#but being there with lucanis is basically the same thing
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cybershock24601 · 24 hours ago
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Some more telanovela Rookanis ideas but now I'm thinking about Caterina who's made her peace with Rook staying in Lucanis life but still wants him to have a proper wife especially since its not like Lucanis or Rook have made any sort indication that they plan to get married anytime soon so it shouldn't be much of an issue to arrange a marriage for Lucanis while Rook stays as his mistress.
It's not like Caterina hasn't tried to arrange something for Lucanis before because she's been wanting great grandbabies to carry on the Dellamorte name for years but Lucanis simply never seemed interested. Now that Lucanis is with someone Caterina thinks there may be a chance for her to get him engaged to someone suitable for his station.
So Caterina starts reaching out to allied Houses and even some merchant princes to arrange something. Suddenly Villa Dellamorte is getting visits from different well bred girls to try their luck in catching the eye of the First Talon. It doesn't work at all. Lucanis politely refuses all their advances without even properly acknowledging their suits and even takes to making grand and public gestures of affection towards Rook in hopes of deterring them and assuring Rook that his heart still lies with her.
Rook knows Lucanis loves her and only her, has no worries about their relationship, and knows this all has to be Caterina's doing. Still, Rook is actually pretty jealous and possessive and absoutley seething about this disrecpt to her, Lucanis, and their relationship. Rook manages to keep her cool about the sitation and let Lucanis handle the situation however he sees fit but snaps when one of Lucanis' suitors says some dumb shit about not minding Rook staying around as the mistress.
There's this banter between Neve and Emmrich about a charm seller in Tevinter that is scamming people with fake magical charms. Emmrich is appalled by the danger it represents to the public and suddenly the guy is seeing and hearing things and essentially just being haunted to hell and back. Well, pretty much anyone that comes around attempting to woo Lucanis goes home suffering many of the same symptoms. Seeing things out of the corner of their eye, voices whispering and laughing about their worst secrets and insecurities, their nights filled with unending nightmares.
Anyone tries to ask Rook about the sudden uptick in hauntings and Rook plays dumb. Comes up with some vapid excuse full of jargon that any actual necromancer would spot immediately and acts so concerned about the issue but she doesn’t crack and it’s a little scary just how well Rook is able to lie to everyone’s faces because if it weren’t incredibly obvious that Rook had to be the one behind the hauntings, they’d probably believe her. Teia resolves to never get on Rook’s bad side and Viago is pondering how best to create a hallucinogenic to simulate the effects because the way Rook has crippled whole Houses with fear is inspiring. Illario is suddenly doing a whole lot to try to to get into Rook’s good books and Rook is so off put by his behavior that’s she tells him to please stop and go back to being the bitch he is, she honestly likes him better that way.
Lucanis skirts around the issue with Rook and continues to try to assure her that he loves her and only her to which Rook responds that she knows and loves him too but that doesn’t mean she’s willing to sit idly by while people disrespect the depths of their love for each other which is about as close as to a confession Rook gives. Spite asks Rook about it too on a late night after Lucanis has gone to bed and Rook’s response to him is basically “yeah” and Spite lets out the most gleeful cackle Rook’s ever heard because he is delighted by her spiteful vengeance.
The hauntings start to taper off once Lucanis’ suitors stop coming around and the girl that started all this even came to Rook to beg her to make it all stop. Rook, still pretty pissed about her comments, continued to play dumb and essentially gaslit her the whole conversation but did stop the haunting a few days later because she’s not a monster and did feel a little bad the whole situation.
In the end Caterina’s scheme backfired horribly on her as it damaged her relationship with many of the houses she reached out for and strengthened Rook’s own position in the Crows because before she was generally seen as charming, affable, a little creepy due to the whole necromancer thing, and a bit foolish due to Rook’s willingness to make herself the butt of a joke but no one really took her seriously due to mismatch of her personality and reputation as a god killer so most of the Houses assumed her feats were exaggerated, now everyone is kinda terrified of Rook and what she can do. Whereas before people might have yielded to the former First Talon when she called in a favor, now they have to consider whether it would be worth it to cross scary necromancer Rook to do so. Rook basically ends up with a reputation amongst the Crows intimidating enough to match with the Demon of Vyrantium.
During and after this Rook probably gets a few letters from the Necropolis mostly from Emmrich, Myrna, and Vorgoth as they definitely heard about the uptick in hauntings in Antiva and every single one of those letter essentially amounted to asking Rook “really?” to which Rook replied “yes and I feel perfectly justified in doing so” but in more words and without ever outright admitting to her actions.
It’s also after all this that Lucanis officially asks Rook to marry him, something they had been holding off on because they wanted to spend some time finding their footing in their relationship before jumping into the craziness of planning a wedding. Lucanis doesn’t want anyone thinking he isn’t serious about Rook after everything that just happened and Rook gets her chance for revenge against Caterina because now she’s going to have to contend with Vorgoth in the wedding planning process. Vorgoth has been putting together a binder of all their wedding ideas for Rook for years and is very excited to finally be able to execute them.
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soupandsorcery · 2 months ago
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I could write a fucking essay about how much it means for Lucanis to be here after one of the most harrowing experiences of Beaux's life.
I'm going to have to write so much fic about it. About Lucanis and Spite proving to Beaux that they're not still in the Fade, that they made it out. And both of them pledging to keep him safe and see him through what comes next.
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vaguely-concerned · 2 months ago
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I've been trying to figure out a dynamic between neve and rye that I find more compelling, because right now there's not much of anything there for me to sink my little teeth into. but I think I've landed on something delicious with the idea that especially after minrathous gets fucked, rye looks at neve and sees myrna -- someone he feels he keeps letting down horribly no matter how hard he tries not to and can't quite achieve the approval of/connection with that he wishes so it's better to just pull away completely and disengage rather than stay in that unshifting shame. neve is (very understandably) measured and distant with him after what happened, and he's flashing back to his student days of myrna gazing at the perpetually hungover heartbroken heap of a person of him on the other side of her desk every time he missed the deadline of a paper or project like '...can we at least both agree that this is. a bit disappointing. especially considering your potential.' (and him all smudged black eyeshadow and numb ruefulness being like 'sure that's a very kind way to put it myrna thank you'.)
aside from the 'if I let him get too deeply into this he'll go the way of brom and it'll be all my fault (again)' element, neve thinks rye is dismissing her and her city/being a bit callous in the same way he was after varric's death (listen. how fucking wild must rook's reaction to losing a beloved mentor seem to the rest of the crew who aren't seeing the blood magic paper doll ghost varric the whole time, especially those who got to see them interact. you WOULD think 'there's something wrong with this guy. putting the job first is one thing just not seeming to react at all is another this is fucking freaky', wouldn't you, especially after seeing the warmth in that dynamic in action beforehand.) perfect storm of two people who grit their teeth and turn inwards in pain deciding that not talking about it is their best bet (NEWSFLASH: IT ISN'T) lmao
(rye spent his last year of watcher training on a mostly joyless bender and then got it together enough to finish the eternal orb project last moment in a fevered near-sleepless week instead of the half a year that was intended. emmrich is both astounded and distressed to hear this. "a week? but -- but that is an astounding accomplishment rook!! and also why in the maker's good light would you ever do that to yourself?" ("well you see there was no one to stop me from doing it like that but me. and under those conditions these things tend to happen".) rye was working through/looking up stuff around transitioning and doing every kind of OTHER high level watcher research through that whole time, but ultimately he's an excellent watcher and a terrible student, at least under traditional methods. adhd from here to the fucking moon. touched by something akin to divine inspiration in moments of high tension that pulls all the threads into one coherent unbreakable cord, a bit of a frayed mess in most other settings. in our world he'd be dropping out of a masters program at the very last hurdle in this moment maker bless and protect him)
#myrna is actually really proud of him for pushing through and becoming a very fine member of the mourn watch#(and a good man)#but she is also. well. myrna. so she has never expressed as much to him. (she thought it went without saying. it did not!)#dragon age: the veilguard#dragon age#dragon age: the veilguard spoilers#dragon age spoilers#oc: Ellaryen Ingellvar#neve gallus#considering how satisfying the Arc with davrin has been I hope this can liven up neve and rye's interactions for me!#also very interesting and fitting b/c davrin will come for you where you live and go 'and hey btw ANOTHER THING --' no bullshit#which rye finds SO annoying but is probably why their relationship has grown so deep so quickly b/c davrin won't let him avoid him#while neve is ironically a lot more like him and it means they have a much harder time reaching each other b/c they're both so watchful#and guarded. they vibed so hard in the beginning it was all neve approves all the times b/c they have similar instincts. and now look at us#we live in the same house and politely pretend the other one doesn't exist. we're making ghosts out of each other!!!#explaining why he's semi-avoiding her. he thinks he's being thoughtful in giving her her space but uh. well.#perhaps more flight behaviour in that than he's willing to gaze at directly haha#rye looks at lucanis claiming he's a mess and goes 'oh buddy you should've seen me the first day in a year I was fully sober#and working on that fucking orb with head pounding and eyeliner running. even like this you're one of the tidiest#and most disciplined people I've ever met. you're literally fine.'#the reason the romance is so slow is not even mostly on lucanis I think rye is the slower to truly open up one in that dynamic lol#hey. I love rook. I love him so much. my trying his best underachieving babyboy who killed god when he got it together#I suspect this is going to be a situation where I've planned multiple other playthroughs#that will inevitably be hampered by '...but where is rye tho. I wish rye was here. does anyone else miss rye' lmao#for reference I've finished DA:O at least 4 times. and all four of them was sophia amell doing exactly the same things. I have a Pattern lo#a pattern I have only really broken in da:i where I have three inquisitors I care about sort of equally (adaar is my fave#but I have fondness for them all)#hawke I basically play as always the same person just AUs of him haha. what if he was a mage instead and it was somehow even sadder#that sort of thing
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felassan · 2 months ago
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Lucanis and Crows snippets, under a cut due to spoilers.
How would Viago and Teia react to a Crow Rook being romantically involved with Lucanis? "Teia is going to plan the wedding, and insist that Viago give Rook away at the ceremony. Viago will sigh dramatically, lecture Rook about it, and then spend a week picking out the right gloves to wear." [source]
If Illario wasn't locked away, how would he react? "Under any circumstances, Illario would be upset since it's a whole lot of attention that's STILL not on him. He would definitely get drunk at the reception and tell the same two most embarrassing stories about Lucanis over and over until Viago knocked him out and put him upstairs." [source]
With Rook romancing Lucanis, is it possible that Spite could become affection or benevolence? "Spite's basic aspect is defiance. He can be more or less difficult depending on influence (rebellion vs. vindictiveness, etc), but at his core he's always going to be a spirit of "NOPE"" [source]
Lucanis' mother was the heir apparent to House Dellamorte [source]
Does Spite have any kind of feeling about Rook? "Spite is fond of Rook in his own Spite-like way. He and Lucanis agree on the point of trusting Rook over and above other people or themselves. He does go to Rook for help with Lucanis, after all." [source]
For the Lion King reference in Murder of Crows, Mary Kirby went to the cinematic animators and described it as Illario's "Scar at Pride Rock" scene [source]
User: "I cut Lucanis' hair and shaved his beard and I almost feel like I should apologise to him" / Mary Kirby: "Now he can't tell himself from Illario, and you've given them both a complex." [source]
Teia and Viago were half-written by Mary Kirby and half-written by Luke Kristjanson [source]
Lucanis likes his coffee black [source]
Would he judge your coffee order? "As long as it's not boiled, or instant coffee, or whatever that stuff from a can is, he's fine with it. Or at least, he will only judge you silently for it." [source]
What kind of treats does Lucanis like? "Sweet, because it goes better with his coffee. Savory, if somehow he is NOT drinking coffee at that moment." [source]
Lucanis grew his beard and long hair while in the Ossuary. "He hasn't exactly had a haircut in a while." [source, two].
Would Lucanis make Powerpoint presentations about jobs or to talk? "No, he doesn't want to talk to anyone, let alone explain things and present them. That's 300% an Illario thing. That man has a powerpoint to introduce his powerpoint about why you should listen to his powerpoint." [source]
"Lucanis would never be on social media. He'd be on YouTube watching videos of people restoring rusty cutlery with no dialogue until four in the morning." [source] Could he tell when content is manufactured? "Yes. And he gets upset and finds Bellara or Neve (whichever is unluckier) to rant about it." [source]
Lucanis' favorite stove burner? Right front [source]
"Spite doesn't have any concept of physical appearances. It looks the way Lucanis sees himself. Lucanis is never relaxed, even in casual wear." [source]
Along with Lucanis Mary Kirby also wrote Spite [source]
Mary Kirby wrote Illario, Luke Kristjanson wrote the Crow faction quests [source]
Lucanis' perfect date night? "I'm gonna be honest: There is a non-zero chance it would involve assassinating somebody and getting coffee, and I'm not entirely certain which would come first." [source]
Lucanis "has so much [trauma] to sort through, and he could really use some help. Like, a Marie Kondo level of help with that." [source]
What sparks joy for Lucanis? "Coffee, paella, wyverns, knives, REDACTED, book club, REDACTED, revenge..." [source]
Lucanis is older than Illario by a few months [source]
How did Spite feel watching Lucanis fumble after the near-kiss moment with Rook? "Confused. Spite, like most demons, doesn't really get emotions outside its domain. Not doing something that someone clearly wants you to do should make you happy! I mean, honestly, what's better than that, except maybe revenge?" [source]
Did Spite interact much with Manfred? "We wrote a bunch of interactions between them, though I have no idea how many made it in." [source]
Update:
What are the names of Lucanis' parents? / "I didn't give them names, and in the event that Lucanis comes back in a later game, I don't want to hand out info that might just get contradicted by his next writer. (If I don't answer a lore question for him, this is probably why. I don't want to write checks someone else has to cash.)" [source]
What is Mary's take on Spite's possible involvement or lack thereof in Rook and Lucanis' relationship? / "Honestly, I don't know, and that's a question his next writer might explore? Where do your pent-up feelings of frustration go when you're happy? What does an emotion like defiance even understand about love? (I think that's fun to think about, but your mileage may vary.)" [source]
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eff-plays · 11 days ago
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Ok fine you guys twisted my arm (I say to a completely empty room) here's why I think Mass Effect 2 worked and Veilguard tried to copy it and failed.
First up is the complexity of the goal/plot. In ME2, the end goal was simple: Stop the Collectors from harvesting humans. Blast off through the Omega 4 Relay and probably die. Take down as many Collectors as possible before you die. Basically, shoot stuff until it explodes. It made sense that half of the squadmates were just "legendary badass", "legendary badass (green skin version)" and "legendary badass (huge tits version)." You need to kill dudes, so you pick people who are good at killing. There are a few who are better at tech or science, but they use tech and science to, you guessed it, kill dudes. Then you have a few who join due to aligning goals (Legion) or loyalty to Shepard (Tali, Garrus) or humanity/Cerberus (Jacob, Miranda), or they're literally getting paid to be there (Kasumi and Zaeed). But all of them have reasons to stick around, of various importance.
The specificity of the main plot is also relevant here, because everybody in the galaxy is like "oh humans are getting kidnapped? sucks to suck dude rip in piss ://" so it makes sense to recruit whoever you can get. You need help for an issue that (according to everyone who would otherwise help) only concerns you. So you're like "hey are you good at killing? and do you mind dying?" and most of those freaks go "yeah lmao whatever." They're self-selecting, because the cause is so specific and explicitly suicidal.
The suicidal thing also helps explain the loyalty missions, btw. They're not presented as "hey can you umm help? or I'm gonna be distwacted 👉👈" but as "hey man, these people are willing to die on your command, you should probably help them with their unfinished business at the very least." And yeah, the mechanic of "if you don't help they'll fucking perish" remains the same, but the framing is different. In ME2, you're basically helping a bunch of professionals to do this final thing before they die for your cause. It's both a sign of respect and of consideration for them as people, and strengthens your bond with them and their loyalty to you. The way it's framed means that you don't have to do this in order for them to do their job, but doing it helps strengthen their belief in you.
And because the stakes are relatively low (as far as everyone knows), of course the squadmates will respect and appreciate a Shepard who takes care of them more. Of course it builds loyalty. This person isn't just using you as a meat shield for their pet crusade, they're genuinely trying to do what's right and don't want you to die for nothing.
In Veilguard, you're literally told multiple times that you have to do their dumbfuck busywork or else they're gonna throw in the towel. Hey man can you do this thing? Or else I'm not saving the world :3c The stakes being SO HIGH while their issues are SO NOTHING makes most of them look really immature and incompetent, which clashes against the whole "gang of experts" thing. You're telling me this couldn't wait? I have to go into Lucanis' mind and figure out his traumas or else he won't ... hold a knife good? And that will doom the world because he's the only guy who can hold a knife? Okay???
ME2 presents everybody as professionals and experts in their field, but at the end of the day, they're just there to kill stuff. Remove one, and another will be found. The mission is (as far as everyone in power knows) not galaxy-threatening yet, so finding new guys to help would be easy. That's why Shep taking the time to solve their final issues means something and why it earns their loyalty. It shows that Shep cares about them as people.
Veilguard presents these people as experts in their fields, too. They're considered irreplacable in this conflict. And the conflict is saving the whole entire fucking world. And YET, that has to take a backseat to them figuring out what happened to a work colleague or Lucanis' grandma, because none of these experts can take a fucking chill pill to SAVE THE WORLD.
ME2 offers "low" stakes for the conflict and high stakes for the characters, so when it focuses on the characters' stories, it makes sense. You get the impression that it's character drama with a common goal that brings them all together. Veilguard offers high stakes for the plot and low stakes for the characters, but still focuses on the characters, so you get the sense that we're fucking around playing therapist while the world is on fire in the background, and it's presented as totally logical, because these guys can't save the world without a clear mind!! Despite being ... experts in their fields.
That's why, to me, Rook feels like a therapist while Shep feels like a leader.
Anyway, this is the formal end of the post but I wrote more on the specific character motivations of the Veilguard and why they don't work/feel trite to me and how that adds to Rook feeling like they're a therapist but it didn't fit with the rest of the post so under cut.
Another thing is that, while sometimes the problems of the Veilguard are technically higher stakes than the problems of the ME2 squad, there is a sense of "Hey do you actually need me for this?" And that I think is in part to the lacking motivations of the Veilguard. It's so unclear why some of them stick around that it becomes difficult to justify why they wouldn't just leave to fix their own issues.
(For example, Garrus asks us to help kill a guy. The guy isn't dangerous, he's not out there killing people or in possession of a superweapon ready to destroy a city. He's just an asshole and Garrus wants revenge. He could, technically, leave and just kill the guy himself. He knows where the guy is, so what's holding him back? Well, the job is. And Shepard is. Garrus wants Shep's help, because he doesn't trust himself to finish it on his own. He needs somebody to rely on, but he also knows that he can't just leave without Shep's permission, and that Shep needs him, too. Everything is on Shep's schedule, and there's no real time limit. His revenge can wait until Shep is ready to offer their help.
Neve is hunting an old rival who is a blood mage threatening to enslave her favorite city in all da world. It's pretty damn high stakes. But in my playthrough, Neve wasn't counting on Rook's help at all. In fact, she explicitly mentioned several times that she didn't. Yet, she still sat around and waited for their help. She didn't leave to deal with this on her own, didn't even consider it. But why not? What about Rook or this cause is keeping her there, especially since there's canonically time before the next big move and the issue is so high-stakes and pressing? People will die if she doesn't do something, yet she's sitting on her ass waiting for Rook, whose help she isn't counting on, to step up? What???)
Neve is introduced as being hired by Varric to find Solas, which she does. In the tutorial mission. She sticks around after Varric dies because ... she's in too deep now, I guess. She has to help save the world, you see. Even though all she wants is to go back to Minrathous and protect the people there. She wants your help to. Figure out some stuff. The famous big city detective needs the help of a person who's introduced as somebody who "thinks in straight lines" and whose nickname is probably a play on "rookie." She is not getting paid for this. She's doing this out of the kindness of her heart, even though most of her time on screen is spent dreaming of her favorite city in da world. She's not an expert in anything that has to do with the current plot, so she's in-fiction not really vital to keep around. Her role as a mage is made entirely pointless by the existence of Bellara and Emmrich. Supposedly her area of expertise is in blood magic ... despite hating it and not actually practicing it, on account of it being bad and evil. So she's an expert in killing blood mages, then?
Well, no. That's Lucanis. He's the resident mage killer ... who we find in an underwater prison, guarded by blood mages. I get there is a reason for why he was defeated, but the optics aren't great, ya know? We don't really free him as much as we lightly distract his guards, so he can bust out of the prison fully clothed and armored. He's suuper eager for revenge, but he's also been forcefully possessed. But that's okay, because we need his expertise for um. Killing mages. Which is what the Evanuris are. So this random possessed human guy will know better than anybody else how to kill the Evanuris. Sure. He decides to stick around on account of ... the Crows always finishing a contract. Who is paying him? Who is paying the Crows? His gam-gam ordered him to stay, she's basically offering us his services for freeing him. Guy is an indentured servant but acts like it's his choice, like it's an honor thing and not his grandma putting him in the toilet. And when it's time for him to show/offer his expertise in the field, he says "How am I supposed to fight a cloud?" which is fair enough, sure. But have you not fought mages before? Do you not have any reference for them doing weird shit at all? Do you not know how to disrupt rituals, break barriers? In the end, all he can practically do is hold the special knife and attempt to stick the pointy end into his target. Which my rogue Rook or Davrin or Taash chould've done. But gam-gam says to sit so he sits! It's not a very compelling motivation for this epic expert mage killer to just kinda. Stick around out of obligation. It could've been interesting, if he chafed against it or had to be won over, but he's just fine with it. It's treated as natural that this dude, who isn't even slightly an actual expert and is just a glorified knife holder and who isn't practically useful in any sense of the word, is still in the group. It's treated as natural that Rook has to go out of their way to help him clear his mind so he can hold the knife better next time, instead of just finding another guy to hold the knife. Maybe the spirit in him makes him stronger and more capable of fighting mages? No, the spirit is what made him miss in the first place, actually! So you have to help him figure it out or he'll miss again. DON'T ask somebody else to hold the knife though. It HAS TO BE Lucanis. Because he's the mage killer expert. Who missed. And can't handle mages.
Then we have Taash, who we need to kill the blighted dragons. They're the only dragon hunter around and have an encyclopedic knowledge of said dragons. Unfortunately the blighted state of the dragons that are actually necessary to kill are behaving in unexpected and different ways from normal dragons. They're literally manipulated by the Evanuris to be harder to kill. Making Taash's expertise moot. I didn't even have them in my party when I took on two dragons at once, and in fact the only dragons that Taash is presented as capable of killing are ones that they want us to kill. So this expert we recruit mostly introduces more dragons for us to kill that aren't actually threatening us in any way. The main time Taash has to show off their knowledge is when we use the dragon trap ... which was fashioned by Wardens. Who are all trained specifically to fight Archdemons. Who are dragons. That are blighted. Do you uh. Do you see my problem here. Taash also sticks around the Veilguard for inexplicable reasons. Mostly it seems they don't want to go home to their mother, which is fine, but this is a whole-ass adult, supposedly. They could go back to hunting dragons for the Lords, because they're written as too self-absorbed to really care about stepping up to the fight just for the sake of it. So despite them not really being useful in any way to the overall plot, we still have to help them figure out their gender identity, or else they won't be able to ... fight the blighted dragons. Which they couldn't fight. On account of the blight. Cool cool cool.
Then we have Emmrich, who is a professor and has shit to do. He is also presented as a Fade expert, while Bellara is somehow not, despite doing most of the Fade-related and artifact-related magic on-screen. Emmrich joins the Veilguard on account of um. Well we asked nicely, and he's a good guy, so he has to help save the world. Despite the fact that he's terrified of dying. Which he's far more likely to do after leaving his job. And the thing is, yeah, "the world might end so we need to stop that!" is a valid motivation, but if we accept it as the motivation of a central character whose plot we must find compelling, then why is it that it's only a few guys trying to save the world? This conflict is prestented as bigger than all the previous games combined, bigger than (the) Inquisition, which had literally entire armies and different branches and infrastructure for it's "smaller" conflict, and people were still volunteering and joining in droves, but here we're 8 guys? Are we meant to believe Emmrich's willingness to join the Veilguard is somehow unique to him, and that nobody else in the world would volunteer to join? When Harding exists, on the same team?
Speaking of, Harding is a character who can really get away with "I wanna save the world", because her joining the Inquisition is literally how she got into the plot in the first place. She's a joiner. She joins heroic causes. So her having this sort of bare-bones but noble motivation works. Same with Davrin. Bellara seems to join out of both curiosity and guilt, which are interesting enough reasons and come through visibly in her subplot and characterization, but more importantly, she doesn't have anything holding her back that might take priority until she finds out her brother is alive. Her sticking around also makes some sense because she's ya know. An elf mage Fade expert. Or sorry an elf artifacts expert.
I'm not saying "somebody's gotta do it!" or "it's the right thing to do!" aren't valid motivations, they clearly are, but there's gotta be more to it, especially when it comes to characters who have something to lose like Emmrich. My guy is terrified of death but he's such a good dude that he jumps into this life-threatening conflict without a second thought? But then gets so "distracted" by his wacky scientist former colleague that he needs our help figuring it out? Huh???
Um. I didn't have a conclussy for this part of the post so. bye
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stormsbourne · 1 month ago
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common complaints about veilguard: the counterpoint post
Spoilers under the cut lol
1) "why isn't the betrayal of felassan a mural?" the reason that the betrayal of felassan isn't a mural is that solas' regret about it is so potent that the evanuris manipulate it into a guardian to try and sabotage the crossroads. it is not that he doesn't regret it, it's that he regrets it enough that the regret is easily manipulable. the game tells you this about the guardians. "betrayal of felassan" isn't just a fun name for a revenant, it is the emotions and turmoil that revenant was made from. THE GAME TELLS YOU THIS
2) "why doesn't lucanis say he's a/demisexual, saying it online is a dumbledore moment" because it's not super relevant to his arc or romance and it's possible he doesn't know the words the same way that taash had to be told what being nb was. also it's insane to compare harry fucking potter to a game full of pansexual companions, one of whom is trans and has an arc based around their identity. it is not comparable lol.
3) "solas said in inquisition that he doesn't think blood magic is all that bad, this is a retcon" no, he's lying to rook because he is doing a blood magic on them as they speak. again the game establishes this. turns out you can't always take people at their word, especially if they are a god of lies and treachery. sometimes characters will lie to you!
4) "lucanis should be able to come to trust rook again even if you sacrifice treviso" he DOES trust rook but he's just not able to be romanced! those aren't the same thing! it's not even really about rook, it's that his arc as a character is changed if you sacrifice treviso (ie instead of coming to coexist with spite he decides that he's going to separate them and grant spite their own separate existence) so his dynamic with rook just cannot be the same. sorry you can't romance him, he'll be there in a future play. also I thought we liked consequences isn't that why we're all so mad about the three decisions only from inquisition stuff
5) "but that means lucanis is black and white not complex like the writers keep saying" I don't think you know what complexity means in terms of character writing. being able to come to trust and forgive someone for a decision that impacted you and your people, but still not being able to cross the line into dating them is a pretty complex set of emotions. people are complicated and messy and lucanis is too. sorry
6) "but you can still romance neve if you sacrifice minrathous" yeah, neve is complicated in a different way from lucanis. they're different people with different priorities and different reactions to trauma. this isn't bad writing, it is in fact, good writing to have characters respond realistically and have complexes they can or cannot move past instead of having a random approval tipping point that makes them ok or not ok with something
7) "solas is TOO morally gray, bioware just wants you to hate him" yeah I'm sure that's why there is a redeem option (overwhelmingly chosen by players) where you make him see the error of his ways and he willingly surrenders his plans after being told that he can let go of his guilt for his mistakes. sorry john epler thinks solas is a complicated person but that's what's most interesting about him. when the castling shit happens I started hollering because it's the best thing solas has ever done onscreen, it's so delightful. also, lol, the elven god of lies and treachery lied to and betrayed you? you don't fucking say
8) "why'd they have to kill varric" varric dying, as many people have pointed out, is the actual catalyst that releases the gods and traps solas by basically doing to him the same thing he later does to rook. The implication is that he immediately regrets it and this regret jams him into the fade prison in the place of elgar'nan and ghilan'nain. the game does not directly tell you this but it is implied. as for why they made that story decision, I can't tell you, but it definitely wasn't made just to piss people off
9) "weird that you can't tell taash that they can be both qunari and rivaini." I agree! next
10) "taash's nb stuff is so cringey and 101" yeah well it's not being written for tumblr folks who have all had a gender journey and read queer theory, it's being written for people who don't know shit and may never have even heard of being nonbinary. sometimes there's an audience besides you and things are written to help them understand the basics of the basics
11) "why do they kill davrin/harding" you are fighting gods and things are dire. if they hadn't killed one of them then we'd be getting complaints about how easily rook and co manage to handle things. Hell dude we're still getting those complaints right fucking now
12) "I can't believe they destroyed all of southern thedas just to burn bridges from the previous games" it is intended to be a world changing conflict because these are literal gods who are empowered by the blight. also it's not like it's a smoking crater. you don't know that they killed all your faves and in fact that is a slightly unhinged assumption to make. I get it, you're dissatisfied with the game, but you're reading in more malice than is intended
13) "why isn't rook in the book club/cooking rotation/lucanis and davrin monster conversations/whatever" so that you have room to decide if your rook would be there or not. this is an invitation to decide what kind of person your rook is, not a refusal to put them in the group
14) "why does everyone call rook that instead of their surname" logistics, same as any other dragon age game
15) "why is rook making the decisions for these characters, they're grown adults" do you think adults never seek advice or input from their friends. the point of the character decisions is that they're hard and the companions don't know what way is "right," and for that matter you're not deciding what's right, either, you're giving them advice and input that they take seriously as either your friend or your teammate.
16) "I reject this thing about canon and have decided on my own" that's fine, my rook doesn't have the "canon" mercar backstory because I just chose not to incorporate it with my view of that character. nobody is stopping you, especially not the people at bioware
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what-eats-owls · 2 months ago
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It matters how you do it
I finished Dragon Age: The Veilguard and had some big feelings about it. Spoilers for basically everything under the cut, and frankly, it won't make sense unless you've finished the game anyway.
First of all: I had a blast with this game. I didn't find Act 1 slow, I did find Act 2 a bit of a whack-a-mole, and then Act 3 kicks you in the kidney (complementary) while insisting it's for your own good.
I've seen some recurring complaints: that it lacks depth/edge/darkness, that it abandons previous lore, that the previous choices don't matter. I don't entirely disagree. To me, it felt like a massive Dragon Age 4 game that pivoted to a different, tighter game after complaints about bloat in Inquisition. The key is that when editing down, there's such a thing as trying to trim the fat and taking a chunk of the roast with it.
I enjoy the concept of Lucanis's character, and the voice actor sold the hell out of him, but the storyline felt like being taken to a museum and allowed to see one (1) beautiful unfinished sculpture. Why did Spite, specifically, work? We know the spirit of Justice became Vengeance by abomination, we knew Solas was Wisdom before he became Pride, so what was Spite before, and why wasn't that tied to Lucanis's own personal arc? (Doubly so if you romance him!)
Similarly, Harding was a delight, and her greenhouse was such a lovely little haven. I would have loved to see more explanation of the connection between plants and the titans, and how Harding's own personal struggles with rage connected to that of the titans. She has every reason to be angry and scared, and the game tells us she pushed that away—but we don't actually see her toxic positivity manifest to that degree, until she abruptly has an angry clone.
On the flip side, I loved the other five character quests, and I felt they had solid, poignant arcs that delivered. I also adored their interactions with the codex—if anything, I wanted to see more of that type of interaction on the screen. You have to fill in a lot of the character work for Rook yourself; Rook has all these interesting potential backgrounds, but I think starting the game playing through those, a la Origins, would have gone miles towards establishing more personal stakes up front and made for a stronger start.
So that's all my nitpicking. But let's talk about the bigger theme: It matters how you do it.
In the first Fade conversation with Solas, he gets so mad when Rook refuses to let him DARVO them about the consequences of his botched ritual. This makes way more sense when you understand he's literally imprisoned by his own regrets, and he needs Rook to have that same kind of regret in order to take his place. His entire arc is about rationalizing binary choices and shitty actions that hurt others in the name of a hypothetical greater good that he wants.
Solas can't engineer every binary choice Rook's forced into, but he uses Varric to maximize Rook's regret. He is trying to quite literally mold Rook into him, and the game is great at presenting this both as a coldblooded manipulation and a broken plea for validation—if you let it. You don't have to give Solas a moment of consideration; you don't have to take time to view his memories, or kill his demons, or listen to those scraps of Mythal still holding onto the good in him. You don't have to do any of it.
But you can. And in the end, it matters.
It matters because for every companion, you can encourage them to either be more nurturing/compassionate or destructive/closed off versions of themselves, and that is frequently tied to continuing or breaking from a cycle. (The exception is either Neve or, presumably, Lucanis, who are forced into the Hardened version depending on which city you save.) These aren't presented as morally opposing choices, just who you want them to be. You can see how the Grey Wardens fucked up bad with griffons and decide they have a better place. You can help Emmrich face his fear by finding deeper meaning in life instead of indefinitely postponing death. You can help them do things differently.
So when you get to the final choice in the game, you may have two options: physically force Solas into saving the Veil, or trick him into it. The kind of binary choice Solas has molded you into making by pelting you with cruelty and manipulation.
Or, if you've taken the time, you can get him to understand he's wrong. You bring out the people who saw the best in him and speak to what he's had to endure, even as you're showing him there's another way. You reach him not as Pride, but as Wisdom. And he goes willingly.
Ultimately, I think DA2 and Inquisition grappled with big questions of oppression and violence, faith and authority. It makes sense for those games to delve into harder, uglier subject matter, and ask you to make binary calls.
But my read of Veilguard is that, at its core, it's about how those decisions are meant to trap you in regret at best, and numb you to rationalizing cruelty at worst. It's why the companion who loses their home city becomes colder, more isolated, in response—more like Solas.
That's why it offers you a third way at the very end, but only if you've worked for it. A better way is possible, yet it has to be more than words. You have to understand where the pain comes from, what maintains and is being maintained by the current cycle. Then, and only then, can you break it.
I can't wait to play it again.
P.S. Utterly obsessed with the Trevisan fish merchant.
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vigilskeep · 1 month ago
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Do you have any thoughts on the differences (or similarities!) between Sol’s relationship with Viago and Lucanis’ relationship with Caterina? In a mentor/protege sense, I mean
Viago clearly cares about Crow!Rook and worries about their safety so it’s hard for me to imagine him being as cruel as Caterina was, even if it is the norm for the Crows. Then again, Caterina is a prime example that you can love someone and still hurt them
i think the different age gaps are one main difference on a basic level!!
viago is in his like late thirties maybe early forties currently, and probably only became talon after most rooks were finished with training. i can’t imagine anyone is going for more than a 20yr age gap tops, and for my rook i usually hc a 5-10yr age gap. he might have mentored them a little and seen potential in them, but it’s still closer to growing up together than being raised together. he’s not responsible for their situation in the same way, he’s just someone ahead of you going through the same situation. the previous talon would have been in power, so they would have had a “shared enemy” to blame for the hardships in both their training. also, viago is so all bark no bite with rook that personally i truly cannot imagine him being cruel in the direct way caterina was. he doesn’t have that in him imo
(does any of this make rook feel better about the fact that, now he is talon, he must be putting more kids through what they went through together back then? well that’s a different question!)
anyway, my point is that caterina is lucanis’ grandmother and was afaik already first talon. she had all the power in the house and was singularly responsible for raising him. there’s no-one for either of them to blame but herself!
also, you have to remember where viago and caterina were coming from and the effect those differences probably had. caterina had spent a long life in the crows, watching all her family members die and determining it was because they hadn’t been pushed hard enough. viago spent at least the first decade of his life outside the crows, in at least superficial comfort, and probably compared to almost any crow isn’t quite hardened to how their children are treated
caterina devoted a lot of her own energy to her remaining grandchildren (or, you know, to lucanis, and illario was also there) and seems to have been personally training them day to day. whereas i would not be surprised if the worst things that happened to rook were because the person they had latched onto/earned favour with was just a young assassin answering to somebody else and couldn’t be there all or even most of the time. if viago was planning some kind of takeover and that is how he became talon, as i like to hc, it might even have been a bad idea for rook’s safety and a liability for himself for him to be too overtly invested and always intervene when they were having a bad time. which is a hell of a way to justify letting a kid you care about get hurt but that’s the crows for you
to summariseeee i don’t want to completely soften the rook viago dynamic and make them the “exception” to how i read the crows but as i see them as kids who ended up in a survival horror together, i think they basically did the best anyone could’ve expected? whereas caterina was a grown powerful woman fully responsible for her grandchildren, and because she let her own trauma and ambition rule her, she chose to hurt them like that. i think those are quite different setups
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bitethedemon · 2 months ago
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Daggers, Poison, and Shiny Things (Lucanis x Reader x Illario): Chapter 1
Next Chapter ->
Link to this fic on AO3
Tags: Slow burn, De Riva Reader, Eventual Smut, Messy Love Triangles
Fic summary: You lost everything in Rivain: your family, your home, and your hopes of ever becoming a seer. Treviso offered you revenge, but you were not prepared for the loneliness you would find amongst the Crows. The busiest assassin in Antiva became your only friend. That is, until he died and left you alone to pick up the pieces of yourself and his devastated cousin.
Imagine then, that your dead old flame shows up after a year, very much alive, with a very loud demon at his side and a hot new boss, while you have to explain that you are now dating his cousin. Don't you just hate it when that happens?
(A really messy Lucanis/Named!Reader/Illario love triangle set in Treviso. Lucanis/Rook isn't the main relationship, but reader is jealous as fuck about them)
You had been called River amongst the Crows for so long that you had almost forgotten your real name. It had been a stupid joke from when you were just a fledgling that had stuck. ‘The Rivaini de Riva’ had at some point turned into ‘River de Riva’, and that became who you were. Viago would always say that you were just as unruly as your namesake too.
Viago had found you in a sanctuary for the poor in Treviso five years ago.
…well…
That was the official story you had been ordered to tell the others and especially Teia. The real story was that he found you in a whorehouse. You were barely a human being by the time he found you. You had spent months in captivity by the Antaam.
They had burned down your village, killed everyone, and taken everything from you. They brought you with them to Treviso, but they were unsure what to do with you. It was bad luck to kill a seer, though the same superstition had not bothered them when they killed your grandmother, your mother, and all of your sisters.
However, you were not going to point out the flaws in their logic or tell them that you never got to finish your training. You needed to stay alive so you could get your revenge.
You used your time wisely. The elders of your village had always praised you for being observant, and by the gods you were going to mentally note down every word your captors said, how they said them, were they went, when they came to your cell, when they left, when they took a shit. Everything.
Viago kept an eye on you in the meantime and when they gave you over to the whorehouse, he swept in and presented revenge to you on a silver platter. The information you gave over to the Crows resulted in the downfall of the camp that had taken you. You became a de Riva that same day.
The Antivan Crows had not forgotten that the organization had roots stemming from the Chantry though. It was a tough pill for a lot of the Crows to swallow. They looked at you and saw a savage witch that spoke to demons and let spirits possess her. You did not fit in.
Even worse, you were utter shit with a dagger, much to the dismay of Viago. You were hopeless as a fledgling. Viago even hired mages to teach you more ‘appropriate’ magic, such as the way of the Spellblades, but with no luck.
You were no good at following orders either, having never been used to taking orders from a man because of the matriarchal society in Rivain. It was driving Viago up the wall. The two of you were constantly fighting and it was a wonder that he did not give up on you entirely.
He stopped your training after you had learned the mere basics. Instead, you took to poison-making. That was what you found out that you were good at, so you were left to do just that. You liked that better anyway. You were left to do what you were good at, and Viago did not get grey hair prematurely. Everyone was happy.
Except most of the other Crows, of course. They still kept their distance from you, though it mattered less when you were free to keep mostly to yourself. You had your own little laboratory to study and make poisons for everyone else in.
That was how you met Lucanis.
Lucanis was barely ever around. Being the most expensive assassin the Crows had to offer, he was always busy. You had never even met him until he was one day standing beside you in your laboratory. You had jumped at his presence and almost dropped a vial of wyvern poison on the floor.
“Three vials of Quiet Death, please,” he said politely. “If you’re not busy, of course. I can wait.”
You had blinked at him in confusion. No one ever came into your space except Viago.
“I’m…sorry…who are you?” you asked.
“Oh, forgive me,” he said and bowed his head slightly. “Lucanis Dellamorte. I have a difficult time keeping track of who I have met and not.”
“Oh,” you said quietly and looked him over. “You’re…yeah. I’m River. Sorry. Usually people go through Viago, instead of coming in here…”
“Why?” he asked plainly without a shred of judgment in his voice. “Quiet Death is a simple poison, no?”
Because they all hate me, so Viago hides me away here.
“Because…” you began. You had no answer that didn’t sound pathetic, so you changed the subject. “We are out of Deathroot, unfortunately, but I can make you something else.”
You began looking through the supplies.
“Do you have a weight estimate on your targets?”
He thought for a moment before giving surprisingly specific estimates. It was great to hear someone who knew what they were doing. If you had a gold coin for each time you had heard ‘small’, ‘average’, or ‘big’ as a weight estimate, you would have been a rich woman. Every question you asked was given a detailed answer by him.
He watched you closely as you were working, as if trying to figure out what you were doing.
“What are you making?” he asked in a curious tone.
“It’s uh…a mix of things,” you admitted. “It’s a Rivaini recipe, but I’m improvising a bit since I don’t have all the ingredients. Don’t worry though. It will work.”
“Oh, are you the Rivaini that Viago keeps talking about?”
You gave a tight smile and a small nod.
“That’s me,” you mumbled.
“Your name is River de Riva?” he asked with an amused smile that belied image of the serious master assassin that she had heard so much about. “He is going insane, you know? I have heard him describe you with many colorful phrases.”
“He does that,” you mumbled and carefully dripped the toxin into the vial you were working on.
“He says you can’t fight, but it seems you are good at this,” Lucanis said and watched the careful movements of your hands. “Did he teach you?”
“Well, first of all,” you protested slightly and put a lid on the vial to shake it. “I can fight…just not in any way that he finds acceptable. Secondly, no, poison-making was a part of my training back in my village. Viago just showed me which ones the Crows specifically use, since he doesn’t like me using the Rivaini ones that work perfectly fine. Which is why I never made you this.”
You handed him the first vial.
“Understood,” he said with a smile.
You began shaking the next one and then shook your head.
“Sorry for ranting,” you said. “I rarely get the opportunity.”
“It’s fine,” he said and studied the liquid in the vial. “You promise me that this will work?”
“It will.”
You handed him another vial and shook the last one.
“You said you received training before joining us,” he said. “As what?”
You froze for a second. The conversation was going so well, and this man seemed so nice, and now you were going to ruin it. You were sure of it. You sighed quietly.
“As a seer,” you replied reluctantly. “Though I never finished my training.”
“A seer?” he asked. “Interesting. Why did you stop?”
You look over his face for any trace of judgment. You found none. It took you by surprise.
“I didn’t.”
His brow furrowed ever so slightly at your reply. He didn’t understand. You handed him the last vial.
“My home was destroyed, and my family were killed by the Antaam,” you explained, trying your hardest to not to sound like a sad, pathetic mess. “Seer training can take almost a lifetime, and it’s taught by the women of your family. I am the only one left, so I will never finish my studies…”
His dark eyes softened when he heard, as if the words had hurt him to hear. There was some recognition of pain in his eyes, and you would only understand much later where it came from. He bowed his head slightly.
“I’m sorry,” he said.
He mumbled his thanks for the poisons and promptly left the laboratory. You mentally hit yourself over the head for the entire day for opening up in that way to him.
A couple of days later you found a history book on Rivaini seers on the table in the laboratory when you came in in the morning. It would not help you finish your training, but you appreciated the thought more than anything.
That was the beginning of your relationship with him. You quickly learned that Lucanis was a crow in the literal sense: he left gifts and shiny things. That was his love language. He was not good at talking about his own feelings, though he did not mind talking about yours when the need arose. Lucanis did everything for you to not feel alone.
Half of the things he brought you, you had no idea how he even got his hands on. He would not tell you either. He always brushed away your gratitude. In the beginning it was mostly gifts that he insisted that he had simply stumbled upon. Later, the gifts became more personal. He even learned to cook Rivaini food just for you, which he would bring when he visited.
You adored him. It was hard not to, even though you knew he was simply being nice and that him being a Dellamorte meant that anything beyond friendship was no more than a naïve dream. Family was more important than anything to Lucanis, and he would be damned if you did not feel like you belonged to one, even though he seemed to be the only willing member for a while.
Eventually, more and more of the Crows started accepting you, simply because Lucanis did. You were introduced properly to Illario as well. You had always seen Illario as a rude bastard, but because of his cousin’s interest in you, he began warming up to you too. Illario eventually began flirting despite Lucanis’ interest in you. Or perhaps because of Lucanis’ interest, you realized later.
Either way, Lucanis was not fond of the situation, but he never said anything other than a few friendly warnings to you about how Illario treats women. Lucanis obviously cared and at the end of his life it only became even more obvious.
There had been an event at Villa Dellamorte that someone of your rank would never have attended had it not been because you were friends with Caterina’s grandson. Lucanis, Illario, and you sneaked off to the wine cellar sometime during the evening. At the end of the night, Illario and you were drunk and Lucanis was tipsy too.
You only remembered the night in fragments. You know that Illario flirted relentlessly with you that evening. You didn’t want Illario, but in your drunken stupor, perhaps you reciprocated. You weren’t sure. You only remembered that Lucanis was uncomfortable, torn between not wanting to be there and not trusting Illario enough to leave you alone with him.
You vaguely remembered Illario chuckling into your ear and then feeling his lips on your neck. It was when his hand ran up your thigh that you remembered sobering up and flinching slightly.
“I think I should get you home, River,” Lucanis had said and promptly gotten up from his chair.
You felt Illario huff against your neck before leaving a small bite there. You moved away from his touch.
“Why?” Illario asked and turned his head to look at Lucanis. “We are just having fun.”
“Illario…” Lucanis said firmly.
“She doesn’t want to go home, do you, River?” Illario said and put his arm over your shoulders. “Just a little seer possessed by spirits,” he joked with a smile and looked at Lucanis. “If you are tired, you can go. I will be sure she gets home safe.”
Lucanis looked directly at you.
“Do you want to go home?”
You nodded and got up. You stumbled slightly and Lucanis offered an arm for you to lean on. You did not even have to look back to see the hateful look Illario gave him. You could practically feel the tension in the air.
“You always get what you want, don’t you, Lucanis?” Illario said with disdain. “As if your intentions are any purer than mine.”
Then Illario mumbled something in Antivan that you did not quite catch, but Lucanis certainly did. There came a low growl of anger from him, and he led you to the staircase up and out of the wine cellar before turning to Illario.
“Go upstairs,” he said to you. “I will be with you in a moment.”
You stumbled up the stairs. The second you closed the door you could hear them arguing loudly in what was no doubt very colorful language. You had never heard Lucanis like that before.
When he came up and started to lead you home, he was deadly quiet for the longest time. It made you slightly nervous and you weren’t quite sure what to say.
“Are you..mad?” you asked, slightly slurring the words.
“Yes,” he answered curtly.
Another long pause of silence.
“At…me?”
“No, River,” he said, his tone softening slightly. “Not at you. At Illario. He acts like a child sometimes.”
You nodded and looked at his face as the two of you walked, trying to figure out what he was thinking. You often did without much luck. He noticed you staring and gave you a gentle smile.
“Not far now,” he said.
You kept walking. When you got to your house, you gave him the key. You could barely look straight. He unlocked the door for you to enter. When you saw the staircase up to your room, you gave a deep sigh. Lucanis took the hint and helped you up to your room.
“I didn’t mean to, you know,” you mumbled. “For that to happen, I mean. I don’t—”
Lucanis quickly caught you before you fell backwards down the stairs. He mumbled something in Antivan and held you by your waist from behind like a parent trying to teach a child to walk.
“I don’t even like Illario,” you said, continuing your drunken babbling. “I should have done something…”
“It’s not your fault,” he said and helped you up the final steps.
He opened the door to your room and sat you down on your bed. You looked up at him.
“Thank you for getting me home,” you said. “And even bringing me in the first place. I’m sorry it became such a mess.”
“Don’t even worry about it,” he insisted and pulled the blanket on the bed aside for you to get in. “It’s nothing.”
“You always say that,” you protested. “It means the world to me. Everything you do. I need you to know that.”
He gave you a smile.
“You are drunk, River,” he said and sat down on the edge of the bed. “Can I trust that you won’t throw yourself down the stairs in the middle of the night?”
“I don’t want Illario,” you mumbled.
“You have already said that.”
“I want you.”
His eyes softened at your drunken admission. He looked over your face in almost comical confusion, as if it had not been the most obvious thing in the world that you liked him. His eyes flicked to your lips for a second and you leaned forward.
“No,” he said gently and put his hand on your shoulder to stop you. “No, no. None of that.”
Your heart sank and you must have looked like a beaten puppy to him. His rejection was a knife in your heart. You felt ridiculous for even thinking that might have been where things were going. He gently brushed his hand over your hair.
“Not like this,” he said gently. “Goodnight, River.”
He squeezed your shoulder and left.
You had kept on replaying that night over and over in your head. The mental hangover had been insane. It did not help that you did not hear from him for about a week after. When he finally came, it was early in the morning, and he sneaked up on you in your laboratory. You weren’t sure what to say when you saw him.
You tried to say something, to get any word out of your mouth, but without any luck. You became even more speechless when he walked right up to you.
“I have been thinking,” he said. “Since last time.”
At least five excuses were already at the tip of your tongue, waiting to spill out in a jumbled mess.
“Did you mean it?” he asked gently.
The excuses died on your tongue before they could ever make it out. You couldn’t lie. Not to him. You swallowed hard and nodded, readying yourself for another rejection. It never came.
Instead, he looked at you with those warm eyes of his and placed a gentle kiss on your lips.
You froze completely for a long moment. When he broke the kiss, you finally snapped back into reality and leaned in to kiss him again properly. Your heart hammered in your chest. You felt truly alive for the first time since you arrived in Treviso.
It was only a week later that he died.
You were inconsolable. To have everything taken from you, just to be given a sliver of light in your life and then have it be taken away again. The only other person you could talk to who would understand was Illario, who was trying his hardest to drink himself to death. You and Illario found an odd solace in each other during that time.
Though even when you started dating him, it did not fill the hole in your heart of losing Lucanis.
In the evenings you would sneak off to read all the books Lucanis’ had given you on seer magic. You learned to contact spirits, but you could not find the one spirit that you wanted to talk to. Needed to talk to.
This obsession only made you feel even worse. You were Illario’s now, but even then, you were still obsessed with the man who he had been forced to compete with his entire life. Even in death, Illario lived in Lucanis’ shadow. The guilt kept you up some nights, but you could just not let him go. There was no closure.
It had been over a year now.
You were hunched over a tome on seer family lines in the laboratory, when you really should have been working instead. You kept reading the books he had given you. You weren’t sure why. Perhaps, you simply felt as if it was a way to honor him.
“River,” you heard softly from behind you.
You quickly shut the book closed and stashed it under a shelf. You fiddled with some equipment, so it looked like you had been working.
“What do you need, Illario?” you asked.
“River,” the voice called again.
It sounded odd. As if he was sick or something. The tone was all wrong. He sounded like Lucanis, you realized.
You felt a hand on being laid softly on your shoulder and you turned around. You turned white as a sheet and time seemed to stop.
You clasped your hands over your mouth and your legs gave in. You slid down to the floor and looked up at him. You couldn’t breathe. You frantically reached out to touch his leg to check if he was solid or just a figment of your imagination, and then you sobbed.
He crouched down and you clung to him.
“I thought—”
“I know,” Lucanis said and squeezed your arm.
As you were crying your eyes out, a grating, hissing voice flowed through your ears all of a sudden.
“Smells like earth. Poison roots and wyvern spit.”
Your eyes darted up and widened. Behind Lucanis stood a copy of him with grey skin and eyes that glowed purple. You knew immediately what that was. It smiled at you.
“Seer!” the demon said with excitement. “She sees. Hears…”
Your mouth fell slightly agape. Lucanis looked at you.
“You can see him?” he asked urgently.
“By the gods, Lucanis…” you mumbled quietly and looked into his eyes. “Who did this to you?”
“Help us. Now,” the demon said.
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lavendarr00 · 1 month ago
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ADAIA "ROOK" THORNE | GREY WARDEN | SLAYER
Adaia (ah-die-ya) is my Grey Warden and my youngest Rook at 21 years old. She's special to me because she's actually the secret child of my HOF and Alistair. (I had to do it haha) My Tabris HOF and Alistair fell in love during DAO and spilt when he became king but they maintained their secret love affair resulting in Adaia. She has a serious/stoic personality, romances Davrin, and is closest with Harding & Lucanis.
Ramblings about Adaia under the fold (some end game datv spoilers) 😊
Tabris went to be with Leliana in the chantry while she was pregnant and gave birth there. Tabris couldn't return with Alistair's child and her duty to the Wardens and Ferelden lead to her leaving Adaia with the Chantry for adoption. She named Adaia after her mother. The only other people that know about Adaia's parentage are Alistair, Zevran & Morrigan (though I feel like Solas somehow finds out). Alistair has never met Adaia but got to see her once with the help of Leliana while visiting Orlais (Tabris gave him permission). Adaia does not know who her parents really are. Leliana naturally keeps tabs on her and in the rare opportunity she gets in contact with Tabris she shares what Adaia's been up to and what she's like. Morrigan does not reveal her parentage when they meet in Veilguard but a knowing smile would flit across her face when interacting with and observing her.
Details about her origin aside, Adaia's personality is more serious/stoic like her mother but her dad is Alistair so... yeah she has her moments 😆 Her upbringing was more or less uneventful but that pushed her to seek a higher purpose in life as a teen which eventually lead her to joining the Wardens. In truth, the decision to join the order was impulsive and she often regrets joining but at the end of day is dedicated to fighting the blight and saving lives. She struggles with feeling like she needs to be useful to be of value and can have a temper. She takes life too seriously which makes rolling with the punches hard for her. She gives surprisingly good advice and shows a lot of grace to those she cares about but will never give herself that same grace. Not very self aware in that area.
In Veilgaurd, she romances Davrin & her bestie is Lucanis so just like her mother she falls in love wither her fellow Warden and is best friends with an Antivan Crow 😆 She's also close with Harding since they are both from the South and are "salt of the earth" type folks. She, Harding, and Varric quickly became like a little family while hunting Solas. Adaia takes Varric's death especially hard. He really was a mentor to her and got a lot of comfort and reassurance from him. His "it will all work out" like mentality was something she needed especially after being basically kicked out of the Wardens. She's mature of course, but still young and learned a lot from Varric. To his surprise, Varric came to really appreciate and cherish the role he took in Adaia's life even though it was brief.
Post Veilguard, Adaia & Davrin work with the remaining Wardens to research what of the blight is left and how recent events have effected it (and go visit the griffons of course). We learn from the Inquisitor that the south has basically been wiped off the map from the double blight but of course we don't have specifics. No clue what Bioware has in store for Rook post Veilguard so I'm going to write my own thing until then haha
My HC: Alistair is alive, got married, and has a child (young - no older than 10) so Adaia is free of the potential responsibility of the crown. My HOF was not idle during the double blight. She survives but gets serious injuries meaning she can no longer fight. Before the double blight she was researching the calling so she decides to take that back up again and travels to the Anderfels where the remaining wardens are based. She and Adaia meet. Adaia has no idea of her connection to her but Tabris knows right away. She keeps that to herself as she and Adaia get to know each other. Both are heroes that have ended blights so they had a lot to talk about. Tabris helped Adaia out a lot actually with processing lingering regrets and grief from events in Veilguard (Harding's death especially). And Tabris got to spend time with her daughter for the first time since Adaia was only months old. It was very healing for both of them. After some time Tabris gets the courage to tell Adaia who she is. She doesn't expect Adaia to believe her and if anything expects anger from her. Adaia doesn't take it well but not entirely bad either. Mostly shocked and speechless and needed some space to think about it. But within the week Adaia & Tabris are connected to the hip. Davrin thinks Adaia's parentage is hilarious. Of course Rook would be the daughter of the legendary Hero of Fereldan & King Alistair! It explains so much 😆
And that's Adaia! 🤍
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cybershock24601 · 15 days ago
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My most unhinged and for the drama post canon Rookanis scenario is where Rook accidentally gets pregnant post the first night she and Luccanis spend together because they're both virgins, Rook's not on any contraceptive, and the final battle is happening pretty much right after so remembering to take the fantasy morning after pill kinda gets lost in the shuffle and it basically results in Lucanis speedrunning ditching the Crows to become the Ultimate Househusband.
The way I typically imagine post canon Rookanis going down is Rook moving in with Lucanis and her relationship with Caterina slowly worsening over months and years because while Caterina probably starts pretty neutral on Rook, she just does not vibe with Rook's personality and considering she's a paranoid old woman, does not like the influence this outsider has on her grandson or the sort of support Rook has unintentionally built up amongst the Crows during the whole, let's kill these evil elven gods fiasco. Sure Caterina named Lucanis First Talon but its pretty clear a lot of the power is supposed to remain in her guiding hand and Rook is an unknown and chaotic variable fucking with her plans.
Rook on the other hand goes in ready to do her best to build a good relationship with Caterina for Lucanis' sake but starts souring on Caterina the more she learns about Lucanis and Illario's childhoods and is like, no wonder shit went so sideways, which combined with Caterina's increasingly passive aggressive behavior, Rook is only being civil because she is not willing to cause more problems in Lucanis' already fucked up family but its not like Rook is taking Caterina's jabs without getting in a few of her own.
On top of that, despite Caterina's personal dislike of Rook, she's also pushing for Lucanis and Rook to marry and start pumping out great grandbabies to repopulate House Dellamorte. While Rook is more then willing to marry Lucanis, the more Rook learns about how Caterina raised Lucanis and Illario and just about the Crows in general, she starts getting a lot of reservations about raising any child of hers in such a fucked up environment. Meanwhile Lucanis is aggressively Not Thinking About It because while he can justify the treatment he received growing up, thinking about raising his children the way he was would probably break his brain a little because its a little hard to ignore how fucked up and traumatic your own childhood is when you have to confront how much that would fuck up and traumatize someone else.
So instead of these issues growing worse and worse over the years until they completely bubble over, Rook and Lucanis have to pretty immediately confront the realities of raising a family in the Crows and by the time the kid is 6 months old Rook has enough of a grasp of what this kids future will look like in the Crows and Lucanis has had to confront continuing the cycle of abuse he was born into and they just mutually come to the decision that they need to GTFO now.
Also maybe throw in a rival Talon trying to smother this future First Talon before they have chance to grow for a little extra drama and to force Lucanis to confront the same choice Caterina did on whether the seat of First Talon is worth sacrificing his family and the answer is obviously a resounding No.
And this is all without accounting for Spite and how he would react to Rook being pregnant because I'm sure that's probably an insane concept for a spirit or how Spite would deal with this new tiny person that's half-Lucanis and half-Rook. Not to mention whatever inevitable over dramatic reaction Illario has to becoming an uncle while trying to patch up his relationship with Lucanis after the whole 'attempting to have Lucanis killed to take the position of First Talon' thing. Lots of room for comedy here to balance out how fucked up the rest of this story is.
Anyways all this ends with Lucanis and Rook traveling around for a few years to keep the Crows off their tail because I doubt Lucanis would be able to easily leave without some reprisal before they eventually quietly settle down in the Necropolis. Which serves as great security because I like the idea of magical semi sentient locations and I don't think the Necropolis would let any Crow assassins reach its Crypt Baby or Crypt Grandbaby
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butterflydm · 2 months ago
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some thoughts on spirits (DAV)
I feel like the game has done a good job making Rook feel like someone with natural leadership abilities. And while I do love the companions in the previous games, I feel like DAV's companions are my favorites (at least currently; entirely possible that a replay of the older games would make me feel different!).
I also really like the different dynamics between Rook and their companions. Just... idk good vibes.
Also, here is Rook being very relatable for me:
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I am just really loving all the characters so much -- Lucanis stole my heart as my favorite (he's my 'personal demon' now in the character screen lol) but I'm very attached to all of my companions. I love how the game has made it easier to know when they have something new to say, and I like that they distinguish between 'conversations' and 'outings' in the companion quest section. I've really been enjoying getting to know them and I feel like this game has done a really good job appropriately gating dialogues and areas.
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It feels like they found a good compromise between 'open world' and 'mission-based game'. Each of the areas feels really big but it's also gated in natural ways that get unlocked as the story goes on, so you can't bum-rush the Crossroads and do literally everything the first time you're there, for example. In DAI, I would sometimes have to impose my own pacing to make sure that things flowed well for me, and I haven't needed to do that with DAV.
One thing that leaving the Fereldan/Orlais area did is really let us get to know a lot of mages who don't have the same sense of shame and self-hate that mages are taught in the Chantry of southern Thedas (or the even more extreme way they are treated by the Qunari!). We got hints of this approach in earlier games, but getting to dive more in-depth into several cultures who do not have the same "let's toss all the mages into prison" approach to magic that southern Thedas has has been very illuminating! Obviously we've always had exceptions like the Dalish clans, but they were very much depicted as deliberately on the outskirts of society, and going against the Chantry-defined norm.
And to contrast, in DAV, I recently had a long conversation with Emmrich on the potential merits of lichdom! Basically an unthinkable conversation in either Ferelden or Orlais. Nevarra doesn't burn their dead and they don't have such a deep fear of the dead, demons, or magic itself. And it really just to illustrate how much the oppression of mages that was so much at display in the Circles is just... nonexistent in places like Nevarra. The oppression is cultural and it's religious -- it's not actually something that's necessary to 'keep magic in check'. (which, yeah, is obvious from the outside, but always nice to have reinforcement from the actual games!)
I'm also watching a let's play of DAI on the side and the person just got to Solas and Cole's personal quests and, yeah, they resonant so hard after the additional Solas revelations in DAV. And it really does feel so much like DAV is in a strong conversation with DAI (as makes sense). Solas and Varric are talking about Cole but Solas is also talking about himself.
Varric: "A spirit who is strangely like a person!"
Varric: "He came into this world to be a person. Let him be one."
Solas: "We cannot change our nature by wishing it." Varric: "You think?"
Solas: "You would alter the essence of what he is." Varric: "He did that to himself when he left the Fade."
[if Cole is made more spirit]
Varric: "...could have been a person." Solas: "Would that have made him happier?"
Is Solas's endgame becoming a spirit again? Or has he experienced and changed too much? (would it make him happier? is that a desirable goal?) Is it all a matter of perspective? Cole approves of the Inquisitor's choice whether they make him more of a spirit or more human. I feel like Solas would lose a lot of himself if he became a spirit again, but maybe that's a matter of perspective too.
And then Solas's DAI quest is all about dealing with the damage of a Wisdom Spirit being corrupted against its purpose -- the same kind of Spirit that Solas once was. Wisdom vs Pride (but once you're a person and not a spirit, you can be filled with both at the same time).
DAV is really making me want to do another run of DAI, and take Solas literally everywhere, lol. But the conversation about spirits in the 'real' world didn't start there either -- it started back in DAO, with Wynne. It continued in DA2, with Anders. Both DAO and DA2 are more 'standard' than what we get in DAI with Cole, in the sense that they were possessing a body (though with permission) but it's still part of the same conversation.
But the conversation really did explode into something bigger in DAI, with Cole as a spirit who was with us without possessing a body, and with learning that being briefly possessed can reverse Tranquility (via Cassandra's quest). And now, with what had been confirmed in DAV, we know that a spirit that takes mortal form can, over the generations, become mortal, as that's what the ancient elves did, so Cole could have kids who were fully mortal, maybe. And Cole did it without using lyrium (and thus taking something from the Titans to fuel himself) -- at least as far as I understand.
I am also finding myself very curious about where humans come from -- we know that the ancient elves were once spirits; we know that the dwarves are fragments of the Titans. Where did humans come from? Evolution? Or is there a magical answer for them too? Is the Maker a spirit and/or Titan who created humans specifically?
(I think it's implied that Qunari were genetically/magically engineered in some way, and possibly crossbred with dragons somehow?? iirc DAI correctly)
I'm really looking forward to removing my filters on DA-related stuff and reading other people's thoughts. I've covered my eyes and clicked on posts a couple of times so far and have been rewarded by mostly getting fanart and not spoilers, lol. Mostly.
I genuinely have zero critiques of the game so far, if anyone was wondering if I was just holding some back or whatever. I like the quality of life changes they made to a lot of little things like companion banter; I never had an issue with the art style*; and I'm enjoying the story and characters as they unfold.
(*I know that was a big thing with a lot of people but, confession time: I genuinely can barely tell a difference between DAI and DAV's 'art style'. You can change Qunari hairstyles separate from horns now in the character creator? People walk less awkwardly than in DAI? The menus are purple instead of green? idk, maybe my brain just doesn't register whatever it is that makes DAV so different, art-wise?)
I also love that I can literally just throw myself at boxes to break them open to get materials. It's so satisfying. I have a griffon that I can pet. idk, I guess I'm just a simple girl with simple desires. ¯\_(ツ)_/¯
Looking forward to playing more this weekend!
Current progress note: a Dalish clan (at least one) has been kidnapped for potential blood sacrifices, so trying to rescue them is my next main quest. I'm about eighty hours into the game.
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vaguely-concerned · 2 months ago
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having seen at least the rough outlines of all the romances now I have to say that I think emmrich's is probably objectively the best in terms of coherence and completeness of story arc (with the understanding that ultimately the 'best' romance is whichever one makes YOUR heart sing anyway so objectivity is a silly thing to claim that way, it just felt like it's the arc with the most well-paced focused content and the least dangling threads)... but lucanis' is my favourite haha. just. the whole kneeling before your beloved full of reverence but without any of the distance that usually implies??? his complete undramatic certainty and calm in every scene with rook after this, having spent the whole game caught between fear and longing???? mr. lives in a pantry but it says nothing about my psyche don't worry about it it's purely for tactical reasons that I keep myself contained in a small dark room not entirely unlike a cell, love among the parsnips -- finally coming to rook in their room and it's so comfortable and comforting???? after all the times rook supports and comforts him through the game he's finally able to return the same to them when they need it while being so calm and steady and it's so fucking sweet and feels so effortless and with no price attached?????? he basically assigns himself the role of your bodyguard and he WILL stab a god over it??????????????? the turn to protector (which was in his heart all along longing to get out and find a place) of it all????? he sounds like he's found himself unexpectedly stumbling into such a soul-lightening state of revelatory existential relief, full on 'you only have to let the soft animal of your body love what it loves' mary oliver style, and he goes and he shares that with rook and protectively envelops them in it when they're hurting??????????????????????????? hello for the maker's sake hello can anyone hear me?????
#listen I was forged in the fires of garrusmancing. I went through two whole games just to get a gentle headbutt and some tender words#before me3 comes along and rewards you for your tenacity more fully#me? the reyes romancer???? I have the strength and headcanon game to bear the relative lack of content before the end#when the endgame is this good I am willing to hold out for it haha the way he looks at rook towards the end......#I also really liked taash' (it's really sweet) but I don't think I have any rooks ready to go right now who would go for that vibe#emmrich for sure is going to be my either crow or shadow dragon romance it really is very good! and extremely goth not unrelatedly#undeniably that old man has the most game out of anyone in this story. the move with the flower??? I'm sorry????#I actually like that lucanis' romance blooms out of the safety of an established friendship more than anything (again. avowed garrusmancer)#but emmrich... he's got some next level romantic stuff going on and is being both so wholesome and such a freak about it lmao#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#lucanis dellamorte#rook x lucanis#rookanis#all jokes aside I totally respect and understand that people are a bit disappointed and frustrated -- they're not wrong to feel that!#there really are some gaps in content there for the midgame#however I was personally custom built by experience to get the most out of this scenario as possible and by god I will#just as I feel that ryder and reyes go off and have some soul-shrivingly good sex after the first kiss#(it makes that arc make a lot more sense to me haha)#I think rook and lucanis Get Up To It after the second coffee date. weird of them to not show us that but okay I'll fill it in myself then
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queen-schadenfreude · 2 months ago
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now that I've finished datv.. i have some first pass thoughts
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spolers below
first of all why is this game trying so hard to rehabilitate in-universe controversial aspects? I mean like. Slavery in Tevinter. It's swept under the rug with a few lukewarm platitudes and codices about how it's being addressed off-screen. Previous games have established how horrific it is, but the tevinter we see in veilguard doesn't reflect that at all. it feels dismissive of a lot of major setting and character development. Same with the antivan crows! they were described as a brutal, cruel organization but now they're the underdog protectors? Sure, there was family drama and a few mentions of how cut-throat things HAD been before, but we don't get to *see* any of that. illario was weak as an example of this bc he was the only thing to be shown as bad. There's no tangible impact.
it seems like a feeble attempt to make sure the players understand that the writers do not condone the unsavory aspects of the setting and characters, while making everything a Teachable Moment. honestly half of the game felt like a psa on extremely basic ethics, like surface-level shit children already know.
on top of that, idk why the game is trying so hard to therapize the player via companions' emotional journeys. The extremely basic and direct "your feelings matter and it's okay to feel your feelings! " scenarios were so repetitive and cringe. Sesame street level bullshit. am i crazy for expecting a more mature and nuanced approach to emotional struggle??? I swear previous games were better at this
also fuck all of southern thedas, it's cooked. hope yall didn't care!
Anyway.
ive only played through Neve's romance and i chose her bc she talks and acts like an adult and not a flustered teenager like harding, or a quirky mpdg like bellara. I liked it, it was fine. no strong feelings about it tho.
I didnt consider Taash as a romance option bc they act like a petulant child most of the time and that's just not fun for me.. and I don't love that Taash seems more like a prop for Gender Ideology 101 rather than being a fully complex character who is working through a gender identity crisis. I am not trans and cannot fully speak to this but as someone who knows more than the absolute basics of gender ideology, their story felt patronizing.
the boys are... fine, I guess. I wrecked treviso so I think i got locked out of some Lucanis stuff but his possession just isn't as compelling as previous characters who have been possessed. Davrin is fine, inoffensive. Emmerich is funny I do like him, Manfred is delightful.
I played as an elf bc I hoped it'd be extra relevant to the story, what with the Big Bad(s) being evanuris. it didn't matter at all. the crossroads doesn't even look different for an elf character like it did in Trespasser.
I expected everything to drive torward making Solas out to being a Good Guy Actually, and it kind of did. but super aggravating for have phantom varric to say that after being actually murdered by him like damn!! you are just gonna let that guy walk all over you bc yall were friends for a short while a decade ago. Where was that sympathy for Anders??
varric being a figment of rook's imagination the whole time was a fun reveal, tho.
siiigghhh. but listen. there were things I liked about the game, too. the gameplay is fun. the environments are GORGEOUS. the characters look good, i think the art style is fine actually. the character creator is great (except those qunari fiveheads RIP)
a lot of the banter and jokes did genuinely make me laugh, and i did like exploring maps and interacting with the new companions generally.
I havent given a lot of thought to it but I think a lot of the plot-related issues i have could've been solved by just setting the game like, 100 years in the future. All of the questionable and unsavory aspects of the cultures the game tries SO hard to diminish and write off would've had time to be organically rectified in-universe. I guess.
well. whatever.
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trulycertain · 20 days ago
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Finished Veilguard about a week back. My thoughts on the character writing (massive spoilers herein):
The character writing... feels like DA2 to me. Not enough time and too much internal upheaval. The characters are fascinating and I like them! But they're sketches - albeit often beautiful, interesting ones - not finished paintings. (Origins and Inquisition's definitely feel like paintings to me.)
It's not about writing ability. A lot of old hands who wrote beloved stuff were on here. Trick Weekes, obviously, who gave us Solas and Bull and so much other good stuff; Sheryl Chee (who wrote Leliana and Isabela and has my hat forever for them); Brianne Battye, who wrote Cullen in DAI, whose arc I adored; Mary Kirby got to write Varric and part of Lucanis; Sylvia Fetekeuty gave us the beautiful, tightly-worldbuilt quests and politics like Orzammar, and In Hushed Whispers - heck, she wrote Josephine… I honestly just think it's a lack of time and clear direction due to so many game leads being in and out.
I love all the intra-crew interaction, it's really awesome to see. I like that I can tell companions have their friends and favourites and smoochfellows (I'll be honest, I did not call Taash/Harding, I thought for sure Taash and Davrin would end up with something going on, though I also did not call Neve/Lucanis and judging from their friendship, I bet that romance would be wonderful - they're probably my favourite team to take out other than either of them with Emmrich, or Bellara + Emmrich - I love magic talk.) The team meetings are a great idea that reinforce that. Also, I really love the fact that companion banters will play in the Lighthouse too (I realised after I reloaded and got a similiar conversation post-coming back that it's the same as banter when you're out walking - so it'll advance with personal quests, and if there's a pairing you don't usually take out with you, you still get a chance to catch the odd interesting chat). I do wish it were still a three companion team, though - even more because of this. I also love the tiny things, like Lucanis adjusting his meals for the fact Rook is a tea drinker and Emmrich is a veggie. (God do I relate to "vegetarian who talks relentlessly about their special interest while others sigh and takes a while to work out what to do when flirted with".) I love that companions pick up their banter again if it's interrupted by fights! Wonderful quality-of-life improvement thing, and also a bit more realistic feeling. People get bored and talk, and wonder things while they're wandering.
I absolutely love the plot of this game. I think it follows through on so many ideas in such a cool way, and I love Solas in this game, and the art and performances are beautiful. It has lots of respectful, loving tie-ins to the past games and clearly is thinking about them. I just think the companions, much like DA2, are fantastic ideas that just needed a bit of time.
I mean, let's take Neve - my romance, trope catnip for me in "tired mage who's not afraid to just deck someone, PI, stoic, normally male tropes applied to female chars, sharp-dressed" - as an example. Veilguard does more natural conversation flow - you can't sit and quiz companions on their selves and backstories like a job interview. But because you only get investigation options in chats anyway, you only get to ask companions about stuff they want to talk about. Which means with Davrin all you'll know is Wardens and Assan, mostly, but you can at least ask him about his past. With Neve, all you get is Dock Town, depression and fish.
I found out a lot about her backstory and family after my first playthrough - because you only get that through banters and taking out the exact right team. DA2 did this too, and it was a sign of rushed writing. As opposed to DAO and DAI, where you have their basic conflicts sketched out for you, but banters add colour, context and nuance - but regardless of team you take out, you get the basics. And they'll tell you stuff, if you ask and show interest.
Lucanis, Neve and Harding talk far more amongst themselves about some actually pretty key stuff, but not to Rook - unlike Emmrich, Taash and Davrin, who when you've spoken to them long enough will tell you a bit about them, and you can go, "Oh, I see how they got like that." Like, Neve is laetan from a soporati mostly templar family, and that elevation of having a sudden mage in the family basically tore her family apart nearly as badly as Fenris'. The class and mage stuff is major to her self-identity and why she's in Dock Town. But despite her fondness of Dock Town, her accent has no class markers except "posh London" and none of this comes up if you don't take exactly the right team out; I found some of this out through Reddit, of all places.
Now, you may say, "Isn't that replay value?" I'd argue not, when you're in an RPG that sells itself on its ensemble cast. Neve's introductory dialogue establishes that she's Minrathous and really cares about her city. And that she's a PI. The rest… is plot exposition. And it mostly carries on being exposition, albeit in a stylised way. So she has a liking for fancy hats, is pessimistic and is exhaustedly principled and love-hates Minrathous… but you knew that in her first five minutes. Even the fried fish thing, which exemplifies her love for the city and how she's grounded even though she's a mage? Ten hours in at least. And even if you play a Shadow Dragon who is also from a military family and felt left out? You get more opportunities to talk about that with Tarquin than Neve.
By contrast, here are some examples of character details that were well-done replay/"thanks for paying attention" value:
I adored many char moments, like her being wary of Emmrich but liking Manfred - calling him "Fred" - and eventually warming to them both, and her helping Taash out on gender and recognising some of this because she knew Mae and Tarquin, and Lucanis trying to feed her something healthy… but other than the middle part, all of this pretty important character growth is in easily missable banters. DA2 did this too and it drove me nuts. I took her everywhere with me because I liked her so much! And I still knew none of her backstory. Because Tevinter Nights and banter fill it in. You learn very little; you'll come out of the game thinking exactly the same of her as you did at the start. She's beautiful and every trope she's made out of is gold and her actor has a gorgeous voice, but compare a character like… heck, not even Dorian - Sera, or Bull, who offered new perspectives on Ferelden and the Qun (post-Blight and working-class, Ben Hassrath). Neve has an arc so tangled with her city that it feels like you should have got more of a glimpse of everyday working class Tevinter life through her, which I would love to see explored, and you just… don't. Noir PIs are tied to their cities, the one is a metaphor for the other, and it feels like they did that metaphor so much better with Hawke as a battered allegory for Kirkwall.
In Inquisition, let's say you never talk to Dorian past recruiting him. You never even find out he's arguing with his dad, never mind that he's gay. You still get that he's a very gifted mage, pretends to be arrogant, let down by his mentor and "not everything from Tevinter is terrible." You don't get his family history, that he hates the cold and has allergies, the nerdy magical talk, the necromancy nerdery… but you get a sampler plate of "preens, principled, proud Tevinter mage". You get a good picture even if it's incomplete.
In some ways, you actually get to know the Viper better if you choose Treviso. Less overall interaction, maybe, but you get that great scene with him mourning the dead and his response to him being Blighted, and the stuff with Antoine and Evka. And then you get that codex upon his kidnapping confirming his family name, but you have to have been paying attention to the lore to know why him being a Vesperian is such a big deal. You still know who he is and why he's here even if you barely interact with him, though.
I also loved, on Tarquin, that you get to know a bit more about him either way, but it's only if you save Minrathous that you get to know just how sad he is about the Viper not trusting him, how much they talk, the fact he's the tired admin - such a mood - and the fact he's not cis. You've shown your commitment to the Dragons by then, it's not just trotted out as a basic "getting to know you" thing with a character who isn't otherwise loud and proud. Whichever city you save, the finale confirms he's actually probably a mage, too - you see him using what looks like frost/accuracy magic, briefly. My guess is that either a: like Felix, he wasn't strong enough in it to achieve much rank b: he was limited by class c: his dad went, "Nope, if you're a man, you're a soldier now.")
Those two Veilguard choices felt like such great replayability. Like I said with DAI's banters: you get the basics, but certain choices you make give you access to new info which suddenly recontextualises and illuminates things for you. I particularly enjoyed talking to Tarq as a fellow Shadow Dragon from a fellow military family. The tired wry understanding felt very real.
I really like the whole cast, but the most... I don't know, finished? characters feel like Solas, Emmrich, Bellara and Tash. Perhaps Davrin, though he still needed a little time. I adore Lucanis (and startlingly, may like Spite even more!) but I definitely feel like he needed more time and writer stability. Emmrich lets you in on his fears and his worries a good while after knowing him, and also lets on that he's grown up in the Necropolis and it's all he knows, and that he spent time talking to spirits and was more in tune with them as a kid than most. That's not structured as an exposition dump. You have to do his personal quests to see them, but they're very much "friend decides to let Rook in on something, embarrassedly" and "come to see my favourite place". The spirits you meet are as part of other side quests and that stuff comes up naturally. Taash's intro tells you right off their mum is constantly criticising them and doesn't like them "acting butch", that criticism is due to their mum being very Qunari, and that they're really into dragons. If you pursue their quests, you get them coming out, a thorough discussion of how they feel about this stuff, them being a jerk with Emmrich, their bluntness getting them into trouble sometimes, and certain rituals and friendships in the Lords being influenced by it. So you get told all that, sure… but you also get to see it spread and ripple. There's an arc. And almost all of that you can get even without the "right" banter. Davrin's Dalish background is relevant to the plot and is a matter-of-fact part of who he is, but if you pursue his quests you get to find out about him working out whether to hide/suppress the gentler parts of himself, that he was an adorable kid, that he's into whittling, and that he's very no-nonsense about the Evanuris' bullshit because he is a stoic who gets the job done and his Warden identity takes priority, even while his Dalish upbringing informs his personality and his hunts (imo this was very well done).
You might say, "But isn't 'Characters stand around telling you their tragic backstory' the BioWare Problem?" Yeah, sure! But there's a natural build with these above examples. And shoving stuff into banter is still telling, not showing; there's no writerly sleight of hand there, either. I'd also argue that one of the reasons people have often spoken about Emmrich looking out for their Rook, or having more connection with their Rook, is that his chats with them are written much more in the Inquisition style than Veilguard's, though there are some exceptions.
Another thing: characters rarely interject/add their tuppence in quests compared to the other games, has anyone noticed this? That also gives me fewer chances to clock their stances on things, or whether they hide behind snark, or their pet issues. Same with location comments/colour commentary, which are such a tiny thing but really do help with a feeling of reactivity (BG3 did this great, but it's a very different genre and devcycle, so I'm just gonna compare past BioWare). There's no "Smell the oppression" in the Gallows or "Should've brought a sweater" in Noveria or "It must have been some time since templars [in the Hinterlands] faced a mage of any talent" or… most of Garrus and Miri bitching about Omega. I can think of, maybe two? (Half of Fenris' interjections were a slightly more complex, "ugh, I don't give a shit, can we get back to hunting slavers", but you still caught that he hated blood mages, liked the Guard and Isabela, and had an incredibly dry sense of humour.)
That lessening of dialogue, to me, points to a lack of time. My theory is the plot was laid out and carefully tooled, and companions were written/rewritten last, when the timeline was tight. As folks have pointed out: for all his faults, Gaider was famously a tight lead who gave writers their favourite characters to encourage ownership and investment, said Weekes' concepts for Solas were fantastic but made them rewrite him several times because he was coming off so unlikeable, worked very closely with VAs and always got stuff in on time. Also, he has never said this, but Weekes and Busch have always said he did the vast majority of worldbuilding and pretty much all the reveals in the plot were stuff laid out in the writers' room during/after DAO, and Weekes has said they knew of this stuff and it was passed onto them. So I think a lot of it may be upheaval and his absence being… keenly felt. It always seemed like there was a lot more Gaider in DA (compare how many characters he wrote) than there was Drew Karpyshyn or Casey Hudson in ME. DA2 was still messy as hell even with him very much involved, though, so *shrug*.
I very much enjoyed Solas' dialogue, though. That felt all Weekes, and like they were at their most passionate. Bits of it felt very Mordin, actually.
I do think everyone did a fantastic job pulling together not just a coherent but enjoyable and at times very beautiful product after such a difficult devcycle. I would argue they did a much better job than with DA2. There's a lot of skill and thought in this. It feels much, much more finished than DA2. It's just a lot more "action" than "RPG" in terms of party mechanics and dialogue. That still makes it feel like a complete, enjoyable action-adventure game, whereas DA2 was much more RPG with a lot of its mechanics but felt indecisive and unfinished to the end. I also think it's a good intro to the series, though the first hour might be a bit confusing. You get a good intro to the Wardens and Mourn Watch and Tevinter. Also, I love Arlathan and I could write essays on why. It just felt like, unlike most DA entries, the plot was stronger than the people this time round.
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fadetouchedsilk · 1 month ago
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I think something else that kind of puts me off the neve/lucanis thing is the fact that this appears to be the one NPC romance that re-uses the same lock in scene we get as the player?
To the best of my knowledge this isn’t the case with Taash or Harding’s romance scenes, Emmerich & Strife happens mostly off screen so that’s exempt too. But for some reason with Lucanis it’s basically the same scene with Rook model-swapped for Neve.
Like, some of the vitriol towards this ship can definitely just be marked down as garden variety biphobia & the occasional side of character related possessiveness (no judgement we’re all mentally ill I’ve been there lmao) but I’m also just seeing this overwhelming sense of… idk how to explain it exactly, it’s almost like an energy of depressively resigned rejection across platforms? Was the decision to not have this be a unique scene for the player a budget issue/cut content? You can argue him remembering what your favourite dessert is makes it unique but honestly that’s just a few dialogue flags of difference.
It still comes across as a shortcut for the player’s story. Realism in relationships aside, I actually don’t think it’s a bad look for us as consumers to assume we’re going to get a certain level of indulgence here for that reason. I don’t think everyone needs to be falling over themselves to kiss Rook’s feet, but I think it’s okay for our chosen li to be a bit more of a fantasy, yknow?
If it was a given from the start that the npcs were going to pair off, I think it would have been better if this only happened after your romance of choice was locked in, or at least past the point in the game where you would get a lock in scene (correct me if I’m wrong, but those all seem to trigger around the same time for everyone). Because of how the game is paced, we’d get to avoid spending the first 40 hours listening to ambient flirting when we’re exploring, which imo would also help npcs being received. There’s a distinct lack of interpersonal reactivity Veilguard whenever it comes to Rook (genuinely, why is this such a lonely protagonist?) but the relationships between companions seem to chug along nicely. Seems like a bit of a design flaw to have pre-romance flags active but to still be hearing how much your chosen li is apparently into this other person?
I don’t see the same amount of pushback towards the other NPC romances as I do Neve/Lucanis, which honestly looks like it comes down to how his romance specifically was executed & how the narrative likes to prioritize relationships between other people vs. ones with Rook. I don’t expect writers to not have favourites because that’d be hypocritical of me lmao, but I do expect a professional studio to be more adept at either covering it up better or giving your players enough attention to offset it. I haven’t seen anyone reflecting on how comparatively empty Neve’s romance felt to other companions the way I have with Lucanis, so I have to assume it isn’t. But with his route, it just feels extra :/ that one of maybe three scenes we get is just recycled content for his other possible partner.
(Obligatory disclaimer: I see the vision behind the ship and I don’t hate it nor am I jealous, I just feel like with those two characters in particular it should have unfolded much slower than one game would have allowed & also I expect a certain degree of wish fulfillment when it comes to these games, not feeling like the player character is the writers’ afterthought. Hating Neve for this is a bit much because 1. She’s not real and 2. She’s also not responsible for writing decisions so I think taking jabs at the female character involved is kind of a waste of energy [once again I get the jealousy thing, but still.])
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