hello people I met on the Internet
Your one and only cherie is back
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I got to say I really liked the episode (despite only having watched exu calamity of the exu series) and I think maybe Matt needed a breather after so many fast paced, lore filled episodes.
however, I am kinda bummed that the fcg processing has been put on hold for (at least) two weeks now and that means that, despite them being great actors that truly merge with their characters at the table, their reactions will be much less raw and there’s a chance some of them will forget tidbits of information, emotions they felt when it happened because they (as role players) will have had time to process it out of the game and it might create a dissonance in the game. tbf I kind of felt the difference even between the end of ep 91 and the beginning of 92 but it made sense because technically they were still running and couldn’t afford to process. idk. I have hope that we’ll still see that raw emotion, but I fear it won’t be as impactful as it could’ve been, especially if they’ll have to put the “reporting for duty” hat on immediately when they get to the camp
I think being a little bummed about the sort of unexpected hiatus on the Bell's Hells/Post F.C.G processing is super understandable! As someone who also really did enjoy the Crownskeepers return (hello im still yelling about Opal internally), I'm kind of in the same camp of being kind of thrown/disappointed about not getting to really dig into/sit with the Bell's Hells post-F.C.G loss. Like, LOVED the Crownkeepers, fascinating second half, kind of meh on the specific timing.
I'm holding my reservations about whether they're going to have to keep running/moving once we return to their portion of the story, since hey, until it happens (or doesn't!), we don't know, so I don't feel like getting too in my head about it until then.
That said! I do think that in general the cast puts characterization and staying true to the emotions of the character/story as a very high priority within the campaign. I think you're right that it won't be the exact same as if they had done a big emotional blowup/goodbye/processing scene in the same ep where they lost F.C.G, or immediately after. I don't think that means it has to be less impactful, just that- yeah, they'll have had more time to actually think/process it.
But they're also all professional voice actors who have, IMO, thus far shown how much they think about the inner lives of their characters and enjoy really digging deep into the emotional/interpersonal aspects of roleplay.
My assumption (my hope?) is that with additional time to think about + process a devastating/deeply emotional loss for their character(s), they'd choose to lean into that more, and not less. It wont be the same as the immediate raw reactions, thats true! But i dont think that means it has to be less impactful, even if they (as people) have had more time to process, and will be choosing how their characters, fresh off the loss, react. I dont think thats a guarantee it will be less impactful/emotional (maybe the additional thinking would actually enhance the reactions being true/insightful to the characters vs gut reactions from cast), but it will be different.
But if the cast chooses to lean into the heartbreak/emotions, and the circumstances of the BH in the upcoming ep enable it, I'm sure they can still kick my ass (emotionally), timeskip or not.
In general, I'm cautiously optimistic about what could happen next! Even if I don't love the timing thus far. I think there's still plenty of ways for me to get what I'm hoping for wrt F.C.G/BH. :] There are plenty of ways for me to get let down too, probably, but until it happens, or doesn't, I'm opting to not get too doomery about it. We'll see.
I uh. Hope that helps? A bit? Being bummed about specific things you were hoping for being off the table is totally reasonable. just hoping to lend an alternate way of viewing it, if desired.
(i wrote the sentence: "don't be lamenting your chickens before they hatch" and then went "what the fuck" out loud. i spent 4 hours at work today just doing systems diagramming and my brain is fried. clearly. keeping this here for my own entertainment.)
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do you like totk or botw better?
In short: Yes, I like botw better.
Here are my reasons, though!
I know a lot of people view it as the better experience, which is completely subjective and valid if you do and like it better, but I just view botw as being better in almost every way.
I will give it to totk. The dungeons have a lot better atmosphere. The game has some extremely high highs with the build-up to the wind temple, the whole great sky island segment, and the final boss is a much better fight (though dark beast ganon has a better theme song imo).
Other than that, I prefer botw. Totk has a much grander story, but it's completely mishandled. You can argue that totk has a great story but has poor execution, and to me, execution plays a big role in what makes a story good. You can have good ideas bit it all falls apart if they aren't executed well which ends up making the story bad. It's not that totk has a good story with poor execution, it has good ideas but the bad execution leads to a poorly told story. (I hope that makes sense). Botw has less of a story and is more like a set of events. Botw has history and backstory that is told more organically. Link has amnesia so he slowly regains some of his memories of the past with some people trying to help fill him in. It feels more real...in a weird fantasy way. I guess totk is similar with how we see Zelda's memories, but not really? It's weird to explain. Everything 100 years ago is felt in present day botw while in totk most of those things don't really matter as it happened so long ago. Things only start to resurge because Zelda wanted to investigate under the castle. Totk also has twists like a story. Idk if this is making sense but that's how I feel on their stories. There was just not much botw could mess up on story wise as the way it was presented.
Gameplay wise I can not lie totk is technical marvel with the zonai tech. That's the most impressive thing about it. Tbh building contraptions isn't my thing though, it takes too long to make and experiment with a machine when I can just do whatever that machine was gonna do much faster. I see why people have a lot of fun with it though, it just isn't my thing. One thing I HATE in totk though is the amount of menuing I have to do. Elemental arrows had a serious downgrade. Yeah it's cool to fuse stuff to arrows, but not when I have to do it to ever single individual arrow and if I want to try something new I have to scroll past 50 other items in a single line. It's just tedious. If I want to use a good weapon I have to go to the menu, drop an item, and menu again to fuse it to a weapon that will still break. Item breaking is still an issue but it's more annoying and the weapons no longer look cool. Totk has some cool abilities, but idk I'd trade them all for remote bombs lmao. I hate going through caves, especially early game, and having to deal with the rock walls where they want me to fuse a rock to a stick 10 times to get through one cave. There's just a lot of little things gameplay wise that bug me. They doubled down on botws gameplay issues and added some more annoying ones. I don't even have to mention the sages abilities, that's a whole mess.
On the topic of gameplay, botw just has the better world. Idc, exploring that world for the first time is an unforgettable experience. Totks main world is too similar so the magic is gone. The sky and depths are also unimpressive and repetitive. Botw also has the benefit on how the word felt so lonely yet alive. Everything had a purpose or a story. The world has a history. And totk just doesn't have that. Outside of the upheaval, totk doesn't really build on botws world that much. I was hoping to see if they would've added new towns or see how they'd rebuild hyrule, but they really didn't do that. We only got lookout landing, which doesn't really count as a town, and a bunch of building stuff lying around which is cool I guess. Hateno has a school and Terry Town expanded a little, but with the estimate of about 5 years since botw it makes you wonder...what have these people been doing? We can theoretically build Terry Town in one day. There could be new towns.
Totk is a sequel that doesn't really acknowledge it's predecessor which is so odd. Botw stands on its own and is an overall more cohesive experience. Everything in the world feels purposefully crafted for that world while totk just slaps things on top of it with not much thought. Botw has some amazing world building while for totk it's either "the Zonai did it" or has some contradictory world building. For example, the old sages lifted up the sky islands so that Link would be protected from Ganondorf shenanigans, but then other sky islands suggest how they've been around long before Rauru since young Zonai used to train in them or something. There is also how Zelda says Link never leaves her side, but people she interacts with on an almost daily basis do not recognize him and how even treat as if he doesn't know some facts about her. So either she is overexaggerating by a lot and/or lying in her own diary or that people in hyrule have the collective memory of a rock. There's also Zelda supposedly never giving Link the champions leathers yet as a gift, but we see him wearing it in the beginning. Idk there's more contradictories, but I haven't experienced this for botw??? Totk is so disconnected and disjointed in comparison.
I'm trying to be vague but there's a lot to say, I'm sorry. I really was enjoying this game at the beginning but the more I played the more I noticed or saw things that bugged me and just kept adding up and up on each other. Botw was never like this for me. It's just more cohesive and I like that. There are so many other things I haven't brought up like the repetitive cutscenes, or missing characters/characters that SHOULD know Link but don't (namely Bolson and Hestu). But this post is long. I can't keep complaining about this game. Botw really is that one of a kind experience, and totk tries to replicate it but worse. Botw had a vine that totk lacks. You feel so alone, but you meet knew people and make friends. You build connections as you learn about the past and help those around you. There is no story, you're just a person going through the motions and exploring the vast world around you. Totk can't replace that for me. I'm the main character playing a side role in a disjointed world where not much makes sense. Everything is similar in all the wrong ways.
And most important of all, they took away Link's fun dialogue and personality now he really is bland asf and used to defend that he wasn't.
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