasional jaunt, you probably don't need a Ferrari.
Windows 10 only gives its best if you use Microsoft's software and services
This makes the move to Windows more of a question of having too much to gain rather risking to lose something by leaving another system like macOS, and all the acquired familiarity with it.
Personally, I believe I could switch without too much trouble and keep doing what I do. There is some readjustment — namely with gestures, which I use a lot on macOS and have grown accustomed to — but nothing that would make me wish I had never made the move. Over time, as mentioned, you slowly learn to master and appreciate the Book 2's and Windows 10's versatility, and going back to the Mac actually feels like a bit of sacrifice.
My final assessment on the platform itself is "I like it, I like it a lot, but I don't really need all this added functionality." What I use my computer for, I thought, I can do just as well whether I'm on my old MacBook or a Windows 10 machine.
Except I can't; not really.
When I considered switching permanently (for the sake of change), one aspect eventually stopped me, and that's Microsoft's suite of services. Let me elaborate:
As someone who spends the vast majority of his online time within a browser, I devoted much of my online life to Google. In this, Apple isn't too invasive, as I simply ignore most of its services and just stick to Google's.
It's what I thought I'd be doing on Windows. But Microsoft — which has an ostensibly superior software suite compared to Apple's — always tries to lure you in. And it does a good job at that, not least because of the constant pop-up reminders that ask you to try out Cortana, its Edge browser, or the Office 365 suite. It may seem trivial, but when Cortana starts opening search queries on Bing inside Edge, you realise how invasive this is.
And that's certainly annoying, but Microsoft takes it a step further. That's because its suite of products is the only one that actually takes advantage of all the hardware and software perks built into the Book and Windows. As you get more and more accustomed to Windows and start using its features, you slowly realise how insanely wide the gap between its products and those from other software makers are.
The most staggering example comes in the way of performance: Using Microsoft Edge I noticed considerable speed improvements over Chrome, and OneNote's integration with one click of the Surface Pen obliterates the poor experience of opening Google Keep in a new tab.
On that example: I love using the Surface Pen and the Surface Book's touchscreen to draw on Google Keep, my go-to notes app, but OneNote is much better integrated into the experience, so I'm torn between choosing the software I have always used and the one that actually works better.
On my Mac, using Apple's Notes app is better than opening a new tab and firing up Keep, but the difference is not nearly as big. In that case, the "ecosystem superiority" (aka sticking to what you already use) takes priority over small functional improvements.
And I use many of Google's software products: Gmail, Inbox, Keep, Maps, YouTube, Search, Photos — the list goes on, and I'm sure I'm not alone in this. On my Mac — and Apple's hardware in general — it's much easier to keep Apple's influence down and just live with Google.
Microsoft, on the other hand, makes this really hard, and essentially asks for a full commitment — the OneNote example above is just one. For every online service Google has, Microsoft has a counterpart, and it often works better.
There where the hardware switch from Apple to Microsoft is feasible, the software migration over to the Redmond giant's services is not — at least not in my case. The problem is not that Microsoft's offering is bad, but that it's demanding.
If you're already a user of Microsoft's software, then by all means go for it; the Surface Book 2 is genuinely a spectacular product that will have a lot to offer — and if you think the Surface Book 2 itself is too much of a pro machine, look at the Surface Laptop or the Surface Pro, or any of the other great Windows machines manufacturers like HP and Dell offer.
If, like me, you are already tied to another ecosystem, however, you will either have to adapt, look elsewhere, or keep doing what you do with a few added annoyances. I was saddened by this, because it showed me how strong of a hold Google has on me. But it is what it is.
The whole package is great, but you need to take it all
I liked using the Surface Book 2 a lot, and am genuinely excited about the development of Windows 10. It's a great operating system, and the Book 2 is possibly its best incarnation as of yet.
But to enjoy it fully — and justify the purchase — you need to be in a very niche group of people that are both not too heavily tied to other companies' ecosystems of software and services and that can really take advantage of all of that the Surface Book/Windows combo has to give.
I, for one, couldn't justify the full switch. Even the MacBook Pro that I own, save for some Photoshop and a few heavier applications, is a machine I bought only because of my admittedly over-demanding browsing needs, but I could very well live with a Chromebook.
If only the Pixelbook were half as nice as a Surface Book, that is.
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