#but so is drifter's life - dude is one of if not the oldest one!
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imonthemoonitsmadeofcheese · 6 months ago
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Hello! Me again, back to pester you about lore.
So what's going on with The Drifter? For once I know a little about the character, I read 'A Man With No Name', but I still have questions. From how the book read, Drifter convinced Felwinter to get revenge for the destruction of the village. Did that go anywhere? And what did Drifter get up to for the (unspecified very long) timeskip between the book and the game?
And with the modern day, does the Vanguard know he's running a fighting ring out of the basement? Or does every single guardian look away when Zavala tries figuring out where people keep getting these weapons? I guess first rule of fight club and all that. What's he even trying to do? He seems to be pretty against most of the Vanguard's leadership.
Anyway, another invitation to infodump about your other blorbo. I hope you don't mind XD
If you thought I was long-winded about Eris... She's maybe 400 years old whereas the Drifter may be 900... get comfy... this will not be quick.
"Dark Age was wild times."
I adore the Drifter and a good chunk of how and why I adore him is his voice - both the voice acting and the syntax/diction/phrasing used in the writing, but voice alone does not cover why I find his character so utterly enthralling and fantastic.
I wrote a short piece consisting of Eris telling Ikora what she sees in him in my story Finders Keepers. It's basically a personality analysis and some people have (I think probably accurately) accused it of being a love letter to that character. (Reminder: that link is fanfiction - I wrote it - it is not lore, but it is based on lore. However, everything else I list after this is actual lore.)
But, personality aside, ultimately the Drifter's story is what I find most compelling about him and makes him so empathetic. You mentioned you've read A Man with No Name, but there's more. A lot more.
To start, the Drifter is D2's most violent pacifist.
He doesn't want to fight and when he does, it's vicious. The Emissary of the Nine, formerly Orin (his ex-best friend and/or ex-lover, depending upon how you read it) aptly says "He hates violence. He hates it so much he'll murder anyone who tries to inflict it on him."
In A Man with No Name, we see him go from hiding in a town and having it obliterated by warlords, to running a bar at the bottom of Felwinter peak, to getting Lord Felwinter himself to avenge the town. Drifter doesn't fight anywhere in there and gets other people to do his fighting for him, which is a pretty standard tactic for him. And yes, it is strongly implied that Felwinter does indeed murder the fuck out of Lord Dryden when he says "Call Lord Dryden. Prepare my Iron Banner arsenal."
But then we get Dark Age Drifter entries where he's gunning down Fallen attackers with quotes like "He had never brought himself to shoot a human. Or anything even resembling a human. Risen included." (Bonus mention: notice "Alright" repeated here and compare to his standard Gambit opening of Alright, alright, alright...") Where he's slipping away from non-violence, specifying, in particular, that he won't shoot a human but will defend himself from aliens.
And then he becomes something else entirely in these amazing entries with what I've been calling his Breakneck crew:
Now Otto's a Sword man. He's all about "craft." Technique. Precision. It's disgusting, but I don't care how he does it, as long as it gets done, so I just let him do it. And Otto does it so beautifully that, when he's done, you're standing there holding your guts in your hands and thanking him for the show.
Never touches a gun, that girl. She likes to get close. Likes to look right in their eyes and be the last thing they see.
The chumps that run out to stop us are babies. That's the kicker with Warlords—other than ours, there's not a Ghost in sight here. Just civilians who can barely hold their guns without wetting their pants, who can't aim worth a damn, who stick their necks out for the bad guys with eternal life. Real geniuses.
Cenric stood up. That vein of his looked about ready to pop. Drifter let his feet down as he reached for his rifle, asp-quick. "And you know what we do with rats, don't you, brother."
And the thing I love about this is the character development this speaks to where he goes from pacifist who won't fight at all... to someone who will use a machine gun competently, repeating "Alright" and getting himself used to killing, but not humans, never humans... to stone cold vicious murder-Drifter talking about the lightless who die to his crew in ways that make them (and himself) seem no longer human, to gunning down his own crew, people he felt were a perfect team, when they make deals with warlords behind his back and lie to him about it.
The Drifter started out adhering to an ideal of nonviolence and it destroyed him and everyone he cared for. His sense of self, his principles, everything he believed in is eroded until he completely loses all hope and in order to survive the cruelty of the world he lives in he becomes a ruthless monster.
Either before or after his Breakneck-era crew (it's not clear), the Drifter (under the name Eli) joins the Pilgrim Guard, a group of Titans protecting lightless people as they travel to the Last City. He does this out of a desire/need to be near Orin, a Titan with a complicated past and strong ties to both Queen Mara and the Nine. But then after spending time with Eli/Drifter and the Pilgrim Guard, Orin, the one person Drifter's ever had a deep human connection with, the person he considers his best friend, leaves without a word.
It's very telling that the green snakes, the jade coin, and the red string on those same coins that form such profound parts of the Drifter's symbolism and identity all come from Orin. When the Drifter truly cares for someone, he incorporates part of them into himself, into his identity, making them part of who he becomes, so they live on inside of him.
After his time with Orin, we get into the extremely confusing, contradictory mess that is the Drifter's intersection with Shin Malfur-related Rose/Thorn/Lumina lore. And by this I mean that the Drifter, after fighting alongside people doing genuinely noble good work, in the wake of losing Orin, leaves the Pilgrim Guard and eventually ends up joining the evil cult of evil: following in the footsteps of one of the most reviled risen to ever exist - the guardian-killer: Dredgen Yor.
If you're gonna hang with me, you need to know about the Shadows of Yor. They follow the edicts of a very bad man named Dredgen Yor. And what're his Shadows after? Everything the Light can't provide. I thought they could help me find an answer to the battles of Light versus Light that raged during the Dark Age. But the longer I flew with them, the more I saw they're blind as all those who follow the Traveler. One albatross for another. I was done with 'em.
And while in the cult, in some sort of ritual, he communes with the Darkness directly and gets some sort of Darkness powers (possibly Stasis, possibly something else - it's super unclear) and the Darkness whispers to him his Dredgen name: Dredgen Hope, which is particularly brutal in context with this quote from Dredgen Yor himself:
I care only to give hope to the frightened, huddled masses so that when I come upon them they will have more to lose. Their pain will be greater. Their screams more pure… Nothing dies like hope. I cherish it.
But it is also particularly pointed because hope is the thing the Drifter doesn't have. Trust is the thing he doesn't have the ability to do any more because of his experiences (and is also the name of the hand cannon he wears shoved into his pants). He is the most jaded (literally - constantly fidgeting with a jade coin) character in the D2 universe. He loses everything and leans in on it and follows that path to full evil.
And then he walks away. Because evil doesn't work for him either.
But also (either before or after he's completely left the cult - it's ambiguous, but possibly when he's still entangled but it's already fracturing and falling apart) he finds Orin again (he's using the name Wu Ming at this point - either having returned to it, or because he hasn't changed it yet from Felwinter Peak, or perhaps this happens before Felwinter Peak - the order and timeline is somewhat fuzzy).
Orin does not remember who he is when he finds her the second time (she's pretty nuts at this point - her story is filled with madness and tragedy), and is going insane with grief over losing Namqi (the person she left with when she disappeared the first time) as well as her obsession with the Nine. And the Drifter is once more drawn to her and once more connects deeply with her:
Wu Ming leaves his questions by the wayside as he is drawn inexorably into the gravity well of her desperate honesty. Her confessions lower his defenses. He talks of himself. Of his fear. Of his loneliness. How he feels he is one fingernail away from plummeting into an abyss. How he feels vicious resentment every time he is brought back from the dead: He never asked for the gift of the Light... They make excuse after excuse to meet again. Every conversation is colored by excavated truths; every day they feel they will reach some bedrock that will break them to pieces. It is as frightening as it is intoxicating.
But then Orin finds out about him being a Dredgen, terminates their relationship, goes off to become the Emissary of the Nine and, as someone I was talking with once referred to it: 'it was a breakup so bad he had to leave the solar system.'
Things go very poorly the first time the Drifter loses Orin but the second time is far worse. He has a full-on Lovecraftian 'At the Mountains of Madness' style horror-movie-plot experience with a crew he calls his 'best friends' (which may or may not be all ex-Dredgens but there's at least evidence they might be) out on a frozen planet being stalked and driven to insane levels of paranoia by Darkness creatures able to snuff out their light:
I think I mentioned we're all raving psychos at this point. Well, we did what all measured raving psychos would do. We thought we each had been betrayed by the others. We drew on each other.
The Drifter kills them all to keep them from killing him (at least, that's what he says - no one else is alive to argue). Then his ghost, who up until now has been kind of a moralistic asshole, suggests he hunt down the ghosts of his former crew and Frankenstein them together in order to survive:
And the craziest thing happened. My Ghost snapped... But we would need parts. Ghost parts. And we knew where we could get some... The Ghosts of my former crew all fled as soon as their charges hit the dirt. So me'n mine, we hunted them... "Hey. There's always hope. For what it's worth, I'm proud of you." It was the last thing my Ghost ever said, and the last lie it ever told.
The Drifter's ghost is rendered mute from the experience (either mechanically or due to the trauma of hunting down and murdering other ghosts - it's not clear) but the plan works, they survive, and the Drifter builds the Derelict out of scrap, returning to the Tower where he sets up Gambit.
It's super unclear (again, the Shin-related lore is just a mess and deliberately confusing) but it turns out that Drifter going on about how the Man with the Golden Gun is out to get him is actually a deal he made with Shin to set up Gambit (because, spoiler: the leader of the entire Dredgen cult, Dredgen Vale, turns out to be none other than Shin Malphur, the Man with the Golden Gun, who hunts Dredgens and who the Drifter has been saying is out to get him this entire time) to draw out the truly Darkness-corrupted guardians so Shin can kill them. (And this is ultimately why the Vanguard lets him run a fighting ring in the basement - because Shin convinces them it will help find the truly bad guardians so they can be eliminated).
If you find that confusing, that's because it is. Anything to do with Shin Malphur/Dredgen Yor/Rose/Thorn/Lumnia is pretty much an acid-trip, continuity-wise. It hurts my brain.
As for where the Drifter gets the weapons he gives us for Gambit? To the surprise of no one, he's stealing them. Because of course he is. It's him.
While running Gambit, he ends up visited by the Emissary of the Nine (formerly Orin - same body, different person) and has the Haul attached to the Derelict as a 'gift' in this amazing cutscene: https://www.youtube.com/watch?v=wFtmr___dSw
And he pretty much stays in "shifty morally ambiguous guy in the basement" mode until Arrivals when the pyramids show up on Io and we get one of my favourite lore tabs in all of D2: Whispering slab.
The two sit. They speak. They listen. Linkages forged in Light and Dark of traded secrets as the Derelict hangs in orbit around the Earth. Pacts are made. Soon, there is only the silence of knowing left between them.
"Next time you fly over the Moon, dust your boots. Tracking that crap all over my floors."
Both of the Drifter's deep emotional entanglements with Orin happen when he really genuinely talks to her, and now in Whispering Slab, he's genuinely talking to someone else, plus we get the origin of why he calls that someone else Moondust.
Then, during Arrivals, we get the amazing banter between him and Eris, and in Beyond Light they learn to control Stasis together with the result being (in my highly subjective opinion) the best cutscene in all of D2 : https://www.youtube.com/watch?v=IQAB-sSi6P0
At the end of Haunted we get Eris' message to him about healing and finding joy , he has this line in Plunder "What we do now matters more than who we were", we end up with the Kept Confidence lore tab during Season of the Witch where the person who previously insisted he trusted no one now is saying: "He didn't trust them. He trusted her" and then in the Gloaming Journeyer tab, he pulls her into a hug and reminds her of what she told him once (in the Prophesy dungeon dialogue): "That we'll live in the night if we have to. We do it for what comes after." (What comes after is dawn, hope, the continuance of existence after the darkest point.)
Someone in a chat I was in once summed up the core dynamic of the Drifter and Eris' relationship perfectly as "He gives her trust. She gives him hope."
There are people online who are very frustrated with the Drifter's character development, feeling that the Drifter has 'had his teeth filed off' and that he 'got his depression cured by getting a goth girlfriend' but I feel that's just people who don't like change. The Drifter has, throughout his entire storyline been constantly changing who he is. Change is part of his many self-constructed identities which he re-creates over and over as his old sense of self is destroyed and remade. Gritty vicious Drifter is still in there and he will be just as brutal as ever if he needs to be.
He doesn't want to be, though. He never has. And as someone who deals with medical-grade depression and who found themselves in a situation where they needed to reconstruct a sense of self to replace the one that was lost, the Drifter finding a way to hope and trust again after all he's been through is an extremely powerful and poignant narrative which speaks to me on many levels.
It's not trite, thoughtless happy fluffy rainbows, friendship-fixes-everything-whee! It's painful and slow and beautiful as the Drifter learns to have healthy relationships with other people. We need stories like this to speak to us at an unconscious level and tell us that even if you're not Eris Morn and you failed, and you gave up, and you didn't make it out of the Hellmouth, and you in fact gave in to despair and completely lost all hope, your experience erasing who it was you were and having that old you replaced with someone else, you can still find hope again. Even if you've been burned so severely by so many, many, negative human interactions that you cannot trust anyone, if you find the right people, you can slowly learn how to trust again.
The Drifter's story has been called a redemption arc, and I guess in a way it is that too but, for me, the essential quality of the Drifter's narrative isn't redemption: it's healing.
Stories have power. We incorporate them into who we are. Dredgen Hope ultimately does live up to his name. Within D2 he is finally starting to heal. I find that idea, of healing in spite of being so altered by one's experiences as to have had to become an entirely different person in order to survive, of being unable to trust and still finding a way to learn how to trust again, to be important and beautiful to have in my subconscious as something to draw from. It is a story that is very much needed by a lot of people. We need to be reminded that we can be irrevocably changed and have everything taken from us and still find a way to trust and hope and love again. That might seem a bit much for a shooty game, but I maintain this is why D2 has some of the best storytelling of any game I've ever played and that the character of the Drifter is a huge part of what makes that storytelling so compelling.
Sorry this took so long to answer. This seriously was as short as I could make it and still say everything that I felt needed to be said. There's more, and more detail, of course, but this is my treatise on why the Drifter is as awesome as I think he is.
That is all.
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twstinginthewind · 1 month ago
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Here we go: days three and five of #bweirdOCtober, with one of my oldest and most changed characters, a Werewolf: the Apocalypse character who changed so much he became his own daughter! In the photo is Moon Doggie, who I created as an NPC mentor for a tabletop game back in 1996 or 1997. At the time, he was a drifter who slept on the beach, had uncanny survival skills, and possessed great knowledge of the spiritual planes. Many many years later, my old game runner invited me to play in a new game. "Okay," I said, "but I want my old dude back."
Lucky me, my game runner never threw away any character sheets if he thought he could reuse them in other stories down the line, and we were able to rework Doggie into the pack leader that brought all of the other players new characters together. I based his newer version's personality on the Dude from the Big Lebowski, and we amped up his connection to the spirit world.
That connection lead to his downfall. Despite many heroic moments, he still considered himself somewhat of a failure and coward, because no one ever heard of an old werewolf. All the true heroes were brought down in battle with their enemies, not putting on Icy Hot after dispatching fomori. And that allowed some less benevolent voices to speak to him. He was brought down during a brutal attack on reality in his city...
.... and then brought back to life, unthinkably, as a teenaged girl. His daughter, who hadn't actually existed aside from as a convenient lie to pay a fae debt once upon a time. Built from scratch, given the old man's soul, and brought back to rebuild what had fallen down when the world broke.
They like having young healthy joints again, at least....
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high-supernatural · 4 years ago
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High Supernatural - S1E8 Bugs
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Famous Phrases
“Let me just say, we accept home owners of any race, religion, color, or... sexual orientation.” - Larry Pike and Lynda Bloome, real estate agents. 
“Right, well I’m gonna go talk to Larry. Kay honey?” - Dean @ Sam
Songs
-will be put into a season 1 playlist on YouTube and Spotify-
Notes
This was, has, and always will be, the grossest episode to watch. First, mans’ ankle bone is hanging out pf his body in the first scene, BUT THEN he gets devoured by bugs to death! Eeeewwwww. 
I feel like Dean overcompensatingly hates on “a normal life.” Like, he totally roasted the suburbs they found a case in for no reason. It’s like those people who claim they hate something so hard for so long because they didn’t want to look weird or weak... like, a way to control what others think of you. In Dean’s case, he wants to be seen as a stone-cold, hunter, focused, rebellious drifter type of dude and not the type that could ever let his guard down. It’s a defense mechanism. 
I just have to say that the spiders in this episode are so obviously plastic spiders lol
Sam keeps defending the kid they think is killing people, the neighborhood developers son, because Dean is readily accusing him of being the cause, because Sam relates to the kid with having a bad relationship with their dad. His defense mechanism. 
So Dean’s defense mechanism is to be a hard ass, stand up for John (because all he knows is listen to John and take care of Sam), and Sam’s defense is to run away from all of that. Sort of classic signs of being raised by an unwell parent for the 1st and youngest child. 
But still they both want to find John. 
Place: Oasis Plains, Oklahoma
Antagonist: Cursed Land
Clue: Sam went into the hole the person died in and found some kind of beetle with no tracks or tunnels from the bug. The real estate developer’s kid who’s obsessed with bugs. 
Death: Dustin Burwash, construction employee. Lynda Bloome, real estate agent. 
Saved: Family of the real estate developer. 
Developments: This whole episode basically just unravels all of their trauma caused by John and how it shaped them. It’s very “oldest and youngest child parental trauma response” accurate. John was a super strict, controlling, aggressive, temperamental, and pressuring parent to Dean and made it his job to be the parent to Sam and himself. And he treated Sam in a very dismissive, over-protective, passive, “always on lock-down”, tough love instead of brutality type of way. So Dean responded by drowning his emotions, striving to be just like John to get his approval, takes-no-shit-from-anyone-except-for-John type of guy, kind of reckless, extremely rebellious, can’t stay in the same place because he had to be on guard most of his life dude. And Sam responded by watching Dean and John as an outsider and hated John for not being a real dad and leaving his job to Dean, “was always protected but still knew what was out there”, was probably in a hotel room alone a lot as a kid so he read a ton of books, obviously he’d be the one to want a normal life with a fancy degree. 
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