#bugfixing
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I think there may be a false flag for leanna’s romance in ch5? I went the civilians route and when we find her she calls my op baby and holds her hand which is very sweet!! but doesn’t seem consistent w their interactions thus far. I did build a save, and the character directory just says she’s friendly so I could be mistaken.
#should now be fixed!!#that was an issue in the save builder where I umm. if you're playing a woman it automatically punted you into a romance with her lmfao#oopsie#anon#bugfixing
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"you shouldn't be able to get below 10% juice."
WELP.
I thought my numbers were off and this confirms it! I either can't count, can't code, or both!
In seriousness though, this is really useful because it indicates I'm decreasing the value more than intended somewhere along the way.
Do you recall your Juice value as you entered the Zone?
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Discover why software testing is crucial for creating high-quality software and learn how you can acquire the skills to become a proficient software tester. This guide covers the importance of software testing, different types of testing, and practical steps to start your learning journey.
#SoftwareTesting#QualityAssurance#LearnSoftwareTesting#TechSkills#SoftwareDevelopment#BugFixing#SoftwareQuality#TestingTools#ITCareer#SoftwareTestingJourney
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At MDIDM INFOWAY, we understand the critical role that a flawless mobile app plays in ensuring a seamless user experience. We recognize the challenges that bugs and glitches can pose, hindering the performance of your Flutter-based application.
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DAY 26 - QoL - How to see Custom Commands in your IDE, with Naninovel and VSCode.
Previously, I had issues getting the custom command @confirm to appear as known in my IDE.
Everytime I wrote anything, I had these sad red squiggly lines, saying command unknown. When I loaded the project in-engine, I got an even sadder error, immediately.
I thought, maybe there was something wrong with the metadata, or with the script for the custom command itself. I suspected something had to be up, because my metadata file was EMPTY, and everytime I selected purge cache in vsCode or update metadata, I could have sworn nothing was happening.
Spoiler: Nothing was happening.
But let's find out why!
Looking at the documentation, I sheepishly thought the setup directions were based on whether you were using Naninovels in-editor unity editor, or VS Code. I was very wrong. All this time I was missing Newtonsoft Json!
You'd think that means, sunny skies ahead. No.
It clearly says to install via Unity's package manager. I thought OK, cool. But this isn't available on the asset store, and nothing came up when I searched the package manager in-editor.
Because, I didn't understand how the unity repo worked.
I clicked the documentation, the guide, frankly I was lost. And I knew I was lost when I got as far as to wondering if i needed to install this via the NuGet package manager and make an account over on that platform. It couldn't be that much of a faff. It wasn't until I found the one video, that came into existence only 3 months ago did I understand anything, at all.
youtube
I needed to take this one link: com.unity.nuget.newtonsoft-json
And add it via "add package by name" in the package manager.
Apparently, that's enough, because once I copied the link into the name field, it loaded for a little moment and brought up the wonderful Newtonsoft Json from Unity Registry.
And then after that, everything went wonderfully! I closed and reopened both Unity and VSCode and--- nothing.
But, the panic was short lived. I saw the note to make sure bridging was enabled on both sides, and that the server ports matched. I had seen the server port number in the vscode settings quite a few times on my journey, so once I enabled it on the unity side of things and saw the number was the same. I knew the end was in sight.
No more sad red squiggly lines under my command! No more "command unknown".
My scripts look like all is well again.
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🎁 [BG] BUGFIX - Update 7/23/2024 broke our bodies. Update 12/3/2024 didn't fix us. This mod fixes us!
☠️ REMINDER: Double-check the OP for updates!
⚔️ THIS AFFECTS EVERYONE, NOT JUST MALE / FEM FRAME SIMS!
☄️ Repackaged - 9/21/2024
🚀 Initial Release - 7/30/2024
🎁 Download & Discussions: https://www.patreon.com/posts/109088001
🗺️ Modding Announcements: https://www.patreon.com/posts/109291501
🕸️ My BUGFIXES Collection: https://www.patreon.com/collection/884858?view=condensed
💬 EAxis somehow managed to break 18 Deformer Maps that control the shape of all of our bodies back in July with Update 7/23/2024. Since then, we've had TEN (10) Updates, TWO (2) Kits, TWO (2) FOMO Events, ONE (1) Expansion Pack, and TWO (2) "Creator Kits", BUT THEY STILL HAVEN'T FIXED OUR BODIES!
💬 I've gone the extra mile and listed all 18 instance identifiers for the 18 Deformer Maps in the Bug Report thread following the release of Update 9/18/2024: https://answers.ea.com/t5/Bug-Reports/OPEN-Spine-distortion-on-male-Sims-with-female-frame/m-p/14053376/highlight/true#M293677
💜 You're welcome and thanks for the engagement!
💜 @xandezsims said I could nick the animated thingamajig. Danke!
I'm shortening my short-form formatting with "Keep reading". 😺
🌺 "KEEP READING" TO UNDERSTAND HOW THIS AFFECTS EVERYONE AND NOT JUST MALE SIMS WITH FEMININE FRAMES:
All sims aged TEEN through ELDER are affected by this but you will only see it under certain circumstances:
The distortion will not occur when wearing frame-appropriate clothing.
Cisframe sims will see it when wearing clothing that was made for the opposite Physical Frame. As a cisframe simmer, you might still ask yourself how this affects you, to which I will say, for the last 10 years EAxis has done and continues to do a horrible job at their own Restrict Opposite PartFlags despite numerous bug reports. There are numerous clothing made for one or the other that is improperly flagged for the opposite, eg. there are MANY Lower Body pants available for Female sims that appear under Feminine Fashion that was made for Male sims and cause distortions on Female bodies. They were NOT remade for Female sims. The Male item was flagged for both Fashion Choices.
Transframe sims will see it when nude or wearing "default" underwear and also when wearing clothing that was made for the opposite Physical Frame. The above applies, but if you've got a transframe sim, you've already encountered that issue even before this "bug" was introduced. Fixing these incompetent Restrict Opposite PartFlags is the core concept behind my CAS Overrides.
Male sims with Feminine Frames will see a raised "spine" from neck to butt while Female sims with Masculine Frames will see a sunken "spine".
Female sims with Feminine Frames wearing Male clothing will see a raised "spine" from neck to butt, and Male sims with Masculine Frames wearing Female clothing will see a sunken "spine".
#sejianismodding#sejian ts4 bugfix#perma mods aka mods you should install and never remove#the sims 4#ts4#sims 4#the sims 4 cc#ts4cc#ts4 cc#sims 4 cc#the sims 4 custom content#ts4 custom content#sims 4 custom content#the sims 4 mods#ts4 mods#sims 4 mods#the sims 4 bugs#ts4 bugs#sims 4 bugs#the sims 4 bug fixes#ts4 bug fixes#sims 4 bug fixes
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I need to explain how insane my linux setup used to be
The first partition was boot, it had systemd-boot and a custom kernel build from vanilla kernel.org source. The second partition was an LVM physical volume with three logical volumes: an @arch-official rootfs, a @debian-official rootfs, and the rest of the space was shared for a directory I invented called /common which the distros shared. Kernel configurations, source, and all kernel modules were stored there. I wrote a hook for init ramfs to mount /common early so that the symlink to /common for kernel modules would work
For the home directory, subdirectories with normal files were in /common/homert/<dirname>, and gnu stash linked them to my home directory. All of my config files were stored in a git repo, the upstream being in /common and clones being in the home directories in each of the distros, each distro having its own branch committing and pushing to upstream whenever .zshrc was run. (.zshrc was also tracked by the repo & I had trouble because i didn't think to set up an extra clone with a dev branch) In retrospect I should've just used git watch
Anyways I got a ton of strange issues I never figured out like my config files being sent back to February 2nd randomly and debian not being able to connect to the network. That's what happens when your OS is a tangled web of shell scripts XD
In the end I decided it was too cursed switched to @nixos-official and left that hot imperative mess behind B)
#linux#linuxposting#i hope it's okay to mention blogs like that i'm a little new to tumblr lol#nixos has been great though my only issue is figuring out how to interact with people on github to merge my bugfix lol#the gitwatch nixos module is broken btw if anyone was wondering why nix is yelling at you that nulls cant be strings
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it might be midnight where i am, but what better time to announce.....
THE BOY IS HERE!!!
after a good couple weeks of work, the Fake Peppino mod for Don't Starve Together is officially out to the public! stop by the workshop page HERE if you wanna take a look, and if you've got the game, i'd be delighted if you gave him a try! he was a lot of fun to make, and all art and dialogue for the mod was made by me!
GO CHECK HIM OUT BRO!!!!!
#here he is MY SON!!!!!!!! my very good boy who i had to wrestle with a good many times trying to get his dang code to work!!!!!#but!!! it's done!!!! i might have to do some bugfixing/tweaking in the future but! that's not important!#i hope those of you who have the game will give him a try! i've been having fun playing around with him 😁#just have fun trying not to starve to death!!!#my art#pizza tower#pizza tower fake peppino#don't starve#don't starve together
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save builder is updated! it should now work properly...fingies crossed🤞🤞
#bugfixing#reformatted her and she seems to be doing it#and fixed a couple of other bugs in the chapter. hopefully that's everything (<-invoking the Curse)
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My juice didnt decrease at all and stayed at 75 - bug? 😳
Probably not!
It's possible to not take any options in the infiltration that decrease Juice. If you relied entirely on skill checks or other options that didn't seem to invoke your powers, you can maintain a high Juice level.
The push/pull of Juice as a resource is that it's intended to be rather tricky to get best outcomes while never relying on your powers.
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New Small Fixes: Top Notch Toddler Fix
Top Notch Toddler Fix: Apparently the toddler reward trait system has been broken for a long time. This mod fixes that issue. Your toddlers will be able to earn 'Happy Toddler' trait if all skills are Level 3, and 'Top Notch Toddler' if all skills are max level.
Engineer Work Assignment Fix: I forgot to upload it last time, added now.
There are two versions and you should include only ONE!
The original version only checks when a lot is reloaded, or when toddlers gain Potty Skill to Level 3. All reward traits require Pottly Level 3 so it's easy to test and will load signifigantly faster.
The extensive version, however, tests whenever a lot is reloaded, or when any skill is leveled up over level 3. This will allow you to play continuously without reloading the lot or travelling with the toddler to a different lot. However, this is performace heavy, since the toddler will be tested with 5 loot actions at most, which makes loading time longer.
Download HERE or HERE
Read more details HERE
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Bug fix on Autonomous Crafting mod
Nemertes informed me of a slight bug that got past me in testing, where the owner family of a business lot do not get to pick what recolor item they want to craft when on the business lot. I'm really sorry about that, the bug has now been fixed. Please re-download the fixed version :)
Download on SFS | Download Ver 2 on SFS
Difference between normal version and Ver 2 is that in version 2 the autonomy toggler object works on community lots too, to turn off autonomy :) For more info on this mod please see the original post here.
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Realized the caption to my last post sounds like passive aggressive engagement baiting but I assure you it isn't; for some reason the post got glitched when I posted it a while back, where for some reason it wouldn't show up in my blog's tags and got like a fifth of the notes my commission posts usually get. Another post has the glitch, and sure enough it still doesn't show up on my blog's Commissions tag as of the time of writing this, so I think it's blacklisted or shadowbanned from tags for some reason. It's hovering at 29 notes right now, while the one I fixed and reblogged at 40 notes already broke 100+, so I think something's up.
I'm only mentioning this so that if anyone else happens to encounter this problem when clicking in your tags and seeing a post not show up for some reason, here's some things that can maybe? work? to fix it. I tried this on the post I reblogged, and it shows up in my tags again.
Save all the pictures uploaded into post, then Edit and remove them from the post, leaving it empty save for its text caption. Add one if it doesn't have one already.
Remove all the tags, and put them back in, in a new order.
Save the post. Edit it again, and reupload the saved, tumblr-compressed pictures back into the post. Save.
With any luck, your post may be viewable again to others, and begin to regain any traction it lost. Very silly but thems the breaks
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Small typo here, I think? My MC is a woman, so should be her unknown accomplice
Thanks, I've got it fixed in my version of the game now! Maybe I should've held off on that last bugfix update a bit; I've got even more parts that need to be fixed now than during the original update. 😅
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