#bret devereaux
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confusedbyinterface · 1 month ago
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One of the really interesting things in Bret Devereaux's post on Tiberius Gracchus is how modern historians, through archaeology and modelling, have a better understanding of the economic and demographic situation in 2nd century BCE Italy than Gracchus did from the census data. They were able to collect evidence of land use changes and construction taking place, and analyse that data, to show there was a growing population of smallhold farmers. Meanwhile Gracchus was reliant on a self-reported census, which (according to the argument) was declining because people lied to avoid being eligible for conscription.
The Romans didn't really have the resources to go out and audit everyone, or do a separate land-use survey to check the census against, but over 2000 years later we were able to go back and show discrepancies between census returns and actual land use. It's fascinating!
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heroineimages · 8 months ago
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A few days late to this debate, but I think part of the reason satirical depictions of fascism, especially in sci-fi settings, often struggle and are adopted by fascists is they tend to make the fascists good at war, a thing fascists value, but were historically rubbish at.
---Bret Devereaux
I love reading Bret's Twitter comments off to the side on A Collection of Unmitigated Pedantry.
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mycatwantstoeatpins · 2 months ago
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I have no interest in seeing Gladiator II but I am enjoying Bret Devereaux's posts about it. Some excerpts (emphasis in original):
Gladiator II is explicitly set during the joint reign of Geta and Caracalla, two emperors of the Severan dynasty, but the film’s depictions of the two emperors is unrecognizable, [...] [H]ow does the film opt to portray Caracalla? Well, both of the emperors were cast as pale white young men with red hair; makeup is used to give their faces a sickly sort of color, with deep bags under their eyes. They’re presented in the film as chaotic, with Caracalla in particular being an effectively insane syphilitic (treating his pet monkey as a senator), and also queer-coded, shown with a decadent entourage of both men and women, wearing lots of jewelry (something only women and villains do in this film) and generally being fairly ‘camp.’ [...] – in contrast to the heroes Acacius and Lucius who are both explicitly straight and married to women. Indeed, even Lucius’ closest ally in the gladiator school, the former gladiator Ravi, stops to make sure we’re aware that he’s married to a woman. [...] Caracalla’s father was Septimius Severus, a man of North African extraction who claimed both Libyan and Punic ancestors. Caracalla’s mother, Julia Domna, was a Syrian woman, from an Arab family born in what today would be Homs, Syria (then Emesa). [...] [I]n the film, both Geta and Caracalla are the sort of emperors who send their generals – the fictional Marcus Acacius played by Pedro Pascal – to fight their ways, while they remain at Rome in luxury, far from any sort of violence. Indeed, this is an essential thematic contrast in the film: Rome’s failure and decadence are represented by the queer-coded, effiminate ‘soft’ men of the city and politics – Geta, Caracalla, Macrinus, Senator Thraex – while its vitality is represented by the hard men of violence – Acacius and Lucius. [...] Except the real Caracalla was exactly the sort of Roman that Ridley Scott pines for and he was a terrible emperor as a result. [...] Far from being a luxuriant, decadent, effeminate and insane figure – as Scott has him – the real Caracalla was perfectly sane. Paranoid, vengeful and violent, but absolutely in touch with reality. He is exactly the sort of man of violence these films glorify. And as a result he was a bad emperor! Caracalla’s lavish payments to the soldiers (he raised their pay substantially) and frequent campaigns (also expensive) drained the Roman treasury, while his reign reinforced the damaging precedent that the emperor was, for the most part, simply a soldier and a general. The problem with that is that if the emperor is just a general, then any general could be emperor and starting in 235, a non-trivial portion of Roman generals would try it, causing the Crisis of the Third Century. [...] For one, the film’s juxtaposition between the burly men of violence like Acacius and the weak, decadent senators is silly on its face. Indeed, Scott relies in both Gladiator films on a contrast between the career military men (Maximus, Acacius) and the political, senatorial elite. In Rome, these were the same men. To be a legatus Augusti pro praetore and to have a provincial command and a large army, one had to be a senator who had at least reached the praetorship. Not every senator was a general but every Roman general was a senator. Acacius’ claim in Gladiator II to not be “an orator or a politician” but merely a soldier and a general is a nonsense claim: at Rome, one could not be a general without being an orator and a politician. And while the film errs in suggesting that Roman collapse is just around the corner in 211 – when in fact we are close to the height of the empire and serious fragmentation is two centuries away – the Crisis of the Third Century (235-284) is coming. But the Crisis of the Third Century isn’t caused by a shortage of burly men in armor doing violence, but a surplus of them.
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st-just · 2 years ago
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Impossible to overstate how endearing I find it when nerds write like this.
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thefirstempress · 8 months ago
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I swear every time I peruse Bret's blog, I find at least one entry that I either wish I'd had as a resource years ago or that's pertinent to something I'm currently working on.
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nerianasims · 10 months ago
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But war, war is something fascists value intensely because the beating heart of fascist ideology is a desire to prove heroic masculinity in the crucible of violent conflict (arising out of deep insecurity, generally). Or as Eco puts it, “For Ur-Fascism there is no struggle for life, but, rather, life is lived for struggle…life is permanent warfare” and as a result, “everyone is educated to become a hero.” Being good at war is fundamentally central to fascism in nearly all of its forms – indeed, I’d argue nothing is so central. Consequently, there is real value in showing that fascism is, in fact, bad at war, which it is...
And the most fundamental strategic objective of every state or polity is to survive, so the failure to ensure that basic outcome is a severe failure indeed.
Judged by that metric, fascist governments are terrible at war. There haven’t been all that many fascist governments, historically speaking and a shocking percentage of them started wars of choice which resulted in the absolute destruction of their regime and state, the worst possible strategic outcome. Most long-standing states have been to war many times, winning sometimes and losing sometimes, but generally able to preserve the existence of their state even in defeat. At this basic task, however, fascist states usually fail...
Fascist governments, as Eco notes, “are condemned to lose wars because they are constitutionally incapable of objectively evaluating the force of the enemy.” Fascism’s cult of machismo also tends to be a poor fit for modern, industrialized and mechanized war, while fascism’s disdain for the intellectual is a poor fit for sound strategic thinking. Put bluntly, fascism is a loser’s ideology, a smothering emotional safety blanket for deeply insecure and broken people (mostly men), which only makes their problems worse until it destroys them and everyone around them...
Fascism – and indeed, authoritarianisms of all kinds – are ideologies which fail to deliver the things a wise, sane people love – liberty, prosperity, stability and peace – but they also fail to deliver the things they promise.
These are loser ideologies. For losers. Like a drunk fumbling with a loaded pistol, they would be humiliatingly comical if they weren’t also dangerous. And they’re bad at war.
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space-wizards · 2 years ago
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Bret Deveraux, summarizing the various ways Sparta sucked ass. Convenient!
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keitrinkomfloukru · 3 months ago
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brutish-impulse · 3 months ago
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I'm reading a blog called "A Collection of Unmitigated Pedantry" so I really can't complain, but if the Mass Effect armor looks as if it's articulated, the designers probably don't want us to think that it's one rigid plate from the chest down to the groin, Bret!
Even if the plates aren't smooth enough to slide over each other. And the animation is cheating and has the plates bend instead of slide. Fully animated plate armor in a game would be cool, but I don't know how expensive that would be.
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Point taken that the pauldrons aren't even trying to protect the shoulders from above, and the chest plate doesn't know if it wants to be a cuirass or a bulletproof vest.
(The actual historical part of the post about why real armor is designed the way it is is very interesting though.)
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stainlesssteellocust · 2 years ago
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Types of Guy you will find on Sbee and Svee, an incomplete list
People who get really intense about Fate lore
Circular Firing Squad Leftists
Worm fans
Worm fans who hate Wildbow
Worm fans who have never read Worm
Worm fanfic authors who have never read Worm
Guys who use phrases like “omniversal tiering” with a straight face
Guys who are still really into Lyrical Nanoha in this foul year of our lord 2023
Guys who don’t read history books but have read one (1) Bret Deveraux article on the subject and will link it at you if you give them the slightest opportunity
A type of guy who isn’t actually a guy at all she just doesn’t know it yet
Guys who have been around since the late 90’s and remember when the site was about spaceship videos
People who have been banned from one of the sites and now lurk on the other one, bitterly
Hidden cryptofascists
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lifeattomsdiner · 1 year ago
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pffffffft
(source)
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confusedbyinterface · 11 months ago
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The fact that Cleopatra stays for a month after Caesar’s death suggests to me that she hoped to get Caesarion recognized as Caesar’s heir, which in turn suggests that Cleopatra had a poor grasp of Roman law and politics, both not realizing that her mere presence was a liability to the one person she needed to succeed (and not be stabbed 23 times) and also that the quest to get Rome to acknowledge Caesarion as Caesar’s heir was almost certainly hopeless. Caesarion could not be Caesar’s heir; as a non-citizen Caesarion wasn’t even a valid target as primary heir of Caesar’s will and so the chances of getting him recognized as Caesar’s heir through a Roman court was basically nil. In any case, Caesar’s will made Octavian his sole heir, which is a twist Cleopatra really ought to have seen coming since Caesar was openly preparing the fellow and planning to bring him along on his next campaign. Personally, I suspect Caesar always knew Caesarion wouldn’t be acceptable in Rome and never had any intention of making him his heir; that Cleopatra doesn’t seem to have known this is a striking indictment of her political acumen. And if you are thinking, “but wait, Antonius later seems to think he might be able to sell this at Rome” – yes, he might well have. He was also a lot less politically astute than Caesar.
Devereaux wouldn't say "Famous himbo Marcus Antonius" but I'm certainly thinking it
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heroineimages · 8 months ago
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More fantasy settings should change out their evil empire for militaristic, expansionist republics - and not broken, manipulated ones. 'Everyone votes, their votes mostly count, and they keep voting to burn the Elf Kingdom in order to loot the valuable ashen Elfwood.'
---Bret Devereaux
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fallowhearth · 1 year ago
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And I think the answer is that there are actually two kinds of city builders: games about cities as spaces for people and games about cities as systems for production. Most modern city builders are, in fact, the former, interested in the city as a place for people to live and work. [...]
And here, the jump backwards in design for Neb[uchadnezzar] and P[haroah: A New Era] was quite sharp. I knew back when I played Caesar III in 1999, I was supposed to kind of imagine a real living city underneath the systems I was interacting with. By contrast, in 2021 or 2023, the decision not to have even the fig-leaf of such a simulation is a design choice. Instead, strip off the thin layer of paint and you realize that mechanically these games have more in common with Factorio or Satisfactory than they do with Farthest Frontier or Cities: Skylines. Cities are not living, breathing spaces for people in Neb. or P:ANE but rather mechanistic mega-factories for producing specific goods (mostly armies and monuments) and so what gets simulated are the elements of industrial production; people who aren’t workers don’t matter. [...]
Certainly some of that is the old Impressions influence, but I also think it speaks to the way the ancient world is understood by developers and the public. Medieval city builders have increasingly come to imagine cities as being driven by and fundamentally being about the people who live in them (with some exceptions, e.g. Stronghold). But ancient cities are instead instrumental: economic engines for social elites to produce things they want with. Notably nearly all of the ancient city builders explicitly place the player as a ruler, a pharaoh, a Roman governor, a Mesopotamian king (in contrast to the player as a mayor or other sort of elected representative) and generally their scenarios are set by having the political powers that be set objectives for the city.
Bret Devereaux
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st-just · 1 year ago
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The first crucial difference between the way Greek courts functioned as compared to the modern legal system that must be stressed is this: ancient Greek courts primarily existed to resolve disputes, not to enforce the law. That doesn’t mean the laws don’t matter; the role of the courts at least in theory is to resolve disputes in accordance with the law, but the laws are merely the rules by which the disputes are resolved...the system is designed for dispute resolution, its purpose is to avoid the feud as much if not more than its purpose is to ensure that everyone follows the law. As we’ll see, if a law is ‘broken’ but no one (who matters) is understood to be directly injured by it, this is a legal system which does not care.
-Bret Devereaux, How to Polis 101
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theoutcastrogue · 2 years ago
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The normal expectation for Greek tyranny is that the system works like the Empire from Star Wars: A New Hope, where the new tyrant abolishes the Senate, appoints his own cronies to formal positions as rules and general makes himself Very Obviously and Formally In Charge. But this isn’t how tyranny generally worked: the tyrant was Very Obviously but not formally in charge, because he ruled extra-constitutonally, rather than abolishing the constitution. This is what separates tyranny, a form of extra-constitutional one man rule, from monarchy, a form of traditional and thus constitutional one-man rule. [...]
Having seized power, those tyrants do not seem to have abolished key civic institutions: they do not disband the ekklesia [assembly of citizens] or the law courts. Instead, the tyrant controls these things by co-opting the remaining elite families, using violence and the threat of violence against those who would resist and installing cronies in positions of power. Tyrants also seem to have bought a degree of public acquiescence from the demos [the citizen body] by generally targeting the oligoi [the few, the elite]. And it isn’t hard to see how the fiction of a functioning polis government could be a useful tool for a tyrant to maintain power.
That extra-constitutional nature of tyranny, where the tyrant exists outside of the formal political system (even though he may hold a formal office of some sort) also seems to have contributed to tyranny’s fragility. Thales was supposedly asked what the strangest thing he had ever seen was and his answer was, “An aged tyrant”, and indeed tyranny was fragile. Tyrants struggled to hold power and while most seem to have tried to pass that power to an heir, few succeed; no tyrant ever achieves the dream of establishing a stable, monarchical dynasty. Instead, tyrants tend to be overthrown, leading to a return to either democratic or oligarchic polis government, since the institutions of those forms of government remained.
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