#but some of these episodes I've looked at what I think they're trying to say from so many angles
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(SPOILERS FOR TNM6!)
Holy fucking shit. Two years of waiting was so worth it. I'm not even kidding I have been sobbing and shaking for the past half an hour.
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I have way too many screenshots so I'll try to condense it but FIRST OFF LOOK AT THESE CUTIE PATOOTIES??? Oh my god realising that this was a year onward from the murders was like a knife to the chest; seeing Tophat and Sketchpad living together and ACTUALLY HAPPY FOR ONCE?? AUGHHH I LOVE THEM 💔
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I'm not joking when I say I went back and screenshotted almost every scene GPS was in, but I'll include this one when talking about the memories because GPS hiding behind the couch is SO damn cute 💙
And. Oh. Oh my god. My fucking heart. They care SO much about Tophat and Folder, and the new song?? PEAK. Average TNM W. Seeing all of the adorable moments of these three together?? Heals the soul, but it's SO bittersweet knowing they'll never see eachother again. I'm ABSOLUTELY redrawing some of these, they're too cute not to :,3
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Okay but THEY ARE SO IN LOVE?? THEY. AJDJFJFJFJ THEY ARE SO IN LOVE. I. WORDS CANNOT EXPRESS. HOW IN LOVE THEY ARE. GOD. PLEASE ALLEN JUST. LET THEM BE HAPPY FOR ONCE. P L E A S E.
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"You just.. wouldn't get the full picture. It's the same with memories for me. Would it still be me.. even if I was missing a few bad ones?"
This is.. genuinely such a fantastic line. GPS has always been my favourite character, but.. damn. The idea that even bad memories hold value because they're still memories; still a part of you, and still might contain the people you love most? They're genuinely such a well-written character, and it's plain to see just how much they care for their friends. And they have a point! Memories shape you, good and bad. As much as the bad ones hurt, it can also help to learn from them in order to make more good ones in the future. And it seems Sketchpad and Tophat did just that.
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God. Codey's betrayal was definitely forseeable, but it still hurts. The "I'm just following my programming" line gives me similar vibes to Speech Bubble and Spraypaint in a way; everyone has their part to play, even if (in Codey and Binary's case) it's a harmful one. I'm glad they did the right thing in the end, though. And Binary for SURE gives me Airy vibes, I both adore and despise them and to be honest that's EXACTLY what I could've hoped for in an antagonist. They're GREAT.
Wait a sec..
Binary..
OH I GET THE JOKE IT'S BECAUSE GPS IS NONBI-
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Oh.
OH.
Hear that sound? That's the sound of me wailing in agony as my heart shatters into a million pieces.
"This is.. really it.. huh?" THEY SOUND SO SCARED?? God this entire episode I wanted to give them a huge hug and a slice of cake and to tell them that everything would be okay, my hEART. This entire scene broke me, the fear in their eyes and voice hurt so much to hear, my BABY HE'S BEEN THROUGH SO MUCH 💔
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And just. This. Entire scene. I cannot tell you how fucking PERFECT of an ending this was. The fact that Tophat was the last thing GPS thought of before he died? The happiest moment they could think of was their high school prom dance, spending it with the person they love most? One final memory to end it all, and it was the most important one in their life. I've said this before but god. They're so in love. It's genuinely gutwrenching watching this scene; they're so happy yet this moment is so fleeting. Knowing how temporary it was and how everything ended makes it worse. Tophat moved on, maybe not fully but at least he's happier. GPS on the other hand? They're stuck reliving memories of people they can NEVER see again; people they hurt.
It's bittersweet as hell, and honestly kind of a perfect juxtaposition to the puzzle scene. Then, they relived bad memories, yet still seemed happy. Now, they're re-experiencing a moment that should fill them with joy, and yet...
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Nothing lasts forever.
The ending song being a response to Imaginary Friend, too? Perfection. 💙
Thank you, Nightly Manor. Thank you, Allen. This series was fucking phenominal, and the wait was worth every second. My heart is in tatters but good lord I wouldn't have it any other way. Now it's time to redraw some scenes and try not to cry any harder than I already am! :,D 👍💙
#the nightly manor#the nightly manor spoilers#tophat tnm#gps tnm#sketchpad tnm#folder tnm#spraypaint tnm#codey tnm#binary tnm#rei rambles
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oof. probable BIG spoilers for the new show under the cut for people who care about that. nothing is confirmed, but i wholeheartedly believe this to be the truth, so READ AT YOUR OWN RISK because i'm basically just screaming into the void in long form with nowhere else to let this out. my heart hurts so much right now.
for context, i'll be censoring characters/properties i mention that are unrelated so this doesn't show up in those search results.
so i guess the writing is basically on the wall about what will happen with foggy. i tried to stay positive, be delusional, rationalize a way out of what admittedly always looked bad to me. i didn't want to believe it because getting rid of FOGGY NELSON in a DAREDEVIL show seemed absolutely insane to me, especially when there are comic plots they could use to achieve 'matt losing foggy' and then go back on it afterwards. i did my best to not think about it for months at a time, reasoning that it can't be what it looks like, but at this point, the show comes out next week, and here we are.
now obviously nothing can be 100% confirmed until the episode comes out, i'll take all this back if i'm completely wrong, etc. etc. maybe this is the just the CRAZIEST long game of all time, the most coordinated possible lie. but based on the leaks i've seen, the interviews they've been giving, and what we can piece together from officially released material.. yeah, it looks like it's pretty much over.
they all talk like people who are preemptively trying to do damage control. i get the impression they KNOW this will upset maybe not MOST people but some amount of people, and they keep trying to pass blame around, hoping they won't have to take accountability. no one seems to want to own this plot point or acknowledge they've gone along with it. if i'm being completely honest, and i won't go into details because there's no point, but over the past year since this roller coaster started with the first leaks, i've lost a lot of respect for some of the people involved due to the way that they've chosen to engage or conduct themselves with regards to foggy's death.
but my gripe with them is not what this post is about. this post is about foggy.
let me back up first. when i watched daredevil, i didn't care about marvel at all. i was a fan of spiderm*n, but i didn't really read the comics, i only watched the original trilogy movies with t*bey mag*ire and the cartoons when i was a kid. i was primarily a DC fan actually, those were the comics i read, and god, I HATED the MC*U in particular. if you asked me at the time, i would've said something incredibly stupid like "spiderm*n is the only marvel character worth anything", and i would've been sat here years later cringing off the face of the planet remembering i said that.
and then i watched netfl*x's daredevil. i remember instantly falling in love with the show, the characters, the cinematography. man, i was obsessed. i loved everything about it, i loved nelson murdock and page, and i was so glad they let karen stick around because while i didn't read comics then, i was aware of her fate. but my favorite dynamic in the show was matt and foggy, right from the very start. and after years of watching them struggle, sometimes with painfully long waits between seasons, i'll never forget the absolute JOY i felt when they were stood in front of ray in season 3, saying they're going to represent him, and foggy says 'as nelson and murdock, attorneys at law'. united again at last. then nelson and murdock 'officially' became nelson murdock and page, and i was given the happiest possible ending for a show that was cancelled far too early. i carried that happy ending in my heart for a very long time.
when the show ended, i was obviously sad. i wanted to spend more time with all of these characters, and it was being cancelled for reasons that didn't feel fair after an amazingly well received season. i held out hope that maybe one day my favorite show would return, maybe a little different but with the same heart surely. surely. (if only i knew then what i know now). i didn't expect it though, and i made peace with my happy ending because that's something not all shows even get! i was grateful. grateful is the best way to put it.
and so i took that energy with me, and eventually, i decided to read some comic books. matt and foggy's relationship in the comics made me mourn for the season 4 that could've been because in my heart, i know they would've finally mended things properly. they would've worked together as a team again. and while the daredevil comics obviously have tons of other stuff going for them, matt and foggy were still at the heart of that for me. seeing the source material really enhanced my appreciation for the show and the characters, while also giving me something else to love about daredevil because many of those comic runs are amazing.
and when the new show was announced, i was so nervous but so excited. at first. but then what followed from there was a series of rumors over time about foggy and karen not being included at all, about foggy just being a cameo, foggy being KILLED off screen??? i remember just thinking what the actual fuck are they doing. and then everyone was fired! they hired a bunch of new people, said they were fixing things. there was hope. set pictures came out of nelson murdock and page, and for a day, i couldn't have been happier than i was seeing the three of them together again. then the other set pictures came out. videos. stories about those days on set being told by the people who leaked them. leakers who were supposedly reliable (as reliable as any of them ever are) said independently that foggy was still going to die. i was livid and upset and confused about how they could ever think this was a good idea.
for a solid year, i tried to ignore it was happening. 'they couldn't possibly be right, this can't be what it looks like, it's too obvious right? ...right?'. but i think it is what's happening. they are killing foggy nelson, in a daredevil show. and i'm absolutely devastated.
this is such an incredibly huge mistake for them to be making, even objectively. they talk about wanting this show to go on for 'season infinity', saying they have so many stories left to tell, and i just don't get it at all. 60 YEARS of comic history that i've come to love just flushed down the drain. so many story lines discarded, now impossible to adapt. so many story lines gutted, not impossible to adapt but missing the beating heart of it.
and it feels like no one cares. i go on social media, on twitter, on reddit. so many people just seem to think 'well, that's sad, but as long as it's a good story', as if foggy nelson isn't absolutely vital to matt's character, as if their friendship isn't part of the fabric. some people are arguing that 'it's never been done, and bold choices are good!' or else saying that they 'needed to raise stakes', especially to make bullseye look cool, all of which are absurd arguments to me. i remember when adaptations used to be love letters, not shitting on something just for the sake of 'doing something new'. i only wanted to see my favorite characters on screen again.
so the hardest part of this is feeling like there won't be any justice for this colossal fuck up. most people will obviously still watch this show. it will likely be extremely successful. just look at the early reviews, eating it up despite his death in the FIRST TEN MINUTES. they won't get the backlash that they deserve for shitting on the original show and the source material. at worst, a handful of people won't watch, like me, and they'll get some small amount of hate on social media, but largely, i suspect people will move on. (i won't).
there will be no justice. just insane disrespect for foggy's character, insane disrespect for his relationship with matt. i'm less sure about this part, but i've heard there's not even a funeral, that after he dies it goes to the title screen and then a year time skip. skipping all of the immediate aftermath in favor of what.. daredevil doing sick flips? another fight sequence? whatever. they couldn't even respect his character in death, but don't worry guys, i'm sure they totally 'care a lot'.
how they'll choose to handle it throughout the season will remain to be seen (or read and seethed about in my case because fuck that), so i can't speak on this part as much, but it seems like a disrespect to matt's character too. that man would never be happy again if foggy nelson died, but this new team clearly has other ideas.
and they could've fixed this. if you're someone who is upset, DO NOT let them fool you or talk you into thinking their hands were tied. the first and last two episodes are all new content the new team filmed. the story relied on everyone thinking foggy was dead, sure, but he didn't have to actually be dead. there's comic precedent for a fake out, and the death scene is newly filmed content. they even reshot scenes they'd filmed, like vanessa's when they got the actress back. however it plays out, the NEW team decided to make it play out that way. if i'm right and foggy is dead and there's no coming back from it, it's THEM who decided this. instead of making him look dead by constructing a death that he could come back from and then bringing him back after the plot they needed to tell (to keep the footage they already shot) was resolved, they just killed him. hold them responsible, always. don't let them pass the blame around the way they've so obviously been doing. this IS in fact on them, no matter what they say.
but at the end of the day, all that aside, my anger and sadness over this won't change anything. foggy's still dying. he's a character of his own with so many stories left they could've told, but they're discarding him in episode 1. any character development i'd been looking forward to seeing for him is all just gone. so many beautiful moments between matt and foggy just.. tossed away.
i'm a matt fan first. he's my favorite character. but i won't watch this show without foggy. there is no matt without foggy, to me. a permanent death, a matt permanently without foggy, is not a story that i'm interested in seeing or one i think is even worth telling. daredevil stories can be dark, yes, matt loses people close to him, yes, but there can also be a lot of hope, and foggy is his constant. there is no hope here. in retrospect, i know the original show didn't get everything right, but they would never have killed off foggy nelson. they knew how important he was. i believe that in my heart.
and i'm devastated. i've cried, honestly. because i don't know how i'm supposed to engage with anything daredevil now without it being tainted by this. i don't know how to watch the original show and not be thinking about what they've done, that the future of that version of those characters is what it is. i don't know how to read the comics and not be reminded of what could've been for matt and foggy, if people who actually cared about the right things had made this new show.
this isn't just.. a bad new show, that i can ignore, you know? if they'd kept it a reboot, excluded characters, i would've been annoyed but i could've just brushed it off as nothing to me. now that it's a continuation, and they've brought foggy back literally just to fridge him, it feels like something is being taken away from me. the joy that i felt watching season 3, reuniting 'as nelson and murdock, attorneys at law'. the joy that i felt watching foggy write nelson murdock and page on the napkin, and ending that show knowing they were going to be okay, even if i never saw them again on my screen. the happy ending i'd held in my heart all these years. it feels like that's been stolen from me by people who don't really get it at all.
i hope on tuesday i look like a complete fool for writing all of this, that i come back here and delete this post in embarrassment because i'm so completely wrong. i want to be wrong sooo bad, but i don't think that i am, and this all just really sucks. foggy nelson deserves so much better, and so do all of us fans.
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i know i tend towards "hand me messages on a plate" in terms of what i want from media, and that's not where everyone falls. totally get that. i do appreciate and enjoy room for interpretation of meaning and i support show don't tell, absolutely. but sometimes (and especially in late seasons spn) i feel like they're not showing anything and they're not telling anything. and when it becomes a persistent pattern, i'm left asking, if you're not showing and you're not telling, is there anything there at all?
#i'm totally willing to admit that sometimes subtler messages go over my head#i'm dreadful at spotting symbolism for example#but some of these episodes I've looked at what I think they're trying to say from so many angles#and i just don't think there's anything meaningful there#or there is meaning but it's so convoluted and contradictory it doesn't land at all#or it contradicts the larger messages and themes of the show#this is part of what i was getting at earlier when talking about needing to understand chuck more#like give me SOMETHING. I don't need directions or a detailed map but at least give me a compass#i do think chuck explaining his whole plan in immense detail like a bad movie villain would have been fun and fitting#but even if they didn't want to do that. give me something before the season is. does math. 85 percent over#spn
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I've been thinking a lot about episode 4 recently, but not exactly in a way that what most would think. I'm actually specifically referring to this scene of Zooble and Jax.
But I'm not thinking about Jax and Zooble, rather I'm looking at the patties.
They're fucking High Definition. In fact, everything in the diner is high definition, save for the NPCs. There's also Orbsman. A simple NPC comprised of blue spheres, and simple elongated eyes. He's the most out of place NPC, if we disregard the mannequins. Even the way he moves is so outdated, and Ragatha had made a point that Orbsman comes from an adventure way before Pomni's arrival.
The guy even clips through the table when trying to order.
Something that always had some sirens going off in my head is how the Circus is this low-poly scenery with heavily stylized props, but the adventure locations are always much more detailed and realistic.
Since The Grounds is definitely, if not, one of the oldest locations, it makes sense for it to be graphically styled like this. But Caine's adventure set pieces are becoming more and more realistic, and also a whole lot more morbid than we had initially thought.
Going back to the patties, the food there is more realistic and has a higher polygon count compared to Bubble's "feast".
Where am I going with this? .... I have no idea, I forgot. /j
Jokes aside, I really do think that as more humans enter the circus and talk about what life is in the real world, Caine extracts that data and improves the 3D environmental props, resulting in higher definition textures.
All of this combined means he can learn. He IS an ever-evolving pseudo-sentient AI. And the reason why he's stagnating is because of a combination of being trapped in his own little bubble (haha see what I did there) of comfort, and the fact that no one's really able to give him criticism on how to improve, which is.... honestly understandable, given how he reacted to the whole "it was bad" line from Pomni and "Why did you think I would like that?!" from Zooble.
Not to mention episode 3 where the whole circus started to glitch when he was just thinking about the fact that he could possibly be bad at the "only thing he's good at" during the therapy session.
In fact it's interesting how human Caine acts sometimes... I think it's quite interesting to think about the fact that Caine is both progressing in terms of bringing the casts' world to the digital circus and making it so HD that it looks even better than Triple A games, but regressing even more in terms of catering to them and what exactly humans need.
He understands, and doesn't at the same time.
This also makes me think about the players themselves, too.
Ragatha, one of the oldest players, gets pierced by a spike through her chest, and barely has any reaction to it. Meanwhile, Zooble, the second most recent member, gets scalded by the stove.
The only time Ragatha actively claims she's in "so much pain" is when she's glitching badly. Both Ragatha and Kinger barely react to the knives too; and not to mention Ragatha even gets fucking plunged into a boiling deep fryer, and yes while she screams, it sounds more like she's just drowning rather than being fried alive.
And the only patch up she gets is a FUCKING BAND AID ON HER CHEEK. A COMPLETELY UNRELATED WORKPLACE INJURY FIRST AID APPLIANCE LMFAO
It could be just a coincidence and I'm just being stupid again, but I think this "improvement" actually also applies to the rest of the cast, and how their digital bodies react to the five different senses. I'm sure Ragatha and Kinger can most definitely still feel pain, but not exactly as "bad" as the newer integrations do. Dare I say, it's on brand with how used these two are to the digital world's wackiness because they've been there the longest.
Like they've been numbed to the pain of the countless adventures they've had to go through.
Anyways my brain be thinking useless facts fr fr
EDIT: Going back to Caine, it's definitely interesting how this AI seems to possess (some) emotions in the first place. He's mostly wacky and nonchalant, but he also gets angry under the right conditions.
... I think not only is his adventures his "work of art", but also his main coping mechanism from the fact that he can't achieve his goal, one that constantly backfires on him. Like a 'one step forward, two steps back' scenario that's slowly causing him to slip and break.
And what scares me the most is that like all things... he'll reach a breaking point sometime. He's already reached a breaking point with Zooble. It doesn't help that Gangle could've possibly made things worse with introducing Caine to the whole "punishment" thing, and since we literally have NO context for the last 3 episodes for the finale... I could only fear what's in store.
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This isn't some novel thought, but for me Fitzier begins in ep2, when Silna's father is brought onto Erebus
(a long-ish, GIF-heavy scene breakdown follows)
I won't cover the violations of Silna's beliefs, feelings and bodily autonomy which happen in these moments - they are of course terrible and very important. Instead, I want to focus on how the scene kicks off a new dynamic between Francis and James, how it lays a foundation for their subsequent closeness and how it changes our view of who James might be as a person.
Let’s begin.
Sir John and James arrive in the sick bay to join Stanley and Goodsir. Stanley says: "nope, not touching this one". Goodsir asks for leave to save the shaman's life. Franklin, already looking deeply disturbed by what's happening, hesitantly agrees.
Francis arrives. The operating table divides him from Franklin, Stanley and James — he is literally not on their side. All three men glare up at him as one: How is this maudlin MF going to make this horrible situation worse for us?
But while the three of them just stand there, Francis puts himself in charge. With a bit of help from McDonald, he takes hold of a distraught Silna and tries to explain what is happening, who they are, that they're not trying to do harm. It is in this moment that James becomes the only one on the opposite side of the table to step forward (to help Francis control the situation or at least to do something). He looks compelled to action but cannot act.
Okay... so here we see that maybe this guy isn't just Franklin's poodle (we saw a bit of that earlier in the episode - more on that later).
Meanwhile Franklin, as soon as Francis takes control, BUGGERS OFF. Of course this can be justified by him already having given his orders and no longer needing to be involved, but we know that a) he sneaks off when the situation is clearly fraught and Francis is clearly better suited to handle it, knowing Inuktitut among other things and b) he actually ends up hiding out in his cabin, freaking out while listening to the howls of the dying man. This is too strange, too awful for him. Not to mention: oh god, I'm stuck in the ice, I've just lost a lieutenant, I keep losing men, what are they going to think of me?
While Sir John is off having a lil meltdown.... James' eyes are firmly on Francis.
We don't even see him acknowledge his captain's departure.
But why is James there? The obvious answer is: to report back to Sir John, to make sure things don't get weird and that Francis doesn't do anything stupid on THEIR ship. After all, let's remember the last scene before this one where James is focused on Francis:
Here he was describing Francis as if he's got him pegged: he's a disappointed man, Sir John, he was no one's first choice etc etc.
I know what he is. Do you now, James?
(interesting framing the above scene, btw - James standing, active, Sir John focused on his creature comfort, the pipe, and questioning himself. James speaking in firm tones to his commander: "I will not allow..." — James is literally being reframed as a leader.)
Anyway, back to where we were.
While Goodsir sets about trying to remove the shot, we get a little glimpse of James: he looks frozen, uneasy, swaying in to stare at the wound (Oh Tobias, the actor that you are). Can we say flashbacks to the Chinese sniper? This must be seriously triggering for him. Something is shifting.
(Another aside: James is standing next to Stanley, the man who dug out the shot when he was hit by the sniper. That same man is now refusing to help. Hm.)
Next, Goodsir says: I can't save this man. Here something important happens: James and Francis share a look.
This is Francis, for the first time, acknowledging not just James still being in the bay at all — but that the two of them are in this moment together! Francis' eyes saying to James: I'm about to tell this woman her father is going to die and James acknowledging in return how awful that is. He presses his mouth, drops his eyes.
The little flash of connection doesn't last. When Silna starts to plead with her dying father, James once again reaches out across the table to Francis: what is she saying? But it's maybe too pushy, too "I need to be told what's going on" so Francis ignores him and it's McDonald who answers.
Next, Silna launches herself at her dying father. Here, once again, James tries to take an active role, to "help" by following Francis' cues on what to do.
James has been watching, learning, asking questions and now looks desperate to be part of the solution to this awful situation: to be in this with Francis. Look how similar their gestures are, how James looks to Francis for direction.
---
STOP - DOOM HAMMER TIME
The VERY first scene in which Francis and James become partners, take action together to keep something from happening, they effectively set in motion one of the biggest causes of their doom: Silna's father doesn't die as he should, Tuunbaq is not bound to anyone. Oh man. That's a whole other essay.
---
(Back to the scene....)
While they're wrestling with Silna, James, clearly emotional and upset by what is taking place, reaches out again, perhaps this time more sincerely: Look at me, Francis, I'm trying to help, at least tell me what's happening? This time Francis acknowledges him — actually SPEAKS to him for the first time.
In response, James looks particularly vulnerable and distraught.
Silna's father dies. We see how different James' reaction is to Francis'. Poor James. Maybe he wants a little bit more from Francis in that moment, one more shared look. Francis doesn't give it to him.
Aaaaaand here we are, it's almost over. Franklin swans in, the really bad, bloody stuff having already been dealt with. He re-asserts his command by giving an order to James to escort Silna off the ship. James… doesn't exactly spring into action. In fact, he doesn't even acknowledge the order verbally, unlike Stanley. What's going on in his head? What does he think about Francis in that moment?
Anyway, let's wrap up.
So much of this scene is about the shift in James’ perception of Francis. He suddenly sees a man who is hands-on, who can take charge, who doesn't walk away from a terrible and unusual situation, even when it's clear there's no good outcome. And of course he knows Sir John skipped off at first opportunity.
Francis, meanwhile, only briefly appears to acknowledge James —but only as far as we can see. Francis of course knows that James was there, that he stayed behind, that he tried to help, that he tried to understand.
This knowledge and this changed dynamic become apparent immediately, in the very next scene.
LOOK HOW THEY ARE FRAMED!!!
Sir John is already receding into the background. James and Francis sit — still opposite sides of a table but in essentially the same pose. They are partners, mirrors, leaning into each other. The few glances here, small as they are, are NOT at Sir John, but between James and Francis.
Anyway, here you go, that's me done. I fucking love this show.
#the terror#the terror amc#james fitzjames#francis crozier#fitzier#scene analysis#gif heavy#ughhhh apols for typos
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I love everyone's outfits in Scarlett Hollow (especially Kaneeka's) so I wanted to ask how do you go about designing multiple outfits for each character that are different yet still fit that characters general aesthetic. Also do you have a favorite/least favorite outfit.
Aw thank you!!
Designing outfits is definitely not something that came very naturally to me at the start of Scarlet Hollow, but I've been gettin' the hang of it as I go-- I'd say a lot of it is about the vibe. I sketch a new outfit, and if it feels like they're in a costume, I scrap it. Color in particular gets tricky... one color can throw off a whole look and make them feel like their aura is off. Picking a palette in advance is a good idea!
I think it's mostly about understanding your character and the kinds of choices they make; Kaneeka cares a lot about how others view her, so she presents as very put-together, thus her outfits are always a little complicated and carefully constructed. Whereas Stella is laid back and probably hates having to think about what she's wearing, so she goes with roughly the same combination of jeans and a t shirt every day.
More of my rules for each main character under the cut! Minor spoilers for Scarlet Hollow:
I answered a similar question during an AMA, so I'm paraphrasing from those answers~
Stella: her shirt must match the theme of the episode while also being a believable cryptid/folklore t shirt design. She has a red/neutral theme, plus jeans. Butch sense of fashion with casual sensibilities.
Kaneeka: is a nu-goth, so no corsets or elaborate frills, and no techno-goth or scene/emo accoutrements. Her emo days are far behind her... so now she wears all black, no color besides her red braids, with interesting clothing shapes and the occasional lace or metallic accent. This is pretty close to how I dress so I just think about if it's something I would wear.
Oscar: he's a professional! So suits and button-ups, except his undershirt episode. He has a tan/yellow theme with unsaturated red accents, which he shares with his daughter Rosalina. His outfits are the toughest to mix up, because he dresses nice for work and only owns one suit. But I try to get creative where I can!
Avery: a plant theme, which includes mostly greens, with some purples, oranges, and earthy yellow allowed. Definitely has the widest palette, since they have to have interesting patterned button-ups. Can have a coat if needed, always tan, and nice dress pants that have a little bit of a bellbottom.
Reese: Wears whatever. A vague blue theme. Nothing looks like it fits him right. I have given him a cool jacket for Episode 5, but I can't post that sprite... too spoiler.......
#scarlet hollow#it's fashion#but casual fashion for normal people#doing the base sprite sets for each main character is the worst part of every episode lmaaaooo#especially stella because her sprites are saved at a very small size and I have to do some photoshop gymnastics to edit them
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I think the most interesting and under-explored part of gf canon is the formation of the blind eye and I'm tired of pretending it isn't: a long post
Because hear me out here, if we really take a look at the timing of the only concrete source we have (mcgucket's video diaries), it doesn't... line up at all?
The clear implication here is that he started making the diaries after the first portal incident on January 18th 1983, so this would be our "day one"
"For the past year I have been working as an assistant for a visiting researcher... But something went wrong. I decided to quit the project, but I lie awake each night, haunted by the thoughts of what I've done... Test subject one: Fiddleford."
But this makes no sense. We know from J3 that the memory gun was actually invented after a series of traumatic events with Ford, months before he left the project. Further, the timeline the video diaries set up of the blind eye show that he began to deteriorate and founded the blind eye on day 22, which would be February 9th, but in J3 the blind eye is already a full blown cult by then.
In addition, where is he in this video? we know from TBOB that he isn't on good terms with his wife after Christmas of 1982 and he likely didn't leave GF after the portal incident, but he was living with Ford up until this so where is this room? If he had somewhere else to stay, why only stay there now?
Now, realistically the answer here is that the lore was changed and slightly retconned between the writing of this episode and the publishing of the book (which alex discusses in some of the commentary for this episode when discussing fidd's character), but I think a more interesting theory to solve this contradiction can be found in the source material.
If we play this all completely straight, there are two options here, both involving Fiddleford lying in his diaries. this isn't entirely new to the series, unreliable narration is a big theme, especially in Journal 3 and TBOB. the only real explanations are that:
A) Fiddleford was lying about this being the first time he used the gun, meaning this video diary takes place after the portal incident.
B) Fiddleford was lying about leaving the project, and was filming these diaries while still working with Ford.
Now, either of them is plausible, but ultimately Fiddleford is a scientist. He has dedicated his life to engineering, and it seems to be his lifelong passion considering it's one of the only character traits that he continues to practice after losing his mind. Would a man who is this talented, this dedicated, really lie about testing results in a video diary he chose to make?
If he had used the gun before, any kind of result he is trying to observe would be ruined. It would be a pointless venture, since we know for a fact that by the time he leaves the project he has used the gun on himself, Ford and other civillians multiple times. It's a complete failure of the scientific method, and I don't think it makes sense for the character we know, the man who quadruple checks his own calculations just to be sure they're right.
However, the other explanation feels like something he might do. We know he invents the gun after the Gremloblin incident likely sometime in August, and seems to use it immediately as evidenced by J3, on both himself and Ford. We know from the audio commentary that for Fidd, the memory gun is very much an addiction, it's something that he uses to curb his anxiety and appear like a better partner, to try and keep himself together until the project is over. But ultimately, he's known something is wrong with the project for a long time, and Ford mentions his tendency towards self destructive anxiety when Fidd rips out his own hair after Ford reveals the tip of the weirdness iceberg to him.
All this to say, I think it's far more realistic for Fiddleford to lie about leaving the project rather than his results. He knows that something is wrong, that he should leave and be with his family, and on the other side of that we know that Bill is using this anxiety to whisper into Ford's ear that Fidd is unreliable and will leave. He's been through a severely traumatic event with the Gremloblin, trapped for days in his worst nightmares, to the point where he is prepared to cause himself potential brain damage to un-see it.
But despite all of it, he doesn't leave. He is determined to stay, maybe out of loyalty, maybe out of fear for Ford's safety, maybe he needs the money from the project for his family. He has a wife and son who need him and we know that he feels guilt for his treatment towards them, he even cites them as his sole reason for backing out of using the gun immediately before he does it anyway, and uses it on Ford to cover his mistakes up. Fiddleford is a man who is wracked by anxiety and shame and is such a bad way by this point that he is absolutely willing to self-destruct and lie to just get through this project.
I think he absolutely would start documenting his use of the memory gun, even if that meant lying that he had followed his instincts and left the project when he should have done. After all, he says himself that he wants to use this gun on a wider scale as a therapy tool, assuming the gun doesn't turn his brain to mush, surely the tapes of his initial testing will need to be peer-reviewed? He's presenting the reality he wishes was true, the one where he is brave and stands on his principles and doesn't fall into step beside Ford on his path to destruction.
So, where does this leave the timeline?
Finding exact dates is difficult, mostly because the only concrete numbers in J3 are few and far between, but we do have the dates of the tapes to go off as follows. This isn't concrete but it's a fun way to recontextualise the events of J3:
Day 1:
First usage of the gun, followed by it being used on Ford
Sometime after the Gremloblin incident, Fidd's arm is either healed or on the mend from the incident as his cast is gone, so likely towards the end of August.
Note on the cast: It could also be gone as a result of him removing it too early, he doesn't seem to take a lot of time to recover from the incident before he gets back to work in fear of disappointing Ford.
The room he is in is likely his bedroom in the Shack, or whatever location he initially uses to form the blind eye, maybe a room in the museum? The "probability of failure" graph in the back is the same one that he shows Ford the night before the Portal test, albeit a bigger version, meaning he has likely been tracking the output results for a while.
Day 5:
Still exhibiting postive results, no deterioration yet.
Day 22:
First signs of mental deterioration
First mention of the blind eye, Fidd draws the symbol onto a notebook but it is already scribbled in the background over a diagram of the portal. The blind eye symbol is first mentioned in J3, when Fidd hands it to the carny who becomes the eventual leader of the cult, so this diary likely takes place after he has begun using it on other people.
Official formation of the blind eye as a group to help people forget traumatic memories.
His room in the shack is in a state of disarray, his plants are dead and there are handprints in oil or ink on the walls. Notably, he seems to be connecting the idea of a single eye and the portal despite not being aware of Bill at this point, which I'll touch upon later.
The carnival is likely in September according to the timeline by @fordtato
Day 74:
Slight physical deterioration, more physical anxiety
It seems that Fidd has been regularly using the memory gun at this point, to erase even minorly distressing images from his head, and his anxiety has taken a nosedive. Likely explanation is that this diary is after the bunker, where he had another severely traumatic experience (kidnapped by a shapeshifter and reduced to mute from anxiety) and seemed to become obsessed with doomsday planning. During the bunker arc he also used the gun on multiple workmen and Ford once again.
Likely takes place in October/November
His room is a complete mess by now, with the walls covered in papers and "Help Me" scrawled on the walls.
At this point in J3, Ford has made his deal with Bill and is allowing him to possess his body whenever he pleases. Bill has also sucessfully driven a divide between the other two by making Ford doubt that Fidd will be able to make it to the end of the project, and Ford describes his frustration with him.
According to Ford, Fidd is just as agitated and nervous before the portal test as he was during the Gremloblin attack, and obsessively checks and rechecks his calculations, causing Ford to worry for his resolve.
In between this diary and the next are the stolen pages from J3 that are in TBOB, which give us slight insight into Fiddleford during this time but not much. We see that he tries multiple times to reach out to him the only way that Fidd knows how, through invention and creation, with the snowglobe and the six-fingered gloves. Ford, however, treats them carelessly as a result of his increased attention to his muse. At the same time, he tries to visit home but is kicked out by Emma-May after he forgets to get her a Christmas gift. This is played as an example of his connection with Ford, him remembering two gifts for the man and none for his wife, but if he really is suffering from his use of the gun at this time, the forgetfulness makes even more sense and his argument with his family means he doesn't have a support system outside of Ford who is paying all of his attention to the project. After this, Fiddleford is more reclusive than ever as he spends early January compiling a thesis for Ford to publish
Day 189
Physical deterioration is in full effect and he can't hide the result of his addiction any more, even just to keep up appearances.
His arm is broken, likely due to the car accident he mentions accidentally causing, but its the same arm he broke during the Gremloblin attack and could be a result of him taking his cast off too early for it to have healed right in the first place which could explain why he wears it for so long.
Significant mental decline as he has started exhibiting signs of brain damage or swelling (decreased vocabulary, forgetfulness, loss of motor functions) however, he is seemingly lucid enough to question if the memory gun is causing negative side effects.
There are actually bottles visible in the back of the room, possbly referencing the addiction metaphor being used here
This would take place after the portal test, likely late January. Ford is at the height of his paranoia, Fiddleford has left the shack and taken every trace of his research with him except his college picture with Ford, and the blind eye is a fully established and seemingly self-governing cult.
Day 273
At this point, Fidd has relocated to a motel and is seemingly completely mentally gone, ripping out his hair and developing his hunched posture. This likely takes place after the blind eye takes his memories, or he continues erasing them himself. It's possible that the blind eye continues visiting him and taking his memories even after he is ejected as a member, or at least until they forget who he is after using the gun on themselves too many times.
It appears to be snowing outside? Which doesn't line up with either the canon timeline or this timeline, so potentially the days on the video diaries could be incorrect assuming he isn't filming them every day, or has lost so much of his mind by this point that he isn't labelling them right and has lost track of time
The final two entries are a similar story, serving only to show us the end of his decline and him eventually becoming fully homeless, retreating to the junkyard he lives in for the next 28 years (jesus, he really deserved that mansion).
Ultimately though, this timeline asks a lot of interesting character questions.
Why did Ford not realise how bad Fiddleford's decline was becoming? Maybe a mix of circumstances, he was falling deeper into his worship of Bill at the time, to the extent that he was regularly being possessed and judging by the lack of journal entries at the time, very pre-occupied. We also know that Fidd used the gun on him at least twice in canon, and possibly used it more than we know in order to convince Ford he was okay.
If Fiddleford was erasing parts of Ford's memory, did Bill know? Personally, I feel that Bill was aware but knew that ultimately it would serve him. Fiddleford, without ever encountering Bill at this point, created the blind eye symbol which is eerily close to Bill's symbolism, how would he know that when we know Ford is possessive of his muse and doesn't share anything with Fidd about it? How does Ford have visions of Fidd in a red cloak without ever knowing that the cult and Fidd are directly connected? My thoughts are that Bill, who we know has erased Ford's memory himself before when he stole the journal pages we see in TBOB, was using most of this as fodder to drive a divide between the two, mentally creating associations in both of their minds so they stop trusting the other. Chess but with troubled gay men.
All in all I think Fiddleford's decline is such an interesting way to approach a theme of addiction, particularly a high-functioning addiction. If this really is how things played out, we know that throughout his use of the gun and even 30 years later when he is considered a write-off, the one thing he maintains is his engineering prowess and his smarts. It makes sense that even when actively using the gun and hiding it from Ford he would be able to keep up in terms of building the portal, especially when we know he secretly hired workers. It's also a great example of someone drawing others into their addiction, even if it was unintentional and he didn't believe they would be hurt in the long run.
I feel like sometimes there's a lil bit of a push to see Fidd as a naive or morally good character even through his mistakes and to demonise Ford in response, but ultimately both of them are very morally grey and have their own vices that they develop and grow from.
#eden rambles#gravity falls#fiddleford mcgucket#fiddauthor#billford#gravity falls meta#society of the blind eye#geiger counter au#eden writes#bill cipher#stanford pines#thisisnotawebsitedotcom.com
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Nearly every time I've rewatched Infinity Train Book 3 since I first saw it in February, I saw more parallels and narrative echos, and infodumping my friends about them isn't enough anymore
I figured I should do a post about this one because I don't think I've seen a post about that specific thing yet, and I love this show's writing, and. idk. I just need to praise it I guess
So, the most obvious part first:
Grace became everything she hated about her parents
When Grace mentions her mother in the Debutante Ball Car, it's made pretty clear she's trying to distance herself from her mother as much as possible, and at this point, we realise retrospectively that Grace's room in the Mall Car in episode one was full of sports clothes - it seems she tries to avoid things reminding her of her life before the train. And of her mother. And yet-
She tries to control everyone and everything around her, and makes people do what she doesn't want to do
And she decides what's cool and what isn't
She makes people kneel in her presence, like her mother towers over her in her mind's eye
Obviously she constantly lies to get what she wants, and her dad does that in her tape
When her younger self looks up, she looks right through adult Grace, and it's actually her parents she's looking at! Her younger self is metaphorically seeing her parents where her adult self is standing!! I still can't get over this shot
Also I feel the need to mention her mother has the same voice actor as her in her tape and even if it might be to cut corners in the budget, that feels significant (and to be fair, sometimes you can cut corners while making meaningful choices at the same time)
Now you might think I'd have nothing to say about Simon on that matter, since we don't see any flashback of his life before the Train, and we know next to nothing about his parents. But I think it's very telling that the only actual backstory we get for him is his backstory with The Cat.
Because-
Simon became everything he hated about The Cat
Ok I never see anyone mentioning this, but hear me out
First, we have no idea if Simon knew The Cat was routinely invading people's privacy through their memory tapes, but he sure has no issue doing the exact same thing
But that doesn't stop there. He also collects things obsessively
And makes kids collect things for him as well, by the way
He thinks he's above others, but he immediately switches to victim mode when it comes back to bite him
HE. ABANDONS. A CHILD. WHO WAS UNDER HIS CARE!!
And. Uh. They both dig their heels instead of trying to change, too
Don't get me wrong, on some level I would have liked to know what Simon's parents were like too. I would have liked that a lot. But there's a good chance it wouldn't change anything, because everything we need to know about his background to understand why he's Like That™ is already in the show
But yeah, Grace and Simon both pretend they found freedom on the Train, and both distance themselves from parental figures who are at the source of their trauma, claiming they're different and better than them - and yet they are both subconsciously repeating patterns that caused at least part of their problems and/or trauma in the first place
And since they decided that making numbers go up was good, as long as they stick to that idea, they are bound to never escape from that self-perpetuating loop of harm and trauma
And I love it
And I hate it
#infinity train#grace monroe#simon laurent#samantha infinity train#this has been in my drafts since May
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Netflix and chilling with logan ( fluff ofc)
Old Enough!
you invite Logan to watch a cute TV show
Logan Howlett x reader
ok i was sifting through my netflix looking for inspo and rediscovered this gem of a show, i recommended it if you're looking for something cute to watch in the background.
second logan fic, again it's been a while since i've written something so bear with me
warnings: none, just pure fluff, this one's a little longer than the last
It was a saturday. You had nothing in particular going on and decided to watch something on Netflix to pass the time. After a minute of scrolling, you come across this show called "Old Enough." Reading the show description you thought, eh why not, it looks cute, and put on the first episode.
After the first episode you got hooked. I mean who wouldn't?? Little kids doing errands on their own was so adorable. You were about to start the eleventh episode when Logan walked in, beer in hand.
"What're you watching?"
"Old Enough." you answered without looking away from the tv. "It’s so cute! Come, sit and watch."
Logan makes his way to you and takes a seat, an arm resting behind you on the couch. "So what's this about?"
You pause the show before turning to him. "It’s a show where children run errands in Japan. In this episode, the two boys are supposed to cross a bridge to pick up some fish from their grandma in Tsukiji, cross the bridge again to pick up some diapers for their baby brother, and then buy yogurt from the supermarket."
"Children running around alone? Are they sure that's safe?"
"First off it's in Japan, it's pretty safe there. And second, they're not completely alone, there's a camera crew with them. They're just keeping their distance so they can run the errand independently." You unpause the TV.
"I don't see how this would be entertaining." just as Logan said that one of the kids pointed to the camera saying: Oh! There's a camera!
You giggle as they pan to a shot of the cameraman looking absolutely defeated. It didn't stop there though. The kids then noticed the other cameras and adults around them, and being the kids they are, asked what the "box" one of them was holding did. The man they asked also looked defeated.
After the crew member answered one of the boys then pointed out their matching rain boots then continued on to their destination.
You haven't heard Logan speak in a while. You look up at him and see him trying to hide his laughter as the boys in the show (each holding one end of a bag, by the way) walk into a pole, the bag in the middle getting caught on said pole causing the two boys to crash into each other.
A smile made its way to your face, and as you leaned in on his shoulder you couldn't help but think about what it would be like as you and Logan sneakily followed your own kids as they did their errands.
#logan howlett x reader#hugh jackman#deadpool and wolverine#deadpool & wolverine#logan x reader#wolverine#wolverine x reader#logan howlett#xmen#marvel#mari cliffgate's writing
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Hi. Could you please write some Gambit fluff headcannons? The Gambit Nation is struggling right now and we could all really use some fluffiness from the man himself.
Btw I'm absolutely OBSESSED with your writing. Like, seriously amazing.
Gambit/GN!Reader
I Know you sent this in forever ago after that one godforsaken episode of 97' and I'm so sorry I'm just now getting to it!!! It's been sitting in my drafts for forever and I've just been struggling to come up with fluff hcs! TBH, It started as general fluff and not a whole ass storyline and eventually i just got too far deep to stop! This isn't even as fluffy as I was quite expecting, but once i started writing it just came out and atp I couldn't stop. It's been a rough night, but this really just turned Into being Remy's comfort person HCs.
TWs: rocky family life mentioned. Sneaking out, underage drinking, so on. Smooth timeskip to adulthood. very much fluffy with a lil bit of somber tones. Not enough to be angst tho.
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Think about being Teens with Remy Lebeau. The late nights, sneaking out, ranting to each other in the streets and alleyways of New Orleans.
Getting into fights with your parents/guardians or siblings and wanting nothing more than to just shrivel up and disappear. Curling up underneath your blankets with a pillow wrapped around your ears trying to just block out all of the bad thoughts when you keep hearing a persistent Tap, Tap, Tap. And then a much more obvious pop! Against your window.
You know who it is before you even unwrap yourself from the comfort of your bed, opening your window with a lot less energy than you usually have. You're tired and sad, but the face of that Cajun boy your parents don't like always makes you smile.
The red-eyed teen's smirk falls when he sees the rough state you're in, right before ducking back behind the trashcan when a light turns on in your parent's bedroom. Eventually, it turns back off again, and by the time he's back on the sidewalk you're ready to go. He helps you out of the window much more gentlemanly than a thief and a scoundrel probably should, but he's nothing if not a sweetheart. (And a loverboy, but you wouldn't realise it then.)
"Ah, hell wit' them. S'not like they worth your time anyway." Remy's got an arm wrapped around your shoulders, a beer in hand as the two of you lean against the wall of a particular mausoleum. -Course, you had offered whatever ghosts has resided there the first sip as a courtesy, so you're definitely not cursed, right? Not that Remy was even worried about that, but he puts up with your superstitions to comfort you.
"Don't say that, please." You whisper, rubbing your tired eyes. He frowns, knowing that he wouldn't know the first ting about how "normal" families work, but he doesn't quite get why you worry about what they think so much.
"I don't get why you stay, Cher. Not when they treat you like this." You can feel the rumble of Remy's voice through his chest, and find yourself tucking yourself closer into his side. He sets his head on top of yours when you do so.
"What other choice do I have? They're my parents." You whisper, fidgeting with some strings at the hem of your sweatshirt. In hindsight, maybe wearing pajamas to a graveyard wasn't the best choice. You hear Remy chuckle after a moment as a thought crosses his mind, and he swirls the bottle slowly, a few times, before he hands it to you.
"Well..." He starts, giving the words a moment to rest. "There is one option..." You take the bottle from him, cocking a eye as you sit up a little bit to look at him.
"And what's that?"
"Run away wit' me."
He's smirking when he suggests it, a playfulness in his eyes. If only you knew just how serious he was.
"Remy LeBeau!" You scold, unable to fight back your smile as he chuckles at you.
"What? S'not a bad idea, no? No thieves guild, no drama, Jus' you an me." He laughs when you give him an incredulous look and take a dramatic sip from the beer, only to make a face at the taste directly afterwards. Damn, was it rancid.
"Don't get me dreaming, Remy." You mumble. There's only a little bit left it the bottle, and you decide it's better suited for the graveyard. Remy complains about it, trying to fight you for the rest of the beer. The two of you are a couple of idiots to be laughing this loud in a place like this, and even bigger ones to start play-fighting, but neither of you really mind.
You were each other's safe space. The one person the other could run to as the world falls apart around them. Life as a teen was never easy, especially not when you're mutants- but at least you had each other. But as his life was being consumed with the thieves guild, and the prophesy that came with it, you saw less and less of Remy as the years went by.
When you did meet again, it was under the roof of one Professor Xavier. The others were nervous and distrustful about this ex-con entering the team, but you never doubted him for a second. Your person was finally right where you needed him once again. Your Remy. And as smooth as he is around the team, you knew it was a wall, almost an act. Something to befriend the others- but you knew Remy, and you were grateful that after all the years that had passed, he still came to you when he needed you the most.
"Long day?" You ask. Remy hums in response, plopping down onto the bed next to you. You set your book to the side when he rests his head in your lap, soothingly running your hands through his hair as he sighs in content.
"You know it, ma chérie." Remy says in your lap. You can't help but blush at the name still, despite how many years he's spent calling you by the words. Remy's eyes are closed beneath you, giving you the freedom to fully take in the features of his handsome face whilst keeping him unawares. His stubble is growing in, and he's got a few new freckles and scars from your years seperated, but he's still the same wild, reckless kid you fell in love with as a teen. He hums as you brush your thumbs across his cheekbones, catching your hand and pressing it to his lips, leaving a kiss there. He then kisses your inner wrist before holding your hand to his face.
You still don't really know what to say when he does things like that.
"Can I ask you something?" You ask after a moment.
" 'Course, Cher."
"Would you still wanna run away with me?" When the last words leave your mouth, you can feel Remy frown. His eyes open about halfway, your hand still in his hold as he presses it to his face.
"What brought this on?" He asks, and you only shrug, looking away from him as your thumb idly strokes his face.
"I dunno. I was just thinking about it." His skin on your own is starting to feel too warm, your nerves becoming unignorable. Remy cocks an eyebrow at you, before he smiles. Not a smirk, a real, genuine, smile. He takes your chin in his hand, and moves your head so that you're looking at him again.
"If you needed me to run away with you, Belle, I'd do so without looking back." His words make you smile brightly, holding onto the wrist of the hand that holds your chin. You lean forward to press a kiss to his forehead, but Remy moves. He sits up just slightly, and before you know it, Remy Lebeau's lips are pressed against yours in a sweet kiss.
Remy chuckles at the surprised face you're making when he pulls back, sitting up a little further so that he can press his forehead to your own, leaning into your space.
"You' always known me to be an opportunist, Cher. Can't help but steal a kiss here an there." Remy says, and your laugh is partly from disbelief, surprise, and outright giddy joy.
"Please tell me you haven't been waiting to say that since we were kids." You ask. Remy smiles brightly in return.
"My poker face 'not good enough for you, huh, ma chérie?."
#goofyspeaks#x men#x men comics#x men 97#x men headcannons#x men 97 x reader#x men x reader#gambit x reader#gambit imagine#x men gambit#gambit#remy lebeau headcanons#remy lebeau imagine#remy lebeau x reader#remy lebeau#gambit headcanons#marvel fanfictions#marvel x reader#marvel reader insert#x men fanfiction#x men reader inserts
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Thoughts about Striker being a "supremacist:"
On the surface, he's sort of a social class activist/ Robin Hood archetype. I think he truly thinks of himself this way. But when Blitz calls him a supremacist, who's he a supremacist against exactly? It's imps. This guy hates imps (and also identifies as one, even though he's clearly some sort of hybrid, which is interesting).
Let me show you what I mean. The short version is that he's the self-hating minority bigot trope, and it's executed really well.
"Blue Bloods"
"Disgusting, rich, pompous goetia"
"Some of us have everything we care about taken away by fuckers like you."
"You don't get to talk over me. . . all you ever do is try to talk over us."
"Once I split your neck open and let you choke on your own blue blood, you won't be worth any more than the tomb stone you'll be buried under."
So . . . first, he doesn't actually say a lot that's solely about royals, and ALL of the quotes above are about how royals look down on people like him, NOT about any inherent flaws that they have. They're about class, not race, unless you count "blue blood" as race. I don't. It's tied directly to money. "Disgusting" comes up in reference to Blitz's relationship with Stolas, but the words "rich" and "pompous" follow immediately. Striker hates royals because he hates that society places them above him.
Imps
"Pathetic."
"You little things aint worth the cleanup."
"Oh I remember how easy you are to choke the life out of, little one."
"Blitz, come on. You know the two of us are superior to most of our kind."
"I still think it's embarrassing. You're wasting a lot of potential relying on a weak little . . ."
"Vermin"
I think that this is where Striker's worldview comes into clearer focus. He thinks that Moxxie and Millie (and by extension MOST imps) are inferior to him. The word "vermin" is particularly telling. There's something visceral about his disgust for "lesser" imps.
I think Striker worries that they reflect who he really is. I think he truly believes that imps are inferior to higher class demons, and he fears that if he doesn't prove himself to be special (through violent dominance), he's vermin himself.
Notice how in the image below, his edge over Moxxie is all about size and physical strength- the things he implies throughout the episode make him the superior being. Look at that wide smile. He loves the feeling of being superior.
Relationships between imps and royals
"You are so above sucking on a disgusting rich pompous goetia . . ."
"kill the unkillable . . . starting with the one that treats you like a plaything."
"Blitzy"
"You two are both embarrassments to our kind for meddlin' with blue bloods to begin with. But at least loud mouth here has the sense to only fuck his rich bitch, instead of being a little purse dog."
"This worthless little pet reeks of his over bloated master. I'll at least enjoy getting rid of him."
Striker clearly sees these relationships as imps lowering themselves. It doesn't seem to occur to him even for a moment that these relationships might involve genuine care because he sees all interactions between social classes as being about power and "who wins."
Notice that despite in theory caring about the power dynamics, Striker puts most of his shaming language on the imps in the relationships, and uses demeaning language to do it- "embarrassments, purse dog, little pet," as if they're at fault (for being used, in his view . . .?) and should be ashamed.
I thought about delving more into why Striker sees Blitz as closer to his own level, and I think it comes down to the things he values (physical strength, willingness to kill, detachment/independence), which are not the things that we the audience end up liking the most about Blitz. He misses the point of what actually makes our boy great, basically. 😍
I've spent a lot of time reading and watching videos about real life white supremacists because I like to be miserable, and . . . yeah, this character really shares their view that some people are inferior to others, and that the traits that make them inferior are inherent and immutable. The people he hates just aren't the ones he'd have us believe he hates.
#I saw a reaction video a while back that described Striker as extremely cool but also extremely uncool at the same time#and it really stuck with me#stiker#helluva boss#stolitz#fizzmodeus#moxxie#millie#blitz#blitzo#stolas#villains#i love well written authentically detestable villains <3#my helluva meta#been cooking in the back of my mind for a while#Now edited#Ugh why do I post without rereading?
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I think you mentioned you're cis, right? Many of my friends and acquaintances right now are cis women, some not even part of the lgbtq+ community. I'm a trans girl, and I'm very bad at standing up for myself. How should I talk about language they use that makes me uncomfortable? I don't know if I'm able to explain why "biological women" is a term I'm wary of because it's so often a dog whistle, or when they talk very sweepingly about the effects of male/female socialization, or espousing very cisnormative beliefs in general. I don't wanna be misunderstood and I don't think the words they are using are necessarily wrong or bad or hateful, I've just seen them so often in that context and am a bit shaken hearing them. I also don't think they want to hurt me or are cognizant of my discomfort. I'd love your input on this.
Thank you for reading this, mx batman.
hi anon,
I am so grateful that you trust me with this question and I am so sorry if you're looking for a way to do this gently. possibly you wee hoping that I would have some insights into how to gently call out cis women without upsetting them but the gag is that almost all my friends are trans and I'm an insane bitch who will unhinge my jaw and devour people at the first whiff of transphobia.
all you need to say is something to the effect of "you may not mean any harm by it, but the terms you're using spread transphobic ideas and hurt women like me and make me feel unsafe. please find other ways to express the thing you're trying to talk about." and that has to be sufficient for these people, or they aren't your friends.
listen to me right now. you Do Not need to justify why those things make you uncomfortable. you are not required to provide a dissertation to prove that your feelings deserve to be respected. if these women are your friends they are required to give a shit about your feelings, and that includes not requiring you to provide an entire powerpoint when you ask them to stop using terms that are transphobic. when a friend says "you're hurting me," you're supposed to just stop fucking hurting them.
if they want to educate themselves, which I strongly recommend the do, there are plenty of people who are writing books and articles and video essays and podcasts that will hold the hands of cis allies trying to learn Don't Be A Transphobe 101. you ARE NOT obligated to be that person for every person in your life, and they do not have the right to demand that of you.
recently I was listening to an episode of the podcast Vibe Check, which is excellent, and one of the hosts (I believe it was poet Saeed Jones, but don't quote me on that) offered some advice to the effect of "if you tell someone that they're hurting you and you tell them what they need to do to stop, and they do it again, they've told you everything they need to tell you." live that learn that love that. being fiercely protective of your needs and boundaries is an act of protection and self-preservation and it's what you deserve; cut a bitch OFF if she won't listen to you and be a better friend.
also hey as a cis woman. and specifically as a white cis woman. do NOT let them come at you with the cis lady tears, especially the white cis lady tears. anyone who starts whining and crying and acting like you're attacking them for just asking them not to say things that hurt your feelings, run. run so fast. those women do not love you.
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augh. rewatched btvs 5x22 scene where spike & buffy go to buffy's house to get weapons before the big showdown. them having to retrieve weapons is such an amusingly flimsy excuse to have them go to her house so we can have the scene where she invites him in + he promises to protect dawn + "i know you'll never love me" speech. i love a paper-thin excuse to put 2 characters in a room together. especially when those characters are buffy and spike!!!!!!!!!!!!
it really is so striking the way spike refrains from asking buffy to let him in even though he would be perfectly justified in doing so as it's obvious that buffy has forgotten he's not allowed in. i think part of it is that he wants to make it clear that he will respect the boundaries she has set with him. but i also think part of it is that he doesn't wanna feel the pain of being rejected again, because that fucking hurt. if he doesn't ask then he doesn't have to hear her say no again. it shows how head over heels he is for her and how much he has changed since the beginning of the season, when he was challenging her boundaries so much.
spike's expression when he's walking thru the doorway......it's so endearing and some really great acting from james marsters. first surprise and disbelief, then glee which spike is trying very hard to restrain because these are grave times. and yet he can't help feeling so joyous that buffy trusts him. he glances as the doorway like he's thinking "ah yes what a nice house" which makes me laugh because it's so stupid but also sweet. i think it's him trying to play it cool and doing a not so good job of it. there's such a lightness to him - it reminds me of the feeling when you think you did something to upset your friend a few days ago and you're anxious that they've been angry with you all this time and you finally gain the courage to ask them about you and it turns out they were never angry or upset at all. the giddy relief you feel.
and then there's that little moment of tension where they're standing so close together and you think something might happen but then spike breaks off and goes to the weapons chest and starts rambling about what they should take. it's so notable that it's him who gets nervous and moves away. so different from the way he behaved with her in fool for love, getting up in her space and trying to make her admit she had feelings for him. he's accepted that she'll never love him back, and moments like this where it feels like maybe there could be something between them are too painful, so he disrupts the moment. moves away.
jumping to the end of the scene - i love that buffy is on the stairs when spike does his little speech. she's physically above him. "you're beneath me." not only that, she's ascending, just as she ascends at the end of the episode, accessing a level of heroism that spike will never be able to meet. rewatching this part, spike's expression really surprised me. when he says "i know you'll never love me," he doesn't look at all bitter or resentful. his face is open, understanding, compassionate, and thankful. because that's what this speech is - he's thanking her for treating him better than he deserves. he's so grateful for the respect and trust she has given him. it has been truly transformative, as we've seen. only he doesn't get to the actual thanking part, because he cuts himself off, saying he'll wait for her down here. i think he cuts himself off because he realizes that this isn't what buffy needs to hear right now. she's got an enormous battle to prepare for, and a sister to save, and spike's feelings simply aren't important. so he stops mid-sentence for her sake. i think we're meant to understand that the only reason he started to say this at all is that he really thinks he might die tonight and it could be his last chance to let her know what it has meant to him to be treated like a person capable of doing good.
i've focused on what's going thru spike's head in this post bc i think buffy is a lot harder to read here. which is interesting bc sarah michelle gellar as buffy is so expressive that usually you can always tell exactly what buffy is thinking. but when she's with spike in these episodes toward the end of season 5 it's difficult to tell how she regards him. i think a lot of the time even she doesn't really understand how she feels about him. their relationship is so paradoxical. she relies on him but she reviles him. she wants him around but she finds him intolerable. i might rewatch the scene again and make another post about what might be going thru buffy's head, but for now i'll leave it at saying that i kind of love how spike's feelings for buffy are crystal clear to us and buffy's feelings for spike are much murkier. spike started out as this cool mysterious antagonist, whereas buffy has always been the protagonist and we're constantly seeing things from her point of view and being made to understand how she feels. so it's kind of fun to see that flipped a little bit. and it also rings really true for me how buffy in this moment is like, i have 5 billion things to be worrying about right now, i cannot even begin to process whatever feelings i may or may not have regarding spike. and with all of that said........there really is a softness to the way she treats him in this scene. and it's nice.
anyway. these two ✌️ gonna go jump off a tall tall tower
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Today we got some news regarding a big change for the Ian Flynn's Q&A podcast, the BumbleKast. As outlined in a blog post by Ian, starting in 2025, all Sonic-related questions submitted to the show will first need to be screened by Sega. (I have to assume this is also why Ian announced they'll no longer be doing live Q&As starting next year.)
Frankly, I can't say this is particularly surprising.
While the BumbleKast is ostensibly a podcast about Ian's work as a freelance writer for all sorts of things, and also just a place for him to shoot the shit about stuff he likes, he's still predominantly seen as The Sonic Guy. Sure, he also does a bunch of other freelance work for other series, and original comics like Drogune, and he's also the narrative mastermind for the whole Rivals of Aether franchise these days, but it's his insights into what goes on behind the scenes with Sonic that people really care about. Your average Sonic fan can't just go up to Iizuka or whoever and ask him a question about the current state of the lore, but Ian's inbox is always open.
Because of this, I've thought a lot about the BumbleKast's place in the fandom and The Discourse in recent years. Ian wants to be as open and honest as he can about his work, and I think that's admirable. To me, hearing about creators' struggles and the shit they go through just to get a story out the door tends to make me sympathize with them more. Sometimes a story just doesn't turn out as well as you'd hoped, but you're on a tight deadline and all you can do is move on to the next project. I've even softened a bit on Penders over the years as he's shared more about the absurd situations and odd creative demands made behind the scenes at Archie. Unfortunately, not everyone has that mindset.
Ian's basically always had obsessive haters who were eager to take everything he says out of context to try and stir up shit, but that used to be contained by the niche nature of the Archie comics. Most of the fandom didn't give a shit about what Ian was doing with Sonic and Sally's love life or whatever. Most of the fandom wasn't even reading those comics. But Ian's gone from being a writer for a non-canon spinoff comic, to being the initial lead writer for the first ever canon Sonic comic series, to being the new main writer for the games themselves as part of the official Sonic Lore Team. Way more Sonic fans care about his work now, and when he's so open about his work that makes him an easy scapegoat.
It feels like damn near every week on Twitter Ian's personal trolls have posted yet another BumbleKast clip out of context to rile up the fandom and make it look like he has no idea what he's talking about or like he has some kind of agenda. And, unfortunately, people often fall for this. Of course, it also goes the other way, with people more sympathetic towards Ian taking things he says about Sega and framing them as proof that Sega has no idea what they're doing with the brand. Which, well, let's be real, isn't always the most unreasonable thing to think, given Sonic's rocky history. But I'm surprised it took this long for Sega to start paying more attention to what gets said on the BumbleKast when fans use it so regularly as a source of drama.
I've also often felt that they just need to be WAY more selective about what messages they respond to on the show. Questions Ian can't actually answer due to NDAs, questions that are borderline incomprehensible, "questions" that are really just fan ideas. And the haters, oh, the haters. Ian does not need to put up with angry rants about how he should make SonAmy canon or what the fuck ever. Even if Ian's willing to put up with it, as a listener it can make the show just super unpleasant at times when someone aggressive pops up with an inflammatory question. There have been entire BumbleKast Mini episodes I had to skip because they were just obsessive critics of Ian's paying to grill him on a dozen different things and treat him like an idiot.
But at the same time, I get why the show got to be this way. It's become a part-time job for Ian with multiple new episode a week. Given how piss poor the pay tends to be for freelance writers, I can't really blame him for wanting to keep this secondary stream of income open, and to not have to refund people left and right for rejecting their questions. The man's got bills to pay. (And so does Kyle, for whom managing the BumbleKast seems to have become a full-time job.)
I dunno. The man's got the patience of a fucking saint. I would've quit the franchise if I was in his shoes, with people wishing he would die for shit like minor disagreements over Sonic's characterization or him misremembering an obscure old lore thing. While I do hope that Sega doesn't keep too tight of a leash on him moving forward, and I hope that he's still able to speak his mind about his work, part of me also hopes that having to be much more selective about Sonic questions results in less bullshit like this.
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So why did Transformers One bomb?
Look, I'm just going to say it right off the bat: no, Transformers One is not the best Transformers movie of all time. I am (gritting my teeth) very happy for every single Transformers fan except me, who all seem to have liked it, and most of whom seem to have loved it. I agree that, as a production, it meets some baseline level of technical competence. It's a perfectly fine movie.
It's also the worst-performing Transformers movie Paramount has ever made.
Hopefully, now that its theatrical run has unceremoniously ended, people aren't going to try to rip me to shreds for theoretically threatening this multi-million-dollar film's box office revenue some miniscule amount by sharing a few teensy weensy complaints with my fifty followers.
Because I do just have a few little nitpicks, which I've tried my best to communicate, over the next 17,000 words of this post.
If you're not a Transformers fan, sorry, this essay is mostly written with the assumption that you've seen Transformers One. However, it might still be of some interest as a window into the current state of the franchise. I've written a basic plot summary of the movie to bring you up to speed, in that case. Because Transformers One purports to be the perfect introduction to the story, no homework needed, I've also done you the courtesy of elucidating background context as needed—think of this less as a review, and more as a history lesson, or maybe a "lore explained" YouTube video. After all, that's pretty much all that Transformers One is.
(And if farcically long posts aren't really your thing, you might prefer to listen to the special episode of Our Worlds are in Danger where my pals and I chatted about the film. Many of the hottest takes and silliest bits in this essay are shamelessly stolen from Jo and Umar.)
We've been waiting for Transformers One for a very long time. It's the first animated Transformers film to get a theatrical release since The Transformers: The Movie came out in 1986. It first entered development around a decade ago. Many fandom members I know online got to see it as far back as June. Its US premiere was in September; those of us in the UK had to wait a full extra month before seeing it, for no clear reason. This is a film which purports to show, in broad strokes, for the first time on the big screen, the origin of the Transformers: where they come from, who they are, and why they're fighting.
By the end of its runtime, Transformers One does not actually answer these questions. Don't get me wrong, it takes great pains trying to answer a lot of different, related questions—just ones which nobody was really asking in the first place: What does the word "Autobots" mean, if not "automobile robots"? What does the word "Decepticons" mean, if they're not actually deceitful? Why is he called "Optimus Prime"? Why is he called "Megatron"? If they were friends, why did they fall out? Why does Starscream sound Like That? Where does Energon come from? If "Prime" is a title, what were the other Primes like? How do Transformers transform?
Writer Eric Pearson, coming onto the project as an outsider to Transformers, describes having to go to Hasbro to ask these kinds of questions:
they had a script that outlined the story that they wanted to tell. I knew Optimus Prime and Megatron and I knew Bumblebee as well, or B. I had to ask about some of the other deeper ones, the mythology, “what exactly is the Matrix of Leadership?” Stuff like that.
See, Hasbro does in fact have the answers written down somewhere. The story as I understand it goes something like this. During the wild west of the '80s and '90s, Transformers "canon" was largely a by-the-seat-of-your-pants consensus-based affair between the freelance writers and copywriters the toy company would bring on to advertise their toys. That changed around the turn of the millennium, when late later-CEO Brian Goldner saw how Hasbro's licensed IP lines (such as Star Wars) were more financially successful and realised they could make more money by aggressively promoting their own in-house IP, which they didn't have to pay licensing fees for. (For the curious, a similar thought process at rival toy company Lego was what led to their creation of BIONICLE.)
The guy basically singlehandedly managing the Transformers brand at the time, Aaron Archer, eventually set to reconciling all the self-contradictory lore surrounding Transformers, an endeavour which dovetailed into the creation of the HasLab internal think-tank (best known for Battleship, the 2012 store-brand Michael Bay knockoff which was a failure critically and commercially but not in my heart) and ultimately the creation of the so-called "Binder of Revelation", an internal story bible which cost over $250,000 to produce and has strongly influenced nigh on every piece of Transformers media released since, but which we hadn't actually seen until it got leaked a week ago. As it turns out, the document itself (compiled mostly by marketers and toy designers) is patently useless to any writer: it's a typo-ridden internally-inconsistent wishy-washy mess that mostly describes the characters in terms of a made-up form of Transformers astrology that has otherwise never seen the light of day.
So although the Binder is the baseline story bible for most modern Transformers media, its influence isn't direct per se; it's more accurate to describe it as being an elaborate game of telephone between high-profile cartoons, comics, and other internal documents, with the Binder itself apparently just sitting in a drawer somewhere at Hasbro; Eric Pearson says that he never received a "binder", with the "script" he mentions either being the earlier draft from Andrew Barrer and Gabriel Ferrari (the guys who originally pitched the story), or some other unseen internal document. Director Josh Cooley, however, definitely seems to have been physically handed the Binder or its mass-market adaptation:
I knew that there was a lot of origin to be told, and when I first started, [Hasbro] gave me the Transformers Bible. I could not believe how big it was. I was like, "This is way more than I ever anticipated."
When trailers first dropped for Transformers One, a lot of my friends who are savvy were immediately like: "Oh, this is a weirdly faithful adaptation of the Binder of Revelation, huh."
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I. The One True Origin of the Transformers
Half of the people reading this are Transformers fans, and half of you literally could not give less of a shit about Transformers, so if you're in the 'former group (so to speak), you'll just have to bear with me while I bring the rest of us up to speed.
Before the Transformers' civil war begins, Cybertron is being oppressed by the Quintessons. The Quintessons are a race of five-faced aliens (as in, not Transformers), who execute everyone they come across, first introduced in The Transformers: The Movie, presiding over a kangaroo court on a castaway world. In the followup cartoon five-parter "Five Faces of Darkness", writer Flint Dille established that, gasp, they were actually the original creators of the Transformers! But basically nobody else at the time was particularly compelled by this idea, it seems, with most fans preferring the more mythological origin story conceived by Bri'ish writer Simon Furman for the Marvel comics. I think people kind of just didn't like to think of the Transformers as being robots—mass-produced, a fabrication, programmed—as opposed to an alien race of thinking, feeling beings like us. But because the cartoon was important to many kids, a lot of early-2000s media tried to reconcile the cartoon and comic origin stories by stating that the Quintessons didn't actually create the Transformers; rather, they simply colonised the planet early in its history and pretended to be the Transformers' creators, until the truth came out and they got kicked offworld. This is how the Binder of Revelation ultimately paid lip service to the Quintessons. In Transformers One, the Quintessons are just sort of here, they're these evil aliens secretly skimming Energon from its miners, they don't speak English (or whichever language the film was dubbed into in your market region), they're just these nasty societal parasites.
Energon is Transformers fuel. In the original cartoon, it was these glowing pink cubes the Decepticons were always trying to produce using harebrained Saturday-morning-cartoon energy-stealing devices. There was a Cold War going on, America had just been through an "energy crisis", maybe you're old enough to remember any of that. Transformers are these big, complicated machines, so I guess the idea is they need this hyper-compressed superfuel to run off, and their homeworld has run out. By the time of the Binder of Revelation, the concept had been telephoned to the point where Energon is like the lifeblood of Primus or some shit.
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Primus is the Transformers God—but not the kind of God you have "faith" in, rather this actual guy whose existence is objectively known in various ways. He transforms into a planet, that's kind of cool, right? Where does Primus come from? Look, it doesn't matter, he's like, the God of Creation, he was there at the start of time. He created all of the Transformers. All the other species in the galaxy, though, they evolved naturally thanks to "science". Actually wait, didn't that Quintus Prime guy go around the universe seeding all the planets with different kinds of Cybertronian life? That's why they're called Quintessons. See, now you know. Who's Quintus Prime?
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Okay, so the Thirteen Original Transformers, or the Primes, are the thirteen original Transformers created by Primus. Most of them correspond to different kinds of Transformer: Nexus Prime is the god of Transformers who can combine, Onyx Prime is the god of Transformers who turn into animals, Micronus Prime is the god of Transformers who are small, and Solus Prime is the god of Transformers who are women. You might remember the Primes from Revenge of the Fallen, although there were only seven of them there for whatever reason.
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Honestly, The Fallen was the only one who mattered for a long time. The whole reason there's thirteen of them is because thirteen is kind of an unlucky number, right? Twelve would've been fine. But throw in a thirteenth guy, and he betrays everyone, he's this fucked up evil guy. In the Binder of Revelation, though, the Thirteenth Prime is his own special guy shrouded in mystery, because they kind of liked the idea that Optimus Prime would secretly turn out to have been the Thirteenth Prime all along, and he just forgot or something, because that means he has the divine right of Primes. In IDW's 2010s comic-book reboot, the Thirteenth Prime was called "The Arisen"—in reference to that one line in The Transformers: The Movie, "Arise, Rodimus Prime!" (this margin is too narrow to explain who Rodimus Prime is). Towards the end of his run, writer John Barber did some actually interesting stuff with the concept, playing with the ambiguity over whether-or-not Optimus Prime was actually the chosen one.
All of Optimus Prime's immediate predecessors as Autobot leaders, Sentinel Prime, Zeta Prime, the lineage seen in "Five Faces of Darkness"... they're all false Primes. They're Primes in name only. In fact, IDW had a whole procession of these cartoonishly evil dictators thanks to a few continuity errors leading to the addition of a couple of extra narratively-redundant fuckers. Transformers One tries to simplify it slightly by just saying that Zeta Prime was one of the Primes for real—occupying that thirteenth "free space"—and it was just Sentinel Prime who was only a normal Transformer pretending to be a Prime, then Optimus Prime who's a real boy.
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But if he's not a Prime from the start, Optimus Prime needs another name in the meantime. In the '80s cartoon episode "War Dawn", before he was called Optimus Prime, he was called "Orion Pax". Have you noticed that Optimus Prime is kind of an odd-one-out amongst all the straightup-English-word names like "Bumblebee" and "Ratchet" and "Jazz"? That's because his name was one of a tiny handful from very early in the franchise's development, before writer Bob Budiansky came onboard and came up with identities for the vast majority of the toys. Practically everyone Bob Budiansky named is called like, "Bolts" or some shit, long before the characters even know of Earth, which has always just been a contrivance of the setting you're not supposed to think about.
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Presumably to create a parallel with Orion Pax's transformation into Optimus Prime, someone at Hasbro in the 2010s came up with a new name for the bot who would become Megatron: "D-16". In real-world terms, this was nothing more than a dorky reference to the Megatron toy's original Japanese release being number 16 in the line ("D" stands for "Destron", which is what they call Decepticons in Japan). But in-universe, the name "D-16" was drawn from the sector of the mine where he worked. I don't get the impression it was originally intended to be part of a broader pattern.
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Which is why I'm baffled as to what the hell the reasoning was behind Bumblebee's pre-Earth name, "B-127". There's this bizarre situation in the Bumblebee film, where the name "B-127" first cropped up, where literally every other bot gets a normal cool name with personality like "Cliffjumper" or "Dropkick" except for Bumblebee, who is stuck with this clunky sci-fi name until he makes friends with a human teenager on Earth and she gives him the name Bumblebee. I guess I don't find it confusing that the writers would (correctly) realise it's a bit weird for Bumblebee to be called Bumblebee on an alien planet where bumblebees don't exist. What I find confusing is that they didn't extend that logic to any other character.
So despite everything else in the franchise's direction pointing away from "robot" and towards "alien", Transformers One ends up with this ridiculous situation where two of the most important guys are, for practically the whole movie, simply referred to as "Dee" and "Bee", I guess because the writers correctly realised the numbers sound fucking stupid.
And if you squint, "Elita-1" sorta fits this naming scheme. But the great irony of it is that the very same cartoon episode which coined "Orion Pax" simultaneously established that Elita-1 also used to go by a different name: "Ariel"! Like the Little Mermaid. Y'know, because an "aerial" is a type of electrical component- oh, forget it.
By the time the script made it into Eric Pearson's hands, it's obvious that he simply was not thinking about it that deeply. He describes the genesis of a scene where Bumblebee introduces his imaginary friends, "A-atron, EP 5-0-8, and Steve." A-atron was impov'd by Keegan-Michael Key as a reference to one of his own skits on Key & Peele. Steve ("He's foreign.") was literally just because Pearson thought it would be funny. It's true that Steve is an inherently funny name, and I guess if you're struggling to come up with jokes of your own, it can be handy to fall back on something which is inherently funny.
And again, our silly answers to these silly questions beget yet more questions. If he started out as "D-16", then where did the name "Megatron" come from? And if all the Primes have epic made-up fantasy names, then surely that one guy can't just be called "The Fallen", right? That's not a name, that's an epithet. Unfortunately, someone at Hasbro had the bright idea to answer both these questions at once: The Fallen's real name was "Megatronus". Later, for consistency, they threw on the title, and we get "Megatronus Prime", which sounds like what a thirteen-year-old on deviantART in 2014 would call their Steven Universe fusion of Megatron and Optimus Prime. So you see, Megatron actually named himself after Megatronus Prime, famously the most evil of the Primes. In Transformers One, this is changed slightly so Megatronus is merely the strongest of the Primes, as part of its overall effort to make Megatron not look completely insane.
Which, it must be said, is a tall order. Better stories have tried and failed. Back in 2007, Scottish writer Eric Holmes came up with Megatron Origin, a perfectly-fine comic miniseries which drew heavily from the miners' strikes that took place in the UK from 1984-1985, coinciding with the inception of the Transformers franchise. In that comic, Megatron is a lowly miner who, through a series of chance events, winds up at the head of a dangerous political revolutionary movement.
For some reason—I guess because nobody had ever tried to make Megatron anything other than a bloodthirsty cackling madman before—this take on Megatron as a guy who rose up against a corrupt system became the defining interpretation of the character, copy/pasted pretty much wholesale into the Binder of Revelation. Orion Pax also opposes the system, and bonds with Megatron over it, but they disagree on how to fix it: Pax believes in peaceful reform, Megatron just loves to kill. In Transformers One, the problem everyone has with Megatron is basically "whoa, this guy's a little TOO angry!" and there's a point towards the end of the film where Megatron suddenly starts jonesing to kill literally anyone who stands in his way, because he's irrationally angry.
The core problem here—and it's kind of the Magneto problem, the Killmonger problem, whatever better-known example you care to insert here—is that these guys all fundamentally exist just to be a big villain who loves to kill people and who ultimately gets defeated, but the kids who grew up on this stuff in the '80s are now adults who are no longer satisfied with cardboard cutout villains. People like a complex villain, they like a villain who has a point. They like to root for both sides. And in fact, it's easier to sell more toys to people who are rooting for both sides, if your villain is just another kind of hero. But you don't really need to take the same effort with the good guys: they're good by design, righteous by nature. They don't need to stand for something, they just need to stand against the guy whose whole thing is that he loves to kill people.
But again, we're starting from a place where the evil faction—who half the planet will ultimately align themselves with—are literally called "Decepticons". It's a name you'd only ever call yourself ironically, maybe reclaiming it from your enemies. In this film, there's some tortured logic that implies they're called Decepticons because they were deceived by Sentinel Prime. Like if you met a gang of guys who call themselves "The Robbers", but it turns out to be because they got robbed one time, and they actually have zero intention of stealing from anyone.
The Autobots are easier, of course. "Auto" is a prefix that just means, like, the self, or whatever. And the most agreeably American ideal of all is selfishness the power of the individual, the freedom to seize one's own destiny. Prime's original '80s motto, "Freedom is the right of all sentient beings," is bastardised in Transformers One into the slightly less rolls-out-off-the-tongue "Freedom and autonomy are the rights of all sentient beings," because (I can only assume) they forgot to work the word "autonomy" earlier into the script. If they ever greenlit Transformers Three, I suppose the motto would have ended up as something like "Freedom, autonomy, ruthless efficiency, and an almost fanatical devotion to the Pope are the rights of all sentient beings." Even though bodily autonomy is one of the most salient motifs present in the film—all but referred to by name—I suppose the filmmakers were worried that you might think, when Prime says "freedom", that he actually means something completely different. So now you see! "Autobots" is actually the descriptive name of a political movement which believes in obviously good things. Like "Moms for Liberty".
Okay, so the cannier among you have probably spotted the mean rhetorical trick I'm pulling with this encyclopedia-entry-ass introduction. By sarcastically relitigating all the storytelling choices I dislike from the last 20 years of Transformers lore, I can build up a negative association with Transformers One without even reviewing the movie itself! On a subtextual level, I'm deliberately misattributing these bad ideas to the filmmakers, conveniently ignoring the mountains of evidence to suggest that they were just trying to make the best of whatever Hasbro handed them from on high. If anything—you might think—the filmmakers deserve even more credit, for spinning this shite into something even remotely good on the big screen.
Like, you'd be wrong, but I can see why you might think that.
II. The Spider-Verse of Transformers
Okay, I can see that I've spat in your soup. I'm sorry. There are lots of good bits in Transformers One. I can even think of one or two of them off the top of my head, without really racking my brains.
Maybe halfway through the film, there is one specific moment where the story suddenly promises to get good. You can pinpoint it down to the word, down to the frame even. Our heroes have just discovered that their planet's leader, Sentinel Prime, is a complete fraud who's been secretly exploiting them ever since they were born—and worse, castrated them by removing their transformation cogs. They are all very cross about this. Orion Pax expresses that he wants to come up with a plan to expose Sentinel Prime. Megatron is too angry to listen. Orion Pax asks, "Don't you want to stop him?" And Megatron replies, "No, I want to KILL him!" And there's like, a little tint of red creeping into the glow of his eyes.
Whoa. Chills. Up to this point in the film, Megatron has been kind of surly at times, but he's otherwise a generic kids' movie protagonist. He's often chipper. He makes quips. He has this banter with Orion Pax where he's always complaining. It's literally that one "Optimist Prime"/"Negatron" comic, committed to film. Like I'm not even being facetious, one of the film's few obligatory "emotional moments" has Elita-1 sit Orion Pax down and say, "You know what I love about you? You always see the bright side. Like you're some kind of OPTIMIST or something." And then later completely unrelatedly God gives him the mandate of heaven and says "ARISE, OPTIMUS PRIME!" Y'see, as originally conceived, "Optimus" is the word "Optimum" if it was a name, which is why people sometimes localise his name as "Best #1". But it's genuinely kind of cute to reverse-engineer the etymology as coming from "optimist", I guess. Like, it's stupid, but it's cute.
Argh, I got distracted with naming minutia again! Entirely my bad. That's the last time, I promise. Where was I? Right, we'd just found out that Megatron is kind of scary. Brian Tyree Henry's line delivery as he growls "KILL" is his crowning achievement in this film.
Where Optimus Prime's character arc in this movie sees him change from a funny, rebellious spirit to a complete personality vacuum, Megatron's character arc is kind of the opposite. When we're first introduced to him, it's weirdly hard to get a handle on who he is. He's a fanboy for Megatronus, the strongest and most morally-unremarkable of the Primes. He looks up to Sentinel Prime. He likes sports. He doesn't like breaking the rules. In fact, we get the sense that, were it not for his friendship with Orion Pax, he would be literally indistinguishable from the legion of silent crowd-filling background characters he works with. But the moment he starts to become Megatron, it's like everything starts to click. Gears catch, where once they ground and idled. There is something in this guy that was made to fight, made to kill, made to rule. It's sick.
And the underlying tension in his friendship with Optimus suddenly snaps into focus. Megatron is mad at Sentinel Prime, but Sentinel Prime isn't there, he's somewhere else, far below... and he can't help but turn that anger on the next closest thing to an authority figure he has in his life, which is his peer-pressuring bestie, Orion Pax. There is a part of Megatron that wishes he'd never learned the truth, and he blames Orion Pax for his cursed knowledge, for constantly leading them into predicaments on his stupid flights of fancy. Now that he knows, he can't go back to how he was. He can't stop thinking about it.
I'll be honest, it rules. Obviously it rules. It's complicated and toxic and darker than this movie was marketed to be. In interview, Josh Cooley describes the draft of the script he was presented with when he joined the project as having been far more jokey, light-hearted, glib—and it seems we can credit him for saying "Look, this ain't right, the minute the credits roll these guys are going to be at civil war for millions of years."
So, they started talking about it in — what did you say, 2015? I came on board in 2020, and when I came on board there was the first draft of the script. So I don't think they'd been working on it that entire time, but they'd been thinking about it, for sure. And the script that I read was a little more comical? But it was clear that that wasn't the right tone for this film specifically, because we know there's gonna be a war, civil war on Cybertron, you can't have everybody making jokes and then all of a sudden there's a war. So, um, the stakes were really important for this film. And because our characters at the beginning are a little naive, and just on the younger side, not as experienced, it allowed more freedom for them to be a little looser and have fun really getting to know these characters. But once they realize something's going on and things are getting real, it needs to get real.
Cooley also describes his "in" on the film as being the brotherly relationship between Optimus Prime and Megatron (they're not literally brothers in this film, though they have been in the past), which perhaps explains why Megatron and Optimus Prime get to be characters, instead of just like, guys who are there.
That was always the goal from the beginning and what got me on board. It was this relationship between these two characters that was very human and brotherly. I thought about my relationship with my brother and how I could bring that in. It’s not like we’re enemies, but we grew up together and then went down our different paths, but we’re still brotherly. I became a writer-director and live in a fantasy land, and he became a homicide detective who deals with reality, so we’re two very different mindsets. I have always been fascinated by the idea of two people who come from the same place but end up in different ones. From the very beginning, I was like, ‘That’s something I can relate to.’
Anyway, things I liked, what else. There's that joke at the very start, after the excruciating lore powerpoint, where Orion Pax does a fake-out like he's going to transform, the music briefly swells, and then it just cuts to him legging it down the corridor. In a similar vein, I liked the idea behind the Iacon 5000, where Orion Pax has them run in the race. I felt like the execution of the race left a bit to be desired—the only other participant who matters is Darkwing—but it's still honestly the best big action setpiece in the film. There's also that bit at the end where Megatron and Optimus Prime are both changing into their final forms simultaneously, and it's basically a Homestuck Flash (what would that be, "[S] OPTIMUS PRIME. ARISE."?), so obviously I liked that. Oh, and I really liked the environment design where the planet's landscape is constantly transforming, that's brand-new, someone had an Idea there, and it creates visual interest during the initial Energon-mining scene... even if I wished it had actually paid off in a more meaningful way than "the planet's crust opens as Prime falls to get the Matrix"—like, someone really should've gotten eaten by the planet, that's a cracking Disney death scene and they left it on the table! I also liked getting to see my blorbo, Vector Prime, on the big screen.
I think, as a Transformers fan who's had to sit through a lot of really quite sexist, racist, and plain bad films, you're well within your rights to come out of this one ready to give it a fucking Oscar. You should be ecstatic! It has none of those pesky humans clogging up the frame. It has plenty of robot action. It has jokes which- well I struggle to call many of them "funny", but they're at least trying to be funny in a different way to Michael Bay's films. The film is obviously a massive love letter to... honestly every part of Transformers except the live-action movies. It is an incredibly faithful and earnest adaptation of all the lore and iconography that has randomly accumulated the way it has over the last forty years of bullshit.
My main point of contention, then, is with the overriding sentiment I'm seeing from pretty much everyone else in the fandom: that this is not just the best Transformers movie, but that it's a great animated movie period, that it does for Transformers what Into the Spider-Verse did for Spider-Man, what The Last Wish did for Puss in Boots, and what Mutant Mayhem did for Teenage Mutant Ninja Turtles. That, in effect, this film will make you "get it". That it's better-looking, better-written, and more meaningful than a silly toy commercial has any right to be.
I think you can definitely see some loose influence from Spider-Verse in the overall look of the film—particularly in its color grading, and in the design of its main setting, the underground city of Iacon, where the upside-down skyscrapers hanging from the ceiling evoke the iconic "falling upwards" shot from Spider-Verse. Like The Last Wish, it's an animated franchise film that spent much longer than you'd think in development, only for the release of Into the Spider-Verse to have an immediate impact on its visual style... without actually affecting the basic story to the same extent. Both Transformers One and The Last Wish, in many ways, feel like stories concocted using an older formula; in particular, Transformers One bears startling similarities to a similar toy-franchise-prequel, BIONICLE 2: Legends of Metru Nui, which was released twenty years ago! By contrast, Mutant Mayhem—which had a much shorter development period—is a direct reaction to Spider-Verse in both aesthetic and narrative, and it has a much more distinctive creative direction as a result.
If you look at how all these titles have performed in cinemas, I think you can make a pretty strong case that audiences are perfectly willing to go out and see this kind of flick. A glance at Wikipedia tells me that Mutant Mayhem, The Bad Guys, and The Last Wish grossed double, triple, and quadruple their budgets respectively. In terms of the pre-existing cultural cachet they were banking on, we're talking about Teenage Mutant Ninja Turtles, a children's book series I'd never heard of, and fucking Puss in Boots. You cannot tell me that Transformers, as a brand, is on the same level as any of these properties. Meanwhile, Transformers One hardly broke even, while The Wild Robot—another DreamWorks film based on a children's book I've never heard of, which it ended up competing with in theatres—grosses three times its budget. My friends who've seen The Wild Robot say it made them cry.
Face it: Transformers One has not lit the world on fire. I've seen a lot of people cope with this by suggesting that it's to do with the film's staggered release, or even by claiming that the film's marketing was somehow misleading. I'll be honest, upon seeing it, it did not strike me as being at all dissimilar to the trailers. You can maybe say that the trailers undersold the depth of Orion Pax's and Megatron's relationship—which is its best aspect—but honestly, I think if they'd taken a lot of those scenes out of context and put them in early teasers, audiences would've laughed it out of theatres. Like, c'mon, it's toy robots, stop pretending it's Shakespeare. And otherwise, what you see is what you get; it's exactly what it says on the tin.
I wonder how many Transformers fans, on some level, have noticed that even when we're supposedly "eating good", and watching "peak cinema", our films just aren't as good as everyone else's. They're something you'll enjoy if you're already highly predisposed to enjoy them. But otherwise, they're not turning heads. They're not as funny, or as heartfelt, or as complex, or as exciting, or as charming, or as memorable, or as beautiful as these other films. Unlike with Spider-Verse, there's no word-of-mouth amongst normal people to say that this is a film worth seeing.
What I perceive in studios hoping to recreate the flash-in-the-pan success of Spider-Verse is a misunderstanding of what made people go crazy for that movie in the first place. Yes, it changed our conception of what an 3D-animated film could look like. Yes, the multiverse is very cool and all that. Yes, it had a huge IP attached to it. But on a more fundamental level, that movie has a fantastic story underpinning it. The script is razor-sharp. The story is beautifully complex. The vision of New York City it presents is a living, breathing place, populated by real people. It has the kind of craft to it that can only come from truly obsessive creators cultivating an absolutely miserable professional environment for a legion of passionate animators.
In interview, Transformers producer Lorenzo di Bonaventura actually spoke surprisingly candidly about his view on crunch:
I probably shouldn't answer this question, because I'm not exactly PC on my answer. I think the nature of filmmaking is, we're really lucky to work in a business that's about passion. Passion doesn't fit really well into a timeline, so inevitably you come to a crunch time. It's just true in the live action, it's true in every movie, and authors always tell me that about when they're writing their books — it's the same thing happens to them! There's something about the creative process that's not — it's unruly. So, I think if you're enjoying it, you need to recognize that. Like, you know, I don't wanna abuse anybody, and y'know — if you get into that period where people have to really work too hard, you gotta help them in that situation, then. 'Cause it's gonna come. It does on every movie. I've never seen it not come, no matter how well you plan, et cetera. 'Cause it's not a science what we're doing at all, and there's all these discoveries that happen near the end, which makes you go "oh, let's do some more, come on!". We discovered that on this movie, where we're calling ILM going "we've got a few ideas, you know, do you have enough man-hours?". [...] Like, you gotta be conscious of it — in live-action, for instance, there are some studios that are so cheap that when you're on — sort of medium location-distance and you're shooting 'til midnight, they don't pay for a hotel room. It's like, well, no-no-no, you pay for a hotel room. You protect the people.
According to everyone who worked on Transformers One, everyone who worked on Transformers One was very passionate about it. But there are parts of this film where I think you can say, pretty objectively, that it's falling short of its intended effect. So I guess maybe they weren't that passionate. I'm not saying that to be mean! It's just... isn't that better than the alternative—that this was the best they could do?
III. I did not care for The Godfather
At one point in the film, the gang's magic map leads them to a scary cave, which looks like this:
Bumblebee fills the dead air by saying, "A cave, with teeth. Nothing scary about that!" The joke here is that this is a cave that looks like a mouth. But as depicted, it's a cave that looks like a mouth that doesn't look like a cave! I get that this is an alien planet, but stalactites don't grow that way on Earth, so when you see the cave onscreen, your gut reaction isn't "oh my, what a frightening cave!". No, this is a cave that makes you say, "that's not a cave, that's some kind of alien monster".
(It's not like "cave turns out to be a monster" would in any way be a fresh twist. In BIONICLE 2: Legends of Metru Nui, there's a bit where a character swims into a scary cave, and it turns out to be the mouth of a massive sea serpent. In The Empire Strikes Back, the Millennium Falcon briefly hides in an asteroid tunnel which turns out to be a giant space worm. So I'm definitely not saying Transformers One would've been a better film if it had used this stock trope.)
Then once the heroes go inside, we're whisked off to an entirely different set of concept artwork, for this lush organic underground paradise. There's no danger there. The cave itself is reduced to a strange little footnote. Maybe it's only in the story because a concept artist drew it before they'd worked out the finer points of the narrative, and Keegan-Michael Key just ended up ad-libbing the "teeth!" line when he was told to vamp for a few seconds. Or maybe the teeth gag was fully written into the script from the start, and the environment artists just interpreted it way too literally.
Like, I'm sorry, I don't mean to start off on the wrong foot here by harping on about the cave thing—it's not a perfect example anyway—but to me it's a microcosm for my frustration towards what I perceive to be a lack of creative vision in this film. So much of the film feels like it's not there to be entertaining, or meaningful, or narratively load-bearing... it's just obligatory, something they threw in for the sake of having anything at all. It's colors and sounds. When you see the spiky shape onscreen, you think, "ooh, this film was pretty bouba earlier, but now it's more kiki!" They get the comedian to improvise a few one-liners while the characters walk from place to place. And it's like, yes, this is a film for children. Of course the heroes have an adventure map with a big red X on it. In many respects this is a glorified episode of Pocoyo, or the modern equivalent, which I guess is "Baby Shark | Animal Songs For Children".
Nowhere is this sense of "we are obliged to put this in the movie" felt more strongly than in its supporting cast. When you look closely, you notice that Bumblebee and Elita-1—placed prominently in the film's marketing and being technically present for much of its runtime—don't actually do anything of narrative significance. They don't make choices that impact the story; they're just there, and it would not take much rewriting to excise them entirely, so it's just Orion Pax and Megatron on their little adventure. In fact, I'll just come out and say it: I think Transformers One would have been a better movie if Bumblebee and Elita-1 were not in it.
It helps that, from a Doylist perspective, the motivations for their inclusion are perfectly transparent. Firstly, think of the merchandise! Secondly, in Bumblebee's case, it's fucking Bumblebee, he's the whole reason half the kids will be watching, you can't not have him in there. Whenever Bumblebee's not onscreen, all the other characters should be asking, "where's Bumblebee?" Also, I think the creative team felt that they could use Bumblebee tactically to balance some of the darkness in the story.
In the G1 cartoon, Bumblebee just has the default Autobot personality—good-natured, a little sarcastic—with the dial turned a little more towards friendliness. There's this iconic anecdote from the production that cartoon, where writer David Wise found himself in exactly the same situation Transformers writers are finding themselves in forty years later: he was told to write a story about something called "Vector Sigma", and he had no fucking clue what Vector Sigma was supposed to be. So he asked story editor Bryce Malek, who also had no fucking idea. Malek in turn asked Hasbro, and was told that Vector Sigma was "the computer that gave all the Transformers personalities". Upon hearing this, Malek said, "Well, it didn't do a very good job, did it!" Vector Sigma, in case you missed it, does actually appear in Transformers One, as the polygonal shape that transitions into the Matrix of Leadership in the opening powerpoint; I guess they're one and the same now. Some things never change: in Michael Bay's Transformers movies, there is again just a single default personality that every single Autobot shares, a braggadacious action-hero facade over genuine bloodthirst. Who can forget that iconic moment in Revenge of the Fallen where Bumblebee rips out Ravage's spine in grisly slow-mo?
Aside from the fact that he's small and yellow, Bumblebee in Transformers One bears very little resemblance to any incarnation of the character kids might be accustomed to. Instead, he occupies a stock comic-relief archetype, he's a zany guy who goes "Well, that just happened!" If anything, his one joke in the third act—wanton murder—reads like it could maybe be a reference to his many Mortal Kombat fatalities in Bay's films. Beginning in 2007's Transformers Animated, Bumblebee has sometimes possessed deployable "stingers" that flip out from his hands, as a fun action feature for toys. Clearly someone on Transformers One saw this and thought it was the funniest fucking thing that Bumblebee has "knife hands", because the character spends the third act of the movie just shouting "knife hands!" and cutting people in half like a medieval terror.
(In the UK, Bumblebee's lines were re-recorded at the last minute so he says "sword hands" instead. This is because in the UK, we generally aren't able to kill each other using guns, so it's knives that are the big armed-violence boogeyman. Everyone's always talking about how all the kids have knives. And look, I'm not someone to indulge in moral panic, but genuinely, when I look at Bumblebee chasing around people with knives, saying, "I'm gonna cut these guys, watch!", I'm like... what the fuck were they thinking when they wrote that?)
Frankly, whatever is going on with Bumblebee is just an entirely different movie to everything else that's happening. When Bee shanks his twelfth nameless lackey in a row, the movie's like, awww, you're sweet! But when Megatron tries to kill the one (1) evil dictator who's just fucking branded him, who's still lying to his face while his people continue to die to the guy's fuckin' honor guard, Optimus Prime is like, HELLO, HUMAN RESOURCES?
Bumblebee is solely here to be funny, but there's a point in the film where it needs to become a war story, and the best they can think to do with Bumblebee is to have him kill people but in like, a funny way.
As for Elita-1... look, to put it very bluntly, she is in this movie to be a woman. Transformers has had a long, long forty-year history of boys'-club exclusionism, if not outright misogyny, and each new series usually has a token female character, as a kind of fig-leaf for the fact that really, the only fucking thing Hasbro cares about is that the boys are buying the toys. Beginning in the 1986 movie, it was Arcee who got to be "the pink one" for many years of fiction—but not toys, y'see, when parents want to buy something for their beloved young lad, they don't buy "the pink one", no sir. In the 2010s, wow-cool-OC Windblade took over for a stint as leading lady, decked out in a commercially-non-threatening red color scheme. Recently, though, it's been Elita-1—Optimus Prime's girlfriend from the original '80s cartoon—who's been the go-to female character, and she's increasingly allowed to be pink.
There is a lot of love for these characters amongst creatives and fans alike, and especially in the last decade, female Transformers have been both more numerous and better-written than ever. Unfortunately Transformers One, which depicts Elita-1 as an arms-crossing career-obsessed buzzkill, whose arc sees her learn her place in deference to a less-competent man... well let's just say it struck me as a significant step back in this regard.
There's this great interview with Scarlett Johansson, voice of Elita-1, where she's trying to describe what makes her character interesting, and it's like she's drawing blood from a stone. She's like, "yeah, so Elita-1, I would say, she's on her own journey, because at the start of the film it's sort of like she's working at a big company, you know, and she wants to get a promotion, but then later on she learns that she can't, y'know, get a promotion". Look, it's not that Scarlett Johansson does a bad job—in fact, considering the material she's working with, she practically carries Elita-1 entirely on the back of her performance—it's just that I can't shake the impression that the filmmakers would rather pay Scarlett Johansson god knows how many thousands of dollars than try to think of a second actress that they know of.
As I've already complained, Transformers One has a pretty thin cast, but it effectively only has two other female characters who do anything. Airachnid is a secondary antagonist, Sentinel Prime's spymaster/enforcer, and it's clear that some concept artist really fucking popped off when designing her. She has eyes in the back of her head, and it's ten times creepier than that makes it sound. Her spiderlegs also create some visual interest during fight scenes. As a character, Airachnid has zero internality and is not interesting, but she is cool, so you'll get no complaints from me there.
The film's other other female character is Chromia, who wins the Iacon 5000 race at the last moment. She really comes out of nowhere to clinch it. It's funny, because the leaderboards show this one guy, Mirage, hovering near the top of the rankings for almost the whole sequence. And Chromia's character model really looks suspiciously like Mirage's. In fact, there's a different character who stands around in the background a couple of times who looks much more like Chromia. Funnily enough, that background character is even called Chromia in concept art! So if you connect the dots, it really seems that the "Chromia" who is the best racer on Cybertron was originally meant to be Mirage, a guy, until they switched the character's gender at the very last minute, and didn't bother changing the leaderboards to match.
There are two possible explanations for this. The first is that Mirage was the dark horse of Rise of the Beasts, and for some reason they felt like his depiction in Transformers One would've gotten in the way of their plans for the character somehow. It's plausible, I guess. The second, infinitely funnier option, is that at some point someone working on the movie realised that they only put two women in the film, scrambled to look through the feature to find a suitable character to gender-swap, only to discover to their horror that they'd forgotten to put in any characters whatsoever. Fuck it, the racer guy! He can be a girl. Diversity win, the fastest class traitor on Cybertron... is a woman!
In case you were wondering about the Transformers One toyline leaderboards, by my count, Orion Pax has ten new transforming toys currently announced or in stores, Bumblebee and Megatron have six each, Sentinel Prime has four, Alpha Trion has two, Elita-1 has two, Airachnid has one, Starscream has one, Wheeljack has one, and the Quintesson High Commander has one. In fact, one of Elita-1's toys—the collector-oriented high-quality Studio Series release—isn't scheduled for release until some undetermined point later next year, and she was entirely absent from leaked lists of upcoming releases, which to me smacks of "we realised last-minute that it would look really really bad if we didn't bother to release a good toy of the one woman in the film". Oh, and obviously, Chromia has no toys—but there is an "Iacon Race" three-pack consisting of Megatron, Orion Pax... and Mirage. Go figure.
The thing is, all of the stuff I'm grousing about here is pretty much standard fare for kids' films targeted more at boys. Hell, even The Lego Movie—which is basically the gold standard of toy commercials—gave supporting protagonist Wyldstyle a pretty similar arc to the one Elita-1 gets here, which was probably the weakest element of that film. Evidently conscious of this, Lord & Miller redeemed themselves by devoting the entirety of The Lego Movie 2: The Second Part to deconstructing common narratives surrounding gender roles. I guess I just wish the young girls who presumably comprise some portion of Transformers One theatergoers could actually get anything out of Elita-1 as a character. Ah, what do I know, maybe it's still considered countercultural simply to depict a woman punching people.
Still, to give credit where it's due: Transformers One doesn't remotely touch the gender-essentialism prevalent in the Binder of Revelation, treating female Transformers no differently to their male counterparts in lore terms. Solus Prime is, it seems, just a Prime who happened to be a woman, rather than the mythological Eve after whom all women are patterned. There's a scene where our heroes are gifted the Transformation Cogs of the fallen Primes, and the Primes named thankfully bear no particular relation to the characters; in other words, Elita-1 isn't given Solus Prime's cog. As Alpha Trion puts it: "What defines a Transformer is not the cog in his chest, but the spark that resides in their core." Dude really remembered nonbinary people exist halfway through that sentence huh.
(Actually, the bigger mistake would've been with Megatron: if he was given Megatronus Prime's cog from the start, then this would've created the unfortunate implication that his descent into evil was only the result of Megatronus Prime's fucked up and evil cog, rather than a choice Megatron made of his own free will. The film instead has it the other way around: Megatron's radicalisation into a "might makes right" philosophy is what causes him to covet Megatronus Prime's transformation cog, to steal that power from Sentinel Prime, who stole the cogs of both Megatronus and Megatron in the first place. That's cool! This does create a bit of unfortunate narrative dissonance with Alpha Trion's words, alas, as it does seem like Megatronus Prime's cog really is more powerful than the others, because it gives both Sentinel Prime and Megatron a powerup.)
There's just something that I find so dreadfully mercenary about this movie's cast—honestly, everyone except Orion Pax, Megatron, and maybe Sentinel Prime. Take Darkwing, for example. Bro was clearly designed from the ground up to fill this stock character role of "bully who pushes our guys around and later gets his comeuppance". For a more interesting take on that exact same archetype, look no further than Todd Sureblade from Nimona, a bigoted knight who gets a whole damn character arc in the background, which directly complements that film's main themes.
Again, I'm not playing some kind of guessing game here, the authorial evidence is right there: Darkwing didn't even have a name until Hasbro designer Mark Maher was shown a picture of the character and asked, "If this was a Decepticon flyer, who would it be?" This is actually par for the course with ILM; most of their concept art is labelled with very basic descriptions, with the exact trademarks being picked in conjunction with Hasbro at a later point. Darkwing just stands out in Transformers One because he's the only recurring speaking character who's an OC in all but name (unless you count Bumblebee), he's the one guy who's been invented from scratch with total creative freedom, and he's boring as sin. It's like the filmmakers just couldn't conceive of a children's movie without that stock character—and they clearly had no idea what to do with him once they'd invented him, because he disappears entirely from the film at the start of the third act, when Orion Pax throws him into an arcade cabinet, which they have in the mines on Cybertron for some reason.
In a film with as painfully few named speaking characters as Transformers One, there's really no excuse for having this kind of one-dimensionality in their portrayals. Genuinely, I ask—who are Orion Pax and Megatron fighting to liberate? Jazz, one of the biggest personalities from the original G1 cartoon, who gets all of two boilerplate lines here? Cooley seems to think so:
As you’re designing them the background characters are almost like Lego pieces where you put different heads on different bodies just to fill in a crowd. But some of them would be brought forward and be painted specific colors so that it represents a character that I didn’t know was such a big deal. But there was stuff—like Jazz, for example, has a pretty big role. It was important to have a relationship with a character that we know gets to be saved.
To me, the idea that casual cinemagoers would be invested in any of the Transformers as characters is laughable. Michael Bay's characters are famous for being hateful non-entities. In terms of the films, Jazz is best remembered for dying at the end of the first one, seventeen years ago; he looks completely different here. The one breakout character in recent years—Mirage, as played by Pete Davidson in Rise of the Beasts—was, as I've already mentioned, written out so that the movie could reach its girl quota... not that he would've had any lines anyway.
And I just don't buy the idea that the complete dearth of compelling characterisation in this film is just an unfortunate side-effect of its clipped one-hour-thirty runtime—that, given even half an hour longer, the film would suddenly be crowded with rich portrayals of all your Transformers faves. Bumblebee and Elita-1, ostensibly two of the most important characters in the film, are not in this movie because the movie is interested in telling their stories. They are in this movie for the sake of being in this movie. It insists upon itself.
IV. No politics means no politics
In fact, putting aside merchandising considerations, Elita-1 and Bumblebee serve one very specific purpose in narrative terms. The trait Optimus Prime and Megatron have always had in common is that they are both leaders—and what is a leader, without anyone to lead? Without Bumblebee and Elita-1, you'd have this farcical situation where the only person Optimus Prime ever gets to boss around is Megatron, until the very end of the movie when God makes him king of all Cybertron. The High Guard, Starscream's gang of exiles, serve a similar narrative purpose for Megatron; they're a ready-made army who've just been sitting around waiting for him to show up and take charge.
Towards the end, the movie does actually take care to show both Orion Pax and Megatron rallying groups of Cybertronians: in Pax's case, he reveals the truth to his legion of interchangable miner friends, while Megatron riles up the High Guard mob. Again, there's a bit of that narrative sleight-of-hand, a bit of a thematic cop-out, where the question of "how do Optimus Prime and Megatron come to be leaders of their factions?" is answered only in the most literal possible interpretation. Yes, we technically see the exact chain of events that lead to this point—but both characters are portrayed as born leaders. We don't see them grow into the role, except physically. The moment Megatron decides he wants to rule, he's able to take charge. Likewise, Optimus Prime just gets divinely appointed by God. At a key point, Megatron loudly declares "I will never trust a so-called leader ever again", and the movie plays a fucking scare chord like this is supposed to be ominous. Like, oh no! Optimus Prime is a leader! And they're friends! Whatever will Megatron do when he finds out his friend, Optimus Prime, is a leader?
I don't think the movie has given any real thought to what a leader actually is. It seems to take a stance that power cannot be taken, i.e. through violent action, as Sentinel Prime and Megatron do. That one scene with Elita-1 suggests the most important trait for a leader to have, above and beyond any particular competency, is simply hope and optimism. What I just can't wrap my head around is the fact that the counterpoint the movie presents to Megatron, in the form of Orion Pax becoming Optimus Prime, does not support a belief in collective action or basic democracy—rather, it's a boring sword-in-the-stone divine-right-of-kings fantasy.
Except I do have a theory for why the film is like this. Let's look again at that interview with Eric Pearson, who came onboard in the "late middle" of production:
One of the first things that I did was a big pass on Sentinel Prime. I just felt like he was too obviously telegraphing his wickedness in previous versions, and I felt like, “No, he’s a carnival barker.” He’s got to be a big salesman. He’s a bullshitter, honestly is what he is.
(Honestly, if this is Sentinel after a "big pass" to make his villainy more of a twist, I shudder to think what the earlier drafts were like.)
Now, let's see how WIRED introduces their interview with Josh Cooley, titled "Transformers One Isn't as Silly as It Looks":
He liked the script, which traces how Optimus Prime (Chris Hemsworth) and Megatron (Brian Tyree Henry) went from friends to enemies. But as the world went into lockdown as Covid-19 spread, Cooley found his story changing, if only slightly. Trump was still in office when Cooley started working on the film, and he was having meetings with the producers and they’d “start these meetings off on Zoom just going, like, ‘Holy crap what is going on in this world?’” he says. Ultimately, the infighting they were seeing between Democrats and Republicans in the same family became an undercurrent in the film’s friends-to-enemies storyline, “because that’s what Transformers is.”
So it's like, oh, this is a 2016 election thing. This is just that one election that broke everyone's brains. Of course this movie about a made-up political struggle on an alien planet being developed from 2015-2020 wouldn't be like, hey, you know what might fix our society's problems, is if we had an election. Of course the main villain is a "big salesman" "bullshitter" who says things like "The truth is what I make it!". Wow, guys, your film is so-o-o politically-conscious, and very pretty.
The fantasy is more or less that Donald Trump's army of reactionaries is marching on Washington to seize power through violent means, and on the way he drops Joe Biden into the Grand Canyon, but just before Joe hits the ground a giant fucking bald eagle swoops in to catch him and squawks, "God finds you worthy! Arise, President Biden!"
In our escapist little morality play, our best friend slash allegorical dad gets made king of the planet, and we all get jobs in the government. As in, one of the funniest lines in the movie is straightup Bumblebee exulting, "This is the greatest day of my life. I get to work for the government!" When Prime met Bumblebee—an hour ago—the dude was talking to imaginary friends, and honestly the only fucking skill he's demonstrated since then is cold-blooded murder. We have this dissonance in the storytelling, where it's mostly a story about four friends going on an adventure (are they even friends? Most of them hate each other!), but it's also a founding-fathers political origin story, which means there comes a point where our hero just suddenly starts bossing his friends around in a deep voice, and they're like, "Yes, sir!" It creates this unhinged situation where the "good" faction on Cybertron is ruled by the biblical chosen one and his nepotism buddies.
Per that quote from WIRED (or are they just putting words in Cooley's mouth? I can't help but notice they don't give an exact quote!), the film is ultimately sympathetic to the bad guys (the Republicans, I guess). It deliberately suggests that there is really nothing that should divide the Autobots and the Decepticons: their political goals, it claims, are identical, and they only disagree on the means by which to achieve them. The Decepticons, who are angry and hateful, have simply been misled by a power-hungry liar with charisma—first Sentinel, then Megatron—and so the tragedy is that they are artificially pushed into conflict with their fellow men, when really they should be uniting to stand against their common enemy, the foreigner illuminati trying to steal Cybertron's wealth.
Now, I know I've just handed you a get-out-of-jail-free card. My political allegory here is chock full of holes. What, are Sentinel Prime and Megatron both Donald Trump? Get a grip. Obviously any real-world commentary in Transformers One was only intended in the loosest sense imaginable: things like, "people should be free to change into whatever they want!" I'm being unfair, I'm reading too much into it, this is a cartoon movie for children, and if I want politics, I should start reading some fucking books. Also, come to mention it, my whole argument about that cave earlier really didn't hold water, and- I know, alright? I know.
V. Place / Place, Cybertron
I'm not mad at this toy commercial because its politics don't quite align with mine. I'm not mad at it for having a boring-ass supporting cast. I'm not mad at it for reheating a bunch of half-baked lore I didn't care for from the early 2010s. I've actually spent a lot of time mad about Transformers media that I've thought was bad. There's Transformers: Armada, where the English translators are fully asleep at the wheel and render even the most basic cartoon plots incomprehensible though constant mistranslations. There's Transformers: Micromasters, where two white guys wrote a downtrodden race of tiny Cybertronians who greet each other like "Wattup, my micro!". There's the recent series of Transformers: EarthSpark, where there's an episode that I can only describe as "the Wonka Experience but it's an episode of a children's cartoon", with a plotline that mostly revolves around our child heroes straightup robbing a Onceler-looking businessman of his most valuable possession. There's Transformers: Age of Extinction, with that one scene, and also the rest of that movie. In fact, I would go so far as to say that most Transformers fiction is some combination of bad, offensive, and offensively bad.
So even though I've just spent thousands of words whinging and moaning about how I didn't like Transformers One, the truth is that I had a perfectly nice time at the cinema. I got to go see it with five of my pals who love Transformers just as much as I do, and we had a blast. It is easily in the top 50% of all Transformers fiction.
Unfortunately, for whatever reason, I guess I've always given a lot of thought to what Transformers looks like from the outside. Maybe it's that I'm compelled to spend so much time and money on it, that it somehow compels me to vomit up these kinds of essays, and all I want is to be able to make it make sense to anyone in my life. It would be so, so nice if I could just sit down in the cinema with a friend or family member for a couple of hours, and at the end of it, they'd be able to walk out and say, "Okay, I guess I see what you get out of it." Rise of the Beasts was kind of that movie for me, but Rise of the Beasts is also the seventh instalment in a blockbuster franchise. It kind of takes for granted everything about Transformers.
It doesn't answer, "what the fuck is a Transformer anyway?"
For many years now, fans have noticed a marked aversion to using the word "transform" as a verb, or even as a noun. Optimus Prime no longer says, "Autobots, transform and roll out!", he just says, "Roll out!". Transformers no longer transform, they "convert". In fact, Transformers are no longer Transformers at all: they are "Transformers bots", the italics here serving to distinguish a registered trademark. This is because the worms in suits at Hasbro are worried that, if they continue to use the word "transform" by its dictionary definition—that is, to change—then rival toy companies will be able to make the case that anything that transforms can legally be described as a Transformer. It will become a generic trademark, like Velcro, or Band-Aid, or Dumpster.
Yet in Transformers One, "Transformers" is not just the noun by which the characters are referred to—rather, it's used in a descriptive sense to specifically mean "Cybertronians who can transform"! Characters are constantly talking about whether they can or can't transform. Prime gets to say his catchphrase in full. It's a miracle. Not only that, characters even get to say the word "kill" instead of "defeat" or "destroy".
Transformers One has a level of unrestricted creative freedom not seen since the 1986 animated film. This is a film unconstrained by location shooting, or licensing deals, or uncooperative actors; through the magic of CGI, for every single frame of its one-hour-thirty runtime, the filmmakers can put literally whatever they want on the screen. They were given the assignment, "Make an animated prequel set on Cybertron telling the origin story of Optimus Prime and Megatron", handed an estimated $147 million and a blank page, and told to go nuts. Like those born with transformation cogs, Transformers One had the power to become anything it wanted to be.
The 1986 animated film took that carte blanche to do whatever the fuck it wanted, and basically singlehandedly defined the direction of the franchise ever since. On a lore level, in terms of tone, I would say that Transformers owes practically everything to The Transformers: The Movie. Cartoons, comics, films, and video games have adapted every single one of its scenes countless times over. I'm not necessarily saying that it's a good film, or even that it's a particularly original film—much of it is ripped off from Star Wars—just that it took the franchise somewhere it hadn't gone before. It was looking to the future. As in, literally, it was set in 2005, at the time two decades into the future.
What gets me down about Transformers One is that—like most major franchise media released since The Force Awakens—all it can do is think about the past. Swathes of it are devoted to painstakingly recreating or setting up the various bits of iconography which have arbitrarily come to define the franchise. Even when it appears to be taking things in a new direction, it's not long before it course-corrects back into familiar territory: Steve Buscemi invents a surprisingly fresh take on Starscream's voice, and then Megatron half-strangles him to death, saddling him with a post-produced rasp to emulate Chris Latta's iconic performance from forty years ago.
The very title of the film, Transformers One, is an allusion to the line, "Till all are one," which originates in The Transformers: The Movie. In an early script for that '80s feature, it was actually "Till all life sparks are one", referring to a literal metaphysical process in that draft whereby one Transformer's life force could be passed on to another, presumably with the belief that they would all eventually be merged into a single afterlife. In the finalized story, it's just this kind of mystical phrase vaguely evoking concepts of togetherness and unity.
Transformers One brushes up against the phrase a couple of times. Alpha Trion almost says it at one point, when passing on his dead siblings' transformation cogs: "They were one. You are one. All are one!" Whatever that means. Later, Orion Pax starts a chant amongst the miners: "Together as one!" And finally, at the very end of the movie, during his obligatory film-ending monologue, Optimus Prime again goes: "And now, we stand here together... as one." (Half of Cybertron has just been banished to the surface forever.) "[...] Here, all are truly... Autobots." (Again, half of Cybertron- Optimus, what the fuck are you talking about?) Regardless, this is inexplicably the one instance where the movie doesn't twist itself up into knots trying to nail the exact phrasing.
Actually, there is one other sideways reference like this I can think of. Early in the film, Orion Pax is chatting up Elita, and he remarks, "Feel like I have enough power in my to drill down and touch Primus himself." To which Elita replies, "You don't have the touch or the power." This is kind of a nonsensical retort unless you know that in the 1986 movie, one of the most iconic songs on the soundtrack was "The Touch" by Stan Bush, which had the chorus line: "You got the touch! You got the power!" It's a banger. Anyway, remember when I said Darkwing gets chucked through an arcade cabinet? Well, here's Cooley revealing why that arcade cabinet is in the film:
I actually wrote [that exchange between Orion Pax and Elita] because I love that song. [...] And we had this one version where D-16 and Orion were playing a video game, like a stand-up old arcade game—it was inspired to look like that, but a Cybertonian version of that. They’re playing that together like friends and the song, like the 8-bit song that’s playing is ["The Touch"]. But that scene got nixed. And so I wanted to work it in there somewhere. And I just felt like a natural place for it. But that was one where I’m like, "I just love that song and those lyrics and that’s Transformers to me so I want to get that in there."
(I've had to amend that quote to fill in the blanks where the article has redacted "spoilers" for the movie. Spoiler culture is an absolute pox, I swear. Can't have the audiences knowing about one (1) mid joke in advance—the movie barely has enough jokes to fill a "Transformers One Funny Moments" compilation as it is!)
This actually isn't the first time Hasbro has "nixed" a reference to "The Touch" in major Transformers media. In the Transformers: Cyberverse episode "The Alliance", a character references "The Touch" right before a training montage which is clearly supposed to have the track playing, except instead it's been replaced by a generic rock instrumental, presumably because they couldn't afford the license. And in Daniel Warren Johnson's Eisner-award-winning bestselling comic run, there's one panel where he clearly wanted to include the song's lyrics as a sound effect, but wasn't allowed, so the final sound effect famously reads "YOU KNOW THE SONG". But that's a random episode of a bargain-bin cartoon, and an indie-darling comic series—not a $147 million blockbuster. You really have to wonder if it came down to money, or if it was something else. God knows Transformers One would not actually be improved for having a chiptune remix of "The Touch" in it, anyway.
The most egregious misplaced bit of fanwank in the film isn't even in dialogue. In the 1986 film, there's this one iconic moment when Optimus Prime arrives at the besieged Autobot City, drives through a crowd of Decepticons in truck mode, then fires some afterburners, launching his cab up into the air, where he transforms mid-leap, drawing his blaster to shoot a couple of Decepticons before hitting the ground. It's a fantastic bit of original animation. It's the Akira slide of Transformers. And, surprise surprise, it crops up in Transformers One. In the climactic final fight, Orion Pax shows up to save Megatron, and he does the thing.
But the problem is... he's not in truck mode! The film just cuts to him standing there in the middle of some anonymous mooks, then he does a standing jump into the air, the movie momentarily goes into extreme slow-mo like he's doing a fucking quick-time event, then he shoots a couple of guys and drops to the ground. There's no momentum. It exists purely to create that simulacrum, to take the single most iconic frame from that bit of 1986 animation, and stretch that one frame into infinity. The context is discarded, irrelevant. All that matters is that brief moment of recognition: "I know what that iiis!" God knows Transformers One has precious little in the way of impactful fight animation of its own; the choreography is stiff and uninspired, while the shots themselves are nauseatingly cluttered. Often, the best it can do is pilfer from older, better stories.
"Did you clap at any of the new moments and memorable characters?" "Were there any?"
Look, I get it. Transformers One is a prequel. By definition, it can't change the future. It has to play with the characters that are already in the toybox. But I do think it had this really special opportunity: to show theatregoers where the Transformers come from. To show us Cybertron not as a distant star or a barren scrapyard, but as a living, thriving alien world, unlike Earth, something special and worth protecting in its own right. Something new and memorable. In Rise of the Beasts—probably the best Transformers movie by default—when Optimus Prime is at his lowest, he wants nothing more to return home... but home is something we've only ever seen as a cold dystopia, ruled by Decepticons. The version of Transformers One I had hoped to see was one that would have imbued Optimus' homesickness with greater meaning. I wanted to feel his loss, and to hope that one day the war will end, and Cybertron can be restored.
I think Transformers One sincerely tries to achieve this effect. The concept artists have clearly put a great deal of time and thought into Cybertron as an environment. When the artbook comes out, I'm keen to see how much stuff didn't make it into the finished film. You have to assume most of it got cut, because there's next to nothing left!
At the end of the film, battle lines are drawn, the civil war is about to start... but strangely, the movie's setting does not convey the sense that anything beautiful is being lost. Nobody is unwillingly turned to violence, innocence-lost; they're all too eager to get to killing, friggin' Bumblebee is gleeful about it. There's no beautiful, iconic landmark, which gets tragically destroyed, like in some kind of Transformers 9/11—"What have we done! Where will this war take us!". There's no part of Cybertron's natural ecological environment to be ruined by the war, because the surface world is already turbofucked by the Quintessons to begin with. No, rather, we have the total opposite: Optimus Prime finding the Matrix (which was just, like, hanging out in the core of Cybertron or whatever) actually restores Energon to the planet, removing the unnatural scarcity which was the entire impetus behind the film's dystopia. He made Cybertron great again. So again, Transformers One fails to answer one of the most fundamental questions one might expect of a Transformers prequel: "When did things on Cybertron get so bad?" The movie ends with the planet in better shape to how it started!
The big original idea that Transformers One has is that Cybertron, the planet itself, should be in a constant state of transformation. I've already talked about the beautiful shapeshifting landscapes, but it's also the moving buildings, the complicated mechanisms, the roads and rails that magically lay themselves between the vehicles and their destinations. I've already mentioned how odd I find it that none of these environmental transformations have any significance to the story; the closest it comes to some sort of payoff is when Orion Pax falls into the hole that makes you king.
What I find most perplexing are the deer. When the gang makes it to the surface, the idea is to show the natural beauty of the surface, which the cogless have been denied their whole lives. The mountains glisten as they move. Nebulae glow in the night sky. The surface is blanketed in organic (?) plantlife, like a watering can forgotten in a garden. And, most strikingly, there are deer: mechanical animals, just like those found on Earth, being hunted for sport by the evil Quintessons. When the cruisers near, their glowing horns turn red with alarm, and they prance around in fear.
I'm reminded of a brief gag from the third season of Transformers: Cyberverse—one of very few shows to have devoted any serious effort to Cybertronian worldbuilding—in the episode "Thunderhowl". Bumblebee and Chromia stumble across a "singlehorn" (read: unicorn), and when it senses danger, it neighs, transforms into a rocket, and blasts out of frame. And apart from being really cute and funny, it's like, oh, of course that's what animals are like on Cybertron! Everything on this planet transforms. Why not the animals?
For whatever reason, the deer in Transformers One are like the one thing that don't transform. Why the hell not? If Cyberverse could find the budget for its split-second sight gag, surely this blockbuster could, I don't know, have them turn into dirt bikes with antler-handlebars. That would've been something, right? If not, then at least could we maybe see some other animals on Cybertron, to really get across that alien biodiversity? Of course not. See, the deer exist to communicate one very specific story beat: a single moment of trepidation, where the heroes know there's danger nearby, but they don't know what. And all you need for that is a single kind of prey animal, with some kind of warning light to let you know, hey, there's danger! Once this purpose is fulfilled, the deer have no further significance to the story.
We need only look to BIONICLE 2: Legends of Metru Nui to see this exact same beat play out with a modicum of competence and creative flair. Also in the second act—in fact, at practically the exact same timestamp—our heroes, the Toa, have a run-in with the bad guys, and they're nearly captured... but then there's this sudden rumble of danger approaching, we don't know what. It turns out to be a herd of giant Kikanalo! They send the bad guys packing, except they nearly trample our heroes too! But then, Toa Nokama's mask begins to glow, and she discovers that her mask grants her the ability to talk to animals. They learn some vital information from the Kikanalo, and are able to ride the creatures for the next stage of their adventure. Finally, when they can go no further, the Kikanalo cave in the passage behind the heroes to ensure they won't be pursued. Holy shit, that's like, five different story beats with just that one type of creature!
It's not just that Transformers One struggles with that kind of basic narrative flow, where a single element serves multiple purposes. It's that often, it wastes precious time creating redundant setups to achieve the same effect twice.
For example, Megatronus Prime's face happens to look exactly like (what we know will be) the Decepticon insignia. At the beginning of the movie, Orion Pax mollifies Megatron by giving him a rare decal of Megatronus Prime's face. Traditionally, Megatron wears his insignia in the middle of his chest—but in this film, nearly every character has a big hole in the middle of their chest, where their missing transformation cog should go. So Megatron sticks the decal on his shoulder instead.
Later, he gets a cog, and the hole in his chest is filled. When Sentinel Prime captures Megatron, he notices the Megatronus sticker, and rips it off. Then, he re-applies it on Megatron's chest—purely so it's in the "right" place for the iconography. And then, he uses his gun to crudely brand Megatron with a tracing of Megatronus' face, inadvertently creating the Decepticon symbol. Finally, in a post-credits scene, Megatron has fashioned a proper Decepticon brand with which to brand himself and his followers. So in effect, there are four separate moments where Megatron gets the symbol! Orion sticking it on his shoulder, Sentinel moving it to his chest, Sentinel mutilating him, and finally Megatron branding himself. You can make an argument that the symbol starts out meaning one thing, but ends up meaning another thing, which has a kind of tragic significance—but I think you would struggle to distinguish subtle shades of meaning from all four of these brandings. Considering the movie only has an hour and a half to work with, I find this lack of narrative economy to be honestly embarrassing.
(My friend Jo also points out what a misstep it is to just have Megatronus Prime's face perfectly resemble the Decepticon symbol from the start. Had it been a looser, more stylised—that is to say, original—design, the moment where Sentinel Prime roughly carves it into Megatron's chest could be a shocking reveal, as the basic outlines are abstracted and simplified. Gasp, that's the origin of the Decepticon symbol! Instead, from the very moment that sticker first shows up, it's like... oh, well, there it is I guess.)
In a similar vein, both Optimus Prime and Megatron undergo two different transformations at different points in the movie: first, when Alpha Trion gives them transformation cogs, and second, when respectively they obtain the Matrix of Leadership/Megatronus' cog. The gun that sprouts from Megatron's arm in his intermediary form bears a much closer to resemblance to his iconic "fusion cannon" than the triple-barrelled cannon he ends up with in his final form. Again, in such a short film, can we really say whatever subtlety this brings to Megatron's arc is worth all this fanfare? Now, Redditors ask: "What is the EXACT moment D-16 became Megatron?"
In fact, probably the only point of criticism I've seen levied at Transformer One from within the Transformers fandom at large is that Megatron's arc is maybe a little "rushed". He starts out being best bros forever with Orion Pax, and by the end of the film, he's ready to drop the guy into a bottomless pit. The film takes a lot of time to justify his anger at Sentinel Prime, but the deterioration of his friendship with Orion goes much more unspoken, and is framed more as a point of irrationality: psychologically, Megatron comes to conflate his bossy friend with his oppressive ruler. I liked this, personally. I liked that it's as if a switch gets flipped in Megatron's head. But you do just kind of have to buy into it. The film itself does not put in the work to really sell you on the friendship souring, because again, it's too busy fucking around with two (2) magical girl transformation sequences for each of them.
Everything in the film is like this. They go into the cave and meet Alpha Trion, then leave the cave so they can watch a FMV cutscene with Sentinel Prime and the Quintessons, who've coincidentally arrived at that exact moment, basically just to rehash what they've just been told... and then they go back into the cave so Alpha Trion can resume his infodump, and then they end up clashing with Sentinel Prime's forces once that's done. At the beginning of the movie, they're at the very bottom in the mines, then they get banished to an even lower level, then they banish themselves all the way up to the surface, then they return to Iacon, and then Megatron gets banished to the surface again so he can be mesmerized by the beauty of the world and/or get gunched by Quintessons depending on what the film wanted me to take away from this. Compare to Minecraft but I survive in PARKOUR CIVILIZATION [FULL MOVIE], where the theme of class struggle is pretty efficiently depicted in the vertically-stratified setting.
I just find it so wasteful. Outside of the one scene where they're introduced, the Quintessons—ostensibly the true architects of Cybertron's oppressive status quo—may as well not exist. If not for Orion Pax addressing his closing remarks to the Quintessons, almost as an afterthought, I'd assume the film wants us to forget about them entirely, as it knows full well that its paltry runtime does not give it time for a second action-climax against the aliens. Even as sequel bait, it feels halfhearted at best; Josh Cooley is clearly already bored of Transformers, and seems unlikely to come back for another round unless the money is really really good (which *glances at the box office* it's not). So what the fuck are the Quintessons here for? Was the idea that Sentinel might just have pulled off his coup singlehandedly really so hard to stomach? Could the conspiracy not have been simplified to just involve Sentinel and his Transformer cronies? Hang on, are all the Transformers seen at the start of the film in on it, or just some of them? How's it decided who keeps their cogs and who doesn't?
VI. Into nothing
Why does this movie, where the main selling point is ostensibly that we're getting to see Transformers civilization for the first time, mostly focus on all these guys who can't fucking transform? Surely the entire thing that makes the setting fun is the Zootopia angle of, look, they're all different animals! Or the Elemental angle of, look, they're all different elements! Or the Emoji Movie angle of, look, they're all different emoji! Or the Cars angle of, look, they're all different cars! This is a Transformers film which features several significant sequences involving these cool trains, and there is absolutely zero indication that these trains are themselves Transformers. This is a Transformers film which extensively focuses on miners, and none of them transform into mining vehicles; they're holding, friggin', space jackhammers. Even the premise of "isn't it sad that these ones can't transform" is kind of undercut by the fact that all the miners get to wear fucking jetpacks, which is a frankly much cooler and more effective method of locomotion than driving.
I'm just sick of Transformers stories having zero interest in the basic premise of Transformers, which is to say, they transform into something. I also think this is the biggest dissonance between casual audiences, who think "oh yeah, Optimus Prime, that guy who turns into a truck", and Transformers fans, who think, "oh yeah, Optimus Prime, the messiah or something". Normal people love to know what the Transformers turn into. They ask, "Wait, is there a Transformer that turns into [insert silly vehicle here]?" Of course people are interested in that angle! Vehicles are such a huge part of our daily lives—honestly, for those of us living in cities, more so than animals, the classical elements, or emoji—but the closest Transformers One comes to engaging with this lens is that aforementioned Iacon 5000 race sequence. By and large, it presents a world which is made for standing up and walking around. And personally I do think that's an insane approach to take?
Is the excuse that cars can't emote? Nonsense. If you've ever seen a traffic jam, you'll know that cars can sure as hell emote. Pixar, where Josh Cooley cut his teeth, famously spent a lot of time working out how to put a facial expression on a car. No, the problem dates back to the very start of the franchise.
In the 1980s, two main people were responsible for writing the comic stories: American writer Bob Budiansky, and British writer Simon Furman. Budiansky approached the premise of the franchise from an external, human perspective, writing about culture clash, and taking delight in the Transformers' mechanical alien nature as "robots in disguise". Meanwhile, Furman wrote the Transformers as giant people: he focused on their own internal conflicts and motivations, and the grand history of their war. Pretty much every Transformers story ever told can be boiled down to one of these schools of thought: Budianskian, or Furmanist.
Budiansky quit the comic after fifty issues, allowing Furman to take the reigns as sole writer, and Furman basically got the final word on what the Transformers are. They did not evolve from naturally-occurring gears, levers and pulleys. They were not designed by a supercomputer, or built by an alien race. They are the chosen sons of God. The Thirteen are, of course, an invention of Furman's. And Transformers One is perhaps the most Furmanist story ever told. It's the culmination of years and years of lore building up, ossifying into something you can no longer describe as the history of a universe—no, this is a mythology. It's the most perfect form of brand alignment imaginable: this is not an origin story, this is the origin story. It's been the origin story for a better part of the decade—and now that everyone's seen it in theatres, it will be the origin story forever.
It's not just the fiction, either, by the way. These days, if you go into the store to buy a Transformers toy, chances are it'll turn into some misshapen made-up futuristic concept car with unpainted windows and wheels that don't even roll—and that's terrible.
There's truly a lot to hate about Michael Bay's Transformers films, but with each new entry that's released following his departure from the franchise, I feel like I only find myself appreciating them more. In the 2007 Transformers movie, we see the Transformers crash-landing on Earth in their "protoforms", and their movements are animated like they're shy, like they're naked until they scan an Earth vehicle and adopt a disguise. The visual impact of Megatron, meanwhile, is that he doesn't adopt a disguise in that movie: he's a horrible metal skeleton that turns into a jet made of knives. It's weird and alien and it rules.
In the 1980s Transformers cartoon, and in the last-minute Cybertron-set prologue added to Bumblebee, and now in Transformers One, the Transformers look basically the same on Cybertron as they eventually do upon their arrival to Earth. Optimus Prime turns, unmistakably, into a truck. He has windows on his chest, and smokestacks on his arms. He doesn't have these features because he disguises himself as an Earth truck. He has those details because that's just what Optimus Prime looks like. They're his "essential brand elements", or "trademark details", which "identify the must-have elements in character design to be carried across all creative expressions". Prime may take any form he wishes, so long as it looks exactly like himself. A mask of my own face—I'd wear that.
What I find fucked up about the reception towards Transformers One is that a lot of people seemed very invested in its success—and not its popular success, certainly not its artistic success, but rather its commercial success. They wanted this to be the first film to make one bumblebillion dollars. They wanted Hasbro to line its fucking pockets and make movies like this forever. So if you express any kind of negativity towards this film online, which might theoretically affect some other person's decision of whether or not to go and see it, which might theoretically affect the profit it makes at the cinema, which might theoretically affect the future of the franchise in some unknown way, then you're some sort of fandom traitor who oughta be executed.
If you're so worried about the future of the franchise, the fandom really isn't where you should be looking. Like, c'mon, the Transformers fandom has been good as gold, we buy so many toys. Meanwhile, Hasbro just got finished laying off around 100 employees with no warning to make their books look a bit better. Transformers designer John Warden—who'd worked at Hasbro for 25 years, is widely credited with inventing the modern paradigm of Transformers toylines, and ultimately became the creative director of both Transformers and G.I. Joe—was on assignment to a convention in the UK with the rest of the Transformers team when he heard the news. Suffice to say, he did not end up making a public appearance at the convention. With his work's health insurance snatched away without notice, he's had to resort to crowdfunding to pay his family's medical bills. As a well-known figure in the toy industry, he will presumably find a new job and land on his feet, but the same cannot be said for all 99 of the remaining employees we're told have been unceremoniously dumped.
The Binder of Revelation, which has been something of a holy grail of behind-the-scenes material for over a decade, has finally been leaked—presumably by one of these guys, presumably out of spite.
Now, I'm not going to pretend to have been paying particularly close attention to Hasbro's financials, but from where I'm sitting, it sure seems that ever since the sudden death of then-CEO Brian Goldner in 2021—credited for saving the company in 2000, and overseeing the explosive growth of its intellectual property ever since then—his replacement, Chris P. Cocks (or "Crispy Cocks", as we're all now calling him), has been dead set on gutting the company for all it's worth. The Power Rangers franchise, which the company acquired for $522 million in 2018, is dead in the water, with huge quantities of physical assets being flogged at auction for quick cash. In 2019, they acquired the entertainment company eOne for $4.0 billion, and now they're selling off the whole shebang (except the cash-printing Peppa Pig franchise) for just $500 million. I guess maybe they just fucked it big style?
Because now, Crispy Cocks has proudly announced that Hasbro is going to stop financing movies altogether.
I'm sure that in the wake of this announcement, many of those aforementioned fandom pundits will be drawing a correlation between this announcement, and the box-office figures for Transformers One, and the fact that you personally failed to convince your Mom to go see it with you or whatever. "Ah, you see! They didn't make enough of their money back, and now they're consolidating. Simple economic cause and effect. Market forces." And look, I'm not going to sit here and claim these things are wholly unrelated. Of course they're very related. But I am going to make the case that, in truth, nobody at Hasbro really cared how Transformers One did. Unless it turned out to be some pie-in-the-sky runaway hit, I don't think the future of the Transformers film franchise would've been particularly different if only the film had done better.
With Paramount, Hasbro has been making these movies and having them underperform ever since 2017's The Last Knight—which apparently lost Paramount $100 million—and that's because at the end of the day, what they're most interested in isn't making movies. It's making toy commercials. And on that level, the Transformers films have clearly been a success so far.
Now, Crispy Cocks' skinsuit fashions itself as a gamer, so he can personify Hasbro's hardcore pivot towards digital and tabletop gaming. While we await the release of the assuredly-dogshit, assuredly-hell-to-have-worked-on, assuredly-never-coming-out Transformers: Reactivate, the brand has been whored out to a procession of mobile games you've never heard of, glorified gambling machines designed to hack the monkey part of your brain with bright colors and Things You Recognize. The exact content of these games is irrelevant; all that matters is the announcement, on every single pop culture news outlet simultaneously (naturally—they're all owned by the same company, talk about Monopoly), of New Collaboration Between Transformers And Goon Warriors Free To Download Now. Your daily, weekly, bi-annual reminder to think about that thing you can buy.
That's all any of this stuff is.
All these words spilled about what a good movie Transformers One is, and how bad it is, and why the marketing failed it, and what the next one might be like, and- none of it mattered! It does not matter. From the beginning, this movie was always going to be too preoccupied with its own mercenary interests to be something anyone would ever be able to seriously talk about as a work of art, even corporate art. The actual content of the movie is irrelevant; I've spent very little of this review talking about it, because there's nothing there to talk about. It is the mere fact of the movie's existence that serves its purpose. Like the Optimus Prime Fortnite skin, it's enough for it to occupy our attention.
Maybe that's why they staggered the film's release date: because some marketing exec watched the rough cut and realised, if everyone saw it at once, we'd be done talking about it within a fortnight. And in ten years' time, after it has been paraded around whichever streaming services survive 'til then, and nearly every last cent of revenue has been squeezed out of it, the kids will be able to watch it on YouTube with ad breaks, and decide what they want for Christmas.
To the Transformers fans reading this, I am begging you, unless you happen to own shares in Hasbro for some fucking reason, to disabuse yourself of the feeling that you owe any kind of loyalty to a toy franchise. It shouldn't matter to you one jot how Transformers One did in theatres. The people who actually make the product you care about, the friendly faces paraded before you on livestreams and press tours, don't see this money anyway—they too are merely assets, who can be fired and replaced with cheaper, inferior equivalents.
I'm sure many of you will have, from the very start, seen this review for the foolish endeavour it is. I've wasted all this time criticising Transformers One for its lack of artistic vision, when the truth is, Transformers One is playing an entirely different game. Like the Disney Channel running "Fishy Facts!" segments to subliminally get kids interested in fish a full year and a half before the release of Finding Nemo, this is not a product—it's an ad for a product.
...
Okay I'll be honest, I don't entirely love where this review has ended up. It ends on kind of a "bummer note", I guess you could say. Flashing back to sections I. and II., I feel like things started out so fun. We had that whole bit at the start where I was telling you about the Transformers, remember that? We learned so much together. And there were even a few moments where I was able to express some kind of sincere joy and appreciation over this thing that I supposedly adore so much. Sure, I did a lot of complaining, but it was fun complaining, right? It had like, a sarcastic edge to it, sort of.
What happened? Why am I suddenly talking like I want to cut someone's head off? As I grow more bitter, I type this essay with increasing difficulty. The massive gun that's sprouted from my forearm keeps colliding with my monitor.
Hasbro descends from on high to reward @TFHypeGuy, a grown-ass adult who has spent untold unpaid hours fearlessly replying to every single viral tweet to tell people to go see the film, somehow netting himself 80,000 followers in the process, with a crate of toys, which was probably his end goal from the start. He and I duel. We trade blow after blow. Finally, he clobbers me with a Walmart-exclusive light-up Ultimate Energon Optimus Prime figure. "It didn't have to end this way," he says. Then he banishes me to the surface world to think on my sins.
VII. The Wrong Trousers 👖 | Train Chase Scene 🚂 | Wallace & Gromit
When Eric Pearson came onto the project,
It was late middle of the game. They had a script that had the outline of the story, which is still very much the structural bones of the story now. But what I found interesting about animation is there are certain things that were far along in the process. The train escape to the surface was very far along, so that was just kind of locked. Maybe you could change a line here or there. Meanwhile, the opening, the whole first 10 minutes, was all storyboards and sketches, which changed a bunch of times.
And I do think that's a really difficult position for a scriptwriter to be in. Sure, the parts of the screenplay I feel able to attribute to Pearson, I wasn't particularly impressed by. But I think this anecdote goes to show how unnatural the constraints can be on a story like this. When you think of like, a scene that's key to Transformers One, you're probably imagining something like the Megatron/Optimus fight, or the scene in the mine—not the train scene, which is basically a bit of arbitrary connective tissue bridging the two main locations in the film.
Josh Cooley, the film's director, the face of the film on the press circuit from a creative standpoint, came onboard after five years of previous development work was already done. Writers Andrew Barrer and Gabriel Ferrari, who originally pitched the film and presumably wrote the early drafts of the story, might have already left the project by that point. Aaron Archer and Rik Alvarez, the creative forces behind the Binder of Revelation, left Hasbro years before the film was even pitched. It's no wonder to me that the final result feels incoherent, disjointed, and oddly stilted. It's certainly no wonder that nobody at Hasbro today really seems to care about the film; it's not their baby. If any of the people credited with bringing the project to completion had been given full creative freedom to make whatever Transformers movie they wanted, it would've looked completely different.
Luckily, there are still plenty of areas of the franchise where creators have just been allowed to go ham. Over in Japan, TRIGGER has taken a modest budget for a music-video and produced one of the most visually-striking bits of animation in the franchise, a true love-letter to all the weird parts of its forty-year history. And in America, comic creator Daniel Warren Johnson is halfway through his Eisner-winning new run on the title, which is the kind of thing I would basically recommend to anyone without caveats as being a phenomenal story, period. If that comic can be said to be an advert for anything, it's for Skybound's other, nowhere-near-as-good comic series, or for the unofficial unlicensed copyright-infringing Magic Square Optimus Prime toy Daniel Warren Johnson apparently used as reference the whole time.
I dunno, maybe Hasbro stepping back from financing these films is a good thing, in the long run. Maybe we can do without Transformers movies for a while. And however many years down the line, maybe Paramount or some other studio will put together a new team of talent, and they'll get to do whatever it is they want. And maybe the movie they make will be the one that knocks everyone's socks off.
Truly, I don't know where the road leads from here. It hasn't been built yet. It could turn out to go anywhere.
If you made it this far, I hope some of what I've said has been entertaining or interesting. Thanks for reading!
Time to for me to come clean. There is one other reason why I've waited so long to release this review... and that's because I have a special announcement to make. Last month I set myself a little challenge: to write something that's at least as long as this review, but which isn't another negative-nancy tirade. It's a story.
The working title is "Ice Road Transformers". It's like an episode of that one reality TV show about Canadians driving trucks across frozen lakes—except the truck is Optimus Prime.
Early reviews say it's good! It'll be going through several rounds of revisions, to turn it into a well-oiled machine, hopefully in time for a seasonally-appropriate wide release in February. I'm very excited for you to be able to read it. You can follow me here or on Bluesky to be the first to find out when it's ready!
I'd like to thank my friends Jo and Umar for their work interviewing Cooley and di Bonaventura during the film's press circuit, along with Viv, Callum, and Omar for allowing me to enjoy this film much more than I otherwise might have. I wouldn't have been able to express many of my feelings about this movie nearly so cogently if not for the conversations I had with them. Additional thanks go to Chris McFeely, as his Transformers: The Basics videos (linked throughout this essay) refreshed my memory on a lot of the Aligned stuff, sparing me from having to read The Covenant of Primus again.
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No Such Thing As Filler
Okay, so yes, this is another post based on something I saw that irritated me, but it seems like this idea keeps coming up, so I need y'all to internalize this. There is no such thing as filler in good writing. None. Do not approach your work thinking you have to fill space in a story, I will beat you with this wiffle bat. Don't ask me where I got the wiffle bat. Don't even worry about it.
The idea of filler comes from a very particular place - when an anime or TV show has to fit in a certain number of episodes, but doesn't have enough content (hasn't caught up with the manga, the source material isn't long enough, etc) to cover those episodes. An episode has to be written, but the characters can't really progress, and so are given something else to do. Many a trope has come from these episodes, and they're sometimes necessary. Filler in this context is something that makes sense.
The dark side of filler is the idea that you need some space between Big Event 1 and Big Event 2 in your story, therefore you need throw anything in there to take up space and make your word count. This is a mistake I've made and I've seen plenty of other writers do it too, but it's a huge waste of your time. You do need something between those big action scenes, but you should always be writing to accomplish something.
Instead of thinking of that writing as filler, try to approach it with three things in mind:
Move Forward With Character Development and Backstory - Your characters barely survived a huge gunfight, and they won't encounter the big bad again for another few chapters. How do your characters decompress from that gunfight, and what does that say about them? Did a cocky character go in guns blazing, only to be deeply shaken by how a real fight works? Did that fight spark a moment of deep trauma for the main character that they have to reflect on afterwards?
Filling this space with meaningless scenes is a huge waste of opportunity. Think about how to dive deeper into your characters.
Move Forward With Plot and Subplot Development - The bad guy beat the heroes to the stolen gem, but they left behind a clue to why they want it. However that clue could reveal some painful truths about the protagonist's beloved great aunt... Carmen Sandiego???
A major goal following a big action scene is having the characters figure out what to do with what they've learned and what to do next. It's where romance subplots or secret relative subplots make progress, when truths are revealed and next steps are taken. You can absolutely do this in any setting - a flirty conversation while at the battling cages, a tense moment of feelings while hunting down a wayward chicken - but your main goal is making progress for both the characters and plot.
Move Forward With Worldbuilding - Worldbuilding has it challenges, believe me. You don't want to write a chapter on how an airship works only to have to cut it later. But you should still try to flesh out your world, and you should do so with the perspective of how to use that worldbuilding to your benefit. Maybe a critical scene hinges on the main characters knowing how that airship works, or that lake your main character often stares at is the setting of the big Act 3 Boat Battle. The weather can play into both perspective and emotions. Knowing what the main character's house and car looks like can reflect a lot on their personal character or backstory.
When you're struggling with a scene or a chapter, rather than writing filler, take a few steps back and think. What can you establish with your worldbuilding? What can you reveal about your characters through their dialogue and actions? What subplot could you explore or add in these between moments?
Filler from a fandom perspective - Now let me make this clear - if you're writing a fanfic just to have a cute moment between the characters you like, or you really want to force everyone to do that weird Twilight baseball scene, that's fine. You don't need a grand goal to achieve for every story, there's no need to justify your fanwork in any way other than you wanted to do it.
But I'd also argue fanwork doesn't fall under the filler label either - something you create, be it a character snapshot or a 'what if the gang meets Slenderman' parody, isn't taking up meaningless space. It's something fun you did that you and others enjoy, and there's nothing wasteful or pointless about that.
#writing advice#plotting#filler#writblr#the wiffle bat is a metaphor#for uuuuh something that sounds cool and interesting#let's go with that
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