#but also mackerel and broken mackerel tabbies
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feel free to explain why you struggle with them too.
#warriors#warrior cats#poll#i'm just curious!#for me it's tortoiseshells#mostly just because i tend to lean towards semi-unrealistic and like to have fun with my designs#and it feels like...... it's so hard to make a somewhat unrealistic tortoiseshell design#trying to figure out how to simplify the patches SUCKS#but also mackerel and broken mackerel tabbies#mackerels i just struggle with trying to make the design interesting (classic tabbies are my BEST friend)#and broken mackerel i am just.... so bad at drawing in a simplified manner ahgjnkflmd#i can draw it just fine if i go more realistic#but if i try to simplify it?? nope.#i've had so much trouble on pixel cat's end with my art shop lmfao#also yes i know tortoiseshells and calicos are the same thing just with more or less white#but how the white effects the patches is enough for me to feel that they should be separated into two options
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Could you make a guide on how to differentiate between tabbies? :o
of course! here's a guide by our beloved messybeast, but I'll be going into it further below the cut!
a small guide on how the tabby gene works, because i feel it's appropriate:
the a locus/agouti is what causes patterning in a lot of mammals including cats. basically, it determines how black and red pigment is made. on tabbies, it causes hairs with alternating stripes of black and red pigment by affecting the different signals that cause pigment. so, one gene determines whether the cat is solid or tabby, and another determines the pattern
ok! going to be going over common patterns first! first up, the mackerel tabby:
named because some absolute legend thought their vertical stripes looked like the stripes on a mackerel fish:
this is one of the most common tabby patterns! they're characterized by their vertical stripes all along their bodies. also come in the broken mackerel variety, which is pretty self explanatory:
the broken mackerel pattern isn't a breeder-recognized pattern but i recognize it so whatever. not to be confused with the spotted tabby (which i'll be covering in a hot sec)
next up is the classic (or blotched) tabby!
also common, and notable for the "bullseye" or "spiral" marking on their sides. these can be confused with the marbled tabby (which i'll also be covering later)
next is the spotted tabby! characterized by round-ish spots following a vertical pattern
the difference between the spotted and broken mackerel tabby is that the spots tend to be distinctly broken up and don't form lines, but it can be difficult to tell the difference sometimes!
next common pattern is the ticked tabby. these guys have no visible striping on their flanks, but stripes on their faces, legs, and tails. the fur on their flanks is "ticked," with the agouti fur that is between the stripes on other tabbies covering their entire flanks.
so! those are the tabby patterns that can be found most commonly and in random breeding. that doesn't mean these are specific to random-bred cats, obv, but are the ones you're most likely to encounter.
these next ones are a lot less common and tend to be breed-specific, especially to domestic/wild hybrids. before we continue, here's a good statement from the american association of feline practitioners on the ethical problems with hybrid cats. if you're not aware of these problems, i'd really recommend giving it a read! with that being said, i also won't be highlighting early-generation hybrids (hybrids with very recent wild ancestry). ok, continuing!
rosetted tabby! most famously found on the bengal!
marbled tabby, also known from the bengals:
it can look pretty similar to the classic tabby, but it's derived from the "twilight charcoal" pattern inherited from the asian leopard cat.
the candle-flame or braided tabby, found largely on toygers:
this is a twilight charcoal modification of the mackerel tabby. agouti hairs grow between the stripes to create a "hollow" appearance
i've decided to leave a few minor patterns out because they're pretty rare and largely found on uncommon hybrids and tumblr won't stop trying to eat the images i'm attaching so! bye
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Seems I’ve lost the ask requesting miss Reedshine-
REEDSHINE
“Go away, Mapleshade. You have caused enough trouble tonight.”
[Dark ginger broken mackerel tabby with low white and blue eyes.]
Ma’am you deserved so much better… 
Design notes!
Heart-shaped chest patch that she passes down through her line. Stonefur is the last to have it.
Patch of white on the right side of her mouth that she also passes down through her line. Feathertail is the last to have it.
Round belly not just because there’s babies in there at the time I based this drawing off of, but because she’s a rather large and sturdy lady.
Very thick, long, fluffy coat.
Cattails in this cat’s tail!
White-tipped paws.
Primarily points of “two” across her design, most prominently in her ear tufts, ear fluffs, tail tip, and back fur.
Striking periwinkle blue eyes.
Scarring includes: None! A marker not only of her skill, but of her thick coat as well.
#warrior cats#warriors#warrior cats design#warrior cats designs#warriors design#warriors designs#warrior cat designs#riverclan#queen#warrior#reedshine#ginger#broken mackerel tabby#mackerel tabby#dark ginger#reed#shine#I really like her pose but I think I could’ve done better with her expression#made it more dramatic#sigghhh
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Question about this one
(Old photo selected because it shows her pattern clearly; this cat has lost weight)
I have wondered why it is that although most of her black patches have broken stripes, her spine is solid colored. Why the stripe disruption?
Also, is it coincidence or the result of some mechanism that the left half of her face is the same color as her left leg, while her right half matches her right leg?
Any other notable details would be so appreciated, I love her pattern... thank you!!
The dark spine is part of the tabby pattern! There is always a dark stripe along the back, the width is different for every cat:
The white spotting doesn't modify the underlying pattern, just covers it, so if the spine is colored, you'll see this solid stripe.
I think the matching face and leg colors are just pure luck - these are different patches, not likely to be parts of the same melanocyte clone group.
She's a black tortoiseshell tabby harlequin, probably mackerel or maybe spotted: A_ C_ D_ Mc_ Oo Sp?_ wsws (this level of white spotting is usually homozygous).
#i like the little orange arc on her forehead#reminds me of... sol#ask and answer#cat analysis#black tortoiseshell tabby harlequin#i also love her pattern#cats
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Ok sorry if this is random but any tips to drawing tabbies? Its easily the most difficult part of drawing cats for me. I constantly dread getting to the stripes.
Sorry this took so long to get to! the thing is I'm ALSO terrible at tabbies and dread drawing stripes, but I'll do my best here.
Also, I'm WAY better at drawing realistic tabbies than I am drawing "animation-friendly" tabbies, so I'm going to be coming primarily from that angle, but I'll have advice for both.
First things first: REFERENCES ARE YOUR FRIEND! ALWAYS have at least 1 reference up of the type of tabby you're trying to draw, EVEN if you're heavily stylizing! It'll act as a visual reminder of The Zones
I think of tabby stripes as being broken up into different Zones. Zones often connect or overlap, but if I approach and draw them separately, I can not only make tabbies less overwhelming, but understand each part of their appearance.
I'll break down the different Zones of different types of tabby:
the Collar zone is basically the same on all tabbies, with only the part that transitions into whatever it touches varying. Tails are also usually the same with not much variation.
For mackerels, the Flank is the bulk of the stripes. They're long, and on most mackerels they break off into smaller pieces. This can give the illusion that stripes aren't reaching the belly (as can fluffiness, which often hides stripes) but they usually do go all the way down.
Both leg markings just kinda wrap around the legs like bands. However, note the transition areas. See how the top of that upside-down Y on the front legs meets the front-most yellow Flank stripe? They're built the same way as the 2 yellow stripes behind them.
Another way to think of it is that the Flank stripes above the front leg split off into that Y-shape and become the leg stripes.
We see this a little bit on the back w/that last, small Flank stripe becoming the top back Leg stripe, but notice that there's a whole new region there too!
That Ass Region is the hardest part of the tabby for me and the one that took the longest to learn. You really do have to think of it as its own Zone in order to understand it. What I do is draw the Flank, and then the back Legs, and then use them to figure out where the Ass Region should go as a transition section between the Flank and Leg.
AKA, the angle of the Ass stripes are going to be halfway between the Flank and the Legs:
That's why I draw the Flank and Legs first, and then let them guide how the Ass goes. The Ass stripes get smaller as they transition into becoming tail stripes.
Both for Leg transition areas and for the Ass Region, you're going to be drawing a lot of triangles. Drawing tabbies means drawing a LOT of triangles, which is not an intuitive fact, and that's why tabbies are so hard to draw. We think of them as like…straight lines all throughout. We don't really think of tabbies as "has triangles." But when you look at real photos of tabbies? There's So Many Triangles.
Pictured above: Triangle. Notice how it's acting as a transition point where 3 other zones meet.
As a variation of mackerel, spotted tabbies are similar. Sometimes the front Legs connect to the Collar (we see this on mackerels too), sometimes not. Sometimes Tail stripes are broken towards the base, sometimes not.
The big key things w/spotteds - who I struggle the most with - is that the actual "spots" are pretty much only on the Flank and Ass! Most of the stripes are still connected, with maybe a few breaks here and there.
The bottom part of the Ass gets less and less broken as it starts to transition into back Legs. Similarly, the front part of the Flank gets less and less broken as it transitions into Collar.
Classics have a MAJOR point of difference from Mackerels, though, and that's because of The Swirl.
The Flank gets pushed all the way up to the shoulder area. Sometimes just behind it, sometimes it gets shoved all the way up against the collar (like in the reference). Usually there's some bare spots around there.
The Swirl is usually on or near the ass (back-ish part of the flank or over the back leg). It consists (usually) of a big center dot and a circle around it OR a snail-like swirl, and then some smaller, unconnected or less-connected stripes circling it, emanating out, getting smaller. These smaller stripes transition into the back Legs.
Sometimes The Swirl is more in the middle/front of the flank, which is when we see the Ass become its own region again, and it acts just like it does on mackerel: as a transition zone between angles of stripes.
The good news is you don't have to memorize any of this! This is NOT a List Of Facts for you to Always Know, this is a guideline for HOW to think of/break down tabby stripes, so that when you look at your references, you don't get overwhelmed.
As well, to help you understand WHAT you're simplifying when you simplify. Even the most animation-friendly, cartoony, simple designs are simplifying/stylizing real life, which is why even (and especially) cartoonists do things like figure sketches and anatomy studies.
As long as you put something down that follows the basic principles of each Zone to represent that it's there, you can get very very simple with it. You can also get very stylized while still feeling believable:
Faces also have Zones but they're WAY simpler.
You've got the Cheeks (red) and the Tabby M (blue). Just put SOMEthing there to represent each of those and you're good.
I hope this helps!!!!
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Kuro and Madara both seem like maine coons but Madara(and also Leo ) also give me calico vibes. Kuro also fits the norwegian forest cat.
Himeru is one of those freaky ass lanky oriental cats or a russian blue
Adonis is an egyptian mau or a siamese, Kaoru is an orange, Rei is a regular black cat but with weirdly shiny fur and Kouga is a cat who was raised by pitbulls and will not accept the reality that he’s not a pitbull
Keito is a regular european/domestic shorthair but with a weirdly green tint to it
I would say Mika is a khao manee due to the eyes but he is big eyed dark brown colored LaPerm( the specific image I have in mind is one of the pictures in The Cat Encyclopedia and I’m not even sure if it’s for that breed)
Tori is a munchkin
OK OKOK SO i actually already have breed hcs for everyone bc im so autistic abt cats i was gonna wait to talk abt them as i made the cat designs but progress is going really slow on those and now that someone is talking to me about it i cant make myself shut up . i agree with a lot of these !!! im just gonna go ahead and list all of my hcs though bc im insane (these are my somewhat realistic color hcs for what they would be if i didnt choose to make them all candy colored when i draw them lol)
(disclaimer: this is on appearance alone, not all these breeds and mutations are ethical, not all these colors actually appear in the breed stated or are combinations that dont exist, and some of these colors/breeds are extinct)
gonna put this under a readmore cuz its ...... a lot (i woulda added pics too but theres definitely way more than 10 cats here)
fine
eichi - ragdoll, cream point, important to note he is a purebred show cat
wataru - oriental longhair, blue bicolor harlequin
tori - munchkin/british shorthair, dilute calico
yuzuru - domestic shorthair (feral TNR), tuxedo, otter like coat texture
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trickstar
subaru - abyssinian, cinnamon
hokuto - american bobtail, black with blue undertones and low white
makoto - scottish fold, golden, non breed standard (longer face)
mao - ragamuffin, red with high white
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akatsuki
kuro - siberian, black smoke striped tabby
keito - domestic shorthair, brown mackerel tabby with low white
souma - japanese bobtail, brown broken mackerel tabby with high white
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eden
nagisa - maine coon, light gray sokoke tabby
hiyori - laperm, silver sunshine agouti with low white
ibara - chausie (feral), blue cream
jun - thai pisaat, black ticked tabby, kinked tail (pisaat characteristic)
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undead
rei - oriental longhair, black (looks brown in sunlight), long teeth (this isnt a mutation, some cats just have longer teeth than others— my design is inspired by mingus the panther, a black oriental shorthair that was popular on the internet for his huge fangs)
kaoru - turkish van, medium longhair, red chinchilla tabby/white
adonis - arabian mau, but with toyger coloration
koga - lykoi, dark gray/black roan, thinks hes a wolf due to being raised with dogs and the lykoi being known as the "werewolf cat"
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knights
leo - domestic shorthair, dense coat, medium white calico, long teeth
izumi - domestic shorthair, lilac striped tabby with low white
arashi - singapura, breed standard
ritsu - bombay, non breed standard (longer face) long teeth like rei but slightly shorter
tsukasa - ragamuffin, chocolate tabby with medium white, higher rufousing
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crazy:b
rinne - chausie, red grizzled tabby, high rufousing
niki - nebelung, non breed standard (shorter fur)
himeru - domestic shorthair, blue solid, small rounded ear mutation
kohaku - longhair american bobtail, sunshine lilac lynx point
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alkaloid
hiiro - chausie, red grizzled tabby (darker tabby than rinne), high rufousing
aira - ragdoll, cream point, non breed standard (shorter fur)
tatsumi - australian mist, silver spotted
mayoi - oriental siamese, seal tortie point, non breed standard (shorter face) edit: hes more of a balinese tbh
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rab*its
nazuna - somali, fawn, notably smaller than average
tomoya - domestic shorthair, fawn based caramel classic tabby
hajime - russian blue, breed standard
mitsuru - kurilian bobtail, chocolate solid
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valkyrie
shu - donskoy (brush), warm gray with white
mika - appears to be a kurilian bobtail, actually domestic longhair (medium), black heavy tortie, odd eyes and bobtail mutation (khao manee cats do have odd eyes, but can only be white. also mikas backstory lends itself to him being a randombred)
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2wink
theyre twins, so both are red classic tabby domestic shorthairs. theyre somewhat smaller than most cats .
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switch
natsume - domestic shorthair, red solid with minimal white
tsumugi - american wirehair, solid chocolate and white, non breed standard (longer fur)
sora - highlander, golden classic tabby with white, ringtail mutation
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ryuseitai
chiaki - havana brown, chocolate
kanata - turkish van, blue classic tabby/white
tetora - bengal/abyssinian, zorro mask charcoal bengal with high roufusing
shinobu - domestic shorthair, black/medium white spotted, somewhat short tail
midori - domestic (medium) longhair, fawn based caramel solid with white
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MaM and others
madara - maine coon, calico (my design for him is based off dawntreader texas calboy, a male calico maine coon that was the subject of controversy among cat show judges for being a genetic anomaly)
(madaras name actually means calico cat!! madara (斑) means spots and mikejima (三毛縞) means tricolored stripes, with "mike" often referring to calico and tortoiseshell cats. as a kid he also had the nickname "mikekun" in reference to his tendency to startle people by sneaking up on them silently like a cat)
anzu - british shorthair, chocolate tortie with medium white
jin - domestic (short) longhair (stray), dark gray, rough fur texture
akiomi - oriental longhair, fawn
kaname - british shorthair, blue solid, non breed standard (longer face)
#do NOT mention cats to me i WILL be insufferable#btw. i spent 3 hours on this#ask#anon#whiteboard#catstars#thumbtack
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I’ve seen mention of a ‘wildcard’ pattern on here, but I don’t actually know what that means, what do wildcard cats look like?
Also, were anonymous asks turned off or is my app just broken 💀
Wildcards are tortoiseshell cats that don't follow our standard rules for tortie patch colours and patterns! I'm going to copy-paste the explanation our wonderful coder Key gave for tortoiseshell coding, she explains it very well <3
REGULAR TORTIE RULES: Cats with a base-pattern of singlestripe, smoke, or single can now have patches with single, smoke, agouti, and ticked, in addition to the previously possible tabby, mackerel, and classic. There is now a small chance for the single-patterned patches to appear with any base-pattern. Tortie cats with a base-color of WHITE will be given PALEGREY or SILVER instead. If a cat's base color is in the black or white group, the patches can be any color in the ginger or brown group. However, the ginger group is more likely. If a cat's base color is in the ginger group, the patches can be any color in the black or brown group. However, the black group is more likely. If a cat's base color is in the brown group, the patches can be any color in the brown, black, or ginger group. However, the color of the patches can not be the same as the base color. Colors in the ginger group are more likely. WILDCARD TORTIE RULES: For fun, there is a very small chance for the color and pattern of the tortie patches to be determined randomly, without regard to the rules listed above. (hope all y'all "rare cat" hunters have fun hunting for the most rare(tm) cat in Clangen - the male wildcard tortie)
As for your second question, your app isn't bugging out, don't worry! They're turned off for the moment, at least temporarily, as we were experiencing an uptick in some.. rude messages. Sorry for the trouble, I know I personally highly prefer using anon when asking stuff so I get that it isn't very ideal </3
☆ Fable ☆
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So, I've been coming up with an idea for a Warrior Cats horror story (wow, what a surprise, Dopey *sarcasm*)!
This is obviously a work in progress, as I'm still trying to come up with a way to possibly start writing this. And also because its Warrior Cats AND horror-based story, there will be some mentionable unsettling topics: gore, animal death, psychological cruelty, etc.
So of course if you are uncomfortable by said things, please don't subjugate yourself to reading it, your mental health is important!
I have some characters already hashed up, however I might in the possible near future be interested in involving other peoples' characters, so don't hesitate to hop into my askbox with your ideas (because that's the best place to get ahold of me [I will make the discussion private as well if you'd like, just say so]).
I also always love and appreciate feedback, and if ya'll have any questions about anything, feel free to pester me about it. *thumbs up*
The Dark Lands Clan:
Leader- Silentstar A tall slender all-black tomcat. Striking electric blue eyes. Personality traits: Calculated, somewhat cold, persuasive. Relations: Adderpaw 112 moons.
Deputy- Goldenshade A large long haired yellow tomcat with faint tabby markings. Amber eyes. Personality traits: Proud, tends to throw his weight around. Relations: Sunpaw 89 moons.
Warrior- Winterstrike A slender white tomcat with a long, bushy tail. Vibrant lavender eyes. Personality traits: Calm, secretly manipulative, strong sense of a bigger purpose. Relations: N/A 64 moons.
Warrior- Duskblaze A semi-large long haired black and gray tomcat with dark bengal markings. Bluish-green eyes. Personality traits: Sharp-tongued, avid risk taker. Relations: N/A 27 moons.
Warrior- Mothsong A brown she-cat with sokoke tabby markings and thicker fur around her neck and tail. Golden yellow eyes. Personality traits: Swift-pawed, doting towards younger cats. Relations: Spiderpaw 44 moons.
Medicine- Moonheart A medium haired silver tomcat with one crooked back leg. Crimson eyes. Personality traits: Fatherly, insightful, somewhat no nonsense attitude. Relations: N/A 141 moons.
Apprentice- Adderpaw (later Adderfrost) A long haired black and white speckled tomcat. Left eye is a striking electric blue and the right eye is a pale baby blue. Personality traits: Adventurous, eager play-fighter, kind. Relations: Silentstar 10 moons.
Apprentice- Spiderpaw (later Spiderthorn) A slender brown tomcat with mackerel tabby markings. Bronze eyes. Personality traits: Loner, short-tempered. Relations: Mothsong 6 moons.
Apprentice- Ghostpaw (later Ghoststripe) A medium haired bluish-gray tomcat with a lighter gray streak along his spine. Blood red eyes. Personality traits: Timid, a tad absent-minded. Relations: N/A 10 moons.
Apprentice- Sunpaw (later Sunbreeze) A medium haired yellow she-cat with a nubby tail. Sable green eyes. Personality traits: Nervous, soft-spoken, loves playing with moss balls. Relations: Goldenshade 8 moons.
Other Characters:
A monstrous creature only known by the Clans as “the Beast” that resembles a giant blood-soaked stag with tall, jagged black antlers and a hollowed face with a broken jaw. It is the main reason the Dark Lands Clan was nearly wiped out moons ago, leaving so few members.
A dog (Del Gigante Lupine) with silvery gray eyes, rightfully nicknamed “Wolf”, who guards a neighboring Two Legs’ junkyard. It's also implied that he is sometimes used for dog-fighting, hence a lot of the scars he’s sustained.
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The Clans and Pelts
This will be a worldbuilding post detailing the various pelt colors and markings, and how common they are in each clan. White markings show up in every clan, so i'm not counting those.
Lets get started rather simply, with tabby types;
Mackerel
The regular straight-lined tabby, most commonly found in Thunderclan and Shadowclan.
Classic
The swirl tabbies, almost only found in Riverclan. It is rare to have other clans with classic tabby markings. If a riverclan cat is a tabby, their a classic tabby. Outside-born cars are the only exception.
Broken Mackerel
A mackerel tabby with broken up stripes. The norm in Shadowclan tabbies, uncommon elsewhere
Spotted
Regular spots, not leopard spots. Most common in Riverclan, but generally uncommon across the board. More-so a loner or kittypet trait than anything.
Marbled, Braided, Broken Braided, and Rosetted
Marbled tabbies are broken classic tabbies, Braided and Broken Braided are mackerels, and Rosetted are a spotted variety. All bengal genetics, meaning generally uncommon across the clans. Except for rosetted, which is a common Riverclan marking when they arent classic.
Ticked
Comes in classic or mackerel ticked, they only have striping on their legs, tails, and faces. Common in Windclan, actively bred for, even.
Now, for the pelt colors
Brown
Pure brown, as in a tabbyless brown, is common in Windclan. Also found in Riverclan, particularly in toms.
Brown tabbys are very common in Shadowclan, particularly in toms. Brown tabbies are also found in Thunderclan, but they don't have brown cats very often across the board
Windclan brown tends to be a lighter shade, Riverclan brown is more red, Shadowclan brown is more black or grey-tinted, and Thunderclan brown leans on the darker but colorful side.
Black
Thunderclan and Shadowclan love black cats, for both practicality and appeareance. More common in Shadowclan, though.
Riverclan and Windclan however, do not like black cats, so their not very common. This is very unfortunate for Crowfeather's family. When Windclan does have it, though, it tends to be more very-very-dark-grey and not fully black.
Grey
Lighter greys are found in Riverclan and Windclan, stone-gray particularly in Riverclan.
Mid to dark greys are found in Thunderclan, but very dark greys are found most commonly in Shadowclan.
White
Pure white is not preferred in any clan, for practicality or appearance. Its primarily considered a kittypet trait, to be completely white-furred. However, Windclan minds the least, as they like high white on cats. They still prefer more bicolor than white, though.
Not common in any other clan
Tortoishell
The most common pattern for Shadowclan mollys. This is likely due to the large loner and rogue-born population within the clan. In Shadowclan, non-white torties are preferred over calicos or torties with white
Thunderclan prefers calicos, Windclan doesnt like either, and Riverclan usually gets dilute torties (grey and cream)
Red
Despite the prevalence of torties in Shadowclan, red is actually a fairly uncommon color across the clans. However, lighter oranges can ocassionally pop up in Windclan, and darker reds can be found in the nonclan-born of Shadowclan. Still typically considered a kittypet trait.
Cream
The dilute of Red, but far more common. Mostly found in Windclan and Riverclan.
I'm going to ignore the genetic pelt colors of Lilac, Fawn, and Taupe as their basically the same thing as cream. To me, at least.
Blue
Yes, im counting this seperately from Grey. Of course, most common in Riverclan, but not really found anywhere else.
Colorpoints
As this is a breed-specific pelt, their only found in kittypets and those with non-clan heritage. Oddly enough, common in Windclan, depsite their claims of being pure bred. Flamepoint is the word for a red colorpoint, like Gorseflame.
#warrior cats#wc#wc rewrite#warrior cats rewrite#warrior cat rewrite#windclan#riverclan#shadowclan#thunderclan#worldbuilding
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Hello I found my cat in basically an alley but he is the most beautiful coat color I have seen on a random street cat but I can't figure out exactly what he is! The base of his fur strands are white while the tips are grey, but I can't find the ticked chart that I want. You can see at the base of his tail he has a 'middle part' where the white fur shows 😂 thank you you're the only one who knows cat genetics that I know and google doesn't get it 😭😭 (his name is Morpheus also ft. Coraline and Tristan)
hiii what a cute baby!!
they’re a silver black mackerel tabby - Silver because the hair shafts are banded with white (aka the white undercoat you see), Black because of the pigment of the stripes, and Mackerel because of the broken striped pattern along the sides
here’s an example of what I mean by banding on the hair shaft & a silver Turkish angora tabby
#someone out there can give a better explanation#I’ve forgotten a lot of the actual science and just know A + B = C basically lol#it’s been 2 long#afragilesenseofanarchy
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TES Cat AU: Skyrim Thieves Guild
My self indulgent TES Cat art is done, at least my favorite Skyrim Thieves guild NPCs are, Probably gonna’ post the Companions next because I was drawing the Skyrim Dark Brotherhood and for the life of me I couldn’t get Cicero to look right lol, but I’ll take suggestions :3c
(I’m so down with doing the rest of the Skyrim Thieves Guild eventually)
Anyway, my art for Skyrim Cat AU Brynjolf, Karliah and Mercer Frey under the cut, with some design notes :3
I wanted Bryn to be an orange cat, not only because I like orange cats and their low intelligence but because it just made sense. I also wanted him to be one of those massive fluffy cats, the ones that weight like 20lbs/9kg and have more fur than they know what to do with, he’d be 99% fur, go to pet him and your hand is just swallowed by the fur. I made him a mackerel tabby cuz’ I like mackerel tabbies and because they are just super common cat patterns. For a long time I wanted to give Brynjolf Sectoral Heterochromia, which is basically when one eye is 80% one color and has a little dot of another, in this case I wanted brown, but I couldn’t really get it to look right so I ultimately scrapped it.
He also has a docked tail because I liked the idea of all the known Nightingales having something fucked up with their tails.
I also did a little sketch with the thieves guild armor, I think it’ll fit like a harness with a few little pockets and bags. I imagine they’d all have dexterous enough paws where they can make stuff like furniture, buildings, tools, weapons, armor, cook food etc, makes everything a lot easier to me
I imagine all the Nords I’ll draw have ear tufts, extra fluffy paws and long fluffy fur coats, they’d probably slide on ice a lot lol, Think Maine coons, Norwegian forest cats, Siberians. I referenced Maine coons, Lynx and bobcats the most with Bryn here, but he is just a domestic cat.
So, for Karliah (same with all elves tbh) I wanted big ol’ ears, I feel like I could have made them bigger but I decided against it because I didn’t want them to be in the way too much (might change that later though). She is also mostly back cat because I felt it was simple and cute (I have a black kitty and I love her). It’s also not shown here much but she’d have pretty short fur, and a thin and small build, think 10lbs/4.5kg.
Karliah’s tail is shortened and broken (a painless break, the kind that happened as a baby) as to go with ‘all Nightingales have fucked up tails’ deal.
did a more meme-y sketch in this one, I was in a goofy mood and thought it funny how quick both Brynjolf and the Last Dragonborn were to just accept selling their souls.
I imagine all Dunmer would have black or dark grey base coats and those that are tabbies to have them be lighter than the base, so for example a black cat with white stipes or grey with red stripes. They, and all elves will be mostly based on the Oriental Long/short hair cats because of their big ol’ ears and narrow faces but I’ll take creative liberties of course.
Last in this batch is Mercer Frey, I redesigned him at least 8 times, first he was solid grey+ Tuxedo pattern, then he was a dilute grey tabby, then a spotted tabby before I settled on a colorpoint because he was said to be “high born” and coming from a wealthy family, and I was like “hey, colorpoints are fancy cat coats and I can see a rich and powerful family wanting to breed that into their line” and thus Colorpoint Mercer was decided on. I knew 100% I wanted him to be grey because of the whole “grey fox” fan thing he has going on in the game
Seems like every time I would get near him in my playthough, any playthough of Skyrim actually, he’d look at me like I just spat in his drink so I tried to capture that here. Also the Knife cat meme because I thought it fit him.
he doesn’t have a tail because he doesn’t deserve one it’s with the ‘all Nightingales have fucked up tails’ bit.
I also wanted to share my ideas for weapons (still no clue how to do bows) but swords, great swords and daggers, would be little gauntlets made of the specific type of metal that go on the paws, and they would range in size and weight depending on the weapon its based on, so great swords would be huge metal claws while daggers would just be apart of a little leather glove that wraps around the paws. Lots of good ideas cooking up in my Autistic little mind lmao /pos.
I imagine all Bretons will just look like the average street cat, standard issue cats if you will, the common domestic short/long hair, probably have the most diversity in fur patterns and the like.
So that’s what I was able to get done in about about a few hours (with frequent breaks and work in between) A lot of the time was looking at both official art, fanart and the in-game models to get a good sense on the personality (both fandom and canon) and seeing what I can convert more easily to a non-humanoid design, a lot of shape language practice because I like shapes :3
I have a Solid design down for Ulfric but I wanted to do batches with like characters, so all Thieves guild girlies with each other and so all Civil War Girlies with each other, some might be drawn in pairs as well, like Hadvar + Ralof or Vilkas + Farkas.
#sorry if I rambled a lot I was very nervous to post this#i am cringe but i am free#I was a warrior cats kid can you tell?#I am also a furry if it wasn't obvious#If anyone makes this weird I'll kill you myself#my art uwu#TES Cat au#Skyrim#The Elder Scrolls V: Skyrim#TES Skyrim#brynjolf#karliah#mercer frey#Elder Scrolls Skyrim#the elder scrolls skyrim#thieves guild#skyrim thieves guild#skyrim fanart#The Elder Scrolls#tes: skyrim#TESV#I want to learn to draw people but man do I also not want to
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Can you identify my 2 male cats? Chowder is the grey one and Gumbo is the orange one. Also I'm curious if you have any thoughts on Gumbo's short tail since he doesn’t look like a manx (if not, then no worries!)
red mackerel tabby and dilute black (blue) broken mackerel tabby with low white spotting :D
short tails can appear for all kinds of reasons, and it’s not specific to bobtail/manx breeds. it can be a random mutation or a trait that happened to be present in a breeding population. there’s also the possibility that he may have lost it at some point if you haven’t had him his whole life
#what color is that cat#ask#red mackerel tabby#dilute black (blue) broken mackerel tabby#low white spotting
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My Omori catify nonsense.
Aubrey, Basil, Mari Hero, Sunny, Kel
Aubrey: Black amber tortie Basil: Fawn calico Mari: Black smoke Hero: Chocolate golden marbled tabby Sunny: Black with low white Kel: Red classic tabby, minimal white
Design notes (extremely long, image heavy, and fancy cat patterns heavy) and concepts under cut.
Aubrey is based off non-agouti (genetically solid) black amber, made tortoiseshell. Amber is a trait in the Norwegian Forest breed which causes most of the cat to change colour from black/browns to a red/orangish colour starting at around three months old. Using this to drastically change her look somewhat suitably for the timeskip, because just using hair dye is boring. As for why tortoiseshell, she gets associated with fire a lot and for "scars/wounds", which the red splotches are styled to resemble, meant to give her a tough look. There might be something in how they're less distinct post-colour change. The red end of her tail vaguely resembles Basil's. Stripes on the tail curve towards the tip like flames. For non-colour features, she has spiky lines and ear tufts. The tufts are red for the fire look. Maybe I should've just gone with orange eyes instead of yellow but I wanted to them all to have different colours, and Kel had to get orange. Yellow works fine enough for fire and is the cartoon star colour, starry eyed in (more) youth.
Onto Basil, he's a fawn calico, fawn, cream, and white. Cream is an obvious choice to match his blond hair, while the fawn is meant to resemble dead moss as a mirror to his headspace design, and I did just basically copy his hair over directly. Not too pleased with it. Dewclaws and the bottom of his paws are also free of white for green thumbs/muddy look. The fawn end of his tail vaguely resembles Aubrey's as said above. Also fun fact, tortoiseshell/calico cats cannot be AMAB without some sort of mutation or chimerism. While I did not mistake him for a girl, a ton of people did so I thought I'd carry it over here. Broken mackerel stripes for the tendrils his Something has, and his tail stripes slant towards the tip like leaf venation. The high degree of white was mostly to not have mottling (look, I try to go for as much realism as I can), it was just about the generic bicolour pattern until I thought to spike up the flank region as Something's teeth and to stick a daisy above his left eye. His fur is arranged to look like a perpetually soaked creature, and his ear tufts also droop. Some fur on his back curls like dicot sprouts and his weird hair tufts.
Kel gets two designs as well, not because of some colour change shenanigans, but my indecision. One is chocolate tortoiseshell classic tabby and the other forgoes the chocolate, being just red classic tabby. The mix of brown and orange evokes orange joe, more brown above since it looks like espresso floats on orange juice and like a tan, and I did mistake him for a girl at first. But I wanted to have Aubrey and Basil match in being the only torties, as a sibling theme (headcanon). Classic tabby for the signature bullseye pattern, ballin'. Being tortoiseshell also allows me to draw actual basketballs on him, even if I only did it for the flank one. Honestly the rest of the tortie mottling is just random, not planning on replicating them accurately ever. He has very small amounts of white, the toes and locket. It's meant to reflect his jersey and sneakers' white patterns. His line style/fur tufts are round like his hair.
As for Hero, he is a chocolate golden marbled tabby. Golden because he's the golden child. If Kel is tortoiseshell, they match by being chocolate. Marbled tabby allows me to crudely draw roses with nigh 0 reproducibility plus rosettes, instead of just rosetted tabby. The roses are on his flank and one upright on his foreleg. It is also classic tabby with the Bengal modifier, so he and Kel match here, tortie or not. His fur tufts come in threes, like his hair. Crimson chin when stylised.
Sunny is very basic for his colours, just a solid black with (unusual) white spotting. Mewo dictated he and Mari be black cats. His white is placed more deliberately, a cloud on the head, collar and socks that reflect his clothing, and the rest completes the tuxedo look. The fact that his muzzle and collar line up to look like Something was unplanned but welcome. His eyes are sun coloured. Based his build off of Oriental Shorthairs for the scrawniness. The end of his tail splits into two tufts to reflect his weird hair tufts.
Last but not least, Mari who is a black smoke. Like Sunny, she is solid black. It's got the ghostly quality and when tabby stripes are visible on smokes, they're called ghost markings. She has those on her face, very unsubtly music staff with two semiquaver notes. The gene that causes smoke in solid cats turns tabbies into silver tabbies, so she is in a way, silver, matching Hero's golden. Her fur style is smoke/vapour, the ghostly quality again. She also has the Oriental headshape to match Sunny. I considered having her be silver shaded instead for the white dress spirit Mari is pictured in but that would make her and Sunny look very different. Included as an alt, anyway.
All of them together. The base here (and above) is by Reevees on DA.
Old concepting headshots, dates a few years back. They have the different versions of Kel and Aubrey. Sunny and Mari are kept just about the same, while the others have more notable changes.
Headspace full designs will come in some time... three years? Dunno. Hero's palette will change completely.
Old line styling test, only Aubrey, Basil, and Sunny. Older and young.
#omori#art#aubrey omori#basil omori#kel omori#hero omori#sunny omori#mari omori#catify#aubrey#basil#kel#hero#sunny#mari#cat genetics I guess#for the tortie note#and how smokes are genetically solid#if you're curious yes they're possible as siblings#not that there's much limitation to sibling phenotypes#I spent too long on this#warned you it's a long post
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Dawnclan Allegiances
Hi! I recently found your blog and even though I stopped reading the books after Outcast, I’ve found myself getting back into Warrior Cats and absolutely love worldbuilding! I’ve always wanted to make my own clan, and finally got an idea that stuck with me!
I haven’t gotten much farther than the actual allegiances but I’d love your thoughts on their names and if the descriptions match the names well enough. I’ll also include the relationships and other random tidbits I’ve come up with. It follows the traditional warrior cats clan style, but I’m also working on my own unique clan with new ranks and all!
As I said in my recently posted message on my blog, I don’t feel entirely comfortable rating names. However, from looking over the submission, it all seems lovely and cohesive. Well thought out! Can’t wait to see where you go with it next!
DAWNCLAN
LEADERMORNINGSTAR - long haired, cream-and-white spotted tabby she-cat, with blue eyes
DEPUTYMISTWHISKER - blue ticked tabby she-cat, with short fur, and hazel eyes
MEDICINE CATGINGERHEART - dark ginger she-cat, with short fur, and gold eyesAPPRENTICE, SKYPAW
WARRIORSSILVERSTORM - blue broken-tabby tom, with short fur, and blue eyes
EAGLECLAW - short haired, dark ginger tom with a white chest, unusually sharp claws, and gold eyesAPPRENTICE, LIONPAW
LARKSONG - pale cream-and-white spotted tabby she-cat, with long fur, and blue eyes
FINCHWING - long haired, white-and-dark-golden classic tabby tom, with dark copper eyes
BEENOSE - short haired, golden mackerel “pseudo-tabby” tom, with amber eyes
APPRENTICESSKYPAW - long haired, cream-and-blue broken-tabby she-cat, with blue eyes
LIONPAW - long haired, golden tom with a white-and-dark-golden tabby tail and ears, thick neck fur like a lion’s mane, and dark copper eyes
QUEENSGOLDENBERRY - short haired, golden mackerel “pseudo-tabby” she-cat with a white muzzle and amber eyes
SPECKLESHINE - short haired, white-and-cinnamon speckled she-cat with gold-green eyes
ELDERSBURNTPATCH - short haired, dark gold-and-white tabby tom with a large burn scar on his back, and dark copper eyes
STUMPTAIL - short haired, pale she-cat with a stumpy tail and one blue eye, one blind eye
DEWMIST - long haired, cream-and-white spotted tabby she-cat with yellow eyes
CLOUDTHORN - long haired, cream-and-white broken-tabby tom with unusually sharp claws and yellow eyes
KITSSUNKIT - short haired, ginger-and-white speckled tom with gold eyes
LYNXKIT - short haired, ginger speckled she-cat with a white ear and paw, gold-green eyes
FROGKIT - short haired, cinnamon-and-white speckled tom with gold eyes
DAWNKIT - long haired, golden mackerel “pseudo-tabby” tom with darker golden tail and ears, and amber eyes
HONEYKIT - long haired, golden tabby she-cat with a white chest and amber eyes
Now for the relationships and other tidbits!
Morningstar is littermates with Larksong, and is mated to Silverstorm. Together, they had Skypaw. Dewmist is the mother of Morningstar and Larksong, and their father is unknown (possible rogue?)
Cloudthorn is littermates with Dewmist.
Burntpatch is Finchwing’s father, and his mother is deceased. Finchwing is mated to Goldenberry. Their children are Lionpaw, Dawnkit, and Honeykit. Beenose and Goldenberry are littermates.
Mistwhisker and Silverstorm are littermates. Both of their parents are deceased.
Gingerheart and Eagleclaw are littermates. Both of their parents are deceased.
Speckleshine and Eagleclaw are mates. Their children are Sunkit, Lynxkit, and Frogkit.
Stumptail used to be a kittypet named Maisie, but she got left behind when her Twolegs moved and the clan took her in. Stumptail is based off a Manx. Her Twolegs were illegal cat breeders and dumped her because she was born blind in one eye.
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Do you happen to know what alleles code for a "broken mackerel tabby"?
(featuring: photos of my daughter)
OOO CUTE!! Thank u for cat pics!
yes I do but also no I don't because you see...it is a polygenetic gradient trait.
So the answer is "a ton of polygenes working together."
I couldn't give you the names of any specific ones, but you don't need 'em, lol
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Warriors Game Ideas/Possibilities
Warning, this post is extremely long, and much of what I've written down probably isn't possible to achive (I'm no game develouper). But if you're curious, and find something you like on this list that's do-able, then feel free to run with it, cause I would love to see this in action. (Sorry for any weird spelling/grammar, this is my second language).
I imagine the gaming style as a possible mash-up/mix up of/between "open world, simulator, adventure, action, role-playing and/or casual".
Style: The player can choose between: Realistic, semi realistic (realistic look, but expressions like it's 2-D drawn - similar to the The Lion King Mufasa animation/expressions - ), James Barry's manga style (if permission got granted), Bettina Kurkoski's manga style (if permission got granted), Natalie Riess's & Sara Goetter's graphic novel style (if permission got granted), Owen Richardson’s cover/profile picture/chapter picture art (if permission got granted), Wayne McLoughlin’s cover/profile picture/chapter picture art (if permission got granted), Anna Podedwarna’s cover art (if permission got granted), Jędrzej Chełmiński’s cover art (if permission got granted), Johanna Tarkela’s/Johann Tarkel’s cover art (if permission got granted), Zofia Kledzik’s cover art (if permission got granted), Aleksandra Jablonska’s cover art (if permission got granted), Anna Andrukhovych’s cover art (if permission got granted), Liu Ye’s cover art (if permission got granted), E. A. Savelyev (if permission got granted), Joanna Mosińska (if permission got granted), Zilven (if permission got granted), Roman Yarulin (if permission got granted), and the Warriors movie's style (if it got made, permission got granted, and they didn't use AI nor made the cats bipedal).
Character Creation: Breed:
-Pureblood.
-Mixed between 2 (choose which trait you want from which breed).
-A specific breed with some minor differences/changes, due to mix breeding.
-A mix of several breeds (from 6 to 10 different breeds, choosing between which trait/look you want from which breed).
-Normal house cat (breeds unknown/unrecognizable/unimportant, free to choose whatever looks/traits from whatever breed).
Fur:
Patterns:
-Single color (with/without different areas with lighter/darker markings).
-Single color, except for one, partly or fully, different colored body part.
-Two colors (the player can choose where they want which color to be and the size and shape of the different colors). The player can also choose between premade mitts, tuxedo, mask and mantel, cap and saddle, harlequin, pied, bicolor, van. (The player still gets to choose which 2 colors to use).
-Tabby (choose if the markings are paler or darker in color compared to the main, solid one): Spotted, Classic, Mackerel, Ticked, Patched Tabby markings, Broken mackerel, marbled, braided, broken braided, rosetted, classic ticked, mackerel ticked, agouti ticked, classic midnight charcoal, classic twilight charcoal. (in regards to the patched tabby, the player can choose where they want which color to be and the size and shape of the patched areas).
-Multi Colored: Tortoiseshell (bridled, cryptic, reverse, dilute), Calico (traditional, dilute, patched tabby, dense, van, hairless, mosaic, reverse, tortoiseshell, caliby, cryptic, brown), Torbie. The player can choose where they want which color to be and the size and shape.
-Color Points: Lynx, Seal-Mink, Seal-Point, Seal-Solid, Sepia Point.
Colors: Amber, light amber, smoke, black, blue, caramel, caramel 2, chocolate, lilac, cinnamon, fawn, light brown, red, dark red, ginger, pale ginger, dark ginger, cream, apricot, orange, sandy, white, gray, dark gray, light gray, silver, brown, dark brown, golden, golden-brown, blue caramel, lilac caramel, fawn caramel, blue-gray, silver-gray.
-Albino (half or full).
Choose realistic or unrealistic color patterns/combinations (unrealistic = the colors themselves are realistic ones that naturally show up in cats, but the color/pattern combinations that can be mixed together aren’t).
Volume, Amount, Length, Appearance:
-Thick, dense, thin.
-Long, medium, short (a bar the player can slide to adjust the length).
-Curly, glossy, wirehair, normal, fluffy, sleek, soft.
-Extra fur around the neck, between toes and inside/on top of ears.
-Double layer coat.
-Hairless.
Build:
-Height: Small, big, normal, between small/normal and normal/big (a bar the player can slide to adjust the size).
-Shape: Skinny, lean, lithe, slender, wiry, sturdy, muscular (a bar the player can slide to adjust the size).
Looks:
Eyes:
-Color: Gray, yellow-gray, blue-gray, blue, blue-green, green, hazel, yellow, amber, orange, brown, red.
-In each: The same color in both eyes, complete heterochromia, sectoral heterochromia in both eyes, one eye with complete heterochromia and one with sectoral heterochromia.
-Shape: Almond, round, oval.
Nose:
-Shape: Flat, normal.
-Color(s). Black, pink, orange, gray, brown (the player can choose where they want which color to be and the size and shape of the different colors).
-Freckles.
Whiskers:
-Length (a bar the player can slide to adjust the length).
-Shape: Straight, curly.
-Colors: White, black, gray. (The whiskers on one side of the face can also be different from the ones on the other side).
Legs:
Length: Hind legs can be longer than the front legs or all 4 can be of the same length.
Tail:
-Length.
-Look: Plump, feathery, thin, bushy or stumpy/bobbed.
-Tailless.
Ears:
-Size.
-Shape: Rounded, folded, floppy, loosely folded, curled (from 90 to 180 degrees), straight.
-Position: Average space in-between, wider apart, closer together, high-set on top of the head.
Shoulders:
-Size: Broad or normal.
Face:
-Shape: Flat (mild, moderate, profound, severe), broad, round, triangle, square.
Muzzle:
-Length (long, short, normal).
-Shape (flat, broad, round, square)
Paws:
-Size: Small, big, same size as the character's body size.
Head:
-Size: Small, big, same size as the character's body size.
-Shape: Borad, round, triangle, square.
Neck:
-Length: Long, short, normal.
Chest:
-Size: Broad, normal.
Paw Pads:
-Color(s): Black, pink, orange, gray, brown (the player can choose where they want which color to be and the size and shape of the different colors).
Scars: Choose the length, shape, how visible they are, where they are, the amount. (Some will show up after battle practice, and the others after fighting).
Mutation:
Face: Half the player character’s face is a darker color, the other half is a lighter one (the player can choose the two colors).
Body:
-Chimera (mix of solid coloring and tabby pattern, mix of solid coloring and tabby pattern with tortoiseshell markings, mix of dense and dilute colors, mix of pointed and non pointed markings, mix of longhair and shorthair patches). The player can choose: whichever 2/3 colors they want, where each color is on the body, in what shape and in which size. If the player character has patches of long and short fur, what part(s) of the character’s body they want to have said short and long fur, and give each, or if they want some, patch(es) its own, different color if desired. Which tabby marking to give, and where on the body it’ll be visible. Which tortoiseshell markings to give, its color(s), where on the body it'll be and its shape and size. Where on the body the pointed and non pointed markings are.
-Somatic mutation. The player can decide where the mutant patch of fur is, its color, shape and size.
Paws:
-Split-foot (syndactyly).
-Extra number of toes - only front paws, or with back legs as well - , 4 to 7 on each (Polydactyly).
-Thumb-cat - 1 or more extra toes around the dew claw specifically - (Polydactyly).
Pelt: Vitiligo (players can choose between a spotted pattern, whole areas turning white, or both, and how much of the white color takes over).
Ears:
-Four ears (extra ear flap inverted inside normal ear flap, extra ear flap inside normal ear flap, extra ear flap behind normal ear flap, extra ear flap beside normal ear flap).
-No ear flaps.
Tail:
-Shortened and kinked (japanese bobtail gene), no tail (manx tailless gene).
-Ringtail.
Size: Dwarfism (dwarf cat gene).
Others:
-Missing body part.
-Reduced or complete loss of hearing or vision (one ear/eye can also be completely gone - senses vice - while another is reduced, one ear/eye can be gone/reduced while the other one is working, one ear and one eye each can be gone/reduced, and both eyes and both ears be gone/reduced. Although, I must admit, I have no idea how it would work gameplay vice if a character is completely blind and deaf, or has one eye/ear with reduced vision/hearing while the other 3 are completely gone).
Any missing/partly missing body part, mutation or reduced/complete loss of the senses will make the game harder and can cause the player character to go through a special training arc.
-The player can choose to have their character be born as the runt of the litter.
Other Choices:
Clan. (Player’s choice, or take an in-game test with the possibility of getting more than 1 clan as an answer - making the player a half-clan cat if they go with that, with the clan they got the highest percentage of being the clan the character is born in).
Blood ties: Full blooded, half-blooded cats (the player can choose what trait/skills they want from each clan. It will cause the player character to have a longer apprenticeship in order to prove the player character’s loyalty and dedication as gaining the trust of their fellow clanmates will be harder).
The half-clan option can lead to several different possible outcomes for the parents, the player character and siblings depending on how the player played the game and how well and how many in-game characters trust and like the player character unless the player chooses something specific. The player can also choose how far back in the family tree the half-clan blood runs and who (if only one) of the parents has it.
Family situation:
-If the player character’s parents live in different clans, if one of them moved to the other’s, if they’re still together and if they get along or not, if one or both of them found another mate, and if they end up switching clans at some point during the playthrough.
-Whether the player character grows up with their mother’s or father’s clan (if the parent’s lives in different clans. The game will provide the player character with a foster mother and siblings if the player chooses the father’s clan). -If the player character grows up with siblings, and whether or not none, some of or all of their siblings live with the player character (if the parent’s live in different clans), and if the player character knows about their other siblings - and if the siblings knows about them, or only the siblings know - if they do live in different clans.
-The player can also choose if their character and clan knows or is unaware about the fact that they are half-clan (the player can also choose if only the clan or only the player character is aware/unaware of it).
-Parent(s) with half-blood (what traits they have from each clan, and if they’re in one of the clans they have blood ties to, or in one of the other three. If they are in one of the other clans this will give the player the opportunity to add traits from said third clan to their character, deciding how many/few traits the player character gets from each clan, as long as one of the player character’s other parent has blood ties to the third clan).
Most traits from=check off 6 boxes, some traits from=check off 4 boxes, few traits from=check off 2 boxes. In case of half-clans the player can check off 6 boxes from each side/clans, or remove some from one side and spend them on the other. If both parents have blood from the same clan, that clan/side has to be what the player character has the most filled out boxes from.
-What role the player character’s parents have (including being a medicine cat. The different roles affect how the player character is treated).
Character vice:
-Gender.
-Sexuality (straight, gay, lesbian, bi, asexual, aromantic, demi, andro, gyne, poly).
-Pronounce (she/her, he/him, they/them).
-The Medicine cat path.
-The Warrior path.
-If the player character ends up becoming leader or not.
-The player character’s voice.
-The player character’s name (either the whole name or just the first part, in which case the second part will be given based on your dialogue choices/reputation and what specific skill(s) the player character excels at).
-Choose what the player wants their character to be honored for during the full name ceremony or have the game choose based on the player character’s game-play/performance (same with what lives the player character receives if they become clan leader).
Likes/Dislikes/Preferences, player character vice and npc vice:
-Fur pattern(s), color(s) and volume/amount/length/appearance, eye color(s), looks, build, scars, gender and personality regarding npc’s.
-Sayings/expressions.
-Rival clans.
-Other ranks within the clan.
-Half-clan cats.
-Places.
-Prey.
-Weather.
-Seasons.
How player character feels about:
-Rouges/loners/kittypets.
-The opposite gender (positively, negatively, natural, preferable - prefers to hang around/make friends with the opposite gender - , undesirable - prefers to hang around/make friends with the same gender - , the same as the same gender).
-The same gender (positively, negatively, natural, preferable - prefers to hang around/make friends with the same gender - , undesirable - prefers to hang around/make friends with the opposite gender - , the same as the opposite gender).
-Different personalities.
-Different mutations.
-Albinos.
-Different breeds.
-Heterochromia.
These choices will affect the dialog options in the game.
After finishing the game the 1st time, the player will be able to go to the menu and choose one of the special powers mentioned in the series (maybe also some new ones) to give to your character. The player can also go into the menu and change it during the play-through if they want. And they can choose to play as a character from the Warriors series.
Possibly other choices:
-The personality of the player character’s parents (if they stay close or grow distant/cold towards the player character. What they feel about their former mate, if they still see the player character as their kit, or regret having them).
-The looks of the player character’s parents (unless they’re the foster family).
-The looks of the player character’s siblings (unless they’re the foster family).
-Number of siblings (unless they’re the foster family).
-The sibling’s names (unless they’re the foster family).
-The sibling’s genders (unless they’re the foster family).
-The personality of the siblings (unless they’re the foster family).
-The future position of the siblings (unless they’re the foster family).
-If the player character and the siblings are half-clan, what traits each of them got from the other clan(s).
-If the player character or one of the siblings are the player character’s parent’s favorite or if everyone gets equal attention/love (regardless if they’re the foster family or not).
-How the player character’s siblings feel about one another and the player character. Who’s their favorite sibling to hang out with, who they don’t get as well along with, if any (regardless if they’re the foster family or not).
-If the player character and the siblings are half-clan, what they feel about being half-clan, what they feel about the way the clan treats them and if they want to, and if they end up, switching clans.
-If one or both of the parents passes away and when (before birth, during your character’s kit-hood, as an apprenticeship, after/shortly after becoming a warrior), giving the player the possibility of being in a clan that mostly don’t trust the player character, with only the player character’s siblings for comfort if the player chose the “parents in different clans” option (if the player choose for both of the parents to pass away or the mom while the player character lives in their clan while the player character is a kit, the game will give the player a foster family).
-An option for it being certain and one for being uncertain about whether or not all of the player character’s siblings survive into adulthood/survive long enough to become elders, and whether or not the player character’s parent(s) survives long enough to become an elder.
-Having the option to start the second playthrough as a kittypet, loner or rogue (full, or part kittypet/rogue, kittypet/clan cat, rogue/clancat, loner/kittypet, loner/rogue, loner/clancat).
The player can choose if they encounter the clan through positive or negative reasons. Choose at what age the player character meets the clan. Choose whether the player character’s siblings, all of them or just some, choose to join the clan as well and if they choose to join the same or want to join a different clan.
-Choose which season (and possibly time of day/night) the player character is born in.
-Have the player create their character’s mate(s) and kit(s) from scratch (being given most of the options the player gets when creating their character. Breed - for the mate(s) - , fur, build, looks, scars, mutation, clan and bloodties - for the mate(s) - , character vice - minus the voices option - , likes/dislikes/preferences and how player character feels about).
-A battle moves wheel the player can bring up whenever they want, where they can pick from among the more unique fighting techniques.
-Get the option to choose which among 3/4 fighting moves for that scenario/encounter you want to counter with during a fight, regardless of if it’s real time combat style or turn based (for the real time combat, the scene around the player character will go into slow motion). The player can choose if they want this feature to be activated or deactivated between each different playthrough.
-A button that randomly picks every choice the player can make in the “Other Choices and Possibly other choices“ parts specifically.
-A button that randomly picks every choice the player can make in the “Character vice, Likes/dislikes/preferences and How player character feels about” parts specifically.
-A button that randomly picks every choice the player can make in the “Character Creation” part.
-A button that randomly picks every choice the player can make in the “Mutation” part.
-A button that randomly picks every choice the player can make. Every randomize button also gives the player the option to cross out boxes that they don’t want checked off, as well as check off boxes that they do want to specifically get chosen.
-A peace mode where the player can walk around and enjoy the territory without the risk of enemies/events, and possibly the other clan’s territories and camp, watching the in-game characters walk around, performing tasks and interacting with each other without the risk of getting attacked/hurt.
Game-play:
The Warrior Apprentice Path:
-Learn about the warrior code.
-Learn about the territory and its layout-how to use it to the player character’s advantage.
-Learn about predators and how to fight them or stay hidden from them.
-Look for, discover and learn about different tracks and track them.
-Learn about prey and how to detect, sneak up on and catch them as different prey requires different techniques.
-Learn where the borders are.
-Learn where scent marks are.
-Mark the territory.
-Learn to look for signs that someone has crossed the border and/or taken prey from the player character’s clan’s side.
-Master different battle techniques, learning when to attack and defend and what technique the player character can/should use when.
-Train and specialize in player character’s clan abilities: Thunder/Shadow/SkyClan: Tree climbing.
ThunderClan: Moving/sneaking through heavy/thick undergrowth.
Shadow/Wind/River/SkyClan: Sneaking in more open/exposed areas.
ShadowClan: Special night lessons.
RiverClan: Swimming and fishing lessons and fighting in water.
WindClan: Races and obstacle course.
SkyClan: Jumping/leaping lessons.
-Learn and detect the different scents of prey and predators, if it’s stale or fresh, and what kind of prey/predator it is, rivaling clans, dogs, two-legs and non-clan cats.
-Learn how to deal with cats waiting at the border.
-Collect moss and water.
-Fixing dens and nests.
-Removing ticks.
-Keep guard outside the player character clan’s camp (After the first playthrough the player can go into the menu and shorten the amount of time it will take).
-Learn about the important cats from rival clans (leader, deputy, medicine cat, medicine cat apprentice), their scent and their clan’s specialties and weaknesses, and how to best beat them.
-Protect the kits and elders during camp raids.
-Travel with the player character’s mentor to the Moonstone and survive in the area outside the player character’s clan territory (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Race to the camp to warn the player character’s clan leader about surprise attacks, possibly outrunning a pursuer.
-Attend Gatherings and meet and mingle with other apprentices and make sure not to give anything important away.
-Train/fight against the player character’s fellow denmates while inside camp.
-Bring prey to queens and elders.
-Pass the warrior assignment (skippable).
-Learn what the different tail signals mean.
After the first playthrough the player can choose from the menu to skip the parts where the player character learns about the territory, detecting/tracking/finding, prey and predators, hunting ,scent marks/borders, fighting/ battle techniques, cats waiting at the border and trespassers/signs of it, shortening the player’s time as an apprentice.
The Medicine Cat Apprentice Path:
-Learn about the medicine cat code.
-Learn about the territory and its layout-knowing where to find which herb and when they grow/are in season.
-Master basic battle techniques and when to use which.
-Attend Gatherings.
-Learn the scent of different herbs, predators and other cats and how to detect them.
-Learn the names of different herbs.
-Learn what the herbs look like.
-Learn what the different herbs do.
-Learn how to prepare different herbs.
-Learn how to make poultices.
-Learn what’s dangerous and not.
-Learn about different complications and stuff that can go wrong and what to do.
-Learn how to heal different wounds (keeping infection away), diseases and poisons.
-Learn to recognize symptoms for different diseases and keep it from spreading.
-Travel to the Moonstone (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Receive dreams/warnings/prophecies/omens from StarClan.
-Learn to assist queens giving birth.
-Learn how to deal with different patients.
-Make sure the plants don’t get destroyed or rot.
-Assist and go over the player character’s clanmates after a battle.
After the first playthrough the player can choose from the menu to skip the parts where the player character learns about the different herbs, injuries, illnesses, territory, fighting, kitting, predators, detecting, poultices, complications, preparation and prevention, shortening the player’s time as an apprentice.
The Warrior Path:
-Pick up interesting news and whispers at Gatherings without getting detected.
-Stand guard duty at night and after the player character receives their full name (Skippable, but the player can also, after the first playthrough, go into the menu and shorten the amount of time those nights will take).
-Lead patrols and decide where to hunt.
-Report back to the leader about any events outside of camp.
-Become a mentor (the player can ask for a specific kit. Mentorship is partly skippable: ceremony - both for the player character’s apprentice apprentices and warrior ceremony and assignment, as well as teaching the player character’s apprentice about territory, detecting/tracking/finding, prey and predators, hunting ,scent marks/borders, fighting/ battle techniques, cats waiting at the border and trespassers/signs of it).
-Make sure the player character’s clan has enough prey.
-Help the player character’s clan through battles and harsh seasons.
-If the player wants to find a mate and start a family, name some of the kits and watch them grow into warriors or a medicine cat.
-Go to other clans in times of war and ask for assistance.
-Join a patrol led by the player character’s leader to another clan’s camp.
-Help find lost kits.
-Rush to help during a border fight.
-Deal with trespassing non-clan cats or predators.
-Perform escort missions.
-Do side quests like playing with kits, rebuild/enforce dens and the camp wall, help out friends within or outside the clan and learn about their past, dreams and secrets.
-Share tongue with the in-game characters.
-Build the player character’s reputation and popularity and increase the chances of them getting chosen as deputy.
-Take the player character’s apprentice to Gatherings and tell them about other cats.
-Take the player character’s apprentice to the Moonstone (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Go on missions from StarClan.
-Guard any potionsoal prisoners.
-Switch clans, prove the player character's loyalty and earn the player character's new leader and clanmate's trust.
-Disguise your character’s scent in order to sneak around unnoticed, and to cover up where the player character has been.
-Ask for a new name later down the line (player can choose if they want to do this through the moonstone/pool, or with a renaming ceremony).
The Deputy Path:
-Organize patrols (skippable, in which case the game will pick random npc’s).
-Report to and stand by the clan leader.
-Go on behalf of the clan leader to the gathering, or to deliver important messages to the other clans.
-Step in whenever the clan leader is away from camp. Ceremony skippable.
The Leader Path:
-Go to the Moonstone and receive 9 lives (skippable, in which case the game will choose what lives the player character gets based on the actions they have taken and who they have supported).
-Choose the clan’s new deputy (skippable, in which case the game will pick the most suitable npc based on the in-game character’s personalities. But, the player can also have the game choose among only certain npc’s based on the player’s specific preferences, like: a cat that can challenge them, a cat that stands by them, a cat the player can teach/mold themselves, a cat that doesn’t need any guidance/help within the new role, a cat with a calm personality, a popular/liked/respected cat within the clan, a cat that holds the warrior code and/or StarClan in high regard, a cat that has shown dedication/loyalty over and over again, a mindful cat, a diplomatic cat, a proud cat, a protective cat, a determined cat, a powerful cat, a dignified cat, a serious cat, a confident cat, a cat that’s seemingly naturally talented, a cat that’s secure in themselves and/or their skills, a “jack of all trade, master of none” type of npc - regarding diplomacy skills, hunting skills, leadership skills, den/camp wall maintenance/repairing, mentoring, fighting skills etc - (the player can click on as many/few personality traits that they like).
-Make decisions affecting just the player character’s clan or several.
-Get help and guidance from the medicine cat and elders.
-Travel to the other camps to discuss clan matters with that clan’s leader.
-Convince the npc’s about the decisions the player character made.
-Handle any negative feedback from the player character’s decisions, the player character’s popularity (both in the player character’s own and the other clans), and face any challenges about the player character’s leadership.
-Give reports at Gatherings (the player chooses how much they want to tell and what they want to hold back) and solve any possible outbursts.
-Listen to and decide what to do with rival clan cats or non-clan cats coming into the camp.
-Make sure the warrior code is being followed and punish rule breakers accordingly after hearing their explanation, if the player finds that necessary.
-Enter StarClan and receive tips, guidance, encouragement or comfort when the player character loses one of their 9 lives depending on what claimed one of their lives (skippable).
-Hold apprentice ceremonies and assign mentors (skippable, in which case the game will assign the newly made apprentice a mentor).
-Give warriors their full name and choose what to honor them for based on the reports from their mentors (skippable, in which case the game will choose a name based on the npc’s actions/personality).
-Guide and boost the warriors’ spirits during challenging/harsh times.
-Negotiate with rival clan leaders for the safe return of any imprisoned clanmates.
-Lead warriors into battle.
-Rename clanmates.
The Medicine Cat Path:
-Make sure there are enough herbs.
-Make sure the herbs are fresh.
-Keep as many of the player character’s clanmates as safe as possible during outbreaks and take precautions.
-Give advice to other medicine cats and/or pick up tips.
-Go to another clan and help their medicine cat (bringing herbs if necessary).
-Pick the herbs that might be needed before leaf-bare kicks in.
-Make sure the player character’s have enough herbs before a planned battle.
-Walk with the cats in StarClan, asking them for advice/guidance.
-Help elders and kits through leaf-bare.
-Make sure the player character’s clanmates get what they need in both herbs and knowledge before going on a long journey.
-Go to the Moonstone with the clan’s newly appointed leader (skippable).
-Get through a hard season with only a few herbs (be it having many different ones but few in numbers of each, many in numbers but few in types, or both few types and low in number.
-Race out of camp to help seriously injured clancats, cats who have accidentally eaten something poisonous, or queens giving birth too early.
-Break heavy news and comfort life changing, seriously injured or ill cats (or family members/mates of mentioned cats), and help train them back up again if recovery is possible/if they survive.
-Prepare fallen clanmates on their way to StarClan (skippable).
-Become the clan’s sole medicine cat (skippable).
-Train an apprentice and give them their full name based on their performance (skippable, in which case the game will choose a name based on the in-game character’s actions. Mentorship is partly skippable: ceremony - both for the player character’s apprentice apprentices and full medicine cat name ceremony, as well as teaching the player character’s apprentice about herbs, injuries, illnesses, territory, fighting, kitting, predators, detecting, poultices, complications, preparation and prevention).
-Help the player character’s clanmates keep faith in StarClan during times of crises.
-Join the player character’s clan leader and clanmates on trips to enemy camps as a show of peace/good faith.
-Share tongue with the in-game characters.
-Take the player character’s apprentice to Gatherings and tell them about other cats.
-Take the player character’s apprentice to the Moonstone every half moon (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough you can go into the menu and shorten the amount of time the journey will take).
-Receive omens/prophecies/warnings, and find out which cat/event/clan it refers to.
-Join a patrol led by the player character’s leader to another clan’s camp.
Small side game:
-The player can play as the spirit of the player’s character, hunting and exploring StarClan or The Dark Forest.
-Get to meet and know the other clan cats the player might not have gotten a chance to in the main game.
-Look over the clan, the next generation in the player character’s family and how they’re doing.
-Visit the player character’s descendants in their dreams.
-Walk around the player character’s old clan camp, and its new members, invisible (and listen in on what kind of stories the player character’s predecessors are telling about them).
-Pass on prophecies/guidance/warnings/omens.
-Take part in meetings between fellow StarClan cats and decide what is best to do for the clans.
-Meet old, famous cats.
-Be part of the 9 cats that give a clan leader their extra lives (the player can choose what the life they give is for).
The Elder Path:
-Telling kits-possibly the player character’s grand or great-grand kits, stories about the player character’s life.
-Spend time and share tongue with the player character’s mate and/or fellow den mates that made it into their senior years.
-Roam freely through the territory whenever.
-Take fallen warriors to the burial place and help bury them.
-Based on the player character’s dialogue/options, the player character can either pass away during a raid on the camp, defending their clan members one last time, or pass away in their sleep during peaceful times.
-A cut scene plays out where the player character hears the voices of old clanmates calling them, and their spirit stands up and walks upwards towards the starry sky.
-As the camera goes from the ground to the sky (birdseye view), the player sees the player character’s clan leader give their speech about the player character at their vigil, and then after zooming further up, the player hears the player character’s clan leader informing the other clans of the player character’s passing during the next Gathering, before the player start playing as a StarClan/Dark Forest cat.
The Kit path:
-Spend some time exploring the camp, playing, make friends, practicing the hunter's crouch, leaping, surprise attacks and wrestling, meeting clanmates and listen to the elder’s stories (after the first playthrough the player can go into the menu and reduce the amount of time the player’s new character(s) spends as a kit).
-If the player character’s spend some time with a specific warrior the odds of that cat becoming the player character’s mentor increases. The player has the option to choose in the menu if they want their mentor for the different playthroughs to be chosen among different, certain groups of npc's based on the player’s different actions and dialogue choices, or if the game should pick a npc at random.
-Go through the player character’s apprentice ceremony (skippable).
Playthrough:
-Starts with the player character’s opening their eyes for the first time.
-Encounter different cats outside the player character’s territory.
-During hunting or stealth/sneaking mode make sure not to step on or brush against anything that can make sound or move giving away the player character’s position.
-Make sure the wind is towards the player character, and keep to the shadows if possible.
-Activate a “scent mode”, where the player character gets to see everything in different colors, each color representing a scent (the amount of it telling how old or new it is).
-The player character’s get points based on how well the player character hunts, fights and helps out inside the clan, and if the player character’s do well enough the player character gets taken to Gatherings.
-Getting caught breaking the code will result in punishment.
-Stay a clan cat, switch clan, become a loner, rogue or kittypet (which can cause the player character’s to not end up in StarClan/The Dark Forest).
-The game ends with the player character joining StarClan or The Dark Forest after a lifetime (or 9).
-How your clanmates remember the player character will be based on the player’s choices, how well the player played, and how much they learned.
After the first playthrough the player can choose to start with their new character as a newly made apprentice or warrior (starting with the ceremony).
Other stuff in the game:
-Day/night and seasons cycle.
-Easy, normal, though, challenging and random mode. Makes it so that events such as outbreaks of different illnesses, different natural disasters, harsh/long seasons, prey shortage (and prey getting poisoned/contaminated), conflict/tension, invading forces (other clans/groups of cats/animals), low number of warriors/shortage of new kits being born, losing territory, two/three rival clans joining together to face off against your character’s clan, clanmate(s) trying to overthrow and take over leadership of the player character’s clan, and wars happen a specific amount of time within each mode.
Easy: 0-2 things.
Normal: 3-5 things.
Though: 6-8 things.
Challenging: 9-11 things.
Random lvl button: The game picks (same with the other randomize buttons, the player can cross out the challenge lvl the player doesn't want to be included).
Random events list: Allows the player to cross out events they don’t want to happen, and check off events they specially do want to encounter, before picking a lvl/clicking the random lvl button.
-The player character could end up being taken prisoner if they’re found sneaking around inside another clan’s territory. The player will either have to try to escape, or wait until their clan sacrifices something for the player character’s return.
-If the player character ends up getting too many punishments from getting caught breaking the warrior code too many times, the whole clan can grow to distrust, and eventually, even kick the player character out.
-If npc’s finds the player character on their territory alone often, that rival clan will be on a look out, more hostile/aggressive towards, and talk about/discuss the player character in a negative way during Gatherings (this could have a negative effect on a patrol if the player character is part of a patrol traveling to an enemy camp).
-If the player character has a good reputation, enemy warriors will respect and enemy apprentices might look up to and admire the player character and talk in an positive light and exited way about the player character at Gatherings (this could have a positive effect on a patrol if the player character is part of a patrol traveling to an enemy camp).
-Kits could end up playing pretend as the player character regardless of the distrust/trusted status.
-Follow an evil route and the player character could end up becoming a scary story that keeps disobedient kits inside their dens at night/inside their camp.
-Follow a good route and the player character could end up becoming a popular and exciting bedtime story for the kits.
-Every "cross off box if the player don't want that" and "check off box if the player want that" choice also has a "leave it up to chance" option, independent off the different randomize buttons.
-Choose if the player character believes in, doesn't believe in, or believe just doesn't have any faith/trust in, StarClan. And weather or not the player character is open about this or is keeping it a secret.
-A note board for each savefile, showing the important npc's for that savefile, their relationship with the other npc's and the player character, and important moments/events in their lives, so that the player can easily remember/refresh who is who between each savefile. The note board will also show the important moments/events and relationships for that savefile's player character as well.
-Party banter among the cats the player character goes on patrols with, as well as when the player character hangs around at the camp\gathering.
-Approval/disapproval system (the player can choose to turn this on and off for each of the different playthroughs, and also choose to see which dialogue option will get approval/disapproval). The player can also choose if they want to see which dialogue options lead to possible romances.
- The player can choose to turn off and on between each playthrough: Both aiming assistance, and automatic aiming, for when the player character is in battle, and for when the player character needs to track down/locate something/someone using said something's/someone's scent.
- The player can choose to adjust between each playthrough: The speed enemies runs/jumps at the player character, giving the player more, or, if the player wants, less time to react/get out of the way. How much and how little health the enemies and the player character has. How much and how little damage the enemies and the player character can deal. How few, or, if the player wants, many, enemies are at each battle ground/are around at the same time. How high or low the player character’s and the enemy’s defense numbers/stats are. How much, or, if the player wants, little exp the player character gets by fighting, discovering and collecting stuff, and completing missions. Decrease, or, if the player wants, increase the amount of exp that the player character needs in order to reach each next/new lvl. The player can also choose between each playthrough if they want to activate a stamina bar, or have never-ending stamina (they can also choose to give enemy’s never-ending stamina). And if they do activate it, they can choose how much or how little stamina both the player character and enemy’s have, and if the bar both increases and decreases in a slow, normal or quick speed, for both the player character, and the enemy’s.
- The player can turn off player character death, so that when the health bar reaches 0, the player is allowed to continue instead of seeing the "game over" screen and starting over again.
- The player can change the lvl difficulty, difficulty settings, the character's appearance whenever they want (the option to change the character's appearance will be at the moonstone/pool), the character's Likes/Dislikes/Preferences and the character's How player character feels about lists in game.
- Fast travel will be an option (between the camps, the moonstone/pool, twoleg/kittypet territories, the gathering place, the training grounds, the borders, the lake, and significant/noticeable/important landmarks within/outside the territories).
- Possibly different openings/early events stories depending on which clan the player chooses (if the player chooses to play as a full blooded cat with a “normal” life - both parents alive, both parents in the same clan, both parents warriors, siblings, no tragic events in early kit/apprenticehood - ).
- For the forest territories: RiverClan players can experience flooding. ThunderClan players can experience more kittypet intruders. SkyClan players can experience more twoleg travelers/explorers. WindClan players can experience more dog attacks. ShadowClan players can experience rat attacks.
- The player can choose between each different playthrough if they want real time combat style with pause or turn based. The player also has the option to swap between the two combat styles in game. If the player chooses the real time combat style, then they also have the option to choose if they want the buttons that need to be pressed to pop up for each time that button is required, or just the 1st time during the tutorial. This is also something the player can activate/deactivate in game.
- Quicksave and regular saving. 1 button on the keyboard/controller reloads to the newest/last made quicksave.
- The player can choose if any markers/symbols to show up over collectable items or not, and if collectable items show up on the map or not.
- Automatically save during important dialogue choices between npc’s and important moments during the story.
- The player can choose if they want a marker to show the way towards the character’s destination or not (can turn on and off both showing in the game world, and showing in map).
- Possible achievements:
Going from apprenticeship to warriorhood in all 5 clans.
Train X amount of apprentices.
A playthrough never breaking the warrior code.
Go through a playthrough without losing any points on the player character’s health bar.
Become a deputy in X amount of time/within a certain age.
Become an honorary StarClan member.
Beat all the denmates in wrestling practice (as a kit).
Win X amount of training practices.
Break every code without getting caught.
Betray your teammates after having worked together to size power/overthrow your character’s leader.
Become a scary tale of warning for young kits.
Have X amount of lives left X amount of time into your character’s leadership.
Interpret X amount of omens/prophecies.
Take over or drive out all the other clans.
Create X amount of poultice.
Identify/cure X amount of illnesses.
Visit the camp of the other 4 clans during 1 playthrough.
(I honestly don’t actually know what the reward for completing all the trophies would be, as I want it to be really worth it for the players that wants to complete everything, but I don’t want it to be something that would make other gamers feel left out, just because they don’t care about doing absolutely everything the game has to offer).
-The player can choose between each different playthrough if they want to play in the forest or the lake territories.
-After the first playthrough, the player will be able to explore the mountain, and to visit, and join if the player wants, The Tribe of Rushing Water.
-After the first playthrough, the player can play as their character during the time of the first Ancients around the lake.
-After the first playthrough, the player gets the opportunity to play as a lion, tiger and leopard in an ancient, more wild version of the territories (and possibly as other big cats as well). The player can choose between each playthrough if they want to play in a version with obstacles (other wild animals, rivalry between the other two groups, must hunt prey and find water), or in a non challenging version (just walking around and exploring the new setting, prey and water accessible but not required).
Stuff that could possibly be different between each playthrough:
-Different cats could end up becoming mates and different she-cats can become queens (also resulting in different kits being born).
-Different characters could end up dying or be named deputy if the player character isn’t.
-Different cats from the player character's clan, as well as the rival clans, could start off as leaders/medicine cats at the beginning of the game.
-Different cats could end up making it from deputyship to leader, different kits could end up becoming the medicine cat apprentice, and warrior apprentices could end up with different mentors.
Note: Regardless of their life/role, the npc's has the same name and look throughout all the the different playthroughs, so that the player can find/recognize them in other playthroughs and compare how they are between them.
-StarClan can send new, or no, prophecies/warnings.
-Npc’s could keep their personality/alliance throughout the playthroughs, or end up changing, depending on: If they fall in love with an outsider or rival clan member. Who they follow. If they have something against the leader/the way the leader leads the clan, or the player character. What happens to them throughout their lives. Note: The npc's will keep their original "starter/beginning" personality throughout all the different playthroughs. Again, so that the player can recognize them and compare playthroughs to see what lead to each possible change.
-The leader could turn evil and try to prove the clan’s strength and glory through endless battles, try to drive off one of the other clans, or try to merge several clans into one (and this could be challenges the player character could end up facing if they become the leader).
-The medicine cat could lose faith in or be angry at StarClan, and use their powers/knowledge against the clan or to shatter other npc’s faith in StarClan.
It will be up to the player character to help prevent/solve these npc/leader/medicine cat events, or to join the cat(s) and help see their vision through. There’s also the option to join one side as a spy (careful not to be discovered), and then betray them later down the line, or actually end up switching sides (careful not to give your character away) and betray the group your character originally joined. The player will have the option to choose if these specific events can happen or not during their different playthroughs.
-Different npc’s could end up trying to befriend, fall for and become rivals (both friendly and non friendly) the player character. This could give npc’s from a playthrough where they weren’t in focus/as important more depth/personality.
There could also possibly be a list over the different npc’s, where the player can cross off if a/some specific npc(‘s) should be more in focus/more important during their playthroughs, and what specific role that/those npc/’s will play.
If the player makes several characters, the player can see them in camp, and on the territory if they’re in the same clan, or during border patrols, Gatherings, attacks, or if they arrive in the player’s current character’s camp with their leader if they’re in different.
-The player character could end up with different apprentices throughout the different playthroughs. The player can also decide if they want their player character to end up as a mentor or not, or leave it up to chance, through each playthrough. The same “choosing a mentor for the player’s character as a kit” system/option applies if the player chooses for their character to get an apprentice. The player can also request to mentor a specific kit, or increase their odds by interacting with/helping out a specific kit.
Possible Player Character's Family Choices:
-Number of kits.
-Weather or not player character's mate/kits makes it to old age/adulthood or not.
-Personality, gender, future rank, names, and if the kits ends up with mates/kits of their own or not.
-If the player chooses a half-clan mate, which traits the player character's kits gets from which clan.
-Where the kits live if the player's character and the player character's mates stays in different clans, if the kits knows about both parents, if only the player's character knows that they're family, if only the kits knows about the player's character (if the player character is unaware about their birth - if the player plays as a tom - ). If the kits gets a foster parent/siblings if they stay in different clans, if the kits are aware of their half-clan status.
Controls:
-The player can choose if the camera view will be behind/over the shoulder, or through the player character’s eyes. The player can also switch freely between the two.
-Fighting, battle training, tree climbing, fishing, swimming, leaping, pouncing on prey and obstacle course could be a combination of using the moving buttons and mouse or button clicking).
-The player can save and switch characters whenever they want.
DLC or Sequel:
-At a young age, the player character, and their siblings and mother spot a group of strange cats traveling from the mountains to the moorland and forest area not far from the two-leg place, where the player character’s family lives as loners.
-The player character’s mother makes sure the player character stays well away from them, as blood is suddenly being shed over newly made borders and the prey within, kin attacking kin over the right for space and having prey in their mouths.
-When the player character’s mother passes, the player character must make a choice. Try to survive on their own, or join this strange, rouge group of cats?
-Will the player character stay in the group or leave and try to fend for themselves?
-Does the player character switch alliances to a different group, or do they stay with the group that took the player character in when no one else might have had?
-Learn a new way of life and survival depending on where the player choose to live.
-Try to survive and get enough prey through leaf-bare as hostile strangers and hungry rivaling groups eye the player character’s prey.
-Help keep the campmates safe by helping them fight off intruders with the goal of chasing the player character’s group off.
-Get through harsh seasons and fight off dogs, foxes and badgers.
-Learn how to heal campmates with herbs or help them by training kits and gathering prey.
-Attend their meeting every full moon and learn their history (as a tribe or their personal one) and about the other groups.
-Find a mate, start a family, and fight to protect and keep them alive through storms and diseases.
-Watch them grow into independent adults and expand the family tree.
-Walk in the paw steps of the mysterious mountain cats and become a true wild cat and a part of the early 5 clans.
-A cut-scene at the end of the DLC/Sequel will play, showing the player’s 1st character, or the/one of the character(s) from the same clan the player character is in in this DLC/Sequel, from the main/1st game, as a kit in the nursery, being told a story about one of their earliest ancestors, the character the player just played, in modern Thunder/Shadow/Wind/River/SkyClan.
-After finishing the dlc/sequel for the first time, the player gets the option to build their own camp, and possibly territory as well as possibly the same for a tribe, an ancient group and a lion/tiger/leopard group (the player can add whatever environment they want, regardless of it would naturally be there/grow along with the other stuff). Name the clan/tribe. Decide if the camp is occupied by warriors, loners, kittypets, rogues, or a mix between any/all of them. Decide how many cats you want to create yourself for the clan/group and how many will be randomly made by the game (all the same choices from the Character Creation of the main/1st game), and watch their lives play out (interacting with or “stepping away” from the characters as much as you want, regarding what they do, who they become mates with, why and which wars they fight, who they let in, how gatherings go, disasters, in clan/group conflicts, how traitors/code breakers are dealt with, by taking over whichever character you like, or just letting the game run it). The player can also pick just some of the choices for a character, and have the game randomly fill in the rest of the Character Creation parts. The different clans/groups will interact/clash if the player makes more than one. The player can also place a group of cats in the areas that will become the clans’ territories, so they can watch their completely own version of River/Shadow/Wind/Sky/ThunderClan interact and play out.
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