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#c: gwen thackeray did nothing wrong
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There's a really interesting line in Eye of the North about how ten-year-old Gwen is enslaved by the Charr, rather than killed, because that's their standard practice with human children.
I've wondered for awhile if part of the reason that the Charr were collectively so ready to commit various atrocities and war crimes against Ascalonian civilians, including children, was because they don't really have a concept of civilians in their culture. All adult Charr are dangerous enemy soldiers unless they're so estranged from mainstream Charr culture that they're not soldiers, or unless they're not enemies. All but very young Charr have been trained in war, in fact.
...except that's in GW2, not GW1. IIRC female Charr were highly disenfranchised in Charr social terms back in GW1 and not supposed to be fighters, so they at least had the concept of a non-fighting class, while presumably understanding the threat posed by adult human women.
But even more than that, the institutionalized practice of killing Ascalonian adults but enslaving the children until they grew old enough to throw into death matches suggests that they did understand the difference between the threats posed by human adults and children. The Charr seem to have seen little immediate risk in sparing children from death.
So their practice arising out of an understanding that human children were not particularly dangerous to them may be intended to show their capacity for mercy, however twisted. But, uh. It does not make things better, really. It actually makes them worse in a way, because they knew these kids weren't dangerous when they enslaved them.
It's—interesting, as well, because they harp on victory all the time, but their cultural practices are fundamentally self-defeating. They didn't get Kryta. They didn't get Orr. Sure, their total war approach allowed them to take most of Ascalon, but it also basically ensured that they'll never get all of it, which was the goal. Because if they're going to kill all the Ascalonian adults and enslave their children whether they surrender or not, what do Ascalonians gain by surrender? Why wouldn't they fight it out for 250 more years? Of course they're going to get support from other humans who know they'll be next if Ebonhawke falls. Why wouldn't they?
And it's all the more glaring because in human lands, a harmless human child can easily become a harmless human adult. Gwen Thackeray would have been Random Useless Villager #6 if the Charr had not so thoroughly traumatized her. Instead, they turned her into someone who could frighten them, which is an incredible concept.
That's not even getting into the ways that their culture creates its own internal problems and disasters, though obviously that's a major plot. I just think there's a kind of tremendous irony to what we find out from EOTN and how it plays into their struggles in GW2.
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anghraine · 4 years
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pro patria, 71-77
“These are no innocents, Advocate,” said Ihan. “They’re pirates, and a cutthroat bunch at that—bear that in mind.” Right, pirates. Thieves and murderers and gods knew what else; it still wasn’t the plan I’d have chosen, had another presented itself, but … well, they’d done worse themselves. I’d done worse, arguably, with all the bandits I’d killed—I regretted nothing, but risking murderers’ lives could be no worse than killing them myself, surely.
title: pro patria (71-77/?) stuff that happens: One minute, Althea's realizing that her life as an aristocrat does not represent a universal Ascalonian experience; the next, she's manufacturing pirate slang.
verse: Ascalonian grudgefic characters/relationships: Althea Fairchild, Ailoda Langmar, Agent Ihan; Captain Barnicus, First Mate Gaets, others; Althea & Ailoda, Althea & Ihan chapters: 1-7, 8-14, 15-21, 22-28, 29-35, 36-42, 43-49, 50-56, 57-63, 64-70
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SEVENTY-ONE 1 According to our stories and records, all the Fairchilds alive today were descendants of Lady Irene Fairchild. Irene, a cousin of Duke Barradin and member of the first Vanguard, claimed that she’d left Ascalon on a mission before the Searing, and returned afterwards upon being summoned by Prince Rurik himself. She’d defied King Adelbern to help Rurik lead desperate survivors of the Searing to Kryta, and taken over the expedition upon Rurik’s death. She and some companions joined Kryta’s White Mantle government, only to turn on it when they discovered its corruption, at which point they became allies of the Shining Blade instead, and aided Queen Salma's ascension to the throne. Irene even left notes of something to do with a lich and Rurik, though she was vague on the details. The family story went that she became an agent of the Ebon Vanguard, first under Captain Langmar and then Gwen Thackeray, and helped establish Ebonhawke. It sounded like the stories were true—all of them. 2 It made for a pleasant diversion, but after that, I seemed to encounter something disturbing about my people everywhere I went. One man near the gates complained about his offspring creating a guild to attack Ascalonian children. The woman he was speaking to shrugged and replied, “Someone’s got to teach them a lesson.” And people wondered why we stuck to Rurikton and Salma. In the upper city, I overheard a man asking another man and a woman why we didn’t have more Ascalonian ministers, something I’d certainly wondered about enough times. The other man said grimly, “The usual. No land, no vote.” 3 That was what my mother thought; she only knew three or four other ones. Of course, nothing prevented people from voting for someone who just happened to be Ascalonian—but they almost never did. In the meanwhile, I heard various gossip about Queen Jennah, ranging from whispers about Caudecus taking over—over my dead body—to anxious curiosity about when she would marry, to staunch declarations of support. Something must have happened; Logan, evidently, had gotten in a fight with some of Caudecus’s people, though I wasn’t exactly sure when or why it had happened. I could think of any number of reasons, really. Exhaustion crept up on me, perhaps from the exceptionally long morning I’d had, but more than that, too. I had never wished for another heritage, another life, but sometimes I wished I could just get away from everything that came with it. 4 I didn’t want to be poor, of course. But I’d like to pass through my city without hearing about the war or the Charr, or any of the things that Krytans thought were wrong with us. Not bothering to hide my scowl, I made my way back towards Seraph Headquarters and the palace, where the city was particularly beautiful and the people particularly inoffensive. I walked around under the dangling moons and stars of the mossy courtyard until my mood and my headache improved—and even then, I couldn’t help but think of how few Ascalonians could simply show up for a stroll in the royal courtyard when the world became overwhelming. And here I was, the Lady Althea, daughter of a Langmar minister and a Fairchild heir, hero of Shaemoor, Advocate of the Crown, doing absolutely nothing for my people. Helping others in general, sure—but not Ascalonians, who needed it more than anyone else. Someday I would. 5 I promised myself that. Zhaitan or no Zhaitan, I would go to Ebonhawke, where my people had lived and fought for so long, where my own family had, where I’d come into the world. I would offer my services to the Vanguard, in whichever way they saw fit, whether sword and sceptre or political strings pulled or whatever else. I would earn a right to the Ascalonian banners that hung throughout every manor I’d lived in. I’d earn the right to say I am an Ascalonian. I would go home, at last. To Ascalon. 6 I returned to the Salma manor to rest, glad to see the familiar lines and curves of the place I’d known for so many years—a place where I knew myself to be safe from all the rest of the world. Another advantage that most Ascalonians wouldn’t share with me. I’d never thought of that before. This time, I did manage to sleep, my intended nap turning into the hours until dinner. Despite all the irregularities of my schedule, I scrambled to appear on time. My mother, entering the dining room from the opposite side, looked startled. “Althea?” 7 “You’re here!” she said happily. “I can’t stay long,” I replied, seating myself at her right hand, “but I did want to see you.” She smiled. “I would have come home earlier, had I known you were here—what have you been up to?” I weighed what I could tell her, and what I wanted to tell her. “Oh, I had a meeting with Logan and some other people,” I said, “and ran a few errands, and then”—I swallowed—“then I took a long walk about the city.” She gazed steadily at me, and said, “Was any word of that true?”
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1) she was vague on the details: the GW1 PC doesn’t cover themself with glory in their dealings with the lich; they’re constantly fooled through the first half of the game.
2) The family story went that she became an agent of the Ebon Vanguard: in the GW1 expansion Guild Wars: Eye of the North, the PC has the option to become an agent of the Ebon Vanguard, gaining ascending '[x] Agent' titles. The game isn't clear about what happens after that, but I imagine them (or at least Irene) sticking with the Vanguard.
3) a guild to attack Ascalonian children: an actual ambient conversation.  
---------------------------------------------------------------- SEVENTY-TWO 1 “Every word was true,” I assured her. “Vague, I grant you—but true, and no vaguer than they have to be.” She nodded, accepting this, or appearing to. “Can you tell me where you’re headed now?” Only then did I feel the weight of my next destination, a place I’d so often read of, heard of, seen on maps. I took a deep breath. “Lion’s Arch.” 2 “Lion’s Arch!” my mother exclaimed. “What in the names of the Six are—oh, you probably can’t tell me.” “I’m afraid not,” I replied. I didn’t quite regret it; I could only imagine how worried she’d be if she knew I was fighting dragon minions and chasing a deranged Seraph in the company of a spy. “Be careful,” said Mother, already looking worried. “The city’s not what it used to be. It’s full of unsavoury types who think they’re too good for the queen, and it’s crawling with Charr.” 3 Charr! I hadn’t thought of that. I should have. I’d heard that Lion’s Arch paid no respects to the lines between human and Charr, sylvari and Asura, any of them and Norn—paid no respects to anything at all, except money. To me, nothing but perhaps the architecture sounded appealing. Nevertheless, to Lion’s Arch I was to go, if only on my way to somewhere else. And I couldn’t deny a certain curiosity about the place. 4 “I’ll take care,” I promised. “You don’t need to worry—I can look after myself, I promise.” “Sometimes,” said my mother, “that’s what I’m afraid of.” I laughed. “Well, I won’t pick fights with anyone, either. Even the Charr.” But I’d given my word, so I added, “Not in Lion’s Arch.” 5 Mother sighed, but said, “I don’t suppose I can ask for more than that. You’ve grown up so much, Althea.” I picked up my fork, poking at our cook’s best attempts to make something of rationed food. Sometimes I didn’t feel very grown-up. More often, I wished I didn’t. But Tervelan’s plot had yanked me out of childhood forever, and Shaemoor and its consequences had done the rest of the work. “One minute I’m little Althea Fairchild,” I said lightly, “and the next I’m Advocate of the Crown.” 6 “You’re what?” I hadn’t meant it as a distraction, but I seized the opportunity when it presented itself. That was, I supposed, my way. “Queen Jennah appointed me this morning,” I told her. Only this morning? Holy Kormir, what a day. “It’s a sort of diplomatic thing.” 7 I half-expected her to press further, or at least express some disappointment or dismay at the secrecy, but instead, she lit up. “Oh, Althea.” She searched my face, then pressed my free hand, a trembling smile on her lips. “A government position? Darling, I’m so proud; I never dreamed that you’d follow me!” I couldn’t help but return her smile, even though I wouldn’t exactly call fighting undead following my mother’s path in the Ministry—but she’d started with battles against the Charr, hadn’t she? “It’s all very complicated,” I said. SEVENTY-THREE 1 Contrary to my own expectations, I slept as easily as a cat in the daytime. Unlike one, however, I woke at dawn—I had a substantial journey from Lion’s Arch to Lionbridge Expanse to complete this morning. According to a decidedly sketchy map in my collection, I’d go north out of Lion’s Arch into Gendarran Fields, head west out of Cornucopian Fields through Broadhollow Bluffs, and then run into the Expanse. The route would take me right past the Ascalon Settlement, the town that the first Ascalonian refugees in Kryta had established; with Ebonhawke and Rurikton, it was one of the main centers of Ascalonian culture. I’d always wanted to see it, but hadn’t dared the journey. Now, I couldn’t afford any detours—this time. But maybe I’d be able to go once this was all over. 2 I dressed quickly, gathered the supplies for the journey I’d packed last night, left a note for my mother, and headed out to the royal courtyard. I could go through Queensdale instead of Lion’s Arch, and felt strongly tempted to do so, but that would be pure self-indulgence; the Asura gate to Lion’s Arch gleamed right here in the courtyard. Once, I’d been composed of little but self-indulgence. Now, some things had to come first—and efficiency ranked high among them. Despite my best intentions, I hesitated at the gate. I wasn’t a healer, able to identify bone and organs at will, so I couldn’t say exactly what shivered in my chest as I stood before the gate. Did it matter? 3 Footsteps sounded behind me, and someone said, “Are you going through?” I turned, saw a man in merchant’s clothes, saw him step back. “My lady,” he added hastily. “Pardon,” I said, embarrassed at my own weakness. Determined to cast it aside, I summoned up all the resolve I possessed, and continued, “Yes, I’m going.” With that, I paid the Asura by the gate, and stepped through. 4 I only dimly remembered the last time I’d taken an Asura gate, when my family left Ebonhawke. One moment, I was crying as Aunt Elwin kissed me goodbye; the next, with a flash of purple light, I was staring around at Rurikton’s narrow walls and tall buildings. This gate seemed both like and unlike that memory, and like and unlike the waypoints I used so often. As my vision filled with purple, my body felt oddly compressed and heavy, while my heart raced and my stomach clenched down on nothing. But then everything cleared and my feet landed on solid ground, without any lurching disorientation. I took a few steady steps down a wooden ramp, and looked around with interest. So this was Lion’s Arch. 5 I stood on a sort of mossy circle, which centered on small levels rather like a fountain leading up to a flowery crystal. On one side of the circle, a stone ramp ran up to the main city, which from here looked like a very dramatic collection of shipwrecks; on the other side, a wooden bridge headed off into some trees. All around me, Asura gates cast light from their rocky pedestals just beyond the edges of the circle, each accessible by another ramp, and guarded by soldiers of various species. Including Charr. I steadied my nerves; they weren’t even looking at me, but talking in their low growls to a sylvari gesturing at the gate. Something, something Black Citadel. Sweet Lyssa, who would want to go there? 6 I’d heard little of it, of course, and had no interest in finding out more. But I knew that it was the Charr capital, deliberately built on the bones of slaughtered Ascalonians. This must be a gate to Ascalon. I eyed the Charr guards, unable to repress a curl of my lip. I’d never go this way. But they didn’t matter, I told myself; what they stood for mattered, but these were just two monsters among thousands, perhaps millions. I turned away. 7 My gate was likewise guarded, by two professional-looking Seraph who appeared remarkably sanguine about the Charr so near to them. I greeted them by rank, which seemed to gratify one of them, and then said, “I need to go to Gendarran Fields.” “We’re not tour guides,” said one of the Seraph, but the other hushed him. “You go all the way north, past Trader’s Forum,” she told me, and when I thanked them and headed off, she hissed at her companion, “Don’t you know who she is?” “Why should I care?” he said. “She’s Captain Thackeray’s right hand!” He scoffed, saying, “No, that’s Lieutenant … wait, you mean that was the hero of Shaemoor?” SEVENTY-FOUR 1 I nearly got lost about a half-dozen times on my way to the Trader’s Forum, as I navigated assorted buildings pieced together out of assorted ships—many of them looked very much the same, even with strings of glowing lights and the occasional waypoint lighting the way. And the crowds were like nothing I’d ever seen before, even in Divinity’s Reach on its busiest days. Everyone was shouting and shoving and jostling on the ways to the bank and the Black Lion market, which lay right in my path. Once, a Charr actually touched me as she pushed on by. My stomach turned and I jerked away. Eventually, however, I found myself in the much more sparsely populated stretch of crafting stations along the northern edge of the city, very little different from those in the Commons back home. I repressed the urge to stop and look at jewelry and clothes, and more relieved than not, strode through the portal. 2 I emerged into a landscape of green fields and hills, and took off running to the west. At first it looked nearly idyllic—an impression that lasted the three minutes that passed before I encountered giant spiders spitting poison. I killed them without very much difficulty, though I felt decidedly queasy, and raced onwards until I nearly collided into a green and purple sylvari. “Hello!” she said. “I am called Brigid. And you?” “Althea,” I said, certain that neither lady nor Fairchild would carry any meaning for her. 3 “It’s beautiful out here, isn’t it?” she continued happily. “So green and fertile.” I nodded, and she chattered on, talking about the apparently hard-working farmers of Applenook, along with the dangers of pirates. While I certainly disapproved of piracy as both a fellow citizen and a loyal subject to the queen, it came as quasi-welcome news in this case. Evidently, I’d arrived at the right place. “Thank you,” I said, and we parted ways, Brigid peering around herself as I took off for the west. Onwards. 4 Despite the occasional fight along the way, I made good time, and ran through grass and clumps of cheerful yellow flowers to arrive at Lionbridge Expanse early. Ihan was, of course, already at the bridge. Well, under it. At first, when I didn’t see him, I shrugged and clambered down the slope to the stream flowing beneath the bridge. A large skale attacked me, so I thought I’d pass the time in fighting it. “Advocate, over here,” whispered Ihan. I flung aether towards the skale and whirled about. 5 My long skirt whirled with me, and settled neatly back down again, rather to my relief; Faren would have approved, though I couldn’t imagine Ihan cared one way or the other. I could only make out a vague figure in any case. Then Ihan stepped forward, himself once more, and murmured, “Keep your voice low.” I hadn’t said anything, but I nodded. “The pirates are still spooked from Kellach’s attack,” he said. “They won’t be quick to trust newcomers.” I didn’t mean to be impatient, but— 6 “We need them to tell us what they know,” I said firmly. “How do we get them to talk?” Ihan gave one of his thin smiles. “Don’t worry, Advocate. The Order’s been thinking ahead—it’s what we do. The Order of Whispers is the oldest organization in Tyria; we’ve managed to survive this long because we always have a plan.” I’d hoped to hear that.
7
“I’m listening,” I told him. “What do you suggest we do?” “I’ve hidden special torches on the outskirts of the pirate camp—they’re enchanted with pure life force by a priest of Melandru,” he said. “The power of these torches will draw in the undead, but nobody else will notice the difference.” “Draw in the undead?” I hissed. “That’s dangerous!” That was what he’d been doing while I slept?
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1) jewelry and clothes: you can develop crafting abilities in the game, including as a jeweler and a tailor, though Althea would probably just buy things.
----------------------------------------------------------- SEVENTY-FIVE 1 “People could get hurt,” I added. “These are no innocents, Advocate,” said Ihan. “They’re pirates, and a cutthroat bunch at that—bear that in mind.” Right, pirates. Thieves and murderers and gods knew what else; it still wasn’t the plan I’d have chosen, had another presented itself, but … well, they’d done worse themselves. I’d done worse, arguably, with all the bandits I’d killed—I regretted nothing, but risking murderers’ lives could be no worse than killing them myself, surely. I nodded, not quite trusting myself with words. 2 “Disguise yourself,” said Ihan, “and attempt to join the crew. When the undead attack, prove yourself defending the camp. They’ll trust you after that.” Well, now it made sense. It was much easier to do something like this with a clear objective in mind, and clearer plan for achieving it. “I’ll maintain the torches,” Ihan continued, “and watch for undead. I’ll be nearby in case the situation escalates out of control.” 3 That sounded promising. Ihan set a pack down on the bank of the stream, opened it up, and started rummaging inside. He emerged with some things that someone more generous than me might have called clothes. There were leather trousers, which I could have expected. There was a feathered hat—all right. There were assorted belts and straps and scarves, and unexpectedly, a half-corset, something I’d never imagined pirates wearing. There was not a shirt. 4 “Here, put on this disguise,” he told me, his mouth quirking as he glanced from the fashionably slashed caps of my sleeves to my long skirt. “No one’s going to believe you’re a pirate in your current get-up.” “Uh,” I said. “What am I supposed to wear here?” I gestured vaguely at my chest. Ihan, thankfully, didn’t look. “This.” 5 He tossed the half-corset at me. “Fine,” I said, “but what am I wearing over it?” “Nothing,” said Ihan, a trace of impatience touching his even voice as he handed over the rest of the quasi-clothes. “You’re a pirate, Advocate. If you’re going to continue in the Order of Whispers, you have to learn to set Lady Althea aside, and become whatever is needed.” I had never said anything about continuing in the Order of Whispers! I preferred them to the others—maybe—but— 6 “Now you’re Yardarm, Rock Dog of the Eastern Sea,” he added. “Right,” I said faintly. “Now, hurry up.” “Well, turn around,” I said, though with that corset, it hardly made any difference; he’d see everything anyway. Everyone would. I shuddered, but remembered the undead, and once he turned his head aside, swiftly disentangled myself from my coat and skirt and did my best to figure out the pirate gear. With deep reluctance, I said, “Done.” 7 Ihan turned back to me and glanced at the outfit; to my relief, it was only a glance before his eyes returned to my face. “Good. Are you ready?” “Is there anything else I need to know about being a pirate?” This horrible outfit couldn’t be enough. “Work on your swagger, your swearing, and your slang,” he said, and smiled again, more warmly. “You’ll be fine.”
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1) At this point in the story, Althea’s standard outfit is this; the pirate costume is this.
--------------------------------------------------------------- SEVENTY-SIX 1 Swagger I could handle. As for swearing and slang, I didn’t know what about me gave the impression that I might be conversant in either. I didn’t even know people who were; Logan didn’t bother, Faren found them inelegant, Deborah … well, all right, she swore like a sailor when she got angry. I strained to remember some of her more vivid insults. “All right,” I told him. “Thanks, Ihan. Here I go.” 2 Despite all my apprehensions and discomfort, the plan went off like a dream. I made my way to the camp, ignored the low, drunken singing of a small group of pirates, and was promptly directed to the captain by a surly underling. The first mate stopped me on the way there. “Get out of here before I use your parts for chum, you swine-hugging lowlife,” she snarled. I eyed her coolly. “Big talk from someone who smells like an unwashed dolyak.” “That's the best you got?” 3 She gave a hoarse laugh, adding, “Your wits are 'bout as quick as a pregnant cow.” My wits were just fine, and I didn’t care one way or another what some pirate thought of them. My first inclination was to shrug and continue on my way, but I remembered Ihan’s advice, and tried to imagine what Deborah would say. “Hey, don't go bringing your mother into this,” I said, and smiled cheerfully, making sure it showed my teeth. “Someone might get hurt. You, in fact.” 4 She didn’t look intimidated, but her eyes narrowed, which I counted as a success of sorts. “What’s that?” she growled. “I'd murder you right now if I didn't mind getting the blood of a Charr-loving rat-catcher on my blade.” A Charr-loving— Me? Me? My vision tightened, narrowing in on where she stood before me, a sneer on her face, and—I didn’t normally condone them, but I had half a mind to to challenge her to a duel on the spot. 5 In other circumstances. Not now, when I needed information, when undead were loose in Kryta. I forced my fury to a reasonable simmer, steadied my hands and breaths. “Oh, please,” I told her. “You even think about murdering me, you better stop yourself and apologize, skritt-licker.” To my astonishment, she chuckled. “Good one!” 6 “I like you,” she added, grinning down at me. “You can live for now.” “Thanks,” I said, “but I don't need any favors from you, flotsam-face.” I tipped my hat; it seemed a pirate-ish thing to do. “See you around.” I very much hoped I wouldn’t. For her sake. 7 She marched ahead of me as I walked towards the captain, my heart thudding, and Ihan’s torches shining clear and bright around the camp. “Splendid view, isn’t it?” the captain told her. “Only thing missing is our bloody ship! We never should have let that Seraph dog board the Ravenous again.” My nerves all seemed to spring to life at the same time, but I tried not to look too obviously interested. She saluted and said, “Ravenous died a noble death, Cap’n: on fire and full of holes.” Apparently that was their idea of nobility. SEVENTY-SEVEN 1 The first mate sniffed. “She went down fighting, like the grand dame she was.” “Aye, that she did, that she did,” Captain Barnicus said gravely. He glanced my way, and his eyes narrowed. “Here, who’s this new lubber come to stare at us?” I saluted him, aiming for a mix of deference and assurance—like a rough-around-the-edges Logan, maybe, though I could just imagine his face at the comparison. Especially considering the corset. 2 “Reporting for duty, captain,” I said, dropping my voice. “They call me Yardarm, Rock Dog of the Eastern Sea. I hear you’re looking for a new crew?” The captain’s scowl deepened. “You heard wrong. We’re looking for brothers and sisters of fortune. Sailors that’ll stand by us when the blood starts flowin’.” 3 “Now sling your hook before I—” A sylvari pirate (not two words I would have ever expected to use together) swivelled about towards us. He shouted, “Captain! The undead are back! We’re under attack!” The menace on Barnicus’s face turned into surprised fury, his hand already brandishing his sword. “Damn them!” 4 He pointed at me with his other hand. “You there, Yardarm! If you want to earn a berth on my ship, draw your weapon and risk your neck with the rest of us!” Ihan’s plan, such as it was, had gone off perfectly. I seized my own sword and leapt into the battle, dodging the rotting limbs, decaying weapons, and inexorable tread of the Risen. The aether lashing through my sceptre and my illusions destroyed undead as well as anything else. Not easily, though: they just kept coming and coming, and I spent as much time protecting and bracing up pirates as I did fighting—victory wouldn’t go very far if Barnicus lost his crew with it. 5 After three waves of attacks, this group of undead lay, well, dead. We burned the corpses and scattered the bones; you couldn’t really be too careful. Then, astonishingly, the pirates returned to drinking, singing, working, and/or mourning the ship, as if nothing had happened. I’d worried about them figuring out the cause of the attack, but they didn’t even try to guess. Barnicus gave me a slightly painful clap on the arm. “You did well, Yardarm, but if you’re lookin’ to join my crew, fightin’ ain’t enough. You need sharp wit, too.” 6 “My wit?” I said, not prepared for this, but not willing to abandon the plan. “What does that have to do with anything?” He shook his head, hand still on my bare arm. I refused to flinch, though every particle of my body urged me to cringe away. “Listen ’ere, matey. My crew has to settle scores with words, or we’d kill each other off! Speak with Gaets, she’ll set you to rights.” 7 It sounded positively deranged to me, but I agreed; I hardly had another choice—and it gave me some distance, at any rate. When Gaets turned out to be the first mate I’d exchanged words with before, however, I nearly balked. If she called me a Charr-lover again, I’d … well, in all honesty, I’d probably just endure it again, but I wouldn’t forget. Luckily, Gaets seemed to pride herself on a certain level of originality; each insult she threw at me was unique—lily-livered bilge-rat, lice-infested hammock hanger, and the like. Even more luckily, I had enough inventiveness (and enough memories) to return each insult in kind. She took a deep, satisfied breath. “That was amazing.”
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I followed up the culmination of Gwen's Orders of Tyria arc (Order of Whispers, baby!) with the next phase of the story, the beginning of the best Order of Whispers arc.
So this was all about Gwen meeting Destiny's Edge, Logan's old guild who failed against an Elder Dragon when, iirc, Logan left at a particularly pivotal moment to save Queen Jennah. While this is a kind of boring motivation, given how Extra every other member of Destiny's Edge is, I may be alone in sympathizing with him? Also, if I'm remembering the backstory right, the domino effect of Jennah's survival at that moment was a pretty big deal.
But onto the story. Gwen began by—HEY, OLD LION'S ARCH!!!
Okay, I know it's now accessible outside of old story instances, but I haven't gotten the achievement for that, and I always forget that we get a great view of it in this scene.
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Okay, back to the story for real. Gwen went over to talk to Logan, who was suspicious and telling her to stay close. Gwen responded that she doubted Caithe was plotting an ambush (fair enough; I wouldn't put it beyond Caithe after playing the level 10 sylvari story, but it didn't suit her goals in this case). I do find it pretty funny to imagine Logan keeping Gwen (who is maybe 5'5") close as like ... an emotional support spy?
It turned out that Caithe had sent her message to all the former members of Destiny's Edge, and Logan was pissed about the inclusion of one member in particular: Rytlock, the Charr member.
In one sense, this isn't surprising. But I don't actually remember why Logan is mad at Rytlock specifically. I know they were good friends and that factors into Rytlock's anger at Logan, I get why everyone feels Logan abandoned them and got a friend killed, I get why Logan feels none of them understand what went into his choice or fully grasps the consequences. But he does seem very specifically angry at Rytlock. He tells Caithe he wouldn't have come if he'd known "this Charr" was going to be there, which has always made me wonder if at some level, part of his anger is cultural as well as personal. More on that in a bit.
Rytlock was angry as well, but in a more controlled and contemptuous way—Logan definitely seemed the more hotheaded of the two. Still, Rytlock definitely upped the ante by saying he should just gut Logan (...). It's hard not to think of the Charr NPC who goes on about how all Charr cubs are taught to skin every human they meet. That's horrifying, but in a Charr context, Rytlock talking about gutting Logan while not actually harming him would probably seem pretty cool and collected.
Logan's response was not only furious but one of his more iconic moments, if you ask me:
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[Logan: Gut me? With what? That human-made sword you looted from Ascalon? I've had enough! We're done here.]
I can't screencap how Logan's VA says this, but I think the delivery definitely stresses "looted from Ascalon" and sounds genuinely outraged about it.
I do think Logan is defensive here, but it's intriguing that it's his kneejerk response under pressure, and presumably how he really feels about Rytlock taking Sohothin. To Logan, it's an act of looting and conquest in the land where Logan's ancestors lived for hundreds of years. #valid
And I mean, he's a direct descendant of the girl who defied the subjugation the Charr tried to inflict on her and refused to be driven out of Ascalon as so many were, instead turning herself into a woman the Charr themselves feared. Not even Pyre Fierceshot, her eventual friend, really seemed to care about how many thousands of innocent people got killed in a single day or who they were, but Gwen Thackeray made sure the Charr remembered her name.
That is part of Logan's legacy, and given this response, I've always wondered if he feels it in some way. He and Rytlock were close once, but maybe even at their best, there was a strain of resentment that Logan probably couldn't have expressed even to himself, but which comes out here.
The fact that saving Jennah also saved Ebonhawke if I'm recalling correctly, the last stronghold of the Ascalonians in Ascalon, besieged for over 200 years after being established by Gwen, is weirdly understated in all this. In fact, I'm not sure anyone at any point brings up Logan's contribution to the survival of Ebonhawke and, consequently, the survival of his people in Ascalon proper. Maybe the game doesn't want us to think about GW1 too hard wrt this particular conflict, or really wants Logan's motives to be All About Jennah, but as a GW1 veteran, it's kind of impossible not to think about it with Logan's emphasis on "this Charr" and "Ascalon."
Anyway, that's my headcanon and I'm sticking to it.
As for the other members, my Gwen also saw Zojja the Asura, who blamed the leadership(?) of Eir the Norn more than Logan, which is also interesting. Zojja, too, was done with the whole thing and left. Caithe and Eir seemed by far the most reasonable, pleasant, and down-to-earth of the group (kind of funny considering the hardcore and clearly troubled Caithe of the sylvari story) and briefly talked through their discouragement at the failure to reunite. Eir had some plan to bring Logan and Rytlock together, which iirc ends in disaster in the Ascalonian Catacombs dungeon.
I imagine that my Gwen's response to all this was 1000% Team Logan, especially with the specter of Ascalon hanging over his conflict with Rytlock. She might even be uncomfortably so for Logan, perhaps? You know how sometimes someone is so fervently on your side that you almost second-guess yourself, even though you normally trust them? I imagine that's how Logan would feel. And Gwen has her own Ebonhawke hang-ups because her parents died for it, so Logan's actions contributing to its survival would ensure she is very intensely on his side.
I imagine she was pretty neutral on Zojja and Eir, while she understood Caithe's slightly underhanded way of bringing everyone together—Gwen can be pretty underhanded herself—but didn't much appreciate it in the circumstances.
So at this point, she kind of uncritically resents Rytlock and supports Logan, she has reservations about Caithe, while she's meh about Eir and Zojja. Clearly a recipe for group unity!
Gwen and Logan had a brief chat afterward—Logan was still principally angry at Rytlock, though also frustrated and a bit self-pitying with regard to everyone. But when Gwen told him they just needed time, Logan quite rightly responded, "Time is one thing we don't have, my friend," but admitted he needed to cool off. I think that would seem very reasonable to Gwen and only encourage her to jump into the Order of Whispers wholeheartedly while he's figuring out what to do next.
And what should show up in my mailbox but a letter about apples :D
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And Gwen is 80!
To my very great amusement, her previous Character Adventure Guide goals only got her to 79, and the last remaining one for the tier was to kill a bunch of Flame Legion. So my ferocious Ascalonian from the streets of Divinity's Reach ended up getting to 80 by going to Ascalon and slaughtering a bunch of Charr.
Truly, her namesake smiles on her from the Mists. ;)
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I posted about this on my main, but I really do appreciate that GW2 lets me cosplay my GW1 blorbo:
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Gwen, my beloved <3
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