#but for tsc. and therefore it's insane
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helenofblackthorns · 1 year ago
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my current favourite fic has not updated in months. when will my beloved return from war 💔
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storgicdealer · 9 months ago
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taking this out of tags RIGHT NOW
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tags by @navy-leader
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this. makes me go fucking insane. continuing
im still going fucking insane about my last tags
there's NO possible way of victim not seeing something that was streamed on alans channel and respectively streamed in the outernet. its canon that avm original was streamed there. even if it wasnt every episode of avam it is still there. victim lives there and knows what outernet has (and most likely knows about oranges and cg existence. not their powers but existence from at least an avm original episode)
and given that vic learned about chosen and that he was wanted. that victim KNEW about their existence and chased after them. that he had seen something that made him realize that chosen inherently had ties with alan??
one of my thoughts is that only specific stuff is accessible to outernet in canon. maybe not even the whole content of vids. (though the avm original was sixteen minutes and in "the king" it is seen that the video streamed is also sixteen minutes) which could explain how victim only knew a small bit of stuff and didnt just see the a bit of a whole thirty minute willingly and went "well thats all i gotta know about it".
its likely victim accessed chosen(and possibly dark) videos streamed and connected the dots by recognizing alan, similar methods of torturing chosen and the interface of alans pc.
(since its canon victims torture is on youtube and possibly chosens its kinda fucked if they accessed it as well. which perhaps made them even more vengeful)
thought. was showdown something that was streamed or something that was uploaded on youtube? at least the beginning of it?? and victim knew only bits of it???. it could be possible that victim knew about chosen&dark place of living and darks technology. from just bits of information and his company couldve investigated it? but ultimately didnt find chosen nor dark there. and therefore placed a damn bounty on chosen. and they mightve used leftover darks technology there for their own shit. victim knowing about darks tech and possibly small pieces of the showdown could also be explained that he didnt seem to mind the events taken before yellow coded the cursor into the outernet when going through chosens memory. but it does make me think whether victim knew that the cg went back to the pc and therefore didnt place wanted posters of them ??? did he know about darks death and therefore didnt place wanted posters of dark?? wouldnt he try any means to find how to get to alan? is it possible that only the cursor and tscs awakening parts of the showdown video were erased and vic, again, wanted to see more to it (i had a thought that he couldve known what is up with the showdown due to having surveillance technology but im doubting it because chosen and dark lived really secludedly from the city).
but in case the showdown was somewhat seen? by other sticks? and vic couldve known about darks and chosen terror shit from other sticks/a news outlet? oh my god i just realized something
so theres a comic about me wondering how did sticks treat chosens&dark terror in the internet and possibly outernet too. that dark blasted a whole fucking beam in the sky near the stickcity and it wasnt unable to be seen. could victim see that???? could he connect the dots that it was hollowheads power??
the rocket logo. dude. i JUST THOUGHT about it yesterday. and it made so much sense to me
my possible thought was. that victim did escape alanspc through the ip/pc sky. somewhat. in one way or another. and it was the reason why a rocket was picked as the corporations logo.
a rocket is something that is able to literally fly to the sky. to access the higher parts of the world. the ip/sky part of it that had a wormhole to alan in it. the person victim chased after.
and given that rocketcorp specializes on tech. another reason to it besides victims knowledge and ability to use it before and deciding to bring it into the outernet and devote a whole company to it. a rocket is literally something that is made of technology. and since they had to chose a logo that symbolizes tech
victim chose something that represented his goal.
fucking insane about it
i basically treat it as a base for my theories that victim established/reformed a corporation that used internet technologies he himself brought into the outernet (in one way or another). but his company is widely known as a regular tech company that produces all different kinds of it. including domestic stuff like tvs and surveillance cameras and also weapons. but due to technology and digital stuff literally forming the internet and outernet itself they also act as some force in the outernet that upkeeps and protects its citizens. since theyre the only ones with that kind of power
and all these projects that cover many areas of technology that are made by them are used to cover their shady underground shit like. the box and torture and victims true goal (which i believe he could be secret about even to his mercs and colleagues)
and that the point of victim bringing internet technology there. his whole plan of revenge.
it is done in order to protect his kind from something that he experienced. giving them a mean to defend themselves. ESPECIALLY after knowing cursors of users can be manifested in the outernet and damage sticks.
and he is the kind to be ruthless about it if it means creating safety. something he lacked.
(violence and oppression cant be solved with peaceful talks kind of mentality)
im fucking INSANE about this right NOW.
also. another thought
giving the possibility that victim "fell down" from the ip/sky. him providing the internet with basically "divine power" that regular kind of outernet sticks didnt have. him trying to protect outernet sticks from danger and death.
makes the interpretation of victim with angelic/halo symbolism in the fandom so much more sense. and so fucking amazing. oh my god i NEED to make something about this idea.
tom you opened a whole different dimension to my thinking and it fills in the holes ive thought about. im going to be so fucking insane and annoying about this.
pinning this. im
(go to tags here if you want to see my another idea of victim that is so fucking. mind changing to me)
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spirallabyrinthpodcast · 2 years ago
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Okay so I have a bit of an unhinged theory that has zero effect on TSC. In a similar way to all demigods having adhd I think that all shadowhunters have adhd. Like demigods it would help them be better fighters. The restlessness and hyper-awareness would be very beneficial. Due to their late night patrol they would need to have a delayed sleep pattern (common with adhd).
some people seem to have hyperfixations, however in saying that, it might reduce the characters interests and goals to a fit a head canon. But in the New York trip Jace's Intense desire to show Julian the weapons just gave me hyperfixation vibes. low-key Julian's painting and Emma's intensity to find her parents killers, but that feels like it's reducing who the characters are. I do feel like for me hyperfixations are hard to catch because a few months after I stopped doing the thing and I realised it was just a hyperfixation. Also, I feel like it would be hard to write into a TSC series with everything else going on.
Lastly, Emma and Julian (and everyone) going head first into danger is very impulsive and adhd.
Am I only thinking this because I have adhd and therefore force characters to have adhd? maybe.
Will I continue down this rabbit hole? yes.
I apologise if this sounds insane. it's almost midnight and I haven't properly slept in days.
Anyway, what do you think? wanna jump in the rabbit hole with me?
Lexi! Ah! I love this ask so much! Unhinged theories with practically zero relevance to the plot are some of my favorite things 😌 and this is such an interesting detail to focus on! This is long-winded so hold on tight lol
I had this exact thought while reading City of Bones for the same reasons actually! (Rick Riordan did the lord’s work by teaching kids that ADHD was actually a super power of sorts.)
Anyway Clary notices that Jace always fidgets with his stele, and my first thought was, ‘oh, my sweet summer child is part of our ADHD club.’ The stele tick, his fixation on weaponry, his own fierce desire to avenge his father’s death, his impulsivity and overall restlessness? All can point to ADHD.
As you pointed out, so many of our characters share similar traits — which makes the possibility of them all having ADHD for battle purposes feel more likely.
You mentioned that it might be hard to write it into the story, but there’s the backhanded way of portraying it without having to interrupt the plot by outwardly saying they do — the Nephilim painfully don’t have the same level of medical knowledge as mundanes and thus don’t know what ADHD is or have the word for it. They could all have it and not know; and, since they are all similar, nobody would feel the need to put a name to it — it’s just ‘normal’.
That being said, I personally don’t think they all do 😅
I believe many of these things we see as hyperfixations are actually just coping mechanisms they picked up because of trauma — i.e. Emma and Jace both go after their parents’ murderers to deal with the pain of loss and train to be the best SH to appease guardians that no longer exist.
Can a coping mechanism be a hyperfixation? Absolutely. So I’m not completely axing the idea! I want it to be so.
Like you, I tend to try to fit characters into the very broad and open box of ADHD, because I want to see myself represented in them. It’s a natural thing to want that connection.
That is actually why I fell in love with PJO as a kid, because the connection wasn’t just a headcanon but actual canon and it’s the first time I saw adhd represented in fiction, especially in a positive way.
This is an unhinged answer written at 3 a.m. for an unhinged question … and it’s honestly barely an answer. More like unhinged rambling. I hope you got something out of it at least 😅
Bry 🖤
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Civ 6 Gold Cheat Engine
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This trainer +20 developed by CheatHappens for game version 1.0.6.9 521158. November 1 2020:Cheat Engine 7.2 Released for Windows and Mac: I'm proud to announce that Cheat Engine 7.2 has been released. Money is an important commodity in the game and using this civ 6 gold cheat you can get unlimited money. '));return t=btoa(t),t=btoa(t[0]+t),n+t}(e.href)}))}function r(){var e=document.getElementById('download_link');if(e){var n=e.getElementsByTagName('a');n.length>0&&(e=n[0])}return e}function o(){var e=! Cheat Engine will show quite a lot of values now - in my case it was around 50. Click “… Also, check out my patreon for progress updates and prerelease binaries (which you can also get if you where to compile ce yourself) How activate the script ? Unlimited Money Cheat for Civilization VI.
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Civilization 6 Gathering Storm Gold Cheat Engine
Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. If you experience any difficulty in the game «Sid Meier’s Civilization 6» (2020) or just want to have fun, this cheat is created specially for you! Press alt+tab in-game to access cheat engine.
Civilization 6 Cheats: More Science = Higher Progress Science performs one of the most important functions in all Civilization games - it develops (unlocks) your technologies. As a result - you get units and new abilities for your citizens. Code: Select all Game Title: Civilization VI - Gathering Storm Game Version: 1.0.6.9 (521158) Game Sponsor: Fennix102 + daipm (XP1 and XP2) Process Name: CivilizationVI.exe Relevant Info: 64bits/TBS/New Engine Script Version: 3.10-AOB CE Version: 7.0 Release date: 24-Oct-2020 Author: Recifense History: 22-Oct-2016: Preliminary Release 1 (7 features) 24-Oct-2016: Preliminary. Firstly you need a freeware called Cheat Engine which you can download from here cheat engine. Domination is the usual military-style way to win but it costs a lot of money. Add text damnit, the steam browser is bugged With the vast realm of Civilization 6, its no surprise you’re looking for some cheats to help you on your way.
scripts dont seem to work anymore. Many improvements and features to make your gaming better Resources: Diplomatic Favor Firstly you need a freeware called Cheat Engine which you can download from here cheat engine 1. Added an AVX2 version of CE, which will speed up all those floating point operations CE does so much... Symbolhandler can now have the following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR), (SHORT), (INT), (INT64) to typecast the pointer to a value of that type, Structure dissect can detect vc++ and object pascal classnames now, Dissect code now also detects references to strings, Sorting the addresslist now sorts faster and more properly with regards to groups (depends on the level your current selection is), Rightclick the addresslist header to bring up a menu which allows you to disable sorting, The chosen floating point rounding type is now saved in the registry, You can now use (addresslist description) as an address, DBVM doesn't activate the TSC hook by default. 4. Select the Civilization 6 process. Und mit Pokémon (...) mehr, Dieser Charakter in Watch Dogs: Legion war so nicht beabsichtigt.In Watch Dogs: Legion sollen alle Charakter (...) mehr, Cheats und Trainer für ein leichtes Spiel, Einsteiger-Guide: Tipps und Tricks für einen erfolgreichen Start, Das Aufbaustrategiespiel - jetzt auch für Konsole, Anno 1800 | Kartennummer anzeigen und beste Karten, Anno 1800 | Baupläne für effiziente Produktionsketten. Multiply 20 by 256 which is 5120 and type in the values 4700 and 5500 - click on 'Next Scan' like 2 times. Age of Empires 3 Definitive Edition Trainer v100.12.3552.0, Subnautica: Below Zero Trainer (Oct-2020 37024), NumPad 3: Fast Build Buildings and Wonders.
if (UserWidth <= 1024) Selected Unit: Unit Can Level Up Therefore you multiply 10 by 256 which is 2.560 and search for a value between 2.000 and 3.000 (just switch 'Scan type' to 'Value between' to be able to enter two values) just to make sure to hit it. 3. Resources: Gold Select the Civilization 6 process. added ansicode character support for textRect, added loadFromStream and saveToStream to the RasterImage class, added readAnsiString and writeAnsiString to the Stream class, Better document the mode field of createFileStream, Added the DrawItemEvent general GUI property to Lua's callback system, Added the MenuDrawItemEvent general GUI property to Lua's callback system, Added the ContextPopupEvent general GUI property to Lua's callback system, Created a new Diagram class group which can allow you to create graphs and diagrams, Memoryrecord.DropDownValue and DropDownDescription work now (still RO), Stackview can now show by reference , previously it did nothing, the 'resume thread' in the threadlist now resumes threads instead of freezing them, fixed an error popping up when editing registers with no debugger attached, getNameFromAddress will not show userdefined symbols when symbols are disabled, Waiting till all symbols have been loaded has been removed, Launching structure compare from dissect data now only needs 1 address, though it's recommended to have at least 2 each, Code completion in lua engine is now more smoother, You can now compare traces generated by the tracer, Threadlist window now has a copy to clipboard, Structure compare now digs deeper into pointers, Pointerscan import/export now works with newer types as well, Added rudimentary sort to the structure compare window (based on levelwidth only), Referenced strings now also shows if it's unicode, Formdesigner now has a context menu to add undocumented controls, added getWriteLog (Let's you get the writelog and activate it), HexadecimalView: added the OnCharacterRender and OnValueRender events.
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Civilization VI: Gathering Storm Cheats
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Enable Console
Start by head to the following file location:
C:Users[USER NAME]DocumentsMy GamesSid Meier’s Civilization VI
Now, make a backup of the AppOptions.txt file. Open that file and scroll down to the [Debug] section of the file. Look for a line containing the following text:
EnableDebugMenu 0
Change the 0 in that text so that it reads 1, and start playing the game like usual. Then press ~ (TILDE, THE KEY ABOVE TAB) to access the debug console.
Easy Deity Win (Exploit)
You can win the game on Deity difficulty and score some easy achievements by taking the following steps:
Choose your civilization.
Create a custom game with only “Score Victory” checked, and change the turn limit to 1.
Load the game and choose the Found City option.
End your turn as soon as the option becomes available.
You win the match, just like that, and you will unlock numerous achievements. This works on any difficulty setting.
Reveal the Entire Map
Use a text editor to edit the “Config.ini” file in your Steam Apps folder or the “DocumentsMy GamesSid Meier’s Civilization 6” directory.
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Find the “DebugPanel = 0” line and change it to “DebugPanel = 1”
Save and close the “Config.ini” file.
While playing the game, press ~ to display the debug panel.
Select “Reveal All” to reveal the entire map.
There are also other debug options you can enable.
Now you can easily access Debug Console in Civilization VI in-game. In order to activate it you just need to PRESS TILDE “~”. It will open a Debug Window, from there select “Reveal All” option.
Trading Glitch
When trading with the AI, you can use two major glitchs:
1- Give any strategic or luxury resources and as much gold per turn as possible, then click the option whatwill you give me for this?, the AI will break and will offer insane amounts of goldand gold per turn just for the resource.
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2- Ask for whatever you want from the AI (cities included) and start putting gold (not gold per turn, only normal gold) untilthey accept the deal, then reduce until you’re as close as possible to the required amount, Ex: 25890 Gold of 26000 required, and click on the option make this trade equitable, this will break the AI and will ask an amount of gold per turn proportional to how close you were to the real price. (I bought 5 cities for 3 gold per turn and a jeans in emperor difficulty). This glitch can also be used in multiplayer matches that include AI, but will surely get patched soon.
Early Domination
If you want to enjoy Civilization 6’s battle systems, it’ll be best to pick up the Aztecs, Scythia, or the Spartan Greece. Aztecs allow your own territories to have more tile improvements as their Eagle Warriors convert slain units into Builder units. Meanwhile, Scythia’s units have bonuses against targeting wounded enemy units. Lastly, the Spartan Greece units generate Culture per enemy unit killed. Waging war in the earlier eras yields fewer Warmonger penalties, so feel free tosiege other Civilizations or City States if you need something from them. If you manage to take every Capital or wipe out every leader in the match, your Civilization will attain the laborious and difficult Domination Victory.
Civ 6 Gold Cheat Engine 6.4
Camera keys
With Civilization VI now out in the wild, one of the biggest gripes is the camera control not being mapped to WASD. The good news is that camera keys can be changedwith some simple file editing. To change the camera control keys do the following: ..SteamsteamappscommonSid Meier’s Civilization ViBaseAssetsUI
Open the “WorldInput.lua” file in a text editor such as Notepad or Notepad++ Find the DefaultKeyDownHandler section Find the line if( uiKey Keys.VK_UP ) and then make the changes as follows if( uiKey Keys.VK_UP or uiKey Keys.W) if( uiKey Keys.VK_RIGHT or uiKey Keys.A) if( uiKey Keys.VK_DOWN or uiKey Keys.S) if( uiKey Keys.VK_LEFT or uiKey Keys.D)
Next you need to add the same entries above to the DefaultKeyUpHandler section. Note that you will also need to rebind the default Attack and Great Works default keys to something else so your new camera keys do not conflict.
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Rename Cities
1) Go to the Civilization VI installation folder – C:Program FilesSteamsteamappscommonSid Meier’s Civilization VI.
2) Go to Base > Assets > Text > install language – ..SteamsteamappscommonSid Meier’s Civilization VIBaseAssetsTexten_US.
3) Then open the file named “CityNames_Text.xml” with any text editor, then search for the city/civilization that you want to rename. Change the name there and save. Once you are all done reload the game and you will find your city name changed.
Disable Unit Auto Cycle
Go to ..UsersDocumentsMy GamesSid Meier’s Civilization VI
Then open “UserOptions.txt”
After that go to “line 60” then change “AutoUnitCycle 1” to “AutoUnitCycle 0”
Save the file “UserOptions.txt”
Once you are all done then save (Ctrl + S)
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Now you are all set to enjoy the Civilization VI game without Unit Auto Cycle.
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It’s end. I hope “Civilization VI: Gathering Storm Cheats, Cheat Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.
Civilization 6 Gathering Storm Gold Cheat Engine
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hahanoiwont · 7 years ago
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Johann was too powerful to let live.
Alternately titled: Johann the level 35 billion bard
And here’s why.
Bardic Inspiration, according to the DnD player’s handbook, can be cast a number of times equal to your charisma modifier, with a minimum of one. It is a single-target bonus action, meaning you can cast a spell or take an action (such as telling Magnus not to let the world forget you) on the same turn. If he hadn’t been busy with dying he could also have used his movement and an attack or spell, but he was pretty stabbed at the time and only posthumously managed to get that inspiration going. It only affects people other than yourself, within 60 feet, who can hear you.
We can assume the voidfish negated the 60 feet rule and also the need to use a separate action for each inspiration by virtue of psychically blasting that music through the planar system. But other characters who can hear your Bardic Inspiration do not benefit if they aren’t the target. That means that Johann had to have the charisma to reach each person he inspired.
So just how many people did Johann reach? The entire planar system heard his song. That means the population of each plane has to be taken into account.
Planar populations (I don’t know how Griffin got 13 planes out of the crazy planar systems in the handbook so I am using my best guesses): Prime Material Plane. This is a traditional high fantasy setting. We are assuming (errenously but generously) that aliens don’t exist and that Johann’s Inspiration went to only inhabitants of the world Faerun is on, Toril. There are eight continents on Toril: Faerun, where the campaign takes place, is the most populated and the one we know most about. It’s a medieval-magical continent, so I’m going to use Europe’s population just before the black plague and say 450 million people. Zakhara is dominated by elementals and is physically much smaller than Faerun, so we’ll say it’s only got 20 million people. Kara-tur is Fantasy East Asia, which had approximately 100 million people if we were to cut out a Kara-tur-sized swath of it. Maztica is akin to Fantasy Pre-European Americas, so we’ll go with an approximated pre-European Mexican population of 37 million, given the similar size, shape, and agriculture. Anchorome is unexplored territory inhabited by the same “wild elves” and humans as Maztica, so we’ll give them a minimum of 13 million people. Katashaka is completely unexplored but known to be the origin of several tribes of various species, so we’ll give them and average of all the other continents at 150 million people. Laerakond is home to dragon empires and “new cultures,” and so presumably well-populated. We’ll give them the same population as Faerun with 450 million. Finally, Osse is a nature-oriented continent populated by spirits and druids, and so probably not very dense. For easy math, we’ll say 5 million on the whole landmass. This gives the Prime Material Plane 1.22 billion inhabitants. Plane of Thought. As I sat down to write this, the global population is estimated to be 7.6 billion. Again, not counting aliens or animals, though theoretically an animal could be given Bardic Inspiration depending on the languages spoken by the bard in question. Celestial Plane. How many gods can there be? We’ll say two hundred, each with a maximum of 100 servants, angels, et cetera. 2000 max population makes the Celestial Plane mostly insignificant. Ethereal Plane. No one lives here. Astral Plane. Presumably, everyone who has ever died comes here, which means 100 billion from the Plane of Thought alone, discounting reincarnation. However, the sea of souls does not seem to support individual identities, and Kravitz at one point said something I can’t find about how you join all other dead people not in the Stockade and simmer in the collective memories of all who have once lived. For simplicity’s sake (and also because we cannot get into the trillions here, please God), we will assume those people are not individuals enough to be hit with the Inspiration, and the only recipients from the Astral plane were Kravitz and a couple thousand souls in the Stockade, which then formed Legion. Therefore, this is also an insignificant number of people, say 2001. Plane of Shadow. Has its own quasi-god and inhabitants, sort of a mirror of the other worlds’ fears. 2 million inhabitants seems reasonable, approximately one for every 600 people on the Prime Material Plane. Plane of Light. I’m sorry guys, I don’t know shit about this. I don’t think it’s a canon DnD plane. Griffin mentioned it by name but I think he lied to us, folks. We’ll give it the same as the Plane of Shadow for the sake of balance. 2 million inhabitants. Elemental planes: Air, Water, Fire, Earth. Each of these is home to creatures associated with this element, including Genasi, particular species of elves, Aarakocra, etc. We’ll give them 25 million each, for a total of 100 million. Plane of Magic. Also not a real plane. Do people live here? Since this plane colliding with the Prime Material Plane resulted in the loss of all life in the system during TSC, I’m going to say it itself cannot support life. 0 people. The Far Realm. Origin of mind-flayers, beholders, etc. Population is unclear, as visitors go insane and usually die. At least 1 million. Other Planar Systems. Seven humanoids and two voidfish, total of nine people.
That is thirteen planes and the IPRE accounted for, although I will entertain suggestions about other planes replacing the Far Realm, which is the only plane not directly referenced by Griffin in the show. However, since mind-flayers are canon for taz, it seemed appropriate to include their place of origin in the universe.
I have been very conservative with some of these measurements, so as not to be in danger of exaggerating. We have a minimum total population of 8,925,004,010 (eight billion, nine hundred twenty-five million, four thousand and ten) sentient beings capable of receiving Inspiration, and Johann is heavily implied to have reached all of them.
How is this possible?
There is no way in the base game to increase the number of people you are capable of giving Bardic Inspiration to unless you improve your Charisma. Johann, being dead, did not have time to take a short rest and regain his Bardic Inspiration uses. He must have performed all of his inspirations in one go.
Clearly, Johann’s Charisma modifier is 8,925,004,010, allowing him to use that many Bardic Inspirations in a day.
This means Johann’s charisma is 17,850,008,030.
Assuming he started at level one with a perfect 20 Charisma (possible for half-elves and a few other races), and he improved his Charisma at every Ability Score Improvement opportunity without taking feats, and that past level 20 Ability Score Improvements continue to come every four levels (and completely discounting the 20 cap on level and abilities because we don’t have evidence for that existing in canon and we do have evidence of Johann using nearly 9 billion Bardic Inspirations at once), he must have increased his reach by one person every four levels. There is no other way to gain points in Charisma in the base game, so he must have improved solely through leveling.
He started out as a level one with five uses of Bardic Inspiration, and ended with at least  8,925,004,010. This would mean that he leveled at least 35,700,016,020 times, making him a level 35,700,016,021.
Johann is a level 35.7 billion bard.
For reference, this makes his proficiency bonus 8,925,004,011; he knows every Bard spell, if spells known follows the trend of the Bard table past level 20, and up to 6 spells from other classes due to the Magical Secrets bardic ability. If that follows the pattern of increases past level 20 as well (learning two non-bard spells every four level past level 8), he knows every spell in existence, regardless of class. Spell slots seem to stop going up after four per level for bards, but he definitely has at least four in every level of spell up to 9th. His spell save, the number you have to roll to resist his spells, is well over 17 billion.
But Jared, you say, Jared. If Johann was truly a level 35,700,016,021 bard with all of these crazy abilities, he couldn’t possibly have been killed in one flip!
Wrong! I say, doing a sick flip and jumping on the table because this is my essay and I get to decide what it says. You think I am very cool and definitely right about this. I didn’t spend three hours today researching for an essay about a minor character in a dungeons and dragons podcast.
Anyway, yes, Johann can be killed. For instance, the lowest base score you can have for Constitution and Dexterity is a three, with a modifier of -4. This means Johann could have started with 4 hit points. Given that he as a bard gets 1d8 plus his constitution modifier hit points with each level, it’s possible that he even lost hit points with about 3/8ths of his levels. If he rolled badly (and depending on DM mercy), he may still have somewhere around 4 hit points.
Even if he had more than that, though, he also dumped Dexterity, and never put any points into anything but Charisma. He has not fixed the problem of being squishy and easily killed with any of his 8.9 million Ability Score Increases. With a Dexterity modifier of -4 and his canonical clothes instead of armor, his Armor Class is 6. He is easy to hit and easy to kill once you get past the frankly terrifying Charisma stat. This would also give him a -3 to Initiative (the bardic skill Jack of All Trades gives him +1), making his turn pretty late in each round of combat, depending on what he rolls. If you can go before he completely annihilates you, Johann is very squishy and mortal.
The Hunger, a multiplanar, vaguely bardic entity, would be capable of dealing large amounts of damage, too. The Shadows that are initially sent deal 17-33 points of damage with regular attacks in canon, and a crit or a surprise attack would certainly kill someone with Johann’s shit constitution. Given the circumstances, Johann’s death is plausible from a narrative standpoint and absolutely necessary on a metatextual level because a level 35 billion bard would absolutely just crush the Hunger beneath his heel. I don’t care how many planes it’s consumed. His Vicious Mockery, a cantrip, would deal 8 billion d4 damage. The Hunger saw its most terrifying opponent and took steps to kill him first, before he could see it.
Luckily, Johann had already written his hella inspiring music apparently seconds before this happened, so he can hang out in the Astral Plane watching his bardic legacy wreak havoc as literally everyone everywhere adds, like, 34d100 or some shit to their attacks. “Fuck you,” he says.
(As a side note: he is never sent out on missions because can you imagine a level 35,700,016,021 character with a Grand Relic. Shit, he practically is a Grand Relic. He would touch it and the world would end. He is the one strum man.)
In conclusion, Griffin gave Johann depression and then killed him because if he actually did shit he would be too powerful. Thank you for coming to my TEDTalk.
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