#bridge models
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maadhucreatives · 2 years ago
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From Concept to Creation: Engineering Model Making for Prototyping
In the world of engineering, turning innovative concepts into tangible realities is a thrilling journey that requires meticulous planning, precision, and creativity. At the heart of this process lies the art of engineering model making for prototyping. In this blog, we will delve into the significance of engineering model making, explore its role in the prototyping process, and highlight its invaluable contributions to the field of engineering.
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The Art of Visualization:
The early stages of any engineering project involve visualizing ideas and designs. These concepts, however brilliant, can often be challenging to communicate effectively through mere sketches or computer-generated simulations. This is where engineering model making comes to the rescue, allowing engineers to convert abstract ideas into three-dimensional representations that are easier to understand and share.
Bridging the Gap between Design and Reality:
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Unleashing Creativity:
Engineering model making is not just a functional exercise but also an opportunity for engineers to unleash their creativity. By working with physical materials, engineers can experiment, iterate, and refine their designs in a hands-on manner. This creative freedom fosters innovation and often leads to breakthroughs that might have been missed through purely digital simulations.
Understanding Complex Systems:
Certain engineering projects involve intricate and complex systems that demand a deeper understanding to ensure their success. Building physical models allows engineers to study these systems up close, identify potential challenges, and optimize performance before moving on to larger, costlier implementations.
Effective Communication:
When presenting ideas to stakeholders, clients, or team members, engineering models provide a powerful tool for communication. A well-crafted model can convey a wealth of information that might otherwise require lengthy explanations. This enhances collaboration, aligns expectations, and streamlines decision-making processes.
Rapid Prototyping for Faster Innovation:
In today’s fast-paced engineering landscape, speed is of the essence. Engineering model making facilitates rapid prototyping, enabling engineers to iterate through multiple design variations quickly. This accelerated process allows for faster innovation and reduces time-to-market for new products and solutions.
Risk Mitigation:
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Conclusion:
From concept to creation, engineering model making plays an indispensable role in the prototyping process. It empowers engineers to visualize, iterate, and refine their ideas while bridging the gap between design and reality.
The art of engineering model making nurtures creativity, enhances communication, and contributes to faster innovation in the dynamic world of engineering. As technology continues to advance, this time-honored practice will remain a vital aspect of engineering, empowering professionals to build a better future, one prototype at a time.
Maadhu Creatives is a leading engineering model maker studio that specializes in transforming innovative concepts into tangible prototypes. With a passion for precision and an eye for detail, they excel in bridging the gap between design and reality. Their skilled team of engineers and designers leverage the art of model making to provide clients with visually stunning and functionally accurate representations of their ideas.
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With a dedication to effective communication, Maadhu Creatives’ engineering models act as powerful tools for conveying complex systems and ideas to stakeholders, team members, and clients. Their unwavering commitment to excellence and customer satisfaction makes them the go-to choice for engineering model making, empowering businesses to bring their visions to life and drive success in the ever-evolving world of engineering.
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mochidoodle · 9 months ago
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happy birthday, namimori boy 💜🦔🐥
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freezebobs · 1 month ago
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DBFZ Yamcha and Ten cookies...done!!!
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Soo I've been on a mission to recreate the Yamcha and Ten cookies from dragon ball fighterz because they're adorable...and they're finally real!! :'D process and info below! (kind of long lol)
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I saw someone share these screencaps from the game a while ago and as someone who never played DBFZ I was so charmed at how cute these things are. I wondered if anyone had ever made cookie cutters for them, did a quick search and didn't really find anything, so just kind of moved on.
A few months later I remembered them again and was like, man, I really would love to see these brought to life lol. And I searched again and actually found someone who made them!!... But they weren't selling them anymore. 😭💔
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^Reddit post from user ShadowLord898.
So in the next few days I went into the DBFZ game files, figured out how to navigate them and locate/open the proprietary file types (took...a lot of googling), and eventually found the cookie textures!!! Which I then painstakingly traced over to create vectors.
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I thought once I had the vectors, it would be easy to drop them into a 3D program and extrude them to make the cookie cutters. BOY WAS I WRONG!!! It's probably just my inexperience working with vectors in 3D programs, but I tried Blender, Fusion 360, and Tinkercad and had problems in each one before finally figuring out the right approach. (I really almost gave up 🤧 but I hadn't realized that your geometry/topology don't need to be perfect when 3D modeling for print as opposed to, like, something you plan to create a texture for.)
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Tinkercad and its extremely user friendly interface, plus SVG import functionality, saved me.
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Oh then I realized I forgot to reverse the design, which you have to do for a cookie cutter because of how they work. I thought I would need to flip all the vectors and re-import them, recreate the models... but thankfully there's a "flip" button in Tinkercad. Fixed.
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I sent the files over to my friend @.theprocrastinatingengineer on Instagram, who has a 3D printing service, and he was able to print them out for me!
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While I was waiting for them to ship I downloaded Cura ("slicer" program for preparing 3D files for print) just for fun. (I was really eager...)
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And here's when I finally got them!!!
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Despite choosing all the dimensions carefully, I was still surprised how dainty they were when I actually held them in my hand. I wasn't sure if they would work...
So I made the dough and everything, used some 5mm thick chopsticks as guides to roll out the dough to the thickness I wanted. I put plastic wrap over the dough to prevent the cutters from directly touching the dough due to food safety concerns. Here is my first attempt to use them:
After this my mindset quickly shifted from caring about food safety to "what's a little more plastic in my system?" / "I'm here for a good time, not a long time!!" / "welll the dough gets baked anyway so that kills the germs it should be fiiine" **I Do Not recommend others to be so careless... also important note: I was the only one eating these so I didn't have to worry about others' safety 🥴
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^The difference between using the cutters with and without the plastic wrap.
This first rolling out of the dough was actually a little too thick; in my design I hadn't accounted for the way the dough squishes up when you press the cutter into it. There wasn't enough vertical space at all, and the dough kept getting stuck in the cutter. It was a bad time!!! (didn't get a lot of photos of the failures here because my hands were covered in flour)
After lots of broken cookie cutouts, re-flouring the surface/cutters/rolling pin, and re-rolling the dough to be a bit thinner, I managed to get these out. I had to support Ten's head like a newborn when moving the dough onto the cookie sheet because the connection to the body was so delicate 😢
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AND HERE THEY ARE...fully baked and ready 🥹
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For the most part I was going to leave them undecorated like how they are in the game. But @.lamichicuenta made this really cute drawing of the cookies where Yamcha had chocolate decorations and Ten was a salty cracker, and I really wanted to try decorating some to resemble those!! Here are the photos of both versions of the cookies the next day once I was able to get some natural light for nicer pics.
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(I meant to poke some holes in Ten's cookie to look more like a cracker but I forgot about it until they were already baking.)
They tasted fine...yamcha was better thanks to the chocolate. 🤭
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If you read all this, thank you for following my cookie cutter journey... 😌🙏💖
Oh yeah and I made the vectors, 3D print files, and specs/info all available in a google drive folder here for anyone to use if they want! https://drive.google.com/drive/folders/1hQ7uq3leYPK64pGgt3LhFw-70IZnkYzh?usp=drive_link
OH and one last thing, i ended up revising the 3D models to hopefully fix the issue of not enough vertical space. ...turns out I hit the maximum for photos and videos in this post, but you can see it on my twitter here! https://twitter.com/freezebobs/status/1875720926840680678
I didn't get to try these revised models, but they are the ones I put in the drive folder. 😊👍
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cherusque · 10 months ago
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Sage Blundell 🇺🇸
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thatgirljamiex · 4 months ago
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Just a sad girl 💔
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giulzart · 1 year ago
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Selfishly thinking that Orion could be persuaded to act in one of the band music video. Just once.
Anyway, go play @infamous-if cause it’s amazing!
Little bonus, I put the rambly scenario that sprouted these under the cut in case you wanna know more 🤷‍♀️
It’s got to be a team effort and a chore to get Orion on board but somehow they manage to convince him in the end(cause he got a soft spot). In my head the idea was Violet and Rowan’s, Iris jumped right in cause it sounded fun and then Jazzy and Devyn joined in. Chris tagged along too cause heck yeah. They all come up with a list of pros and cons cause they know that Orion will fight against it, but thanks to Devyn they come up with sound and logical enough reasons. Rowan and Violet do the presentation and after a lot of debate, Orion accept in the end to everyone (and his own) disbelief. The video is a success, the views count gets higher and half the comment are about Orion.The band tease him relentlessly and Orion swears never again. The end.
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stardustscripted · 3 months ago
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A stark shift in course from the generic media representation of women in cinema. A breath of fresh air. I strive to be like fleabag to live like her. She's deeply flawed grappling with grief, guilt and loneliness yet her imperfections make her relatable and authentic. There are only so many films where female viewers can truly connect to the protagonist. Many a times though what is seen is a sugercoated, exaggerated version of a "woman" appealing to the male perspective usually written by men. Women in films are often portrayed as pure, larger than life, innocent, perfect almost childlike to be liked by the general audience. This creates an incorrect stigma around the gender who are just as human as men. On the other hand fleabag with her imperfections as well as her humour, independence and strength serves a more accurate depiction of women, which not just adds relatibility but a dimension of aspirationality to her character.
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maadhucreatives · 2 years ago
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How to Make a Scale Model of an Engineering Project — Engineering Model Making
Scale models are valuable tools for engineers, architects, and designers to visualize and communicate their ideas effectively. We offer a tangible representation of a project, allowing stakeholders to understand its intricacies and potential impact. In this blog post, we will guide you through the process of creating a scale model of an engineering project (Engineering Model Making). Whether you are a student, a professional, or an enthusiast, this step-by-step guide will help you bring your ideas to life in a precise and captivating manner.
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Step 1: Define the Purpose and Scale Before starting your scale model, it is crucial to have a clear understanding of the project’s purpose and the desired scale. Consider the level of detail you want to include and the audience you are targeting. Determine the appropriate scale ratio that allows you to effectively represent the project while maintaining manageable dimensions.
Step 2: Gather the Necessary Materials To build a scale model, you will need a variety of materials, including:
Foam board or styrene sheets: These materials are excellent for creating the base structure and walls of your model.
Cutting tools: Use a sharp utility knife or a laser cutter to cut precise shapes from the foam board or styrene sheets.
Glue or adhesive: Choose a suitable adhesive to securely attach the different components of your model.
Rulers, measuring tape, and drafting tools: Accurate measurements are essential for creating a realistic representation of the project.
Paints and brushes: To add color and texture, choose paints that closely resemble the materials used in the actual project.
Various embellishments: Depending on the project, you might need additional materials such as trees, cars, or miniature figures to enhance the model’s realism.
Step 3: Create the Base Structure Start by constructing the base structure of your model. Use foam board or styrene sheets to create a stable foundation. Measure and cut the materials according to the dimensions of your project, ensuring accuracy in every detail. Glue the pieces together securely, allowing the structure to stand on its own.
Step 4: Add the Project Elements Next, focus on adding the essential elements of your engineering project. Whether it’s buildings, roads, bridges, or other features, use foam board or styrene sheets to construct the individual components. Measure and cut each piece carefully, paying attention to the scale and proportions. Attach the elements to the base structure, ensuring stability and alignment.
Step 5: Incorporate Fine Details To enhance the realism of your scale model, add fine details and textures. Consider using different materials like plastic, wood, or metal to represent various surfaces and textures accurately. Paint each element carefully, matching the colors of the real project. Use additional materials like grass, sand, or gravel to simulate outdoor environments.
Step 6: Finishing Touches Once you have constructed and painted all the components, take a step back and evaluate your model. Make any necessary adjustments to ensure accuracy and balance. Consider adding additional elements, such as trees, vehicles, or people, to bring the model to life. Apply a protective coat of varnish or lacquer to preserve the model and provide a professional finish.
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Conclusion: Creating a scale model of an engineering project is a rewarding and educational experience. It allows you to showcase your ideas, communicate effectively, and gain a deeper understanding of the project’s intricacies. By following the steps outlined in this blog post, you can build an impressive scale model that accurately represents your vision. Remember, attention to detail, precision, and creativity are key to producing a remarkable engineering scale model. Enjoy the process and let your imagination soar!
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pcktknife · 9 months ago
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the way everytime we get a inkfish with a slightly different eye mask everyone's like 'ohhh shit what the hell is this' and it's just diversity
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okaydays22 · 23 days ago
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arttsuka · 2 months ago
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Someone on reddit made a nice comparison regarding Toothlesses face, here's the link: https://www.reddit.com/r/httyd/comments/13xcriy/how_toothlesss_design_has_changed_throughout_the/#lightbox
I thought you would want to see it, it shows the differences quite nicely
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This just reminds me why I love his design in the first movie even more.
I'm seeing everyone say his model for the second and third movie were the same but I don't think so? They must have worked with his head, at least a bit, because there are differences. His mouth for once...
In the comments I found this other post too
https://www.reddit.com/r/httyd/comments/qasmwo/toothless_head_comparison_by_durkishdragon/
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I still think he looks way more on track with the designs of the other dragons in the universe in the first one. He looks like a dragon.
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thesilicontribesman · 8 months ago
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Scale Model of Roman Chester, Grosvenor Museum, Chester
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mothmiso · 1 month ago
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Port Sunlight (2) (3) (4) by Bob Léponge
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gummi-ships · 2 years ago
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Kingdom Hearts Birth by Sleep - The Land of Departure
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sillidreamz · 3 months ago
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I CREATED MARC ANTHONY IN PETZ!!!
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sesamestreep · 4 months ago
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it really is SUCH a shame that there’s no episode of TOS where the enterprise crew time jumps to Regency-era England or goes to a planet that modeled its culture on that era or something, because it would truly slap for every single main character. Like I don’t even have to explain why this would be awesome for Spock— Mr. I’ll-smash-a-computer-with-my-bare-hands-before-I’ll-admit-I’m-horny himself, king of repression, who basically recreated the famous Pride and Prejudice Hand Flex Scene™️ with his beloved Captain that one time, who meets a blind woman with a high tech gown that helps her “see” and LITERALLY tells her to give his compliments to her dressmaker, who mislead a woman once about his affections and tenderly promised to safeguard her reputation forever about it, who has the perfect angular features to be set off by a cravat—I mean, you get it, but then you’ve also got Kirk—handsome, affable, brave Naval captain who loves his crew more than himself, who falls in like deep profound love with every woman the plot throws at him—and then McCoy—cantankerous, sure, (ever heard of a grumpy/sunshine trope??) but with impeccable, downright old school manners towards women and, yeah, a doctor’s not that prestigious in Regency times, but for like a young lady in trouble who needs the protection of a man’s name or who just wants to piss off her stuffy aristocrat family by marrying “beneath” them, who could be better? If you throw Scotty in the mix, well, he’s Scottish, which [points at a whole subgenre of regency romance novels] is all he’d really need. I’m just saying they would have CLEANED UP, okay??
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