#c1 finale
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liltaireissocute · 3 months ago
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THE ONE WHO WAITS AT NIGHT
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0m3n-0f-d3ath · 24 days ago
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Cable management
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ohnogodpls · 1 year ago
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at long last, I have them both
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chromadrop · 10 months ago
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operationslipperypuppet · 3 months ago
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guy who has listened to hardwon asking to live at the crick a million times: listening to hardwon asking to live at the crick will kill me today
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utilitycaster · 9 months ago
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The narrative of D&D
Fantasy High Junior Year has made its exploration of the tropes, mechanics, and structures of D&D readily apparent, perhaps even more so than the earlier two seasons. This is unsurprising for a show in which the characters are, in-universe, extremely aware of their mechanics and indeed in a high school intended to develop them. And yet, while Brennan Lee Mulligan pokes at these structures, the story still rests squarely within them.
This is not accidental; in longer form narratives (and Fantasy High as an overall story certainly is one, though each individual season exists in a strange no-man's land of campaign length) there is a distinctive pattern to the D&D narrative, one that is outright stated in the player's handbook. D&D is a progressive advancement game; characters grow in power and in sociopolitical import as they level up. They begin, even at level 1, as exceptional people (no commoner stats for them) and are destined by the fact that they are in a D&D game for greatness. There are things D&D supports well; travel, social interaction, one-time skill use, and combat. There are things it does poorly, notably downtime and stories that are not built along the lines of heroic fantasy.
I think this is a value neutral statement, in that I think that trying to avoid playing D&D while playing D&D is a futile exercise; your character will become more powerful while playing it and the only way to avoid gaining this power is to play a different game. I also think that while D&D has the potential to comment on our world from a new perspective, as most speculative fiction does, and is certainly not without flaws, that conversation is one for a later date. The structure exists; like it or not, it exists. There are other games to play that support other stories.
Fantasy High is direct in its engagement: characters are aware of their classes. They learn about the conventions thereof in their high school coursework, and must justify their multiclassing, both with their current level of power in their base class as well as with what they have done (both narrative and mechanical justifications). The antagonists of Junior Year are the Rat Grinders, explicitly commenting on Experience vs. Milestone leveling; several characters provide an eye into such D&D player tropes as min-maxxing and focusing on RP vs only on the game and mechanical elements. The Seven, set in the same world, operates on a similar premise; the party risks being broken up because half are still in high school and they would not survive a split of that level. Adventurers at the Aguefort Academy must adventure, and both the humor and deconstruction come from the juxtaposition of the conventions of D&D with the typical life of a high school student. The characters do level up; they do become more recognizable; they do have to save the world, repeatedly.
A somewhat subtler deconstruction comes in the form of NADDPod's first campaign, or as it was introduced, The Campaign after the Campaign. As envisioned by Brian Murphy (a player in Fantasy High; it is perhaps relevant that the two shows both began production around the same time), the world in which it is set is grappling with the aftermath of the "campaign" of the three legendary heroes Alanis, Thiala, and Ulfgar, who had slain Asmodeus, among other feats. While this ended a war, it set off several crucial events. Most centrally to the story of NADDPod, Thiala, disillusioned with her role as the healer, broke her worship of Pelor and used the heart of Asmodeus to ascend to godhood; she would eventually become the final antagonist of the campaign. However, the death of Asmodeus also set off a power vacuum in Hell. NADDPod's third campaign is set two centuries after the first, and the new legendary heroes (the Band of Boobs of the first campaign) have been dealing with the aftermath of an extraplanar war of the gods; Mothership, the main antagonist, arose in Thiala's wake. This is all typical actions leading to consequences, but the idea that the butterfly that flapped its wings was the resentment of someone having to play the cleric is notable (and is directly contrasted by Emily Axford's Bahumia characters, who openly embrace healing and support casting, breaking Thiala's cycle while cleaning up her mess.) But NADDPod too is heroic fantasy, even with the science fantasy elements present in the second season, and even slots nicely into the PHB tiers.
Critical Role does not, per se, strive to deconstruct in the same way (though Matt Mercer does provide some direct retorts to Forgotten Realms lore, particularly that of drow). But like NADDPod, the consequences of past campaigns influence subsequent ones. Campaign 1 is very easily recognizable as a classic "gain influence and power" story, and while Campaign 2's heroes the Mighty Nein retain a refreshingly low profile throughout the story, it does still progress in a typical way, though in a rather more self-directed manner.
Campaign 3 is interesting, in that it initially deviates from some of the more classic tropes of early D&D, but ultimately succumbs (to its benefit, in my opinion) to the inertia of the heroic fantasy arc. Bells Hells do not work their way up from level 1 or 2 taking on odd jobs; they begin the campaign by joining up with a benevolent patron, and several party members have pre-existing powerful connections. They receive the use of a skyship by episode 22 and level 6 (something even Vox Machina considered having to steal at level 13) and inherit it not long after. And yet: despite this, and a pivotal set piece of the apogee solstice in which a comparatively low level party plays a part among many factions, following a brief split the campaign begins to run on more familiar tracks. For all the early privileges the team enjoyed and the theological debates they engaged in, they ultimately find themselves in a position identical to that of the archetypal Vox Machina: facing an evil wizard who, after a rushed solstice ritual mid-campaign, only partially unsealed a long-imprisoned ancient deity of manipulation and destruction and now wishes to finish the job. One must assume Delilah Briarwood is appreciating the parallels from within Laudna's psyche.
Worlds Beyond Number is a player on the scene to watch out for, especially because Mulligan has shown himself to enjoy playing with these tropes and his players are all immensely knowledgeable and experienced players (and in Aabria Iyengar's case, DMs) themselves. Rather like Bells Hells, two of its three characters are coming in already in storied positions, despite being level 2, and it will be interesting to see if it bucks the trend. I don't think it needs to. I think there's plenty of variety to be had within this subgenre, and I think a quiet pushing at the boundaries is frequently more effective than full-scale subverstion. But should that be the plan, it will take a lot of work; even with immense awareness of the path D&D sets forth it seems DMs - and players - tend to stay on it.
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stone-stars · 9 months ago
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Erlin: Pelor if you-- If you help these guys, I'll-- I'm gonna become a cleric! I'm gonna be a cleric, 'cause I'm-- I'm not strong, but I-- I think I'm just strong in a different way! Murph: So you go out, you go to 0. You wake up to the tail end of somebody saying Erlin: -- Haaaands! [Everyone laughs and claps] Murph: You open your eyes to see Erlin over you-- Caldwell: Good boy. Murph: --just as the king Bullywug takes a swing down on him. Erlin: And-- I-- I just-- I wanna help people, so I-- I hope this works. Please-- please help people! Erlin: Uh, I think this is gonna be a long day, man, so I think you could use this more than me. Murph: Um, and he touches hands you. Beverly: I touch his hand back. Murph: You guys go palm to palm. Uh, and he heals you for 5 HP. Erlin: I know I'm not ready to join you guys yet, but-- I'm gonna become a real freakin' good cleric! Moonshine: Hey! Erlin? Erlin: Yeah? Moonshine: Hey Erlin? Erlin: Yeah? Moonshine: Uhh, here's the deal. I feel like I gotta go down there and save Balnor's life. If Balnor dies and I do a cool spell that's fun but not necessarily healing him, it will be on my shoulders. Murph: You see Erlin looks at you, so serious. Moonshine: Uh-huh. Erlin: (serious) I've got him. Murph: Um, but then on initiative 5, Erlin runs up behind him, getting like misty eyed, and he's trying to pull Red back, he's like-- Erlin: (begging) Dude! Dude! Dude, come on, you're gonna die too. I can't loose you too! Murph: Um, and he's going to cast a 5th level cure wounds on Red. Um, and he yanks Red back from the monster. Caldwell: I'm down. Murph: Whoo. Brutal. Bev goes down, Erlin reaches out as he's collapsing. Erlin: (yelling) Dude, no! Erlin: (yelling) Who do I save? My father figure or my boyfriend? Mavrus: Can you get Bev? Erlin: I can get Bev but then-- but then Red's gonna die too. Mavrus: I can get Red if you can get Bev. Murph: Uhh, you see he looks at you with this like, extremely serious face. Um, you see his like, eyes are welling up, and he goes-- Erlin: Thanks for not making me choose, man. Erlin: (serious) Nobody's gonna die. Moonshine: Are you totally sure? Erlin: I promise you, Scoutmaster Moonshine. [Jake laughs.] Moonshine: 'Cause I am also cool to just spam heals. You and I can both just like, absolutely heal, it's just the question of how I use my high level spells. Murph: He gives you the green teen salute. Beverly: Hey, Erlin, I don't know if you remember that first Jamboreen we went to, when we were both trying to learn our Green Teen healing spells. I wanted that patch so bad and I just couldn't figure it out. But then you came over, and you showed me the way, and you taught me the words. Caldwell: And then I hold my hands up wide, and I clap them together as I scream-- Beverly + Erlin, together: Touuuuch Haaaands!! Erlin: (serious) Scoutmaster Moonshine? Moonshine: Youngin, you would make such a good cleric. Erlin: I'm the healer. Moonshine: (laughs) Okay, Erlin!
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silentassassin21 · 1 year ago
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Campaign 1, Episode 76: Brawl in the Arches
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meadowsofmay · 1 year ago
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orym has such a calm, soothing voice that i really enjoy listening to. it's that sort of timid and quiet that makes you pay closer attention because orym doesn't talk much but when he does it feels special, even if he is not saying anything of big importance.
orym's voice is comfortable, like cotton soft and warm like sun. and i find his voice to be my safe space. i trust him. i want to lean into it. i bet it feels even better if you hug him.
i just find comfort in orym, that's all.
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nono-uwu · 1 year ago
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New ons Chapter! So again chapter 131 inital thoughts
- ok so this is kind of a slow one but ig since it's leading up to the big conforntation and prolly final battle/s that means it's tolerable
- however another installment of Mikayuu doing fuckall wasn't nedded, if aynthing a short perspective change to Shinoa squad feat Guren and Ferid would have been a lot better at building up tension yk
- Mika's personality shift is so jarring actually but at least Yuu got some of his cautiosness back so. A win is a win ig
- oh yeah the Guren-Shikama parallel(s) is now confirmed :))) and Shinya showed up :))) as an ugly corpse but still he showed up :))))
- otherwise yeah that's it not a very eventful or engaging chapter but I didn't find it too terrible
Also this chapter gave us this panel that I find very funny
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Everyones plans and motives getting laid out and Ferid is still there just fucking around
Once again art complaints...
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Who are those, fucking Ulrich, Kirsten and Roger(again)??? Bro Urd and Ky Luc deserve better than this 💀 At least Rigr looks somewhat better in that last panel. Somewhat
Not even gonna talk about Gilbert or Ferid since everyone collectively had their meltdown about them last month lmao
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sideblogdotjpeg · 2 months ago
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"i remember there was a funny joke in the ep 100 short rest i shld go relisten to that :) for fun :)" < dumbest boy in the whole fucking entire world
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queencaramilflinda · 1 year ago
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I listened to the Thiala fight while watching Frozen 2: a research study
Idea curtesy of Alli @operationslipperypuppet
Spoilers for Frozen 2 and the Bahumia finale beneath the cut!
I am more than aware no one asked me to do this. But I have nothing better to do with my time, so, to quote the wise words of a gameshow host: without further ado let’s begin.
Research Question and Methods:
I’m not a science person by any means, but I feel it best to approach this in an academic manor. My research question was “How well do Frozen 2 and the Thiala fight line up?” and my methods for finding this answer was to play them both at the same time. I started the podcast at the time stamp 58:48, (thank you Alli for providing that) which is when Murph calls for the rolling of initiative, and I skipped past the opening credits of Frozen 2, pressing play on the movie on the 47 second mark.
My findings:
Here is a brief list describing the moments that lined up best between Frozen 2 and the Thiala fight.
Hardwon deals 297 points of damage while in Frozen 2 the land of the Northuldra is covered in a fog that traps everyone inside.
Galad shows up at the same time that the title for Frozen 2 appears on screen.
There is a comment made about how Galad needs to blow his nose, and simultaneously Anna touches Olafs nose on screen.
The Old Cobb flashback is very stressful but makes for a much better listening experience than what the movie wants you to be listening to at this time, which is Olafs “When I’m Older”song. Old Cobb is being hurt while Olaf is being… not hurt per se but put in situations for sure
The Galad attack that drops Hardwon in the same way Galad killed his father happens at the same time as Olaf talks about Elsa and Anna’s parents dying
Galad dies before Olaf, during the lost in the woods song in Frozen 2
Murph explains how Thiala lost humanity and gained control of full god powers as Elsa tames the water ice horse
I was hoping Thiala second form would happen with Elsa’s outfit change but unfortunately that’s not what happened
Spirit shroud happens as Olaf dies
There is a swing and a crit on Hardwon as the dam in Frozen 2 breaks
Erlin comes back at the same time as Elsa
Conclusion:
How well do Frozen 2 and the Thiala fight line up? Well… not great. This may be due in part to the way I synchronized the pieces, I wonder if I should have watched the opening credits of Frozen 2 instead of skipping them, or instead of starting from the call for initiative worked backwards from the time stamp the Thiala fight ends so I could make sure the two pieces of media were exactly the same length. As it stands Frozen 2 is about 10-15 minutes shorter than the Thiala fight, depending on whether or not you count the credits of Frozen 2.
I had a very fun time doing this experiment though! I genuinely love both Frozen 2 and NADDPod so this was great. If anyone wants to run this same study and see if they get the same results, or change the method a bit to see if it lines up better please do so and let me know how it goes!
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utilitycaster · 1 year ago
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I don't begrudge anyone their campaign preferences, and I think there's plenty of valid reasons to like Campaign 3 the best and this is not directed at people who are genuinely having a great time with it, but it feels like virtually all the nostalgia and wishful thinking I see surrounding Campaign 3 is screaming "you guys want Campaign 2." You want more slow travel and downtime and interparty conversations and slow-burn romance? You wish their main focus was fighting governmental corruption? You want a party that only semi-settles down at the end and keeps adventuring and remains very close? You're frustrated by how everpresent and overarching the moon plot is? You miss when they were just fucking around in a city? I genuinely believe you want Campaign 2, or at best you love a specific ship or a character from Campaign 3 but aren't happy about basically anything else, and would vastly prefer the tone and events and plot of Campaign 2. And I don't really care if you watch Campaign 2, or if you think I'm being annoying here; I simply genuinely believe you'd be happier watching Campaign 2 than Campaign 3 and are so deep in a sunk cost fallacy well you can't see it.
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joyfulsongbird · 4 months ago
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“Percy, we have to go,” Cassandra says, voice sharp even as it trembles. His little sister, stronger than him in the face of… this.
“Who is it?” He knows his voice is too loud but he can’t help it. “Who’s in there?”
There’s a long stretch of a particular kind of silence, like waiting for the other shoe to drop or the moment before you leave the eye of a hurricane.
“Everyone.”
*
Cassandra and Percy escape together from the Briarwoods. It changes everything. And nothing.
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h0estar · 2 months ago
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i'm totally normal about this!!!!!
i finally got his ass to c6 after two years 😭 it's crazy because this is the first time i got like 4 copies of him in a single patch and only lost the 50/50 once (the first pull). it's even crazier when i think about how i only had 17k primos + i kept pulling when my primos reached 160 💀 insane luck? or was this the God’s way of saying, “Hey, you’ve suffered enough”? anyway, idc. my goal is achieved! aahhh
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transitranger327 · 6 months ago
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Pilot Omega future idea: Her astro droid is 264. He even has a red headband like hunter!
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Don’t remember him? He’s the droid that the Ghost crew kidnaps in the penultimate Rebels season 1 episode, so Chopper can pose as him to find out where Kanan is held prisoner.
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It turns out, the Ghost crew likes him and say he can stay.
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But then Chopper tries to murder him.
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Don’t worry, he survives the fall and befriends some loth-cats
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My headcanon is that Omega gets Sabine to repaint 264 to look like more like Hunter’s season 2 armor, with grey and teal instead of black, while keeping the red headband (and maybe a Bad Batch skull instead of imperial logos).
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