#bungie 30th anniversary
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dragon-snoots-a-boopin · 1 year ago
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I am not 100% if I have done this before so I am going to call this my updated Destiny 2 vs Warframe post. However, before I get into thing, please note that EVERYTHING I SAY IS BASED ON MY OWN EXPERIENCES IN BOTH GAMES and that my experiences may differ from yours and if you can't accept that then just stop reading now and go somewhere else. Now I shall get into my thoughts and opinions on both of these games.
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I am going to start with Destiny 2 here and the things that I like about it because, contrary to what one may think, there are things about Destiny 2 that I do like. While doing that I will also make comparisons to those same things in Warframe too.
If there is one thing I can definitely give Bungie credit for is just how good everything looks in Destiny 2. The environments, characters, weapons etc all look really, really good. They definitely have some extremely talented artists over at Bungie and it really shows. Of course, Warframe is also a very good looking game too and is also one reason why I like Warframe but, I think Destiny 2 has a little more going for it in the looks department.
Another thing, and this is something I really enjoy from Destiny, another thing that I really love is the music in Destiny 2. I can sit and listen to all of the soundtracks for Destiny 2 anytime and all day long too. Hell, sometimes I listen to Destiny 2 music when I am playing Warframe. But, on the same note, I recently listened to and downloaded the Warframe soundtracks and they're very good also! Sure, I'm not a fan of the lyrical tracks on the second soundtrack but the rest it and all of the first one are really nice to listen to anytime.
Yes, that is pretty much where things that I like about Destiny 2 ends so, let's get into what I don't like.
First up to bat here is that calling Destiny 2 a free to play game is an utter joke. What can one do as a free to play player in Destiny 2 anyway? Well, there is no base game campaign anymore which was the major reason I even tried Destiny 2 in the first place. You get a tutorial mission in place of that and the first mission of each expansion and that's really all the story content you get. You have a limited number of strikes, I think only three or four of them. You have Gambit which, honestly, I have no idea what this mode is as I've never done it. You have Crucible which is PVP which I imagine is a small amount of maps for F2P players. There's the Dares Of Eternity activity from the 30th Anniversary and then there are two raids and one dungeon. Yeah, as a F2P game, Destiny 2 lacks so much. Once you do these things beyond the first time, you'll see just how boring this game really is. Comparatively, Warframe absolutely EXCELS at being a F2P game, especially with the vast amount of content at ones disposal. You have like seven to eight planets to do all the nodes on, you have Duviri which also has The Circuit and Steel Path, you have the stuff associated with Railjack missions and so on! Best thing too is that a good amount Warframes and weapons can just be obtained from farming assassination missions and don't have to be bought from a store. Warframe has a terrific F2P structure that definitely sets it far above Destiny 2.
Of course, if you don't want to be a F2P player and don't want to sit in an empty well of content, you could always fork over somewhere between $160 and $200 to get all the DLC for the game. Oh yeah, you could also spend additional money on the season pass and in game shop too. What? You don't want to fork over more money for a game that you already paid money for? Yeah, no one wants to do that. This is the area where Warframe excels because it has an actual, sound F2P structure. Now, I've heard some people say that one doesn't have to spend a dime on Warframe and I am sorry, but that isn't true. The difference with Warframe is that one doesn't have to spend much on the game. To me, Warframe having a limited number of inventory slots is a major thing. Initially when starting the game, you have a whopping two Warframe slots and if you get more Warframes, it'll cost you 20 platinum per slot and platinum is something that has to be bought with real money. I myself have spent around $7 on platinum because of this, because I have 11 Warframes with a 12th on the way soon. I find it to be a little but looser when it comes to inventory slots for primary, secondary and melee weapons. But here's the thing, you can EARN more inventory slots by doing the Nightweave dailies so if you want to get more slots slowly, that's the way to do it. Also, yes, of course, like Destiny 2, Warframe has a store where you can buy stuff with you platinum. But, ultimately, Warframe is such a better F2P game that Destiny 2 will ever be. Clarification: It has been brought to my attention that it is actually possible to not spend a dime on Warframe, even on inventory slots for Warframes and weapons. This is possible because one is able to trade their leftover Prime parts for platinum. I myself have been showed this by a friend and I myself find it to be complicated. I just plainly forgot about this method until it was brought to my attention and I thank those who did for reminding me about this.
The next thing is that you basically can't play this game single player. Not only because the matchmaking system will match you with random players regardless of if you want to or not, but also because I found that a lot of things that are NOT those opening story missions for each DLC is just way too hard for a single player to handle. I find that Warframe is only a little bit better in this regard. Early on when doing planet nodes, you can do them my yourself no problem. I found though that once you hit Saturn, Uranus & Neptune, that pretty much goes out the window. But, those early planets are also not completely possible to do single player because the boss fights will require other players, otherwise they're way too difficult.
Kind of coinciding with missions is that I really with they would do away with parts of the mission where they don't allow one to respawn. I mean, even in a group this can be trouble and I don't think it's fair to the players to have be worry about dying and having to restart an entire leg of a mission over again. I am so, so glad that Warframe doesn't do this. However, Warframe only lets one respawn four times but, after that, you can rely upon other player reviving you. But, if you're doing something alone and go through your four respawns, then your fucked. But, Warframe definitely does this better in my opinion.
Events are kind of boring. At the time of making this, it is their Halloween event, The Festival Of The Lost, and the event is kind of boring. The event playlist consists of killing an amount of Headless Ones in an amount of time and then doing a boss. There are like three maps for this playlist and the boss that spawns at the end is always the same too. Yeah, I do it for getting gear and weapons and because I don't have much else to do but yeah, playing the same mode on the same three maps over and over is boring. I've honestly not taken part in any of the events in Warframe so I have no idea how they compare.
The lack of unique weapons is a small thing that bothers me. You could get a super awesome legendary weapon and yeah, it looks like 20 previous weapons that you have already used and the only reason it's even special is because of damage numbers or whatever. You have all these talented artists, surely you can make more cool looking weapons for this game. Warframe definitely excels here as they have completely different and unique weapons that looks very different from each other.
Now, I am going to make this a Part 1 post and am going to do the same thing as I've done here for Warframe in another post.
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l3rking · 8 months ago
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Just got caught up with Into the Light news and what the hell. This is like 30th Anniversary levels of good. The weapons, modes, armor, perks, economy, it all sounds very promising.
I'll break it down once we get more info and hands on but my most anticipated additions are definitely Onlaught, Luna's Howl, Recluse, and Blast Furnace. And of course I'm intrigued as to what Hung Jury is going to wind up with even if I already have my Adept god roll from a couple seasons ago.
Big news for Destiny. Hoping Bungie can cobble together something good to repair their reputation and put in some goodwill with the community.
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andresbravo2003 · 1 year ago
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Somewhere in the heavens… they are waiting.
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///INCOMING MESSAGE\\\ ]Starting in January 1st, 2024, a New Marathon Remix of 7 Songs will be uploaded separately in 7 months till July 7th (Bungie Day).
And Because 2024 marks the 30th Anniversary of Marathon, I think this should be a great start alongside the return of the Franchises (Like Inside Out), A Bigger fix of Major Companies Mistakes (Including Disney and Bungie) and also, The A-Head Verse as we've been all needed for. Folks, Strap yourselves in… \\\END MESSAGE///
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championofravens · 1 year ago
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I get you all want to show how okay you are with delays in gaming and win the award for most patient gamer but this TFS-delay is different from other D2 delays and I need that to be seen and acknowledged before everyone takes turns posting about how fine they are with waiting. Bungie has NOT announced the delay themselves- the delay was news broken by Jason Schreier as he reported on the studio layoffs. As of right this moment (11am EST, 10/31) Bungie has not made a statement about the game delays. TFS was set to ship in four months and has now been delayed and the company delaying it has not even released a statement addressing the how or why. Beyond Light's delay was a byproduct of Covid we were given warning of by Bungie, Witch Queen's delay was announced much earlier AND we were given the 30th anniversary pack to supplement us. Obviously the studio layoffs are much bigger and more heartbreaking news, so it make sense everyone wants to shrug off the delay to focus their emotions on how Bungie's ex-employees must be feeling. But it feels incredibly disastrous to ignore the sort of delay this is especially within context of the lay offs themselves
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jimmy-carmine · 10 months ago
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I picked up a 30th Anniversary Bungie pin banner last year from the Bungie Store, and as I had no power for half the day today while workmen did some electrical works I decided to finally add some pins to it. Mostly a mix of Warhammer & Destiny, with some Pokémon and a couple of birbs hanging around Currently it's hanging from the corner of one of the shoji panels on the privacy screen that covers my lounges juliet balcony
There are more pins packed away somewhere safe that nees adding... I just need to remember what I considered a safe place to keep them when I packed them away 😅
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keeper-not-hero · 2 years ago
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Hi hewwo :3 Destiny is feeling kinda cool but there's so much it's uhh overwhelming
It's not THAT overwhelming unless you're talking about the lore then yeah it kinda absolutely is but anyway here's my rambling Buy Guide to Destiny 2 (unless your question about it being overwhelming was something ELSE then come to my DMs so I can properly talk to you Anon, I swear I don't bite. <3)
Do you like creepy aesthetics and some weapons that MIGHT get reworked soon and be actually useful again (bungie i am on my hands and knees BEGGING FOR A NEW PERK POOL FOR LOUD LULLABY THAT HAND CANNON IS PURE SEX) also the worst raid in the game with the best raid exotic in the game (i hate garden i hate garden i hate garden)? Go Shadowkeep
Do you like the sound of really good ice powers, a mediocre campaign, a REALLY cool and easy raid, and some pretty okay weapons whose aesthetic I'm not really into? Beyond Light!
Do you like an actually decent (not great, *decent*, but i mean world-shattering for destiny ngl) campaign, some pretty good exotics, a more expanded crafting system, and if you buy the "DuNgEoN PaSsSsSsSs" two ACTUALLY incredible pieces of destiny content (also spire of the watcher, cowboy hats)? Go Witch Queen
Don't buy the Forsaken pass unless you're REALLY invested or REALLY want to do Last Wish, which is the most complex raid in Destiny's history and really fun but oh my god i'd never EVER do it legit i'd just use the wish wall
and the 30th anniversary thing has some cool stuff but honestly it's pretty skippable, don't buy unless the cosmetics and dungeon entice you, it's a cool dungeon with decent loot and the armor is niche but REALLY fashionable, plus you'll get Gjallarhorn.
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demon-the-hunter · 2 years ago
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Bro my trust in Bungie has fucking tanked recently and for a few reasons:
First they say "we want fun over balance" back in 30th anniversary when discussing Eager Edge. They did tune it for the day one raid but it was reasonable. Then they go last season a hard nerf Eager Edge by putting a speed cap on it. They then LIED about why they nerfed it.
They told us a Crucible rework was coming but on reality all they did was add some modes to comp and recolor the ranks. It was bare minimum bs on top of the fact that they are telling dedicated pvp players to fuck off.
Airborne Effectiveness was described as to be something adding a skill gap when it comes to airborne dueling. We were told out shots were still going to connect in the air but that whole thing was a lie and they will not go back on it. AE is just a way to slow down the pvp and actively hurts you for jumping at all in a game with very unique movement. ("Building into AE" isn't a thing either because at 100 you still just have 90% of your shots just vanish)
Bungie stated back in Beyond Light that AOT being faster than other sparrows was intentional as the devs used it to go around Europa for testing faster during development. It kept the boost on launch and hasn't lost it since. Recently on Twitter, DMG straight up lies to everyone and says it is a bug that can't be fixed and that buffing other sparrows to match AOT will break the game. One: the devs put it there it isn't a a bug. Two: there are only two sections in the game that are effected by AOTs speed and even then it's just a product of Destiny 2's horribly unoptimized loading zones.
These are just a few examples of some of the BS that Bungie was been doing. Destiny 2 is a great game and still is but the communication from Bungie has been BS for a while now and it's really starting to whittle down any faith i have in them.
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macgyvertape · 2 years ago
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I think this is a really plausible theory and a lot of the timing matches up when you consider Bungie’s leadtime on seasons is about 5-6 months out but was probably longer in 2020/21 due to Covid. (From a game director’s tweets today 12/7/22 we’re in s19 ingame and they’re working on s21).  Witch Queen delay was announced Feb 2021, about 8 months before planned release, Grasp of Avarice was released about 6 months before Season of the Haunted aka second season of year 5.
So it would make a lot more sense to move forward a dungeon from the second season of year 5 than create a new dungeon from scratch alongside the workload of bugfixing Witch Queen and creating Dares of Eternity for the 30th Anniversary.
When you consider the plan of some big new content tied with each season ie: Expansion/Dungeon/Raid/Dungeon, and how as you mentioned GoA theme lines up really well with Plunder’s themes, the then later dungeon of Duality being pulled forward to replace the original second season again seems more likely than leaving Haunted as the last season and dungeon and creating something to fill the gap. 
Duality seemed to be released earlier than intended with an above normal amount of bugs, and the Hakke armor seems thematically out of place. But might be more fitting releasing in season 19 with the Hakke interactables this season has. 
I wonder what the [unknown] season 18 would have been, it would have definitely involved Ana Bray and Rasputin but after Season of the Risen’s main enemy types were Scorn and Hive I would be surprised if they would be repeated so soon if it was Xivu-Arath as the antagonist since the main enemy types this season are Scorn and Hive. (side note: it’s been a very  heavy Scorn as main enemy type year). I also wonder when the order of subclass reworks were decided, Arc 3.0 lined up nicely with Plunder and the Fallen arc shields, but Solar 3.0 worked really well with the Incandescent perk pool of Haunted. 
Season of the Haunted with Duality being a Calus focused dungeon makes a lot of sense as 4th season of  year 5 with the focus on him right before he’s the main antagonist of Lighfall in the same way Savathun was the main antagonist of Season of the Lost before Witch queen. Both seasons served as a way to really develop the antagonist of the next expansion especially for post-Content Vault players. As it is Calus has been sitting around for the past six-ish months, which is anticlimatic.
 A lot of the storyline points you raised really support this theory, especially how Calus possesses the Lunar pyramid in Haunted and it’s developed later in Plunder when the significance of Nezarac’s pyramid would be better written by building it up first and then he possess it. I don’t think Bungie will ever give an answer about this, it’s weaknesses in the story caused by need for gameplay objectives but it’s very interesting to speculate about.
who wants to hear my theory about how the post-WQ seasons had to be rearranged due to the delay (and removal of the 2nd darkness class), which led to plunder feeling so half-baked
if you said no too bad i already started the post
So my theory is that, in the initial D2Y5 roadmap, the seasons were meant to be:
Risen
Plunder
[Unknown]
Haunted
This would have led to the story, roughly, being as follows:
After defeating the lucent brood's scheme to take over the Scarlet Keep, and defeating Rhulk, the witness thaws out Eramis. We race her for the relics of Nezarec, and bump heads more than once* with the Lucent Brood, who are also attempting to gather power for a plan C since "kidnap the traveller" and "overlay the throne world onto the moon" both failed. After gathering the relics and reviving Osiris, we learn about a "secret" hidden away on Neptune that even Savathun feared. [speculation about S19 follows, since all we have confirmation-wise is that Seraph Rounds are being reworked] However, we have no real means to go on a scavenger hunt across the surface of neptune. However, we do have a golden age supercomputer that also kept meticulous records of everything leading up to the collapse, and enlist Rasputin's help to find this secret. Based on this lovely text post by @thefirstknife, it is confirmed that Neomuna is the result of an Exodus ship sent to Neptune during the collapse. However, between the text post and the fact that we didn't know about it til now, it would seem the records were then purged from Rasputin's logs. Season 18, then, would consist of piecing together the mystery of what happened to this ship and why all traces of it were erased. However, as we're wrapping up our investigation, the Leviathan returns. We deal with the Leviathan, and the Nightmares, only for Calus' broadcast to go out to the city. Fortunately, Rasputin's finished his calculations, and has pinpointed the location of Neomuna. All that's left is to get there before Calus...
There are a bunch of other, smaller details that feed into this theory as well though.
Dungeons. Under the current plan, we have Duality and an unknown S19 dungeon. Under my proposed original setup, the dungeons would have been a Plunder dungeon, and Duality later. However, consider that when WQ was delayed, one of the pieces of content we got to tide us over was... a hive and fallen populated Dungeon, with a pirate theme, where the central mechanic is collecting treasure engrams. Which would fit pretty cleanly into Plunder, no? And given the timetable, they wouldn't be able to build a new dungeon from scratch in time for S17. But, they could pull the S19 dungeon ahead. Maybe by truncating the loot pool, and letting it ship with some bugs that, while annoying, don't make it completely unplayable. Then they'd have until S19 to make a new one 🤔🤔🤔
The Nezarec plotline, in general. We get a random Glaive with his name on it, then we get lore for him next season. Sure, it's a neat (unknown at the time) preview, but it would have a bigger impact if we knew who Nezarec was before getting the Glaive.
Haunted's writing. While the broad strokes were good, the mission-by-mission writing left a lot to be desired. If they had to rush it 6 months ahead of schedule, it makes sense that they'd just turn their notes into some monologues and call it a day. (As an aside, I think the Sever's would have worked better if they went Crow - Zavala - Caitl - Crow - Zavala - Caitl, giving each character 2 weeks off to process their failure and prepare before diving in again)
This would also mean that season of the Haunted takes place during Festival of the Lost, which lines up nicely.
Season of Plunder, where we smuggle spider into the city, would happen before Guardian Games. As it stands, the lore text for the Mark of Medal class item is incredibly out of place, as it implies Spider is in the City. As of Season of the Risen, he is... not, and so the flavor text is weird.
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spartanlocke · 3 years ago
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The wise words of the Starhorse
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uncledrifter · 3 years ago
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someone help him
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the-light-finds-its-way · 1 year ago
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Grandma is with me. My 3D printer is finally working after multiple months. I started working on it after I got into the depressive stupor knowing she's in the process of passing. But this thing is working like nothing ever happened. When my grandma is going, my printer is running. And guess what I'm making? A Bungie 30th anniversary seal. I'll paint it gold tomorrow. :)
My grandma is dying from stage 4 brain cancer. I think she's going to pass tomorrow or tonight. I'm sorry if I'm gone for a while. I'm just grieving and I'm a wreck right now...
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maggototh · 3 years ago
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...I have no words.
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screaming-skvll · 3 years ago
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"Can we talk about this guy?"
"I think I'd rather not, really."
"I think we have to, in light of... all this that's going on."
"I'm doing my best not to think too much about what's going on."
"But... the horse. We can't just not talk about the horse—and that means we gotta talk about Xûr and what's up with the Nine."
"Actually, I don't believe it does. We're under no obligation to talk about any of that. I, for one, am content to leave the implications for the nature of reality where they lie, and go about our business undisturbed."
"Somehow I don't think you're gonna be able to keep up that willful ignorance too long. Sooner or later we're all gonna have to come to grips with what's going on here."
"I'm not so sure. Honestly I half expect all this to eventually vanish, like a weird dream, never to trouble us again."
"And what? We're just gonna take these guns from other universes and just move on like nothing happened and it's no big deal?"
"I expect that's exactly what will happen. In my experience, Guardians don't really care where they get their guns, so long as they get them."
(Xûr's Treasure Hoard, Eternity)
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sundayswiththeilluminati · 3 years ago
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Forerunner
A new chapter for an old legend.
Type: Sidearm
Slot: Kinetic | Energy | Heavy
Element: Kinetic | Stasis | Strand
Perk: Full Stop - Oversized Sidearm with extended-range, heavy-caliber rounds. Fires full auto with increased rate of fire. Deals increased precision damage to unshielded targets.
Trait: Pace Yourself - Tapping the trigger gives this weapon less recoil and improves accuracy.
Masterworked Trait: The Rock - For several seconds after a final blow, alt-fire to consume part of your ammo reserves, converting your next thrown grenade into a fragmentation grenade.
Ornaments: Braytech M6, Gilded Honors, Calefactor
Origin & Description: In 2001, a little studio named Bungie introduced the world to the new millennium of videogames with three simple words: Halo: Combat Evolved. It's pointless for me to talk about Halo because if you're here reading a guide to the minutiae of imaginary videogame guns then you have, at minimum, heard of the game that launched the modern FPS, Bungie's fortunes, and the golden age of couch co-op.
In 2021 Bungie planned to celebrate the studio's 30th anniversary with a Destiny event, including weapons and armor referencing their many hits over the years. Naturally they planned a good chunk of Halo content. Problem is, Bungie no longer owns the Halo IP. Microsoft acquired the studio in 2000 so Halo could be a launch exclusive for their entry into the console market; possibly one of the smartest moves ever made in gaming, since Halo essentially sold the Xbox. Over the next several years the series grew into such a flagship franchise for Microsoft that when Bungie parted ways with Microsoft in 2007, the Halo IP stayed behind. From Bungie's perspective that was fine since a) they'd made just about all the Halo games they wanted to and b) they were in the middle of spooling up an interesting new IP named Destiny.
But now Bungie's designers have a hilarious problem: their 30th anniversary content needs to reference the enormous franchise that made Bungie famous, but without ever directly naming it. That's how we got Forerunner, a sidearm that's a dead ringer for the original Halo's legendarily effective magnum pistol. Its name has a double meaning: the Forerunners are the ancient race that constructed the eponymous Halo Arrays where the first game takes place, and Halo was the literal forerunner of Destiny. Its masterwork perk even lets you convert a chunk of Special ammo into an old-school Halo frag grenade after a kill. Its perk symbol shows a stylized eagle clutching lightning bolts in its talons with a central seven-lined symbol familiar to Bungie fans, known as "the Seventh Column." Much like how a football team's supporters may be referred to as "the twelfth man" on the field supporting the eleven actual players, Bungie's community is called "the Seventh Column" supporting the company. The wide-winged eagle evokes the insignia of Halo's UNSC, while the lightning it holds refers to Bungie's own insignia of a raised fist clutching a lightning bolt.
Forerunner's pull quote and lore tab pay tribute to Halo's role both in building Bungie and in influencing the design of Destiny. Banshee comments on the weapon that, "it's like they were making a hand cannon but didn't know it yet," and that the weapon must have been for "a Titan, maybe...and a big one, too." He concludes that the weapon "had fired its last round. What a last round it must have been," maybe referring to the last Bungie-made Halo game, the critically-acclaimed Halo: Reach. The gunsmith resolves to rebuild the weapon for Guardian use, creating "an homage, an offering to the creators of the original relic. A legacy." All in all it's a sweet tribute to the Halo franchise from devs who have moved on but still remember and cherish its triumphs.
At the Legendary rarity tier Halo's well-represented by the BxR-55 Battler, the original Halo 2 battle rifle famous for the B-X-right trigger button combo that could one-shot an opponent in PvP; Retraced Path, a Covenant Focus Rifle; and the iconic double-pointed energy sword broken into two blades, Half-Truths and The Other Half. The rest of the anniversary weapons celebrated Bungie's older games with Marathon’s Wastelander M5 shotgun, Pathways into Darkness’ M79 Grenade Launcher reskinned as Pardon Our Dust, and Myth’s Balrung claymore as the Vortex-frame sword Hero of Ages - plus updated D1 favorites Eyasluna, 1000-Yard Stare, and Matador 64. There are also armor ornaments, ships, sparrows, and oh yeah a multiversal game show hosted by Xûr and a horse made of stars. All in all it's a great party.
I've only played one Halo game all the way through, and it was the black sheep outlier Halo: ODST, so I can't tell you how much Forerunner mimics the original magnum. I can tell you that this version is a lot of fun. Unlike most sidearms it hits hard and has a generous range, and its Special ammo cost is a small price to play for the solid crack of impact when you hit. The masterworked ability to crunch a grenade out of Special ammo is not a trivial bonus, either. You do pay for that range; I mostly use it in tap-tap-tap mode because while it can fire full-auto, that mode already sits at the exceptionally slow (for a sidearm) fire rate of 200 RPM, and has such a kick that it'll only stay on target for one or two rounds. But it's still a roaring good weapon, and if it was as fun to play in Halo as it is in Destiny, I understand why people kept using it even as they picked up fancier guns - just as memory returns to the classics. Here's to thirty more years!
Destiny 2 Compendium Armarum Exoticarum
[ Ace of Spades | Ager's Scepter | Anarchy | Arbalest | Bad Juju | Bastion | Black Talon | Borealis | Cerberus+1 | The Chaperone | Cloudstrike | Coldheart | Collective Obligation | The Colony | Crimson | Cryosthesia 77K | DARCI | Dead Man's Tale | Deathbringer | Dead Messenger | Devil's Ruin | Divinity | Duality | Edge of Action/Concurrence/Intent | Eriana’s Vow | Eyes of Tomorrow | Fighting Lion | The Fourth Horseman | Forerunner | Gjallarhorn | Grand Overture | Graviton Lance | Hard Light | Hawkmoon | Heartshadow | Heir Apparent | The Huckleberry | Izanagi’s Burden | The Jade Rabbit | Jötunn | The Lament | The Last Word | Legend of Acrius | Leviathan’s Breath | Lord of Wolves | Lorentz Driver | Lumina | Malfeasance | Merciless | MIDA Multi-Tool | Le Monarque | Monte Carlo | No Time to Explain | One Thousand Voices | Osteo Striga | Outbreak Perfected | Parasite | Polaris Lance | Prometheus Lens | The Prospector | Queenbreaker | Rat King | Riskrunner | Ruinous Effigy | Salvation's Grip | Skyburner’s Oath | Sleeper Simulant | Sturm | Sunshot | SUROS Regime | Sweet Business | Symmetry | Tarrabah | Telesto | Thorn | Thunderlord | Ticuu's Divination | Tommy's Matchbook | Tractor Cannon | Traveler's Chosen | Trespasser | Trinity Ghoul | Truth | Two-Tailed Fox | Vex Mythoclast | Vigilance Wing | The Wardcliff Coil | Wavesplitter | Whisper of the Worm | Wish-Ender | Witherhoard | Worldline Zero | Xenophage ]
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prinxio · 3 years ago
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yeah I don't know what this is. I'm loving the new event though.
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slayanyhivegodslately · 3 years ago
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Two out of the three game show references I've noticed while doing the new seasonal event. I didn't think to screenshot the first one I saw.
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