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#but like. for example. pirates have no need to be sea faring
vagueiish · 5 months
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for no apparent reason, steps away from sleep, my brain hit me with a ‘hey, remember that fantasy world you started building years ago and then did nothing with? you remember that???’
partially? bits and pieces. because i don’t write things down. why are you bringing it up now, brain?
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justalittletomato · 2 years
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Little Danica getting (sneaking) onto missions with the Ghost Crew, she’s ever so excited! All decked out in her armor and lacing her boot up to follow behind Ezra.
“Alright so today you are going to a meet a pirate”
That was a mistake as Danica began on a rampage of questions. Not the sea faring type? Oh it can’t be sea faring! Oh is he a smuggler? Oh what heists have been pulled? Does that mean we get to be pirates today? Did you know…
“Bridger, you have a nerve bringing a clone of that red blade Jedi, he cost me men and credits”
It was not hard to forget the crimson Zabrak from nearly 2 decades ago.
“Danica is harmless, unless you give her a blaster! “
Hondo Onaka inspected the small child. Same horns, similar red coloring and marks, however the little one was dressed in beskar.
“Did he raid a Mandalorian compound to get you that? If so where?”
Ezra and Danica laughed, “ You’d die trying.”
——
“I have considered it and agree the addition of the girl will be helpful. You are much too big now to sneak into vents and places, that and her Jedi abilities…”
“Oh that.” Ezra started.
Danica’s smile faded.
“Yes exceptional no doubt, I still remember the terror the men felt when those brothers attacked. Surely the little one has such might.”
Danica shook her head, “ I can’t use the force,”
The pirate didn’t seem to hear, “ Can she talk to creatures like you?”
“Well…like Danica said.” Ezra rubbed the back of neck worried over how Danica curled into herself
“Oh or do you wield a double bladed saber? Like father like daughter!”
“I can’t do what he can. I can’t!”
A bit of silence.
—-
“Ah well that’s disappointing.” Hondo sighs.
Ezra is about to retort back when Danica jumps out of her chair and runs off.
“Seriously HONDO?!” The young Jedi takes after her.
The ah well.
The Oh
A pitiful smile in her direction.
Oh little Danica, not able to use the force.
Why did everyone have to mention it after?
“You we’re too good to be a pirate then, have to keep to being the best Dathomando I guess,” Ezra found her sniffling by the mouth of the base.
“I can’t do that either…”
“No way, your brother and sister always rave about how Danica Oppress is the best Dathomando.”
“I’m sorry I can’t use the force.”
“Hey now no apologies for that, using the force isn’t needed. You can do so much Dani.”
“Everyone expects it…” she mumbled.
“Well everyone expects me to be a fine example of a Jedi to be but that ain’t happening.” He joked gently, “ So we are on the same ship, but you are the real clever one.”
“What good is being clever?”
“Hey now I gotta use the force to figure things out and you know it off the bat, no force needed.” He ruffles her curls. “Now let’s go tell your family so they can also remind Hondo not to be a big silly, minus your dad he might kill him.”
“Buir is going to pulverize him.”
“Yeah but not kill him.”
@gran-maul-seizure @patchiefrog
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gelfbog · 4 years
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headcanons for the gelfling clans accents !!
As someone who is really interested in languages and linguistics, one thing I always wish AOR did was give all the clans different accents. So, I decided I would do it myself! I’ve basically been researching different (mainland) UK accents and I’ve put an accent to each clan. This is based a lot on my own headcanons, but I’ve taken into account different information we’ve gotten about gelfling accents and languages, as well as the geographical placing of the clan’s settlements, and their clans status and culture. I’ve linked videos with each clan to give you an auditory idea of what I think they would sound like. All under the cut!!
(!! disclaimer !! : I am Irish, not from the UK, so I’m sorry if my description of/videos I have chosen to display any of the accents are inaccurate. I’ve tried my best not to generalize with the accents too much, but I know that a lot of accents change from town to town, so unfortunately I have given just a broad umbrella description of some accents. I’m sorry if I get anything wrong!!!)
Vapra - Queen’s English/Received Pronunciation
I think the Vapra are the only clan to have been canonically distinguished as having a particular accent, but maybe I’m wrong. It’s mentioned a lot in the books about how the Vapra have a very distinct accent, SkekSa even noticing Tae speaking with one, when she was taken over by Tavra. Their accent is “distinct and noticeable” according to the Songs of the Seven Gelfling Clans, and is similar to the Skeksis accent. I think that maybe the normal gelfling of Ha’rar speak with a type of Received Pronunciation, whereas the aristocrats, and the Royal family themselves, would speak Queen’s English. It would make sense that the Vapra would speak in Received Pronunciation, an accent associated with privilege and education, as they are known for.....well, privilege and education. Each word is articulated very clearly, and it is a sharp, almost cold accent - which suits their climate nicely. It is often thought as the “proper” way to speak, and those gelfling who speak with this accent automatically present themselves as a higher class, although other clans may just associate the accent with snobby-ness. Naturally, the Vapra coming from the capital city of Ha’rar, the seat of the All- Maudra, I think Queen’s English is very fitting.
Here are some videos of people speaking Queen’s English/Received Pronunciation!
Old RP
Received Pronunciation (RP)
R.P. ACCENT (REAL EXAMPLE)
Received Pronunciation Dialect Breakdown
Upper-class Accent Examples
Stonewood - Brummy (Birmingham Accent)
I was between Cockney and Brummy for the Stonewood, as I think both accents suit the wood-dwelling clan. However, I think Brummie is better suited, as Birmingham is is situated in the central midlands of England - like how Stone-in-the-wood is “the hearth of the Skarith Land”. The Brummy accent is quite nasally, due to the amount of industry that used to be in the city. Industry is something the Stonewood are known for, with their weapons, tools and instruments their blacksmiths create being well-renowned and sought after across Thra. The accent is sort-of a mix of a southern and northern English accent, which I think this suits the Stonewood well, in terms of their clan status. As much as they are a rough, warrior and battle focused clan, they are of a very high standing, second to only the Vapra. Therefore, the mix comes from Vapra/Skeksis influence, and then their own woodland charm. Although other clans may see the Stonewood accent as brash and arrogant, the warrior clan is proud of their dialect, and don’t try to hide it!
Here are some videos of people speaking with a Brummy accent!
A Brummie Accent
Birmingham "Brummie" Accent (Female) AccentBase File #41
NO F*CKING FIGHTING - Peaky Blinders S03E01
Alison Hammond's Funniest Moments | This Morning
Birmingham: Reputation vs Reality Part 1 @ 2:50 - 5:44
Spriton - Yorkshire Accent (South, West and East)
I have a good bit to back up my headcanon here. The Spriton are a widespread clan, about 1/3 of them living outside of Sami Thicket, some families living over a days journey from the main village. For this reason, I think the different Yorkshire accents suit them very well. Since the Spriton live all over the Spriton Plains, some nearer to Stone-in-the-Wood, some nearer to the Swamp of Sog, and some even living at the edge of the Dark Wood (rip kylans parents), it would make sense that they all have variations of a similar accent. I imagine that it can be hard for other clans to tell each of the different Spriton dialects apart, but the Spriton themselves can hear a clear difference in the voice between someone who was born in Sami Thicket, and someone who was born on the outskirts of the plains. You can see, as we move further south down the Skarith Land, the presence of the posh Ha’rar accent, is slipping away, with different vowels sounds and timbre, even different grammar. The Yorkshire accent often omits words and letters to make speaking faster, which is a practical way of speaking for the busy farmers and soldiers of the Spriton Plains. 
Here are some videos of people speaking with Yorkshire accents!
https://youtube.com/playlist?list=PLOOuqHMY-_tXV8t9mcQt4PtF8S3s577NI
School Of British Accents – YORKSHIRE
interview with millen eve - true yorkshire accent!
South : Louis Tomlinson Gets Quizzed On Yorkshire Slang
West : Zayn Malik Sounds Off on Fashion, Fame, and the Meaning Behind His Home Studio | Vogue
East : Best of Jenny and Lee on Gogglebox
Drenchen - Edinburgh Accent
Now, this is a headcanon I will fight for. I will eternally feel that we were ROBBED of the Drenchen having a Scottish accent. I was deciding which Scottish accent would suit them best, and I finally landed on an Edinburgh accent. As much as I think that my favourite swamp dwellers would have a strong accent, I don’t think it’s overly realistic. While they are isolated from the other clans, which would naturally cause them to speak differently to them, I don’t think they are isolated enough to have a drastically contrasting accent. Therefore, I thought that the Edinburgh accent, said to be softer and less intense than other Scottish dialects, would be perfect. They still have a similar tone to the rest of the clans, but their soggy lilt is unique, and is still noticeably different of a timbre to the other clans of the Skarith Land. I also presume that their gills would have some sort of influence on their intonation, another reason I chose the Edinburgh accent, which comes almost from the back of the throat - closer to the gills!
Here are some videos of people speaking with an Edinburgh accent!
Outlander | The Many Scottish Accents | STARZ @ 1:25 - 2:05
Shirley Manson's Guide To Swearing
Sean Connery 1971: The BBC Interview HD
12 Times Professor McGonagall Was a Boss Ass Witch
Ewan McGregor on being recognised as Obi-Wan | The Graham Norton Show - BBC
Sifa - West Country
I think this is a pretty obvious accent to assign to the Sifa, as it’s the origin of the traditional “pirate” accent. They have a distinctive way to say their “r”s , and it can sometimes be a harsh sounding accent, suiting the sometimes dangerous lifestyle of the rogue clan. However, the rounded vowels and somewhat cozy feeling you get from the intonation of the West Country accent, shows the mythical and peaceful side of the Sifa. I headcanon that it’s uncommon for a gelfling to have a truly Sifan accent, due to the influence of other gelflings with other dialects that join the Sifa, therefore with most Sifa ending up with an amalgamation of gelfling accents. However, with families that have sailed with the Sifa for generations, the accent is still very much alive. For those gelfling who run away to the Silver Sea for a while, they always return home with a subtle sea-faring twang.
Here are some videos of people speaking with a West Country accent!
Learn Hagrid's British Accent (HARRY POTTER) | West Country Accent
Learn how to do the West Country accent - Sound like Hagrid from Harry Potter.
Harry Potter - Best of Hagrid
School Of British Accents – WEST COUNTRY
LOTR The Two Towers - The Tales That Really Mattered...
Dousan - Lancastrian English
It took me a while to decide which accent would be best for the Dousan. I wanted an accent that didn’t draw out many sounds, and was spoken quickly, as the Dousan try to preserve as much moisture in the desert air as they can. After looking through hours of footage of different English dialect videos, I decided on the Lancastrian accent. They have shorter vowels than other dialects, and also shorten a lot of words to make them quicker to say. I thought this was perfect for the Dousan, a clan which avoids speaking for long, if they can. It is quite a unique accent, especially in terms of grammar, which makes sense, as the Dousan rarely socialize with other clans, meaning they would not pick up other slang or pronunciation. The Dousan use the Language of Silence, a type of sign language, which is sometimes used in unison with audible speaking. I thought that the unique Lancastrian grammar went well with this, as in The Songs of the Seven Gelfling Clans, it says that “more was being communicated when both hands and tongues worked together”. Perhaps the reason the Dousan grammar is created to be much shorter and quicker to say, is because the Language of Silence allows the Dousan to communicate in full, meaning there is no need to speak with long sentences? Either way, I think the accent is a perfect fit for the nomadic clan.
Here are some links and videos of people speaking with a Lancastrian Accent!
Lancastrian English: Dialectable Episode 4.
Listen to accent  of Lancashire England
Lancashire Dialect Poem - Northern English Accent
https://youtube.com/playlist?list=PLOOuqHMY-_tVnuxrODGw0BEdZlC9RNHcw
https://www.mykp.co.uk/learn-lancastrian-accent/ (this breaks down what I mean about the shorter grammar)
Grottan - South Wales Accent
Deet’s tendency to sing often made me think that the South Wales accent would be perfect. It is a naturally sing-songy type of accent, with a musical intonation. This is because the South Welsh accent is heavily influenced by the Welsh Language. I thought that because the Grottan have been isolated from other Gelfling, and rarely go “topside”, they would have very little impact on their dialect from the Skeksis, something their sister clan, the Vapra, have been hugely influenced by. This led me to think that perhaps the Grottan accent would have a lot more in common with the old-gelfling language, giving it that sing-songy and particular lilt. Like the Dousan, the Grottan have their own language, Finger-talk, which is incredibly difficult to learn for non-Grottan gelfling. Maybe the reason it is so difficult, is because of, again, the influence of old-gelfling, something the other clans have slightly lost a connection to. But perhaps, the Grottan accent may also play a part in why it is so difficult for daylighters to learn this peculiar language. As the accent has such musical intonation, with lots of high and low sounds in it’s speaking, perhaps finger-talk is based more on these high and low sounds, and less on the actual words themselves, which is why Grottan find it so easy to learn, as these high and lows are built into their accent regardless. Nevertheless, the South Wales accent is one of my favourites, and it perfectly fits the peaceful and secluded Grottan.
Here are some videos of people speaking with a South Wales accent!
Newport (Casnewydd), Gwent, South Wales, Welsh Accent (Female) Accentbase File #144
https://www.dailymotion.com/video/x6x7uaw
School Of British Accents – WELSH ENGLISH
Elis James Bad B&B Experience | Alan Davies As Yet Untitled | Dave
https://www.thevoicecafe.net/learn-Welsh-accent-online.htm
And that’s all! I was really surprised by the amount of people that were interested in me making this post, so I hope I haven’t disappointed anyone! I’d love to know what you guys headcanon the gelfling clans to sound like, and whether you think my headcanons or accurate or not. Again, I’m sorry if I got anything wrong about the accents, or generalized too much. I’m linking a few more videos which go through all of these accents, with more examples of people speaking with them, all well as some linguistics background to the dialects. I’ve also linked the Survey of English Dialects, where you can find lots of clips of all these different accents I have mentioned. Thank you so much for reading all of this, I really appreciate it!!
Survey of English Dialects - Accents and dialects
20 British Accents in 1 Video
One Woman, 17 British Accents - Anglophenia Ep 5
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sicklexclaws · 3 years
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Anonymous asked: What's a typical day like for you while on duty?
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“Ah. Well you see, there’s no such thing as a ‘typical day’ when you’re a Marine...” Oscar chuckled, rubbing the back of his neck as he considered the question.
What was a typical day when you were out on the open sea? Every day had been a different experience as far as he was concerned, and so far what he’d learned was that there was no telling what could happen as situations changed as frequently as the unpredictable tide itself. Pirates. Sea Kings. Travelling to new and distant lands. Busting illegal operations. Seizing dangerous contraband smuggled through black markets. No two days had been alike, and so far his experiences had kept both his claws and senses honed. “Since I prefer day shifts, getting up as early as possible is the first order of the day. After cleaning up and getting dressed do I meet up with either my Lieutenant Commander or Commander to receive our orders for the day, including discussing anything important such as how our recruits are faring. Their wellbeing is my primary role to watch out for, ensuring that our subordinates are capable of carrying out their objectives and aren’t assigned to any matters they’re unqualified or unprepared to handle. Commander tells us what needs doing, therefore it’s my job to make sure our men see things through.” They were good men for the most part, and Oscar considered it his utmost duty to watch over them and that they were taking to maritime life well. ”After that, it’s time for breakfast once the Infantry and Sailor Division Units wake up. We eat together in the mess hall and talk for a bit before I hand out everybody’s orders and make sure everybody understands what it is they’re doing for the day.” Oscar took a deep breath, straightening his posture before he continued talking. “The Warrant Officer in charge takes things on from there and I assist him in his role, making sure everything is in working order if we’re setting sail or leading patrol should we be working on land."
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“If we’re on a mission, I’m front line defence should combat be on the horizon. Enemy leaders and any hostile known to have eaten a Devil Fruit becomes my immediate priority to take down so our men don’t end up getting caught up in the crossfire. On the sea, it’s not a big deal but on land there’s much more to consider. I look after my Warrant Officer and take on what he cannot while he commands the rest and gives them direct orders.” In the right situation, it helped to have such a large transformation that drew attention - as well as gunfire - away from others in their unit. It helped Oscar to have less to worry about so he could focus on eliminating the main threat to their group. ”Once the enemy has been subdued, we escort survivors back to base for our Commander to take care of. I clean up what’s left and write up the incident before handing it in to my superiors, then eat dinner and shower before bed.” He paused for a moment, shrugging his shoulders as he contemplated further. All work and no play was boring, and there was more to being a marine than just following orders. ”Normally if I have free time, I like to exercise and if anyone’s up for it, teach others about hand-to-hand combat should their weapons ever become useless or seized by the enemy. Where the opponent’s vital spots and pressure points are located, how to throw and take a punch, how to subdue an enemy properly without causing harm to either him or yourself, that sort of thing. Since I’m an Ancient Zoan, we don’t need to worry about any apprentice causing me permanant damage so it helps to be able to serve as an example.”
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”That’s pretty much a ‘typical day’ if you can call it that. Once my shift is over, I like to have a good shower and go to bed once it starts getting dark. The guys, they like to joke about that one. Since I’m so much like a bird, they only have to put a blanket over my head to keep me quiet. Bunch of assholes...” Oscar grumbled, though the smirk tugging at the corner of his lips spoke otherwise as to his spiteful tone.
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A Hierarchy of Tops
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What the actual hell, y’all? Nothing to see here, except Katherine Hepburn giving us all the look that makes our collective gay insides instantly clench up then immediately liquefy.  
What is that gut incinerating reaction? I can’t say for sure, but I have been thinking about it a lot, and I’m going to offer 3 possible suggestions:
Attraction (obviously). 
But there are many levels to attraction. There’s like a woman walks by and turns your head attraction, or A-list celebrity beautiful-person attraction, and then there’s THIS. This feeling I’m talking about goes so far beyond the “you’re attractive” sort of attraction to like “laws of physics” sort of attraction. The kind of attraction that registers not just inside your core but also psyche. 
It messes with my head in ways that have turned me around ever since I was old enough to be aware of such things, and I’ve come to sum it up as “The great queer question.”
Do I want to be with you, or do I want to be you?
It’s hard when you’re young (or even not so young) and you’re hungry for role models, but also thirsty for something else. And the whole issue gets complicated by the way those two feelings register in similar places of your body. The first time you see a woman step into full ownership of her God-given gift of giving zero fucks for conformity it lights a fire in the deepest regions of your gut. And as the warmth spreads outward from that low guttural place it can cause things to heat up in areas right below your core, too. You know the ones I mean, right? Those body parts are very close together, sometimes it’s hard to separate the two types of attraction. 
And I’ve made peace with that, the not always knowing which came first, or which takes precedent, because ultimately it doesn’t matter.  As fun as it can be (and by fun, I clearly mean disorienting) to try to figure out if I want to be with someone or be like someone, I am non-binary enough to realize the answer can be, and often is:
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Attraction and aspiration are both cool, they’re both fluid, and they totally intersect. I’m comfortable with that. I’m more than comfortable with it. I dig it. 
So if there’s no great conflict around attraction, why should that photo of ole K. Hep and her butchly furrowed brow still make my tummy so. damn. squimbly? Could it be something deeper than attraction? Something more complex? Something more elemental? Something like...
Recognition. 
You see, over the last few years I’ve gotten into the concept of ancestral echoes, or the idea that memories and the knowledge that comes from them can be passed down through our DNA. That you can, on some level, know  about things you’ve never experienced for yourself, and you can recognize the same sort of knowledge in other people.
Example: Folks way back up my family tree were sea-faring explorers. It’s been like 15 generations and I am super susceptible to sea sickness, but I am still so drawn to boats and the ocean. Not just like I find them pretty, but like I’m freaking Moana or something.  There’s a pull there that goes beyond all reason and logic. I know that if I get on a sailboat there’s decent chance I am going to lose my lunch, but I can’t stay away.  Even as I go green in the gills and my stomach does summersaults a part of me is still like:
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I feel the same inexplicable connection when I look at that picture of Katherine Hepburn. There is a gay DNA level kind of recognition. A big queer ancestral echo. Whatever part of me that makes me gay senses its mirror in her.
Now I don’t know what part of me that is, nor what part of her trips that recognition trigger for me. The insolent stare? The turn of the mouth? Those gay AF eyebrows? 
I’m not sure, but I feel certain it would exist even if I didn’t know the words gay or DNA. Something queer in me honors something queer in her. It’s inborn, liike gaydar on steroids boiled down to its most primal level. It runs through the generations on double helix rainbows. It vibrates across my chromosomes humming through the lowest, most animal regions of my brain. 
I know you. 
We are the same. Whatever this thing is, it builds an unbreakable bond. A shared ..something. Brotherhood is too gendered. Personhood too vague.  A queersterhood. A ... wait for it ... Listerhood?
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You didn’t really think I’d make it through this gay ass therapy session without her did you?
Well I didn’t, because I can’t. I am physically incapable of looking away from this paragon of queer top perfection.  And while I get that this is exactly the point where I should be able to tie this post up neatly on some note about our  foremothers of the past living on through our legacy, that’s not going to happen.
As much as I would like to have some spiritual or academic conclusion for the things I feel when I see this, I don’t.
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Nothing about my reaction is academic, or hypothetical or high minded. 
I’ve looked these photos it so many times, trying to figure out what is bigger than attraction and deeper than recognition, and there’s only one word that comes close to capturing the experience for me:
Reckoning.
Reckoning involves looking something in the eye and taking stock of it and you at the same time. It involves taking weight and measures, taking inventory of your totality, and checking receipts on the things both utterly unquantifiable and yet indisputable. 
And when I look at those women, I am forced to reckon with a fundamental truth:
They are better tops than me.
Katherine Hepburn is a better top than me.  Ann Lister (as played by Suranne Jones) is a better top than me.  There’s no way around it.
No matter how much I like to think I have some natural predication for topness, they have more. Clearly.
Sometimes you look at someone and you just know they know things. Things you are desperate to know. They possess a command and understanding you do not possess. They have skills you can only, and probably only ever will, aspire to.
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I am not ashamed to admit it. It’s just the natural order of things. Did Joe DiMaggio feel shame at not being Babe Ruth? Or for you non-sportsball people, does Lizzo feel ashamed for not being Aretha Franklin? I hope not. There’s no shame in having your greatness fall just below that of divine master. Not everyone can be the GOAT. I’m okay with that. It’s not a competition. I don’t need to best anyone.
But I do need to make peace with that reckoning in other ways. Like a wolf who just met the new pack leader, or pirate captain whose ship just got overrun, there’s a new world older that must be acknowledged in those moments. There is a hierarchy of tops and topness, and it’s just been indisputably altered.
I am not the top top, not even in my own mind. I can’t ignore it, I am the one who acknowledged it in the first place. I could run from it. At least in theory. I could look away, close my eyes, or banish those understandings to vast reaches of the unfollowed internet, but I am not a coward. 
As fluid as I am, and as secure as I am in who I am, I can feel gratitude at the the opportunity to look upon greatness.  To indulge my awe. To relish my vast appreciation of the most transcendent of beings.  
And then, of course, as is only right, I feel compelled to roll over. Honestly, I don’t know how anyone could feel compelled to do anything other than roll over when they look at that picture.  That is the great tremble in my gut: it is all the scripts being flipped. 
Does that make me a lesser top? Maybe. Does that make me a bottom? Perhaps sometimes. Does that bother me?
Not at all.
Cause really, what’s the use of recognizing a hierarchy to tops, if you don’t intend to enjoy every possible aspect of your own position on that spectrum?
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ythealleycat · 4 years
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ABOUT Nhe'a
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The Basics <><><>
Age: unknown. No documentation, only vague rage.
Birthday: currently at five options
Race: Keeper of the Moon Miqo'te
Gender: no (he/him)
Sexuality: greyromantic asexual
Marital Status: taken
Server: Balmung (Crystal)
Physical Appearance <><><>
Hair: ashen, dyed blue at the tips
Eyes: yellow-green
Height: 183cm (a little over 6 fulms), a very long cat
Build: lanky, angular, noodle. Proportions ever so slightly too long; enough to seem off, but not immediately obvious. Has started building some muscle after becoming a Dark Knight, but is still mostly a squishy mage.
Distinguishing Marks: facial markings of both male and female adult miqo'te. Lynx brushes. Scarred hands. Doodles on his arms and legs like an overenthusiastic toddler first discovering sharpies - but with more skill.
Common Accessories: ring worn as necklace on a darksteel chain (heavy two-tone band, recovered from deep within Syrcus Tower; conducts aether, but doesn't seem to do anything)
Personal <><><>
Profession: used to work as a customs clerk with the Arcanists' Guild at Mealvaan's Gate in Limsa Lominsa - which went about as well as could be expected from an angry teenager. Nevertheless, he was diligent, reliable, and too invested in continuing his Arcanima training to really act up. Has since moved on to full-time adventuring for a living, which mostly means odd jobs, but had also lead him to participate in the NOAH survey as a test subject for Allagan summoning.
Hobbies: vaguely obsessed with the Allagan Empire, and swamp dragons. Is a self-taught alchemist, and will make up new and exciting substances to test on himself for...""""science"""" (read: "no other reason than that he can") if sufficiently bored and left unsupervised. Has poisoned himself many times, with varying degrees of severity. Knows botany, and is enlisted with the Botanists' Guild. Low-key fantasizes about having a garden.
Languages: Common Eorzean, Huntspeak, some sign language
Voice and Speech: having spent his formative years in the Lominsan bureaucracy dealing with pirates and other sea-faring folk, his mode of speaking is typically standard Common, but he sometimes slips into this weird mix of harbour Lominsan and backwoods Gridanian accents. His """"scientific experiments"""" left him with scarring in his throat, which limits him to low speaking volumes, and makes regular speech quite taxing.
Residence: a house in the Mist
Birthplace: somewhere in South Shroud
Religion: no
Patron Deity: Menphina, The Lover, being the goddes of the moon, is said to protect all Keepers. Nhe'a is too out of touch with Keeper culture to have an opinion one way or another.
Fears: This boy is so thoroughly marinated in casual existential dread that he isn't really sure what fear is. Sure, he's been afraid before, but all of his worst nightmares have come and gone, and the world didn't even notice, and he's still alive. He thinks. Probably. What is real anyway? Please tell him, he needs to know. On the mundane side of things, oversized arthropods such as Yarzons and Gazelle Hawks toss his Murder With Fire instinct into overdrive.
Relationships <><><>
Partner: Sonja Rysti (@crafting-illusions-ffxiv)
Children: none
Parents: unknown
Siblings: Vila and Asher Tadmhe (@twin-moons-ffxiv)
Other Relatives: unknown
Pets: Vee, a Yafaemi swamp dragon - which, despite the name, are entirely unrelated to True Dragons (the brood of Midgardsormr), but are instead an example of convergent evolution native to Hydaelyn. Swamp dragons are, in essence, simple winged lizards with the temperament of a cat, and do ungrandiose things such as chewing on shoes, getting stuck between furniture, and exploding if they're unlucky.
Traits <><><>
Extroverted / In-between / Introverted
Disorganized / In-between / Organized [He knows where everything is. He swears.]
Close-minded / In-between / Open-minded
Calm / In-between / Anxious
Disagreeable / In-between / Agreeable
Cautious / In-between / Reckless [Hopelessly reckless concerning his own safety and well-being. Otherwise careful and overprepared.]
Patient / In-between / Impatient
Outspoken / In-between / Reserved
Leader / In-between / Follower [Prefers being neither.]
Empathetic / In-between / Apathetic
Optimistic / In-between / Pessimistic
Traditional / In-between / Modern
Hard-working / In-between / Lazy [Not so much "hard-working" as "terminally responsible".]
Cultured / In-between / Uncultured [Has adopted some posh aesthetics and mannerisms, but never had anybody to teach him, so he's really just half-assing it.]
Loyal / In-between / Disloyal
Faithful / In-between / Unfaithful
Additional Information <><><>
Smoking Habit: no
Drugs: if ethers and """"science"""" count
Alcohol: no
RP Hooks <><><>
Coeurl Ink. Following his research on aetherconductive ink and tattoo arrays, Nhe'a has established a laboratory, where he offers his services as a tattoo artist and alchemist.
Odd jobber for hire. Need something found? Need something lost? Need a bodyguard? Need something murdered? Rare plants? Potions? Uncanny relics you wish you hadn't dug up after all? Give Nhe'a a call.
Those bloody Allagans. Are you a Summoner? Been involved with the Sons Of Saint Coinach? Maybe you live in Mor Dhona, and Syrcus Tower is figuratively or literally your back yard? Know anything of tomestones? A Garlean scientist researching Allagan magitek? Nhe'a obsessively seeks out anything Allagan, and will gladly listen to anything you might have to share. Particularly, perhaps you can help him figure out what that ring of his is.
Of Heretics and Dragons. Are you from Coerthas or Dravania? A heretic, by chance? Don't worry, Nhe'a won't tell. All he wants is for folks to stop harassing his pet dragon, and if threatening said folks with a Very Large Sword is what it takes, so be it. (He might also be involved in a shady school of magic, but who's keeping count anyway, right?)
Associated with Thaliak's Codex (@thaliakscodex).
OOC <><><>
I'm Y, </checks smudged writing on hand> 21+. GMT+2. Am nocturnal, and work a wonky schedule, so peak activity is typically evenings and nights on my time.
Dark and mature themes welcome as long as you are 18+ OOC, but let's talk about it first.
Contact Information: in-game (Nhe'a Koh), Tumblr (here), Discord (upon request).
Near exclusively in-game RPer.
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cursedserpenthq · 4 years
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(summer bishil, 33, woman, merperson) Blimey! Is that (BRIAR BRANDO)? (SHE) is the (CARPENTER) on the Cursed Serpent and has been onboard the ship for (TWO YEARS). Legend has it they are (QUICK-WITTED & PROVOCATIVE), but don’t get on their bad side, because I hear they’re (INFLAMMATORY & HEDONISTIC). Aye! Stop staring! (BRIAR) has their (FLINTLOCK BELT PISTOLS) out! (ooc: dea, pst, 24, she/her, rape/sexual assault)
THE CURSED SERPENT
After devoting several decades to living amongst her merfolk colony, conflicts of interest led to her choosing a more landbound existence. She found it easy to blend in with the lively energy Westburgh, having observed and the behaviours and dynamics of humans as well as the amount of traffic which crosses through the city. However, eventually, she found herself getting restless and in desire of a profession which would sufficiently satisfy her mind and body. She developed a fascination for metalsmithing and carpentry, shadowing masters of each field in exchange for fetching them supplies. Her good looks allowed her to barter fares for goods to a significantly lower amount, which paid off the space she took up. Otherwise, she kept a low profile and wore deliberately unflattering clothes, keeping her hair tied back and her words few; altogether generating an attitude aligned with a masculine demeanour that blended in better.
Time passed and eventually she grew restless in her apprentice positions, having understood what needed to be done multiple times over. Unfortunately, when Briar’s impatience flared an unfortunate event was soon to follow. Since her departure from the sea, she was careful to neglect using her sonic abilities — it was merely coincidence that the local lead carpenter happened to one night wander past the city limits and slip into a watery grave. With an open position, Briar seamlessly filled it and kept customers pleased and impressed with the speed and precision at which she worked.
Briar heard rumours of the Cursed Serpent throughout her years in Westburgh. Their reputation and the obstacles they’d surmounted preceded them — each one singing louder to Briar’s disobedient scallywag heart. To be a part of such a group always sounded enticing, although she was less interested in the prospect of being at the sea’s mercy for a prolonged period of time. Since leaving her colony, she harbours a hatred for the sea. The idea of swimming or being underwater to hear the voices of her kind leaves a sour taste in her mouth and a white hot anger under her skin. But, once again, she began to grow restless in her city-bound existence that followed the same rhythm everyday.
Considering life aboard a ship meant commanding the waves rather than falling beneath them, she reasoned with herself that it seemed a safe enough distance to submit to her heart’s longing for piracy. Soon, the siren call of adventure, prosperity, and infamy beckoned her over the edge. After following the trails of gossip, Briar found the Cursed Serpent and boldly pledged herself as the carpenter they needed to truly succeed in the rough times ahead. It remains her highest goal to maintain truth in the statement.
Briar enjoys being of aid and service to whatever the ship demands. She has a hungry work ethic and ability to juggle projects, likely to fly under the radar for stints at a time as she works in her preferred space — below deck. In the aftermath of storms she has remained acutely aware of any issues on board, and tends to stay an active member on deck taking initiative on repairs or reinforcements when others venture to shore, restock at ports, or find a rare moment of sleep. Briar mostly likes doing her own thing, but will readily take on tasks when asked. She works at an incredibly rapid pace without sacrificing perfectionism.
Briar fits right in with the lifestyle of a pirate with her rowdy attitude and hedonistic desires, likely to stir the pot whether she intended to or not. She finds it keeps things dynamic, and enjoys witnessing others as work almost as much as she likes bothering them. Although she likes the crew for their attachment to the Cursed Serpent, she has remained emotionally distanced and wary of everyone. Only shallow bonds have been formed with fellow members, in her reluctance to divulge much about herself nor interest in being close friends with anyone. At the end of the day, she wishes to find the Jewels more than anything else. Lives lost or injured along the way is inevitable collateral damage, hence her disinterest in growing too fond of anyone lest they be lost to the larger goal. Accordingly, in the face of any tragedy, she does not dwell in gloom or disappointment. Three modes govern Briar, at any given moment — rage, sardonic humour, and impulsivity.
The Captain’s death unnerved her, making the mistake of deeming him better than other humans for the kind of ship he ran and the notoriety he was responsible for. Briar deeply respected his leadership and intelligence, never in disagreement with the calls he made. His death had Briar, for the first time, considering him weak and tactless for not avoiding the final hit that killed him. It made her feel bitter. Human mortality was a heavy burden to live with and, with more dangerous waters likely ahead, above all else it frustrated her to think the Jewels may be harder to access without his level-headed order and discretion as the crew’s compass.
SECRET
In her spare time, on the down low, Briar likes to work on developing unique weapons. With a specific interest in fire and ignition; grenades, hand cannons, and other explosive projectile matter are her predominant under-development works. Most prototypes are too dangerous and volatile to work on in an enclosed space whilst active, and although it sacrifices swift progress, she ensures her materials are kept dampened until satisfied with her design. She remains confident that her awareness of the elements on board could curve any potential malfunction issues, but also knows better than to waste materials. In the meantime, she stocks up on ideas and their necessary frameworks as she awaits the day she can assemble something and put it to real use.
Briar was exiled from her merfolk colony for repeatedly breaking the law, branded for repeated fraternisation with a sorcerer that supposedly put her colony in jeopardy. Even though she claimed she was careful, travelling a great distance each visit, the relationship was deemed reckless for both the act itself and the (literal) dangerous waters she tread in the process. As a result of the mark bestowed upon her, Briar exclusively wears long sleeved shirts —  high collared or tightly laced at all times, at the bear minimum. Even on sweltering days. She would say it’s for protection from any shrapnel or splintering that she may encounter during her work. Due to the painful treatment her colony put her through despite her efforts to explain herself, she is very wary of other merpeople until she learns where their allegiance lies. Merfolk wandering in disguise amongst humans make her paranoid that her cover of normalcy may be blown. She is only sympathetic for outsiders, whether by force or choice —  she wouldn’t hesitate to help another in true and dire need, as it’s what she would have wished happened to her in her initial castaway phase.
KEY RELATIONSHIPS
ALLUDED APPRENTICE: Someone that wishes to learn more about carpentry. Briar didn’t like the idea of company at first, and was by no means interested nor in possession of the patience required to be a teacher. Initially it was purely through absorbing continuous examples of her at work from a distance that they were able to pick up a few things. Only when it became obvious how observant they were did Briar willingly begin to divulge a few techniques or skills that would enable better execution. Occasionally, she’ll make a game out of it and challenge them to making something in a limited amount of time. She’s far more critical than likely to praise anything they come up with, but she’s grown to appreciate having someone to share with and bond over her enjoyment of crafting.
CHARRED CAMARADERIE: Briar’s abrasive manner sometimes gets the better of her for its lack of discrimination. Anyone in her line of sight is fair game to rub the wrong way, even if that entails disrespecting someone ranked above her or twice her size. She doesn’t care much for rules and order, at the end of the day far more willing to be selfish if it means survival. It’s her unyielding audacity that this person can’t help but somewhat respect, yet they don’t want her to give her the wrong idea that she has any power in her beliefs. For the sake of order, no matter the weight of their personal opinion, they always make sure to shut down any instigative remarks she makes. Inwardly, she finds it both challenging and commendable that someone dares to keep her accountable and under some measure of control. At the heart of this dynamic, there is deep respect that goes both ways. However, on the surface, one wouldn’t be able to tell. It’s a lot of bickering and empty threats — a game of baiting and entrapping until one side concedes… until next time.
ALL THE FIXINGS: chock it up to plain clumsiness or one too many drunken stupors, this person is always causing bumps, scrapes, and breaks upon the ship’s materials as well as their own possessions. Briar fixes the result following each incident, no questions asked. It’s an explicitly need-to-know basis. The only thing she asks for her services is for there to be an exchange of some sort, which varies on her mood. Sometimes payment is as simple as a coin, other times a bottle of booze, or — for an undisclosed yet ongoing project — some pilfered gunpowder. The “don’t ask, don’t tell” rule goes both ways.
ANYTHING ELSE
Intended to play the assisting role in Lachlan Rhodes’ Guardian Angel WC.
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gascon-en-exil · 4 years
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Ranking Zelda Water Dungeons
@thehylianbatman asked for this, and I’ve been sitting on this idea for something like two years now so I figured it’s a good a time as any to pull it out. Water dungeons in The Legend of Zelda have collectively garnered a bad reputation, with some of them among gaming’s most standout representatives of all the annoyances that come with Down the Drain levels. Because I like to be contrary watery environmental aesthetics are typically among my favorites however I have a particular fondness for many of these dungeons, and so I’m giving them a bit of time in the limelight (while also acknowledging that some of them nonetheless really are terrible, even if they’re pretty). Also note that I have not replayed any of these games to make this list, so I’ll be going entirely from memory. While that’s hardly the most accurate way to do something like this, it’ll be helpful in gauging which dungeons leave the most lasting impressions.
First off, a list of dungeons I will be excluding from this ranking because they don’t meet my personal requirements for what constitutes a water dungeon.
Any mini-dungeon, ex. Pirate’s Fortress from Majora’s Mask or the water-based shrines in Breath of the Wild
Dungeons where the name and/or location is suggestive of a watery theme but the experience itself fails to deliver, ex. the Palace on the Sea from The Adventure of Link, Catfish’s Maw from Link’s Awakening, the Ocean Temple from Spirit Tracks
Dancing Dragon Dungeon from Oracle of Seasons, because a waterfall entrance and some short swimming segments do not a water dungeon make.
The Tower of the Gods from Wind Waker, because only the first floor is even partially water-based and it’s just the tide going in and out which is both uninteresting and rather frustrating to play around. I thought about including it, but it would be very low if I had.
Skyview Temple from Skyward Sword, as its swimming segments are also brief and come more in the odd return visit for a midgame fetch quest than for the initial run through.
Now for the ones that made the cut:
#13. Water Temple (Triforce Heroes)
This one just barely made the list, and my decision to include it in the end is mostly on account of the novelty factor. Of the three stage select-style Zelda games, Triforce Heroes is the only one with any notable water levels and even dedicates a full world to the theme. It’s too bad that I can only really count the last level in that world as a dungeon, because this Water Temple is just a knockoff of the Swamp Palace from A Link Between Worlds adjusted for three Links. There are tektites and octoroks and you play around with water levels and this game’s iteration of the hookshot before fighting a version of the OG water dungeon boss Arrghus. Much of TH feels like a quirky theme park version of a Zelda game, and unfortunately this particular example does little to elevate the concept and as a result feels uninspired. The rest of the Riverside world fares better, especially in its use of the new water rod item, but its last level is a dungeon only because it has to be.
#12. Jabu-Jabu’s Belly (Oracle of Ages)
If I had to choose one dungeon as an example of what people tend to hate about this group on the whole, it would be this one. Less infamous though it may be coming from a handheld title rather than one of the 3D games, this version of a dungeon inside a giant fish suffers precisely because it is not 3D, or more specifically not Ocarina of Time. It combines aspects of both of OoT’s water dungeons and fails at each of them because of the limitations of the game’s format; the unpleasant environs of being inside a digestive tract don’t come across well on the Game Boy Color, and raising and lowering the water level is harder to visualize in only two dimensions. Combine this with bland visuals that make it easy to get lost, a dungeon item that’s only a length upgrade of an item you already have (also like OoT’s Water Temple), a droning musical track, and the less fluid swimming controls that come with OoA’s mermaid suit “upgrade,” and there’s not much saving this one. The boss is sort of fun I suppose, but it’s a bioelectric aquatic monster...hmm, now where have I seen that before.... 
#11. Swamp Palace (A Link Between Worlds)
I did want this one higher, but it’s so short. That’s true of all but two of the Lorule dungeons really, with them being streamlined and in many cases more thematically pronounced rehashes of the Dark World dungeons from A Link to the Past, but because the original Swamp Palace is already solid (see below) this one just doesn’t have much to do. It adds some raft puzzles and marginally more complex changes to the water level, but that’s about it. The boss is also almost identical, which isn’t saying much because “monster with a single eye that is also its weak point” describes most of the bosses on this list, but here it’s just Arrghus again. I will say that I was grateful for how short this dungeon is in my single run of this game’s Hero Mode, because it holds the valuable defense-boosting Blue Mail. Imagine the developer trolling that would have been leaving it where it had been in LttP: in this game’s equivalent of the Ice Palace.
#10.  Lakebed Temple (Twilight Princess)
As the first 3D entry on this list I suspect this may be a bit surprising, but I have to say I’ve never liked Lakebed much. A big part of that is how there’s relatively little water inside the dungeon despite it being on, you know, a lake bed. It’s a shame too, because Twilight Princess has the second-best underwater controls of the 3D games and even underwater bombs. Have fun using them in maybe three rooms. It’s also an uninspired experience beyond that, with drab visuals - despite its reputation for being gritty and brown TP can do good visuals, just not here - a music track that’s more atmospheric cave music than identifiable melody, a structure that resembles what would come from welding the two tower climbs of Ocarina of Time’s Fire Temple to the central structure of its Water Temple, and a tedious backtracking segment in the middle if you want to get all the chests (and all the stamps in the HD remake) which of course I do because 100% completion. Redirecting multiple currents and using them to flood the central room is admittedly neat, but I can’t give Lakebed too much credit for what the clawshot does to distinguish itself from the standard hookshot when much of the difference here comes down to hanging from slowly rotating platforms. Whee. Morpheel is also a joke, initially a riff on OoT’s Morpha that looks genuinely impressive when its leviathan main body emerges for the second phase...and then dies in a minute while posing next to no threat to the player as it swims around aimlessly. The frog mini-boss leaves more of an impression for striking an odd balance between goofy and gross...but why is a giant frog at the (partially dry) bottom of a lake? Gah.
#9. Angler’s Tunnel (Link’s Awakening)
Easily nabs the award for best glow-up in a remake, and indeed this ranking owes itself mostly to the Switch version. The original deserves some praise for being the second water dungeon in the series while not copying too much from the first, and it’s the only one on this list where Link can’t swim at all until he acquires the dungeon item meaning for the first half he’s got to avoid water like it’s lava. Still, the remake massively ups the aquatic ambiance between the cool blue lighting and environmental pieces and the remixed music (with bits of the original Game Boy chip tune left in, as with most of the soundtrack). It also buffs the boss so it dies in thirty seconds instead of five - go marginally threatening Angler Fish! Less than half of the dungeons in Link’s Awakening have traditional themes, instead preferring such odd motifs as bottles and keys and amateur demolition, but Angler’s Tunnel is one of the few that does so I’m happy to see that the development team for the Switch version really leaned into that distinction.
#8. Divine Beast Vah Ruta (Breath of the Wild)
I struggled considerably with ranking this one, and even now I’m still not satisfied. On the one hand this ought to be easy; everyone knows that the Divine Beasts are a low point of Breath of the Wild, small and monotonous with few enemies and similar boss fights and puzzles that are only slightly beefed-up versions of those found in shrines. On the other though BotW more than any previous game blurs the definition of a dungeon with its multitudinous shrines, lengthy (or not) quests leading up to the entrance of each Divine Beast, and Hyrule Castle providing an open-world dungeon experience like no other. In this regard Ruta is easily the best of the Beasts, as the sequence of events leading up to it involve a mostly linear narrative and geographical progression (helped by Ruta drenching the area in constant rain and preventing Link from climbing over everything like usual) that organically follows from the story progression near the start of the game and concludes with a thrilling mini-game in which Link rides Sidon smashing ice blocks and shooting targets mid-air after being launched from the top of a waterfall - and also forever blessing the internet with more gay shark cocks than it could have ever needed or wanted. Ruta’s interior has a few points in its favor as well; the obligatory dungeon movement mechanism only shifts the aim of the water spraying from the elephant’s trunk which is less disorienting than the equivalent mechanics in the other Beasts, and Link has a rune (Cryonis) naturally attuned to water/ice puzzles which somewhat makes up for BotW’s bizarre lack of underwater swimming. So yeah, lots of pros and cons and Link the DP’ing fish fucker bottom, so I’ll have to settle for sticking this one just below the middle.
#7.  Jabu-Jabu’s Belly (Ocarina of Time)
It seems strange how everyone accepted it at the time, but Ocarina of Time’s initial trio of dungeons keep the training wheels firmly on. All of them are fairly short and straightforward, none of them have locked doors, and the first two are as aesthetically generic for their respective themes as it gets. Then comes Jabu-Jabu, which is still short and key-less..except you’re inside a giant fish so here that makes sense and we’re all better off not thinking about how the barred “doors” work. As I alluded to in the entry for the inferior Oracle knockoff, this dungeon sells it on the nastiness: Link’s footsteps make squelching sounds, the walls appear to pulse (and have live cows in them serving as switches in the Master Quest revamp...again, don’t ask), glowing white growths serve as slingshot targets, there are mysterious tentacles everywhere and not the sexy kind, and the boss is a swollen mass of viscera that explodes in a shower of green goo when it dies. Extremely gross all around, but then you are inside a giant fish. Funny too that Jabu-Jabu throws a hitch in the usual dungeon pattern in the form of an escort quest of all things, but thankfully Link has to carry Ruto around instead of waiting for her to follow with dodgy AI. I also have to give credit for this dungeon making extensive use of the boomerang you find in its depths, easily one of the most fun items in OoT that goes criminally underutilized since only young Link can use it and it comes right at the end of his portion of the quest.
#6. Mermaid’s Cave (Oracle of Ages)
Oracle of Ages makes up for its counterpart’s lack of water dungeons with two of its own, and Mermaid’s Cave is by far the better of the two. It stands out as the only dungeon in either Oracle title to make use of its game’s defining gimmick, which in this case means that there are past and present versions that have to be explored separately. Ocarina of Time had earlier featured a dungeon with a similar concept in its Spirit Temple, but as with time travel in OoA more generally Mermaid’s Cave takes it a step farther with major structural and environmental differences between the two versions. The water source at the base of Rolling Ridge dries up over the course of four centuries, leaving the dungeon partially flooded in the past but mostly dry and ruined in the present, and doing some things in the past Mermaid’s Cave will affect the dungeon in the present as well. Unfortunately the novelty is somewhat undone by the dungeon item, the clunky mermaid suit that I’ve previously complained about. It leads to the game’s first fully underwater segments and plays a major role in the boss fight which alternatively engages you above and below the surface, but the letdown that is this dungeon’s namesake keeps me from placing this one any higher. Well, that and the fact that you have to do two Goron trading sequences to get inside, because of course you need a key for each era. OoA loves little annoyances like that.
#5. Swamp Palace (A Link to the Past)
While you’d be hard-pressed to call it the most iconic anymore, this is without a doubt the ur-water dungeon of the series - and I don’t only mean that it’s the first one. It’s got raising and lowering the water level, swimming against currents, redirecting channels, electric enemies, the hookshot as a dungeon item, randomly unintuitive nonsense (flooding a canal in the Light World does the same in the equivalent Dark World building because...?), and a squishy boss with a giant eye. As I did when I was ranking the games I had to bump this dungeon up a few spots specifically for how important it was in inspiring future dungeons, but nevertheless I believe the Swamp Palace holds up on its own even today. It’s notable that, in the game that arguably has more dungeons than any other in the series depending on how you count them, this is one of only a handful to even have a clearly identifiable theme - and that so much of what’s on display here has been iterated upon in so many future titles. That’s some classic Zelda stuff right there...and funnily enough this isn’t among the most annoying of the Dark World dungeons. Safe to say that a certain later title was the one to acquire a bad reputation for this dungeon type...ahem.
#4. Water Temple (Ocarina of Time)
Here it is now, possibly the most frequently maligned dungeon in the entire series. For the N64 version I absolutely understand it: the layout is unituitive and forces a lot of backtracking if you don’t know exactly where you’re going (especially with that block in the central tower...you know the one), most of the rooms look similar so it’s harder to memorize the locations of each, needing to open a slow-loading menu to take the iron boots on and off repeatedly is exceptionally tedious, movement and combat options are awkward and restricted underwater making enemies more annoying than they should be, Dark Link can be a nightmare of a mini-boss if you don’t know the flaws in his AI, the dungeon item is merely an extended hookshot, Morpha can kill you very quickly if you don’t know the even bigger flaw in its arena design...it’s one big mess, and little wonder it’s about the only dungeon to actually be easier in the Master Quest. All that said however the 3DS remake fixed around half of these issues including the iron boots and some of the navigation woes, and it’s a much smoother experience overall in that version. This Water Temple still doesn’t crack the top three for me though, in large part because I view it largely as bringing the ideas of the original Swamp Palace into three dimensions rather than creating something truly unique and memorable - or memorable for the right reasons anyway. There’s also the curious aesthetic choices in this dungeon that I don’t think I’ve ever seen anyone discuss before. Between the music, the pagoda in the middle, the serpentine dragon statues everywhere, and Dark Link’s room there’s a distinctive East Asian flavor to the temple that I don’t quite know what to make of. It’s nowhere near as pronounced in any of OoT’s other dungeons or major set pieces, so it all feels quite random.
#3. Temple of Droplets (The Minish Cap)
Heavy bias factor here, because ice is another favorite gaming aesthetic of mine and this is somehow the only Zelda dungeon to combine it with water (Phantom Hourglass’s Ice Temple doesn’t count for the same reason that neither DS game appears on this list: Link can’t swim in those games, so how could there be water dungeons?). That aside however the Temple of Droplets is just delightfully creative, as is typical for this game’s dungeons. It starts with predictable ice block puzzles that lead to a fake-out with the boss key, but then it opens up to a diverse blend of lily pad “boating,” diving, melting ice with sunlight, burning ice and webs and lighting dark rooms with the lantern, and still more ice block puzzles. It’s so many different elements mashed together and enhanced even further by The Minish Cap’s unique shrinking gimmick, because this is one of the two dungeons to be fully Minish-sized. The mini-boss is an electrified Chuchu, and the boss an ordinary Octorok with a weird floral growth and separate water and ice phases that make defeating it much more of an ordeal than such a basic enemy normally has any right to be. I believe I mentioned in my game ranking that TMC is one of the more underrated titles, a creative sleeper hit that still manages to pack in tons of references to earlier, better-known 3D games. That’s certainly true of this dungeon, which throws in a quick little puzzle reference to earlier 2D games’ habit of designing their dungeon maps in particular shapes. The similarly-shaped Bottle Grotto wishes it was this good.
#2. Great Bay Temple (Majora’s Mask)
Notwithstanding that it’s in my favorite game in the series, Great Bay Temple took a while to grow on me. At first I was skeptical that an anachronistic waterworks was the right fit for a dungeon in the grim and apocalyptic Majora’s Mask - I’m always leery about fantasy media injecting random bits of other genres such as this dip into (sort of) steampunk. It didn’t take long however for me to fall in love with the place, with its rapidly-paced dynamism and brightly-colored plumbing a stark contrast to the slow and plodding Water Temple of the previous game. It perfectly accentuates Zora Link’s speedy swimming, and while the ice arrows slow the second half down a touch I’m just grateful that at least they have a point in this game unlike in Ocarina of Time. The enemies are hit or miss, although I say that less about Gyorg and more about Wart, the mini-boss that thoroughly demonstrates why Arrghus is an exercise in tedium in 3D (which is even less forgivable in a game where you’re always on the clock). Still, that doesn’t detract from how fun it can be exploring while redirecting water currents and getting all of the colored pipes flowing, and this isn’t even too frustrating with the water pushing you through the areas you need to be in sequentially. What does detract from all this somewhat is the 3DS remake; Zora Link’s infamous swimming nerf isn’t so bad in the dungeon’s narrow corridors and I can live with the more restricted ice arrows (creating icebergs in random places isn’t my idea of fun, so I don’t feel like anything was lost), but the changes to the Gyorg fight make it longer and more RNG-dependent than it should be. It’s not the only boss in the remake to become worse apparently out a desire by the developers to waste more of your limited time with them *glares at Twinmold*, but Gyorg hits worse in my minimal cycles runs on account of where Great Bay Temple falls in my scheduling.
#1. Ancient Cistern (Skyward Sword)
I didn’t want this to be #1 - it’s just not fair. The Ancient Cistern is more or less the only entry on this list that escapes the water dungeon stigma, and in fact gets consistently ranked as the best dungeon in all of Skyward Sword. Everyone loves this place, and it’s easy to see why. The aesthetics are gorgeous, it’s decently challenging but not labyrinthine, the whip is fun to use, Koloktos is awesome and unique and mildly disturbing, and the whole thing is wrapped in an explicit allusion to a Buddhist fable that comes across in the environmental details and in the dungeon structure alike. I wouldn’t call this a perfect experience, but my objections feel like nitpicks. The underwater swimming controls in SS suck...but you’re not underwater much, and there’s a much more infamous section for that later in the game. The dungeon is only half water-themed, with the basement being more of a shadow dungeon and (unlike with the Temple of Droplets) little being done to blend the two...but that plays into the fable reference and at a key point the feeling of ascending a thread from death/hell into enlightenment. The Buddhist trappings are extremely overt particularly with the shape of the boss key and the giant statue that is the dungeon’s central structure...but if the presence of that in the Zelda universe isn’t immersion-breaking to the developers for whom Buddhism is a present cultural reality then it would be petty of me to consider it more than a curiosity. None of that was enough for me to place Great Bay Temple over it, especially in light of the mild downgrade that dungeon got in its remake. Here’s to hoping that when/if SS ever gets a port or updated rerelease that the Cistern will be as good or even better than it is now. They can take the motion controls off swimming, for starters....
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Kul Tiran: A Lore Guide
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Evolution (Year -150,000): Kul Tirans are humans native to the sea fairing region of Kul Tiras, thus follow the same development as their other human neighbours. The Curse of Flesh affects the ancestors of humans, the Dragonflayer clan of the vrykul. This caused their children to be born weaker and therefore not as worthy to be part of the clan. Their leader, King Ymiron, ordered these young to be killed to keep the vrykul bloodline “pure” and strong. Some parents couldn’t bring themselves to obey the orders and instead opted to smuggle them far away to a land that would become Tirisfal Glades after hearing stories of followers of Tyr settling there. The fates of many of the disobedient parents would be to fall at the hands of Skadi, a vicious vrykul warrior. Eventually, most of these vrykul would died or become afflicted by the curse. Members of Tyr’s Guard took pity on the weaker race and inducted many into their ranks to keep them safe. These weak outcasts would later form their own cultures and branch out across the world, becoming known as humans. 
The Kingdom of Arathor (Year -2,800): The Arathi humans, led by Thoradin, united many human tribes to aid the high elves of Quel’Thalas in defeating the growing Amani troll threat. In return, the elves taught humans arcane magic.
The Kingdom expands (Year -2,700): Settlements are founded Kul Tiras.
It Drust Keeps Getting Better (-1,200): The kingdom of Kul Tiras is formed. Shortly after the Kul Tirans arrived in Drustvar, they encountered the ancient Drust native to the region and intended to live in peace with them. The Drust refused and a war broke out. Led by Arom Waycrest, the humans battled the Drust under the command of King Gorak Tul until they created the stone golems that dealt the humans massive damage. In response, the humans turned to Waycrest who used their research on magic to form the Order of Embers, countering the Drust threat completely. Although broken and wounded, their threats’ spirits remained within their realm of Thros, the Blighted Lands, waiting for a day to enact their vengeance. 
Orc’s A-coming (Year 4): After the refugees of Stormwind flee to Lordaeron and reveal the threat of the orcs, King Terenas Menethil II calls the leaders of the remaining kingdoms together to form an alliance. Lord Admiral Daelin Proudmoore attends as leader of Kul Tiras and pledges his legendary naval fleet.
Might Need Swimming Lessons (Year 5): Daelin’s fleet intercepts the Horde ships near the island of Zul'Dare and easily out-manoeuvre them. However, with the newly enslaved red dragonflight, the Dragonmaw clan flew in and a retreat was forced.
Battle At Sea... Again (Year 6): The Kul Tiran fleet is yet again deployed to chase after the Horde ships headed south, this time accompanied by Wildhammer dwarf gryphon riders led by Kurdran Wildhammer to counter the dragons. Both sides suffered losses, with Daelin’s eldest son Derek Proudmoore among the dead. 
We’re Keeping An Eye On You (Year 8): The fleet continued to track and report the Horde’s movements by boat to the Alliance and a portion of their ships were attacked at Baradin Bay by the Black dragonflight. 
Another Horde?! (Year 20): The base of the Kul'Tiras Marines on the Darkspear islands was attacked by the New Horde as it made its way across to Kalimdor after receiving a warning from a mysterious Prophet. Jaina Proudmoore, Daelin’s only daughter, had also had a visit from this individual and was instructed to take refugees from Lordaeron (newly destroyed and taken by the Scourge), forming a Human Expedition. Her goal was to reach Stonetalon Peak to seek an Oracle, as was the goal of Horde leader Thrall. They both met the Oracle, whom of which persuaded them to work together to defeat an incoming invasion of the Burning Legion. The agreed and together managed to defeat a corrupted Warsong clan of Grom Hellscream in the Barrens. They then moved their forces into Ashenvale Forest, defeating Legion forces but angering the night elf natives that resided there for desecrating their lands. Jaina managed to convince them to ally alongside her and Thrall and all three factions fought at the Battle of Mount Hyjal. Jaina took her people and established Theramore Isle.
I Didn’t Forget About You (Year 22): Daelin had been pursuing Jaina across Kalimdor, believing her and the missing Human Expedition to be in danger. Upon discovering the orcs and their new troll allies, they began launching attacks. Lieutenant Alverold was sent to scout the coast for any signs of humans, whereas others such as Captain Thornby were sent inland. They relentlessly attacked Durotar before turning their attention to the Echo Isles. Finally, Rexxar was sent as an emissary to Theramore to ask Jaina what was going on. Confused, she asked to see proof to which she was led to a base camp that had been wrecked by naga and she recognised the dead and survivors as her countrymen. She teleported back to Theramore to find her father had arrived. He was overjoyed at first, then became furious when he discovered his daughter had allied herself with them, ordering her and her emissaries to be seized, took over Theramore’s defences and military then returned to his base at Tidefury Cove in Dustwallow Marsh. Luckily, Rexxar managed to really the trolls, tauren and even Stonemaul ogres to the Horde's banner and both factions fought at Tidefury Cove. Jaina advised Thrall to hire goblin shipbuilders to help in the battle to break the blockade, on the condition they kill as few of her Kul Tiran brethren as possible. The battle commenced and left the orcs victorious and Daelin dead. The second wave of soldiers led by Lieutenant Benedict left to establish Tiragarde Keep and continued to fight the Horde. The fate of Lieutenant Alverold's expedition around Kalimdor is still unknown. The Kul Tiran people cried out for vengeance against the Horde but the Alliance resisted as the plague in Lordaeron was still having a massive impact, leaving little room for pity for Daelin’s seemingly pointless crusade. In turn, the Kul Tiran people isolated themselves and vilified Jaina as the daughter who had betrayed her family. 
Little Beggar Girl (Year 29): After the attack on Theramore Isle, Jaina requests aid from Kul Tiras for military forces so she can counter-attack Orgrimmar in revenge. They refuse.
It’s A Big Nope From Me (Year 32): Jaina, now current leader of the Kirin Tor, objects to allowing the Horde back into their city of Dalaran, but is outvoted and leaves.
Kul Tiran Go Home (Year 33): After the latest Legion invasion, the Alliance was in need of new allies to replenish their weakened forces thus attempted to invite the Kul Tirans back into the Alliance, escorted by a returned Jaina after her help at the battle at Lordaeron. Jaina was greeted with hostility and sentenced to execution for her indirectly causing her father’s death. Meanwhile, heroes of the Alliance venture around the three regions of Kul Tiras to help their people in the hopes of winning favour. In Tiragarde Sound, they are struggled with pirate attacks that were later discovered to be the work of Priscilla Ashvane, using her company to create Azerite weapons and shipping them to Irontide Raiders to use against Tiragarde Sound. She hoped to usurp the current leader, Jaina’s mother, Katherine Proudmoore, and take control over Kul Tiras. With the help of Taelia Fordragon and an adventurer, her plans were revealed however Priscillla escaped her confrontion and returned with her own fleet in an attempt to lay siege to Boralus, yet was defeated and captured. Drustvar on the other hand was suffering from strange curses and an increase in dark witchcraft. Led by House Waycrest, it is revealed that Meredith Waycrest has began practising magic after her husband Arthur Waycrest fell ill: she contacted Gorak Tul, hoping that he would have the magics to cure her husband’s illness. He taught her their ancient death magic in return for her forming the Heartsbane Coven that practiced the rites to bring back many Drust as skeletons. Their daughter Lucille Waycrest would eventually be accused of witchcraft herself, thankfully proved innocent with the help of Marshal Everit Reade, leading her to reform the Order of Embers. When they tried to bring back Gorak Tul, Inquisitor Joan Cleardawn, Master Ashton, Marten Webb and the adventurer confronted Gorak Tul in Gol Inath and managed to push him back into his own realm. They began pushing back the coven, however Meredith managed to corrupt  and he followed her back into Waycrest Manor, forcing adventurers to invade the house and defeat both lord and lady along with their last attempt to summon Gorak Tul into the physical world. Lastly, Stormsong Valley had a crisis when Lord Stormsong fell to corruption at the hands of Queen Azshara. He is killed in Shrine of the Storm. 
Physical Traits
Life expectancy: Humans are considered old at 70 but can live up to 100.
Height: On average, humans are 5-6 foot tall.
Build: Due to their sear-faring lifestyle they may be stockier and/or heavier than other humans.
Eye colour: Humans have eye colours in varying shades. Brown, blue and green are the most common.
Personality traits
It’s A Pirate’s Life For Me: Kul Tirans are sea faring folk therefore used to stormy weather, deep water and all forms of travel that call for bodies of water. They’re good at judging weather conditions and are unlikely to be scared of water or get sea sick.
Other races: Kul Tirans had isolated themselves from the Alliance and the rest of the world for 11 years until the Alliance/Horde conflict, so it can be assumed that they are more likely to make judgements based on faction rather than race as they’ve been introduced to the opposing forces based on faction. For example, all Alliance members are intially treated as hostile whether they be human or otherwise for supporting what the Kul Tirans would consider treason. Up until the Alliance heroes had aided them, they would have been treated with suspicion and bitterness regardless of their race. Similarly, the only real interactions their people have had with Horde races are orcs and trolls as well as recent forces attacking civilians in Brennadam. This may make them despise Horde members overall as prolonged encounters with those such as the Forsaken haven’t occurred. However, it may reinforce the hatred for orcs and trolls in particular.
Other creatures: Alike most human nations, they favour horses for their speed and ability to tow goods from place to place.
Culture
Languages: Kul Tirans speak the human language of Common and some speak in an accent that would consider to be English in our universe.
Government: The nation is ruled over by four noteable houses. The most prominent of course is House Proudmoore, previously led under a line of Lord Admirals. Daelin is the first recorded, succeeded by his wife Katherine and currently under the rule of Jaina. The second house is House Ashvane, led by an unnamed Lord Ashvane until his death when his wife Priscilla took over. Due to her attempted plot to overthrow Katherine, the house is currently under contempt. Thirdly, House Waycrest occupied Drustvar. Arom is the first recorded lord of the house and a gap in the family tree leads us to Arthur Waycrest leading until his death. Lastly, Lord Stormsong was at the head of his house until his corruption by Queen Azshara. His nephew Brannon Stormsong now leads the house.
Military: Kul Tiras commands the greatest naval fleet known as the Kul Tiran fleet, as well as having their own army.
Religion: Kul Tirans are known for their Tidesages and worship the Tidemother.
Traditions
Kul Tirans enjoy singing sea shanties during work. A famous one was known as Daughter of the Sea, dedicated to Jaina. After her perceived betrayal, the lyrics were changed to convey a warning about her rather than praising her.
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recentanimenews · 4 years
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FEATURE SERIES: My Favorite One Piece Arc with RogersBase
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  I love One Piece and I love talking to people who love One Piece. And with the series going on 23 years now, there is a whole lot to talk about. As the series is about to publish its 1000th chapter, a true feat in and of itself, we thought we should reflect upon the high-seas adventure and sit down with some notable names in the One Piece fan community and chat about the arcs they found to be especially important, or just ones they really, really liked.
  Welcome to the inaugural article in the series "My Favorite One Piece Arc!"
  My first guest in this series is RogersBase, a Nintendo Brand Ambassador. For my chat with him, he chose the Zou arc, in which Luffy and his crew head to an ancient civilization that sits upon the back of a giant elephant.
  A note on spoilers: If you haven't seen the Zou arc yet, this interview does contain major plot points. Watch the Zou arc starting RIGHT HERE if you'd like to catch up or rewatch!
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    Dan Dockery: In one sentence, could you sell me on Zou?
  RogersBase: Okay, here we go — Mystery, romance, and a little bit of the Mammoth Boyz. I think that’s the perfect way to describe the best story arc in the post time skip era of One Piece.
  The best? Really?
  Yeah, by far. For me, at least. 
  Yeah, I feel like post time skip has been a certainly interesting array of storylines. I think my personal favorite is Whole Cake. So much of the back half of it as soon as the wedding goes awry is great, and the entire Katakuri fight is a masterpiece. 
  I think Whole Cake is a totally reasonable answer, and I think you probably like it for the same reasons that I like Zou: the characterization and the drama that isn’t centered around the characters saving a kingdom. The kingdom of Zou has already been destroyed. There’s no saving it at this point. The only thing they want to save is Raizo. So you don’t have to deal with the villain hierarchies and families of say Dressrosa or Wano. And the nice thing about it is that since it’s a shorter, condensed story arc, it really hammers home the motivations of the characters and gives us this terrifying villain that’s not even present for most of the arc.
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    I really like Jack. He only appears in a flashback for the most part and he’s a scourge of the kingdom. And then he comes back, only to be hit by that elephant. And that’s one of those things at the beginning of the arc, when I saw this massive thing, I thought “Aw, man. I wanna see what that elephant can do. I hope it hits something” and then IT DOES. I flipped out. It was so satisfying. Did you know that Zou would be your favorite when you finished it?
  Yeah, I think I did. All the arcs up to that point had really high highs, but some of it just didn’t land with me. So to have Oda move away from these long story arcs that end in big one on one fights and go to this shorter, mystery-focused arc: What’s going on with these minks? What’s atop this elephant? Is Raizo still alive? What is The Voice of All Things? What connection does Luffy have to these giant creatures? And with so many great designs and characters, too, with the Minks. It’s really fascinating, and you have bits and pieces that lead up to it, but there’s so much here. 
  I feel like the Minks might be Oda’s purest expression of side characters because he’s playing with all of these animal figures that are both interesting to look at and emotionally evocative. It’s him flexing his muscles as a character artist. And the landscape of Zou as well - It’s beautiful to behold. 
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    Especially when you think about the amount of content that’s there in a short amount of chapters or episodes. There’s so much that’s told about the overall world, the Road Poneglyphs, the relationship between the Minks and the Kozuki Family, the Beast Pirates, so much gets touched upon that will expand in later story arcs. There’s beautiful, immediate payoff there and later. 
  It has such a comparatively goofy start, too. They’re climbing this giant elephant on the back of a cartoon dragon that Robin thinks is adorable. And I’m glad she gets a little bit of focus here because, with the Poneglyphs, Zou is a really big set-up arc for Robin. So her role in One Piece’s endgame has exponentially increased. 
  Also, the focus on characterization. In earlier, post timeskip arcs, you have these epic clashes that take down kingdoms, but here you get a cute moment with Robin. It’s so refreshing to see her in a natural element where she’s comfortable.
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    What did you think of the Mink tribe’s living situation? The giant white whale tree and the treehouses and all. Do you have any favorite parts of Oda’s worldbuilding here? Not just as a story designer, but as someone who crafts actual places where races and species can live.
  It’s cool to see the animals he chooses for the Minks, and how he constructs the power structure and who controls the land at what time, with the dog during the day and the cat at night. The big pineapple trees and the ruins that you see in the Jack flashback, he created a full-blown, believable civilization. It’s always a pleasure to see Oda working in jungle vegetation-type areas. He really excels in this in Skypiea and in his color spreads. So it seems like Zou is something that he’s wanted to do for a while. And how much effort he puts into it is why you feel so attached to the Minks at the end.
  That’s really cool. There are a ton of anime side character animals, like Kakashi’s pet dogs and the little animals that hang out with Goku and pals, but Oda really lets loose here with a whole species. And as you said, we should’ve kinda seen it coming with all the work he’s done with anthropomorphic animals. But then, you have the big Jack flashback. And the stereotype of the One Piece flashback is “Oh boy, it’s ‘bout to get sad.” But Zou’s feels like an epic piece of mythology, and Jack is just this being of pure cruelty without any kind of sad backstory. How did you feel about it? Did it surpass your expectations?
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    Oh, absolutely! To see a character as violent and ruthless as Jack was something needed, I think. He’s an overall threat, not goofy. And his Devil Fruit is fascinating, as you finally see the return of the Prehistoric Zoan type fruit after you last saw it with Drake turning into an Allosaurus. So it’s cool to not only see that Jack can turn into a Woolly Mammoth, but it’s a Woolly Mammoth fighting on top of a giant elephant. And with the way he gets teased leading up to his appearance in the flashback, I remember thinking “How cool would it be if there was a Woolly Mammoth fruit!” and sure enough, there it is! Jack feels like a fulfillment of the promise of the New World — It’s not going to be a cakewalk. Your opponents will be devastating and Jack is so determined, coming because he knows Raizo’s there and then coming back because he STILL KNOWS Raizo is there. He’s like “You can tell me all you want that he’s not here, but I know, and I will crucify you and cut off your limbs. I don’t know why you’re trying to defend this one ninja, but I know he’s here.”
  Zou is kind of a double feature. We have Raizo and the Minks and the lore, but we also have the stuff that leads to Whole Cake with Sanj and Capone. Now, I see Sanji’s whole arc here sometimes referred to as Robin 2.0, because it’s a lot like Enies Lobby on the surface. Guy gets taken by the bad guys and is like “Don’t follow me because they’ll kill you, etc.” That’s always felt a little hollow to me because Sanji is not Robin and they don’t have the same motivation.
  No, absolutely. And I’m glad you mentioned it because it’s phenomenal how well Zou has aged. They manage to give these characterization moments to Robin and Sanji and the crew while introducing all this stuff and managing to make us care about all of it. There are people that are like “I can’t wait for Carrot to officially join the crew,” and it all stems from this story arc. 
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    In terms of characters that get done so well that even though their time with you is brief, they still stick with you for a long time, I think a good example is Pedro. He joins everyone and he’s this stoic, mentor figure, a character type that usually doesn't fare so well when it comes to surviving anime series intact. And obviously, RIP Pedro. But it’s a testament to what you’re talking about because he just joins the crew and you’re like “Yeah, sure. Gimme fifty more chapters of him.”
  He’s got this cool eye patch, he has a beef with Big Mom, he knows about the world. And he’s the one who’s sort of the most hesitant to trust the Straw Hats at first after the disaster with Jack and all. But by the ending, he knows that the Straw Hats are the guys that he’s been waiting for. This is the crew that will bring upon that new dawn. And we haven’t even talked about Pekoms yet! He has those ties to Big Mom and to Bepo and to Zou and to Pedro and to Capone, who shoots him. 
  What do you think of the Poneglyph system? It’s both indicative of the Straw Hat endgame, but it isn’t like this magic map. What do you think of it as kind of a quest marker?
  It’s great because you learn that there are a definite few that mean something and that they’re all being held at various places that are run by Emperors. So trying to find them gives you an actual reason to fight these Emperors of the Sea and heading into their territories. They don’t really need to be fighting Kaido in the grand scheme of things, but the Poneglyphs add to the direction of the series. 
  ONE PIECE LIGHTNING ROUND!
  Favorite character?
  Trafalgar D. Water Law.
  Favorite Straw Hat?
  I go back and forth between three, but Sanji.
  Favorite villain?
  Doflamingo.
  If you could live on any One Piece island, where would you call home?
  Dressrosa without Doflamingo would actually be pretty nice.
  Favorite One Piece fight?
  Luffy vs Lucci.
  One Piece moment that made you sob the most?
  “Raizo is safe!” I was so overwhelmed with emotion, seeing the resolve of the Minks.
  One Piece moment that made you cheer the loudest?
  Sabo getting the Flare-Flare Fruit in Dressrosa.
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      Stay tuned for the next installment of "My Favorite One Piece Arc" as we speak with Official One Piece Columnist for Shueisha and Toei Greg Warner about his favorite One Piece arc: Arlong Park!!
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      Daniel Dockery is a Senior Staff Writer for Crunchyroll. Follow him on Twitter!
  Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features.
By: Daniel Dockery
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roninkairi · 7 years
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Better Fights Than Superman Vs. Goku
As long as comic books and manga exists, there will be at least two people arguing about who can take who in a fight. That is a constant that I have learned.
In fandom, there are debates about the levels of power heroes and villains have, the types of feats they have to qualify for a win and loss, morals, strategies, and so on. However, while there is many debates and many matchups that have been put out there, there is one that I can never seemingly have a pure definitive answer for myself: Superman vs. Son Goku.
I’m not going to bore you with the background story for these two heroes. And, to be frank, I don’t really think I’m going to give you a definitive answer about the type of fight these two can have. There are so many variables to consider, not to mention the history these two have (and considering that Dragon Ball Super, a new manga/anime series, is giving Goku new powers to use, I’m not even going to try to gauge their strengths at this moment), picking a winner for me boils down to “who do I like more” and I can’t really do it.
Also: I’M GETTING BORED ABOUT DEBATING THIS.
So, what am I doing? Simple really; I’m proposing other worthwhile matches that you should consider discussing. The following are fights I think are more worthy of debate for fans of comics/cartoons and anime/manga and should make for some interesting questions and analysis. You may be surprised by some of the fights I propose. First up-
 Iron Fist (Marvel)  vs. Might Guy (Naruto)
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  This one was not taken lightly by me, especially given what I know of the two.  Danny Rand, a martial arts master, manipulates chi and the power of the dragon Shou-Lao to enhance his body and his abilities to super hero levels. Might Guy, a taijutsu master, can tap into the 8 Gates, which can grant him even greater superhuman strength, speed and agilitiy. And given what Guy does during the events of the 4th Shinobi War, Danny would really be tested.
 Samurai Jack vs. Goemon (Lupin the 3rd)
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 I know a lot of you know who Jack is, but you probably may be thinking “Who da hell is GOEMON?” I’ll give you a heads up: Goemon is based on a historical figure, Goemon Ishikawa. (His full name in the series is Goemon Ishikawa XIII). Like Jack, he is a samurai swordsman who is a skilled fighter (Both of these guys are trained in multiple styles) And like Jack, he has a mystical type of sword. (Zantetsuken, a sword made from a meteorite, which can slice through anything) And if you think Jack’s feats were remarkable, you ought to see all the crazy stuff Goemon has been up to in the entire history of the Lupin the 3rd series. (To give you a small example, he has cut through skyscrapers, tanks, squads of armed men and LIGHTNING. I shit you not on that one.) It was no accident that there is a character in Samurai Jack that is based on two Lupin the 3rd characters. I would not be surprised if Jack was inspired by Goemon too.
 Popeye vs. Monkey D. Luffy (One Piece)
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 Another fight that a friend of mine, Katie, had suggested in the past and, quite honestly, this one is more interesting. Two men of the ocean, both of questionable intelligence, fighting it out to see who is the baddest man to sail the seven seas. And also both are ridiculously durable. Seriously, ever see what Popeye goes through WITHOUT eating the spinach? And Luffy can take some serious beatings. (Look up with fight with Rob Lucci)
HOWEVER…there is one other opponent I’d like to see take on the captain of the Straw Hat Pirates.
 Reed Richards vs. Monkey D. Luffy
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 This is a little more logical as both have similar powers. The key difference here is that while Reed Richards may have the intelligence to constantly have Doctor Doom curse his name, Luffy is more of a fighting type of brilliant. And that’s actually important considering all of the opponents that he has bested in combat who are way more intelligent than him. It would be interesting to see how Reed would fare.
Ok this next choice…this one is a doozy because well…just see for yourself.
                                                                      Freakazoid vs. Bobobo (Bobobo Bo Bo-bobo)
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 There is no possible way I could accurately describe the chaos involved in a fight like this. For starters, Freakazoid works on a level of random comedic genius we don’t get to see that often and the character himself can’t quite be defined in a conventional term other than “batshit crazy”. And on the other side, we have a manga series that operates purely on frequent and random acts of pure comedic insanity. (Seriously, Fist of the Nose Hair.) In order for me to even consider writing the script for this fight, I would need to be stoned out of my mind. Or, barring that, tripping on serious peyote. But lets face it, it would be funny. So funny it would be illegal.
 Now, strictly speaking one of the people involved in this one is from a book series. I’m going to let it slide on the basis that the other series stared as a Light Novel.
 Lord Voldermort (Harry Potter) vs. Lina Inverse (The Slayers)
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 One of these people is a powerful master of magic, wielding powers far beyond our comprehension, whose very name strikes terror in even the most fearsome of creatures and has been responsible for a lot of destruction, leaving even towns burning behind. The other is Voldermort.
Both of these people are respective geniuses at their craft and have gained knowledge of various magic styles. What separates them however is morals; yes Lina DOES have morals despite the fact she likes getting paid handsomely for her services and DESPITE her many nicknames (Like “Enemy of All Who Live”, “Lina The Pink”, “Lina The Bandit Killer”, “Empress of Destruction”, “Natural Disaster Mage”, “No Breasts Demon”—)
Me: Oh shit, I didn’t mean to—
Lina: DRAGON SLAVE!!!!!
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…as I was saying, the very lovely noble and kind magic user who is merciful to all her foes (I am NOT typing this for fear of my life by the way) has morals whereas Voldermort has no qualms about doing anything to get what he wants. (Dude was willing to a baby because it may have been a threat to him. There’s no grey area there.) Plus, despite being nigh immortal, Voldermort would be hard pressed to fight a mage who knows spells that can hurt your very soul.
 So there you have it, some of my choices for a better fight than Superman vs. Goku. And before I go, here is the joke fight that, admittedly, I would be happy to see…
                                                   Perry the Platypus vs. Kyuubey
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…face it, it would be AWESOME.
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biofunmy · 5 years
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They Love Trash – The New York Times
JOSHUA TREE, Calif. — Soph Nielsen was sewing garbage onto her black T-shirt (a chicken wing, a crushed Bud Light can, a plastic fork) and struggling to attach a snarl of crusty pad thai.
“This is to get people to see the trash,” she said, her fingers slick with grease. “We don’t want to be the invisible janitors.” With her distinctive appliqués, that was unlikely.
It was the last day of the Joshua Tree Music Festival, a family-friendly event of didgeridoo sound baths, yoga, crafts, electronica and other familiar fare held at a dusty desert campground for three days in October. Ms. Nielsen, a 25-year-old artist whose medium is trash, was one of 20-odd Trash Pirates working the event.
The Pirates are a loose collective of waste management specialists, to borrow a phrase from Tony Soprano, who make sure events are as sustainable as possible through recycling and composting. They also educate attendees about how to do both properly.
Garbage has long been the uncomfortable fallout of the festival world, and as these gatherings multiply like glow sticks at a Phish concert, stretching the season into a year-round party (hola, Costa Rica), its impact has roused young artists and activists like Ms. Nielsen.
Most Pirates start out as volunteers, helping with trash or performing other tasks so as to attend for free. Then they have their “trash moment,” as the Pirates put it, the epiphany that turns volunteer work into a career, and trash into a calling.
“Your first experience of the mass of it, whether it’s loading dumpsters onto a trailer or driving out to the event grounds when everyone is gone and it’s a sea of trash, is an existential crisis,” Ms. Nielsen said. “You are baptized into compost.”
“You’re either in or you’re out,” she added, echoing the rallying cry of a long-ago counterculture movement that involved a bus, “and it becomes a way of life.”
The events themselves — both community-minded and escapist — are morphing into trash camps: days-long immersions into the politics of waste, with lectures and workshops on developing your garbage-handling skills along with your yoga practice.
Some trash stats are in order. In 2017, according to an environmental impact report, Coachella, in Indio, Calif., was generating over 100 tons of trash each day. Many events are now committed to becoming zero-waste endeavors, or as close to it as possible. High “diversion” rates (the percentage of waste not sent to the landfill) are badges of honor. Last spring, the Trash Pirates brought the Joshua Tree Music Festival’s rate up to 77 percent.
In 2017, Coachella’s diversion rate was just 20 percent, apparently because attendees weren’t using the recycling bins. Veterans of Burning Man and other festivals learn acronyms like MOOP, for “Matter Out of Place,” an umbrella term for trash and anything else that doesn’t occur naturally on a site; cigarette butts, broken tents and human waste are some common examples.
Burning Man has a “Leave No Trace” ethos, but the messy camps of bad Burners are called out each year on the festival’s MOOP Map in the hope that public shaming will be a deterrent next time around.
‘Shepherds of the “Away’’’
While there are many waste organizations dedicated to mitigating the environmental impact of such gatherings, the Trash Pirates are distinguished by their zeal and their punk aplomb.
Take Moon Mandel, 24, a filmmaker and Trash Pirate who was managing the operations that weekend at Joshua Tree. Mx. Mandel is nonbinary, and with their bright orange jumpsuit emblazoned with patches stitched with trash graphics (the recycling whorl and other insignia) they looked like an indie Eagle Scout.
As Oscar the Grouch sang his gruff-voiced hymn “I Love Trash,” one of many trash-friendly songs on the Pirates’ playlist, Mx. Mandel said: “It’s very important for people to see the work we do and understand the human scope of it. We are trying to alter the cultural norms of a throwaway society. We teach them that there’s no ‘away.’ We are the shepherds of the ‘away’ and it’s being buried inside the earth forever.”
And so Mx. Mandel performed trash collections, dancing with colleagues as Oscar warbled under a festive tent with gaily painted bins, and sorting garbage (earning $5 a bag) for those campers too busy or negligent to do it themselves.
To attendees who had dutifully separated their food scraps and recyclables and were tipping them into the appropriate bins, Mx. Mandel called out a hearty, “Yarg!” their preferred Pirate cheer.
“Thank you for composting!” Mx. Mandel praised a young woman scraping scrambled eggs out of a frying pan, and then recited some recycling basics: “You can’t compost paper with too much printing on it, or recycle greasy paper. Single-use bags can be taken to supermarkets in California for recycling, so we are collecting them. Make sure everything is clean. You don’t need to rinse your soda or beer cans. But if your stuff is covered in yogurt, it’s not going to be recycled.”
Mx. Mandel has a policy about not working festivals where organizers are charging for water. “The decommodification of water is one of my core beliefs,” they said.
Mx. Mandel was particularly proud of their cigarette-butt program. For the last two years, they have been collecting butts (200,000 and counting, they said) at festivals and sending them to TerraCycle, a company that teams with manufacturers and retailers to recycle or upcycle all manner of products and materials, including action-figure toys, backpacks and toothbrushes. Cigarette butts are turned into plastic pallets; the tobacco is composted.
Sarah Renner, the operations and site manager for the Joshua Tree Music Festival, wrote in an email that the Trash Pirates are “the down and dirty, real as can be, heroes of the event world.”
The Pirates have handled her festival’s waste for the last four years, sweeping, handing out bags and painting barrels with children. “They don’t just pull trash bags and sort recycling,” she said. “They are on a mission to change the way people think while getting everything to where it needs to go.””
The work is brutal. Heat stroke, sunburn, cuts and bruises are common hazards, as is a dousing with trash juice: the pungent slurry that pours from a trash can and into your armpits when you’re hoisting it over your head.
Close-toed boots are encouraged, but don’t always protect. Mx. Mandel’s foot was sliced open, they said, this past February at a festival in Costa Rica by a severed iguana hand that pierced their boot, but most dangers are what you’d think: nails, screws, shards of glass.
Tools of the trade include MOOP sticks, which are long claws for grabbing trash without having to bend over. These are light and rather delicate, with a nice action, and are precise enough to pick up a grain of rice.
Hand sanitizer and liquid soap are requirements; one Pirate, Moose Martinez, had a Purell bottle clipped to the strap of his over-the-shoulder water bag. Work gloves and thin blue food service gloves are part of the uniform, but many of the Pirates were working in their bare hands.
“We call that raw-dogging,” said Luke Dunn, 33, a musician and preschool teacher, as a colleague with clean hands fed him a chocolate-chip cookie. “You try not to touch your face, you wash a lot.”
On the Pirates’ Facebook page, “Trash Pirates and Waste Naughts,” with over 4,000 followers, they share job tips (a recent post was for waste management at McMurdo Station in Antarctica); inspiration (“It’s Called Garbage Can, Not Garbage Cannot”); and education (news clips on California’s recycling woes and posts reviewing the best trash bags or instructions on how to make compostable confetti out of leaves with a hole puncher).
One long thread discussed cleaning up glitter, a particular scourge of Gay Pride parades.
‘The Lost Boys’
The Trash Pirates formed six years ago when two friends, Caleb Robertson, now 26, and Kirk Kunihiro, 29, then living in the San Francisco Bay Area, wanted to go to festivals for free.
While volunteering for the green teams, as they are called, of these gatherings, Mr. Robertson said, “We came to realize that there was a way to express our zero-waste passions within the event industry.”
They learned their craft at Green Mary, a two-decades-old company dedicated to making events sustainable that was founded by Mary Munat, an environmental activist and former Army reservist.
“They are fast, hard-working, green-hearted people,” she said of the Pirates. “I love their energy and greenness, and I am so glad my age-old eco-passions gave birth to so many little green pirates.”
The Trash Pirates was a nickname they gave each other early on, when festivals were more haphazard, and it stuck. In the beginning, Mr. Robertson, said “It was more seat-of-the-pants. Many of us were living out of our vehicles. That’s the thing: Trash can attract people who don’t feel like they have a place to go, giving people purpose in a space where they had none. Kind of like the Lost Boys. People are interested in the party, but it becomes empty if you don’t have a purpose.”
Next year, they hope to work upward of 30 events. “The work isn’t going to stop, I’m almost scared of it,” Mr. Robertson said, adding that he and many of his colleagues are looking to expand beyond the festivals and tackle community projects in Los Angeles, where he now lives, and beyond.
Mx. Mandel is devoted to filmmaking; Ms. Nielsen to art and activism. “But we are all still united by trash,” Mr. Robertson said. “We recognize that festivals are a stage and a platform to reach people, but we also know that it’s just a Band-Aid and the best thing we can do is to concentrate on government policies and community work.”
Mr. Kunihiro, who also lives in Los Angeles, started his own waste-consulting business, which includes a waste sampling service that analyzes the composition of waste streams — work that makes festival trash seem as clean and fresh, he said, as birthday cake.
He has led tours for fourth graders of recycling plants in the Bay Area; at Joshua Tree, his water bottle was a tiny blue toy recycling bin, a gift from his mother.
Another Pirate, Stephen Chun, talked about the awkward moment when he is asked what he does for a living. “A lot of people are like, ‘Huh, that’s nice. Good for you,” he said. “The feedback over time goes from being, ‘Oh, you’re the trash guy’ to, ‘Oh, you’re a hero.’ Now I say I’m a zero-waste events consultant.”
Ms. Munat said, “People see us going through the recycling and offer us their sandwiches. And we’re like, ‘No, it’s O.K., we’re getting paid.’”
Because trash is ascendant as a problem and a paradigm, it continues to grow as a métier. “In 1995, when I first starting teaching about waste, it was a boutique subject and not considered appropriate for academic study,” said Robin Nagle, a professor of anthropology and environmental studies at New York University who specializes joyfully in garbage.
She has been anthropologist-in-residence at the New York City Department of Sanitation for more than a decade; her book “Picking Up: On the Streets and Behind the Trucks With the Sanitation Workers of New York City” was published in 2013. Professor Nagle is a founder of what’s known as discard studies, a new interdisciplinary field of research examining waste politically, culturally and economically.
“You can take any piece of trash as an object in the world and track it from its raw materials though its journey into the marketplace as a commodity,” she said. “At any of those points it will connect not just to the proliferation of garbage as a form of pollution but a host of any other environmental crises including the big megillah that is climate change.”
Of the Trash Pirates she said, “They are pushing boundaries in wonderful ways. I would be curious to see what they’re doing in 20 years. Do they bounce from this ebullient, youthful thing to something more settled? And will the planet be even closer to the brink of destruction?”
We shall see, but in the meantime, as is their practice, the Pirates swept the Joshua Tree Music Festival campgrounds clean by forming a MOOP line, as it’s known, with each Pirate three to four feet apart and armed with a MOOP stick and a bucket, and moving from the perimeter to the center.
Mx. Mandel said, “Like one amoeba we slowly devour the MOOP.”
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ciathyzareposts · 5 years
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Curse of Enchantia: Final Rating
Written by Alfred n the Fettuc
Oh this is going to be a good one. Like I said in the first post, I’ve already tried playing Enchantia a very long time ago but never really got past the underwater section. Now that I’ve been forced to do so, I discovered what can only be described as a masterpiece in bad game design. Let’s see how it fares in the PISSED system. Spoiler alert: it probably won’t go very high.
Splat indeed
Final Rating
Puzzles and Solvability
This category is, in my humble opinion, one of the most, if not the most, important in the PISSED rating. After all, an adventure game can look rubbish and still be very fun to play because of its clever puzzles. Even the story can sometimes take backstage if the meat of the game (the puzzles, riddles and brainteasers) is a success. Not so much here. Almost all of the puzzles of the game feel random. I can’t count the number of times I felt like a puzzle could be solved in one way or another and ended up doing something completely stupid or counter-intuitive.
Some games contain obtuse puzzles which usually come with a funny or nonsensical world, but most of the time it feels kinda logical, even if sometimes only after the fact. Here, each section contains its own nightmare. Most of the time you just need to pick up random objects to activate a flag somewhere completely unrelated so you can make some progress. Throw a computer on a plank in a cavern literally filled with big rocks. The magician doing random things while you have no reason to think so. The blu-tack puzzle is one of the most stupid things I‘ve ever seen, if only because you have no way of telling what item is in your inventory (more on that in the inventory section). And the examples keep piling up. Even the ending section, where you actually do things that are a bit logical to advance, feels rushed and unsatisfactory.
Stupid blue rock
The only redeeming quality is the fact that you can’t be dead-ended, but putting invisible barriers to avoid that is not the best way to go. It’s the only thing that avoids this category to score a 0.
Final Score : 1. No sense at all in most of the game. Pick up random items and something might occur somewhere else.
Interface and Inventory
Different interfaces tend more often than not to be a miss than a hit. This interface might be the worst thing I’ve seen in my entire life as a gamer. Everything is overly complex and counter-intuitive. I’ve spent more hours in this game trying to do things just because the way the developer wanted me to do it was completely absurd. It’s the graphical equivalent of a bad shareware 80-something text parser, where you have to type TURN DOORKNOB instead of OPEN DOOR. Add that to the stupid puzzles and it’s no wonder I spent so much time on the game. Having so many options with verbs that seem to vary from time to time (once, you need to use ATTACK, another time you need to use PUSH to do the exact same thing) render the whole game sluggish and obtuse. I’ve actually really felt the interface working against me the entire time.
Just give me a real LOOK or WHAT IS option please.
And this inventory. If you go for nondescript items, at least make the graphics of said items look like something, not some blotch of color pixel that could literally be anything. The blu-tack, the deodorant and the golden cloth come instantly to mind. Add the random red herrings that have no purpose whatsoever and items that seem to disappear from your inventory when they want and you have a recipe for disaster.
Final Score : 0. The worst examples of interface and inventory I’ve seen in my entire gamer life.
Story and Setting
What story? I mean, Brad is captured and needs to fight the enchantress to go back home. At no point did I have any feeling of advancing through a story but more felt like I was transported from random location to random location. At no point did I feel like I was progressing toward one goal or willingly going to some place (except when you’re set on a linear path like the seabed or the cliff where you just advance on the path until the next roadblock). Even the final encounter feels like you entered the wrong room by accident.
Woops. Sorry about that, I was looking for the restrooms.
The setting suffers from the same problem where you just feel like locations have been constructed randomly, without rhyme nor reason, from some kind of graphical bank they bought wholesale. At least the scrapyard of madness is kinda funny and original but too much of your time in the game is spent in ugly locations: the grey seabed, the lookalike caves or the neverending cliff are not exactly a joy to explore.
Final Score: 1. Incoherent and random, the world of Enchantia is a chore to explore. And no story whatsoever.
Sound and Graphics
As predicted, this category is the only positive point of Enchantia. The graphics are nice and the animation can sometimes be pretty funny. A few sprites, like the yeti, the parrot or the sea dragon are really nice and well designed and a few bits of slapstick comedy are animated well enough so that they can be funny. I understand that a few critics of the time were impressed by the overall looks of the game. Add to that the little bits of digitised voices now and then (you’re pretty bored by the HELP and HI by the end of the game, but the SHUT UP and a few screams are spot on).
Really nice and big sprites now and then.
Other than that I have to insist on the fact that the music is simply unbearable. From what Laukku has said, there are multiple tracks on MT-32 and I know the Amiga version has no music, but I have to judge the version I played on. Who thought that putting a bland five notes ditty on a loop for ten hours would be a good idea? It’s infuriating very fast and completely annihilates the few moments of tension the game could have had for itself. The sound effects are nothing to write home about with a lot of sounds effects reused ad nauseam for completely unrelated things.
Final Note: 6. Let’s say it’s a 7 for the graphics, but the music only is enough to make me subtract a whole point.
Environment and Atmosphere
Meh. The atmosphere really tries to go for a medieval comedy setting à la Monty Pythons but it kinda falls short in every category. The randomness of the whole world really hurts the atmosphere and the environment alternate between the nice and the bland. There is nothing that really stand out and a few things that could have been nice don’t really come together. It’s not enough to put tutus on orcs if you just leave it at that and think “Hey, the orcs have tutus, it’s funny, that’s good enough”. What really made Secret of Monkey Island stand out in its atmosphere is that it cleverly parodies the swashbuckling tropes and runs with it. Curse of Enchantia is more akin to making a pirate fart joke and calling it a day.
The graveyard has a nice atmosphere but it’s too little, too late.
A little coherence would have gone a long way in helping the game. Seeing again one of the one-legged monsters from the beginning corridor for example, or another meeting with the giant parrot. The village streets are blocked by a roach-monster, a tutu-wearing orc shepherd and two sleeping mexicans. Not to mention the red and white road barrier that suddenly appears out of nowhere at one point to stop you from going where you want while wearing the pig disguise… What could have been a controlled and fun mess ends up being a simple mess.
Final Score: 3. Incoherent world-building and non sequitur atmosphere.
Dialog and Acting
HI. HELP. OPEN SESAME. I can add one point for the SHUT UP and another one for a few of Brad’s mimics, but that’s about it. I can dig the fact that the goal was to make a dialogue-free game so that anyone could play, but then it misses the point by adding signs and written puns. Nothing much to say here.
Behold : the quest giver.
Final Score: 2. Making a game without dialogue or written words is commendable enough but don’t stop halfway and write things anyway!
Final Score
So the final score of this masterpiece of adventuring is (1+0+1+6+3+2=13/0.6) = 22! Putting it between Hugo II and III. I won’t remove any more points because I think I already rated this game rather harshly but considering how bad the whole experience was, this score seems only fitting.
Laukku, you were the only one guessing low enough to earn some CAPs! Well done!
Thank god it’s all over now. I think I’ll play through the entire Lucasarts collection once or twice now in order to forget all about this game. I hope this blog will stay online forever and that anyone even remotely thinking about playing through Curse of Enchantia will read these words and choose instead to go for something more fun, like learning how to juggle with chainsaws. Thanks for reading!
CAP Distribution
100 CAPs for Alfred n the Fettuc
Blogger Award – 100 CAPs – For suffering through aptly named Curse of Enchantia for our perverted pleasure
50 CAPs for Ilmari
Classic Blogger Award – 50 CAPs – for playing through Secret Diary of Adrian Mole for our enjoyment
27 CAPs for Laukku
Low but not low enough prediction award  10 CAPs – for almost guessing one of the lowest scores in the blog history 
Yahtzee award – 3 CAPs – For pointing a let’s play from Yahtzee
Steel Sequel award – 4 CAPs – For telling us about the Beneath a Steel Sky sequel
Blu-tack award – 5 CAPs – For giving a little bit of sense to the blue rock puzzle with the blu-tack theory 
Scott Mc Cloud award – 2 CAPs – For the link to Scott Mc Cloud’s comic transitions categorisation 
Spatial awareness award – 3 CAPs – For explaining to me where you end up when exiting a grave by the side. 
7 CAPs for Michael
Spatial awareness award – 3 CAPs – For explaining to me where you end up when exiting a grave by the side. 
FAQ user award – 4 CAPs – For trying to give a few pointers about the red herring objects in this game 
5 CAPs for Alejandro Romanella AKA Alex Romanov
Enchantia master award – 5 CAPs – For knowing this terrible game like the back of his hand 
4 CAPs for Deano
Obscure english show reference award – 4 CAPs – For being the first to point out the reference to Mr Benn 
3 CAPs for Charles
Carpenter award – 3 CAPs – For talking about In the mouth of madness and helping me find the title of my next post 
source http://reposts.ciathyza.com/curse-of-enchantia-final-rating/
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mikemortgage · 6 years
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Innovation Nation: How technology is reshaping the insurance industry
Canada has a rich history of innovation, but in the next few decades, powerful technological forces will transform the global economy. Large multinational companies have jumped out to a headstart in the race to succeed, and Canada runs the risk of falling behind. At stake is nothing less than our prosperity and economic well-being. The Financial Post set out explore what is needed for businesses to flourish and grow. You can find all of our coverage here.
In its simplest form, insurance spreads the risk of loss suffered by one person amongst many. But in today’s modern economy, constantly evolving with the tides of innovation, insurance has never been so complex. Technological drivers of change present the industry with some of its greatest opportunities and risks in decades; however, if not managed carefully, technology could be as catastrophic as it is revolutionary to the industry.
Historically, the growth and establishment of insurance originated in the days of the shipping industry when a vessel and its cargo could be damaged or lost due to storm, loading and unloading, fire, or even pirate attacks.
Today, the rapid and significant changes in technological innovation of products present the insurance industry with its greatest risk – and opportunity – since pirates took to the seas. The most significant agents driving this change in the insurance industry are: the Internet of Things (IoT) and autonomous vehicles.
The IoT is the connector between companies, products and consumers. It can also be the engine behind the creation of a multitude of connected devices and technology that will directly present both risks and opportunities for insurers and consumers alike.
Perhaps the most significant IoT-related development is the category of wearable technology. Wearables have expanded beyond their initial explosion into eHealth and are now equipped with the technology required to communicate with one another – and with insurers. Insurers can use this technology to adjust rates and premiums to more accurately reflect usage, as opposed to simply applying statistical averages that may not represent the specific individual.
Read the full Innovation Nation Series
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Can blockchain give us back our privacy?
This technology has advanced to the point where consumers are beginning to endorse insurer use of wearable data, as has been seen in the auto insurance industry using telematic devices that can be connected to your vehicle to transmit user data to insurers. This technology is being embraced by consumers as an opportunity to reduce premiums for good driver behaviours. Something that should only improve with the introduction of autonomous vehicles.
  More than 90 per cent of car accidents are caused by human error. The advent of autonomous vehicles is predicted to eliminate human drivers and therefore human error. This likely won’t result in a 90 per cent reduction in car accidents, at least initially, but even a conservative estimate of cutting accident rates in half means massive savings in claims paid.
Technological innovations on the road today such as advanced braking and lane keep are already reducing collisions and accordingly premiums associated with vehicles equipped with those technologies. Some savings will be offset by the anticipated higher cost of repairing these complex and expensive vehicles, but if claims paid are reduced, premiums should follow suit.
Given that 42 per cent of property and casualty premiums are derived from car insurance, significant questions arise around how the industry is going to survive such reductions in its present structure.
As part of the Insurance Bureau of Canada’s (IBC) paper, Auto Insurance for Automated Vehicles: Preparing for a Future of Mobility, the IBC sets out a “single policy” insurance framework where one policy would respond to any claim made against the “driver,” even if the vehicle is being operated in autonomous mode. In this way, insurers move from insuring not only the negligence of the driver but also any negligence with respect to the autonomous features that may have been involved. Whether the various provinces and territories will adopt this approach remains to be seen, but the insurance industry has correctly perceived a risk and is attempting to mitigate that through new opportunities.
Of course, as technology advances, so do the accompanying risks. For example, many vehicles have a keyless feature wherein simply approaching your locked vehicle allows you to open the door and drive away without using the key. Car thieves have responded with a device that detects the signal being emitted from the key fob and can boost that signal so that it reaches the locked vehicle in the driveway. The thief can then steal the car while the keys are still “safely” locked inside the home.
Consumer behaviour changes gradually and this gap between initial adoption and understanding creates an opening for criminally-minded technology experts to manipulate.
Like the sea-faring pirates of old, the new security risks will both create opportunities for insurers and raise concerns for consumers and insurers alike. To succeed in the decades ahead, insurance companies of the future need to embrace innovation and adapt rapidly. Consumers will remain the central drivers of these changes as expectations for more personalization and convenience will remain high. But in a fast evolving industry which is as vital to consumers and business as it is the economy, caution and control must be applied. Regulators will need to listen to both insurers and consumers alike to futureproof the industry and develop frameworks that protect both the sector and society.
Robert L. Love is a partner in the Toronto office of Borden Ladner Gervais LLP (BLG) and national leader of the auto industry group. He is one of the contributors for BLG’s latest report, Innovative Industries Reshaping the Canadian Economy.
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biofunmy · 5 years
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They Love Trash – The New York Times
JOSHUA TREE, Calif. — Soph Nielsen was sewing garbage onto her black T-shirt (a chicken wing, a crushed Bud Light can, a plastic fork) and struggling to attach a snarl of crusty pad thai.
“This is to get people to see the trash,” she said, her fingers slick with grease. “We don’t want to be the invisible janitors.” With her distinctive appliqués, that was unlikely.
It was the last day of the Joshua Tree Music Festival, a family-friendly event of didgeridoo sound baths, yoga, crafts, electronica and other familiar fare held at a dusty desert campground for three days in October. Ms. Nielsen, a 25-year-old artist whose medium is trash, was one of 20-odd Trash Pirates working the event.
The Pirates are a loose collective of waste management specialists, to borrow a phrase from Tony Soprano, who make sure events are as sustainable as possible through recycling and composting. They also educate attendees about how to do both properly.
Garbage has long been the uncomfortable fallout of the festival world, and as these gatherings multiply like glow sticks at a Phish concert, stretching the season into a year-round party (hola, Costa Rica), its impact has roused young artists and activists like Ms. Nielsen.
Most Pirates start out as volunteers, helping with trash or performing other tasks so as to attend for free. Then they have their “trash moment,” as the Pirates put it, the epiphany that turns volunteer work into a career, and trash into a calling.
“Your first experience of the mass of it, whether it’s loading dumpsters onto a trailer or driving out to the event grounds when everyone is gone and it’s a sea of trash, is an existential crisis,” Ms. Nielsen said. “You are baptized into compost.”
“You’re either in or you’re out,” she added, echoing the rallying cry of a long-ago counterculture movement that involved a bus, “and it becomes a way of life.”
The events themselves — both community-minded and escapist — are morphing into trash camps: days-long immersions into the politics of waste, with lectures and workshops on developing your garbage-handling skills along with your yoga practice.
Some trash stats are in order. In 2017, according to an environmental impact report, Coachella, in Indio, Calif., was generating over 100 tons of trash each day. Many events are now committed to becoming zero-waste endeavors, or as close to it as possible. High “diversion” rates (the percentage of waste not sent to the landfill) are badges of honor. Last spring, the Trash Pirates brought the Joshua Tree Music Festival’s rate up to 77 percent.
In 2017, Coachella’s diversion rate was just 20 percent, apparently because attendees weren’t using the recycling bins. Veterans of Burning Man and other festivals learn acronyms like MOOP, for “Matter Out of Place,” an umbrella term for trash and anything else that doesn’t occur naturally on a site; cigarette butts, broken tents and human waste are some common examples.
Burning Man has a “Leave No Trace” ethos, but the messy camps of bad Burners are called out each year on the festival’s MOOP Map in the hope that public shaming will be a deterrent next time around.
‘Shepherds of the “Away’’’
While there are many waste organizations dedicated to mitigating the environmental impact of such gatherings, the Trash Pirates are distinguished by their zeal and their punk aplomb.
Take Moon Mandel, 24, a filmmaker and Trash Pirate who was managing the operations that weekend at Joshua Tree. Mx. Mandel is nonbinary, and with their bright orange jumpsuit emblazoned with patches stitched with trash graphics (the recycling whorl and other insignia) they looked like an indie Eagle Scout.
As Oscar the Grouch sang his gruff-voiced hymn “I Love Trash,” one of many trash-friendly songs on the Pirates’ playlist, Mx. Mandel said: “It’s very important for people to see the work we do and understand the human scope of it. We are trying to alter the cultural norms of a throwaway society. We teach them that there’s no ‘away.’ We are the shepherds of the ‘away’ and it’s being buried inside the earth forever.”
And so Mx. Mandel performed trash collections, dancing with colleagues as Oscar warbled under a festive tent with gaily painted bins, and sorting garbage (earning $5 a bag) for those campers too busy or negligent to do it themselves.
To attendees who had dutifully separated their food scraps and recyclables and were tipping them into the appropriate bins, Mx. Mandel called out a hearty, “Yarg!” their preferred Pirate cheer.
“Thank you for composting!” Mx. Mandel praised a young woman scraping scrambled eggs out of a frying pan, and then recited some recycling basics: “You can’t compost paper with too much printing on it, or recycle greasy paper. Single-use bags can be taken to supermarkets in California for recycling, so we are collecting them. Make sure everything is clean. You don’t need to rinse your soda or beer cans. But if your stuff is covered in yogurt, it’s not going to be recycled.”
Mx. Mandel has a policy about not working festivals where organizers are charging for water. “The decommodification of water is one of my core beliefs,” they said.
Mx. Mandel was particularly proud of their cigarette-butt program. For the last two years, they have been collecting butts (200,000 and counting, they said) at festivals and sending them to TerraCycle, a company that teams with manufacturers and retailers to recycle or upcycle all manner of products and materials, including action-figure toys, backpacks and toothbrushes. Cigarette butts are turned into plastic pallets; the tobacco is composted.
Sarah Renner, the operations and site manager for the Joshua Tree Music Festival, wrote in an email that the Trash Pirates are “the down and dirty, real as can be, heroes of the event world.”
The Pirates have handled her festival’s waste for the last four years, sweeping, handing out bags and painting barrels with children. “They don’t just pull trash bags and sort recycling,” she said. “They are on a mission to change the way people think while getting everything to where it needs to go.””
The work is brutal. Heat stroke, sunburn, cuts and bruises are common hazards, as is a dousing with trash juice: the pungent slurry that pours from a trash can and into your armpits when you’re hoisting it over your head.
Close-toed boots are encouraged, but don’t always protect. Mx. Mandel’s foot was sliced open, they said, this past February at a festival in Costa Rica by a severed iguana hand that pierced their boot, but most dangers are what you’d think: nails, screws, shards of glass.
Tools of the trade include MOOP sticks, which are long claws for grabbing trash without having to bend over. These are light and rather delicate, with a nice action, and are precise enough to pick up a grain of rice.
Hand sanitizer and liquid soap are requirements; one Pirate, Moose Martinez, had a Purell bottle clipped to the strap of his over-the-shoulder water bag. Work gloves and thin blue food service gloves are part of the uniform, but many of the Pirates were working in their bare hands.
“We call that raw-dogging,” said Luke Dunn, 33, a musician and preschool teacher, as a colleague with clean hands fed him a chocolate-chip cookie. “You try not to touch your face, you wash a lot.”
On the Pirates’ Facebook page, “Trash Pirates and Waste Naughts,” with over 4,000 followers, they share job tips (a recent post was for waste management at McMurdo Station in Antarctica); inspiration (“It’s Called Garbage Can, Not Garbage Cannot”); and education (news clips on California’s recycling woes and posts reviewing the best trash bags or instructions on how to make compostable confetti out of leaves with a hole puncher).
One long thread discussed cleaning up glitter, a particular scourge of Gay Pride parades.
‘The Lost Boys’
The Trash Pirates formed six years ago when two friends, Caleb Robertson, now 26, and Kirk Kunihiro, 29, then living in the San Francisco Bay Area, wanted to go to festivals for free.
While volunteering for the green teams, as they are called, of these gatherings, Mr. Robertson said, “We came to realize that there was a way to express our zero-waste passions within the event industry.”
They learned their craft at Green Mary, a two-decades-old company dedicated to making events sustainable that was founded by Mary Munat, an environmental activist and former Army reservist.
“They are fast, hard-working, green-hearted people,” she said of the Pirates. “I love their energy and greenness, and I am so glad my age-old eco-passions gave birth to so many little green pirates.”
The Trash Pirates was a nickname they gave each other early on, when festivals were more haphazard, and it stuck. In the beginning, Mr. Robertson, said “It was more seat-of-the-pants. Many of us were living out of our vehicles. That’s the thing: Trash can attract people who don’t feel like they have a place to go, giving people purpose in a space where they had none. Kind of like the Lost Boys. People are interested in the party, but it becomes empty if you don’t have a purpose.”
Next year, they hope to work upward of 30 events. “The work isn’t going to stop, I’m almost scared of it,” Mr. Robertson said, adding that he and many of his colleagues are looking to expand beyond the festivals and tackle community projects in Los Angeles, where he now lives, and beyond.
Mx. Mandel is devoted to filmmaking; Ms. Nielsen to art and activism. “But we are all still united by trash,” Mr. Robertson said. “We recognize that festivals are a stage and a platform to reach people, but we also know that it’s just a Band-Aid and the best thing we can do is to concentrate on government policies and community work.”
Mr. Kunihiro, who also lives in Los Angeles, started his own waste-consulting business, which includes a waste sampling service that analyzes the composition of waste streams — work that makes festival trash seem as clean and fresh, he said, as birthday cake.
He has led tours for fourth graders of recycling plants in the Bay Area; at Joshua Tree, his water bottle was a tiny blue toy recycling bin, a gift from his mother.
Another Pirate, Stephen Chun, talked about the awkward moment when he is asked what he does for a living. “A lot of people are like, ‘Huh, that’s nice. Good for you,” he said. “The feedback over time goes from being, ‘Oh, you’re the trash guy’ to, ‘Oh, you’re a hero.’ Now I say I’m a zero-waste events consultant.”
Ms. Munat said, “People see us going through the recycling and offer us their sandwiches. And we’re like, ‘No, it’s O.K., we’re getting paid.’”
Because trash is ascendant as a problem and a paradigm, it continues to grow as a métier. “In 1995, when I first starting teaching about waste, it was a boutique subject and not considered appropriate for academic study,” said Robin Nagle, a professor of anthropology and environmental studies at New York University who specializes joyfully in garbage.
She has been anthropologist-in-residence at the New York City Department of Sanitation for more than a decade; her book “Picking Up: On the Streets and Behind the Trucks With the Sanitation Workers of New York City” was published in 2013. Professor Nagle is a founder of what’s known as discard studies, a new interdisciplinary field of research examining waste politically, culturally and economically.
“You can take any piece of trash as an object in the world and track it from its raw materials though its journey into the marketplace as a commodity,” she said. “At any of those points it will connect not just to the proliferation of garbage as a form of pollution but a host of any other environmental crises including the big megillah that is climate change.”
Of the Trash Pirates she said, “They are pushing boundaries in wonderful ways. I would be curious to see what they’re doing in 20 years. Do they bounce from this ebullient, youthful thing to something more settled? And will the planet be even closer to the brink of destruction?”
We shall see, but in the meantime, as is their practice, the Pirates swept the Joshua Tree Music Festival campgrounds clean by forming a MOOP line, as it’s known, with each Pirate three to four feet apart and armed with a MOOP stick and a bucket, and moving from the perimeter to the center.
Mx. Mandel said, “Like one amoeba we slowly devour the MOOP.”
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