#but that's a *lot* of game to replay to find that out
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Replaying ME1 and 2 at least once between releases back in the day as a planned, expected part of the experience is probably a moment in time that's never repeating, because it's so hard to plan around.
People usually play games once and just accept their choices if there are any nowadays, we have the data to show this. A lot of people don't get to the end of games. But ME players were into the franchise very specifically because they were promised a paragon and a renegade experience that was just as interesting, and so they had to make it so you could play both games all the way through like that, and it could continue onto pretty much the same story.
It made a lot of moments very weird, like how in ME2 if you just low-right every conversation choice, you will kill people, because a lot of loyalty missions result in mission failure if you're a jerk to people. Or how some Renegade choices simply lock you out of content that the Paragon side would go on to carry on until 3, because Paragon was the default experience and Renegade was just an after-thought writing-wise.
And, most importantly, the fact that if you didn't have enough "carry-over" points, you were just straight up locked from the major Paragon/Renegade decisions on the left of the wheel that would advance the story to its best conclusions. The Quarian-Geth war could end catastrophically if you didn't play the entire trilogy, instead starting on the third or second game, and I always thought that was wild considering how much that is asking of people.
By making sure people were invested in the system from the get-go, they basically killed "Neutral" runs, or organically choosing anything that wasn't sunk-cost fallacy-ing your way into fully Paragon or fully Renegade. The story was made to reflect that and ultimately left you with two playthroughs instead of several, unless you just want to shoot a different gun instead of seeing what your choices could result in. Cuz it was really only one of two things.
Mass Effect was fascinating, I really miss it, but I think it ultimately means you either lock writers in a cave for a year and force them to write 5 books so that most players play the equivalent of 1, or just make the choices not a selling point. Cuz at the end of the day everyone goes through mostly the same stuff and talks to mostly the same people, otherwise you find out someone's fate through email because you were kinda mean to them in their bedroom once.
The way Mass Effect imported your save files across the trilogy was so interesting. It created this one cohesive narrative across multiple games, that really made it feel like a personal journey. But it clearly came with a lot of limitations, too.
By Mass Effect 3, most of the characters Could Possibly be dead, so they either couldn't be important (Jack, Thane, Samara), or they had to have a similar backup character who could step in as a failsafe (Mordin, Wrex, Kaidan and Ashley).
You can feel the writing team's stress over all this. Kaidan and Ashley essentially merge into a single character depending on who survives Mass Effect 1, becoming interchangeable. Mordin's got this whole thing about how it "had to be him", but as it turns out, it literally didn't, because Padok Wiks can fill his role just fine. The story is generally the most satisfying if as few people die as possible, which creates this urge to get your perfect run. But then it still leaves several characters with a smaller role than they would have had if they couldn't have been dead.
The standout here is Wrex. Because his death gets to matter. If he dies, his brother Wreav takes his place, but this is an instance where it does make a difference. If Wrex survives, he becomes the leader of his people by ME2, and he sets the krogan on a path towards peace and success. But Wreav doesn't care about any of that. Wreav is a warmonger. He will start a war he can't win, and get his entire people killed.
If Wrex dies in Mass Effect 1, it immediately tolls the death knell for the entire krogan race.
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gamebunny-advance · 1 year ago
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Weird Pikmin 4 Thing/Speculation
I don't really count this as a spoiler, so read at your own risk, but it looks like certain castaways have different hair/suit colors on different playthroughs. Of immediate memory, Molly, Alpin and his brother, Grace, and Chewy all had different hair colors in my game from other LPs I saw.
I'm not quite sure what's causing it though. At first, I suspected that maybe it changes depending on your suit color, but literally every person I've watched play this game has used a different suit color, so I can't confirm that theory.
(Light spoilers ahead)
My alternate theory depends on whether all the castaways that can have random colors are also all leaflings. It could be that leaflings are cured in a set-order, but their colors are dependent on the order you rescue them in. For example, if you don't do the first dandori challenge in the Sun-Speckled Terrace, which is hosted by a pink leafling, will Dash, seemingly always the first leafling cured, still have pink hair?
Edit:
It seems I'm partially correct, but I still need to do more testing.
First correction is that Dash is not always the first leafling rescued, and besides that I confused him with a different castaway, and he wasn't even pink in my main game. In my game he was purple, but in my test file he was blue. Furthermore, other leaflings that I rescued in the test file always shared their hair color with the leafling cured, so there's at least some correlation there.
Second, Corgwin and Jin, two other leaflings and hosts of the Dandori Challenge/Battle practice, were purple and pink respectively in both save files. I'll need to test if they still appear if I don't rescue any pink or purple leaflings. Similarly, will it be impossible to save Bernard if you don't get any purple leaflings, or will his hair change color too?
Edit 2:
Corgwin and Jin can be any color, as I found an LP where their Jin was blue.
I did a test of rescuing and curing every possible leafling except a single purple leafling to see if the game would give me Bernard, but it seems like you do need at least 1 purple leafling for him to be rescued and unlock Hero's Hideaway.
So I'm gonna put a stamp on it: Every single leafling castaway has the possibility of being different colors and are rescued in a set order, except Bernard, who must be revived from a purple leafling. I haven't yet determined if the order you rescue the leaflings in as any effect on what color they'll be, or if the castaways have a preferred color and will be revived from those color leaflings if they're available.
Edit 3:
Okay, here's my latest observation about this.
Typically, all castaways will wear suits that match their hair color. For example, the purple haired Schnauz also wears a purple suit. This is true unless the player's suit color would have matched the castaway. For example, the green haired Dalmo will wear a red suit if the player character's suit is green. This changes even if the player changes their suit color through Puddle mid-game. It appears that whenever there is a suit color conflict, then the suit will default to red.
There are a handful of exceptions to this rule, notably characters with red hair will not wear red suits unless forced to if the player's suit color matches their default.
For example, the red heads Vonda, Kaia, and Osa by default wear pink, purple, and orange suits respectively, even if the player's suit is not red. This was likely done to set them apart from Olimar/the Red Leafling, whose suit has red accents and/or were chosen around the idea that the "canon" Rescue Corps color is red, and thus can't be shared with any castaway. However, these exceptions will still follow the first rule if their default color is being used by the player. For example, Vonda will wear red if the player wears pink.
With that in mind, it's probably safe to say that in most cases, the leafling castaways' "canon" hair color would be the same color as their suit, as this is always consistent.
I've still yet to test if the castaways will use up their "canon" color leaflings if they're available, although I believe this may be false as I recall that someone had once rescued Chowder and Alpin together, whose suits are blue and pink respectively, but interestingly their hair colors were swapped as pink and blue.
Edit 4:
I can now confirm that leaflings will not use their "canon" color, even if that color leafling is available.
I rescued almost all leaflings in the first 3 areas. By the time I started curing leaflings, I had a single green leafling and several pink and purple ones, but Dash, who has a green suit, still got rescued as a purple leafling. Unfortunately, I can't remember if said purple leafling is the first one I rescued on this file (though I'm positive that it was the leafling taken by Olimar in the Sun-Speckled Terrace, so there's a high likelihood that it was), so I still can't determine if the order you rescue leaflings in changes the castaways' hair color, or if their default colors just don't match their suits the same way the regular castaways' do.
Edit 5:
Alright, I think I can more or less confirm that leafling castaway hair colors correspond to the order you rescue them in except the early game where if a purple leafling is available before you rescue Bernard, then the game will use them all up until Bernard is rescued, after which all other castaway colors should be in rescue order.
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puppppppppy · 1 month ago
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oooh wait so the plot hole of “why doesnt a spirit medium just channel the victims spirit” is literally bc the DL-6 spirit channeling cant be repeated huh
#im so fucking slow I was brushing my teeth thinking abt Gregory edgeworth in mayas clothes#and I haven’t played aa1 so I don’t actually know the details of it in case I get to play it for myself#but they brought up the spirit channeling mistake with misty and how it basically shot down the kurain techniques credibility right#and like. I guess trying to do that again would be a repeat of that incident which ended up with an innocent person being convicted#so Phoenix not only has to channel Mia because she’s the smarter better lawyer but also because summoning the victim#isnt exactly the first time it’s happened and gotten someone the guilty verdict. huh#replaying justice for all 2-4 so the case with Maya spirit channeling#and after playing aa3 I can really appreciate how much thought they put into the fey family and how a lot of the games events#revolve around it.#Mayas powers arent a ‘long lost ancestor’ as an excuse for her having powers. it is clearly and heavily expanded on#and the infighting makes so much sense when you consider the power differences between branch and main families.. and Mia becoming a lawyer#to find out what happened to her mother AND after being aware of that bloodshed and what it means for Maya#the way she chose Maya and didn’t want that for them. the way she put distance between them on purpose so they wouldn’t become like that#and Pearl is acknowledged as having more power than Maya but she’s fucking eight and loves Maya that she doesn’t see that as any#kind of power imbalance. heck when Morgan uses her for her plan in bridge to the turnabout Pearl was happy to do it#because Morgan said it was for pearls good and Pearl assumed that meant it would be good for Maya too and I 😭😭#the branch system was originally made so that even if you weren’t chosen as the master you could still support the family by protecting the#main branch. and the irony of that being the reason why main family members are targeted to be usurped#iris outright rejecting the notion of communicating to the dead and everything the fey clan stands for#there’s so much fucking lore to this and I don’t see it talked abt enough?????????!?????#yapping#ace attorney#as
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killjoy-prince · 7 months ago
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This has been my experience with my replay so far
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galaxygermdraws · 1 year ago
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I don't usually post sona related art, but I just beat the SMRPG remake and it made me just. start crying. Like i was just sobbing my way through the end of the game, and my hope for the future of Mario RPGs has never been brighter. So it made me just. Feel a lot of emotions and I didn't really know how else to capture them.
I'm very happy I got to live during a time when this wonderful game got a remake that will be more readily available for people to play. And I am so happy this game was just as good as I have been told it was. Definitely looking forward to replaying it again.
Uh. Yea. Jus kind of a personal piece I 'spose. Bonus little doodle I drew the day before the remake dropped under the cut
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kakusu-shipping · 9 months ago
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The hardest part of Pokemon Self Inserting is Team Building.
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claitea · 18 days ago
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i'm normal now. lying also
#clai speaks#god. God.#a game hasnt made me feel despair like that since m/ther 3#i was so tense and horrified and just downright felt Awful through all of act 5. this RULED ITS SOOOOO SO SO GOOD!!!!! AAUGHHH#hehe. my favorite game is black and white and my second favorite game is in black and white#i think theres still a lot i need to look into. one of the posts i rbed mentioned a loop fight and uhhh What. Huh#i missed a lot in my game i think.... i had to look up walkthroughs a couple times and found out about things like--#--the ghost event or bad touch event. though tbh i'm very glad i didnt see bad touch event!!!!#but also i never managed to make the bomb i didnt open some rooms i couldnt sharpen the keyknife#so i'm wondering just how much i missed#i won't replay though i do wanna get through my backlog BJEVRJBFF#but just aughhh. isat. really really well done game. phenomenal showstopping spectacular#every single character is a delight!! everyone is so well fleshed out their interactions so good#siffrin..... man. i really saw a lot of myself in them a lot of things hit very close to home for me#god!!!! he loved his family so much he almost destroyed the world to keep them together!!!!!!! thats awful i love it!!!!!!!!!!!#i guess i will say a couple points of progression werent too clear. a couple times loop told me to do things i already did#and certain things you had to do in a specific order so i would just loop around pointlessly a couple times#but overall still very good i enjoyed myself a lot#if i ever play again. i gotta keep notes bc i Also have a terrible memory VJDVFJFB#i spent 10 loops trying to find the room with the craftology book it was EMBARRASSING#honestly. kinda adds to the experience does it not. just like siffrin i was forgetting things i should have known and--#--getting increasingly more exasperated with the constant looping for like One (1) thing i missed#really really Reeeeally good game. phenomenal game. please play it please play it please play it please play it
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elegyofthemoon · 1 year ago
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listen i also think 2b is hot but also i am very very tired of walking into the tags every now and then only to see sexy art of her this is not what im here for im here for the existential crisis
#snow speaks#i would talk more about nier automata if i could but ALAS EVERYONE IS TOO FIXATED ON HOT 2B...#I GET IT ME TOO !!!!!!!!! BUT ALSO PLEASE I JUST MISS THE EXISTENTIAL CRISIS THIS GAME GIVES ME GIVE IT BACK#aughhhhhhh#if i could id replay the game all over again#im at a point at least where i barely remember anything but quotes every now and then#so if i could play it then itd be like playing it entirely fresh !! and thatd be nice#but alas i cannot :(#and tbh like.#the thing with nier is that its not even the characters itself that gets me but the whole theme and story#the characters are only pawns and tools to the rest of the story#yes sure they have their own backstories and stuff but i think i could not appreciate them without enjoying the story itself#like i just love love love nier for how it focuses a lot on the idea of seeking out purpose for yourself#'a future is not given to you. it is something you must take for yourself.'#throughout the entire game you see the androids/machines try to find purpose and meaning in this otherwise meaningless world#does it blow up in their face? yes but to them that is a purpose to live#and enough to keep going#is that not what we're all doing? trying to wade through the waters of this world in hopes that we'll find a purpose to keep going?#i whhhhh i miss you nier automata#i miss just how much this game means to me and how it played a lot into shaping my view on reality and living#i dont think my words will ever suffice how much i love it#but i love it a lot#but yeah also like dont take this the wrong way either its just. im tired#if i could id kiss 2b but alas it was not meant to be :( (shes so pretty)#anyways hi#ACTUALLY IM NOT DONE HOLD ON#LIKE LISTEN#theres also this thing about attachment and suffering too that plays into it#the cycle of life and death and the cycle of attachment and suffering#many times these purposes these androids and machines find wind up blowing up in their face due to needing an attachment to their identity
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limielle · 1 year ago
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idk i feel like so much discourse could be easily minimized if people learned to say "i think" instead of "it is"
#like “i think this is a bad game” is way less abrasive/aggressive than “this is a bad game”#do u know where im going w this like#it's literally 2 extra words and it could avoid like 99% of confrontation#ofc there would still be people who are like “omg how can u hate smth i like ur trash” but idk i feel like so much of this discourse u see#on twt especially#is like ? just people being deliberately aggressive abt stuff they dont like to antagonise others and then going “its just my opinion”#and it's hard to read tone online so it's often hard for me (and im sure for others ?? idk actually) to read whether or not sm1 is being#like. just sharing what they think vs them trying to bait out people who will defend smth they like#idk ive been trying to find ffxiv people to follow bc getting back into the game and finally being confident in my art to draw for it also#has me looking for ppl to follow but i wanna avoid the big livetweet first time experiencers and unfortunately that leaves#a lot of people who are afraid of dawntrail/unhappy with the current patch quests#of which i am neither and i also dont want to log on to the internet every day just to see ppl shitting on things u know ?#and i have seen a LOT of like#'x sucked' and 'fandom lacks critical reading skills' and whatnot#but then u see what theyre talking abt and all theyre doing is shitting on the game itself or going 'x expansion was mid'#like . if u stopped phrasing ur opinions as objective fact i feel like maybe ud avoid half those arguments id k???#just words#SORRY im talkative today the truth is i worked on a drawing veyr hard and i do not have the strength to colour it but it will not look good#without colour and i feel like i cant move on without it so i went and replayed shadowbringers instead and cried a lot#and now i have lots of icarus feelings again#WOW loiok at me writing an essay out here i overshare so much im sorry
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teiasviago · 11 months ago
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you could even say that greek mythology is my achilles heel
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ruairy · 1 year ago
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.
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loregoddess · 1 year ago
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back on my nonsense (I'm replaying Three Hopes)
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edgepunk · 1 year ago
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I love how you can play as a dumbass bisexual in FNV truly the game of all time
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uncanny-fellow · 2 months ago
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started playing FF15 on a whim the other day and ngl the combat is pretty much exactly how I wish combat in Xenoblade was like
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quenthel · 5 months ago
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will you be trying out the veilguard? i personally don't believe i will like it/doubt i will finish it, but i'm curious about like... the creature/demons/griffon/that giant skeleton/tentacle stuff aspect, even though da never focused on its bestiary all that much. what about you?
im not following the news abt it like at all tbh... like i didnt even know there were new creatures and shit lmao like to me dragon age creature design was never super good or exciting but maybe this time around they will add some cool looking ones?? i honestly dont know. i dont think ill be playing veilguard maybe once i can torrent it ill try it out but im not spending money on it for sure ... sadly dragon age is just not a franchise that can get me excited anymore 🤷‍♂️ also i dont like the art direction a whole lot from what little i did see im gonna be honest
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skrunksthatwunk · 8 months ago
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ok i just beat lucia's campaign. it's like 5 missions shorter has an actual story and is like. wayyyy less painful
#'has an actual story' - to clarify i mean that the emotional beats of the plot even in dante's campaign#all have to do with lucia saying she has a conflict and being upset and stuff#and dante has nothing but i guess like. the story matier wants to tell him about sparda?#anyway there's almost no aerial bosses and the unique levels/areas were alright#lucia was fine to fight as and i kinda like her. her story's not that unique or interesting but i think she's the best part of this game#maybe her campaign was easier/less painful for me bc i largely knew what i was doing at that point?#and also my expectations were pretty low from dante's campaign so like. pleasant surprise#if i felt like replaying it i'd probably just stick to lucia's campaign#oh also a correction: it appears as though the timing-based sword combos ARE a thing in this one#at the very least they are with lucia. i'd assume with dante as well but whatever#i think when i was trying to find out if there was one i was going for similar cadences to dmc1#which meant i didn't find any and assumed they weren't there. i really did try yk but i missed smth#anyway yea. dmc3 time babeyy#dmc#update my game crashed immediately after credits so i had to do the final fight again lol#nbd but yeah task manager has been saving me from dmc2 a lot.. maybe it's just a shit port who knows#ALSO dante's DOES have the timing combo thing. once again i don my dunce cap#also why is hers so much shorter?? is it like. misogyny or what#i get that she's not the mc but you gave her a disc you might as well go all in i figure#anyway. silly. time for dmc3 hooray
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