#brand new overlay
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tumblr is one of the only refuges artists have without fighting twitter’s worsening algorithm or instagram’s image crunching so i think on top of being vocal about bad changes, be vocal about the good ones too. like it or not, the Blaze feature is an awesome addition as it allows artists to boost their own work. the sponsored artist alley thing that shows as an ad spot is an excellent compromise between not having ads and helping the user base. the addition of top posts on a blog are good. if you send feedback complaining about the user-hostile updates, always mention previous versions that were better and why, and any new updates which are good and why.
#add customisable top three posts and support for both the mobile view AND custom blog themes because they don’t have to be mutually exclusiv#go ahead with features to simplify the experience for new users but leave options open for older users#or anyone who can dive right into a custom blog if they wish. people love options#the mobile overlay view is actually pretty good it just shouldn’t replace custom blogs.#the tumblr store could be used to sell artist work without it being weird brand marketing like]#nobody wanted tumblr merch. but a different design every month with a different theme may be better#i feel like this website is so close to being great for artists. they just keep making it harder by#making up for decent helpful changes with stupid corporate changes to be more profitable
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I have a bomb ass killer idea for a killian edit but I think imma have to re-teach myself photoshop all over again to make it happen
#bruh I hate ps#Ae and première are so much more fun#But this edit idea requires a lot of brand new original overlays that I gotta make somehow#I took a ps course five years ago#And the only skill I carried away from that is using the feather tool#And colorizing pictures which when the fuc am I gonna need to do that#never lol
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New work? New work! Kind of.
January 2024 felt like a year in and of itself. Many creatives were hit with the post-holidays slow season like a speeding bus. A few small projects were scattered around, but nothing was sustainable of itself. So, we addressed the problem ourselves, myself and some friends teaming up with one goal: take the scraps of a pile of projects and assemble something more cohesive.
We created "Nothing Special", a variety channel named for the common response to a number of questions: what do you want to watch? What kind of logo are you looking for? What do you want to eat? - it's a ubiquitous, all-encompassing title for an amalgamation of ideas that makes up the Nothing Special channel.
I took up management of the channel, handling everything from social media to behind-the-scenes production, and of course, visuals. The logo is based on my own, not only out of considering this an extension of my own productions, but also because, initially, I considered absorbing my own professional existence into a "branch" of Nothing Special. The logo was then expanded into other planned branches, including but not limited to gaming content. craft-alongs and item sales, and even tarot and other witchy things.
Figuring out how stream overlays worked and integrated with broadcasting software was a massive hurdle, and learning how to break down a designed layout into layers appropriate for streaming software was an endeavor all of itself. While many of the vector designs were stock, I applied graphic styles to match the opalescent background of the logo. The core colorways for each "branch" are also part of the opalescent background, and I colored backgrounds for each individually as well as a multicolored version to represent the channel as a whole.
Do you feel like watching something, but not sure what? Nothing special, perhaps? Check out our website here or follow us on Twitch - lots of content coming soon!
#graphic design#designers on tumblr#artists on tumblr#stream coming soon#new streamer#variety streamer#stream overlay#branding design#logo illustration#logo design#tag:branding#tag:layoutdesign#tag:nscassets
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As a thank you for so many new followers, here's a brand new edition of my editing resources masterposts ✨ (you can find the previous editions here). Make sure you like or reblog the posts below if they’re from other blogs to support their creators! A friendly reminder that some of these are free for personal use only, so be sure to read the information attached to each resource to verify how they can be used.
Textures & Things:
Collage Kits from @cruellesummer that I find myself using basically every single day
Taylor Swift Wax Seals from @breakbleheavens that I also use literally every day
Rookie Magazine Collage Kits (1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
Scribble Textures & Cross-Outs (1, 2, 3)
GIF Overlays (1, 2, 3)
Film Grain & Noise Textures (1, 2, 3)
Paper Textures (1, 2, 3, 4, 5, 6, 7, 8)
PNG Overlays (Paper, Flowers, Clouds, Stickers, Lips, Vintage Paper, Misc. Symbols)
Halftone, Scan Line, & VHS Noise Textures (1, 2, 3, 4)
VHS Tape Textures by @cellphonehippie
Misc. Texture Packs (1, 2, 3, 4, 5, 6, 7, 8)
Photoshop Effects (Halftone Text Effect, Chrome Effect, Glitch Effect, Ink Edge Effect, Photo Morph Effect)
Fonts:
Badass Fonts (free fonts designed by womxn 🤍)
Open Foundry Fonts
Free Faces
Uncut Free Typefaces
Some Google Fonts I Like: Instrument Serif, DM Sans, EB Garamond, Forum, Pirata One, Imbue, Amarante
Some Adobe Fonts I Like: New Spirit, Ambroise, Filmotype Yukon, Typeka, Big Caslon CC (TTPD Font!)
Some Pangram Pangram Fonts I Like: Editorial Old, Neue World Collection, Eiko, PP Playground
Fonts In The Wild (font-finding resource)
Tutorials & Resources:
Comprehensive Rotoscoping Tutorial (Photoshop + After Effects, great for beginners!) by @antoniosvivaldi
Rotoscoping & Masking Tutorial (After Effects) by @usergif
Texture Tutorial for GIFs by @antoniosvivaldi
Color Control PSD by @evansyhelp (to enhance, isolate, or lighten specific colors)
Cardigan Music Video PSD by @felicitysmoak
Picspam Tutorial by @kvtnisseverdeen
Moving GIF Overlay Tutorial by @rhaenyratargaryns
GIF Overlay Tutorial (+ downloadable overlays!) by @idsb
Icon & Header Tutorial by @breakbleheavens
GIF Blending Tutorial by @jakeperalta
Split GIF Tutorial by @mithrandirl
Guide to Coloring Yellow-Tinted Shots by @ajusnice
Slow Motion After Effects Tutorial (useful for GIFs!)
Gradient Map Tutorial by me!
Misc:
How to Make Your Own Textures by @sweettasteofbitter
How to Report Tumblr Reposts of Your Work by @fatenumberfor
Tips for Accessible Typography
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Elliesimple - 4t3 Two-Piece Pajamas (UPDATED)
I'm very happy how these turned out!! The textures are so... *chef's kiss*
This is a brand-new re-conversion of my first CC I released almost exactly 3 months ago, in late August (it was posted August 29th, and today just happens to be November 29th!). It wasn't even that long ago, but it feels like it, especially since I have a lot of experience now! Compare those screenshots to this new style I'm trying out!
I've added a new overlay, which are star constellations! There is now a maternity morph for both!
I've also tried a new technique, something I've thought of, to reduce button morph mishaps, which is using a second group in TSRW to put the buttons in separately from the pajamas, then making the morphs by hand. Therefore, it will not replace the original, and it has custom thumbnails!
Last difference is that it now has 4 channels instead of 3 - the buttons are separate from the lines! Other basic info should be the same. See below the cut for comparisons!
For: TF, AF
Categories: Sleepwear
Polycount: 8k
1 Recolorable Preset - 3 Non-Recolorable Patterned Overlays
4 Channels - Top, Bottom, Lines, Buttons
The links are the same as the original post, but updated, so that if someone sees the old post, they won't get a deleted link error!
Download - SFS
or
Download - Simblr.CC
---
@xto3conversionsfinds @pis3update @sssvitlanz @wanderingsimsfinds @gifappels-stuff
Left is original, right is updated:
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BTTB 7 Native Skin MK IV
The brand-new, high-quality skin from BTTB. Designed for toned muscles and enhanced realism, it offers significant improvements over the previous version. Includes 40+ swatches and an overlay version. Additional versions with less defined muscles, as well as Asian and Black skin tones, will be available soon.
Highlight:
Improved muscle detail.
Improved detail on texture edge.
Improved hand details.
40 Swatch, 8 Tones, 5 Variation.
5 Overlay version.
HQ Support.
Details:
Gender: AM
Swatch: 8 Skin Tone, with 5 variations for each tone.
Texture Size: 2048*4096px
Download:
Early Access bank42n.com/bttb7/skinmk4
Public Access Sun, 29 Dec 2024
Notes:
*The Sims 4 screenshots were screenshot with HQ mod enabled and lighting mod by northern siberia winds
*Most preview images were rendered in Blender using an Emission Shader to show the raw details of the skin. Please note that The Sims 4 renders textures at a maximum resolution of 2048px, so the in-game quality may differ from the preview. For the banner image, I edited the hair later in Photoshop and applied some adjustments to brightness and contrast.
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Real Animated Pets - Goat, Sheep and Llama
This project is our fruit of labour with @deedee-sims. I was looking for a way to have more "alive" pets in Sims 2 and approached DeeDee. Luckily for all of us, she liked the idea and helped me out with the most difficult parts. This project would not be possible without you, thank you DeeDee ❤️
From the technical point of view all animals are custom collars for large dogs (and only large dogs). In order for them to work as on previews, you need to assign your dog a transparent fur (a brand new creation by DeeDee that makes dogs' fur completely invisible, included in the archive) and then pick an animal skin you want from the collar section. If you'd like to change the appearance of an existing large dog, be sure to buy it a desired collar on a community lot first! Dog's breed is also important, it can make chubbier or thinner animals. If your fur doesn't look completely transparent, be sure to uncheck all the fur accessories. I'd recommend using a default white no name breed (looks best with animations).
Swatches:
We (especially DeeDee! ❤️) did our best making new animals move as smoothly as possible, but be aware that clipping is still present in certain animations. Also, these animals behave and sound like normal dogs. Hopefully we'll find a way to mute them in the future.
Animals come with a set of objects that are more appropriate for farm animals - new bed, toy, 2 "bowls" and deco hay. Objects have morphs and dirty states. Note that the feeders works like a pet bowl meaning they will randomly rotate but it won't prevent pets from eating normally.
All animals come with original Sims 4 textures (1024x1024 for llama and 512x512 for goat and sheep), converted and tweaked by me. Animal colors are separated so you can pick and choose only the ones you want. Collection file for objects is included. I also recommend these and these Uldum rug add-ons (if you want other sizes for the hay overlay).
Polycount: Goat: 3793 Sheep: 3545 Llama: 7133
A special thank you goes to @platinumaspiration for the time and energy she spent explaining additional stuff to me ❤️
@atomtanned made cute llama recolors, here.
Compressed, clearly labelled, picture included.
Download at SFS
_ _ _
UPDATE 10/10/2023
Changed pet toy animation to silent chewy one (thank you @vegan-kaktus and @executables-sims), the archive was updated but if you don't want to redownload the whole thing, here's only the updated toy.
UPDATE 12/10/2023
Added a new feeder - prarie grass converted from Sims 4 Horse Ranch. Now your new pets can feed on the fresh grass. Collection file was updated too.
UPDATE 17/02/2024
Fixed toy's thumbnail - it's no longer empty. Added a custom version for the hay rug, I'd recommend using a custom rug rather than ULDUM because it has no outdoor shadow (ULDUM can't be fixed). Updated the collection file to include new rug.
UPDATE 05/09/2024
Updated Prairie Grass Feeder to have smoother edges. It looks much nicer now.
#bytvickiesims#goat#sheep#llama#sims 2#4t2conversion#4t2#4t2 conversion#farm animals#animals#pets#deedeesims
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Chapter 21 [Draft]
Sung Jinwoo/Trial Player!Reader
CW:
Inspired by @circeyoru ‘s “Future Power Couple”
[Masterlist🦋✨️]
Jinwoo watched you closely as he and his shadows continued their meticulous task of destroying the ant eggs and any stragglers still lurking in the nest. His soldiers, as efficient as ever, moved like an unstoppable tide, bolstered by the shimmering aura of your butterflies. Among the usual flurry of colors, Jinwoo's attention was drawn to one distinct silver—the butterfly that previously hovered near Hunter Cha, never straying far.
He frowned slightly, wracking his brain.
What was its name again? Till? No, that’s not it. Trix? Close, but no. Tick-tack-toe? Wait, what the hell? How does she even remember all of their names in the first place?" He huffed quietly, shaking his head.
He saw you gently cradle the silver butterfly in one hand, a soft smile gracing your lips as the other hand rummaged through your inventory. With practiced ease, you summoned several items that floated around you, suspended in midair. Jinwoo recognized the shimmer of a polished silver gem and the ornate design of a potion bottle filled with liquid that shifted hues between vibrant purple and fiery orange-yellow. The faint golden glow illuminated the items as if presenting them like treasures.
To his surprise, the objects dissolved into a flurry of white butterflies—tinier, ethereal creatures that resembled particles of light more than living beings. They swirled around the silver butterfly before settling into the air above the ground in front of you. Jinwoo squinted as the radiant light seemed to change shape.
When the glow subsided, he found himself staring at a kneeling figure—a woman clad in a ensemble of black and white. The design was elegant and sleek, resembling the human form Red had taken when Jinwoo first met her, yet distinct in its details. The most noticeable feature was the overlay of silver butterfly wings extending behind her, creating an effect akin to an outer skirt or flowing coattails.
Jinwoo watched as you reached out and patted the woman’s head with a fond smile.
“You’ve done well, Trick,” you said softly, your voice full of warmth.
Ah, so that’s its—her name, Jinwoo mused, filing it away in his memory.
---
Later, you watch as Jinwoo summoned the former Ant King and officially welcomed him into his legion by bestowing upon him the name Beru. The newly minted shadow bowed before his master with a deep sense of reverence, his antennae twitching in anticipation.
As you approached, Jinwoo nodded at you in acknowledgment—a subtle greeting that you returned with ease—then turned back to the task of coordinating his soldiers. To your surprise, however, Beru bowed deeply in your direction.
You raised an eyebrow, a flicker of curiosity passing over your face. “Why do you bow to me?” you asked, your tone calm but inquisitive. “I’m not your master, nor was I the one who defeated you.”
Beru straightened slightly, his antennae twitching as if considering how best to respond. “I can feel,” he began, his voice measured and polite, “that My Liege already holds My Lady in the highest regard.” His antennae twitched again, as if punctuating the statement, and you caught the faintest shimmer of admiration in his glowing eyes.
You blinked, taken aback. Sure, some of your children called you as such, but the title “My Lady” straight from Jinwoo’s shadow soldiers was brand new, and the way Beru said it carried an odd mixture of respect and familiarity. Is this something Jinwoo instructed, or is it something Beru decided on his own? you wondered.
Though you had read the manhwa, you were unused to this side of Beru—polished, deferential, and subdued. Was it because he’s only just been awakened as Jinwoo’s soldier? you thought. You remembered how in the manhwa, Beru often showered Jinwoo with flowery praises and dramatic declarations. This version of him, freshly reborn, was a bit different.
You were about to question Beru further, curiosity piqued, when a sudden flash of silver and hints of orange-yellow entered your vision.
---
"Is she… hissing at him?" Jinwoo asked incredulously, his eyes narrowing in disbelief as the odd scene before him unfolded. His gaze flickered from the silver-haired woman—your butterfly, Trick, now manifest in her humanoid form—to the tall figure holding her aloft like a squirming misbehaved cat.
Red, your other butterfly and Trick’s elder sister in a way, stood impassively, her expression unreadable as always. The height difference made the whole situation look absurdly comedic. Trick’s thrashing, her hands clawing at the air and her feet kicking, only added to the spectacle.
"She’s definitely hissing," you confirmed with a sigh, pressing your fingers to the bridge of your nose. The frustration in your voice betrayed how accustomed you were to such antics.
Jinwoo’s gaze flickered back to Beru, who stood behind him with his head slightly cocked to the side, the faintest wisps of black mist curling off parts of his neck. Trick's claws—or whatever equivalent her humanoid form had—had evidently done a number on the Shadow Ant. Her orange-streaked yellow eyes glowed with such intensity that Jinwoo couldn’t help but wonder if she was on the verge of spontaneous combustion. If Trick had chosen to use a beast-like form instead of this human one, Jinwoo imagined she’d be foaming at the mouth by now, her silver hair—fur? Whatever—would be bristling, her fangs bared, and perhaps a low growl vibrating through the air.
"Honestly, it’s like dealing with squabbling children." you muttered under your breath, though your gaze softened as it landed on Trick. The bond you shared with your "children" made their emotions as transparent to you as an open book. You knew Trick’s rage wasn’t born of whimsy—it had a cause, one tied to her fiercely protective instincts.
Jinwoo raised an eyebrow, his lips twitching in amusement. "You tell me. Did Beru step on her toes or something?"
Jinwoo looked between Trick and Beru, his lips twitching as if suppressing a laugh. “Beru,” he said finally, fixing his soldier with a questioning stare. “Do you have any idea why she’s reacting like this?”
The towering ant shifted uncomfortably, his usual air of unshakable confidence dampened. “If I may inquire, My Lady,” Beru began—Again with that, your brows slightly furrowed—his deep voice uncharacteristically measured, “what grievance have I caused to incur such wrath from your esteemed creation?” His antennae twitched as if nervously seeking your approval.
You turned your attention back to Trick, who was still glaring daggers at Beru, and let out a long sigh. “Well…” You trailed off, carefully choosing your words. "It’s not about you, exactly."
"Then what is it about?" Jinwoo chimed in, crossing his arms and leaning slightly to the side for a better view of Trick’s furious expression.
You hesitated before answering, not quite sure whether to laugh or groan at the absurdity of it all. "You hurt her favorite friend," you finally explained.
Jinwoo frowned, tilting his head. “Her favorite friend?”
“Hae-In,” you clarified, crossing your arms and shooting Trick a knowing look. “Trick has a soft spot for her. She’s been watching over her ever since we met her. Seeing you injure her during the raid must’ve left a… lasting impression.”
Beru’s posture straightened, though the faintest trace of guilt crept into his expression. “Ah,” he said quietly. "I see. My actions during my life as an ant appear to have caused unintended grief. For this, I offer my sincerest apologies, to My Lady and her esteemed creations.”
You only sighed, still not getting used to Beru’s…politeness to you. Jinwoo raised an eyebrow, clearly amused, but said nothing as the scene continued to unfold. Red, meanwhile, silently tilted her head, her question clear even without words. You caught her gaze and waved her off. “It’s fine, Red. Let her go.”
Red nodded and gently set Trick down. The moment her feet touched the ground, Trick darted toward Beru like a missile. Before she could reach her target, however, she froze mid-air, a faint golden aura wrapping around her as your hand glowed softly. You lifted her effortlessly, the action reminiscent of a mother cat carrying her kitten by the scruff. Jinwoo let out a low chuckle at the sight, unable to help himself.
“Trick,” you called gently, your tone firm yet kind. Her glowing orange-silver eyes snapped to yours, and the fiery anger within them dimmed slightly. “I know you’re upset, but remember—Beru is one of Jinwoo’s shadows now. He’s not our enemy anymore.”
Trick’s lips pressed into a thin line, and though her arms crossed stubbornly, she offered no further resistance. Reluctantly, you lowered her to the ground.
“Good girl,” you said softly, patting her head. At your touch, Trick practically melted, leaning into your hand like a contented cat. Jinwoo could almost see the image of her butterfly form, wings glowing in delighted contentment.
"You’ve got an interesting way of keeping everyone in line," he remarked, his voice laced with amusement.
You shot him a dry look. "Says the guy with an army of shadows who jump at his every whim,"
He shrugged, a playful smirk tugging at his lips. “Touché.”
Beru stepped forward cautiously, bowing deeply. “My Lady, I assure you, I will strive to amend this misunderstanding and avoid offending your creation in the future."
You waved a dismissive hand, already tired of the situation. “Just avoid provoking her. She’s protective, that’s all.”
“Protective is an understatement,” Jinwoo muttered, earning himself another glare from you.
“Bad,” you chided Trick when she moved to lunge at Beru again. She froze instantly, her shoulders slumping as if your single word had deflated her entirely. Her lips trembled, and she whimpered like a scolded child, teary-eyed and all that.
Satisfied she wouldn’t try anything else, you turned back to Jinwoo. “Don’t push it,” you warned, your tone carrying a sharp edge.
Jinwoo raised his hands in mock surrender, though his smirk remained firmly in place. “Noted.”
---
"Do your best, My Child. Fool them to their deaths."
Jinwoo remembered the exact words you said to Trick when he ordered Beru to eliminate the rest of the ants, especially the ones that managed to escape the island’s perimeters.
As the cleanup of the ant colony continued, Jinwoo observed Trick in action. She commanded her silver siblings with ruthless efficiency, her abilities seamlessly complementing Beru’s as they tracked down and eliminated the remaining ants.
"For someone who was plotting Beru’s murder just moments ago, she works very well with him," Jinwoo remarked, his tone light as he glanced in your direction.
You didn’t miss a beat. “I taught all my children to separate work and personal grievances, thank you very much.”
“Uh-huh,” Jinwoo replied, the skepticism evident in his voice. His gaze shifted back to the battlefield, where a particularly large cluster of ants was being lured directly into Beru’s path, clearly overloading him with unnecessary targets.
Jinwoo smirked. "You sure about that?"
“She’s sending way too many ants toward him, isn’t she?”
"I'd appreciate it if you can tell her to stop, but...” Jinwoo drawled out with a grin.
You pinched the bridge of your nose, exasperation washing over you for the nth time today.
He chuckled, "Good thing my new soldier’s tough enough to handle her, huh?"
Before you could respond, the system’s obnoxiously cheerful tone chimed in.
[You lost this time, ‘Trial’ Player.]
You groaned, turning away, determined not to give Jinwoo and the system the satisfaction of seeing your frustration. As futile as it was, you continued to mutter under your breath.
“Damnit.”
---
Breaking News!
"5th Jeju Island Raid Ends with Unprecedented Results!"
4802 hunters in participation. 727 regular awakened mobilized. Of those, 46 awakened lost their lives, and 32 civilians sustained injuries—historically the lowest numbers for a raid of this magnitude!
Special Note: Flowers mysteriously appearing during the battle have left many intrigued. “What’s the deal with these flowers popping up out of nowhere?!” exclaimed one baffled netizen.
18 hunters announced immediate permanent retirement post-raid, citing personal reasons. Notably, Min Byung-Gyu, the esteemed Healer who returned from the brink of death, is among them. However, Hunter Min declined to comment further.
---
As the memorial service for the fallen Hunters drew to a close, Jinwoo lingered in the crowd to pay his respects. His expression was unreadable, a careful mask concealing the myriad of emotions beneath. He had done his part, both in the raid and in honoring the sacrifices of the deceased.
"I don’t know how you did it, but…" Baek Yoonho added after his previous statements to Jinwoo, voice thick with emotion. "Thank you. For saving him."
Jinwoo paused, his lips curling into a faint, almost imperceptible smile. "It’s not me you should be thanking for that," he replied simply, offering no further explanation, his tone laced with quiet conviction. Without waiting for a response, he turned to leave, leaving Baek Yoonho staring after him, puzzled but still thankful.
Jinwoo's gaze swept the crowd until his eyes landed on Cha Hae-In. She stood a short distance away and caught his eye, her expression warm as she mouthed a quiet, ‘Thank you.’ Jinwoo nodded once in acknowledgment, appreciating the sincerity in her unspoken words.
As his eyes continued to roam, they eventually found you, standing still among the mourners. Your posture was still and composed, a faintly distant look in your eyes as though you were seeing beyond the moment, even as your head bowed slightly in reverence. When you noticed his gaze, you met it briefly before closing your eyes and turning back to the solemn proceedings, making no effort to move or acknowledge him further. Jinwoo took it as a sign.
Alright, Jinwoo thought as he noticed the Association’s official approaching, informing him that Chairman Go Gunhee wishes to speak with him. I needed to talk with him too anyway, as he followed the official, his eyes flickered back to you one last time. Huh, for a fleeting moment, he allowed himself a small observation.
She looks good in black.
---
Jinwoo should’ve finished his talk with the Chairman by now.
You thought as you slowly made your way toward the edge of the memorial grounds. The crowd was thinning, the lingering sense of grief and loss still hung in the air, but it was something you had grown accustomed to in this world, where sacrifice and loss often overshadowed victory. You had done what you could. The lives lost had been honored, and those who had survived could move on, at least for a while.
Out of the corner of your vision, a butterfly caught your eye—its wings shimmered in hues of green, black, and silver as it fluttered through the mourners—the child you had tasked to keep watch over a certain healer. Now it circled nearby as if to confirm the man’s presence.
Though you hadn’t expected him to notice you.
What were the odds? For him, standing in the middle of the sea of mourners, to notice you in the far back-end?
Your gaze drifted in the direction it came from, from where you stood, your gaze locked with Min Byung-Gyu’s. Recognition flickered briefly in his eyes before he looked away, his expression carefully neutral. You mirrored his action, calmly turning and continuing on your path.
You trusted him—he had made his vow to stay silent about what had transpired in that strange, timeless space where the two of you had crossed paths. Still, his awareness of you felt like a ripple in still water, a detail you couldn’t entirely dismiss. Though, should Min Byung-Gyu ever stray from his promise, the system would intervene.
Just as you began to retreat into your thoughts, a familiar voice broke through.
"(Name)."
You turned to see Jinwoo approaching with his usual gait. And, as you fell into steps beside him, he slowed his pace to match yours.
"When are you free?" he asked, his tone casual but with an undertone of anticipation.
You only hummed, tilting your head slightly, indicating to him that you'd need a bit more context than that.
"For that dinner," Jinwoo clarified.
Oh. Your steps faltered briefly.
---
"Sir?!" Woo Jinchul's voice rose in panic as Chairman Go Gunhee suddenly collapsed to his knees. The aide was at his side in an instant, his hands steadying the older man as he gave him a reassuring pat on the arm.
His sharp mind momentarily dulled by a wave of overwhelming warmth that left him gasping, Go Gunhee only laughed lightly, dismissing his subordinate's concern with a wave of his hand. "My apologies, Jinchul," he said, his voice calm despite the situation. " These old bones are finally starting to show their age. "
"Chairman, this isn't something to brush off!" Jinchul protested, his grip firm as he helped the older man back to his feet, then to a nearby bench. The concern etched across his features was evident, his brow furrowed deeply as he assessed the chairman's condition.
"Sir, should I call for a medic? We can—"
"That won't be necessary," Go Gunhee interrupted gently but firmly, shaking his head.
However, Go Gunhee’s attention was no longer on his subordinate— his sharp, seasoned gaze fixed on the direction Hunter Sung Jinwoo had disappeared moments earlier. Or rather, where they had disappeared.
It was ancient, commanding, and unyielding. Like a fragment of an endless abyss brushing against his very soul.
—Kneel. You are in the presence of [][][] [][][][][][][].
The fragmented sensation lingered, a half-heard whisper reverberating in the depths of his consciousness. It wasn't the first time he had felt something like this, though the last occasion was buried in the annals of his long memory, far back when the world was still grappling with the sudden appearance of Gates.
Yet, the air still thrummed with a residual warmth, all-encompassing and unrelenting, an energy that felt simultaneously divine and otherworldly. It wasn’t Jinwoo’s presence that lingered this time. It was hers.
“Chairman?” Jinchul’s voice brought him back, laced with worry.
“Hmm,” Gunhee hummed in thought, forcing himself to focus. “Woo Jinchul,” he called, his voice steady but thoughtful.
"Sir?" The younger man straightened immediately, awaiting orders.
"Investigate the young woman who accompanied Hunter Sung today," the Chairman instructed, his tone firm despite the fatigue in his posture, his gaze still fixed on that same direction. "I believe I’ve seen her somewhere before. Perhaps in our records of Hunters."
Jinchul hesitated for only a moment before nodding. "Understood, sir. I’ll pull up all available data and cross-check our archives. Do you have any specific details that might help narrow the search?"
Gunhee's gaze remained, his thoughts distant. "No… but something tells me she isn’t someone we can overlook. There's an aura about her—" he paused, searching for the right words, "—similar to Hunter Sung, like she’s walked through storms most of us can't even imagine, though notably subtler."
Jinchul glanced toward that direction as well, though no trace of Jinwoo or his companion remained. "Do you believe she’s a threat, sir?"
"Threat?" Gunhee repeated softly. He tilted his head slightly, pondering the question. "No… not quite.”
“Let’s just say... it’s better to err on the side of caution.”
Jinchul's frown deepened as he processed the chairman’s words.
"I’ll begin the investigation immediately," Jinchul assured.
"Good," Gunhee said, finally tearing his gaze away. "Let me know as soon as you find anything."
"Yes, Sir," Jinchul replied, already mentally cataloging the resources he’d need to dive into such a search.
As Jinchul guided him toward the car, Go Gunhee couldn’t shake the lingering impression. For years, he had dedicated himself to understanding the dangers that plagued their world, studying Hunters, Gates, and the forces behind them. Yet here he was, feeling unsettled by the presence of one woman.
As they drove away, he couldn’t help but glance out the window, back toward the direction Jinwoo and the woman had gone.
What kind of secret was Sung Jinwoo hiding now?
End Note:
Unfinished Draft of [25/11/2024] -
#solo leveling imagine#solo leveling#only i level up#solo leveling x reader#sung jin woo x reader#sung jinwoo x reader#jinwoo sung x reader#sung jinwoo#solo leveling jinwoo#sung jin woo#yandere sung jinwoo#solo leveling fanfic#fanfiction#fanfic#reader insert#x reader#fem reader#female reader
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what I've done
The town of Veronaville is one built on little love and one big feud. For years, the Capp and Monty clans have been at each other’s throats; yet this hatred cannot stop the younger generation from crossing borders and falling for one another. Will their actions bring both feuding families to ruin, or spark reconciliation? Can their love truly heal such deep wounds?
Wouldn't you like see Veronaville in entirely different light? K-he.
WHAT’S NEW:
Added a massive storyline! The familiar Сapp, Monty and Summerdream families will be seen in a whole new light🌟
Added three brand new families with their own stories and secrets! 🌟
Added some new and special townies. At the end of the town album there will be a list of townspeople who have biographies and memories, so no need to add/resurrect literally everybody on your lot. 🌟
Added 20 new community lots + remade the old ones as well 🌟
DISCLAMER AND TRIGGER WARNINGS!!!
This hood is not a retelling of Shakespeare's plays, nor is it a mere makeover of the Maxis’ Veronaville. Think of this neighborhood as an alternate universe.
The Neighborhood contains themes of: fantasy, s*icide and self-harm, body horror, OC X CANON (?)
I may have (unintentionally) spoiled some of your favorite simmies…
ISSUES THAT I AM AWARE OF:
Some townies’ memories could disappear. It happens even with the mod that forbids the townies from losing their memories. I don't know what the reason is so I recommend checking them before you play the game, namely, by going into the family and teleporting the townies to the resident lot. If the memories are already gone, then please re-download the hood.
Hoodchecker might show some minor errors connected to the wrong memory subjects. This was intentional so don't be alarmed! It doesn't affect your game in any negative way.
Don't try to resurrect Julien Cooke. Just forget about him.
Oberon originally had an overlay with a mechanical prosthetic. But for some reason in some testers’ games the overlay was affecting Oberon's complexion, turning his skintone white… So I removed the overlay entirely. You can add it back if you wish!
RECOMMENDED MODS AND PROGRAMS:
Cyber Parts by @themeasureofasim (optional, Oberon’s prosthetics)
Restore Default Names for Sims in Subhoods (if you intent to play a subhood version of it)
🐸DOWNLOAD MF - SFS
THE CONTENTS:
VD01 ENG is a main hood; contains some of my CCs.
VVBS CC is an archive with some custom content from me for the hood (consists of: some cosmetics, contacts (in the masks section) and one female haircut).
VVBS SUBHOOD is a subhood with two major differences from the main hood: it does not contain pictures from Storytelling folder (so the nhood is less heavy) + you can pick and choose whether you want it with or without my custom content.
EXTRA CONTENT folder is not necessary to download; it contains some extra stuff from my project. This file is locked, but you can gather the password in main hood itself through the storytelling pictures and a little game in the community lots (you can find the rules of this game in the description of 2 Pentameter Parkway lot). Think of it as a reward for your attentiveness!
If you find any errors or bugs, just let me know! THANK YOU!
idk what to put in here so that dads' ranking
P.S. Destroy this town with your crazy ideas. :))
Well, the English version of this interactive fanfic is finally OUT!
I have Pahleen (translation) and @f1shart (English editing) to thank for that! And I also want to thank the many wonderful testers and people who supported my project!🌹🌹
I will continue to post materials about this neighborhood on this blog, but I also have plans to expand this universe, so for that I created a blog @vv-bs so you can follow the development of the project!
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The Metaverse: A New Frontier in Digital Interaction
The concept of the metaverse has captivated the imagination of technologists, futurists, and businesses alike. Envisioned as a collective virtual shared space, the metaverse merges physical and digital realities, offering immersive experiences and unprecedented opportunities for interaction, commerce, and creativity. This article delves into the metaverse, its potential impact on various sectors, the technologies driving its development, and notable projects shaping this emerging landscape.
What is the Metaverse?
The metaverse is a digital universe that encompasses virtual and augmented reality, providing a persistent, shared, and interactive online environment. In the metaverse, users can create avatars, interact with others, attend virtual events, own virtual property, and engage in economic activities. Unlike traditional online experiences, the metaverse aims to replicate and enhance the real world, offering seamless integration of the physical and digital realms.
Key Components of the Metaverse
Virtual Worlds: Virtual worlds are digital environments where users can explore, interact, and create. Platforms like Decentraland, Sandbox, and VRChat offer expansive virtual spaces where users can build, socialize, and participate in various activities.
Augmented Reality (AR): AR overlays digital information onto the real world, enhancing user experiences through devices like smartphones and AR glasses. Examples include Pokémon GO and AR navigation apps that blend digital content with physical surroundings.
Virtual Reality (VR): VR provides immersive experiences through headsets that transport users to fully digital environments. Companies like Oculus, HTC Vive, and Sony PlayStation VR are leading the way in developing advanced VR hardware and software.
Blockchain Technology: Blockchain plays a crucial role in the metaverse by enabling decentralized ownership, digital scarcity, and secure transactions. NFTs (Non-Fungible Tokens) and cryptocurrencies are integral to the metaverse economy, allowing users to buy, sell, and trade virtual assets.
Digital Economy: The metaverse features a robust digital economy where users can earn, spend, and invest in virtual goods and services. Virtual real estate, digital art, and in-game items are examples of assets that hold real-world value within the metaverse.
Potential Impact of the Metaverse
Social Interaction: The metaverse offers new ways for people to connect and interact, transcending geographical boundaries. Virtual events, social spaces, and collaborative environments provide opportunities for meaningful engagement and community building.
Entertainment and Gaming: The entertainment and gaming industries are poised to benefit significantly from the metaverse. Immersive games, virtual concerts, and interactive storytelling experiences offer new dimensions of engagement and creativity.
Education and Training: The metaverse has the potential to revolutionize education and training by providing immersive, interactive learning environments. Virtual classrooms, simulations, and collaborative projects can enhance educational outcomes and accessibility.
Commerce and Retail: Virtual shopping experiences and digital marketplaces enable businesses to reach global audiences in innovative ways. Brands can create virtual storefronts, offer unique digital products, and engage customers through immersive experiences.
Work and Collaboration: The metaverse can transform the future of work by providing virtual offices, meeting spaces, and collaborative tools. Remote work and global collaboration become more seamless and engaging in a fully digital environment.
Technologies Driving the Metaverse
5G Connectivity: High-speed, low-latency 5G networks are essential for delivering seamless and responsive metaverse experiences. Enhanced connectivity enables real-time interactions and high-quality streaming of immersive content.
Advanced Graphics and Computing: Powerful graphics processing units (GPUs) and cloud computing resources are crucial for rendering detailed virtual environments and supporting large-scale metaverse platforms.
Artificial Intelligence (AI): AI enhances the metaverse by enabling realistic avatars, intelligent virtual assistants, and dynamic content generation. AI-driven algorithms can personalize experiences and optimize virtual interactions.
Wearable Technology: Wearable devices, such as VR headsets, AR glasses, and haptic feedback suits, provide users with immersive and interactive experiences. Advancements in wearable technology are critical for enhancing the metaverse experience.
Notable Metaverse Projects
Decentraland: Decentraland is a decentralized virtual world where users can buy, sell, and develop virtual real estate as NFTs. The platform offers a wide range of experiences, from gaming and socializing to virtual commerce and education.
Sandbox: Sandbox is a virtual world that allows users to create, own, and monetize their gaming experiences using blockchain technology. The platform's user-generated content and virtual real estate model have attracted a vibrant community of creators and players.
Facebook's Meta: Facebook's rebranding to Meta underscores its commitment to building the metaverse. Meta aims to create interconnected virtual spaces for social interaction, work, and entertainment, leveraging its existing social media infrastructure.
Roblox: Roblox is an online platform that enables users to create and play games developed by other users. With its extensive user-generated content and virtual economy, Roblox exemplifies the potential of the metaverse in gaming and social interaction.
Sexy Meme Coin (SEXXXY): Sexy Meme Coin integrates metaverse elements by offering a decentralized marketplace for buying, selling, and trading memes as NFTs. This unique approach combines humor, creativity, and digital ownership, adding a distinct flavor to the metaverse landscape. Learn more about Sexy Meme Coin at Sexy Meme Coin.
The Future of the Metaverse
The metaverse is still in its early stages, but its potential to reshape digital interaction is immense. As technology advances and more industries explore its possibilities, the metaverse is likely to become an integral part of our daily lives. Collaboration between technology providers, content creators, and businesses will drive the development of the metaverse, creating new opportunities for innovation and growth.
Conclusion
The metaverse represents a new frontier in digital interaction, offering immersive and interconnected experiences that bridge the physical and digital worlds. With its potential to transform social interaction, entertainment, education, commerce, and work, the metaverse is poised to revolutionize various aspects of our lives. Notable projects like Decentraland, Sandbox, Meta, Roblox, and Sexy Meme Coin are at the forefront of this transformation, showcasing the diverse possibilities within this emerging digital universe.
For those interested in the playful and innovative side of the metaverse, Sexy Meme Coin offers a unique and entertaining platform. Visit Sexy Meme Coin to explore this exciting project and join the community.
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Vampires Show Signs Of Hunger (mod + new overlay)
With this mod, vampires appear different when they get hungry. The change in look is delivered by a brand new overlay that's used over your vampire defaults (or the eaxis vampire skin).
The overlay this mod is shipped with adds visible veins on hungry vampires. Here's how it looks over my semi-transparent default:
There are also veins on the hands and behind the arm and knee joints. This overlay doesn't have eyes or teeth so they'll be whatever your vampire default has.
Technical info follows:
The mod's functionality is done with a custom controller, similar to the global controller that plantsim overlays are handled with.
When the hungry overlay gets added/removed, you may briefly see an interaction for it to appear in the sim's queue. If you happen to cancel it, no harm done – if your vampire's hunger doesn't change, it'll reappear after a while. You might not even notice the interaction as it disappears as soon as the overlay is updated.
The hunger threshold the overlay gets added on is BCON tunable. It's set as -30 as default. If you change it, pick a number between -100 and 100 (with 0 being the center of the hunger bar).
The overlay itself is stored in a separate package which is required for the mod to work. If you want to make new overlays to use this mod with, just replace the textures inside the overlay package.
Download (SFS) (alternate)
Files are compressed. This mod shows a conflict with creaturefixes but they're fine to use together as long as my mod loads after it. Requires Nightlife, Seasons, and OFB.
This mod is likely compatible with most other vampire mods out there. If you have toddler and child vampires, children will get the hungry overlay but toddlers won't (is intended).
Finally: if you use the supernatural transformer by @midgethetree together with this mod, I recommend replacing it with this edited version. It has the option to add/remove the hungry vampire overlay and makes curing vampires with it work properly even when the hungry overlay is on.
Update (5.11.2023): Fixed a mistake with the TM face texture from the overlay package.
Credit to @microscotch for the great mod idea and thank you @platinumaspiration and @deedee-sims for providing me with the 4t2 vampire skin details!
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Synastry Observations #2
💙 Their Mars in your 3rd House makes them want to talk to you all the time. Conversation tends to flow freely. You inspire each other's thoughts and ideas. They tell you things about their siblings or neighbors. You enjoy running errands together. Frequent talks about sex and sexting isn't unusual for this overlay.
🤍 Moon overlaying the 9th House can indicate that there is significant distance between the two of you. Long distance relationship. Person from a different culture or ethnic background. This overlay also indicates that you may share similar religious beliefs or philosophies on life.
💙 Venus opposing Uranus can also indicate a relationship between two very different people. This aspect in synastry brings excitement, especially in the beginning. The Uranus person sends electrifying signals to the Venus person, who is drawn to the Uranus person. There needs to be some grounding and enduring aspects in the rest of this synastry for a relationship to last with this one. This aspect can also manifest as an on/off relationship because the two are activated towards each other through transits.
🤍 Having Mercury square Mercury in synastry can be tough. Here the people involved struggle with communication and understanding each other during critical and even non-critical moments. When Mercury squares in synastry, even small misunderstandings can quickly escalate to bigger disagreements. Because squares are typically created by signs of the same modality, but different elements, the minds of these people clash because the approach is different. For instance, a Cancer Mercury and Libra Mercury both are Cardinal and the mind works fast for these signs. But Cancer's mode of communication is filtered through the emotions (Water), while Libra filters through the mind (Air).
💙 When their Venus is in your 7th House, you find them very attractive. They embody what is beautiful to you. As the House person, you have the attributes and qualities of what Venus values in love and partnerships. The Venus person values you. This overlay can also indicate the Venus person coming into the House person's life to increase value or make money together.
🤍 When a person's Mars conjuncts another's Chiron, the Mars person has come to help facilitate healing for the Chiron person. As long as the rest of the synastry supports it, Mars isn't afflicted, and the Chiron person has already done some shadow work to address wounds, this is a very positive aspect in synastry.
💙 I've noticed when Saturn conjuncts the North Node in synastry, it can indicate a lifelong friendship. Of course, this can develop into a romantic partnership, or even start off romantic and end up as friends. But essentially, the people involved become bound together with this aspect. It is often the Saturn person who gets stuck on the NN person. Saturn initially introduces structure and discipline to the NN person. The NN person shows Saturn how to lighten up and allow lessons to evolve naturally. This aspect in synastry can also indicate creating 'good' Karma in this lifetime. Often there is an age difference involved.
🤍 Neptune conjunct Vertex in synastry can be a beautifully fated connection or an extreme nightmare. When Neptune is positively placed within the natal and in synastry, this aspect brings a brand new, positive perspective to the Vertex person about compassion and unconditional love. But because of the nature of Neptune and the potential for illusions and deceit, if Neptune is ill placed or badly afflicted, Neptune will teach the Vertex person about seeing clearly, setting proper boundaries, and using their intuition.
These are my observations and opinions. Take what resonates and leave what doesn't. Thanks for reading!
-So.Kosmic 👽💜💫
#synastry#astro observations#synastry observations#synastry astrology#synastry aspects#neptune synastry#vertex synastry#saturn synastry#north node synastry#mars synastry#chiron synastry#venus synastry#7th house synastry#venus uranus synastry#moon synastry#3rd house synastry#sokosmic#mykosmiclife
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Hypnotize that old man!!! Maybe it’s a well-meaning attempt to help Ratchet relax or maybe it’s a decepticon plot to take him out of the game, I don’t care. There’s some pretty, twinkly music that plays in the medbay all the time. Soft and pleasant, the perfect background noise. Ratchet doesn’t know where it came from, and at first he’s suspicious and tries to find the source. But after an hour or so he “realizes” that he likes his pretty music and lets it go. Soon he’s playing it in his office, listening to it on internal audio when it mysteriously disappear from the medbay just as quickly as it arrived. Ratchet’s even playing it in recharge. He loves his special music, after all. It feels good to listen to his music, Ratchet wants to listen to his music all the time. He wants to feel good, and it feels good to listen to his music.
His music tells him not to worry about that brand new data-pad and its funny overlay. It’s a gift, and the overlays make him feel so good. Ratchet loves doing work on his new data-pad. He can’t help but grind against his chair, pawing mindlessly at his panels as the screen flickers and flares. Pretty pink colors melting right into his processor to Ratchet’s pretty pink music. Feeling so good as he slips deeper into his obedient trance with every passing day. Pussy soaked behind his panels, spike occasionally tinking against the inside of it when it tries to pressurize.
Ratchets music tells him over and over that medics deserve to feel good. Medics should be charged up and horny all the time, waiting to soothe their patients and feel so good. It’s good to soothe his patients. Overloads are good. Pretty pink music and pretty pink spirals help Ratchet feel so nice. Soon he’s walking around in a daze of charge, leaking lubricants into his closed panels as he does his job. Sneaking off to the supply closet or the washracks several times a shift to finger his desperate, dripping pussy to another mind numbing overload. But of course his panels are sticky and gross now.
When Ratchet’s music tells him to leave his panels open from now on, he doesn’t question it. He needs to be ready to soothe his patients. Ratchet needs to help them feel good and overload. Good medics give overloads and good medics love to overload. Fussy mechs are suddenly kissed into submission instead of yelled at, doctor’s skilled hands stroking at their spikes and nodes as they’re sloooowly lowered back down onto the berth. Usually they cum around the time they realize that Ratchet is pumping two fingers into his own pussy and moaning.
Ratchet feels weird about walking around with his dripping cunt on display and his spike jutting out, so his data-pad gives him new ideas. A cute little white skirt with red piping, like a little nurse’s uniform. It barely covers his jiggling aft and his hard spike keeps lifting the front up. Ratchet caps his spike to keep it out of the way, pussy still dripping arousal down his thighs as he swishes through the medbay. Now his patients can’t help but stare at his fat aft, too distracted with trying to see up his skirt to resist their treatment. Ratchet rewards his best behaved patients with his drenched valve, letting them slap and pinch his bouncing aft as he rides their spikes. His pretty pink music still playing on internal audio as they both overload.
Those fat tits come out next, swaying and jiggling against his chest. Ratchet’s patients love his big saggy boobies. They can’t stop sucking and kissing them, trying to pet his pussy while he strokes their spikes or fingers their needy holes. Ratchet’s data-pad helps him understand that clearly they want energon! His tits need to be bigger, bouncier, milkier. Ratchet can’t help but overloading as he gives himself the mods and activates the coding. He can’t keep his hands off of his big, warm titties… squeezing and teasing them. A pair of bright red nipple clamps keeps him horny and the milk where it belongs until a patient wants to suck on them.
Ratchet’s cunt stays drenched and his spike stays capped with a little medic’s cross decorating it. Swishy skirt flouncing and bouncing when he walks or rides a spike. He’s a perfect, needy, slutty bimbo nurse and he doesn’t even notice it. Anyone who wants to fuck him can, and they usually do. Ratchet loves helping his patients. Eventually they’ll snap him out of it, of course. The autobots need their CMO. But a quick “Hellooo nurse!” will put Ratchet right back under whenever he needs a chance to relaaaax
hrghh that’s so hot… One little “Hellooo nurse” and the autobots’ respected CMO turns into a ditzy, horny slut. Ratchet doesn’t mind, of course he’ll complain about it outside of the hypnosis, but even he can see just how good it is for him to let go for a few hours… It’s so fun to be just a cute little decoration for the medbay, titties out and cute skirt barely covering his ass.
I bet it’s such an experience to have the good nurse sit on your lap and grind into your spike while you’re helplessly attached to your energon drip, wondering whether you would rather lift the skirt up and see his horny pussy swallow your spike, or if you’d rather let it be a mystery, watching on as his little skirt gets wetter and wetter every time Ratchet squirts.
And Ratchet is sooo happy to be a pleasant warm hole for his patients, it makes him feel good to see his patients enjoy themselves, after all. Every overload makes his processor even fuzzier, anyone can just grab him and seat him on their spike and he wouldn’t even notice that he’d been manhandled in the first place, only that his holes were empty, and now they’re full <3
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SimplePenis 2.0
SimplePenis 2.0 is here! This update is the first in a series of anatomy updates that aim to improve shapes, textures, bending, and more across all of the SimpleGens family of body parts.
IMPORTANT NOTE: SimplePenis 2.0 features a number of improvements, fixes and changes that necessitated creating a brand-new file. It is NOT a replacement for SimplePenis 1.0, and your sims will not automatically be equipped with the new version.
FEATURES & DETAILS: 1)3 penis sizes (Sm, Md, Lrg), 2 scrotums, (High, Low), 3 foreskin styles (Uncut, Retracted, Cut). 2) Improved meshes for better quality anatomy, including updated shapes for the glans, shaft, testicle, buttocks and groin. 3) Improved textures offer a more realistic appearance and better seams. I've improved seams between the scrotum and anus, and used a new method to minimize seams at further camera distances. 4) Better bending and movement in a variety of animations, especially focusing on the inner thighs, buttocks, hips, and legs. 5) Color overlays are better organized and offer more options. I separated the glans overlay from the other overlays, to allow for more customization (you can pick a glans overlay and any other shaft/scrotum overlay) as well as reduce the number of overlays required; I added 12 new swatches to each overlay to better match a variety of skintones; and I moved the color overlays to the Body Skin Details, to free up slots in Face Skin Details. There are now 5 overlays with 20 swatches each. 6) Small textures allow for better compatibility with CC skins. 7) CAS penises are more compact and easier to navigate. I've combined multiple penises under a single catalog entry, which greatly reduces the number of penises you have to scroll through in CAS. All penises in CAS are now categorized into 4 entries based on scrotum style and erection state: High Scrotum/Soft, High Scrotum/Hard, Low Scrotum/Soft, Low Scrotum/Hard. Within each CAS entry, penises are ordered by size and foreskin style. 8) More scrotum and foreskin options offer customization last seen in RealGens. I added the higher testicles and retracted foreskin options back, to offer more choice for your sims' genitals as well as (hopefully) convince more players to switch to SimplePenis 2.0. You can keep using RealGens, but it's outdated and won't receive new feature upgrades. 9) Eight optional testicle overlays for greater body customization. I added eight texture overlays that let you change the appearance of your sim's testicles. These can be used alone or layered with the color overlays provided for more varied looks, and are compatible with the 2.0 Simple Penis as well as 2.0 Simple Penis Exclusive designs. The overlays can be found in the Body Skin Details section of CAS and are categorized as Body Freckles.
I've really tried to improve on every aspect of the penises, from appearance to movement to CAS options, and I hope you feel that SimplePenis 2.0 is an upgrade from previous versions! There are quite a few pictures in the post, but I encourage you to check them out to see all the improvements - or better yet, download them and give them a whirl in your game!
INSTALLATION NOTES: Files included are separated by folder into required, recommended, and optional.
simdulgence_SimplePenis2_Base (REQUIRED) Contains all base male 2.0 penises. Also includes a CAS default (cut medium high scrotum), which will appear when you remove lower clothing items in CAS.
FREQUENTLY ASKED QUESTIONS: 1) Will you add other sizes? Not immediately. I know I will be asked about this, and it's not a firm no, but I intend to complete other anatomy options and updates (vaginas, unique penises converted to 2.0, werewolf penises, etc) before adding any other sizes. 2) Will there be animated orifices in SimplePenis 2.0? I've been asked about this, and I'm not opposed in principle, but it's not the top of my priority list right now. Like with the sizes, I want to complete other updates first. 3) Are these penises compatible with SimMotion? Yes. 4) Are overlays from previous penises compatible with SimplePenis 2.0? No. Part of the improvements for textures/overlays included mapping the penises in a way that means 1.0 and 2.0 overlays can't be used on the other penises (eg you can't put a 1.0 overlay on a 2.0 penis, or a 2.0 overlay on a 1.0 penis). 5) Are these available for female sims? Not yet, but a female version of SimplePenis 2.0 will be added in the future! Link to SimplePenis 2.0: http://simfil.es/4746141/ Link to updated Condoms: https://simfil.es/4746142
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I made a promise. I'll do anything.
[Image ID: 7 GIFs of Elster from SIGNALIS. In the first GIF her face is slowly revealed as the view pans up, while a bootup screen overlay plays on top. The second GIF is of Elster's face wearing a determined glare as she goes down on an elevator, a yellow light flickering past. The third GIF shows Elster's right arm ripped off from her body with stray cables from her Replika body splitting apart. The fourth GIF shows a close-up of Elster's eye from the side before revealing her profile. The fifth GIF is of Elster observing her surroundings as she grips a handgun. In the sixth GIF, Elster installs a brand new chestplate while a dead LSTR unit lingers in the background. In the seventh GIF, Elster embraces her lover Ariane. /End ID.]
#SIGNALIS#Elster#signalis spoilers#lgbtvideogames#flashing gif#blood tw#glitch tw#mygifs#gifs#Elster... i love you
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Valve has released a 20th anniversary update for Half-Life 2.
Half-Life 2 with Episode 1 & 2 are free to own on Steam until November 18, 2024 10AM PT / 1PM ET.
Overview
BRAND NEW INTERVIEWS WITH THE HALF-LIFE 2 DEV TEAM!
Our Half-Life 1 25th anniversary documentary went so well that we invited Secret Tape back to make another one—this time focusing on Half-Life 2. And it's about a lot more than just the making of a game. Running out of money. Getting hacked, and an early version being leaked online. Being sued by our publisher. Trying to build Steam. It's all in there!
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THE 20TH ANNIVERSARY UPDATE FOR HALF-LIFE 2 INCLUDES:
EPISODE ONE AND TWO EXPANSIONS IN THE BOX
Half-Life 2 now includes the complete Episode One and Episode Two expansions along with the base game. They’re accessible from the main menu, and you will automatically advance to the next expansion after completing each one.
HALF-LIFE 2 DEVELOPER COMMENTARY
When we shipped "Lost Coast" a year after Half-Life 2, we included an interactive developer commentary mode to offer interested players a deep dive into the new technology that inspired the demo. We did it again for every Half-Life and Portal game afterwards, but Half-Life 2 itself never had commentary... until now. We got the original HL2 team back together to record brand new commentary tracks for the whole game.
STEAM WORKSHOP SUPPORT
Browse, install, and play user-created content for Half-Life 2 without ever leaving the game. Look for it in the Extras menu!
STEAM GAME RECORDING
Preserve your precious memories of City 17 with the help of Steam! Take a look at the Game Recording timeline in your Steam Overlay for event markers that commemorate big and surprising moments in your playthrough.
UPDATED GAME CONTENT
Every map in Half-Life 2 has been looked over by Valve level designers to fix longstanding bugs, restore content and features lost to time, and improve the quality of a few things like lightmap resolution and fog:
Fixed pops, holes in the world, fading-out and disappearing objects across the game.
Rebalanced the lighting across Half-Life 2 to account for playing with HDR on or off, using the original release as reference.
Cleaner, smoother horizon lines thanks to new radial fog!
Added higher-resolution lightmaps across the game!
Removed green glow from the G-Man model’s eyes in the opening of the game, and restored the reflective glint as seen in the original release.
Fixed missing grass sprites and blacked-out models throughout the game!
UPDATED GRAPHICS SETTINGS
Choose either the original launch day blood and fire effects, or those created for the episodes, when playing the Half-Life 2 base game!
Play with only the highest detail models in High Quality mode!
Get smoother lightmap shadows at Very High shader detail, thanks to new bicubic lightmap filtering!
GAMEPAD, INPUT, AND STEAM DECK UPDATES
Gamepad controls have been updated to match the Half-Life 1 anniversary update.
Aim Assistance has gotten an overhaul making it feel better to use, and there are more configuration options available. Aim Assistance can be enabled separately for gamepad or mouse/keyboard input. The amount of assistance can be tuned up and down, and it’s no longer tied to a skill setting. Want to play on Hard with high aim assist, or Easy with it off? Knock yourself out.
The Steam Deck main menu has been updated with all of today’s additions including the Episodes, Workshop, and new input configuration. The Steam Deck version of the main menu will also appear when you play Half-Life 2 on a PC running Big Picture Mode.
LONG-LOST LOOKS INTO HALF-LIFE 2'S DEVELOPMENT
WATCH OLD VIDEOS FROM THE EARLY DAYS OF HALF-LIFE 2
We rescued these old demos from the hard drives of ancient computers scattered around the office, and are offering them up as high quality videos:
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E3 2003
The demo that revealed Half-Life 2 and the Source engine to the world. This was previously only available as shakycam recorded from our E3 booth, now available as direct capture.
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E3 2002
We built this demo to bring to E3 a year earlier, and then decided at the last minute we weren’t ready to show the game. 20 years later, we’re okay with you seeing this stuff.
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SIGGRAPH 2000
Also known as the “Free TVs” demo, this was shown at the SIGGRAPH computer graphics conference, hot on the heels of the release of the original Half-Life. This is the highest quality video we’ve still got from this era of Half-Life 2’s development.
RE-RAISING THE BAR
A NEW EDITION OF RAISING THE BAR IS COMING BACK INTO PRINT IN 2025, EXPANDED TO INCLUDE THE HALF-LIFE 2 EPISODES
Nearly two decades since it first went out of print, Raising the Bar is set to return with an expanded second edition—offering a comprehensive look into the creation of the Half-Life 2. Originally published in 2004, this book captured the story of Half-Life 2's development but missed the episodic content that followed.
This new edition concludes the Half-Life 2 development story, with never-before-seen concept art from Episode One and Episode Two, along with ideas and experiments for the third episode that never came to be.
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Looking for something to read right now? The Final Hours of Half-Life 2 was written twenty years ago by Geoff Keighley after spending time in Valve's offices during... you guessed it.
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BUG FIXES AND CHANGE NOTES
Content
Added 3.5 hours of Developer Commentary by members of the Half-Life 2 team.
Half-Life 2: Episode One and Episode Two are now playable from the Half-Life 2 main menu.
Half-Life 2: Lost Coast has been added to the Extras menu.
Added Steam Workshop support. Play entire campaigns or replace weapons, enemies, UI, and more with content created by the community.
Added custom Steam Game Recording gameplay events and phases throughout the game.
Rendering and Graphics
Fixed issues causing props or entire maps to be fully bright or fully dark depending on settings.
Added bicubic filtering for lightmaps to produce smoother shadows. It can be enabled by setting Shader Detail to Very High.
Fixed missing grass detail sprites in many maps.
Added settings to enable Classic Effects that were originally in Half-Life 2. These effects can also be enabled using r_classic_blood or r_classic_fire.
Added support for radial fog.
Specular reflectivity has been adjusted throughout Half-Life 2 to better match the original release.
Updated models for the Crossbow and RPG weapons to support ultrawide displays.
Fixed camera clipping into vehicles at high FOV settings.
Fixed lambda cache indicators and other decals vanishing when backtracking through map transitions.
Setting Model Detail to High will now always display the highest detail version of a model and never swap for a lower level-of-detail.
Set Antialiasing to 4x MSAA by default.
Fixed teeth shader rendering fully white on some GPUs.
UI and Options
The UI now scales to support higher resolutions.
Launching the game in Steam Big Picture mode will now use the gamepad-friendly UI previously available on Steam Deck. You can also launch this mode with the "-gamepadui" launch option.
The High Dynamic Range setting has been moved to the main Video settings page.
Commentary mode can now be enabled on the New Game screen.
Fixed display of greyscale art for locked achievement icons to match their behavior in steam.
Improved legibility of gamepad button icons.
Button hints will now prefer to display standard face buttons and trigger icons only. This behavior can be disabled with the "sc_prefer_basic_origin_hints" convar.
Replaced instances of system fonts like Verdana throughout the UI with a new font, GorDIN.
Added a new font renderer that provides more consistent rendering between platforms.
Fixed edges of certain font characters being cut off with antialiasing enabled.
Fixed scrollbars and button animations using inverted colors.
Removed the non-functional "Use 'bloom' effect when available" setting.
Added Rich Presence info while playing Half-Life 2.
Input
Updated the default Steam Input configuration.
Added a Gamepad settings menu.
Added the ability to select a weapon selection UI style while using a gamepad.
Added settings for separate Aim-Assist modes for mouse/keyboard and gamepad. The new Aim-Assist "Enhanced" mode now attempts to track enemies and snap-to-target while driving vehicles.
If using toggle crouch, pressing sprint will now make the player stand.
Legacy joystick settings have been removed from the Mouse settings menu.
Gameplay
Reduced chances of birds getting stuck in the world.
Fixed Combine crouching behavior during door assault scene.
Fixed Combine not firing in some cases during the finale.
Game sounds and music now pause while the game is paused.
Fix crash that can occur if the player gets too far ahead of the helicopter in canals.
Fixed Dr. Breen not looking at the camera in certain broadcasts.
Fixed smooth friction sounds not playing.
General Map Updates
Full HDR lighting and tonemapping pass across every map in Half-Life 2 and Half-Life 2: Deathmatch.
Increased lightmap resolution in most maps.
Adjusted rendering distances across the game so details and objects remain visible much further away.
Removed Far-Z clip plane from most maps.
Increased window and door fade distances.
Improved lighting and world detail inconsistencies during many map transitions.
Tuned fog and skyboxes for every map with water on the horizon for better horizon blending.
Replaced instances of simple reflective water with fully reflective water in nearly every map.
Fixed many instances of floating props across the game.
Sewed up holes, aligned textures, and fixed seams on many displacements throughout the game.
Swapped some distant trees out for higher detail models.
Enabled shadows on many static props that were missing them.
Added glow sprites to all lights that were missing them.
Fixed lightmapping for many large static prop structures.
Added simple rooftop geometry to background buildings that were missing them.
Added background displacement geometry to areas which are now exposed by removed the clipping plane.
Specific Map Updates
The introduction sequence has been adjusted to closely match the original sequence, including fixing specular highlights on the G-Man's eyes.
Fixed various texture seams on train station wall
All fences now properly cast shadows.
Fixed issues with level transitions setting fog values improperly.
Removed emissive value from base of lighting prop which was glowing in strange places.
Fixed a bug with Eli's idle animations during the teleport sequence.
Fixed lightmapping of train cars in Red Letter Day and Route Kanal.
Fixed a rendering bug in Route Kanal where world geometry would pop in and out of view when looking down the tracks.
Aligned pipe and canal wall textures in a few areas to reduce seams and misalignment in Route Kanal.
Added and adjusted canal wall brushes where level geometry was conspicuously missing.
Adjusted brightness and falloff of ambient lights in darker sections of the canals.
Added small grates as dim light sources of ambient light in a few places in the canals.
Fixed an issue where the splash for Manhack Matt's jump into the water would be out of sync.
Fixed a bug where the large brick smokestacks were popping in and out depending on the player's position in Water Hazard.
Added missing cables to utility poles in various canal maps.
Fixed lighting and shadows on the dock and electric tower outside of Black Mesa East.
Added displacements and water plane to 3D skybox near the dam entrance to replace simple brush cliff face.
Fixed the lighting on the rocks and props in and around the Ravenholm graveyard.
Fixed players being able to trap themselves in the graveyard by closing the gate after Gregori would open it.
Added radial fog to all coast maps in the Highway 17 chapter.
Removed area portals from many of the smaller structures along Highway 17.
Fixed a crash that would occur if you parked the buggy in certain areas before entering the bridge level.
Fixed a bug where Vortigaunts could fall through the world.
Added simple 3D skybox representation of the next map visible from the top of the lighthouse in Sandtraps.
Fixed lighting issues during the basement flare sequence in Nova Prospekt.
Added additional geometry to various windows throughout the levels to cast more detailed shadows in Nova Prospekt.
Fixed a bug in teleport sequence in Entanglement ending too early leaving Gordon and Alyx standing around while the teleporter reached its destination.
Fixed the catwalk explosion detonating at the wrong time in Anticitizen One.
Fixed the building dome having no polygons on the outstide in Follow Freeman.
Fixed the ship visibly flying through the building dome in Follow Freeman.
Fixed Barney being left behind during a level transition or nagging the player too early to "roll a grenade" in Follow Freeman.
Improved resolution of portal render texture during finale.
Added soundscape to all menu background maps
Darkened parts of the skyboxes that fall behind Half-Life 2 logo to help with text legibility.
Added geometry to menu background maps for Ultrawide support.
Added smoke to the Ravenholm and Follow Freeman background maps.
Fixed a bug where you could hear the player's bones break in the Citadel menu background map.
Half-Life 2: Deathmatch Fixes
Fixed player model selection in the options menu.
Fixed slam not being able to be detonated if you were too close to a wall
Fixed view bob with the SMG equipped.
Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash.
Fixed missing sound effects for the Gravity Gun.
Fixed characters playing a missing animation when switching weapons while jumping and moving.
Fix weapons being invisible when being given another weapon of the same class.
Half-Life 2: Deathmatch Maps
Increased player spawn point count in many maps.
Fixed prop placement in maps that would allow players to escape the world.
Fixed floating props in dm_runoff.
Fixed the area portal on the blast door in dm_runoff causing the world to no longer render when the door was shut.
Added geometry to many maps where the player could see outside of bounds.
Fixed several areas where the player could see out of the world.
Moved the blue barrels in dm_resistance that you could pick up with the Gravity Gun through the chainlink doors.
Other
Improved quality of the Valve intro movie when launching the game.
Fixed playback of the the post-credits movie at the end of Episode One and the intro movie at the start of Episode Two.
The achievements for Episode One and Two have been added to Half-Life 2. When launching the game it will attempt to read data from installed standalone Episodes to re-grant those duplicated achievements.
Hammer: Show detail sprite preview on non-displacement surfaces.
Hammer: Fixed bug where orphaned entities added additional data on each map load.
Hammer: Fixed the ability to render cubemaps.
Hammer: Increased many limits for BSP data. Models 1024 -> 2048, Brushes 8192 -> 16384, TexInfo 12288 -> 16384, TexData 2048 -> 8096, DispInfo 2048 -> 8096.
Added save_transition_music convar that allows streaming music to continue to play in between level transitions.
Localization files updated.
Miscellaneous security fixes.
Notes
The previous version of the game has been archived to a publicly visible Beta branch named "steam_legacy", with the description "Pre-20th Anniversary Build." If a mod or feature is behaving in an unexpected way, you may need to run this archived build until the issue is resolved in the default build.
With the Episodes and Lost Coast now contained within Half-Life 2 itself, we'll be reducing the visibility of the standalone versions on the Steam Store. The old standalone applications will remain available to ensure community projects that rely on them still function properly but they will now appear within the Tools menu on your Steam Library.
WALLPAPERS
Celebrate 20 years of Half-life 2 by decorating your desktop and mobile phone.
HALF-LIFE 2 SOUNDTRACKS
#Half Life 2#HL2#Half Life#Valve#Valve Corporation#video game#Steam#PC#free games#late post#long post
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