#borderlands 4 siren
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she reminded me of a monster can
#borderlands siren#borderlands 4#borderlands 4 siren#borderlands 4 fanart#borderlands#borderlands fanart#i may be addicted to monster#im love her
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borderlands 4 can suck my nuts i dont care anymore. image very related
#my beloved ohhhh you are having such a good life i promise baby idc what they did to you you are thriving ur giggling snorting breathing#maya the siren#borderlands 4#borderlands
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she reminded me a lot of myself the first time I played through borderlands 2 one hundred thousand years ago
#my art#borderlands#borderlands 2#angel the siren#almost feel compelled to draw her again but more than a 3/4 headshot#i avoid drawing women out of fear that they may look too samey but i try to do wgat i can sorry#i need to draw her more#sorry Angel (you just make me too sad)
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No matter what side you're on in the debate of wanting dead characters to return or not, you have to admit it's a VERY real possibility. And quite frankly it would be more surprising if it didn't happen at this point.
- We have the Anahatium Shard that can just straight up revive the dead that is basically confirmed to be a returning factor in the series since both Rhys and Fiona are looking for it.
- We got confirmation that ghosts exist in the guns, love, and tentacles DLC, and there's a gun merged with Eridian technology that can let you see them.
- And finally in Nyriad's messages she mentions a vault called the vault of the Timekeeper. Given the name I think it's safe to assume that it, or its treasure, has the ability to mess with time itself.
So, regardless of what character it is, whether it's just one or two, or all of them coming back, it's pretty likely that we're going to be seeing some people returning at some point, probably in Borderlands 4.
At this point, Chekov's gun is off the wall, fully loaded, and pointed directly at the series. It's just a matter of time until it fires.
#borderlands#tales from the borderlands#tftbl#borderlands 4#borderlands 3#Handsome Jack#maya the siren#scooter#roland the soldier#nisha kadam#wilhelm the enforcer#angel the siren#it just seems very likely at this point#then again gearbox could just ignore plot points again#its what they do best after all
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the siren is missing her tattoos at the 1:37 mark in the reveal. weird.
#borderlands#borderlands 4#two theories: its dangerous to be a siren on this planet so she hid them somehow.#or there is a period of time in the game before she is a siren. maybe its gained as a story and level up feature. who knows.#she also doesnt have the typical arch and oval on her chest that the other sirens do.
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Personally speaking I think all playable characters in bl4 should say "I'm gay and also transgender" as soon as you select them.
#transgender aroace siren (neurodivergence comes with the being a siren)#im not projecting#maybe a little#borderlands#bl4#borderlands 4#text
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Looked at the trailer before the exam,,,
Most. Important Borderlands 4 trailer low spoiler
No Rhys,,,, Zane in a bun and hobo beard,,, but pretty women....
Rating..... acceptable...........
#There are way more thoughts and I'll keep it here#Borderlands 4 trailer#God. The designs of the new fellas feel like 'it's woke time corpo style'#I wish the lady at the start was one cus she has really lovely silhouette#Cus literally it's#Pretty Boi#Cunty siren#Vaughn on steroids#And mandatory tech speed kid#I like the environments and some new monster designs. The black lady is pretty#But man why is the villain just so... Idk djshshsh#Still having hopes.#Also im glad the hologram still has old Zane look cus idk why they hobo-fied him#I still hope for this game - I always love the environmental design of these games#And i am delusional about getting Rhys or Timothy jshshsh
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My case of copium is like really bad i thought i saw Maya at a quick glance in the trailer for a second just to realize it was some random enemy npc or something
#also its so transphobe that they posted it the day before my 5 hour long final french exam#like SIGH guess I CANT think all about this for the whole day huh 🙄#anyways that was honestly lowk promising imo (excepr for the vhs but oh well)#borderlands#borderlands 4#borderlands 4 trailer#maya the siren#my post#mars’s random thoughts
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shes doing her best
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I don't really have a lot to say except that these were drawn on the same sheet.
#borderlands#borderlands 2#persona 4#persona 4 golden#gaige the mechromancer#angel the siren#gaigel#yu narukami#yosuke hanamura#souyo#my art#also the gaigel part was inspired from that convention episode of craig of the creek
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A recent story I've been working on, follow the story of 5 intrepid vault hunters through the harsh climate of Pandora. Currently 16 chapters deep into writing. Follow the Borderlands 1 Vault hunters alongside an all new original character as they hunt for the Vault, with a new secret behind every corner and a hunt to right the wrongs of the past.
This is Vaulted.
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Ok I'm sorry these are SO boring to me and here's a bullet list on why:
all human roster. zer0 and fl4k meant nothing??
another siren. i know it's tradition but how you gonna explain this one? Tyreen's powers?? Also for someone with a pink/magenta heavy theme she's soooo muddled sos
that takes me to: muddy af color palettes. jesus did the bl3 aesthetic seep the contrast out of borderlands. Take my hand 🖐 let's examine:
All the vaulties always had a strong color palette or theme going on. Think about Krieg being mega orange, Zane contrasting blue and yellow, Moze being muddy but having a theme and contrasting with the other vaulties. These new guys fade into each other and into the background.
Individual problems imo with each one from left to right, calling them 1, 2, 3 and 4:
1: god where to start. Boring ASS clothes. The blade gauntlet things don't even stand out. NO silhouette AT ALL totally fades along NPC profiles. Nose piercing and soulpatch? sorry personal gripe but it's just too much. plus the hair and face shape (and bladed) is just Zane Lite™️. All and all from this screenshot alone they leave no impressions.
2: Again no silhouette and even worse her own colors clash. Where's the sense in a leg exposed COVERED in pink places against a pink backdrop of a waist coat?? HELLO?? And the hair jesus. Nothing there. I like that pink, tho. also again can't tell shit about the character from the clothes. Maya: action oriented, hands exposed suggest melee. Brick: a brick. Roland: obvs soldier boy. Amara: casual browler. etc.
3: to me a clusterfuck of subtle references. Ragged cloth, belts, codpiece, beard and hairstyle scream viking oriented. Armor is all over the place. All in all they give me "just some buff dude" energy. No expression at all. And way too top heavy. Too much gray, gordget clashes against paldron, it's just extra stupid how the metal hugs his waist but doesn't cover the abs... Sheesh. At least there's a sense of where the character might go gameplay wise - a Brick or Wilhelm.
4: well here we are everybody: the black female coded character with large pants that look like gigantic hips but a tiiiiiny little heroin chic waist. just take me out back and shoot me, gearbox. Between the visual weight of the big curls all to one side and the huge pants is sandwiched a small face and a minuscule torso. The huge gloves can't even move without hitting the tubes of her pants. I know what the designer was going for but Kingdom Hearts this is not.
If it wasn't by how stark the pink tattoos of the siren character look against the mess of uncoordinated colors this screenshot could've looked like a lineup of side characters like Lorelai or so. Idk, tertiary characters. BC if you think of the ensemble cast like Marcus, Ellie, Scooter, Moxxi, Zed and so on you can cleary think color palettes, silhouettes, character roles.
ALSO WHY IS IT SO SMOOTH??? the comic lines don't look nearly as heavy as they should be (just kidding I know why it's bc the Sergi Brosa-esque designs are busy as all fuck and everything now has to look like Overwatch and Dragon Age Veilguard).
kudos to what seems to be THREE POC characters tho!
#borderlands 4#bl4#mar talks bl4#yeah I'm gonna be as cynical and rude about this one as I was happy and hopeful about bl3#you have been warned#and pleeeeease let me know your thoughts
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Moxxi Headlines in New Borderlands Comic Book
Dark Horse, in collaboration with Gearbox Entertainment, has announced a new comic book set in the Borderlands universe. Borderlands: Moxxi's Mysterious Memento is written by Amy Chu, illustrated by Mike Norton, colored by Heather Breckel, and lettered by Deron Bennet.
"Former celebrity and current badass Siren Amara misses the fame and excitement of her glory days. Nowadays, common stooges don’t know who they’re messing with—though they’ll soon find out. In order to reclaim the highs of her former heroics, she needs a gig. Luckily, Moxxi needs help recovering a mysterious artifact!" (Dark Horse)
Borderlands: Moxxi's Mysterious Memento #1 (of 4) goes on sale on Novebmer 13, 2024.
(Image via Dark Horse - Cover of Borderlands: Moxxi's Mysterious Memento #1)
#borderlands moxxi's mysterious memento#borderlands#moxxi#siten amara#amy chu#mike norton#heather breckel#deron bennet#dark horse#gearbox#2k#moxxi's mysterious memento#TGCLiz
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learning to fly.
#borderlands#ava the apprentice#maya the siren#gearbox you will pay for your crimes.#my art#please excuse avas outfit. i had Plans for more detail but this took like. 4 hours already.
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the only thing the Borderlands 4 trailer needed to do was show that the playable Siren is not Ava and it did that so mission accomplished
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RWBY takes its inspirations from a lot of places
it's no secret that RWBY wears its influences on its sleeves - it's characters are all based on fairytales/myths/legends/memes and is a series created by someone who wanted to make his own anime. and while it does make a lot of nods to specific things (and is dogged on for that by some people despite that it isn't new or even exclusive to RWBY - see the episode of AtLA where Aang dreams about being Goku and Naruto), the show itself draws or seems to draw so many elements from so many different sources and arranges them into something new
putting the rest below a cut because it got lengthy
like i think i've seen the claim that Remnant's four Kingdoms are a ripoff of AtLA's four Nations... except the Kingdoms aren't elementally themed and these places are so important because most of the planet is uninhabitable, which isn't the case with AtLA, and each Kingdom has thoroughly different theming that it's barely similar. it's such a surface thing that it's barely a nod because the world setups are so wildly different
Dust is clearly inspired by Materia from FFVII (or more broadly, Magicite, which recurs through the FF series and has a similar function); a resource mined from the earth that allows the wielder to do magic (though Dust is more limited in its function where materia/magicite can allow for non-elemental and abstract stuff like time-stopping or summoning). the four Academies are almost definitely a reference to the three Gardens in FFVIII (and one of them, Balamb Garden, is where teenagers are trained to become SeeD, a mercenary force for hire that conducts missions around the world, which likely was one of the points of inspiration behind the Huntress/Huntsman career in RWBY)
Aura, being a personal protective shield, both visually and purpose-wise, is a reference to the personal energy shields used by the Sangheili in Halo
the Maidens seem to be a cross between the Sorceresses from FFVIII (who unlike normal people can do magic naturally, and each Sorceress passes on her power to another individual upon her death) and the rule basis for the Sirens from Borderlands (only 6 Sirens can exist at a time and their powers transfer to another individual upon their death, similar to how there can only be 4 Maidens at a time) - Sorceresses, Sirens and Maidens powers can also only be exclusively passed on to women (Troy Calypso in Borderlands 3 has partial-Siren because he was conjoined with his twin sister Tyreen in the womb, and has to leech off of her in order to survive; it's made clear both by the appearance of his Siren tattoos that he's an aberration to the normal process)
Grimm are so obviously inspired by the Heartless from Kingdom Hearts - dark beasts of destruction that are defined by their lack of something (the difference of course being that Heartless come from the nebulous 'realm of darkness' which is separate from the other worlds while Grimm are very much a part of Remnant). Kingdom Hearts has a lot of influence thematically, as it similarly presents itself as a bright and cheery story with a lighthearted, stylised aesthetic, only for that to be an artificial facade for a very dark and often brutal story that becomes more obvious as each series continues. and in terms of specific Grimm, the Apathy (and the Brunswick farm story in general) are a direct reference to the short story Bartleby the Scrivener, but the Apathy's emaciated, skeletal appearance and paralytic scream draw from the ReDeads of the Legend of Zelda series
the Faunus being part animal could be inspired from any number of different shows or games, but in the BlazBlue series, demihumans (who are also part animal) are also noted to face discrimination (though the series doesn't touch on it much by nature of being a fighting game)
in terms of characters, Ruby is obviously Red Riding Hood, but she wields a scythe like Maka from Soul Eater, was initially presented as a completely silent, gun-wielding protagonist in a high octane fight similarly to Black Rock Shooter (the 2012 show also served as an influence on RWBY's animation style, and BRS's flaming blue eye is similar to the Maidens), and her bladed weapon also being a gun brings to mind Squall's Gunblade from FFVIII. plus, positioned as the protagonist and falling into the leadership role and it continuing to weigh down on her is something she has in common with Sora from KH
additionally, the visuals for Ruby's Semblance are inspired by something similar Vincent Valentine does in the FFVII Advent Children movie, with the addition of rose petals (which may be inspired by a similar thing the protagonist of FFXIII, Lightning, has)
Yang is Goldilocks, her design evokes Tifa from FFVII (and her characterisation not being what you'd expect based on the initial impression of her design also borrows from Tifa), her original theme outright compares her to a Super Saiyan from Dragon Ball with her glowing, flaming hair when she powers up with her Semblance evoking the aesthetic appearance of the form (and her 'gets stronger every time she takes a hit' is essentially a temporary, low-level zenkai boost from that series; 'get stronger every time you almost die'). in fact, character-wise, her losing an arm and being characterised as fairly thoughtful and introspective, you could make an argument that she's meant to parallel Future Gohan specifically. however, losing an arm, growing up in the woods and having to care for her younger sibling when they were young also could be a reference to Ragna from BlazBlue (and to boot, Yang's weapon is named Ember Celica, Ragna's parental substitute was Celica A Mercury), and additionally, Nine the Phantom from the same series (Celica's doting older sister) also has heavy fire theming, meaning she could serve as another point of inspiration
finally, Yang may also be partly inspired by Nero from Devil May Cry. while it wasn't explicitly confirmed until DMC5, when Nero was introduced in 4, he is highly implied to be the nephew of series protagonist and demon hunter Dante (who typically wields a greatword) and the son of Dante's twin brother, Vergil (who wields a katana that he can open portals with). Nero's design from jump is asymmetrical, with one of his arms being demonic. asymmetry is a theme for Yang from her trailer (and culminates with her losing one of her arms), her uncle Qrow wields a greatsword and her mother, Raven, Qrow's twin, wields a katana and opens portals with them (that Nero then gained a mechanical prosthetic arm in DMC5 is a hilarious coincidence)
Ozpin, Headmaster of Beacon is obviously the Wizard of Oz (his name comes from the acronym of the Wizard of Oz's actual name, Oscar Zoroaster Phadrig Isaac Norman Henkle Emmanuel Ambroise Diggs - OZPINHEAD), but he also draws from Cid Kramer from FFVIII (being the headmaster of Balamb Garden), as well as Gandalf in putting his faith in a 'smaller soul' (and his manipulative bs is clearly meant to analog to the guy from the bad wizard books, except in rwby it's clearly meant to be a bad thing that has actual consequences, and no more needs to be said about it)
Ironwood is clearly the Tin Woodsman as his main inspiration, a man who (thanks to a cursed axe) kept hacking off parts of his body and getting them replaced with metal until even his heart was gone (and at no point did he consider putting down the axe) - with the key point that he's a subversion of the Woodsman's story. but his descent could be inspired by Walker's descent in Spec Ops The Line (as it would've been in the public zeitgeist when Monty, Kerry and Miles were developing the show and writing these characters, and the game had been played on Achievement Hunter around that time), or from Heart of Darkness and Apocalypse Now, which inspired that game. his willingness to go to extreme and appalling lengths to achieve his goals may also be drawing from Director Leonard Church, from RT's first show Red vs Blue, who has the quote: "Have you forgotten sir, we were at war? A fight with an alien race for the very survival of our species. I feel I must remind you that it is an undeniable, and may I say fundamental quality of man, that when faced with extinction, every alternative is preferable." which feels very in line with Ironwood's willingness to compromise every moral and sacrifice whatever and whoever he thinks he needs to to win
Penny's fairytale inspiration is obviously Pinocchio but her robotic nature and relationship with a caring father also brings to mind Astro Boy and Mega Man, while her combat style is directly inspired by the Prime Field Devices of BlazBlue, who also fight with a floating array of many swords
the structure of the show honestly feels like a JRPG too - with the first few volumes being the lighthearted prologue where characters and concepts are introduced to ease you into the world, there's some hints to a wider world and a bigger story but there's very little sense that the protagonists are in real danger
until they are, and things go catastrophically wrong in a major way that shakes up the plot, throws the characters out into the world and gives them the main goal they're now striving toward (stopping Salem, in this case), with personal narratives developing in tandem with plot progressions that shake up how the audience and the characters see the world and reveal things to be more complex as things go on
you could literally go on forever; and it's not so much 'taking these disparate puzzle pieces and making a collage' so much as it is laying out the bones and building up something new on top of them through the way these bones intersect and interact in new contexts. RWBY isn't ashamed of its influences while still standing as its own story to tell
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